I will start with 20 shares of stock. Bill will start with 10. The remaining 70 will be made available for public offer.
There are no votes or meetings planned so there's no having a controlling share of the stock or anything like that, so don't buy stock and expect to tell me what games to program. But shares of stock will be valuable in several ways.
When a BGI game project is sold, each shareholder will get 0.5% of the profits per share of stock on each and every sale. So if a game sells for 1000
In addition, owning stocks in BGI enables you to call upon favors from people such as I for free when normally I'd charge a fee. This free work includes:
{1 stock} - Advanced tech support. Basic tech support is always free on all products, but advanced support means the company would create specialized fixes for your specific problems, which may be a very time-consuming task on our part.
{5 stocks} - Basic sprite design at a fairly regular basis. Normal basic sprite design rates are 50
{5 stocks} - Beta testing for your own products, including submissions of all known bugs as well as "balance testing" to weigh opinions on what worked and did not work in a game. This is a lot more annoying than fun at times.
{10 stocks} - Advanced sprite design, which covers anything that may take me between a half hour and an hour to complete. I would normally charge 100
{10 stocks} - Cameo and "Easter egg" appearances in BGI products, continuity be damned!
{15 stocks} - "Unreasonable" sprite work, which covers anything that would take more than a couple hours of dedicated work. The basic fee for this is at least 200
Offering price yet to be decided, mostly because I'm looking at the wildly unreasonable prices of other companies on the stock market (1000
Anyone have thoughts before I make things official? Especially Bill? I still think our economy is still pointless and silly (and dying) but I guess I can try to do my part.