* happens to surf by *
Hm, seems like at least Nova Vorlona really was a very short-lived project - I managed to visitave been
http://pub114.ezboard.com/bmicronationa ... twork48264 , I couldn't find the post when I looked for it now), but when I clicked to it from
http://groups.yahoo.com/group/micronationalism/links , it had already been deleted.
Anyway, I'm an "old" micronationalist with a few years of experience, so I can handily seize this opportunity to convert you all to my mode of thinking when you're still ignorant

. First of all, at least after reading Garven's long post, it seems that what you are creating is more like a story game (term thought up by me five seconds ago) like
The Frontier than a
micronation like
The Kingdom of Babkha. These two happen to be quite different beasts. Story forums generally tend to be simulations where certain people, moderators, have final say on what is feasible and what isn't; Micronations are more personal, less simulated and have no game masters who can say "Simulation event foo has just happened, act accordingly." For example, if you write a piece about a fleet of ships bombing a planet, in a story game the one who is in charge of that planet will have to answer in some way (by organizing defenses or by just describing his ass getting kicked, or something else) while in a micronation you will be laughed out because everyone knows that the simulated bombing doesn't have any effect on anybody's ability to post.
Micronations do have some simulation elements; for example, the rather widely (but definitely not universally) accepted
Micronational Cartography Society's map of the planet that seems frighteningly likely to soon be called
fnord is not only a place where a nation will get itself placed if it wants to be recognised seriously by some of the nations on the map, also a place where borders are often changed after disputes between nations. Still, it's of only symbolic value; almost no decisions are made as a result of consulting the map. There are some talks of basing a transmicronational economic system on the MCS resource map, but since micronationalists in general tend to be very lazy about simulation matters, they've only been talks this far.
As you might have noticed, being a micronation wouldn't really work for many of the ideas I've seen here (save the creating political parties and passing laws - that's pretty vague, after all). So just as a hint, you shouldn't really be looking at micronations. Instead, you should be getting your ideas from story games or RPGs like The Frontier,
Starship Kotuku, the
Civ3-Stories forum at the Apolyton Civilization Site or, if you want to maim the minds of your future visitors in an especially brutal way,
Umbagollah. I don't have very much experience from story games, so I will only be able to give a few hints (if you ask for them) on how to set one up if you decide to go that way.
So... I could rave on a lot, but it's more efficient for you to ask questions. I'll check this forum periodically for some time and do my best to answer.
* catches a wave and surfs on *