Difference between revisions of "Kildare"

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subdivision = Kildare |
 
subdivision = Kildare |
 
status = Duchy |
 
status = Duchy |
capital =  
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capital = [[Apollo City]] <br>|
[[Blackrock Nua]] (Ducal residence) <br>
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largecity = Apollo City, [[Blackrock Nua]], [[Curagh]]|
[[Apollo City]] ([[Seanad]])|
 
largecity = [[Apollo City]], [[Blackrock Nua]], [[Curagh]]|
 
 
title = Dutch |
 
title = Dutch |
government = Dukedom |
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government = Imperial State |
leader = [[Conglacio]] |
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leader = [[Taodosius I]] |
 
language = English, [[Written Halluci]] |
 
language = English, [[Written Halluci]] |
religion = [[Cedrism]], [[Envisionism]], [[Soloralism]] |
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religion = [[Catologism]], [[Cedrism]], [[Envisionism]], [[Soloralism]] |
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}}
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The '''Dutchy of Kildare''', in official sources also referred to as the '''Eastern Empire''', is an [[Imperial State]] of [[Shireroth]]. It is ruled by the Dutch (Duke), a title dating back from a writing error in its early days as an Duchy.
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The Eastern Empire is probably one of the most diverse places on Micras, thanks to its ancient history: the lands of the Dutchy once covered several states which once formed the [[Apollo Sector]], which in its end days united in the [[Union of Apollo States]]. It was Kaiser [[Gaelen I]] of Shireroth who, in 513 ASC, conquered the lands, made the former nations into counties and replaced the old Union by a Duchy.
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 +
Since that ASC year, Shirerithian feudalism has become an integral part of Kildarian civilisation (something most Kildari are proud of). While in the New Era (3005 ASC - present) Shireroth was reformed from a feudal state into a more (con)federal nation with States, feudalism remained untouched. This loyalty to the Crown (Kildari see themselves as subjects to the Kaiser, who rules through the Dutch) has led to many cultural influences spreading to the West (mainly [[Shirekeep]]).
  
}}
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The Eastern Empire is ruled by the [[Seanad]], a council of nobles and the oldest local council in Shirerithian politics, and the Dutch. They act from the capital of the Dutchy, [[Apollo City]], which is considered as the 'Pearl of the East' (while the Kildari refer to the Shirerithian capital as the 'Pearl of the West'). Since 4155 ASC Apollo City is the only capital of the Dutchy. Before that it was the residence of the Seanad, while [[Blackrock Nua]] had the function of Ducal residence.
  
  
The '''Dutchy of Kildare''' is a Duchy in [[Shireroth]] and ruled by the Dutch, a title dating from its days as an Imperial Duchy. While having its own, unique and very diverse culture, Kildare sees itself as an integral part of the Imperial Republic.
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==History==
 +
*''See the [[history of Kildare]] for more details.''
 +
*See: [[Gong Li Rebellion]], [[Garllic War]]
  
  
 
==Government==
 
==Government==
===Ducal History===
 
 
*''See [[Dutch]] of Kildare for a list of Dukes.''
 
*''See [[Dutch]] of Kildare for a list of Dukes.''
The Kildarian government has always been, and still is, based on a feudal society. The Dutchy of Kildare is ruled by a Dutch (the title for the Duke), which is de jure the highest ruler within Kildare (with exception of the Kaiser, of course). De facto the power of the ruler is quite fragmented if nobles want to resist new decrees or decisions from the Dutch.
 
  
The [[Seanad]], existing of the Kildarian nobility, has a veto power (which is almost never used) and helps the Dutch with his decisions.
+
The political system of the Dutchy is one which has developed through the years. Its roots lie deep in the history of the countries which ruled the Kildarian lands before they eventually collapsed: Blackrock, Audentior, Automatica, Demesos, etc.
 +
 
 +
While the Kildarian system is seen as the 'most pure Shirerithian feudalism' by a lot of the local population, it also has some characteristics of a democracy (this is, however, something you should never say to a Kildarian). The [[Seanad]], consisting of the Kildarian nobility, is the most powerful political instrument, next to the Dutch. The Dutch is seen as most important noble and representative of the Kaiser towards the population.
 +
 
 +
Since Taodosius' rule, that began in 5141 ASC, the Dukes also hold the title of ''Ruler of the Eastern Empire, blessed by the Grace of Cato and Kaiser'', in which they refer to the union between the Church and Nobles and the union between the East and West of Shireroth (symbolised by admiration of the Shirerithian Kaiser).
  
The current [[Dutch]] (title of the Kildarian Leaders) is [[Ignatia]].
+
The counts themselves have a lot of power. This is the result of years of isolation and even some strong and powerful Dukes couldn't succeed in breaking their power completely.
  
  
 
==Culture==
 
==Culture==
 +
===Symbols===
 
[[Image:Lord Kildare Bull.jpg|right|thumb|We just love active people in our Dutchy.]]
 
[[Image:Lord Kildare Bull.jpg|right|thumb|We just love active people in our Dutchy.]]
 
Kildare has a rich and diverse culture.  Primarily it revolves around three areas - history (including Apollo history), magic, and war.  The original Dukes were very warlike, as has been Duke Jonas.  Magic pervades the land, from the dragons in Kitanus Fields to the ends in Old Hallucination.  Finally, Kildare is the land with the greatest love of history - both the Apollo history of those that held the lands before them, and including the Temple to [[Sakat]], Squid God of Time and patron god of Historians.  Some regions, like the once-Barony of [[Antya]] were somewhat different from the rest of the Dutchy. Even with these differences between the several counties and Baronies their is a strong national Kildarian feeling, a Kildarian will always be proud on his Dutchy, whether it is recognised by the Imperial Government or not.  
 
Kildare has a rich and diverse culture.  Primarily it revolves around three areas - history (including Apollo history), magic, and war.  The original Dukes were very warlike, as has been Duke Jonas.  Magic pervades the land, from the dragons in Kitanus Fields to the ends in Old Hallucination.  Finally, Kildare is the land with the greatest love of history - both the Apollo history of those that held the lands before them, and including the Temple to [[Sakat]], Squid God of Time and patron god of Historians.  Some regions, like the once-Barony of [[Antya]] were somewhat different from the rest of the Dutchy. Even with these differences between the several counties and Baronies their is a strong national Kildarian feeling, a Kildarian will always be proud on his Dutchy, whether it is recognised by the Imperial Government or not.  
Line 38: Line 48:
  
  
==Gong Li Rebellion==
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===Economy===
[[Image:Meeting of Kildarian knights.jpg|thumb|left|Meeting between the Kildarians knights and Dutch Jonas.]]
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The Kildarian economy is one of the most diverse of the world. Thanks to counties as Audentior (which has the large city of Apollo City) and the isles of Gong Li and Melangia the Kildarian economy is lifted to Shirerithian standards. The other parts, the mainland, is faced with a backward economy and an unwillingness to change: farmers want to stay farmers, mine workers and their bosses don't want to hear about new technologies, etc.
The Great Kildarian Civil War or better known as the [[Gong Li Rebellion]], which began in 3281 ASC, is known as a major civil war between Dutch Jonas Windsor and Baron Andreas the Wise, who refused to give Gong Li away. It marked the beginning of a cultural renaissance in Kildare and included the annexation of Audentior and Apollo City as part of Shireroth and Kildare. It was annexed by the Dutch during a truce, which gave him the opportunity to focus his troops on the so-called ''Holy Lands'').
 
It was also a time of much cultural development: stories and even an attempt to make a RPG game, which was however never finished.
 
  
After the civil war, which ended in 3428 ASC, Kildare had become an important and stable Duchy, well-known across the Shirerithian land.
+
This, however gives Kildare great potential: it's fully self-sufficient and actually doesn't need to sell goods, as the old-fashioned Kildari still live as they did long, long ago. With the only difference: Apollo City and some major cities (but even those can rely on the farmlands of the other counties).
  
==Transport==
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The north of Kildarian mainland is rich of natural resources: gold and uranium are often sold to other parts of the Empire. In Middle and South Kildare the harvest and the wood of trees give the Dutchy an economic benefit.
Kildarian transportation is managed by the transportation company [[Kildfare]].
 
  
==Baronies==
 
Through historically the baronies have changed, before the [[Imperial Reclamation]] there were four baronies within Kildare.
 
[[Image:Kildare4.PNG]]
 
  
*[[Cla'Udi]] was the Baron of [[Atterock]]
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==Demographics==
*[[Gareth Arthur]] was the Baron of [[Lumina's Light]]
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It's difficult to say that Kildare has just one population group. It's a common mistake, but nonetheless stays... a mistake. For a long time it has been a welcome home to people who had no place to go (by a lot of people it is believed that Kildare is the place where the first people lived and thereafter spread across the globe). However, since the rule of Kaiser Hasan I (3127–3257 ASC) the number of Babhkans had sufficiently been reduced (or exterminated would be a better word) as a result of angry Kildari who didn't like the idea of a Babhkan take-over.
*[[Jonas]] was Baron / Senechal of [[Sermolot]]
 
*[[William Payne]] was Baron of the [[Barony of Hallucination]]
 
  
==Fictional History of Kildare==
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The religious wars and conflicts brought often unrest to the Dutchy, as the counties around the Antyan River have been a Soloralist heaven in a country in which Cedrism dominates. The Religious Freedom brought peace to the counties and Soloralism became a dominant religion at the Ducal court (even if the Dutch was a Cedrist). This Religious Freedom was, however, thrown overboard with the anti-Soloralist religious purges by Dutch Taodosius I in 5145 ASC. Since then, Catologism dominates the religion in the East.
  
All dates are in [[ASC]], with b before the number indicating a date before 0 ASC.
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At the beginning of the 5th millennium Apollo City and the surrounding counties became a popular place for immigrants. Nowadays, the largest group of new citizens are Batavians who flees for the busy life in their fatherland. Other immigrant groups are Nelagans, Gralans, Stormarkians and Anticans. During the Elwynnese independence, there was a small influx of Elwynnese who wanted to seek a new life in more stable regions.
  
=== The Apollonian Tribes ===
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Several guesses were made in the past about the number of the population, but never there had been a census to see if those guesses were right or wrong. For this reason, people estimate that the numbers given by the Ducal Administration are the closest on it: around 200 million citizens.
''??? bASC - ??? bASC''
 
  
=== Foundations of Apollonia ===
 
''??? bASC - ??? bASC''
 
  
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==Military==
 +
===Evolution of the Military===
 +
[[File:Traditional Kildarian Militia Guard.png|thumb|left|Traditional clothes of the Kildarian militia were based on those of the guards of the Seanad.]]
 +
The Eastern Empire has always been a far-away, remote region of the Imperial Republic. As the Shire Sea separated the East from the West, the Imperial armies (and those of other Dukes) would probably never arrive on time to protect the Dutchy against foreign threats. Together with the bad roads and transport network, it would only make reinforcements arrive when it would be too late. For this reason, the Ducal Government and Counts insisted on establishing large personal armies to protect their own Counties and land.
  
=== The Apollo Cavern Age ===
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These days, owning an army is seen as ''Feudal Tradition'', and with that, in the eyes of the history-loving Kildari an everlasting right.
''8927 bASC - 4022 bASC''
 
  
* b8927 - Aka'Kas Ran'Tar finishes his chronicles of the Micron people, including the knowledge of magic. He travelled to the Apollo Cavern, located near where the Temple of Apollo used to be over 50 years earlier. In this cavern, he placed his history into "Concept Boxes" - A perfect universal translator, one who activated the box could quickly learn everything inside with perfect memory clarity.
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This led to a situation in which Kildare owns a diverse military system with the primary goal of defending their country: Counts (and other nobles) will often have a well-trained personal guard, while for larger dangers they can trust upon the local militia. The Dutch on the other hand has also an elite force, called the [[Magical Knights]], who are well-trained and professional soldiers who have the freedom to freely travel through the Dutchy.
  
* b7500 - Construction for the [[Tower of Airosamente]] begin. More and more immigrants seek their hail in the Audente lands and are used as cheap labour forces.
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Since 4022 ASC the Dutch had, however, decreed the creation of the Kildarian Defence Forces,, composed of soldiers from all counties, over which ha has direct control. Needless to say that those are mainly used to protect the border (the large Eastern Wall, known as [[Zygus Qamil]]) and assist the Counts in case the militia is incapable of fighting a problem. Some nobles, however, vowed their concerns about granting the Dutch direct access over vast armies.
  
* b7373 - The Tower of Airosamente is finished. But crop failures, loss of technology and shortages of raw materials contributed to the collapse of the empire and its capital (Airosamente). Audentior collapsed and the people who had once sought refuse in these safe lands moved across the world.
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The reign of [[Taodosius I]] saw the establishment, a new personal guard was created to form, next to the Knights, the backbone of a more modern army: the [[Myxosean Guard]].
  
* b4763 - The people of the island of Solaria choose Iason I as the sole ruler of the island continent. The Kingdom of Jasonia is founded.
 
  
* b4153 - Using the power of vast arcane magics, the Kingdom of Jasonia is brought into the sky. King Jason XI declares the nation to be isolationist in its aim for supreme arcane knowledge.
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===Civil service===
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Kildare has a long-standing and proud military tradition, dating back from before the formation of the Dutchy of Kildare. It lends this tradition from the [[Blackrock]]ian days (the Gregorian year 2000).  
  
=== The Rise of Audentior ===
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That's why every Kildarian who becomes 18 year old has to serve for at least a year in the local militia of the Count (the army is not a state affair, nor is it a Duchal affair).
''4023 bASC - 3833 bASC''
 
  
* b4023 - Ming Leonarkos, the popular politician of the Democracy of Airosamente, is elected King Ming I of the city-state, as the government changes from a Democracy to a Monarchy. He renames the city-state to Audentior, with the goal to rule over the entire region of Audentior. The bloodline of Leonarkos is born.
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Since 4022 ASC, however, the Dukes of Kildare directly have the command over the [[Kildarian Defence Forces]]. This led to new career possibilities for young Kildari: while the local militia often is relative small and only meant to protect the County, the Forces were meant to be spread over the whole Eastern Empire. This made it necessary to have a larger amount of troops available, leading to many new jobs in the military.
*
 
  
=== The Glorious Empire Age ===
 
''3832 bASC - 212 bASC''
 
* b3832 - King Markos II is declared Emperior of Audentior And Her Surrounding Lands by the Airosamente Tetrapole, having granted supreme power after the success of the latest campaign against the barbarians.
 
  
* b2768 - The final war between Jasonia and Audentior breaks out and is quickly settled, quite abruptly. Audente Ultima mages unleash their power on the flying island kingdom, blasting Jasonia out of the sky. The Kingdom of Jasonia, crippled by the suprise attack, is easily conquered by Audentior.
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==Geography==
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===Landmarks===
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Kildare is located on the continent [[Apollonia]] and is the most eastern located part of the Imperial Republic of Shireroth. It's separated from the rest of the Empire by the Shirerithian Sea, which explains its (often) isolationist policies. It's a gigantic mass of land, but the same time it's sparsely populated.  
  
=== The Years of Unrest ===
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While the coast line is often habituated by the Kildari, the inland is often very sparsely (or even not) populated. At the coast, around the Antya River (the largest river of Kildare) and around [[Lake Christoph]] the people often live concentrated in or near cities. Most exceptions are the farmers, which often own such large pieces of farmland that they can't afford to go living in the city.
''213 bASC - 1 bASC''
 
  
* b213 - Blackrock, a province of Audentior, holds a meeting of regional leaders. They realize that the provinces have advanced far past the Audentior mainland in terms of technology. As well, magic has become more difficult to use over the ages, up to the point where it simply was more efficient to explore technology further, rather than magic. Many wish to see an independent Blackrock country once again. Unrest in Blackrock begins and spreads throught the region.
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Those who live inland live isolated and in small communities. These communities are often self-sufficient and are in most cases only visited by the tax agency and merchants.
  
* b194 - A serious riot occurs in the Blackrock city of Booterstown as the residents demand provincial rights. The rebellion is quelled by the Magical Knights, with thousands of unarmed protesters killed.
 
  
* b179 - The faraway province of Universalis, on the Tapfer continent, is granted semi-autonomy as the Magical Knights are forced to quell with unrest in the provinces on the mainland.
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===Subdivisions===
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[[File:map Kildare Conglacio.png|thumb|right|Map of Kildare and its counties.]]
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The Eastern Empire has, for most of its history, roughly kept the same system and county boundaries as since its integration into the Imperial Republic of Shireroth by [[Gaelen I]]. The boundaries of its counties would be remarkably familiar for a person from the [[UAS]].
  
* b127 - The Revolution of Audentior formally begins. Blackrock, Demesos, Bellatorian, and MyNation provinces rebel against the Kingdom of Audentior and form a temporary alliance to protect their individual freedoms. Audentior Magical Knights fight against the more technologically advanced provinces. Most of the fighting occurs in Blackrock as an example to the rest of the provinces. Blackrock suffers many military defeats at the hands of the Magical Knights.
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The Dutchy itself has several subdivisions, of which the Thanedom (ruled by a Thane) is the highest subdivision and divided into Counties.
  
* b106 - Demesosian and Bellatorian provincal armies win a great victory in Pinkania and liberate the region. Duke Pinky is removed, but because he sympathized with the provinces is allowed to live and becomes a local provincal commander.
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====Thanedom of Antya====
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*Audentior
 +
*Automatica
 +
*Blackrock
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*Demesos
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*New Jasonia
  
* b99 - Automatica is liberated after a long struggle. Pinkania becomes a region of Automatica. Most of the Magical Knights are defeated in the campaign.
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====Thanedom of Christoph====
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*Dalmacija
 +
*The Kitanus Fields
 +
*Old Hallucination
 +
*Carol Island
 +
*Halluci Nua
 +
*Hawshire
  
* b89 - Second seige on Airosamente. Airosamente conquered. King Ming XXXXVIII executed. The Kingdom of Audentior falls and the Ultimate Republic is formed.
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====Thanedom of Schlangen====
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*Erior
 +
*Gong Li
 +
*Melangia
 +
*Raynor Isles
 +
*Lesser Attera
 +
*Norfolk
 +
*Vervollkommnung
  
* b88 - Many provinces realize that the Ultimate Republic is the same as the Kingdom of Audentior in the fact that it controls the whole world. In the chaos surrounding the formation of the new state, mainland Audentior and Automatica (including Pinkania) secede to form the Gracian Kingdom. War begins anew, but ends after the signing of a ceasefire later in the year.
 
  
* b23 - The Emperors, an organization to reunify the nations, is created by Studlåm and is based in the Audente town of Epoli. They are violently opposed by provincal nationalists.
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==Transport==
 
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[[File:Kildare Railways.png|thumb|right|The railroad network of [[Kildfare]].]]
=== The Rise of the Apollo Sector ===
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Kildare is famous for its transport network. Not because of its quality, but because of its quantity (or the lack of it): Kildare is probably the largest region on Micras without proper roads or other decent transport network. Establishing a decent road network, or railroad, is not seen as a matter of big concern, as Kildari believe that they have all the time they need to reach the place they have to be.  
''0 ASC - 212 ASC''
 
 
 
* 0 - The Apolyton Nation is founded by the unification of the Gracian Kingdom and the United Republic, with the efforts of the freedom fighting group, the Emperors, who kidnapped the King of the Gracian Kingdom in order to force the treaty.
 
 
 
* 70 - Because of the vast amount of crime and disorder in Apolytown, the city of Apolytown is razed by the Apolyton army, in a hope to start the city anew. Mass riots occur in other Apolyton Nation cities because of this atrocity.
 
 
 
* 81 - The Apolytonian government collapses. Apollonia is in anarchy by the loss of a regional government.
 
 
 
* 88 - The city of Apolytown is refounded.
 
 
 
* 113 - Audentior offically declares independence from Apolyton Nation, taking the former provinces of Audentior, Automatica, and Pinkania.
 
 
 
* 144 - The United Demesos is founded on the ashes of the former Apolyton province of Demesosia.
 
 
 
* 167 - The people of Automatica vote to secede from Audentior, taking Pinkania with it.
 
 
 
* 179 - AIN Elections begin. Blackrock is founded.
 
 
 
* 181 - AIN Elections end.
 
 
 
* 194 - The Audentior PSI Corps are created.
 
 
 
* 196 - The Automatic War starts as the United Demesos declares war on Automatica in order to liberate the country from its dictator, John Sager.
 
 
 
* 197 - The Flying Islands of Jasonia are founded as the island of Pinkania rises from the ground by its newly installed Antigrav engines and declares independence from Automatica.
 
 
 
* 199 - Communist rebels from Automatica successfully split from the nation, forming the Great People's Republic in the chaos.
 
 
 
=== The Dark Ages ===
 
''213 ASC - 340 ASC''
 
 
 
* 213 - The remnents of Automatica proper rejoin with the GPR to form the Great Automatic People's Republic.
 
 
 
* 223 - MyNation is invaded and annexed jointly by the United Demesos and Blackrock.
 
 
 
* 226 - Audentior changes government systems, as Evon von Christoph is named Chancellor of Audentior and its dominions.
 
 
 
* 228 - Chancellor Evan von Christoph makes sweeping changes to the Audente infrastructure, effectively making Audentior an Empire.
 
 
 
* 232 - Audentior goes into an alliance with the United Demesos. Both Audentior and the United Demesos attempt to annex Acolia.
 
 
 
* 233 - Skirmish in Acolia. ACOLers offers stiff resistance to Audente presence. Former Prime Minister of Audentior, MarkL, creates an opposition government to the new Audente Empire.
 
 
 
* 237 - Gene Saquid, a veteran government offical of Audentior, resigns from all government positions. Audentior begins to rapidly decline as a power.
 
 
 
* 239 - The Demesosian War begins. The United Demesos invadees the GAPR and gains major ground, but a massive counterattack by the Jasonians and Automatics push the Demesosian Army back into the UD and manage to capture Demesos City. Start of the downfall of the United Demesos.
 
 
 
* 242 - The powerhouse nation of Attera, watching over the sector quitely from the east, decides to make a move and captures the remote Audente provinces of Telikos and Aryvel. Citing a need to protect the territories from invevitable anarchy of the collapsing Audentior, few are able to protest at the awesome power of Attera. Blackrock, the sole remaining power of Apollonia, decides to not intervene.
 
 
 
* 245 - A rebel army manages to recapture most Demesosian cities from the Jasonian and Automatic occupation, but it is too late. The UD had suffered massive damage, both in population and infrastructure. The territory is too poor to form a functional nation, and as a result, the territory is made a protectorite of Demesosia's former allies, Blackrock. The Demesosian part of MyNation is incorperated completely into Blackrock MyNation.
 
 
 
* 262 - Beginning of the Third Era in Shireroth.
 
 
 
* 278 - Foundation of a new Audentior as Shireroth, Jasonia, Tapfer, and Hyperborea merge. The Jasonian islands are grounded as a large amount of immigrants from the merged nations land in Airosamente for a new life.
 
 
 
* 296 - Automatica votes itself to be annexed to Blackrock.
 
 
 
* 324 - Riots in Audentior.
 
 
 
* 340 - Beginning of the collapse of Audentior. Shireroth secedes from Audentior.
 
 
 
=== The Golden Age of Jasonia ===
 
''341 ASC - 491 ASC''
 
 
 
* 341 - Jasonia secedes from Audentior.
 
 
 
* 342 - A coup is performed in the collapsing Audentior by pro-Christophians with the help of the Blackrock military, disposing Bill Dusch from his position as President, creating a new Audente Empire under rule of a descendent of Evan von Christoph. Tapfer secedes from Audentior as a result of this, claiming Audentior's capital of Airosamente on the way. There is a state of war between the Tapferites and the Audente Imperialists over the capital.
 
 
 
* 344 - Shireroth is annexed into Jasonia.
 
 
 
* 348 - Tapfer is annexed into Jasonia. In an attempt to stop the war with the Imperial faction in Audentior, Tapfer officals, with the help of fellow Jasonians, install antigravity engines into the city of Airosamente, creating a new flying island and preventing further attacks on the city. The ruins surrounding the former landed area of Airosamente are consolidated under the Imperialist power, founding a new city, Apollo City.
 
 
 
* 349 - The area surrounding the city of Setauket in Tapfer is also made into a flying island. However, part of the lifted terrain under the land crashes back down into the sea, causing a tidal wave that caused massive damage to the nearby Tapferite shore, severely affecting the city of Tembuh. The crashed land turned out to be hollow, and becomes to be known as [[The Crater]].
 
 
 
* 351 - Hyperborea is annexed into Jasonia.
 
 
 
* 355 - The Audente Imperium under Evan II collapses. In an effort to aid the failing region of Apollonia, Jasonian forces occupy Audentior to restore order to the nations affected by the collapse of Audentior.
 
 
 
* 357 - The Confederation of Hau'Oli'Ena is annexed into Jasonia.
 
 
 
* 359 - The nation of Treesia takes a claim to MyNation, provoking an international incident with Blackrock.
 
 
 
* 360 - A holiday and fair is celebrated in Jasonia, celebrating the 9-year anniversary of the annexation of Hyperborea.
 
 
 
* 386 - The Flying Islands of Jasonia changes its name to Aeronesia.
 
 
 
* 396 - Aeronesia joins the League of Micronations, gaining contact with various micronations in other parts of Micras.
 
 
 
* 405 - Erik Metzler is banned from Aeronesia in a decision by its national court. The province of Antarctica secedes from Aeronesia, forming the People's Republic of Hell.
 
 
 
* 406 - Treesia annexed to Blackrock.
 
 
 
* 408 - The Lukewarm war is announced between Aeronesia and the People's Republic of Hell.
 
 
 
* 411 - Erik Metzler is unbanned from Aeronesia.
 
 
 
* 413 - Hau'Oli'Ena secedes from Aeronesia, igniting the Infernal War.
 
 
 
* 418 - Aeronesia changes its name back to the Flying Islands of Jasonia.
 
 
 
* 422 - Infernal War ends with the signing of the Treaty of the Gods. The Flying Islands of Jasonia is declared the winner.
 
 
 
* 423 - As part of the spoils of war, the Flying Islands of Jasonia annexes Norfolk. The Infernal Age ends.
 
 
 
* 426 - Thomas Hubert accuses the Flying Islands of sponsoring of various terrorist attacks in the People's United Republic.
 
 
 
* 435 - Secretary-General Shane T. Odlum resigns from his position in Blackrock. He disbands the nation, giving Automatica and Treesia as gifts to high-position Blackrock officals. The nation doesn't take it lightly, however, and goes into anarchy.
 
 
 
* 436 - A small area of former Blackrock manages to restore order, forming Blackrock Nua; it is located northwest of the border of Automatica.
 
 
 
* 438 - The Barony of Treesia is founded by Eoin Dornan, one of Odlum's gifts. It merges the Barony of Fabon nearby, which had become independent immediately before Treesia's annexation into Blackrock, creating the Barony of Treesia and Fabon.
 
 
 
* 448 - The Three Hour's War occurs as the People's United Republic (Paramount area) is invaded. Hubert is exiled from the Apollo Sector. Mar Sara is annexed into the Flying Islands of Jasonia. Automatica, which Hubert claimed as a result of a dispute with Ryan Caruso over the gifts from Blackrock, is given to Ryan Caruso. Ryan Caruso gives control of Automatica to Jasonia. PUR proper is given to the Barony of Treesia and Fabon, which renames the area Erior.
 
 
 
* 449 - Due to the overpopulation of Airosamente Island, the island is moved near Automatica to allow easy immigration to Automatica, now controlled by Jasonia. This is the beginning of New Jasonia.
 
 
 
* 454 - The Union of Apollo States is formed from the various ashes of Apollonia. This is enforced by the control of . The first two areas in Apollonia to offically swear allegiance are Hai'Oli'Ena and Blackrock Nua. Hau'Oli'Ena renames itself to the State of Gong Li, the name of its main island.
 
 
 
* 459 - Southern Automatica is made an offical state of the Union of Apollo States, calling itself New Jasonia due to the huge influx of Jasonian immigrants. The historical city of Temoe is renamed to New Kajar and is made the capital of the new state.
 
 
 
* 460 - Treesia gives its area of Erior to form a new Apollonian state.
 
 
 
* 462 - The Atteran province of Lesser Attera, formerly the Audente territories of Telikos and Aryvel 200 years earlier, joins the Union of Apollo States.
 
 
 
* 467 - The Istvanistani province of [[Novi Dalmajica]] joins the Union of Apollo States.
 
 
 
=== The Decline of the Apollo Sector ===
 
''492 ASC - 704 ASC''
 
 
 
* 492 - The UAS Riots occur.
 
 
 
* 498 - The UAS Rebellion occurs. The Union of Apollo States declines into anarchy.
 
 
 
* 503 - The Apollo Revolution occurs in the UAS and the FIoJ. Various terrorist attacks occur in both nations.
 
 
 
* 506 - Dimensional World War. Sun Tower (City of the Sun) opened and the Wind Song is removed. Pure Evil escapes Eclipse and travels back in time. Wind Song becomes part of the Elemental Seal. Microns begin showing up. Sai’Kar sacrifices herself to trap Pure Evil in the City of the Sun.
 
 
 
* 508 - With the FIoJ military deployed out of Jasonia, Yardistani armies come into Jasonia and start looting the nation.
 
 
 
* 509 - Shireroth lays claim to the island of Amity. Relations between the FIoJ and Shireroth become tense as the FIoJ-RS cold war begins.
 
 
 
* 513 - The former lands of the UAS is annexed into Shireroth as the new Dutchy of Kildare. Around this time, the nation of Umoja collapses.
 
 
 
* 516 - Amity Land Crisis. A compromise on Amity occurs as Shireroth offically annexes Amity.
 
 
 
* 524 - The New Automatic Republic is formed.
 
 
 
* 527 - The end of the cold war between Jasonia and Shireroth. Project 6 is formed to improve the FIoJ. Begin of Economic Boom.
 
 
 
* 528 - A new holiday, Switching Day, is created in Jasonia.
 
 
 
* 531 - Dark One campaign. Pure Evil corrupts Bill Dusch, who takes over the FIoJ. Resistances forces defeat him, rescue Bill, and destroy Pure Evil in one of mankind's greatest battles against the forces of darkness.
 
 
 
* 549 - After years of looting and the downfall of the nation, President Jason Steffke resigns from his position as President.
 
 
 
* 595 - Infernals invade Micras. Almost all resistances forces are crushed. Jason Steffke, Erik Metzler, and Eoin Dornan form underground gurilla resistance movements.
 
 
 
* 596 - Beam of Hope campaign. Massive allied resistance forces recapture Jasonia and defeat the Infernal last stand at Fort Audentior. Infernals are moped up by regional forces. Sai'Kar Lum'Eth rediscovers Ptia and meets Amy and Empress there.
 
 
 
=== The Legend of Apollo ===
 
''705 ASC - ??? ASC''
 
 
 
* 705 - The Shireroth-Jasonia War. The tensions between the rising nation of Shireroth and the falling empire of Jasonia climaxes as Shireroth invades the nation of Shireroth. After days of bombing, Shireroth finally wins by destroying the Antigrav engines of Nelaga, crashing the island to the ground and killing millions. The other islands crash down as well in a coordinated effort by Shireroth. Whatever survivors there were in Jasonia are exiled to Tapfer and found a new city there named New Jasonia.
 
 
 
=== The Lost Age ===
 
??? ASC - c.2850 ASC
 
 
 
For a long period of Kildare's history all records have been lost.  Some fear a disease that historians were particularly susceptible to, and others the burning of the Halucigrad Library.  Whatever the reason, for now, we have no idea what happened in this period.  In this time, Kildare's land became what it is today.  It also witnessed the decline of Antica.
 
 
 
===The Dark Age ===
 
''c.2580 ASC - 3004ASC''
 
 
 
* c. 2580 - A plauge, starting in the Raynor Isles, begins to spread.
 
 
 
*2587 - Key historical texts are taken from surrounding counties to the Island of Melangia for safe keeping.
 
 
 
* 2590 - Plauge has spread to the western half of Kildare.  Many people die.
 
 
 
* c.2600 - Plauge rages unabated across virtually all of Kildare.  Island of Melangia, so far away, avoids it.
 
 
 
* 2601 - Last known contact between Melangia and mainland Kildare for over 400 years.
 
 
 
* 2611 - To avoid plauge, [[Temple of Ryvenna]] is closed.  Forest begins growing around it.
 
 
 
* 2623 - Plauge has run its course.  Over a third of the population has been killed.  The Hallucigrad Empire has collpased, though the heir is said to have found refuge on a Straylightian sanct.  Duchal power continues in the mainland, to a degree, but the islands lose contact.  They retreat to county govenors only.
 
 
 
* 2624 - Economic depression sets in.  Much technology is reverted to basic agriculture.
 
 
 
* c.2650 - Melangian Seers gain dominance over local populace.  A Saviour from the North is predicted.
 
 
 
* c.2700 - Depression is over, production begins to pick up again.  County govenors still have total control.
 
 
 
* c.2800 - Background levels of magic radiation increase.  Forest around the Temply of Ryvenna grows even bigger.
 
 
 
* c.2900 - Technology has, in general, returned to the level before the fall.  The Duchy begins to reunite.
 
 
 
* 3004 - Jonas is proclaimed Duke and takes the name [[Dutch]] [[Jonas I]].  Dark Age officially ended.
 
 
 
=== New Era ===
 
3005 ASC - Present
 
 
 
* 3005 - Strange old man comes from the North, and lands in Melangia.
 
 
 
* 3016 - Andreas the Wise comes from Melangia to the mainland of Kildare, and speaks with the Duke about it.
 
 
 
* 3026 - Struggle begins between Kildare and Yardistan for control of the Island of Melangia.  Battles rage.
 
 
 
* 3028 - Melangia firmly placed in Kildare.
 
 
 
* 3031 - The [[Ducal_Governement_of_Kildare|Ducal Governement]] is formed by Duke [[Jonas I]]. The local powers of the Counts is reduced. If time goes beyond, the power of the Duke is growing and even reaches a kind of absolutism, what's weird because there is for the first time in the Kildarian history a council of Barons with real power (the Seanad).
 
 
 
* 3281 ASC - The Great Kildarian Civil War, or [[Gong Li Rebellion]], starts after Baron [[Andreas the Wise]] refuses to give the County of [[Gong Li]] to Duke Jonas.
 
 
 
* 3344 - Duke Jonas proclaims the promotion of the (new) city of [[Mons Clistiro]] to the ''coronation city'' of the Duchy. From now on Kildarian Dutches (Dukes) needs to be crowned in this city before they can actually rule. This makes the city strategical very important.
 
 
 
* 3352 - Crusade to the ''Holy Lands'' ([[Apollo City]] and surrounding territories). Creation of the County of [[Audentior]] as part of the Barony of [[Antya]].
 
 
 
* 3428 ASC - After more then 400 years ruling the nation, Dutch [[Jonas I]] steps down and hand over the power to baron Andreas the Wise, who accepts and becomes [[Andreas I]].
 
 
 
* 3524 ASC - Dutch [[Andreas I]] sells his title to [[Shyriath]], who becomes the new Dutch.
 
 
 
* 3585 ASC - The Barony of [[Antya]] is dissolved and replaced by the [[Baronial Empire of Sermolot]].
 
 
 
* ...
 
 
 
=== House Era ===
 
* 3817 ASC - The construction of the [[Zygus Qamil]], a defensive line to protect the eastern borders of Kildare, begins.
 
* 3880 ASC - Kaiser [[Mors VI]] reclaims most of Kildare's counties via [[Imperial Decree #444]].  House Kildare forms, led by Duke [[Jonas II]].
 
* 4022 ASC - The construction of the Zygus Qamil ends. Jonas does a proposal to create a standing army which is directly loyal to the Dutchy and could guard the borders: the [[Kildarian Defence Forces]].
 
  
 +
Only since 3751 ASC, a company named [[Kildfare]] was created which had to develop a decent railroad to connect south and north which each other (most of this rail road was made with money from the Kildarian isles and Apollo City). Since then, however, not many attempts were made to expand the railroads, as their was no popular demand for it.
  
===Post-House Era===
 
*4557 ASC - [[Heimat Industries]] is established in [[Dalmacija]]. Beginning of industrialisation and mass production in Northern Kildare.
 
  
  

Revision as of 14:46, 7 September 2013

Kildare
Kildare.png

Coat of arms Kildare.png

Feudal Status: Duchy
Capital: Apollo City
Largest Cities: Apollo City, Blackrock Nua, Curagh

Local Leadership Title: Dutch
Local Government: Imperial State
Current leader: Taodosius I

Local language: English, Written Halluci
Local Religion: Catologism, Cedrism, Envisionism, Soloralism

The Dutchy of Kildare, in official sources also referred to as the Eastern Empire, is an Imperial State of Shireroth. It is ruled by the Dutch (Duke), a title dating back from a writing error in its early days as an Duchy.

The Eastern Empire is probably one of the most diverse places on Micras, thanks to its ancient history: the lands of the Dutchy once covered several states which once formed the Apollo Sector, which in its end days united in the Union of Apollo States. It was Kaiser Gaelen I of Shireroth who, in 513 ASC, conquered the lands, made the former nations into counties and replaced the old Union by a Duchy.

Since that ASC year, Shirerithian feudalism has become an integral part of Kildarian civilisation (something most Kildari are proud of). While in the New Era (3005 ASC - present) Shireroth was reformed from a feudal state into a more (con)federal nation with States, feudalism remained untouched. This loyalty to the Crown (Kildari see themselves as subjects to the Kaiser, who rules through the Dutch) has led to many cultural influences spreading to the West (mainly Shirekeep).

The Eastern Empire is ruled by the Seanad, a council of nobles and the oldest local council in Shirerithian politics, and the Dutch. They act from the capital of the Dutchy, Apollo City, which is considered as the 'Pearl of the East' (while the Kildari refer to the Shirerithian capital as the 'Pearl of the West'). Since 4155 ASC Apollo City is the only capital of the Dutchy. Before that it was the residence of the Seanad, while Blackrock Nua had the function of Ducal residence.


History


Government

  • See Dutch of Kildare for a list of Dukes.

The political system of the Dutchy is one which has developed through the years. Its roots lie deep in the history of the countries which ruled the Kildarian lands before they eventually collapsed: Blackrock, Audentior, Automatica, Demesos, etc.

While the Kildarian system is seen as the 'most pure Shirerithian feudalism' by a lot of the local population, it also has some characteristics of a democracy (this is, however, something you should never say to a Kildarian). The Seanad, consisting of the Kildarian nobility, is the most powerful political instrument, next to the Dutch. The Dutch is seen as most important noble and representative of the Kaiser towards the population.

Since Taodosius' rule, that began in 5141 ASC, the Dukes also hold the title of Ruler of the Eastern Empire, blessed by the Grace of Cato and Kaiser, in which they refer to the union between the Church and Nobles and the union between the East and West of Shireroth (symbolised by admiration of the Shirerithian Kaiser).

The counts themselves have a lot of power. This is the result of years of isolation and even some strong and powerful Dukes couldn't succeed in breaking their power completely.


Culture

Symbols

We just love active people in our Dutchy.

Kildare has a rich and diverse culture. Primarily it revolves around three areas - history (including Apollo history), magic, and war. The original Dukes were very warlike, as has been Duke Jonas. Magic pervades the land, from the dragons in Kitanus Fields to the ends in Old Hallucination. Finally, Kildare is the land with the greatest love of history - both the Apollo history of those that held the lands before them, and including the Temple to Sakat, Squid God of Time and patron god of Historians. Some regions, like the once-Barony of Antya were somewhat different from the rest of the Dutchy. Even with these differences between the several counties and Baronies their is a strong national Kildarian feeling, a Kildarian will always be proud on his Dutchy, whether it is recognised by the Imperial Government or not. And even rebelling citizens are rebelling because they think that's the best for the Dutchy (nothing better than a nice civil war).

The MagiGARPs and Lord Kildare Bull (twin brother of John Bull) are some of the symbols of the region. Kildare, more specifically Kitanus Field, is home of Lumina, mother of Malarbor.


Economy

The Kildarian economy is one of the most diverse of the world. Thanks to counties as Audentior (which has the large city of Apollo City) and the isles of Gong Li and Melangia the Kildarian economy is lifted to Shirerithian standards. The other parts, the mainland, is faced with a backward economy and an unwillingness to change: farmers want to stay farmers, mine workers and their bosses don't want to hear about new technologies, etc.

This, however gives Kildare great potential: it's fully self-sufficient and actually doesn't need to sell goods, as the old-fashioned Kildari still live as they did long, long ago. With the only difference: Apollo City and some major cities (but even those can rely on the farmlands of the other counties).

The north of Kildarian mainland is rich of natural resources: gold and uranium are often sold to other parts of the Empire. In Middle and South Kildare the harvest and the wood of trees give the Dutchy an economic benefit.


Demographics

It's difficult to say that Kildare has just one population group. It's a common mistake, but nonetheless stays... a mistake. For a long time it has been a welcome home to people who had no place to go (by a lot of people it is believed that Kildare is the place where the first people lived and thereafter spread across the globe). However, since the rule of Kaiser Hasan I (3127–3257 ASC) the number of Babhkans had sufficiently been reduced (or exterminated would be a better word) as a result of angry Kildari who didn't like the idea of a Babhkan take-over.

The religious wars and conflicts brought often unrest to the Dutchy, as the counties around the Antyan River have been a Soloralist heaven in a country in which Cedrism dominates. The Religious Freedom brought peace to the counties and Soloralism became a dominant religion at the Ducal court (even if the Dutch was a Cedrist). This Religious Freedom was, however, thrown overboard with the anti-Soloralist religious purges by Dutch Taodosius I in 5145 ASC. Since then, Catologism dominates the religion in the East.

At the beginning of the 5th millennium Apollo City and the surrounding counties became a popular place for immigrants. Nowadays, the largest group of new citizens are Batavians who flees for the busy life in their fatherland. Other immigrant groups are Nelagans, Gralans, Stormarkians and Anticans. During the Elwynnese independence, there was a small influx of Elwynnese who wanted to seek a new life in more stable regions.

Several guesses were made in the past about the number of the population, but never there had been a census to see if those guesses were right or wrong. For this reason, people estimate that the numbers given by the Ducal Administration are the closest on it: around 200 million citizens.


Military

Evolution of the Military

Traditional clothes of the Kildarian militia were based on those of the guards of the Seanad.

The Eastern Empire has always been a far-away, remote region of the Imperial Republic. As the Shire Sea separated the East from the West, the Imperial armies (and those of other Dukes) would probably never arrive on time to protect the Dutchy against foreign threats. Together with the bad roads and transport network, it would only make reinforcements arrive when it would be too late. For this reason, the Ducal Government and Counts insisted on establishing large personal armies to protect their own Counties and land.

These days, owning an army is seen as Feudal Tradition, and with that, in the eyes of the history-loving Kildari an everlasting right.

This led to a situation in which Kildare owns a diverse military system with the primary goal of defending their country: Counts (and other nobles) will often have a well-trained personal guard, while for larger dangers they can trust upon the local militia. The Dutch on the other hand has also an elite force, called the Magical Knights, who are well-trained and professional soldiers who have the freedom to freely travel through the Dutchy.

Since 4022 ASC the Dutch had, however, decreed the creation of the Kildarian Defence Forces,, composed of soldiers from all counties, over which ha has direct control. Needless to say that those are mainly used to protect the border (the large Eastern Wall, known as Zygus Qamil) and assist the Counts in case the militia is incapable of fighting a problem. Some nobles, however, vowed their concerns about granting the Dutch direct access over vast armies.

The reign of Taodosius I saw the establishment, a new personal guard was created to form, next to the Knights, the backbone of a more modern army: the Myxosean Guard.


Civil service

Kildare has a long-standing and proud military tradition, dating back from before the formation of the Dutchy of Kildare. It lends this tradition from the Blackrockian days (the Gregorian year 2000).

That's why every Kildarian who becomes 18 year old has to serve for at least a year in the local militia of the Count (the army is not a state affair, nor is it a Duchal affair).

Since 4022 ASC, however, the Dukes of Kildare directly have the command over the Kildarian Defence Forces. This led to new career possibilities for young Kildari: while the local militia often is relative small and only meant to protect the County, the Forces were meant to be spread over the whole Eastern Empire. This made it necessary to have a larger amount of troops available, leading to many new jobs in the military.


Geography

Landmarks

Kildare is located on the continent Apollonia and is the most eastern located part of the Imperial Republic of Shireroth. It's separated from the rest of the Empire by the Shirerithian Sea, which explains its (often) isolationist policies. It's a gigantic mass of land, but the same time it's sparsely populated.

While the coast line is often habituated by the Kildari, the inland is often very sparsely (or even not) populated. At the coast, around the Antya River (the largest river of Kildare) and around Lake Christoph the people often live concentrated in or near cities. Most exceptions are the farmers, which often own such large pieces of farmland that they can't afford to go living in the city.

Those who live inland live isolated and in small communities. These communities are often self-sufficient and are in most cases only visited by the tax agency and merchants.


Subdivisions

Map of Kildare and its counties.

The Eastern Empire has, for most of its history, roughly kept the same system and county boundaries as since its integration into the Imperial Republic of Shireroth by Gaelen I. The boundaries of its counties would be remarkably familiar for a person from the UAS.

The Dutchy itself has several subdivisions, of which the Thanedom (ruled by a Thane) is the highest subdivision and divided into Counties.

Thanedom of Antya

  • Audentior
  • Automatica
  • Blackrock
  • Demesos
  • New Jasonia

Thanedom of Christoph

  • Dalmacija
  • The Kitanus Fields
  • Old Hallucination
  • Carol Island
  • Halluci Nua
  • Hawshire

Thanedom of Schlangen

  • Erior
  • Gong Li
  • Melangia
  • Raynor Isles
  • Lesser Attera
  • Norfolk
  • Vervollkommnung


Transport

The railroad network of Kildfare.

Kildare is famous for its transport network. Not because of its quality, but because of its quantity (or the lack of it): Kildare is probably the largest region on Micras without proper roads or other decent transport network. Establishing a decent road network, or railroad, is not seen as a matter of big concern, as Kildari believe that they have all the time they need to reach the place they have to be.

Only since 3751 ASC, a company named Kildfare was created which had to develop a decent railroad to connect south and north which each other (most of this rail road was made with money from the Kildarian isles and Apollo City). Since then, however, not many attempts were made to expand the railroads, as their was no popular demand for it.


Links