Path of the Nimble Jackalope: Difference between revisions

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==Resistance
==Resistance Magic==
Magic==
 
Unique in that its wielders cannot learn other Paths except the [[Path
Unique in that its wielders cannot learn other Paths except the [[Path of the Questing Stone]], and the [[Path of the Stalking Tiger]], the Path of the Nimble Jackalope is more a set of skills than actual magic. All spells last for five minutes unless specified otherwise. These spells also use [[jackalope]] horns as physical components. When the spells are activated, the horn glows brightly for a moment.
of the Questing Stone]], and the [[Path of the Stalking Tiger]], the
 
Path of the Nimble Jackalope is more a set of skills than actual magic.
[[image:Nimble.Jackalope.jpg|right|frame|]]
All spells last for five minutes unless specified otherwise. These
 
spells also use [[jackalope]] horns as physical components. When the
* ''Dodge'' allows the caster to react more quickly to melee attacks, effectively ensuring the caster's survival if they dedicate themselves entirely to the task. A jackalope horn pendant is required, but is not consumed in the casting.
spells are activated, the horn glows brightly for a moment.
* ''Avoid'' allows the caster to react more quickly to incoming missiles, in much the same way as ''Dodge'' for melee. A jackalope horn pendant is required, but is not consumed in the casting.
[[image:Nimble.Jackalope.png|left|frame|Learning Tree]]
* ''Evade'' combines ''Dodge'' and ''Avoid'' into one spell, allowing the caster almost total defense against physical attack. A jackalope horn pendant is required, but is not consumed in the casting.
''Dodge'' allows the caster to react more quickly to melee attacks,
* ''Blur'' is the same as the [[Path of the Stalking Tiger]] spell.
effectively ensuring the caster's survival if they dedicate themselves
* ''Reduce'' lowers the effectiveness of magics by about 25%. A jackalope horn pendant is required, but is not consumed in the casting.
entirely to the task. A jackalope horn pendant is required, but is not
* ''Shut Out'' lowers the effectiveness of both magics and psionics by about 50%. A jackalope horn pendant is required, but is not consumed in the casting.
consumed in the casting.
* ''Ignore'' nullifies any magic cast upon the user. A jackalope horn pendant is required, but is not consumed in the casting.
''Avoid'' allows the caster to react more quickly to incoming missiles,
* ''Attune'' nullifies magics just like ''Ignore'', but also gives the caster some basic information about the spells cast upon them: who cast it, what the spell was supposed to do, and where they are in relation to the caster. A jackalope horn pendant is required, but is not consumed in the casting.
in much the same way as ''Dodge'' for melee. A jackalope horn pendant
* ''Reflect'' nullifies magics and provides information like ''Attune'' does, but also repeats the spell and sends it right back at the caster. A jackalope horn pendant is required, but is not consumed in the casting.
is required, but is not consumed in the casting.
* ''Amplify'' takes ''Reflect'' to the next level: instead of simply returning the spell, the spell is amplified and a stronger version is sent back at the caster.
''Evade'' combines ''Dodge'' and ''Avoid'' into one spell, allowing the
* ''Protect'' lowers the effectiveness of magic and psionics by about 50%. This may be cast on another person. A jackalope horn pendant is required, but is not consumed in the casting.
caster almost total defense against physical attack. A jackalope horn
* ''Shield'' lowers the effectiveness of magic and psionics by about 50%. This spell may be cast on an object. A jackalope horn pendant is required, but is not consumed in the casting.
pendant is required, but is not consumed in the casting.
* ''Nullify'' nullifies any magic cast upon the target. This spell may be cast on another person or object. A jackalope horn pendant is required, but is not consumed in the casting.
''Blur'' is the same as the [[Path of the Stalking Tiger]] spell.
* ''Dead Zone'' creates an area around the caster (about 20' radius) where magic and psionics cannot enter, as all local spirits have been pushed away from the area. This spells name stems from the fact that nearly all living matter begins to die off in the area as their spirits have been temporarily displaced. A jackalope horn is required and is consumed in the casting.
''Reduce'' lowers the effectiveness of magics by about 25%. A jackalope
horn pendant is required, but is not consumed in the casting.
''Shut Out'' lowers the effectiveness of both magics and psionics by
about 50%. A jackalope horn pendant is required, but is not consumed in
the casting.
''Ignore'' nullifies any magic cast upon the user. A jackalope horn
pendant is required, but is not consumed in the casting.
''Attune'' nullifies magics just like ''Ignore'', but also gives the
caster some basic information about the spells cast upon them: who cast
it, what the spell was supposed to do, and where they are in relation
to the caster. A jackalope horn pendant is required, but is not
consumed in the casting.
''Reflect'' nullifies magics and provides information like ''Attune''
does, but also repeats the spell and sends it right back at the caster.
A jackalope horn pendant is required, but is not consumed in the
casting.
''Amplify'' takes ''Reflect'' to the next level: instead of simply
returning the spell, the spell is amplified and a stronger version is
sent back at the caster.
''Protect'' lowers the effectiveness of magic and psionics by about
50%. This may be cast on another person . A jackalope horn pendant is
required, but is not consumed in the casting.
''Shield'' lowers the effectiveness of magic and psionics by about 50%.
This spell may be cast on an object. A jackalope horn pendant is
required, but is not consumed in the casting.
''Nullify'' nullifies any magic cast upon the target. This spell may be
cast on another person or object. A jackalope horn pendant is required,
but is not consumed in the casting.
''Dead Zone'' creates an area around the caster (about 20' radius)
where magic and psionics cannot enter, as all local spirits have been
pushed away from the area. This spells name stems from the fact that
nearly all living matter begins to die off in the area as their spirits
have been temporarily displaced. A jackalope horn is required and is
consumed in the casting.
[[category:fiction]]
[[category:fiction]]
[[category:religion]]
[[category:religion]]

Latest revision as of 02:36, 31 March 2008

Resistance Magic

Unique in that its wielders cannot learn other Paths except the Path of the Questing Stone, and the Path of the Stalking Tiger, the Path of the Nimble Jackalope is more a set of skills than actual magic. All spells last for five minutes unless specified otherwise. These spells also use jackalope horns as physical components. When the spells are activated, the horn glows brightly for a moment.

Nimble.Jackalope.jpg
  • Dodge allows the caster to react more quickly to melee attacks, effectively ensuring the caster's survival if they dedicate themselves entirely to the task. A jackalope horn pendant is required, but is not consumed in the casting.
  • Avoid allows the caster to react more quickly to incoming missiles, in much the same way as Dodge for melee. A jackalope horn pendant is required, but is not consumed in the casting.
  • Evade combines Dodge and Avoid into one spell, allowing the caster almost total defense against physical attack. A jackalope horn pendant is required, but is not consumed in the casting.
  • Blur is the same as the Path of the Stalking Tiger spell.
  • Reduce lowers the effectiveness of magics by about 25%. A jackalope horn pendant is required, but is not consumed in the casting.
  • Shut Out lowers the effectiveness of both magics and psionics by about 50%. A jackalope horn pendant is required, but is not consumed in the casting.
  • Ignore nullifies any magic cast upon the user. A jackalope horn pendant is required, but is not consumed in the casting.
  • Attune nullifies magics just like Ignore, but also gives the caster some basic information about the spells cast upon them: who cast it, what the spell was supposed to do, and where they are in relation to the caster. A jackalope horn pendant is required, but is not consumed in the casting.
  • Reflect nullifies magics and provides information like Attune does, but also repeats the spell and sends it right back at the caster. A jackalope horn pendant is required, but is not consumed in the casting.
  • Amplify takes Reflect to the next level: instead of simply returning the spell, the spell is amplified and a stronger version is sent back at the caster.
  • Protect lowers the effectiveness of magic and psionics by about 50%. This may be cast on another person. A jackalope horn pendant is required, but is not consumed in the casting.
  • Shield lowers the effectiveness of magic and psionics by about 50%. This spell may be cast on an object. A jackalope horn pendant is required, but is not consumed in the casting.
  • Nullify nullifies any magic cast upon the target. This spell may be cast on another person or object. A jackalope horn pendant is required, but is not consumed in the casting.
  • Dead Zone creates an area around the caster (about 20' radius) where magic and psionics cannot enter, as all local spirits have been pushed away from the area. This spells name stems from the fact that nearly all living matter begins to die off in the area as their spirits have been temporarily displaced. A jackalope horn is required and is consumed in the casting.