Horjinic magic

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There are twenty-six different "main" paths of Horjinic magic. Each has its own focus, and each has their own particular uses. This is not a definitive list of every magic ever practiced by a Horjinic mage, though these are the most common.

The 25 Practiced Paths of Magic

Path of the Berserk Sandworm: Fury magic
Path of the Burning Dragon: Fire magic
Path of the Cunning Fox: Trickery magic
Path of the Diving Otter: Swimming magic
Path of the Electric Eel: Electricity magic
Path of the Falling Star: Archery magic
Path of the Healing Unicorn: Healing magic
Path of the Hero's Regalia: Armament-enhancing magic
Path of the Laughing Hyena: Manipulation magic
Path of the Looting Magpie: Larceny magic
Path of the Mighty Leviathan: Water magic
Path of the Nimble Jackalope: Resistance magic
Path of the Poison Dart Frog: Poison magic
Path of the Questing Stone: Basic magic
Path of the Regal Temple: Earth magic
Path of the Rising Phoenix: Fire and healing magic
Path of the Roaring Lion: Fear magic
Path of the Singing Robin: Charisma and performance magic
Path of the Soaring Eagle: Flight magic
Path of the Speeding Cheetah: Speed-enhancing magic
Path of the Spiny Hedgehog: Needle magic
Path of the Stalking Tiger: Hunting magic
Path of the Subtle Mouse: Stealth magic
Path of the Unseen Chameleon: Camouflage magic
Path of the Valiant Pegasus: Air magic
The Path of Darkness
Path of the Stygian Nightmare: Evil magic