Difference between revisions of "Straylight"

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In the [[Layers of simulation|real]] Shireroth, the Duke of Straylight is Ari Rahikkala (by tradition). In the [[Layers of simulation|fantasy]] Shireroth, the current Duke of Straylight is Pero Zermelo, a mathematician from the sanct of Incremental Search. Straylightian feudal leaders in the "fantasy" Shireroth are chosen according to the rule that ''the threat posed by a leader is relative to [[zir]] ambition, their power, and their incompetence''. People chosen to be Straylight's feudal leader are usually accomplished mathematicians, physicists, or medical doctors. However, businessmen, COSAC members, actors and the occasional athlete have also found their way to the top in Straylight's fictional history.
 
In the [[Layers of simulation|real]] Shireroth, the Duke of Straylight is Ari Rahikkala (by tradition). In the [[Layers of simulation|fantasy]] Shireroth, the current Duke of Straylight is Pero Zermelo, a mathematician from the sanct of Incremental Search. Straylightian feudal leaders in the "fantasy" Shireroth are chosen according to the rule that ''the threat posed by a leader is relative to [[zir]] ambition, their power, and their incompetence''. People chosen to be Straylight's feudal leader are usually accomplished mathematicians, physicists, or medical doctors. However, businessmen, COSAC members, actors and the occasional athlete have also found their way to the top in Straylight's fictional history.
  
== Discontinuity ==
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== Sancts ==
  
Discontinuity, located roughly in the economic center of Straylight, is alternately called either the Shining Bright Gem of Straylight or the Huge Wet Hog of Straylight. Certainly the quarter million people living there need a lot of space to live in. Discontinuity is entirely a human creation, built on top of thousands on tons of floating ferrocement, protected by an artificial breakwave that can withstand storms stronger than ever recorded in the history of Micras, fed and powered by a massive [http://en.wikipedia.org/wiki/Ocean_thermal_energy_conversion OTEC plant] commonly called the Sampo. Perhaps the most appropriate nickname for Discontinuity is ''the city that's proud of its own existence'' - though this might just be because Discontinuitians often call other sancts "toy cities".
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''Main article: [[Sancts]]''
  
Aside its size, Discontinuity could be considered one of the more "normal" sancts, at least to an outsider. Since platform area on Discontinuity is much cheaper to expand here than elsewhere in Straylight, Discontinuity is slighly more spacious than other sancts (not much, however - all those people do need somewhere to live). Its government is relatively large compared to most sancts', having an actual system of taxes and welfare. Discontinuity's government is also quite popular among its people for its competence at maintaining public order and a steady flow of tourism.
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The word "sanct" was originally technically used only for free-floating cities on the high seas. This is because they actually ''were'' sanctuaries: Piracy is rampant in many parts of Shireroth, so much so that places like [[Norfolk]] and [[Port Nevermore]] are actually famous for their pirates. As piracy fosters in narrow straits and bays that are difficult to navigate, actually placing a city right on the high seas with no navigational hazards and plenty of oversight makes it practically impossible for pirates to operate.  
  
However, if you actually get on top of a tall building (the POEL, or Peak of Eternal Light, which is a very fancy name the Straylightians like to use for the communication towers that ofter are the tallest point of a sanct), it's easy to see that the city does not have anything like the structure of a usual city on land. For one, there are no cars or wide roads. Heavy transport in Discontinuity is generally handled down in the flotation layer (where there's plenty of space, though transportation is slow due to the safety requirements - opening and closing doors between flotation compartments is slow, and having a chain of several flotation compartments open at a time is disallowed), whereas personal transport is usually done on foot or bicycle. The winding alleys and many small plazas everywhere around the city give it an almost medieval look from the air.
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Later on, however, the word has come to refer to every city in the Duchy of Straylight, whether it be a seafloor base, a large city on the high seas, or a small one in a bay or some other area that's safe from the winds.
  
=== Sampo ===
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The economically most important sancts are [[Discontinuity]], [[Gensym]] and [[Pohjankaupunki]].
 
 
Sampo is the name of the OTEC plant that's the basis of, by some approximations, over half of Discontinuity's economy (and certainly the only reason why the entire sanct runs in the first place). It provides an amount of electricity that is... currently up for recalculation, along with fresh water created as a byproduct (giving Discontinuity yet another nickname - ''the sanct where the toilets flush with fresh water'' - since it's the only place in Straylight where it '''is''' more economical to just build one water distribution network and pump fresh water through it than to have one for fresh water and one for salt water as in most sancts).
 
 
 
The basic process of the OTEC plant is simple: In the tropical waters that Discontinuity's anchored to, down at the bottom of the sea (actually only about one kilometer down in this case) the water's a lot cooler than on the surface. You've got a heat differential, so what do you do? You run a heat engine on it! The way an OTEC plant does this is by pumping the cold water up from the deep and either using a closed process (where a suitable working fluid is vaporised to run turbines with the warm surface water, then condensed back into fluid with the cold water) or an open process (where the warm surface water itself is vaporised in low-pressure chambers). Both methods are used in the Sampo, as the closed method is much more efficient for power generation while the open method is much more efficient for making fresh water.
 
 
 
The name of the Sampo comes, of course, from the Kalevala (the most important work of Finnish mythology), where it is a device that churns out endless amounts of flour, salt, and gold. The name is extremely appropriate. Discontinuity's Sampo directly churns out power, water and air conditioning... and that's only the beginning of it. Entire industries are run on metals (quite significantly aluminium, copper and zinc) separated from the seawater passing through the OTEC plant. The deep-sea water coming in from the north is rich in nutrients, and as it is expelled from the OTEC plant it feeds enormous amounts of algae around the city, causing a phenomenon known as the ''Green Sea'' - a blanket of seaweed (and seaweed farms) extending almost a kilometer in each direction from the city. Hydrogen generated by electrolysis is shipped off around the world. In short, the Sampo makes Discontinuity an economic paradise.
 
 
 
Of course, running a plant like that has some interesting consequences. The most basic piece of trivia about Discontinuity that everyone in Shireroth is expected to know is the mist. Usually in [[Ifnin]] and approximately the time between mid-[[Breizan]] and mid-[[Anandjan]], due to the patterns of the prevailing winds, Discontinuity literally finds itself in the doldrums. Now the Sampo pumps up large quantities of cold water, which is used both for running heat engines and providing air conditioning; There's easily a ten degree temperature difference between the air in the city and the air outside. Since the humidity of the ocean air in bright sunlight is already 100%, and the OTEC plant significantly refrigerates it, the end result is that Discontinuity gets ''very'' wet and misty. People generally handle this by not going outdoors much during those times, figuring out various ways to keep surfaces clean and avoid letting them become slippery and slimy, and occasionally by committing suicide (the city can be surprisingly gloomy in the mist).
 
  
 
== The flag of Straylight ==
 
== The flag of Straylight ==

Revision as of 19:18, 27 November 2007

Straylight
Straylight-flag-200x324.png

[[Image:{{{coat of arms}}}|100px]]

Feudal Status: Duchy
Capital: Discontinuity
Largest Cities: Discontinuity, Gensym, Deep Trouble

Local Leadership Title: HONIS
Local Government: Adhocracy
Current leader: Ari Rahikkala

Local language: Shirithian English, Straylightian English
Local Religion: Cedrism, Soloralism, Christianity, animism, atheism

Straylight is one of Shireroth's more many-faced and unique subdivisions, although its published cultural development is nowhere near as deep as that of, say, Hyperborea. Since its creation somewhere around 976 ASC by Ari Rahikkala, its legal status has gone from duchy to dissolution, to barony under Brookshire, to another dissolution, to county under Yardistan, to county under Naudia'Diva, and finally to duchy again. Its most constant attribute during this time has been the semi-presence of its founder (except for a brief time when Shyriath was its Baron), lack of published culture and great activity (except for that whole Shirlan affair that we're still a bit ashamed about), and the use for tech support.

Original Duchy of Straylight

The original incarnation was largely inspired by David Brin's science fiction novel Startide Rising, and the many sentient dolphin characters in the book. Founding a duchy in the sea, between Brookshire and Kildare, was unproblematic and provided a free token of cultural uniqueness for the fledgling duchy. Its founder had plans for significantly expanding its culture and connecting it to Khaz Modan ((many of) the sentient dolphins would actually have been Khaz Modanians who had gone into hiding in the form of an (immortal) dolphin from whatever it was that destroyed their culture... but infighting and getting a bit too used to their new form would finally destroy them) - all that he ever actually got around to was postulating some pieces of Technomagi technology, mostly for allowing the dolphins to operate freely on land.

Straylight from the Barony age onwards

Later on, as Ari learned of Seasteading (originally from R. Buckminster Fuller's concept of a floating city, the culture got completely upturned. The dolphins were completely forgotten and a new backstory was drafted.

Straylight, in its current incarnation, is an extremely loose conglomeration of city-states, each of which is built on a floating platform. These cities are called sancts in Straylightian English. Most sancts are built on floating spar platforms, but the largest ones - specifically Discontinuity - are "simpler" constructions with platforms inside artificial or natural breakwaters.

Straylightian society is mostly governed by a form of "unenlightened anarchism" - most forms of leadership are ad-hoc, any contact with a bureaucracy might just as likely to be painless as a long race through dark places and traditions of bribery, and vigilante justice is common and generally accepted despite being known to not always be accurate. Obviously, there are exceptions - several sancts contain authoritarian or theocratic enclaves, Discontinuity has a relatively large yet efficient and transparent public sector, and Pohjankaupunki has a relatively large, inefficient and opaque public sector.

The only common thread through the government of all of Straylight is the general adherence to the feudal system. While the feudal system currently basically "stops" at the level of the Duke of Straylight, the will of the Duke of Straylight, of the Landsraad, and of the Kaiser *is* considered the law in Straylight.

In the real Shireroth, the Duke of Straylight is Ari Rahikkala (by tradition). In the fantasy Shireroth, the current Duke of Straylight is Pero Zermelo, a mathematician from the sanct of Incremental Search. Straylightian feudal leaders in the "fantasy" Shireroth are chosen according to the rule that the threat posed by a leader is relative to zir ambition, their power, and their incompetence. People chosen to be Straylight's feudal leader are usually accomplished mathematicians, physicists, or medical doctors. However, businessmen, COSAC members, actors and the occasional athlete have also found their way to the top in Straylight's fictional history.

Sancts

Main article: Sancts

The word "sanct" was originally technically used only for free-floating cities on the high seas. This is because they actually were sanctuaries: Piracy is rampant in many parts of Shireroth, so much so that places like Norfolk and Port Nevermore are actually famous for their pirates. As piracy fosters in narrow straits and bays that are difficult to navigate, actually placing a city right on the high seas with no navigational hazards and plenty of oversight makes it practically impossible for pirates to operate.

Later on, however, the word has come to refer to every city in the Duchy of Straylight, whether it be a seafloor base, a large city on the high seas, or a small one in a bay or some other area that's safe from the winds.

The economically most important sancts are Discontinuity, Gensym and Pohjankaupunki.

The flag of Straylight

Straylight-flag-200x324.png

The flag of Straylight, also known as the RGB flag, was not designed. Like the best of them, it was discovered - Ari was playing around with zooming out from different fractals with different colouring options in XaoS, and from some set of choices that he's long since forgotten, this flag just happened to emerge. There's nothing fractalish about the flag, of course - in fact, the file you see was rendered by a little C program written for the task - but the point is that he was not trying to create a flag when he discovered this, and it was only by chance that XaoS happened to make one for him.

Being a discovered flag, the RGB flag does not have any intentional symbolism in it. For instance, the colours represent nothing but their own colour channels, and the shapes are, in a way, accidental. Despite this, it actually symbolises the culture of Straylight very well:

  • It's perhaps not immediately recognisable as a flag, but it does follow many of the basic ideas of vexillology - Straylight's strange adhocracy hardly reminds one of an honest government, but the same basic ideas are there.
  • The flag has a kind of a primitive symmetry and balance (but no actual axes of symmetry unless you render it in a way that makes it, well, something else than the flag of Straylight)... but despite being a "good idea" in theory, in practise the colours clash in horrible ways. Just like Straylightians often do.
  • Still in another way it represents an ideal: If you understand basic colour theory and have in your life seen a plot of the function f(x) = -1/x, you can just look through the flag and see that the 18 different "pieces" of the flag are really made up of only three simple shapes... just as Straylightians believe that with the right knowledge there is a way to see through human nature and really improve and simplify society.
  • Finally, the creation of the flag itself has its own symbolism. A flag that's designed would carry its creator's intent and by necessity stifle others' imagination. The RGB flag is free of that concern: What you see in it is your own business. A true Straylightian will seek to never prevent others from making their life what they want it to be. Not that there are all that many true Straylightians in Straylight, of course.