Infantry Battle Rig

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The Infantry Battle Rigs were a group of military research projects headed by James Raine. Other research projects from James Raine include the Einhänders and the Mobile Weapons Platforms.

Special Forces Combat Rig

http://img.photobucket.com/albums/v216/FaxCelestis/Special_Forces_Combat_Rig_1.jpg http://img.photobucket.com/albums/v216/FaxCelestis/Special_Forces_Combat_Rig_2.jpg The Special Forces Combat Rig (pictured above) is the latest in powered armor technology. It includes aim-assist, communications, and other additions as well. The powered armor itself contains two special aspects. The first is the Aim-Assisting Powered Armor in the shoulders and forearms. Designed to react to minute muscle twitches, the armor recognizes when the wearer is aiming or firing and counters recoil. The second aspect of the powered armor lies in the boots. The Powered Combat Boots not only recognize different kinds of terrain (through the use of millimeter wave radar) and shift accordingly, but they also are capable of amplifying a trooper’s ability to jump, climb, and other strength-related tasks. This is accomplished through recognizing and amplifying the muscles being used. Mounted on the left arm is a communications device. This allows for quick communications with all other nearby troopers. A specific channel unique to officer rigs allows for orders to override all other combat chatter. Mounted on the right arm is a GPS Locator, useful for placing troopers and enemies, as well as finding your way through uncharted territory. Goggles are provided with the rig as well, and these goggles supply a variety of tools. By flipping a switch on the side of the goggles, one can alternate between night-vision, infrared, x-ray, and millimeter-wave radar. Night-vision and infrared do not impair the user’s field of vision. However, the x-ray mode clips the user’s vision to just over six feet. Millimeter-wave radar, with a range of eight feet, is best used for its’ intended purpose of finding dense metallic objects. All Special Forces Combat Rigs come with a standard combat harness, a standard-issue Boomist Assault Rifle, and three standard-issue grenades.

Gleiphir Berserker Armor

http://img.photobucket.com/albums/v216/FaxCelestis/Gleiphir_Battle_Armor.jpg Name: Gleiphir Battle Armor Size (Body): 14 ft tall, 6 ft wide (torso), 12 ft wide (legs) Maximum Speed: 45 kph Armaments: Removable Titanium Blade, Titanium Scissor Talon Special Capabilities: Radar Array, Long-Range Infrared Camera, Sensor Array Notes: Gleiphir Battle Armor is designed for the berserker fighter. Long-range weapons are not traditionally mounted on a Gleiphir, though the removable titanium blade is sometimes replaced with a shotgun or a rifle. The main bonus of using a Gleiphir is the added protection granted by the metal. Other bonuses include the advanced sensor systems (three different systems), and the increased speed. A Gleiphir at top speed can easily outpace any infantry unit. The Gleiphir makes use of an advanced full-body harness for control. By attaching cabling to important parts of the pilot’s body, the Gleiphir is capable of responding to the pilot’s natural body reflexes. This results in a superior and more natural mode of control.

Infantry Weapons

Drake Heavy Squad Support Weapon (HSSW)

http://img.photobucket.com/albums/v216/FaxCelestis/Drake.gif Weight: 25 lbs. (unloaded) Length: 37 inches Height: 14 inches (including scope) Depth: 5 inches Clip Size: 60 rounds Rate Of Fire: 600 rounds/minute The Drake Heavy Squad Support Weapon is a large two-hand rifle that is capable of a multitude of attack modes. The primary mode of fire is a rapid stream of rounds. In this mode, the Drake is capable of firing 600 rounds per minute, if given a steady belt of ammunition. However, the Drake is usually kept in a smaller burst-fire mode, which fires five-round bursts. This mode is more frequently used with an attached clip instead of a belt of ammunition. The third attack mode utilizes the second barrel of the Drake. Instead of firing a stream of rounds, it fires a single high-powered shotgun round. Variants on the Drake (such as the Bahamut) replace this second barrel with a flamethrower, mine launcher, or grenade launcher. The fourth and final attack mode turns the Drake into a high-powered sniper rifle by sacrificing rate of fire for sheer velocity and accuracy. Utilizing magnets, air pressure, and other alternative forms of acceleration, the Drake lessens its’ rate of fire significantly (down to roughly one shot every ten seconds), but increases its’ power and accuracy just as significantly.

Renfield Automatic Combat Shotgun

http://img.photobucket.com/albums/v216/FaxCelestis/Renfield.gif Weight: 15 lbs. (unloaded) Length: 42 inches Height: 10 inches Depth: 4 inches Clip Size: 12 rounds Rate Of Fire: 6 rounds/minute/barrel The Renfield Automatic Combat Shotgun is a combat shotgun designed for personnel suppression. It has two barrels, and is capable of firing them in alternation or in tandem. In addition, it is capable of being loaded with a variety of ammunition. The different varieties include: shotgun shot and slugs; explosive shot and slugs; electrically-charged slugs; hollow slugs; high-velocity sonic shot; and tracer slugs.

Wyvern Squad Support Weapon (SSW)

http://img.photobucket.com/albums/v216/FaxCelestis/Wyvern.gif Weight: 20 lbs. (unloaded) Length: 27 inches Height: 15 inches (including scope) Depth: 5 inches (15 inches with clip) Clip Size: 50 rounds Rate Of Fire: 500 rounds/minute The Wyvern Squad Support Weapon is designed to be a machine gun with high accuracy and high output, while still retaining versatility in the field. Standard-equipped with a laser sight and a scope, and capable of using either a clip or an ammunition belt, the Wyvern is useful in a variety of situations. In addition, it is smaller than the Drake Heavy Squad Support Weapon, which makes it more manageable to use than the Drake. It is possible to use the Wyvern one-handed, but it is not recommended, as the Wyvern’s accuracy drops to almost nothing. However, the sheer rate of fire from wielding two Wyverns would more than likely make up for the loss of accuracy in a suppression fire situation. The Wyvern takes some characteristics from both the Drake and the Renfield, in that it has several different modes of fire, as well as being capable of taking several different kinds of ammunition. The first mode of fire available to the Wyvern is rapid-fire, which puts out as many bullets as possible in as short an amount of time as possible. In this mode, with an ammunition belt (instead of a clip), the Wyvern is capable of putting out 500 rounds in one minute. The second mode of fire is a burst-fire mode, which fires three-round bursts. This mode tends to be the function most frequently used, as the three-round bursts retain quite a great deal of accuracy while still maintaining a relatively high rate of fire. The third and final mode available to the Wyvern is a sniper (of sorts). The Wyvern does not have the long barrel that most rifles do, and therefore does not have as high accuracy at long range. Still, the Wyvern is capable of firing a single shot that has been accelerated through the use of pneumatics and magnetics, in much the same way as the Drake’s sniper mode fires rounds. In addition, the Wyvern is capable of firing a multitude of ammunition, up to and including: incendiary rounds; explosive rounds; hollow-tipped rounds; armor-piercing rounds; electrically-charged rounds; and high-velocity sonic rounds.