
Turn-of-the-century Europe slowly stirs from its slumber as the Russian premier and the Italian whatever-you-call-the-local-head-honcho-guy begin to move late in the summer, necessitating several re-evaluations of the situation (read: I had to make and upload these bloody images three times and I had finished typing up this post both times when you submitted orders too, you bastards
Thus, with no retreats necessitating clarifications to orders, Europe in the Fall 1901 stands as:

Every Great Power stands to gain supply centers next turn - and many to lose some already, should one player's craftiness so exceed another's. Remember, your forces' positions at the end of this turn decide which supply centers you take over, and therefore how many units you will be able to build in the winter.
What happens in the Europe of 1901? Stay tuned and check this thread maybe an hour or so after the deadline of Sun Nov 29 12:00:00 UTC 2009. Oh, and by the way, a clarification to the rules: Because of the annoyance of having to redo the maps several times, the deadline hereby becomes absolute. Orders received after the deadline are mercilessly ignored.