Difference between revisions of "Raynor's Keep"

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'''Raynor's Keep''' is the oldest and largest building in [[Shirekeep]] and occupies the center of the city. Built by [[Kaiser Raynor I]] as his capital and fortress, it now serves as the Kaiser's palace, administrative center, and reception hall. It connects to the [[Triple Towers]] by a series of battlements, which are currently used as government offices and storerooms.
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'''Raynor's Keep''' stands in the center of the city, surrounded by a stone wall. Most of the city's historical attractions are here, as well as the center of the Shirerithian government. There are only three gates into the Keep (one to the east, one to the west, and one to the south); these close at 11 PM and open each morning at 10 AM or when the guards wake up, whichever is later. Foreigners who have a Certificate of Non-Evilness will need to show it to the guards before entering the Keep.
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Built by [[Kaiser Raynor I]] as his capital and fortress, it now serves as the Kaiser's palace, administrative center, and reception hall. It connects to the [[Triple Towers]] by a series of battlements, which are currently used as government offices and storerooms.
  
 
The building and some surrounding houses and offices form the Raynor's Keep district.
 
The building and some surrounding houses and offices form the Raynor's Keep district.

Revision as of 15:37, 9 May 2011

Raynor's Keep stands in the center of the city, surrounded by a stone wall. Most of the city's historical attractions are here, as well as the center of the Shirerithian government. There are only three gates into the Keep (one to the east, one to the west, and one to the south); these close at 11 PM and open each morning at 10 AM or when the guards wake up, whichever is later. Foreigners who have a Certificate of Non-Evilness will need to show it to the guards before entering the Keep.

Built by Kaiser Raynor I as his capital and fortress, it now serves as the Kaiser's palace, administrative center, and reception hall. It connects to the Triple Towers by a series of battlements, which are currently used as government offices and storerooms.

The building and some surrounding houses and offices form the Raynor's Keep district.



Quarters and districts of Shirekeep

City Centre: Audente Quarter - Boreal Quarter - Commercial District - The Hub - Landsraad District - Metzlershire - Northshire - The Old City - Raynor's Keep - The Rim - Soloralist Quarter - Treesian Quarter - Yardistani Quarter - Outskirts: Caeol’s Village - Docklands - Foreign Quarters - Halluci Shire - Little Holwinn - Loki’s Line - Timothy’s Cliff - Westshire