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Warning: Cannot modify header information - headers already sent by (output started at /home/shireroth/public_html/wiki/includes/exception/MWExceptionHandler.php:307) in /home/shireroth/public_html/wiki/includes/changes/ChannelFeed.php on line 100
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Warning: Cannot modify header information - headers already sent by (output started at /home/shireroth/public_html/wiki/includes/exception/MWExceptionHandler.php:307) in /home/shireroth/public_html/wiki/includes/WebResponse.php on line 75 https://shireroth.org/wiki/index.php?action=history&feed=atom&title=StraylightStraylight - Revision history2026-11-08T04:08:56ZRevision history for this page on the wikiMediaWiki 1.39.10 Deprecated: Constant E_STRICT is deprecated in /home/shireroth/public_html/wiki/includes/exception/MWExceptionHandler.php on line 307
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<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br/></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br/></td></tr>
<tr><td class="diff-marker" data-marker="−"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>'''Straylight''' is one of Shireroth's more many-faced and unique subdivisions, although its published cultural development is nowhere near as deep as that of, say, [[Hyperborea]]. Since its creation somewhere around 976 [[ASC]] by Ari Rahikkala, its legal status has gone from [[duchy]] to dissolution, to [[barony]] under [[Brookshire]], to another dissolution, to [[county]] under [[Yardistan]], to [[county]] under [[Naudia'Diva]], and finally to duchy again. Its most constant attribute during this time has been the semi-presence of its founder (except for a brief time when [[Shyriath]] was its Baron), lack of published culture and great activity (except for that whole [[Shirlan]] affair that we're still a bit ashamed about), and the use for tech support.</div></td><td class="diff-marker" data-marker="+"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>'''Straylight''' is one of Shireroth's more many-faced and unique subdivisions, although its published cultural development is nowhere near as deep as that of, say, [[Hyperborea]]. Since its creation somewhere around 976 [[ASC]] by Ari Rahikkala, its legal status has gone from [[duchy]] to dissolution, to [[barony]] under [[Brookshire]], to another dissolution, to [[county]] under [[Yardistan]], to [[county]] under [[Naudia'Diva]], and finally to duchy again. Its most constant attribute during this time has been the semi-presence of its founder (except for a brief time when [[Shyriath]] was its Baron), <ins style="font-weight: bold; text-decoration: none;">relative </ins>lack of published culture and great activity (except for that whole [[Shirlan]] affair that we're still a bit ashamed about), and the use for tech support<ins style="font-weight: bold; text-decoration: none;">. It's only since [[The Great Consolidation]] that Straylightian works have started coming out into the public while simultaneously tech support questions have become quite absent - however, Straylight is still not nearly as regularly active as [[Kildare]] currently is</ins>.</div></td></tr>
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<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>== Original Duchy of Straylight ==</div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>== Original Duchy of Straylight ==</div></td></tr>
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Deprecated: Constant E_STRICT is deprecated in /home/shireroth/public_html/wiki/vendor/wikimedia/at-ease/src/Wikimedia/AtEase/AtEase.php on line 50 https://shireroth.org/wiki/index.php?title=Straylight&diff=3621&oldid=prevShyriath: Added a blurb about Sunderspray, in preparation for a page... hope it doesn't presume too much2007-12-14T03:35:08Z<p>Added a blurb about Sunderspray, in preparation for a page... hope it doesn't presume too much</p>
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<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>While there are dozens of smaller experiments and pilot projects by Dante McCallavre moored in bays around every coast of Straylight (this group includes [[Incremental Search]], of course), his most important work is out on the high seas. [[Sargassum]], [[Much Rejoicing]], [[Deep Trouble]] and [[Wave Manifold]]. While it takes an expert eye to see the original work under all of the rebuilding (and, in some </div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>While there are dozens of smaller experiments and pilot projects by Dante McCallavre moored in bays around every coast of Straylight (this group includes [[Incremental Search]], of course), his most important work is out on the high seas. [[Sargassum]], [[Much Rejoicing]], [[Deep Trouble]] and [[Wave Manifold]]. While it takes an expert eye to see the original work under all of the rebuilding (and, in some </div></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>parts, disrepair), each of these sancts is still considered a work of great value to all Straylightians.</div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>parts, disrepair), each of these sancts is still considered a work of great value to all Straylightians.</div></td></tr>
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<tr><td colspan="2" class="diff-side-deleted"></td><td class="diff-marker" data-marker="+"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins style="font-weight: bold; text-decoration: none;">There is, however, a component to Straylight's make-up that mostly lies outside the sancts and separate from most of their inhabitants, in the form of the ethnic group known collectively known to others as [[Sunderspray]]. Descendants of the Benacians, the Sundersprites generally prefer a more mobile way of life than their fellow Straylightians, and reside and travel mostly on ships and boats. Though numerically small, they make up a considerable proportion of the shipping traffic and seaborne commerce in Straylight.</ins></div></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br/></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br/></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>== Sancts ==</div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>== Sancts ==</div></td></tr>
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Deprecated: Constant E_STRICT is deprecated in /home/shireroth/public_html/wiki/vendor/wikimedia/at-ease/src/Wikimedia/AtEase/AtEase.php on line 50 https://shireroth.org/wiki/index.php?title=Straylight&diff=3411&oldid=prevAri Rahikkala: /* Straylight from the Barony age onwards */2007-11-28T18:52:50Z<p><span dir="auto"><span class="autocomment">Straylight from the Barony age onwards</span></span></p>
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<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>== Straylight from the Barony age onwards ==</div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>== Straylight from the Barony age onwards ==</div></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br/></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br/></td></tr>
<tr><td class="diff-marker" data-marker="−"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>Later on, as Ari learned of [http://seastead.org/ Seasteading] (originally from [http://www.cjfearnley.com/fuller-faq-5.html#ss5.6 R. Buckminster Fuller's concept of a floating city], the culture got completely upturned. The dolphins were completely forgotten and a new backstory was drafted.</div></td><td class="diff-marker" data-marker="+"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>Later on, as Ari learned of [http://seastead.org/ Seasteading] (originally from [http://www.cjfearnley.com/fuller-faq-5.html#ss5.6 R. Buckminster Fuller's concept of a floating city]<ins style="font-weight: bold; text-decoration: none;">)</ins>, the culture got completely upturned. The dolphins were completely forgotten and a new backstory was drafted.</div></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br/></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br/></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>Straylight, in its current incarnation, is an extremely loose conglomeration of city-states, each of which is built on a floating platform. These cities are called ''sancts'' in [[Straylightian English]]. Most sancts are built on [http://seastead.org/commented/paper/designs.html#Above_Water floating spar platforms], but the largest ones - specifically Discontinuity - are "simpler" constructions with platforms inside artificial or natural breakwaters. Some sancts, most notably [[Pohjankaupunki]], also include a seafloor base as an important (or even dominating) part of the citystate.</div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>Straylight, in its current incarnation, is an extremely loose conglomeration of city-states, each of which is built on a floating platform. These cities are called ''sancts'' in [[Straylightian English]]. Most sancts are built on [http://seastead.org/commented/paper/designs.html#Above_Water floating spar platforms], but the largest ones - specifically Discontinuity - are "simpler" constructions with platforms inside artificial or natural breakwaters. Some sancts, most notably [[Pohjankaupunki]], also include a seafloor base as an important (or even dominating) part of the citystate.</div></td></tr>
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Deprecated: Constant E_STRICT is deprecated in /home/shireroth/public_html/wiki/vendor/wikimedia/at-ease/src/Wikimedia/AtEase/AtEase.php on line 50 https://shireroth.org/wiki/index.php?title=Straylight&diff=3410&oldid=prevAri Rahikkala at 18:50, 28 November 20072007-11-28T18:50:33Z<p></p>
<table style="background-color: #fff; color: #202122;" data-mw="interface">
<col class="diff-marker" />
<col class="diff-content" />
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<tr class="diff-title" lang="en">
<td colspan="2" style="background-color: #fff; color: #202122; text-align: center;">← Older revision</td>
<td colspan="2" style="background-color: #fff; color: #202122; text-align: center;">Revision as of 18:50, 28 November 2007</td>
</tr><tr><td colspan="2" class="diff-lineno" id="mw-diff-left-l52">Line 52:</td>
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<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>== Geography ==</div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>== Geography ==</div></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br/></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br/></td></tr>
<tr><td colspan="2" class="diff-side-deleted"></td><td class="diff-marker" data-marker="+"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins style="font-weight: bold; text-decoration: none;">Most of the Straylight sea is quite deep, averaging four kilometers outside of the continental shelves. The only significant exception is the extremely old unnamed [http://en.wikipedia.org/wiki/Hotspot_%28geology%29 volcanic hot spot] that has created a series of undersea mountains known as the ''Porpoise Leaps''. These mountains have, with continental drift over millions of years, produced an almost perfect line northward from Yardistan. While none of them actually reach the surface of the sea, they are quite important in that [[Pohjankaupunki|Downtown Pohjankaupunki]] is built on one of them.</ins></div></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br/></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br/></td></tr>
<tr><td colspan="2" class="diff-side-deleted"></td><td class="diff-marker" data-marker="+"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins style="font-weight: bold; text-decoration: none;">The general shape of the map of sancts is a rather obvious "Y". The reason for this is rather obvious: A lot of the long-distance shipping in Straylight is actually handled by relatively small ships that quickly hop from one sanct to the next. The "Y" shape neatly connects Aracigrad (and Nigrad), Novi Nigrad and Musica. While the distance between these cities, especially Musica and Aracigrad, is quite a bit farther along the sancts than right over the sea, the cheap, small ships that can do the job by shipping between sancts are an affordable (if slow) and popular alternative. [[Discontinuity]], of course, benefits from the perks of its central location.</ins></div></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br/></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br/></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>== The flag of Straylight ==</div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>== The flag of Straylight ==</div></td></tr>
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Deprecated: Constant E_STRICT is deprecated in /home/shireroth/public_html/wiki/vendor/wikimedia/at-ease/src/Wikimedia/AtEase/AtEase.php on line 50 https://shireroth.org/wiki/index.php?title=Straylight&diff=3409&oldid=prevAri Rahikkala at 18:19, 28 November 20072007-11-28T18:19:37Z<p></p>
<table style="background-color: #fff; color: #202122;" data-mw="interface">
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<td colspan="2" style="background-color: #fff; color: #202122; text-align: center;">Revision as of 18:19, 28 November 2007</td>
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<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>== Culture ==</div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>== Culture ==</div></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br/></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br/></td></tr>
<tr><td class="diff-marker" data-marker="−"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>Since Straylightian culture has had only a couple of hundred years to develop, most of it is directly attributable to influences from the surrounding Duchies. [[Yardistan]]i influence is strong everywhere in the Duchy, whereas [[Kildare Kildarian]] culture is very dominant in [[McCallavre]] and [[Deep Trouble]].</div></td><td class="diff-marker" data-marker="+"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>Since Straylightian culture has had only a couple of hundred years to develop, most of it is directly attributable to influences from the surrounding Duchies. [[Yardistan]]i influence is strong everywhere in the Duchy, whereas [[Kildare<ins style="font-weight: bold; text-decoration: none;">|</ins>Kildarian]] culture is very dominant in [[McCallavre]] and [[Deep Trouble]].</div></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br/></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br/></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>The most significant work of Straylightian culture are the sancts themselves. The greatest architect of sancts is widely considered to be [[Dante McCallavre]]. While some of his creations have had to be scrapped, many of them have been floating on the sea for almost four hundred years by now. Each one is considered to be both a unique work of art and a show of technical and technological brilliance hardly reached even by current state of the arts centuries after.</div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>The most significant work of Straylightian culture are the sancts themselves. The greatest architect of sancts is widely considered to be [[Dante McCallavre]]. While some of his creations have had to be scrapped, many of them have been floating on the sea for almost four hundred years by now. Each one is considered to be both a unique work of art and a show of technical and technological brilliance hardly reached even by current state of the arts centuries after.</div></td></tr>
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Deprecated: Constant E_STRICT is deprecated in /home/shireroth/public_html/wiki/vendor/wikimedia/at-ease/src/Wikimedia/AtEase/AtEase.php on line 50 https://shireroth.org/wiki/index.php?title=Straylight&diff=3408&oldid=prevAri Rahikkala at 18:19, 28 November 20072007-11-28T18:19:01Z<p></p>
<table style="background-color: #fff; color: #202122;" data-mw="interface">
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<td colspan="2" style="background-color: #fff; color: #202122; text-align: center;">Revision as of 18:19, 28 November 2007</td>
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<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>Later on, as Ari learned of [http://seastead.org/ Seasteading] (originally from [http://www.cjfearnley.com/fuller-faq-5.html#ss5.6 R. Buckminster Fuller's concept of a floating city], the culture got completely upturned. The dolphins were completely forgotten and a new backstory was drafted.</div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>Later on, as Ari learned of [http://seastead.org/ Seasteading] (originally from [http://www.cjfearnley.com/fuller-faq-5.html#ss5.6 R. Buckminster Fuller's concept of a floating city], the culture got completely upturned. The dolphins were completely forgotten and a new backstory was drafted.</div></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br/></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br/></td></tr>
<tr><td class="diff-marker" data-marker="−"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>Straylight, in its current incarnation, is an extremely loose conglomeration of city-states, each of which is built on a floating platform. These cities are called ''sancts'' in [[Straylightian English]]. Most sancts are built on [http://seastead.org/commented/paper/designs.html#Above_Water floating spar platforms], but the largest ones - specifically Discontinuity - are "simpler" constructions with platforms inside artificial or natural breakwaters.</div></td><td class="diff-marker" data-marker="+"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>Straylight, in its current incarnation, is an extremely loose conglomeration of city-states, each of which is built on a floating platform. These cities are called ''sancts'' in [[Straylightian English]]. Most sancts are built on [http://seastead.org/commented/paper/designs.html#Above_Water floating spar platforms], but the largest ones - specifically Discontinuity - are "simpler" constructions with platforms inside artificial or natural breakwaters<ins style="font-weight: bold; text-decoration: none;">. Some sancts, most notably [[Pohjankaupunki]], also include a seafloor base as an important (or even dominating) part of the citystate</ins>.</div></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br/></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br/></td></tr>
<tr><td class="diff-marker" data-marker="−"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>Straylightian society is mostly governed by a form of "unenlightened anarchism" - most forms of leadership are ad-hoc, any contact with a bureaucracy might just as likely to be painless as a long race through dark places and traditions of bribery, and vigilante justice is common and generally accepted despite being known to not always be accurate. Obviously, there are exceptions - several sancts contain authoritarian or theocratic enclaves, <del style="font-weight: bold; text-decoration: none;">Discontinuity has a relatively large yet efficient </del>and <del style="font-weight: bold; text-decoration: none;">transparent public sector, and Pohjankaupunki has a relatively large, inefficient and opaque public sector</del>. </div></td><td class="diff-marker" data-marker="+"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>Straylightian society is mostly governed by a form of "unenlightened anarchism" - most forms of leadership are ad-hoc, any contact with a bureaucracy might just as likely to be painless as a long race through dark places and traditions of bribery, and vigilante justice is common and generally accepted despite being known to not always be accurate. Obviously, there are exceptions - several sancts contain authoritarian or theocratic enclaves, and <ins style="font-weight: bold; text-decoration: none;">ones run by Pohjanvälke generally tend to have largish democratic governments</ins>.</div></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br/></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br/></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>The only common thread through the government of all of Straylight is the general adherence to the feudal system. While the feudal system currently basically "stops" at the level of the Duke of Straylight, the will of the Duke of Straylight, of the Landsraad, and of the Kaiser *is* considered the law in Straylight. </div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>The only common thread through the government of all of Straylight is the general adherence to the feudal system. While the feudal system currently basically "stops" at the level of the Duke of Straylight, the will of the Duke of Straylight, of the Landsraad, and of the Kaiser *is* considered the law in Straylight. </div></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br/></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br/></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>In the [[Layers of simulation|real]] Shireroth, the Duke of Straylight is Ari Rahikkala (by tradition). In the [[Layers of simulation|fantasy]] Shireroth, the current Duke of Straylight is Pero Zermelo, a mathematician from the sanct of Incremental Search. Straylightian feudal leaders in the "fantasy" Shireroth are chosen according to the rule that ''the threat posed by a leader is relative to [[zir]] ambition, their power, and their incompetence''. People chosen to be Straylight's feudal leader are usually accomplished mathematicians, physicists, or medical doctors. However, businessmen, COSAC members, actors and the occasional athlete have also found their way to the top in Straylight's fictional history.</div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>In the [[Layers of simulation|real]] Shireroth, the Duke of Straylight is Ari Rahikkala (by tradition). In the [[Layers of simulation|fantasy]] Shireroth, the current Duke of Straylight is Pero Zermelo, a mathematician from the sanct of Incremental Search. Straylightian feudal leaders in the "fantasy" Shireroth are chosen according to the rule that ''the threat posed by a leader is relative to [[zir]] ambition, their power, and their incompetence''. People chosen to be Straylight's feudal leader are usually accomplished mathematicians, physicists, or medical doctors. However, businessmen, COSAC members, actors and the occasional athlete have also found their way to the top in Straylight's fictional history.</div></td></tr>
<tr><td colspan="2" class="diff-side-deleted"></td><td class="diff-marker" data-marker="+"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins style="font-weight: bold; text-decoration: none;"></ins></div></td></tr>
<tr><td colspan="2" class="diff-side-deleted"></td><td class="diff-marker" data-marker="+"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins style="font-weight: bold; text-decoration: none;">== Culture ==</ins></div></td></tr>
<tr><td colspan="2" class="diff-side-deleted"></td><td class="diff-marker" data-marker="+"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins style="font-weight: bold; text-decoration: none;"></ins></div></td></tr>
<tr><td colspan="2" class="diff-side-deleted"></td><td class="diff-marker" data-marker="+"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins style="font-weight: bold; text-decoration: none;">Since Straylightian culture has had only a couple of hundred years to develop, most of it is directly attributable to influences from the surrounding Duchies. [[Yardistan]]i influence is strong everywhere in the Duchy, whereas [[Kildare Kildarian]] culture is very dominant in [[McCallavre]] and [[Deep Trouble]].</ins></div></td></tr>
<tr><td colspan="2" class="diff-side-deleted"></td><td class="diff-marker" data-marker="+"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins style="font-weight: bold; text-decoration: none;"></ins></div></td></tr>
<tr><td colspan="2" class="diff-side-deleted"></td><td class="diff-marker" data-marker="+"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins style="font-weight: bold; text-decoration: none;">The most significant work of Straylightian culture are the sancts themselves. The greatest architect of sancts is widely considered to be [[Dante McCallavre]]. While some of his creations have had to be scrapped, many of them have been floating on the sea for almost four hundred years by now. Each one is considered to be both a unique work of art and a show of technical and technological brilliance hardly reached even by current state of the arts centuries after.</ins></div></td></tr>
<tr><td colspan="2" class="diff-side-deleted"></td><td class="diff-marker" data-marker="+"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins style="font-weight: bold; text-decoration: none;"></ins></div></td></tr>
<tr><td colspan="2" class="diff-side-deleted"></td><td class="diff-marker" data-marker="+"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins style="font-weight: bold; text-decoration: none;">While there are dozens of smaller experiments and pilot projects by Dante McCallavre moored in bays around every coast of Straylight (this group includes [[Incremental Search]], of course), his most important work is out on the high seas. [[Sargassum]], [[Much Rejoicing]], [[Deep Trouble]] and [[Wave Manifold]]. While it takes an expert eye to see the original work under all of the rebuilding (and, in some </ins></div></td></tr>
<tr><td colspan="2" class="diff-side-deleted"></td><td class="diff-marker" data-marker="+"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins style="font-weight: bold; text-decoration: none;">parts, disrepair), each of these sancts is still considered a work of great value to all Straylightians.</ins></div></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br/></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br/></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>== Sancts ==</div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>== Sancts ==</div></td></tr>
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<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br/></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br/></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>The economically most important sancts are [[Discontinuity]], [[Gensym]] and [[Pohjankaupunki]].</div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>The economically most important sancts are [[Discontinuity]], [[Gensym]] and [[Pohjankaupunki]].</div></td></tr>
<tr><td colspan="2" class="diff-side-deleted"></td><td class="diff-marker" data-marker="+"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins style="font-weight: bold; text-decoration: none;"></ins></div></td></tr>
<tr><td colspan="2" class="diff-side-deleted"></td><td class="diff-marker" data-marker="+"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins style="font-weight: bold; text-decoration: none;">== Geography ==</ins></div></td></tr>
<tr><td colspan="2" class="diff-side-deleted"></td><td class="diff-marker" data-marker="+"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins style="font-weight: bold; text-decoration: none;"></ins></div></td></tr>
<tr><td colspan="2" class="diff-side-deleted"></td><td class="diff-marker" data-marker="+"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins style="font-weight: bold; text-decoration: none;"></ins></div></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br/></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br/></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>== The flag of Straylight ==</div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>== The flag of Straylight ==</div></td></tr>
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<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>== The flag of Straylight ==</div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>== The flag of Straylight ==</div></td></tr>
<tr><td class="diff-marker" data-marker="−"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div><del style="font-weight: bold; text-decoration: none;"></del></div></td><td colspan="2" class="diff-side-added"></td></tr>
<tr><td class="diff-marker" data-marker="−"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div><del style="font-weight: bold; text-decoration: none;">[[Image:Straylight-flag-200x324.png]]</del></div></td><td colspan="2" class="diff-side-added"></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br/></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br/></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>The flag of Straylight, also known as the RGB flag, was not designed. Like the best of them, it was discovered - Ari was playing around with zooming out from different fractals with different colouring options in [http://wmi.math.u-szeged.hu/xaos/doku.php XaoS], and from some set of choices that he's long since forgotten, this flag just happened to emerge. There's nothing fractalish about the flag, of course - in fact, the file you see was rendered by a little C program written for the task - but the point is that he was not trying to create a flag when he discovered this, and it was only by chance that XaoS happened to make one for him.</div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>The flag of Straylight, also known as the RGB flag, was not designed. Like the best of them, it was discovered - Ari was playing around with zooming out from different fractals with different colouring options in [http://wmi.math.u-szeged.hu/xaos/doku.php XaoS], and from some set of choices that he's long since forgotten, this flag just happened to emerge. There's nothing fractalish about the flag, of course - in fact, the file you see was rendered by a little C program written for the task - but the point is that he was not trying to create a flag when he discovered this, and it was only by chance that XaoS happened to make one for him.</div></td></tr>
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Deprecated: Constant E_STRICT is deprecated in /home/shireroth/public_html/wiki/vendor/wikimedia/at-ease/src/Wikimedia/AtEase/AtEase.php on line 50 https://shireroth.org/wiki/index.php?title=Straylight&diff=3309&oldid=prevAri Rahikkala at 19:18, 27 November 20072007-11-27T19:18:55Z<p></p>
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<td colspan="2" style="background-color: #fff; color: #202122; text-align: center;">Revision as of 19:18, 27 November 2007</td>
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<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>In the [[Layers of simulation|real]] Shireroth, the Duke of Straylight is Ari Rahikkala (by tradition). In the [[Layers of simulation|fantasy]] Shireroth, the current Duke of Straylight is Pero Zermelo, a mathematician from the sanct of Incremental Search. Straylightian feudal leaders in the "fantasy" Shireroth are chosen according to the rule that ''the threat posed by a leader is relative to [[zir]] ambition, their power, and their incompetence''. People chosen to be Straylight's feudal leader are usually accomplished mathematicians, physicists, or medical doctors. However, businessmen, COSAC members, actors and the occasional athlete have also found their way to the top in Straylight's fictional history.</div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>In the [[Layers of simulation|real]] Shireroth, the Duke of Straylight is Ari Rahikkala (by tradition). In the [[Layers of simulation|fantasy]] Shireroth, the current Duke of Straylight is Pero Zermelo, a mathematician from the sanct of Incremental Search. Straylightian feudal leaders in the "fantasy" Shireroth are chosen according to the rule that ''the threat posed by a leader is relative to [[zir]] ambition, their power, and their incompetence''. People chosen to be Straylight's feudal leader are usually accomplished mathematicians, physicists, or medical doctors. However, businessmen, COSAC members, actors and the occasional athlete have also found their way to the top in Straylight's fictional history.</div></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br/></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br/></td></tr>
<tr><td class="diff-marker" data-marker="−"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>== <del style="font-weight: bold; text-decoration: none;">Discontinuity </del>==</div></td><td class="diff-marker" data-marker="+"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>== <ins style="font-weight: bold; text-decoration: none;">Sancts </ins>==</div></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br/></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br/></td></tr>
<tr><td class="diff-marker" data-marker="−"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div><del style="font-weight: bold; text-decoration: none;">Discontinuity, located roughly in the economic center of Straylight, is alternately called either the Shining Bright Gem of Straylight or the Huge Wet Hog of Straylight. Certainly the quarter million people living there need a lot of space to live in. Discontinuity is entirely a human creation, built on top of thousands on tons of floating ferrocement, protected by an artificial breakwave that can withstand storms stronger than ever recorded in the history of Micras, fed and powered by a massive </del>[<del style="font-weight: bold; text-decoration: none;">http://en.wikipedia.org/wiki/Ocean_thermal_energy_conversion OTEC plant</del>] <del style="font-weight: bold; text-decoration: none;">commonly called the Sampo. Perhaps the most appropriate nickname for Discontinuity is ''the city that's proud of its own existence</del>'' <del style="font-weight: bold; text-decoration: none;">- though this might just be because Discontinuitians often call other sancts "toy cities".</del></div></td><td class="diff-marker" data-marker="+"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins style="font-weight: bold; text-decoration: none;">''Main article: </ins>[<ins style="font-weight: bold; text-decoration: none;">[Sancts]</ins>]''</div></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br/></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br/></td></tr>
<tr><td class="diff-marker" data-marker="−"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div><del style="font-weight: bold; text-decoration: none;">Aside its size, Discontinuity could be considered one of the more </del>"<del style="font-weight: bold; text-decoration: none;">normal</del>" <del style="font-weight: bold; text-decoration: none;">sancts, at least to an outsider</del>. <del style="font-weight: bold; text-decoration: none;">Since platform area on Discontinuity </del>is <del style="font-weight: bold; text-decoration: none;">much cheaper to expand here than elsewhere </del>in <del style="font-weight: bold; text-decoration: none;">Straylight</del>, <del style="font-weight: bold; text-decoration: none;">Discontinuity is slighly more spacious than other sancts (not </del>much<del style="font-weight: bold; text-decoration: none;">, however - all those people do need somewhere to live)</del>. <del style="font-weight: bold; text-decoration: none;">Its government is relatively large compared </del>to <del style="font-weight: bold; text-decoration: none;">most sancts'</del>, <del style="font-weight: bold; text-decoration: none;">having an actual system </del>of <del style="font-weight: bold; text-decoration: none;">taxes and welfare. Discontinuity's government is also quite popular among its people </del>for <del style="font-weight: bold; text-decoration: none;">its competence at maintaining public order and a steady flow of tourism</del>.</div></td><td class="diff-marker" data-marker="+"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins style="font-weight: bold; text-decoration: none;">The word </ins>"<ins style="font-weight: bold; text-decoration: none;">sanct</ins>" <ins style="font-weight: bold; text-decoration: none;">was originally technically used only for free-floating cities on the high seas</ins>. <ins style="font-weight: bold; text-decoration: none;">This is because they actually ''were'' sanctuaries: Piracy </ins>is <ins style="font-weight: bold; text-decoration: none;">rampant </ins>in <ins style="font-weight: bold; text-decoration: none;">many parts of Shireroth</ins>, <ins style="font-weight: bold; text-decoration: none;">so </ins>much <ins style="font-weight: bold; text-decoration: none;">so that places like [[Norfolk]] and [[Port Nevermore]] are actually famous for their pirates</ins>. <ins style="font-weight: bold; text-decoration: none;">As piracy fosters in narrow straits and bays that are difficult </ins>to <ins style="font-weight: bold; text-decoration: none;">navigate</ins>, <ins style="font-weight: bold; text-decoration: none;">actually placing a city right on the high seas with no navigational hazards and plenty </ins>of <ins style="font-weight: bold; text-decoration: none;">oversight makes it practically impossible </ins>for <ins style="font-weight: bold; text-decoration: none;">pirates to operate</ins>. </div></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br/></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br/></td></tr>
<tr><td class="diff-marker" data-marker="−"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div><del style="font-weight: bold; text-decoration: none;">However, if you actually get </del>on <del style="font-weight: bold; text-decoration: none;">top of a tall building (the POEL</del>, <del style="font-weight: bold; text-decoration: none;">or Peak of Eternal Light</del>, <del style="font-weight: bold; text-decoration: none;">which is a very fancy name </del>the <del style="font-weight: bold; text-decoration: none;">Straylightians like </del>to <del style="font-weight: bold; text-decoration: none;">use for the communication towers that ofter are </del>the <del style="font-weight: bold; text-decoration: none;">tallest point </del>of a <del style="font-weight: bold; text-decoration: none;">sanct)</del>, <del style="font-weight: bold; text-decoration: none;">it's easy to see that the city does not have anything like the structure of </del>a <del style="font-weight: bold; text-decoration: none;">usual </del>city on <del style="font-weight: bold; text-decoration: none;">land. For one</del>, <del style="font-weight: bold; text-decoration: none;">there are no cars </del>or <del style="font-weight: bold; text-decoration: none;">wide roads. Heavy transport </del>in <del style="font-weight: bold; text-decoration: none;">Discontinuity is generally handled down in the flotation layer (where there</del>'s <del style="font-weight: bold; text-decoration: none;">plenty of space, though transportation is slow due to the safety requirements - opening and closing doors between flotation compartments is slow, and having a chain of several flotation compartments open at a time is disallowed), whereas personal transport is usually done on foot or bicycle. The winding alleys and many small plazas everywhere around the city give it an almost medieval look </del>from the <del style="font-weight: bold; text-decoration: none;">air</del>.</div></td><td class="diff-marker" data-marker="+"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins style="font-weight: bold; text-decoration: none;">Later </ins>on, <ins style="font-weight: bold; text-decoration: none;">however</ins>, the <ins style="font-weight: bold; text-decoration: none;">word has come </ins>to <ins style="font-weight: bold; text-decoration: none;">refer to every city in </ins>the <ins style="font-weight: bold; text-decoration: none;">Duchy </ins>of <ins style="font-weight: bold; text-decoration: none;">Straylight, whether it be </ins>a <ins style="font-weight: bold; text-decoration: none;">seafloor base</ins>, a <ins style="font-weight: bold; text-decoration: none;">large </ins>city on <ins style="font-weight: bold; text-decoration: none;">the high seas</ins>, or <ins style="font-weight: bold; text-decoration: none;">a small one </ins>in <ins style="font-weight: bold; text-decoration: none;">a bay or some other area that</ins>'s <ins style="font-weight: bold; text-decoration: none;">safe </ins>from the <ins style="font-weight: bold; text-decoration: none;">winds</ins>.</div></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br/></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br/></td></tr>
<tr><td class="diff-marker" data-marker="−"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div><del style="font-weight: bold; text-decoration: none;">=== Sampo ===</del></div></td><td class="diff-marker" data-marker="+"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>The <ins style="font-weight: bold; text-decoration: none;">economically </ins>most important <ins style="font-weight: bold; text-decoration: none;">sancts </ins>are [[<ins style="font-weight: bold; text-decoration: none;">Discontinuity</ins>]]<ins style="font-weight: bold; text-decoration: none;">, </ins>[[<ins style="font-weight: bold; text-decoration: none;">Gensym</ins>]] and [[<ins style="font-weight: bold; text-decoration: none;">Pohjankaupunki</ins>]].</div></td></tr>
<tr><td class="diff-marker" data-marker="−"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div> </div></td><td colspan="2" class="diff-side-added"></td></tr>
<tr><td class="diff-marker" data-marker="−"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div><del style="font-weight: bold; text-decoration: none;">Sampo is the name of the OTEC plant that's the basis of, by some approximations, over half of Discontinuity's economy (and certainly the only reason why the entire sanct runs in the first place). It provides an amount of electricity that is... currently up for recalculation, along with fresh water created as a byproduct (giving Discontinuity yet another nickname - ''the sanct where the toilets flush with fresh water'' - since it's the only place in Straylight where it '''is''' more economical to just build one water distribution network and pump fresh water through it than to have one for fresh water and one for salt water as in most sancts). </del></div></td><td colspan="2" class="diff-side-added"></td></tr>
<tr><td class="diff-marker" data-marker="−"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div> </div></td><td colspan="2" class="diff-side-added"></td></tr>
<tr><td class="diff-marker" data-marker="−"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div><del style="font-weight: bold; text-decoration: none;">The basic process of the OTEC plant is simple: In the tropical waters that Discontinuity's anchored to, down at the bottom of the sea (actually only about one kilometer down in this case) the water's a lot cooler than on the surface. You've got a heat differential, so what do you do? You run a heat engine on it! The way an OTEC plant does this is by pumping the cold water up from the deep and either using a closed process (where a suitable working fluid is vaporised to run turbines with the warm surface water, then condensed back into fluid with the cold water) or an open process (where the warm surface water itself is vaporised in low-pressure chambers). Both methods are used in the Sampo, as the closed method is much more efficient for power generation while the open method is much more efficient for making fresh water.</del></div></td><td colspan="2" class="diff-side-added"></td></tr>
<tr><td class="diff-marker" data-marker="−"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div> </div></td><td colspan="2" class="diff-side-added"></td></tr>
<tr><td class="diff-marker" data-marker="−"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>The <del style="font-weight: bold; text-decoration: none;">name of the Sampo comes, of course, from the Kalevala (the </del>most important <del style="font-weight: bold; text-decoration: none;">work of Finnish mythology), where it is a device that churns out endless amounts of flour, salt, and gold. The name is extremely appropriate. Discontinuity's Sampo directly churns out power, water and air conditioning... and that's only the beginning of it. Entire industries </del>are <del style="font-weight: bold; text-decoration: none;">run on metals (quite significantly aluminium, copper and zinc) separated from the seawater passing through the OTEC plant. The deep-sea water coming in from the north is rich in nutrients, and as it is expelled from the OTEC plant it feeds enormous amounts of algae around the city, causing a phenomenon known as the ''Green Sea'' - a blanket of seaweed (and seaweed farms) extending almost a kilometer in each direction from the city. Hydrogen generated by electrolysis is shipped off around the world. In short, the Sampo makes Discontinuity an economic paradise.</del></div></td><td colspan="2" class="diff-side-added"></td></tr>
<tr><td class="diff-marker" data-marker="−"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div> </div></td><td colspan="2" class="diff-side-added"></td></tr>
<tr><td class="diff-marker" data-marker="−"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div><del style="font-weight: bold; text-decoration: none;">Of course, running a plant like that has some interesting consequences. The most basic piece of trivia about Discontinuity that everyone in Shireroth is expected to know is the mist. Usually in </del>[[<del style="font-weight: bold; text-decoration: none;">Ifnin</del>]] <del style="font-weight: bold; text-decoration: none;">and approximately the time between mid-</del>[[<del style="font-weight: bold; text-decoration: none;">Breizan</del>]] and <del style="font-weight: bold; text-decoration: none;">mid-</del>[[<del style="font-weight: bold; text-decoration: none;">Anandjan</del>]]<del style="font-weight: bold; text-decoration: none;">, due to the patterns of the prevailing winds, Discontinuity literally finds itself in the doldrums. Now the Sampo pumps up large quantities of cold water, which is used both for running heat engines and providing air conditioning; There's easily a ten degree temperature difference between the air in the city and the air outside. Since the humidity of the ocean air in bright sunlight is already 100%, and the OTEC plant significantly refrigerates it, the end result is that Discontinuity gets ''very'' wet and misty. People generally handle this by not going outdoors much during those times, figuring out various ways to keep surfaces clean and avoid letting them become slippery and slimy, and occasionally by committing suicide (the city can be surprisingly gloomy in the mist)</del>.</div></td><td colspan="2" class="diff-side-added"></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br/></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br/></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>== The flag of Straylight ==</div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>== The flag of Straylight ==</div></td></tr>
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Deprecated: Constant E_STRICT is deprecated in /home/shireroth/public_html/wiki/vendor/wikimedia/at-ease/src/Wikimedia/AtEase/AtEase.php on line 50 https://shireroth.org/wiki/index.php?title=Straylight&diff=3262&oldid=prevAri Rahikkala: added subdivision template2007-11-25T15:53:44Z<p>added subdivision template</p>
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<td colspan="2" style="background-color: #fff; color: #202122; text-align: center;">← Older revision</td>
<td colspan="2" style="background-color: #fff; color: #202122; text-align: center;">Revision as of 15:53, 25 November 2007</td>
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<tr><td colspan="2" class="diff-side-deleted"></td><td class="diff-marker" data-marker="+"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins style="font-weight: bold; text-decoration: none;">{{subdivision |</ins></div></td></tr>
<tr><td colspan="2" class="diff-side-deleted"></td><td class="diff-marker" data-marker="+"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins style="font-weight: bold; text-decoration: none;">image_flag = Straylight-flag-200x324.png |</ins></div></td></tr>
<tr><td colspan="2" class="diff-side-deleted"></td><td class="diff-marker" data-marker="+"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins style="font-weight: bold; text-decoration: none;">subdivision = Straylight |</ins></div></td></tr>
<tr><td colspan="2" class="diff-side-deleted"></td><td class="diff-marker" data-marker="+"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins style="font-weight: bold; text-decoration: none;">status = Duchy |</ins></div></td></tr>
<tr><td colspan="2" class="diff-side-deleted"></td><td class="diff-marker" data-marker="+"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins style="font-weight: bold; text-decoration: none;">capital = [[Discontinuity]] |</ins></div></td></tr>
<tr><td colspan="2" class="diff-side-deleted"></td><td class="diff-marker" data-marker="+"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins style="font-weight: bold; text-decoration: none;">largecity = [[Discontinuity]], [[Gensym]], [[Deep Trouble]] |</ins></div></td></tr>
<tr><td colspan="2" class="diff-side-deleted"></td><td class="diff-marker" data-marker="+"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins style="font-weight: bold; text-decoration: none;">title = [[HONIS]] |</ins></div></td></tr>
<tr><td colspan="2" class="diff-side-deleted"></td><td class="diff-marker" data-marker="+"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins style="font-weight: bold; text-decoration: none;">government = [[Adhocracy]] |</ins></div></td></tr>
<tr><td colspan="2" class="diff-side-deleted"></td><td class="diff-marker" data-marker="+"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins style="font-weight: bold; text-decoration: none;">leader = [[Ari Rahikkala]] |</ins></div></td></tr>
<tr><td colspan="2" class="diff-side-deleted"></td><td class="diff-marker" data-marker="+"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins style="font-weight: bold; text-decoration: none;">language = [[Shirithian English]], [[Straylightian English]] |</ins></div></td></tr>
<tr><td colspan="2" class="diff-side-deleted"></td><td class="diff-marker" data-marker="+"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins style="font-weight: bold; text-decoration: none;">religion = [[Cedrism]], [[Soloralism]], Christianity, animism, atheism |</ins></div></td></tr>
<tr><td colspan="2" class="diff-side-deleted"></td><td class="diff-marker" data-marker="+"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins style="font-weight: bold; text-decoration: none;"></ins></div></td></tr>
<tr><td colspan="2" class="diff-side-deleted"></td><td class="diff-marker" data-marker="+"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins style="font-weight: bold; text-decoration: none;">}}</ins></div></td></tr>
<tr><td colspan="2" class="diff-side-deleted"></td><td class="diff-marker" data-marker="+"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins style="font-weight: bold; text-decoration: none;"></ins></div></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>'''Straylight''' is one of Shireroth's more many-faced and unique subdivisions, although its published cultural development is nowhere near as deep as that of, say, [[Hyperborea]]. Since its creation somewhere around 976 [[ASC]] by Ari Rahikkala, its legal status has gone from [[duchy]] to dissolution, to [[barony]] under [[Brookshire]], to another dissolution, to [[county]] under [[Yardistan]], to [[county]] under [[Naudia'Diva]], and finally to duchy again. Its most constant attribute during this time has been the semi-presence of its founder (except for a brief time when [[Shyriath]] was its Baron), lack of published culture and great activity (except for that whole [[Shirlan]] affair that we're still a bit ashamed about), and the use for tech support.</div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>'''Straylight''' is one of Shireroth's more many-faced and unique subdivisions, although its published cultural development is nowhere near as deep as that of, say, [[Hyperborea]]. Since its creation somewhere around 976 [[ASC]] by Ari Rahikkala, its legal status has gone from [[duchy]] to dissolution, to [[barony]] under [[Brookshire]], to another dissolution, to [[county]] under [[Yardistan]], to [[county]] under [[Naudia'Diva]], and finally to duchy again. Its most constant attribute during this time has been the semi-presence of its founder (except for a brief time when [[Shyriath]] was its Baron), lack of published culture and great activity (except for that whole [[Shirlan]] affair that we're still a bit ashamed about), and the use for tech support.</div></td></tr>
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