Kaiser...

The Shireroth/Natopia/Antica Recwar League
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extreme007
Posts: 318
Joined: Wed Jun 01, 2005 7:46 am

Kaiser...

Post by extreme007 »

few questions regarding your ships....this is what i get: 3 cruisers, 4 destroyers are intact and in good condition.the rest are damaged? which means, flagship, 1 cruiser, 4 destroyers...did some of your ships sink? if so, which ones...which of your destroyers are high anti-air defense? just give me their names for my understanding.... i know i am not supposed to be able to differentiate them, but if i know that a particular one is sunk, or damaged, then i would know in character as well.... i dont think i made any sense there.. oh well.by support ships in your last post, do you mean minelayers, minesweepers and supply ships?if not, then where are they all?could i assume that your supply ships are useless/empty now? you had fired too many weapons to sink the ships of dugobert.. something tells me like 10 times the firepower, 6 times the torpedoes and what not... so, are they empty now?EDIT:Quote:F. Gold stars are awarded by the Commissioner or by any other people who he or the belligerent parties by mutual agreement empower to award them. They are given as a reward for literary and strategic merit, and each one increases the power of the unit wearing it by 50% of base.i got 2 stars.. giving my unit 100% more power.... um.. okay. ... does that allow me to like push my people to the limit, and they wont crack up?.. or what? 100% power.. wohoo. Discover, Invent, Theories, Experiment,Advance Science,Advance Extremism,(in Karnali, Republic of)Edited by: extreme007  at: 8/17/05 18:11
Kaiser Los III
Posts: 392
Joined: Mon Aug 01, 2005 10:13 am

Re: Kaiser...

Post by Kaiser Los III »

Right now my fleet is like this.One cruiser and two destroyers (one AA, one AS) are with Octavius' fleet near Nafticon.One battlecruiser and one damaged AA destroyer are heading towards the Raynor Isles.One AS destroyer was sunk by Dugobert.Three cruisers and four destroyers (two AA, two AS) are with Nate, as are the support ships, by which I do mean the mine and supply ships.The supply ships are pretty empty, although as for me using too many weapons to sink Dugobert, the guy had an odd habit of hanging in there and not having his ships sink no matter HOW many weapons I used against him. The ships going to the Raynor Isles will be resupplied there, and the ships going to Nate's fleet will be able to use what supplies he has left.You can RP your stars however you want - either your pilots have great morale, you get a new supply of high-tech weaponry from Karnali, or you just have very good luck.
extreme007
Posts: 318
Joined: Wed Jun 01, 2005 7:46 am

Re: Kaiser...

Post by extreme007 »

yes.. i know his ships did take quite a bit of beating before sinking! and i guess the opposite happened with me... oh wait. you couldn't fire at me role play stars? hmmm.... how about instead, that when you reach 2 stars, you have the ability to come back into the game with a new unit when you lose one!upon reaching 3, you can increase your current strength by adding 5 planes (airforce), 1 battleship (navy), 5000 troops (army/marine)upon reaching 4, you can have 2 units operating at the same time for that person... how's that?? or is it tooo confusing and hard? Discover, Invent, Theories, Experiment,Advance Science,Advance Extremism,(in Karnali, Republic of)
extreme007
Posts: 318
Joined: Wed Jun 01, 2005 7:46 am

Re: Kaiser...

Post by extreme007 »

also.... if i remember correctly, you were towing your damaged ships.... and you are able to repair them in a day itself??? these are ships... you got to work on them, deck by deck... weapon by weapon, and uh.... well take more days than 1 day... or 2 or 3... i would say it would take weeks.. but looking at your plans, i wouldn't mind say 4 or 5 days..and uh... i hope you remember me taking shots at eoin's unprotected transport ships even before nate arrived... i had fired 2 missiles per ship.. and had 2 extra missiles still left to wire incase they were needed...... he had only 5 ships. Discover, Invent, Theories, Experiment,Advance Science,Advance Extremism,(in Karnali, Republic of)
Kaiser Los III
Posts: 392
Joined: Mon Aug 01, 2005 10:13 am

Re: Kaiser...

Post by Kaiser Los III »

Hm. Well, I'm giving myself about five days between Karaman Sea and when my ships come back into commission - which I feel covers trip to Raynor and repair nicely, especially since the game time is rather accelerated. By the time I get back to Acre it'll have been a full week. I think that having the ship knocked out for a week is pretty fair considering the whole war is only supposed to be four weeks long.If you still don't think it's fair, ask Ardashir to judge and I'll probably accept his ruling.
Osman Shahanshah
Posts: 643
Joined: Wed May 11, 2005 12:28 pm
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Re: Kaiser...

Post by Osman Shahanshah »

For the sake of moving the game along five to seven days repair time is acceptable.
extreme007
Posts: 318
Joined: Wed Jun 01, 2005 7:46 am

Re: Kaiser...

Post by extreme007 »

oh okay... yeah i forgot about the travel time....and it was supposed to be in-game 4 weeks? *hits the wall with the head* Discover, Invent, Theories, Experiment,Advance Science,Advance Extremism,(in Karnali, Republic of)
Kaiser Los III
Posts: 392
Joined: Mon Aug 01, 2005 10:13 am

Re: Kaiser...

Post by Kaiser Los III »

Out of game four weeks. The war is supposed to last for four real weeks unless we want to go further.
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