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		<id>https://shireroth.org/wiki/index.php?title=List_of_Kaisers&amp;diff=7638</id>
		<title>List of Kaisers</title>
		<link rel="alternate" type="text/html" href="https://shireroth.org/wiki/index.php?title=List_of_Kaisers&amp;diff=7638"/>
		<updated>2009-04-18T15:16:06Z</updated>

		<summary type="html">&lt;p&gt;Oze: /* Kaisers of Shireroth */ Erikking&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The following is a list of [[Kaiser]]s of [[Shireroth]] in chronologial order, from the legendary beginnings of Shireroth until the present; the calendar used is the [[ASC]] reckoning. &lt;br /&gt;
Where known, each Kaiser has listed after zir in parentheses the [[Imperial Bloodline]] to which&lt;br /&gt;
they belonged. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Kaisers of Shireroth==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Bold&#039;&#039;&#039; text is used to denote a ruling [[Steward]];&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;italics&#039;&#039; are used to denote a Kaiseress.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
A period without either a Kaiser or a Steward is marked by &amp;quot;(Landsraad)&amp;quot;, as the [[Landsraad]] was by that point the highest remaining governing body.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Many of the Kaisers in this list are [[Fictional History|fictional]]; Shireroth&#039;s true founding was in 262 ASC (the beginning of the [[Third Era]]). &amp;lt;br&amp;gt;&lt;br /&gt;
The institution of the [[Kaisership]] occurred later, in approximately 501, with Erik Mortis becoming [[Kaiser Metzler I]]. The first historically accurate ascension date is presumably that of [[Kaiser Gaelen II]] in 919, and all dates after that are taken to be authentic.&lt;br /&gt;
Keep in mind that if you point this out in a fictional-history context, however, [[SSHIT]] will come for you in the dead of night.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
=== Kaisers of the First Era ===&lt;br /&gt;
*[[Kaiser Raynor I|Raynor I]]: b2395 - b2305 ([[Line of Raynor|Raynor]])&lt;br /&gt;
*[[Kaiser Brrapa I|Brrapa I]]: b2305 - b2267 ([[Line of Metzler|Metzler]]) &amp;lt;br&amp;gt;&lt;br /&gt;
*[[Kaiser Erik I|Erik I]]: b2267 - b2248 ([[Line of Metzler|Metzler]])&lt;br /&gt;
*[[Kaiser Raynor II|Raynor II]]: b2248 - b2208 ([[Line of Raynor|Raynor]]) &amp;lt;br&amp;gt;&lt;br /&gt;
*[[Kaiser Brrapa II|Brrapa II]]: b2208 - b2197 ([[Line of Metzler|Metzler]]) &amp;lt;br&amp;gt;&lt;br /&gt;
*[[Kaiser Nicholas I|Nicholas I]]: b2197 – 2176 ([[Line of Grifos|Grifos]]) &amp;lt;br&amp;gt;&lt;br /&gt;
*[[Kaiser Paul I|Paul I]]: b2176 - b2158 ([[Line of Ly&#039;Technomaezj|Ly&#039;Technomaezj]]) &amp;lt;br&amp;gt;&lt;br /&gt;
*[[Kaiser Raynor III|Raynor III]]: b2158 - b2104 ([[Line of Raynor|Raynor]]) &amp;lt;br&amp;gt;&lt;br /&gt;
*[[Kaiser James I|James I]]: b2104 - b2078 ([[Line of Haiken|Haiken]])&lt;br /&gt;
*[[Kaiser James II|James II]]: b2078 - b2010 ([[Line of Haiken|Haiken]])&lt;br /&gt;
*&#039;&#039;[[Kaiseress Isa I|Isa I]]: b2010 - b1971 ([[Line of Ballard|Ballard]])&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
*[[Kaiser Francis I|Francis I]]: b1971 - b1906 ([[Line of Fenrir|Fenrir]]) &amp;lt;br&amp;gt;&lt;br /&gt;
*[[Kaiser Daniel I|Daniel I]]: b1906 - b1869 ([[Line of Fenrir|Fenrir]])&lt;br /&gt;
*[[Kaiser Paul II|Paul II]]: b1869 - b1834 ([[Line of Ly&#039;Technomaezj|Ly&#039;Technomaezj]]) &amp;lt;br&amp;gt;&lt;br /&gt;
*[[Kaiser Raynor IV|Raynor IV]]: b1834 - b1789 ([[Line of Raynor|Raynor]]) &amp;lt;br&amp;gt;&lt;br /&gt;
*[[Kaiser James III|James III]]: b1789 - b1746 ([[Line of Haiken|Haiken]]) &amp;lt;br&amp;gt;&lt;br /&gt;
*[[Kaiser Trantor I|Trantor I]]: b1746 - b1674 ([[Line of Ly&#039;Technomaezj|Ly&#039;Technomaezj]]) &amp;lt;br&amp;gt;&lt;br /&gt;
*[[Kaiser Edward I|Edward I]]: b1674 - b1607 ([[Line of Machiavelli|Machiavelli]]) &amp;lt;br&amp;gt;&lt;br /&gt;
*[[Kaiser Jason I|Jason I]]: b1607 - b1584 ([[Line of Steffki|Steffki]])&lt;br /&gt;
*[[Kaiser Loki I|Loki I]]: b1584 - b1523 ([[Line of Grifos|Grifos]])&lt;br /&gt;
*[[Kaiser Brrapa III|Brrapa III]]: b1523 - b1501 ([[Line of Metzler|Metzler]]) &amp;lt;br&amp;gt;&lt;br /&gt;
*&#039;&#039;[[Kaiseress Isa II|Isa II]]: b1501 - b1429 ([[Line of Ballard|Ballard]])&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
*[[Kaiser Paul III|Paul III]]: b1429 - b1390 ([[Line of Ly&#039;Technomaezj|Ly&#039;Technomaezj]]) &amp;lt;br&amp;gt;&lt;br /&gt;
*[[Kaiser Francis II|Francis II]]: b1390 - b1348 ([[Line of Fenrir|Fenrir]]) &amp;lt;br&amp;gt;&lt;br /&gt;
*[[Kaiser Raynor V|Raynor V]]: b1348 - b1295 ([[Line of Raynor|Raynor]])&lt;br /&gt;
*[[Kaiser Raynor VI|Raynor VI]]: b1295 - b1265 ([[Line of Raynor|Raynor]]) &amp;lt;br&amp;gt;&lt;br /&gt;
*[[Kaiser Santiago I|Santiago I]]: b1265 - b1203 ([[Line of Metzler|Metzler]]) &amp;lt;br&amp;gt;&lt;br /&gt;
*[[Kaiser Nicholas II|Nicholas II]]: b1203 - b1167 ([[Line of Grifos|Grifos]]) &amp;lt;br&amp;gt;&lt;br /&gt;
*[[Kaiser Raynor VII|Raynor VII]]: b1167 - b1110 ([[Line of Raynor|Raynor]]) &amp;lt;br&amp;gt;&lt;br /&gt;
*[[Kaiser Daniel II|Daniel II]]: b1110 - b1083 ([[Line of Fenrir|Fenrir]]) &amp;lt;br&amp;gt;&lt;br /&gt;
*[[Kaiser Timothy I|Timothy I]]: b1083 - b1021 ([[Line of Ballard|Ballard]]) &amp;lt;br&amp;gt;&lt;br /&gt;
*[[Kaiser Marcus I|Marcus I]]: b1021 - b986 ([[Line of Alexander|Alexander]]) &amp;lt;br&amp;gt;&lt;br /&gt;
*[[Kaiser Marcus II|Marcus II]]: b986 - b843 ([[Line of Alexander|Alexander]]) &amp;lt;br&amp;gt;&lt;br /&gt;
*[[Kaiser Marcus III|Marcus III]]: b843 - b752 ([[Line ofAlexander|Alexander]]) &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
=== Kaisers of the Second Era ===&lt;br /&gt;
*[[Kaiser Leto I|Leto I]]: b752 - b710 ([[Line of Ly&#039;Technomaezj|Ly&#039;Technomaezj]]) &amp;lt;br&amp;gt;&lt;br /&gt;
*[[Kaiser Paul IV|Paul IV]]: b710 - b667 ([[Line of Ly&#039;Technomaezj|Ly&#039;Technomaezj]]) &amp;lt;br&amp;gt;&lt;br /&gt;
*[[Kaiser Matthew I|Matthew I]]: b667 - b666 (?) &amp;lt;br&amp;gt;&lt;br /&gt;
*[[Kaiser Edwin I|Edwin I]]: b666 - b592 ([[Line of Machiavelli|Machiavelli]]) &amp;lt;br&amp;gt;&lt;br /&gt;
*[[Kaiser Timothy II|Timothy II]]: b592 - b552 ([[Line of Ballard|Ballard]]) &amp;lt;br&amp;gt;&lt;br /&gt;
*&#039;&#039;[[Kaiseress Isa III|Isa III]]: b552 - b461 ([[Line of Ballard|Ballard]])&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
*[[Kaiser Paul V|Paul V]]: b461 - b427 ([[Line of Ly&#039;Technomaezj|Ly&#039;Technomaezj]]) &amp;lt;br&amp;gt;&lt;br /&gt;
*[[Kaiser Leto II|Leto II]]: b427 - b391 ([[Line of Ly&#039;Technomaezj|Ly&#039;Technomaezj]]) &amp;lt;br&amp;gt;&lt;br /&gt;
*[[Kaiser Jason II|Jason II]]: b391 - b333 ([[Line of Steffki|Steffki]]) &amp;lt;br&amp;gt;&lt;br /&gt;
*[[Kaiser Brrapa IV|Brrapa IV]]: b333 - b316 ([[Line of Metzler|Metzler]]) &amp;lt;br&amp;gt;&lt;br /&gt;
*[[Kaiser James IV|James IV]]: b316 - b275 ([[Line of Haiken|Haiken]]) &amp;lt;br&amp;gt;&lt;br /&gt;
*[[Kaiser Raynor VIII|Raynor VIII]]: b275 - b209 ([[Line of Raynor|Raynor]]) &amp;lt;br&amp;gt;&lt;br /&gt;
*[[Kaiser Edwin II|Edwin II]]: b209 - b134 ([[Line of Machiavelli|Machiavelli]]) &amp;lt;br&amp;gt;&lt;br /&gt;
*[[Kaiser Trantor II|Trantor II]]: b134 - b79 ([[Line of Ly&#039;Technomaezj|Ly&#039;Technomaezj]]) &amp;lt;br&amp;gt;&lt;br /&gt;
*[[Kaiser Jason III|Jason III]]: b79 - b27 ([[Line of Steffki|Steffki]]) &amp;lt;br&amp;gt;&lt;br /&gt;
*[[Kaiser Edward II|Edward II]]: b27 - b27 ([[Line of Machiavelli|Machiavelli]]) &amp;lt;br&amp;gt;&lt;br /&gt;
*[[Kaiser James V|James V]]: b27 – 6 ([[Line of Haiken|Haiken]]) &amp;lt;br&amp;gt;&lt;br /&gt;
*[[Kaiser Nicholas III|Nicholas III]]: 6 – 43 ([[Line of Grifos|Grifos]]) &amp;lt;br&amp;gt;&lt;br /&gt;
*[[Kaiser Jason IV|Jason IV]]: 43 – 98 ([[Line of Steffki|Steffki]]) &amp;lt;br&amp;gt;&lt;br /&gt;
*[[Kaiser Santiago II|Santiago II]]: 98 – 143 ([[Line of Metzler|Metzler]]) &amp;lt;br&amp;gt;&lt;br /&gt;
*[[Kaiser Raynor IX|Raynor IX]]: 143 – 156 ([[Line of Raynor|Raynor]]) &amp;lt;br&amp;gt;&lt;br /&gt;
*[[Kaiser John I|John I]]: 156 – 194 ([[Line of Metzler|Metzler]]) &amp;lt;br&amp;gt;&lt;br /&gt;
*[[Kaiser John II|John II]]: 194 – 262 ([[Line of Metzler|Metzler]]) &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Kaisers of the Third Era ===&lt;br /&gt;
*[[Kaiser Erik II|Erik II]]: 262 - 326 ([[Line of Ly&#039;Technomaezj-Metzler|Metzler-Ly’Technomaezj]]) &amp;lt;br&amp;gt;&lt;br /&gt;
*[[Kaiser Brrapa V|Brrapa V]]: 326 - 416 ([[Line of Ly&#039;Technomaezj-Metzler|Metzler-Ly’Technomaezj]]) &amp;lt;br&amp;gt;&lt;br /&gt;
*[[Kaiser Trantor III|Trantor III]]: 416 - 422 ([[Line of Ly&#039;Technomaezj-Metzler|Metzler-Ly’Technomaezj]]) &amp;lt;br&amp;gt;&lt;br /&gt;
*[[Kaiser Gaelen I|Gaelen I]]: 422 - 797 ([[Line of Ly&#039;Technomaezj-Metzler|Metzler-Ly&#039;Technomaezj]]) &amp;lt;br&amp;gt;&lt;br /&gt;
*[[Kaiser Brrapa VI|Brrapa VI]]: 797-846 ([[Line of Ly&#039;Technomaezj-Metzler|Metzler-Ly’Technomaezj]]) &amp;lt;br&amp;gt;&lt;br /&gt;
*[[Kaiser Metzler I|Metzler I]]: 846 - 919 ([[Line of Ly&#039;Technomaezj-Metzler|Metzler-Ly’Technomaezj]]) &amp;lt;br&amp;gt;&lt;br /&gt;
*[[Kaiser Gaelen II|Gaelen II]]: 919 – 953 ([[Line of Ly&#039;Technomaezj|Ly’Technomaezj]]) &amp;lt;br&amp;gt;&lt;br /&gt;
*[[Kaiser Ari 0|Ari 0]]: 954 – 964 ([[Line of Ly&#039;Technomaezj|Ly&#039;Technomaezj]]) &amp;lt;br&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;[[Steward Celestis I|Celestis I]]: 964 – 968 ([[Line of Haiken|Haiken]])&#039;&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
*[[Kaiser Mors I|Mors I]]: 968 – 1003 ([[Line of Mortis|Mortis]]) &amp;lt;br&amp;gt;&lt;br /&gt;
*[[Kaiser Ikol I|Ikol I]]: 1003 – 1017 ([[Line of Grifos|Grifos]]) &amp;lt;br&amp;gt;&lt;br /&gt;
*[[Kaiser Lacrymosa I|Lacrymosa I]]: 1017 – 1018 ([[Line of Haiken|Haiken]]) &amp;lt;br&amp;gt;&lt;br /&gt;
*[[Kaiser Los I|Los I]]: 1018 – 1039 ([[Line of Kalir|Kalir]]) &amp;lt;br&amp;gt;&lt;br /&gt;
*&#039;&#039;[[Kaiseress Viviantia I|Viviantia I]]: 1040 – 1071 ([[Line of Mortis|Mortis]])&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
*[[Kaiser Mors II|Mors II]]: 1072 – 1085 ([[Line of Mortis|Mortis]]) &amp;lt;br&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;[[Steward Stjepan I|Stjepan I]]: 1085 – 1089 ([[Line of Grifos|Grifos]])&#039;&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
*[[Kaiser Mors II|Mors II]](restored): 1089 – 1132 ([[Line of Mortis|Mortis]]) &amp;lt;br&amp;gt;&lt;br /&gt;
*[[Kaiser Mog I|Mog I]]: 1132 – 1157 ([[Line of Haiken|Haiken]]) &amp;lt;br&amp;gt;&lt;br /&gt;
*[[Kaiser Letifer I|Letifer I]]: 1157 – 1233 ([[Line of Grifos|Grifos]]) &amp;lt;br&amp;gt;&lt;br /&gt;
*[[Landsraad]]: 1233 – 1239 (N/A) &amp;lt;br&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;[[Steward Nikkolo I|Nikkolo I]]: 1239 – 1277 ([[Line of Grifos|Grifos]])&#039;&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
*[[Kaiser Raynor X|Raynor X]]: 1277 – 1428 ([[Line of Raynor|Raynor]]) &amp;lt;br&amp;gt;&lt;br /&gt;
*&#039;&#039;[[Kaiseress Aure I|Aure I]]: 1428 – 1468 ([[Line of Steffki|Steffki]])&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
*[[Kaiser Meskan I|Meskan I]]: 1468 – 1501 ([[Line of Steffki|Steffki]]) &amp;lt;br&amp;gt;&lt;br /&gt;
*&#039;&#039;[[Kaiseress Jadie I|Jadie I]]: 1501 – 1559 ([[Line of Doran|Doran]])&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
*[[Kaiser Mors III|Mors III]]: 1559 – 1644 ([[Line of Mortis|Mortis]]) &amp;lt;br&amp;gt;&lt;br /&gt;
*[[Kaiser Wylþeow I|Wylþeow I]]: 1644 – 1767 ([[Line of Grifos|Grifos]]) &amp;lt;br&amp;gt;&lt;br /&gt;
*[[Landsraad]]: 1767 – 1770 (N/A) &amp;lt;br&amp;gt;&lt;br /&gt;
*[[Kaiser Lacrymosa II|Lacrymosa II]]: 1770 – 1770 ([[Line of Haiken|Haiken]]) &amp;lt;br&amp;gt;&lt;br /&gt;
*[[Kaiser Los II|Los II]]: 1770 - 1857 ([[Line of Kalir|Kalir]]) &amp;lt;br&amp;gt;&lt;br /&gt;
*[[Kaiser Raynor XI|Raynor XI]]: 1857 - 1978 ([[Line of Raynor|Raynor]]) &amp;lt;br&amp;gt;&lt;br /&gt;
*[[Kaiser Mors IV|Mors IV]] &amp;quot;Nerrolar&amp;quot;: 1978 - 2064 ([[Line of Mortis|Mortis]]) &amp;lt;br&amp;gt;&lt;br /&gt;
*[[Kaiser Ari i|Ari i]] &amp;quot;kaukainen&amp;quot;: 2064 - 2098 ([[Line of Ly&#039;Technomaezj|Ly’Technomaezj]]?) &amp;lt;br&amp;gt;&lt;br /&gt;
*[[Kaiser Alejian I|Alejian I]] &amp;quot;the Guardian&amp;quot;: 2098 - 2187 ([[Line of Grifos|Grifos]]) &amp;lt;br&amp;gt;&lt;br /&gt;
*[[Kaiser Los III|Los III]] &amp;quot;Radarai&amp;quot;: 2187 - 2237 ([[Line of Kalir|Kalir]]) &amp;lt;br&amp;gt;&lt;br /&gt;
*[[Kaiser Yarad I|Yarad I]]: 2237 - 2299 ([[Line of Kalir|Kalir]])&amp;lt;br&amp;gt;&lt;br /&gt;
*&#039;&#039;[[Kaiseress Semisa I|Semisa I]]: 2299 - 2366([[Line of Haiken|Haiken]])&amp;lt;br&amp;gt;&lt;br /&gt;
*[[Kaiser Letifer II| Letifer II]]: 2366 - 2416 ([[Line of Grifos|Grifos]])&amp;lt;br&amp;gt;&lt;br /&gt;
*[[Kaiser Alejian II| Alejian II]]: 2416 - 2468 ([[Line of Grifos|Grifos]])&amp;lt;br&amp;gt;&lt;br /&gt;
*[[Kaiser Meskan II| Meskan II]]: 2468 - 2538([[Line of Steffki|Steffki]]) &amp;lt;br&amp;gt;&lt;br /&gt;
*[[Kaiser Nicodemus I | Nicodemus I]]: 2538 - 2543 (&#039;&#039;Usurper of the Throne&#039;&#039;)&amp;lt;br&amp;gt;&lt;br /&gt;
*[[Kaiser Meskan II| Meskan II]]: 2543 - 2561 ([[Line of Steffki|Steffki]])&amp;lt;br&amp;gt;&lt;br /&gt;
*&#039;&#039;[[Kaiseress Carol I| Carol I]]: 2561 - 2712 ([[Line of Doran|Doran]])&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
*&#039;&#039;[[Kaiseress Hypatia I| Hypatia I]]: 2712 - 2847 ([[Line of Doran|Doran]])&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
*[[Letifer III]] &amp;quot;the Unprepared&amp;quot;: 2847 - 3002 ([[Line of Grifos|Grifos]]) &amp;lt;br&amp;gt;&lt;br /&gt;
*[[Mahamantot I]]: 3002 - 3004 ([[Noble Line of Windsor|Windsor]]) &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Kaisers of the Fourth Era===&lt;br /&gt;
*[[Kaiser Mors V|Mors V]]: 3004 - 3119 ([[Line of Mortis|Mortis]]) &amp;lt;br&amp;gt;&lt;br /&gt;
*[[Kaiser Loki II|Loki II]]: 3119 - 3127 ([[Line of Grifos|Grifos]]) &amp;lt;br&amp;gt;&lt;br /&gt;
*[[Kaiser Hasan I|Hasan I]]: 3127 - 3258 ([[Line of Kalir|Kalir]], but [http://shireroth.kuroshiro.net/forum/viewtopic.php?f=21&amp;amp;t=8556 disowned]) &amp;lt;br&amp;gt;&lt;br /&gt;
*[[Kaiser Loki|Loki]]: 3258 - 3263 ([[Line of Grifos|Grifos]]) (as anti-Kaiser) &amp;lt;br&amp;gt;&lt;br /&gt;
*[[Kaiser Ayreon|Ayreon]] &amp;quot;Stilli&amp;quot;: 3258 - 3322 ([[Line of Kalir|Kalir]]) &amp;lt;br&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;[[Oroigawa Koreyasu|Corey I]]: 3322 - 3340 ([[Line of van der Sluijs|van der Sluijs]])&#039;&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
*[[Kaiser Loki III|Loki III]]: 3340 - 3413 ([[Line of Grifos|Grifos]]) &amp;lt;br&amp;gt;&lt;br /&gt;
*[[Kaiser Reynardine I|Reynardine I]]: 3413 - 3443([[Line of van der Sluijs|van der Sluijs]]) &amp;lt;br&amp;gt;&lt;br /&gt;
*[[Kaiser Agni I|Agni I]]: 3443 - ([[Line of Raynor|Raynor]])&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category: History]]&lt;br /&gt;
[[Category: Fiction]]&lt;/div&gt;</summary>
		<author><name>Oze</name></author>
	</entry>
	<entry>
		<id>https://shireroth.org/wiki/index.php?title=Nordland&amp;diff=7537</id>
		<title>Nordland</title>
		<link rel="alternate" type="text/html" href="https://shireroth.org/wiki/index.php?title=Nordland&amp;diff=7537"/>
		<updated>2009-04-13T16:40:59Z</updated>

		<summary type="html">&lt;p&gt;Oze: Realised Harald has a page&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{subdivision |&lt;br /&gt;
image_flag = Nordland.jpg |&lt;br /&gt;
subdivision = Nordland |&lt;br /&gt;
status = Barony |&lt;br /&gt;
capital = Averdine |&lt;br /&gt;
largecity = Averdine |&lt;br /&gt;
title = [[Baron]] |&lt;br /&gt;
government = [[Fudal]] |&lt;br /&gt;
leader = [[Leo Dine]] |&lt;br /&gt;
language = [[Shirithian English]], [[Elwynnese]] |&lt;br /&gt;
religion = Bo0o/\/\ism |&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;Barony of Nordland&#039;&#039;&#039; is located within the Duchy of [[Elwynn]].  It contains the three counties of [[Wintergleam]], [[Illumination]], and [[Agnesia]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== The Barons ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
-[[Harald of Ettlingar Freyu]]&lt;br /&gt;
&lt;br /&gt;
-[[Leo Dine]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Throughout the history of [[Elwynn]], the Barony of Nordland has remained a relatively silent save for the County of [[Illumination]] which was home of the Phoenix Forest Cycle. With the arival of [[Leo Dine]] and his appointment as Baron Nordland took a new turn in the history of Elwynn.&lt;br /&gt;
&lt;br /&gt;
Soon after Leo&#039;s arrival a mass of cows invaded Nordland and caused a localized phenomenon of global warming within the Barony. This lead to the melting of long frozen snows and a discovery of lost history and civilization. Approximately around the date of 3530 ASC Nordland entered a period that would be known as [[The Great Thaw]].&lt;/div&gt;</summary>
		<author><name>Oze</name></author>
	</entry>
	<entry>
		<id>https://shireroth.org/wiki/index.php?title=Nordland&amp;diff=7536</id>
		<title>Nordland</title>
		<link rel="alternate" type="text/html" href="https://shireroth.org/wiki/index.php?title=Nordland&amp;diff=7536"/>
		<updated>2009-04-13T16:39:10Z</updated>

		<summary type="html">&lt;p&gt;Oze: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{subdivision |&lt;br /&gt;
image_flag = Nordland.jpg |&lt;br /&gt;
subdivision = Nordland |&lt;br /&gt;
status = Barony |&lt;br /&gt;
capital = Averdine |&lt;br /&gt;
largecity = Averdine |&lt;br /&gt;
title = [[Baron]] |&lt;br /&gt;
government = [[Fudal]] |&lt;br /&gt;
leader = [[Leo Dine]] |&lt;br /&gt;
language = [[Shirithian English]], [[Elwynnese]] |&lt;br /&gt;
religion = Bo0o/\/\ism |&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;Barony of Nordland&#039;&#039;&#039; is located within the Duchy of [[Elwynn]].  It contains the three counties of [[Wintergleam]], [[Illumination]], and [[Agnesia]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== The Barons ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
-[[Harald of Froyalan]]&lt;br /&gt;
&lt;br /&gt;
-[[Leo Dine]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Throughout the history of [[Elwynn]], the Barony of Nordland has remained a relatively silent save for the County of [[Illumination]] which was home of the Phoenix Forest Cycle. With the arival of [[Leo Dine]] and his appointment as Baron Nordland took a new turn in the history of Elwynn.&lt;br /&gt;
&lt;br /&gt;
Soon after Leo&#039;s arrival a mass of cows invaded Nordland and caused a localized phenomenon of global warming within the Barony. This lead to the melting of long frozen snows and a discovery of lost history and civilization. Approximately around the date of 3530 ASC Nordland entered a period that would be known as [[The Great Thaw]].&lt;/div&gt;</summary>
		<author><name>Oze</name></author>
	</entry>
	<entry>
		<id>https://shireroth.org/wiki/index.php?title=Passikaans_language&amp;diff=7324</id>
		<title>Passikaans language</title>
		<link rel="alternate" type="text/html" href="https://shireroth.org/wiki/index.php?title=Passikaans_language&amp;diff=7324"/>
		<updated>2009-01-25T17:02:03Z</updated>

		<summary type="html">&lt;p&gt;Oze: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{language&lt;br /&gt;
|name=Passikaans&lt;br /&gt;
|nativename= &#039;&#039;Passikaans&#039;&#039;&lt;br /&gt;
|familycolor=green&lt;br /&gt;
|nations=[[Shireroth]]&lt;br /&gt;
|region= South-Western Shireroth&lt;br /&gt;
|speakers= 611,000+&lt;br /&gt;
|family= Shiritho-Benacian languages&lt;br /&gt;
|nation=[[Shireroth]], Barony of [[Lakhesis]]&lt;br /&gt;
|agency= Language Institute of the Highpassian Veldt }}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Passikaans&#039;&#039;&#039; is a Shirerithian [[conlang]] of the Shiritho-Benacian family of languages. It evolved from the earlier [[Lishkan]], and is slightly influenced by [[Lakhesian]], but only subtly. It is spoken in [[Highpass]], and also in parts of [[Thanatos]]. Local legends say that the language was formed when people attempted to imitate the sound of Veldt grass blowing in the wind. Passikaans is a harsh-sounding language.&lt;br /&gt;
&lt;br /&gt;
== Orthography and Sounds ==&lt;br /&gt;
&#039;&#039;&#039;Vowels&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
a - as in c&#039;&#039;&#039;a&#039;&#039;&#039;t. &#039;&#039;&#039;IPA:&#039;&#039;&#039; æ &amp;lt;br&amp;gt;&lt;br /&gt;
e - as in p&#039;&#039;&#039;e&#039;&#039;&#039;t. &#039;&#039;&#039;IPA:&#039;&#039;&#039; ɛ &amp;lt;br&amp;gt;&lt;br /&gt;
i - as in k&#039;&#039;&#039;i&#039;&#039;&#039;t. &#039;&#039;&#039;IPA:&#039;&#039;&#039; ɪ &amp;lt;br&amp;gt;&lt;br /&gt;
í - as in m&#039;&#039;&#039;ea&#039;&#039;&#039;t. &#039;&#039;&#039;IPA:&#039;&#039;&#039; iː &amp;lt;br&amp;gt;&lt;br /&gt;
o - as in l&#039;&#039;&#039;o&#039;&#039;&#039;t. &#039;&#039;&#039;IPA:&#039;&#039;&#039; ɒ &amp;lt;br&amp;gt;&lt;br /&gt;
ó - as in c&#039;&#039;&#039;augh&#039;&#039;&#039;t. &#039;&#039;&#039;IPA:&#039;&#039;&#039; ɔː &amp;lt;br&amp;gt;&lt;br /&gt;
y - as in Uh? &#039;&#039;&#039;IPA:&#039;&#039;&#039; əː &amp;lt;br&amp;gt;&lt;br /&gt;
ú - as in g&#039;&#039;&#039;oo&#039;&#039;&#039;se. &#039;&#039;&#039;IPA:&#039;&#039;&#039; uː &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
aa - long /a/ as in f&#039;&#039;&#039;a&#039;&#039;&#039;ther &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Consonants&#039;&#039;&#039;&lt;br /&gt;
&#039;&#039;(Pronounced as in British English)&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
b, d, f, g, h, k, l, m, n, p, s, t, v, w,&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
x - as in Scottish &#039;loch&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
z - as in &#039;&#039;&#039;sh&#039;&#039;&#039;eep &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
dv - &#039;v&#039; as in viola&amp;lt;br&amp;gt;&lt;br /&gt;
dt - &#039;t&#039; as in transport&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Grammar ==&lt;br /&gt;
===Sentence Structure===&lt;br /&gt;
The grammar of Passikaans is ridiculously simple, but its simplicity can lead to ambiguity and awkward compound words. This explains the large number of awkward and ambiguous people in [[Highpass]].&lt;br /&gt;
&lt;br /&gt;
Sentences are usually &#039;&#039;&#039;Subject-Verb-Object&#039;&#039;&#039;.  It is important that sentences maintain this order because there is no grammatical case for nouns.&lt;br /&gt;
&lt;br /&gt;
===Verbs===&lt;br /&gt;
Verbs in the dictionary are shown in the &#039;&#039;infinitive&#039;&#039;, such as &#039;&#039;&#039;kraam&#039;&#039;&#039; (to go).&lt;br /&gt;
&lt;br /&gt;
Affixes are added to the end of verbs to change the tense. This is simple, as Passikaans has only 3 tenses (unlike the 13 in English which include such beasts as &#039;&#039;Present Perfect Progressive&#039;&#039;).&lt;br /&gt;
&lt;br /&gt;
To place a verb in the Past Tense (it has taken place), either &#039;ezem&#039; or &#039;zem&#039; is appended to the infinitive form of the verb. &#039;ezem&#039; is added if the plain verb ends with a &#039;z&#039;. So the phrases &#039;&#039;&#039;&#039;I went&#039;&#039;&#039;&#039;, &#039;&#039;&#039;&#039;I have gone&#039;&#039;&#039;&#039;, &#039;&#039;&#039;&#039;I was going&#039;&#039;&#039;&#039; could all be rendered as &#039;&#039;&#039;Aai kraamzem&#039;&#039;&#039;. &lt;br /&gt;
&lt;br /&gt;
To place a verb in the Present tense (it is happening now/it happens regularly/it happens conditionally), the verb remains the same as it is found in the dictionary. So &#039;&#039;&#039;&#039;I go&#039;&#039;&#039;&#039; and &#039;&#039;&#039;&#039;I am going&#039;&#039;&#039;&#039; are rendered as &#039;&#039;&#039;&#039;Aai kraam&#039;&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
To place a verb in the Future tense (it will happen/it is going to happen), either &#039;zyk&#039; or &#039;ezyk&#039; is appended to the infinitive form of the verb. &#039;ezyk&#039; is added if the plain verb ends with a &#039;z&#039;. So the phrases &#039;&#039;&#039;I will go&#039;&#039;&#039;, and  &#039;&#039;&#039;I am going&#039; to go&#039;&#039;&#039; are rendered as &#039;&#039;&#039;Aai kraamzyk&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
====Imperative====&lt;br /&gt;
To make a verb imperative, as in &amp;quot;&#039;&#039;&#039;Run!&#039;&#039;&#039;&amp;quot;, or &amp;quot;&#039;&#039;&#039;Go...&#039;&#039;&#039;&amp;quot;, the prefix &#039;&#039;&#039;o-&#039;&#039;&#039; is added to the verb. If the verb starts with a vowel, the prefix &#039;&#039;&#039;ot-&#039;&#039;&#039; is added. For example, &amp;quot;&#039;&#039;&#039;Go!&#039;&#039;&#039;&amp;quot; is &amp;quot;&#039;&#039;&#039;Okraam!&#039;&#039;&#039;&amp;quot; and &#039;&#039;&#039;&#039;fight!&#039;&#039;&#039;&#039; is &#039;&#039;&#039;&#039;ofaat!&#039;&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
===Nouns &amp;amp; Adjectives===&lt;br /&gt;
====Nouns====&lt;br /&gt;
Here are some nouns:&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;steik&#039;&#039;&#039; - stick&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;lúp&#039;&#039;&#039; - wolf&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;kaasa&#039;&#039;&#039; - house&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;kaans&#039;&#039;&#039; - language&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;laal&#039;&#039;&#039; - light&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;kep&#039;&#039;&#039; - rock&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;lól&#039;&#039;&#039; - time&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;vaak&#039;&#039;&#039; - fire&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;mont&#039;&#039;&#039; - mountain&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;dlex&#039;&#039;&#039; - brush&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;nezt&#039;&#039;&#039; - nest&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;amu&#039;&#039;&#039; - person&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;nemba&#039;&#039;&#039; - number&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Pluralize a noun by appending &#039;&#039;&#039;-en&#039;&#039;&#039;. If it ends with a vowel, append &#039;&#039;&#039;-nen&#039;&#039;&#039;.  &#039;Sticks&#039; is &#039;&#039;&#039;Steiken&#039;&#039;&#039;, while &#039;Houses&#039; is &#039;&#039;&#039;Kaasanen&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
====Adjectives====&lt;br /&gt;
Here are some adjectives:&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;veldt&#039;&#039;&#039; - pertaining to the Veldt&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;dvendv&#039;&#039;&#039; - transparent&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;aak&#039;&#039;&#039; - making the noise &#039;aaak&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;kan&#039;&#039;&#039; - big&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;kó&#039;&#039;&#039; - good, kind, easy, bright&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;akó&#039;&#039;&#039; - bad, nasty, difficult, dull&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;míf&#039;&#039;&#039; - stray&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Describe a noun by placing an adjective before it to form a compound word e.g. &#039;&#039;&#039;bright light&#039;&#039;&#039; = &#039;&#039;&#039;kólaal&#039;&#039;&#039;, &#039;&#039;&#039;toothbrush&#039;&#039;&#039; = &#039;&#039;&#039;dendtdlex&#039;&#039;&#039;, &#039;&#039;&#039;transparent toothbrushes&#039;&#039;&#039; = &#039;&#039;&#039;dvendvdendtdlexen&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
===Questions===&lt;br /&gt;
Passikaans uses several &#039;question words&#039; to indicate that a phrase is interrogative.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;vot&#039;&#039;&#039; - general &#039;what?&#039;&lt;br /&gt;
&#039;&#039;&#039;vaal&#039;&#039;&#039; - how?&lt;br /&gt;
&#039;&#039;&#039;ven&#039;&#039;&#039; - when?&lt;br /&gt;
&#039;&#039;&#039;vó&#039;&#039;&#039; - who?&lt;br /&gt;
&#039;&#039;&#039;vai&#039;&#039;&#039; - why?&lt;br /&gt;
&lt;br /&gt;
To ask a yes/no question one writes a statement and adds &#039;&#039;&#039;,vot?&#039;&#039;&#039; to the end. A questioning tone of voice should be used as in English.&lt;br /&gt;
&lt;br /&gt;
e.g &#039;Do you fight&#039; is &#039;&#039;&#039;Zpa faat, vot?&#039;&#039;&#039;, or &#039;&#039;&#039;&#039;You fight, what?&#039;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
To ask a question with a definite answer (not yes/no), one replaces the missing information with one of the question words.&lt;br /&gt;
&lt;br /&gt;
== Information ==&lt;br /&gt;
Passikaans was created by Oze McMahon. It is apparently based on Dutch and English.&lt;br /&gt;
&lt;br /&gt;
[[Category: Conlangs]]&lt;/div&gt;</summary>
		<author><name>Oze</name></author>
	</entry>
	<entry>
		<id>https://shireroth.org/wiki/index.php?title=Passikaans_language&amp;diff=7323</id>
		<title>Passikaans language</title>
		<link rel="alternate" type="text/html" href="https://shireroth.org/wiki/index.php?title=Passikaans_language&amp;diff=7323"/>
		<updated>2009-01-25T15:13:32Z</updated>

		<summary type="html">&lt;p&gt;Oze: Updating number of speakers.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{language&lt;br /&gt;
|name=Passikaans&lt;br /&gt;
|nativename= &#039;&#039;Passikaans&#039;&#039;&lt;br /&gt;
|familycolor=green&lt;br /&gt;
|nations=[[Shireroth]]&lt;br /&gt;
|region= South-Western Shireroth&lt;br /&gt;
|speakers= 611,000+&lt;br /&gt;
|family= Shiritho-Benacian languages&lt;br /&gt;
|nation=[[Shireroth]], Barony of [[Lakhesis]]&lt;br /&gt;
|agency= Language Institute of the Highpassian Veldt }}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Passikaans&#039;&#039;&#039; is a Shirerithian [[conlang]] of the Shiritho-Benacian family of languages. It evolved from the earlier [[Lishkan]], and is slightly influenced by [[Lakhesian]], but only subtly. It is spoken in [[Highpass]], and also in parts of [[Thanatos]]. Local legends say that the language was formed when people attempted to imitate the sound of Veldt grass blowing in the wind. Passikaans is a harsh-sounding language.&lt;br /&gt;
&lt;br /&gt;
== Orthography and Sounds ==&lt;br /&gt;
&#039;&#039;&#039;Vowels&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
a - as in c&#039;&#039;&#039;a&#039;&#039;&#039;t. &#039;&#039;&#039;IPA:&#039;&#039;&#039; æ &amp;lt;br&amp;gt;&lt;br /&gt;
e - as in p&#039;&#039;&#039;e&#039;&#039;&#039;t. &#039;&#039;&#039;IPA:&#039;&#039;&#039; ɛ &amp;lt;br&amp;gt;&lt;br /&gt;
i - as in k&#039;&#039;&#039;i&#039;&#039;&#039;t. &#039;&#039;&#039;IPA:&#039;&#039;&#039; ɪ &amp;lt;br&amp;gt;&lt;br /&gt;
í - as in m&#039;&#039;&#039;ea&#039;&#039;&#039;t. &#039;&#039;&#039;IPA:&#039;&#039;&#039; iː &amp;lt;br&amp;gt;&lt;br /&gt;
o - as in l&#039;&#039;&#039;o&#039;&#039;&#039;t. &#039;&#039;&#039;IPA:&#039;&#039;&#039; ɒ &amp;lt;br&amp;gt;&lt;br /&gt;
ó - as in c&#039;&#039;&#039;augh&#039;&#039;&#039;t. &#039;&#039;&#039;IPA:&#039;&#039;&#039; ɔː &amp;lt;br&amp;gt;&lt;br /&gt;
y - as in Uh? &#039;&#039;&#039;IPA:&#039;&#039;&#039; əː &amp;lt;br&amp;gt;&lt;br /&gt;
ú - as in g&#039;&#039;&#039;oo&#039;&#039;&#039;se. &#039;&#039;&#039;IPA:&#039;&#039;&#039; uː &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
aa - long /a/ as in f&#039;&#039;&#039;a&#039;&#039;&#039;ther &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Consonants&#039;&#039;&#039;&lt;br /&gt;
&#039;&#039;(Pronounced as in British English)&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
b, d, f, g, h, k, l, m, n, p, s, t, v, w,&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
x - as in Scottish &#039;loch&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
z - as in &#039;&#039;&#039;sh&#039;&#039;&#039;eep &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
dv - &#039;v&#039; as in viola&amp;lt;br&amp;gt;&lt;br /&gt;
dt - &#039;t&#039; as in transport&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Grammar ==&lt;br /&gt;
===Sentence Structure===&lt;br /&gt;
The grammar of Passikaans is ridiculously simple, but its simplicity can lead to ambiguity and awkward compound words. This explains the large number of awkward and ambiguous people in [[Highpass]].&lt;br /&gt;
&lt;br /&gt;
Sentences are usually &#039;&#039;&#039;Subject-Verb-Object&#039;&#039;&#039;.  It is important that sentences maintain this order because there is no grammatical case for nouns.&lt;br /&gt;
&lt;br /&gt;
===Verbs===&lt;br /&gt;
Verbs in the dictionary are shown in the &#039;&#039;infinitive&#039;&#039;, such as &#039;&#039;&#039;kraam&#039;&#039;&#039; (to go).&lt;br /&gt;
&lt;br /&gt;
Affixes are added to the end of verbs to change the tense. This is simple, as Passikaans has only 3 tenses (unlike the 13 in English which include such beasts as &#039;&#039;Present Perfect Progressive&#039;&#039;).&lt;br /&gt;
&lt;br /&gt;
To place a verb in the Past Tense (it has taken place), either &#039;ezem&#039; or &#039;zem&#039; is appended to the infinitive form of the verb. &#039;ezem&#039; is added if the plain verb ends with a &#039;z&#039;. So the phrases &#039;&#039;&#039;&#039;I went&#039;&#039;&#039;&#039;, &#039;&#039;&#039;&#039;I have gone&#039;&#039;&#039;&#039;, &#039;&#039;&#039;&#039;I was going&#039;&#039;&#039;&#039; could all be rendered as &#039;&#039;&#039;Aai kraamzem&#039;&#039;&#039;. &lt;br /&gt;
&lt;br /&gt;
To place a verb in the Present tense (it is happening now/it happens regularly/it happens conditionally), the verb remains the same as it is found in the dictionary. So &#039;&#039;&#039;&#039;I go&#039;&#039;&#039;&#039; and &#039;&#039;&#039;&#039;I am going&#039;&#039;&#039;&#039; are rendered as &#039;&#039;&#039;&#039;Aai kraam&#039;&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
To place a verb in the Future tense (it will happen/it is going to happen), either &#039;zyk&#039; or &#039;ezyk&#039; is appended to the infinitive form of the verb. &#039;ezyk&#039; is added if the plain verb ends with a &#039;z&#039;. So the phrases &#039;&#039;&#039;I will go&#039;&#039;&#039;, and  &#039;&#039;&#039;I am going&#039; to go&#039;&#039;&#039; are rendered as &#039;&#039;&#039;Aai kraamzyk&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
====Imperative====&lt;br /&gt;
To make a verb imperative, as in &amp;quot;&#039;&#039;&#039;Run!&#039;&#039;&#039;&amp;quot;, or &amp;quot;&#039;&#039;&#039;Go...&#039;&#039;&#039;&amp;quot;, the prefix &#039;&#039;&#039;o-&#039;&#039;&#039; is added to the verb. If the verb starts with a vowel, the prefix &#039;&#039;&#039;ot-&#039;&#039;&#039; is added. For example, &amp;quot;&#039;&#039;&#039;Go!&#039;&#039;&#039;&amp;quot; is &amp;quot;&#039;&#039;&#039;Okraam!&#039;&#039;&#039;&amp;quot; and &#039;&#039;&#039;&#039;fight!&#039;&#039;&#039;&#039; is &#039;&#039;&#039;&#039;ofaat!&#039;&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
===Nouns &amp;amp; Adjectives===&lt;br /&gt;
====Nouns====&lt;br /&gt;
Here are some nouns:&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;steik&#039;&#039;&#039; - stick&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;lúp&#039;&#039;&#039; - wolf&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;kaasa&#039;&#039;&#039; - house&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;kaans&#039;&#039;&#039; - language&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;laal&#039;&#039;&#039; - light&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;kep&#039;&#039;&#039; - rock&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;lól&#039;&#039;&#039; - time&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;vaak&#039;&#039;&#039; - fire&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;mont&#039;&#039;&#039; - mountain&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;dlex&#039;&#039;&#039; - brush&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;nezt&#039;&#039;&#039; - nest&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;amu&#039;&#039;&#039; - person&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;nemba&#039;&#039;&#039; - number&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Pluralize a noun by appending &#039;&#039;&#039;-en&#039;&#039;&#039;. If it ends with a vowel, append &#039;&#039;&#039;-nen&#039;&#039;&#039;.  &#039;Sticks&#039; is &#039;&#039;&#039;Steiken&#039;&#039;&#039;, while &#039;Houses&#039; is &#039;&#039;&#039;Kaasanen&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
====Adjectives====&lt;br /&gt;
Here are some adjectives:&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;veldt&#039;&#039;&#039; - pertaining to the Veldt&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;dvendv&#039;&#039;&#039; - transparent&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;aak&#039;&#039;&#039; - making the noise &#039;aaak&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;kan&#039;&#039;&#039; - big&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;kó&#039;&#039;&#039; - good, kind, easy, bright&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;akó&#039;&#039;&#039; - bad, nasty, difficult, dull&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;míf&#039;&#039;&#039; - stray&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Describe a noun by placing an adjective before it to form a compound word e.g. &#039;&#039;&#039;bright light&#039;&#039;&#039; = &#039;&#039;&#039;kólaal&#039;&#039;&#039;, &#039;&#039;&#039;toothbrush&#039;&#039;&#039; = &#039;&#039;&#039;dendtdlex&#039;&#039;&#039;, &#039;&#039;&#039;transparent toothbrushes&#039;&#039;&#039; = &#039;&#039;&#039;dvendvdendtdlexen&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
== Information ==&lt;br /&gt;
Passikaans was created by Oze McMahon. It is apparently based on Dutch and English.&lt;br /&gt;
&lt;br /&gt;
[[Category: Conlangs]]&lt;/div&gt;</summary>
		<author><name>Oze</name></author>
	</entry>
	<entry>
		<id>https://shireroth.org/wiki/index.php?title=Gwynnlir_Wintersong&amp;diff=7322</id>
		<title>Gwynnlir Wintersong</title>
		<link rel="alternate" type="text/html" href="https://shireroth.org/wiki/index.php?title=Gwynnlir_Wintersong&amp;diff=7322"/>
		<updated>2009-01-25T14:16:08Z</updated>

		<summary type="html">&lt;p&gt;Oze: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Gwynnlir Wintersong&#039;&#039;&#039; became the first Baroness of [[Ynnraile]] in the year &#039;&#039;&#039;b2212 ASC&#039;&#039;&#039;. She was the daughter of Ardor Wintersong, son of Caitwynne Wintersong, son of [[Tristram Wintersong]].&lt;/div&gt;</summary>
		<author><name>Oze</name></author>
	</entry>
	<entry>
		<id>https://shireroth.org/wiki/index.php?title=Gwynnlir_Wintersong&amp;diff=7321</id>
		<title>Gwynnlir Wintersong</title>
		<link rel="alternate" type="text/html" href="https://shireroth.org/wiki/index.php?title=Gwynnlir_Wintersong&amp;diff=7321"/>
		<updated>2009-01-25T14:15:45Z</updated>

		<summary type="html">&lt;p&gt;Oze: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Gwynnlir Wintersong&#039;&#039;&#039; became the first Baron of [[Ynnraile]] in the year &#039;&#039;&#039;b2212 ASC&#039;&#039;&#039;. She was the daughter of Ardor Wintersong, son of Caitwynne Wintersong, son of [[Tristram Wintersong]].&lt;/div&gt;</summary>
		<author><name>Oze</name></author>
	</entry>
	<entry>
		<id>https://shireroth.org/wiki/index.php?title=Gwynnlir_Wintersong&amp;diff=7320</id>
		<title>Gwynnlir Wintersong</title>
		<link rel="alternate" type="text/html" href="https://shireroth.org/wiki/index.php?title=Gwynnlir_Wintersong&amp;diff=7320"/>
		<updated>2009-01-25T14:13:39Z</updated>

		<summary type="html">&lt;p&gt;Oze: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Gwynnlir Wintersong&#039;&#039;&#039; became the first Baron of [[Ynnraile]] in the year &#039;&#039;&#039;b2212 ASC&#039;&#039;&#039;.&lt;/div&gt;</summary>
		<author><name>Oze</name></author>
	</entry>
	<entry>
		<id>https://shireroth.org/wiki/index.php?title=Gwynnlir_Wintersong&amp;diff=7319</id>
		<title>Gwynnlir Wintersong</title>
		<link rel="alternate" type="text/html" href="https://shireroth.org/wiki/index.php?title=Gwynnlir_Wintersong&amp;diff=7319"/>
		<updated>2009-01-25T14:06:53Z</updated>

		<summary type="html">&lt;p&gt;Oze: more to come&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Gwynnlir Wintersong was the first Baron of [[Ynnraile]].&lt;/div&gt;</summary>
		<author><name>Oze</name></author>
	</entry>
	<entry>
		<id>https://shireroth.org/wiki/index.php?title=Line_of_Raynor&amp;diff=7271</id>
		<title>Line of Raynor</title>
		<link rel="alternate" type="text/html" href="https://shireroth.org/wiki/index.php?title=Line_of_Raynor&amp;diff=7271"/>
		<updated>2009-01-14T17:44:32Z</updated>

		<summary type="html">&lt;p&gt;Oze: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Raynor}}&lt;br /&gt;
&#039;&#039;&#039;Line:&#039;&#039;&#039;&lt;br /&gt;
Raynor &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Progenitor:&#039;&#039;&#039; Raynor I &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Established:&#039;&#039;&#039; b2295 &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Members:&#039;&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
[[Kaiser Raynor I|Raynor I]] (b2395-b2305) &amp;lt;br&amp;gt;&lt;br /&gt;
[[Kaiser Raynor II|Raynor II]] (b2248-b2208) &amp;lt;br&amp;gt;&lt;br /&gt;
[[Kaiser Raynor III|Raynor III]] (b2158-b2104) &amp;lt;br&amp;gt;&lt;br /&gt;
[[Kaiser Raynor IV|Raynor IV]] (b1824-b1789) &amp;lt;br&amp;gt;&lt;br /&gt;
[[Kaiser Raynor V|Raynor V]] (b1348-b1295) &amp;lt;br&amp;gt;&lt;br /&gt;
[[Kaiser Raynor VI|Raynor VI]] (b1295-b1265) &amp;lt;br&amp;gt;&lt;br /&gt;
[[Kaiser Raynor VII|Raynor VII]] (b1167-b1110) &amp;lt;br&amp;gt;&lt;br /&gt;
[[Kaiser Raynor VIII|Raynor VIII]] (b275-b209) &amp;lt;br&amp;gt;&lt;br /&gt;
[[Kaiser Raynor IX|Raynor IX]] (b143-156) &amp;lt;br&amp;gt;&lt;br /&gt;
[[Kaiser Raynor X|Raynor X]] (1277-1428) &amp;lt;br&amp;gt;&lt;br /&gt;
[[Kaiser Raynor XI|Raynor XI]] (1857-1978) &amp;lt;br&amp;gt;&lt;br /&gt;
[[Kaiser Agni I|Agni I]] (3443 -) &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Bio:&#039;&#039;&#039; Raynor I, son of [[Niglai Me&#039;Jiliad]], founded Shireroth and was crowned [[Kaiser]], establishing the first bloodline. He had 3 children. His eldest was a daughter, Mira, who continued the Line of Raynor. His other 2, both males, established the Lines of [[Line of Mortis|Mortis]] and of [[Line of Metzler|Metzler]]. This bloodlinecontinues to this date and is the central [[Imperial Bloodline]].&lt;br /&gt;
Sometime during the 1st century the name changed from Me&#039;Jiliad to M&#039;Jilliad. The Heirs of this line wield the legendary [[Sword of Fire]], captured from the Deamon [[Rrakanychan]]. &amp;lt;br&amp;gt;&lt;br /&gt;
[[category:culture]]&lt;br /&gt;
[[category:fiction]]&lt;br /&gt;
[[category:history]]&lt;/div&gt;</summary>
		<author><name>Oze</name></author>
	</entry>
	<entry>
		<id>https://shireroth.org/wiki/index.php?title=Template:Raynor&amp;diff=7270</id>
		<title>Template:Raynor</title>
		<link rel="alternate" type="text/html" href="https://shireroth.org/wiki/index.php?title=Template:Raynor&amp;diff=7270"/>
		<updated>2009-01-14T17:43:44Z</updated>

		<summary type="html">&lt;p&gt;Oze: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| class=&amp;quot;toccolours&amp;quot; style=&amp;quot;float:right; margin: 0 0 1em 1em; font-size: 75%; width: 20em;&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;font-size: larger; margin-left: inherit;&amp;quot;|&#039;&#039;&#039;[[Line of Raynor]]&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[Image:CrestOfRaynor.gif|150|Crest of Raynor]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
[[Raynor I]] - [[Raynor II]] - [[Raynor III]] - [[Raynor IV]] -  [[Raynor V]] - [[Raynor VI]] - [[Raynor VII]] - [[Raynor VIII]] - [[Raynor IX]] - [[Raynor X]] - [[Raynor XI]] - [[Agni I]]&lt;br /&gt;
&lt;br /&gt;
Progenitor: [[Raynor I]]&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Oze</name></author>
	</entry>
	<entry>
		<id>https://shireroth.org/wiki/index.php?title=List_of_Kaisers&amp;diff=7269</id>
		<title>List of Kaisers</title>
		<link rel="alternate" type="text/html" href="https://shireroth.org/wiki/index.php?title=List_of_Kaisers&amp;diff=7269"/>
		<updated>2009-01-14T17:42:53Z</updated>

		<summary type="html">&lt;p&gt;Oze: /* Kaisers of the Fourth Era */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The following is a list of [[Kaiser]]s of [[Shireroth]] in chronologial order, from the legendary beginnings of Shireroth until the present; the calendar used is the [[ASC]] reckoning. &lt;br /&gt;
Where known, each Kaiser has listed after zir in parentheses the [[Imperial Bloodline]] to which&lt;br /&gt;
they belonged. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Kaisers of Shireroth==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Bold&#039;&#039;&#039; text is used to denote a ruling [[Steward]];&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;italics&#039;&#039; are used to denote a Kaiseress.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
A period without either a Kaiser or a Steward is marked by &amp;quot;(Landsraad)&amp;quot;, as the [[Landsraad]] was by that point the highest remaining governing body.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Many of the Kaisers in this list are [[Fictional History|fictional]]; Shireroth&#039;s true founding was in 262 ASC (the beginning of the [[Third Era]]). &amp;lt;br&amp;gt;&lt;br /&gt;
The institution of the [[Kaisership]] occurred later, in approximately 501, with Erik Metzler becoming [[Kaiser Metzler I]]. The first historically accurate ascension date is presumably that of [[Kaiser Gaelen II]] in 919, and all dates after that are taken to be authentic.&lt;br /&gt;
Keep in mind that if you point this out in a fictional-history context, however, [[SSHIT]] will come for you in the dead of night.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
=== Kaisers of the First Era ===&lt;br /&gt;
*[[Kaiser Raynor I|Raynor I]]: b2395 - b2305 ([[Line of Raynor|Raynor]])&lt;br /&gt;
*[[Kaiser Brrapa I|Brrapa I]]: b2305 - b2267 ([[Line of Metzler|Metzler]]) &amp;lt;br&amp;gt;&lt;br /&gt;
*[[Kaiser Erik I|Erik I]]: b2267 - b2248 ([[Line of Metzler|Metzler]])&lt;br /&gt;
*[[Kaiser Raynor II|Raynor II]]: b2248 - b2208 ([[Line of Raynor|Raynor]]) &amp;lt;br&amp;gt;&lt;br /&gt;
*[[Kaiser Brrapa II|Brrapa II]]: b2208 - b2197 ([[Line of Metzler|Metzler]]) &amp;lt;br&amp;gt;&lt;br /&gt;
*[[Kaiser Nicholas I|Nicholas I]]: b2197 – 2176 ([[Line of Grifos|Grifos]]) &amp;lt;br&amp;gt;&lt;br /&gt;
*[[Kaiser Paul I|Paul I]]: b2176 - b2158 ([[Line of Ly&#039;Technomaezj|Ly&#039;Technomaezj]]) &amp;lt;br&amp;gt;&lt;br /&gt;
*[[Kaiser Raynor III|Raynor III]]: b2158 - b2104 ([[Line of Raynor|Raynor]]) &amp;lt;br&amp;gt;&lt;br /&gt;
*[[Kaiser James I|James I]]: b2104 - b2078 ([[Line of Haiken|Haiken]])&lt;br /&gt;
*[[Kaiser James II|James II]]: b2078 - b2010 ([[Line of Haiken|Haiken]])&lt;br /&gt;
*&#039;&#039;[[Kaiseress Isa I|Isa I]]: b2010 - b1971 ([[Line of Ballard|Ballard]])&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
*[[Kaiser Francis I|Francis I]]: b1971 - b1906 ([[Line of Fenrir|Fenrir]]) &amp;lt;br&amp;gt;&lt;br /&gt;
*[[Kaiser Daniel I|Daniel I]]: b1906 - b1869 ([[Line of Fenrir|Fenrir]])&lt;br /&gt;
*[[Kaiser Paul II|Paul II]]: b1869 - b1834 ([[Line of Ly&#039;Technomaezj|Ly&#039;Technomaezj]]) &amp;lt;br&amp;gt;&lt;br /&gt;
*[[Kaiser Raynor IV|Raynor IV]]: b1834 - b1789 ([[Line of Raynor|Raynor]]) &amp;lt;br&amp;gt;&lt;br /&gt;
*[[Kaiser James III|James III]]: b1789 - b1746 ([[Line of Haiken|Haiken]]) &amp;lt;br&amp;gt;&lt;br /&gt;
*[[Kaiser Trantor I|Trantor I]]: b1746 - b1674 ([[Line of Ly&#039;Technomaezj|Ly&#039;Technomaezj]]) &amp;lt;br&amp;gt;&lt;br /&gt;
*[[Kaiser Edward I|Edward I]]: b1674 - b1607 ([[Line of Machiavelli|Machiavelli]]) &amp;lt;br&amp;gt;&lt;br /&gt;
*[[Kaiser Jason I|Jason I]]: b1607 - b1584 ([[Line of Steffki|Steffki]])&lt;br /&gt;
*[[Kaiser Loki I|Loki I]]: b1584 - b1523 ([[Line of Grifos|Grifos]])&lt;br /&gt;
*[[Kaiser Brrapa III|Brrapa III]]: b1523 - b1501 ([[Line of Metzler|Metzler]]) &amp;lt;br&amp;gt;&lt;br /&gt;
*&#039;&#039;[[Kaiseress Isa II|Isa II]]: b1501 - b1429 ([[Line of Ballard|Ballard]])&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
*[[Kaiser Paul III|Paul III]]: b1429 - b1390 ([[Line of Ly&#039;Technomaezj|Ly&#039;Technomaezj]]) &amp;lt;br&amp;gt;&lt;br /&gt;
*[[Kaiser Francis II|Francis II]]: b1390 - b1348 ([[Line of Fenrir|Fenrir]]) &amp;lt;br&amp;gt;&lt;br /&gt;
*[[Kaiser Raynor V|Raynor V]]: b1348 - b1295 ([[Line of Raynor|Raynor]])&lt;br /&gt;
*[[Kaiser Raynor VI|Raynor VI]]: b1295 - b1265 ([[Line of Raynor|Raynor]]) &amp;lt;br&amp;gt;&lt;br /&gt;
*[[Kaiser Santiago I|Santiago I]]: b1265 - b1203 ([[Line of Metzler|Metzler]]) &amp;lt;br&amp;gt;&lt;br /&gt;
*[[Kaiser Nicholas II|Nicholas II]]: b1203 - b1167 ([[Line of Grifos|Grifos]]) &amp;lt;br&amp;gt;&lt;br /&gt;
*[[Kaiser Raynor VII|Raynor VII]]: b1167 - b1110 ([[Line of Raynor|Raynor]]) &amp;lt;br&amp;gt;&lt;br /&gt;
*[[Kaiser Daniel II|Daniel II]]: b1110 - b1083 ([[Line of Fenrir|Fenrir]]) &amp;lt;br&amp;gt;&lt;br /&gt;
*[[Kaiser Timothy I|Timothy I]]: b1083 - b1021 ([[Line of Ballard|Ballard]]) &amp;lt;br&amp;gt;&lt;br /&gt;
*[[Kaiser Marcus I|Marcus I]]: b1021 - b986 ([[Line of Alexander|Alexander]]) &amp;lt;br&amp;gt;&lt;br /&gt;
*[[Kaiser Marcus II|Marcus II]]: b986 - b843 ([[Line of Alexander|Alexander]]) &amp;lt;br&amp;gt;&lt;br /&gt;
*[[Kaiser Marcus III|Marcus III]]: b843 - b752 ([[Line ofAlexander|Alexander]]) &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
=== Kaisers of the Second Era ===&lt;br /&gt;
*[[Kaiser Leto I|Leto I]]: b752 - b710 ([[Line of Ly&#039;Technomaezj|Ly&#039;Technomaezj]]) &amp;lt;br&amp;gt;&lt;br /&gt;
*[[Kaiser Paul IV|Paul IV]]: b710 - b667 ([[Line of Ly&#039;Technomaezj|Ly&#039;Technomaezj]]) &amp;lt;br&amp;gt;&lt;br /&gt;
*[[Kaiser Matthew I|Matthew I]]: b667 - b666 (?) &amp;lt;br&amp;gt;&lt;br /&gt;
*[[Kaiser Edwin I|Edwin I]]: b666 - b592 ([[Line of Machiavelli|Machiavelli]]) &amp;lt;br&amp;gt;&lt;br /&gt;
*[[Kaiser Timothy II|Timothy II]]: b592 - b552 ([[Line of Ballard|Ballard]]) &amp;lt;br&amp;gt;&lt;br /&gt;
*&#039;&#039;[[Kaiseress Isa III|Isa III]]: b552 - b461 ([[Line of Ballard|Ballard]])&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
*[[Kaiser Paul V|Paul V]]: b461 - b427 ([[Line of Ly&#039;Technomaezj|Ly&#039;Technomaezj]]) &amp;lt;br&amp;gt;&lt;br /&gt;
*[[Kaiser Leto II|Leto II]]: b427 - b391 ([[Line of Ly&#039;Technomaezj|Ly&#039;Technomaezj]]) &amp;lt;br&amp;gt;&lt;br /&gt;
*[[Kaiser Jason II|Jason II]]: b391 - b333 ([[Line of Steffki|Steffki]]) &amp;lt;br&amp;gt;&lt;br /&gt;
*[[Kaiser Brrapa IV|Brrapa IV]]: b333 - b316 ([[Line of Metzler|Metzler]]) &amp;lt;br&amp;gt;&lt;br /&gt;
*[[Kaiser James IV|James IV]]: b316 - b275 ([[Line of Haiken|Haiken]]) &amp;lt;br&amp;gt;&lt;br /&gt;
*[[Kaiser Raynor VIII|Raynor VIII]]: b275 - b209 ([[Line of Raynor|Raynor]]) &amp;lt;br&amp;gt;&lt;br /&gt;
*[[Kaiser Edwin II|Edwin II]]: b209 - b134 ([[Line of Machiavelli|Machiavelli]]) &amp;lt;br&amp;gt;&lt;br /&gt;
*[[Kaiser Trantor II|Trantor II]]: b134 - b79 ([[Line of Ly&#039;Technomaezj|Ly&#039;Technomaezj]]) &amp;lt;br&amp;gt;&lt;br /&gt;
*[[Kaiser Jason III|Jason III]]: b79 - b27 ([[Line of Steffki|Steffki]]) &amp;lt;br&amp;gt;&lt;br /&gt;
*[[Kaiser Edward II|Edward II]]: b27 - b27 ([[Line of Machiavelli|Machiavelli]]) &amp;lt;br&amp;gt;&lt;br /&gt;
*[[Kaiser James V|James V]]: b27 – 6 ([[Line of Haiken|Haiken]]) &amp;lt;br&amp;gt;&lt;br /&gt;
*[[Kaiser Nicholas III|Nicholas III]]: 6 – 43 ([[Line of Grifos|Grifos]]) &amp;lt;br&amp;gt;&lt;br /&gt;
*[[Kaiser Jason IV|Jason IV]]: 43 – 98 ([[Line of Steffki|Steffki]]) &amp;lt;br&amp;gt;&lt;br /&gt;
*[[Kaiser Santiago II|Santiago II]]: 98 – 143 ([[Line of Metzler|Metzler]]) &amp;lt;br&amp;gt;&lt;br /&gt;
*[[Kaiser Raynor IX|Raynor IX]]: 143 – 156 ([[Line of Raynor|Raynor]]) &amp;lt;br&amp;gt;&lt;br /&gt;
*[[Kaiser John I|John I]]: 156 – 194 ([[Line of Metzler|Metzler]]) &amp;lt;br&amp;gt;&lt;br /&gt;
*[[Kaiser John II|John II]]: 194 – 262 ([[Line of Metzler|Metzler]]) &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Kaisers of the Third Era ===&lt;br /&gt;
*[[Kaiser Erik II|Erik II]]: 262 - 326 ([[Line of Ly&#039;Technomaezj-Metzler|Metzler-Ly’Technomaezj]]) &amp;lt;br&amp;gt;&lt;br /&gt;
*[[Kaiser Brrapa V|Brrapa V]]: 326 - 416 ([[Line of Ly&#039;Technomaezj-Metzler|Metzler-Ly’Technomaezj]]) &amp;lt;br&amp;gt;&lt;br /&gt;
*[[Kaiser Trantor III|Trantor III]]: 416 - 422 ([[Line of Ly&#039;Technomaezj-Metzler|Metzler-Ly’Technomaezj]]) &amp;lt;br&amp;gt;&lt;br /&gt;
*[[Kaiser Gaelen I|Gaelen I]]: 422 - 797 ([[Line of Ly&#039;Technomaezj-Metzler|Metzler-Ly&#039;Technomaezj]]) &amp;lt;br&amp;gt;&lt;br /&gt;
*[[Kaiser Brrapa VI|Brrapa VI]]: 797-846 ([[Line of Ly&#039;Technomaezj-Metzler|Metzler-Ly’Technomaezj]]) &amp;lt;br&amp;gt;&lt;br /&gt;
*[[Kaiser Metzler I|Metzler I]]: 846 - 919 ([[Line of Ly&#039;Technomaezj-Metzler|Metzler-Ly’Technomaezj]]) &amp;lt;br&amp;gt;&lt;br /&gt;
*[[Kaiser Gaelen II|Gaelen II]]: 919 – 953 ([[Line of Ly&#039;Technomaezj|Ly’Technomaezj]]) &amp;lt;br&amp;gt;&lt;br /&gt;
*[[Kaiser Ari 0|Ari 0]]: 954 – 964 ([[Line of Ly&#039;Technomaezj|Ly&#039;Technomaezj]]) &amp;lt;br&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;[[Steward Celestis I|Celestis I]]: 964 – 968 ([[Line of Haiken|Haiken]])&#039;&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
*[[Kaiser Mors I|Mors I]]: 968 – 1003 ([[Line of Mortis|Mortis]]) &amp;lt;br&amp;gt;&lt;br /&gt;
*[[Kaiser Ikol I|Ikol I]]: 1003 – 1017 ([[Line of Grifos|Grifos]]) &amp;lt;br&amp;gt;&lt;br /&gt;
*[[Kaiser Lacrymosa I|Lacrymosa I]]: 1017 – 1018 ([[Line of Haiken|Haiken]]) &amp;lt;br&amp;gt;&lt;br /&gt;
*[[Kaiser Los I|Los I]]: 1018 – 1039 ([[Line of Kalir|Kalir]]) &amp;lt;br&amp;gt;&lt;br /&gt;
*&#039;&#039;[[Kaiseress Viviantia I|Viviantia I]]: 1040 – 1071 ([[Line of Mortis|Mortis]])&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
*[[Kaiser Mors II|Mors II]]: 1072 – 1085 ([[Line of Mortis|Mortis]]) &amp;lt;br&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;[[Steward Stjepan I|Stjepan I]]: 1085 – 1089 ([[Line of Grifos|Grifos]])&#039;&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
*[[Kaiser Mors II|Mors II]](restored): 1089 – 1132 ([[Line of Mortis|Mortis]]) &amp;lt;br&amp;gt;&lt;br /&gt;
*[[Kaiser Mog I|Mog I]]: 1132 – 1157 ([[Line of Haiken|Haiken]]) &amp;lt;br&amp;gt;&lt;br /&gt;
*[[Kaiser Letifer I|Letifer I]]: 1157 – 1233 ([[Line of Grifos|Grifos]]) &amp;lt;br&amp;gt;&lt;br /&gt;
*[[Landsraad]]: 1233 – 1239 (N/A) &amp;lt;br&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;[[Steward Nikkolo I|Nikkolo I]]: 1239 – 1277 ([[Line of Grifos|Grifos]])&#039;&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
*[[Kaiser Raynor X|Raynor X]]: 1277 – 1428 ([[Line of Raynor|Raynor]]) &amp;lt;br&amp;gt;&lt;br /&gt;
*&#039;&#039;[[Kaiseress Aure I|Aure I]]: 1428 – 1468 ([[Line of Steffki|Steffki]])&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
*[[Kaiser Meskan I|Meskan I]]: 1468 – 1501 ([[Line of Steffki|Steffki]]) &amp;lt;br&amp;gt;&lt;br /&gt;
*&#039;&#039;[[Kaiseress Jadie I|Jadie I]]: 1501 – 1559 ([[Line of Doran|Doran]])&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
*[[Kaiser Mors III|Mors III]]: 1559 – 1644 ([[Line of Mortis|Mortis]]) &amp;lt;br&amp;gt;&lt;br /&gt;
*[[Kaiser Wylþeow I|Wylþeow I]]: 1644 – 1767 ([[Line of Grifos|Grifos]]) &amp;lt;br&amp;gt;&lt;br /&gt;
*[[Landsraad]]: 1767 – 1770 (N/A) &amp;lt;br&amp;gt;&lt;br /&gt;
*[[Kaiser Lacrymosa II|Lacrymosa II]]: 1770 – 1770 ([[Line of Haiken|Haiken]]) &amp;lt;br&amp;gt;&lt;br /&gt;
*[[Kaiser Los II|Los II]]: 1770 - 1857 ([[Line of Kalir|Kalir]]) &amp;lt;br&amp;gt;&lt;br /&gt;
*[[Kaiser Raynor XI|Raynor XI]]: 1857 - 1978 ([[Line of Raynor|Raynor]]) &amp;lt;br&amp;gt;&lt;br /&gt;
*[[Kaiser Mors IV|Mors IV]] &amp;quot;Nerrolar&amp;quot;: 1978 - 2064 ([[Line of Mortis|Mortis]]) &amp;lt;br&amp;gt;&lt;br /&gt;
*[[Kaiser Ari i|Ari i]] &amp;quot;kaukainen&amp;quot;: 2064 - 2098 ([[Line of Ly&#039;Technomaezj|Ly’Technomaezj]]?) &amp;lt;br&amp;gt;&lt;br /&gt;
*[[Kaiser Alejian I|Alejian I]] &amp;quot;the Guardian&amp;quot;: 2098 - 2187 ([[Line of Grifos|Grifos]]) &amp;lt;br&amp;gt;&lt;br /&gt;
*[[Kaiser Los III|Los III]] &amp;quot;Radarai&amp;quot;: 2187 - 2237 ([[Line of Kalir|Kalir]]) &amp;lt;br&amp;gt;&lt;br /&gt;
*[[Kaiser Yarad I|Yarad I]]: 2237 - 2299 ([[Line of Kalir|Kalir]])&amp;lt;br&amp;gt;&lt;br /&gt;
*&#039;&#039;[[Kaiseress Semisa I|Semisa I]]: 2299 - 2366([[Line of Haiken|Haiken]])&amp;lt;br&amp;gt;&lt;br /&gt;
*[[Kaiser Letifer II| Letifer II]]: 2366 - 2416 ([[Line of Grifos|Grifos]])&amp;lt;br&amp;gt;&lt;br /&gt;
*[[Kaiser Alejian II| Alejian II]]: 2416 - 2468 ([[Line of Grifos|Grifos]])&amp;lt;br&amp;gt;&lt;br /&gt;
*[[Kaiser Meskan II| Meskan II]]: 2468 - 2538([[Line of Steffki|Steffki]]) &amp;lt;br&amp;gt;&lt;br /&gt;
*[[Kaiser Nicodemus I | Nicodemus I]]: 2538 - 2543 (&#039;&#039;Usurper of the Throne&#039;&#039;)&amp;lt;br&amp;gt;&lt;br /&gt;
*[[Kaiser Meskan II| Meskan II]]: 2543 - 2561 ([[Line of Steffki|Steffki]])&amp;lt;br&amp;gt;&lt;br /&gt;
*&#039;&#039;[[Kaiseress Carol I| Carol I]]: 2561 - 2712 ([[Line of Doran|Doran]])&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
*&#039;&#039;[[Kaiseress Hypatia I| Hypatia I]]: 2712 - 2847 ([[Line of Doran|Doran]])&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
*[[Letifer III]] &amp;quot;the Unprepared&amp;quot;: 2847 - 3002 ([[Line of Grifos|Grifos]]) &amp;lt;br&amp;gt;&lt;br /&gt;
*[[Mahamantot I]]: 3002 - 3004 ([[Noble Line of Windsor|Windsor]]) &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Kaisers of the Fourth Era===&lt;br /&gt;
*[[Kaiser Mors V|Mors V]]: 3004 - 3119 ([[Line of Mortis|Mortis]]) &amp;lt;br&amp;gt;&lt;br /&gt;
*[[Kaiser Loki II|Loki II]]: 3119 - 3127 ([[Line of Grifos|Grifos]]) &amp;lt;br&amp;gt;&lt;br /&gt;
*[[Kaiser Hasan I|Hasan I]]: 3127 - 3258 ([[Line of Kalir|Kalir]], but [http://shireroth.kuroshiro.net/forum/viewtopic.php?f=21&amp;amp;t=8556 disowned]) &amp;lt;br&amp;gt;&lt;br /&gt;
*[[Kaiser Loki|Loki]]: 3258 - 3263 ([[Line of Grifos|Grifos]]) (as anti-Kaiser) &amp;lt;br&amp;gt;&lt;br /&gt;
*[[Kaiser Ayreon|Ayreon]] &amp;quot;Stilli&amp;quot;: 3258 - 3322 ([[Line of Kalir|Kalir]]) &amp;lt;br&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;[[Oroigawa Koreyasu|Corey I]]: 3322 - 3340 ([[Line of van der Sluijs|van der Sluijs]])&#039;&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
*[[Kaiser Loki III|Loki III]]: 3340 - 3413 ([[Line of Grifos|Grifos]]) &amp;lt;br&amp;gt;&lt;br /&gt;
*[[Kaiser Reynardine I|Reynardine I]]: 3413 - 3443([[Line of van der Sluijs|van der Sluijs]]) &amp;lt;br&amp;gt;&lt;br /&gt;
*[[Kaiser Agni I|Agni I]]: 3443 - ([[Line of Raynor|Raynor]])&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category: History]]&lt;br /&gt;
[[Category: Fiction]]&lt;/div&gt;</summary>
		<author><name>Oze</name></author>
	</entry>
	<entry>
		<id>https://shireroth.org/wiki/index.php?title=Kaiser_Reynardine_I&amp;diff=7268</id>
		<title>Kaiser Reynardine I</title>
		<link rel="alternate" type="text/html" href="https://shireroth.org/wiki/index.php?title=Kaiser_Reynardine_I&amp;diff=7268"/>
		<updated>2009-01-14T17:40:08Z</updated>

		<summary type="html">&lt;p&gt;Oze: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{van der Sluijs}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Reynardine I&#039;&#039;&#039; (aka the Fox Kaiser) is the 94th [[Kaiser]] of Shireroth and the Imperial Nickname of [[Corey van der Sluijs]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Notable Moments ==&lt;br /&gt;
*dismissed the [[Landsraad]] following [[Loki III]]&#039;s controversial amendments to the [[Imperial Charter|Charter]].&lt;br /&gt;
*began the &amp;quot;Fishday Decrees&amp;quot; with Imperial Decrees 342, 343, and 344, which will likely lead to &amp;quot;Kaiser Reynardine the Mad&amp;quot;.&lt;br /&gt;
*reopened the [[Landsraad]], under the condition that they present him with an acceptable amendment to the charter.&lt;br /&gt;
*Signed the [[Small Commonwealth]] treaty that released the commonwealth from its dependence on the [[Kaiser]].&lt;br /&gt;
*created the [[Fishday Manuscript]] as a public document to record all of the &amp;quot;Fishday Decrees&amp;quot;.&lt;br /&gt;
*the [[Landsraad]] presents Reynardine I with an amendment removing [[Loki III]]&#039;s amendments from the [[Imperial Charter|Charter]], which is put into action.&lt;br /&gt;
*following [[Greg Russell]]&#039;s rebellion against the Duchy of [[Yardistan]], creates the Duchy of [[Mirioth, Amity, and So-Sara]] with [[Greg Russell]] as Duke.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Imperial Decrees Made By This Kaiser:&#039;&#039;&#039; [[Imperial Decree 339]], [[Imperial Decree 340]], [[Imperial Decree 341]], [[Imperial Decree 342]], [[Imperial Decree 343]], [[Imperial Decree 344]], [[Imperial Decree 345]], [[Imperial Decree 346]], [[Imperial Decree 347]], [[Imperial Decree 348]], [[Imperial Decree 349]], [[Imperial Decree 350]], [[Imperial Decree 351]], [[Imperial Decree 352]],&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{start box}}&lt;br /&gt;
{{succession box|title=[[List of Kaisers|Succession of the Shirithian Kaisership]]|before=[[Loki III]]|after=[[Agni I]]|years=3413&amp;amp;ndash; 3443}}&lt;br /&gt;
{{end box}}&lt;br /&gt;
&lt;br /&gt;
[[Category: Kaisers]][[category:people]]&lt;/div&gt;</summary>
		<author><name>Oze</name></author>
	</entry>
	<entry>
		<id>https://shireroth.org/wiki/index.php?title=The_Orb_of_the_First_Person&amp;diff=7255</id>
		<title>The Orb of the First Person</title>
		<link rel="alternate" type="text/html" href="https://shireroth.org/wiki/index.php?title=The_Orb_of_the_First_Person&amp;diff=7255"/>
		<updated>2009-01-10T12:07:01Z</updated>

		<summary type="html">&lt;p&gt;Oze: Wikifying a tale by &amp;#039;Yvain&amp;#039;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Here is a tale from [[Ynnraile]], told by Yvain Wintersong.&lt;br /&gt;
&lt;br /&gt;
== The Orb of the First Person ==&lt;br /&gt;
Dear, dear, Avakair. Small, barely even a city, but heavy. Heavy with stone, heavy with age, heavy with history, heavy with dreams, heavy with memories. And quiet in the dawn of the not-quite-springtime.&lt;br /&gt;
&lt;br /&gt;
Only in the old square, before the big cathedral, were people out in any great number. Me, and my colleagues, preparing for the Grand Bizarre. It was Vivantiasday, so there would be a Bizarre. There had been one every Vivantiasday since at least the days of Tristran Wintersong and more likely the beginning of the world. When the city flooded, back in the days of Goldshire, the enterprising merchants had built makeshift rafts and held the Bizarre in the muddy waters of the Mathwin.&lt;br /&gt;
&lt;br /&gt;
To my left, Bran Brownleaf was erecting his little stall of religious figurines, hand-carved out of soap by his wife. To my right, Cian Diarsan set up in small tubes the painted sands of Babkha. Laden with the heat of the deserts from which they had been imported at great expense, said the sign on his booth, and thus a certain remedy for colds and bad air. Cian was a good man, and always willing to lend an erb or two to any of us who were short on cash; I did not hold it against him that I often found him on the beaches south of the city, collecting sand for his tubules.&lt;br /&gt;
&lt;br /&gt;
On my own sign, I had written no such grandiose claim. I just had &amp;quot;CURIOSITIES&amp;quot;. One word, but so mysterious, so suggestive. It drew the sort of person who frequented the Bizarre like a moth to a flame, and often with the same effects.&lt;br /&gt;
&lt;br /&gt;
Whenever someone in Ynnraile found something they didn&#039;t understand, they sent it to me, and I sold it. It was a good job. It kept me humble, to be subjected to a continuous stream of incomprehensible objects. And it kept me with a roof over my head. I was a good salesman, aided by a commanding voice and a handsome demeanour (some said I bore an uncanny resemblance to the Baron, Yvain Wintersong, but I never noticed it myself).&lt;br /&gt;
&lt;br /&gt;
As the sun rose, the first customers began to trickle in, and the Bizarre began. Odds and ends from all over the world, miscellany, an amalgamated melange of potpourri, objects so unusual that the convocation in which they were sold was named after a synonym for &amp;quot;strange&amp;quot;. Before I moved to my present location, I used to set up my stall next to a dealer in exotic insects. Useful for feeding pets, or for scientific research, or for scaring a woman, or for whatever one uses exotic insects for. That was before the Jaihan wasps escaped, killing their vendor and devastating that whole section of the square. Bran and Kian proved better neighbors.&lt;br /&gt;
&lt;br /&gt;
At about five past 8, a well-dressed, bespectacle man stopped in front of my stall and began to examine an incense holder. &amp;quot;Can you tell me more about this piece?&amp;quot; he wanted to know. &amp;quot;I&#039;m quite taken by it.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Are you from Shirekeep?&amp;quot; I asked, exercising my remarkable skill at judging accents. Most of the visitors to the Bizarre were tourists from out of town, so I&#039;d had some practice over the years. It always made customers more willing to close a deal when you&#039;d ferreted out some piece of personal information. As if it meant you were astute. &amp;quot;You won&#039;t find anything like this there. This washed up on the beaches. Must be from the ancient Five Islands that sunk under the sea. Five thousand years old if it&#039;s a day.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Are you serious?&amp;quot; asked the man. &amp;quot;And...only five erbs? That&#039;s...remarkable!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
I don&#039;t feel guilty about the provenances I make up for my curiousities. I sell wonder. I sell the ability to go to your friends, to the girl you want to impress, and tell them you own an artifact from the lost Five Islands. That&#039;s a joy you can&#039;t put a price on, and I sell it for only five erbs. Some museum that sells it for five thousand might condemn me, but my customers end up a whole lot more satisfied than theirs do.&lt;br /&gt;
&lt;br /&gt;
As I watched him walk away, and pocketed my five erb, I felt a glow of satisfaction. I was not just a salesman. I was, in a sense, an author. I sold objects and stories. One story, one object, for one low price. I did it as well as any fancy author from the universities, and a customer who bought one of my curiousities ended up happier than one who bought one of their books.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Yes, excuse me, what does this one say?&amp;quot; Now it was a woman, a college student by the looks of her. Accent was hard to place. Maybe Kildare or the islands. She was pretty, and she had good taste. She was looking at a rounded rock with some miniscules cut into the side. Ancient Ynnrailian, the speech of fairies. Not everyone in Ynnraile could read it, but my father had taught me the old ways.&lt;br /&gt;
&lt;br /&gt;
It means &amp;quot;The Orb of the First Person&amp;quot; I told her. That much was true. &amp;quot;The Orb of the First Person&amp;quot; was written in miniscules on the object&#039;s top, almost too small to believe a human hand had etched it in. Bought it from a woman who bought it from a woman who found it in one of the fairy mounds. You&#039;re not supposed to root around in the mounds - bad luck if you do, not to mention illegal - but artifacts from there fetch a decent price. This one, in its long chain of possession had lost any proof of its authenticity - though it was authentic - and so ended up with me.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;What does it mean?&amp;quot; she asked me. I&#039;d wondered that myself. Orb of the First Person. It had a ring of ancient legend to it; the sort of thing that might partake of some ancient fairy magic. It wasn&#039;t just the sort of thing I could invent a story about on the spot. I spent days thinking something up worthy of such an artifact.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;It means,&amp;quot; I explained to her &amp;quot;that this orb was once owned by Aisher, the first man in Benacia. He and his wife came across the sea from Apollonia, riding twin dolphins, and came to the kingdom of the fairies that existed here. Long before the Treesians, or the Kasmodani, they were the ancestors of all the aboriginal people of Ynnraile.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;This orb was given to him by the dolphin-god Taccon, to aid him.&amp;quot; I had to be careful with this part. Even though she was clearly a foreigner, I didn&#039;t know if she lived in Avakair nowadays. If I told her it had some kind of magic power, she might try it out, and then come to me and complain. &amp;quot;At the time, he used it give life to the men he created out of soil to populate the region. So, as you can see, it&#039;s a very important historical artifact. When Aisher died, Taccon took back the orb&#039;s powers. Now it has no magic at all; just an inert lump of stone. But still, an amazing window into the history of the province. I&#039;m afraid I can&#039;t part with it for less than seventy erb. Baron Wintersong would probably throw me in the dungeons if he knew I&#039;d sold it instead of putting it in a museum somewhere. It could even be dangerous. It comes from a fairy mound, so it&#039;s got to be full of stray magical energies.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
I watched her calculating, and did not permit myself to smile when she said &amp;quot;Forty erb.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Sixty,&amp;quot; I said. &amp;quot;I&#039;m taking a risk.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Fifty,&amp;quot; she countered. &amp;quot;I&#039;m here from Gong Li for the Jasonia Day holiday weekend, and I barely &lt;br /&gt;
have enough money for the plane trip back as it is.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Fifty&amp;quot;, I agreed, and handed over the erb.&lt;br /&gt;
&lt;br /&gt;
As I took the erb, I felt a sort of wave of heat wash over me. It was a strange feeling, something I couldn&#039;t place. I stood there, for a second, just savoring it.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Are you okay?&amp;quot; the merchant asked.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Yeah, yeah,&amp;quot; I told him. &amp;quot;I&#039;m fine. I just feel - different. When you picked up the erb, did you &lt;br /&gt;
ever feel a sort of heat wave?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Yes, now that you mention it,&amp;quot; said the merchant. &amp;quot;It&#039;s a sign that the ancient fairy magic is still lingering. The same spirit that it gave Aisher&#039;s men of clay lingers in it still.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;I thought you said the Dolphin God took back the orb&#039;s power when Aisher died,&amp;quot; I asked him. I didn&#039;t really think the salesman was being quite on the level with me. I mean, I&#039;d like to believe that the orb had fairy magic, or used to be owned by the first person on Benacian soil, but what are the chances of an artifact like that ending up in an old Ynnraile flea market? I bought it because it was pretty, and because the story, true or not, let me connect a little deeper with this fascinating land. When I get back to Kildare, I&#039;ll probably use it as a paperweight.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Ah, yes, part of the magic,&amp;quot; the merchant said. &amp;quot;Part of it, perhaps, lingers still. It&#039;s a bit outside my specialty, you see...&amp;quot; I let him go on, though I wasn&#039;t really listening. Mostly I was thinking about whether I had enough time to take the train down to Syrelwynn and see Wintersong Keep before my flight back to Hau&#039;oli Ena the next evening. I smiled politely as he finished his speech, and walked away.&lt;br /&gt;
&lt;br /&gt;
Avakair was starting to come alive (as alive as it ever did), and although it held a certain charm, I decided to spend the night in Syrelwynn after all. I hurried through the mid-morning crowds to see if I could reach Victory Station before the 10:30 train left. I soon got lost in the city&#039;s narrow medieval alleyways, but luck favored me, and after a final row of little shops and stray-cat infested corners, I saw the imposing edifice of the train station. I looked at my watch. 10:18. Just enough time to buy a ticket and get on the train before the window seats were all taken. I didn&#039;t want to miss the rolling green Asantelian countryside.&lt;br /&gt;
&lt;br /&gt;
I was just about through the doors of the station when someone accosted me. I can&#039;t describe it any other way. He grabbed my arm, twirled me around to look at me, and stared at me with a ferocious look of pure need. It was the merchant I&#039;d bought the souvenir from.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;I need it back,&amp;quot; he said, short on breath. &amp;quot;Here, here&#039;s your fifty erb.&amp;quot; He thrust five crisp ten-erb notes into my hand, the innocent face of Kaiseress Aure I mocking his urgency from the paper.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Did you follow me?&amp;quot; I asked. &amp;quot;What are you doing?&amp;quot; I couldn&#039;t quite excuse him for the rude way he had grabbed me. 10:20. I needed to make that train. He was still holding my wrist.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Look,&amp;quot; he said. &amp;quot;There&#039;s been a mistake. I need that orb. I&#039;m sorry. Here, I&#039;ll pay you extra.&amp;quot; He passed me another Aure.&lt;br /&gt;
&lt;br /&gt;
I think I&#039;m a nice enough person. He seemed to want the orb pretty badly, and giving it to him would have been the nice thing to do. But not grabbing a lady who&#039;s running to catch a train is also the nice thing to do, and the crazy merchant (who really did look like Yvain Wintersong, it was quite startling) hadn&#039;t done it. &amp;quot;No,&amp;quot; I said.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Please!&amp;quot; shouted the man. &amp;quot;I don&#039;t know what happened, but ever since I gave away that orb, I feel...I feel like what I do doesn&#039;t matter! That I&#039;m not important anymore! That everyone is ignoring me! That it was only that orb - just the orb - that made my life stand out from the background, from the crowds!&amp;quot; In a sweeping gesture, he indicated the throngs populating the station interior.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;You&#039;re crazy,&amp;quot; I told him. With a burst of effort, I managed to break away from his grip. 10:25. Still enough time to catch that train, if I hurried.&lt;/div&gt;</summary>
		<author><name>Oze</name></author>
	</entry>
	<entry>
		<id>https://shireroth.org/wiki/index.php?title=The_Knights_of_the_Moebius_Table&amp;diff=7254</id>
		<title>The Knights of the Moebius Table</title>
		<link rel="alternate" type="text/html" href="https://shireroth.org/wiki/index.php?title=The_Knights_of_the_Moebius_Table&amp;diff=7254"/>
		<updated>2009-01-10T12:05:11Z</updated>

		<summary type="html">&lt;p&gt;Oze: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The Knights of the Moebius table were the ancient Governmental system of the Barony of [[Ynnraile]], formed during the reign of the first Baroness, [[Gwynnlir Wintersong]]. There are two types of Knight in Ynnraile, those recognized for their chivalry and prowess as soldiers and those appointed by the Baron to keep order in the land. The former type are discussed here, the latter feature in [[Government of Ynnraile]].&lt;br /&gt;
&lt;br /&gt;
== The Legend ==&lt;br /&gt;
The Moebius Table, according to legend, is the invention of Gwynnlir Wintersong. She gathered the three greatest sages of Ynnraile to determine how the Barony should be governed. The first sage was the smartest man in Ynnraile, the second was the wisest man in Ynnraile, and the third was the most educated man in Ynnraile.&lt;br /&gt;
&lt;br /&gt;
Turning to the first sage, she asked &amp;quot;O smartest man in all of Ynnraile, how should my barony be governed?&amp;quot;&lt;br /&gt;
The smartest man in the barony thought for a while, and said &amp;quot;You should gather the bravest and most virtuous knights in the land, and sit them at a long table, with yourself at the head. Then you can discuss all of your decisions with the land&#039;s warriors.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
This sounded like a good idea to Gwynnlir, but she turned to the second sage, and asked &amp;quot;O wisest man in all of Ynnraile, what do you think?&amp;quot;&lt;br /&gt;
The wisest man in the barony thought for a while, and said &amp;quot;The first sage&#039;s idea is sound. But if you sit the knights as he suggested, the knights will become competitive, each fighting for the spot closest to the table&#039;s head. Just as the table as several sides, they themselves will take sides, and the council will split into factions. Instead, you should make a Round Table, so that all of the knights can sit around it and consider themselves equal.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
This sounded like a very good idea to Gwynnlir, and she was on the verge of calling her council the Knights of the Round Table, but then she remembered the third sage, and asked &amp;quot;O most educated man in Ynnraile, what do you think?&amp;quot;&lt;br /&gt;
The most educated man in the barony thought for a while and said &amp;quot;The second sage is right - the table should not have sides. But even a round table has two sides - the top and the bottom. Here&#039;s what you should do...&amp;quot;&lt;br /&gt;
&lt;br /&gt;
After many years of work, the greatest carpenters in the land fashioned a table to the third sage&#039;s specifications - the Moebius Table of Ynnraile. It is unwieldy, inconvenient to use, and it doesn&#039;t really reduce factionalization that much, but it has long since passed into legend. It is the deeds of the Knights of the Moebius Table fill the histories and songs of the Barony.&lt;br /&gt;
&lt;br /&gt;
== The Knights ==&lt;br /&gt;
Many Knights have sat at the Moebius table during its existence. Here is a list of some notable Knights, with descriptions:&lt;br /&gt;
&lt;br /&gt;
===Sir Anthenor of Holwinn===&lt;br /&gt;
Sir Anthenor of Holwinn is, as is not uncommon among Holwinnese, part demon. He claims to be 1/3 demon himself, and says the exact logistics of how one becomes a third anything are too horrible for description. Unlike many of his compatriots, he defies his nature and uses his power (mostly superhuman strength and will) for good, fighting against his demonic kin and for the good of the realm. He is impervious to bullets, but is terribly embarrassed about this and, when shot, will scream and crumple to the ground lest he offend his assailant.&lt;br /&gt;
&lt;br /&gt;
===Sir Rattator of Tephar===&lt;br /&gt;
Known as Sir Rattator the Vengeful, he is best known for the incident surrounding the death of his brother, Sir Kallawan. Sir Kallawan was murdered in cold blood by the Dread Knight of Demonsfall - Sir Rattator swore never to rest until he had personally slain his brother&#039;s killer. Unfortunately for him, the Dread Knight of Demonsfall died in a motor vehicle accident a few months later, leaving Sir Rattator&#039;s vow unfulfilled. Unable to rest due to the vow, he spends his time secretly hoping someone will kill his other brother, giving him a chance to redeem himself. He can frequently be found in the company of criminals, discussing his remaining brother&#039;s vast wealth and poor self-defense skills.&lt;br /&gt;
&lt;br /&gt;
===The Hidden Knight (Sir Rhyndon===&lt;br /&gt;
This Knight appears seemingly from nowhere, in dark armor that covers his entire body. He never uses a coat of arms, and upon winning a victory, he rides off mysteriously without revealing his name and purpose. Unfortunately for the Hidden Knight, his wife revealed several years ago that he was in fact Sir Rhyndon of Goldendown. Now he still does the whole appearing out of nowhere thing, and he still rides off mysteriously after a victory, but you can tell his heart isn&#039;t in it anymore. Also, every time he arrives at a tournament, people greet him with &amp;quot;Welcome, Sir Rhyndon&amp;quot;, and he shouts &amp;quot;Stop it! I might not be Sir Rhyndon! Maybe I&#039;m a different hidden knight! You have no way of knowing!&amp;quot; Everyone feels very sorry for him.&lt;br /&gt;
&lt;br /&gt;
===Sir Mendavere of Diarsanta===&lt;br /&gt;
He is also known as Sir Mendavere the Cruel. He wears a belt made of the ears of all those he has killed in combat; since he is not a particularly good fighter, there are only five ears - one of his victims was a one-eared man, something he still complains about and attributes to sheer bad luck. It is considered a bad idea to taunt him about this; the last person who taunted him for having only three ears on the belt became ears four and five.&lt;br /&gt;
&lt;br /&gt;
===Sir Amrahas the Pure===&lt;br /&gt;
Sir Amrahas the Pure is the only person to have successfully taken simultaneous vows of chastity, temperance, silence, poverty, and nonviolence. Mostly he just sits in his room. It is rumored that he has been blessed by God with invincible strength and wisdom, but no one can be sure because he never does or says anything. There is another rumor, that he is dead, but this is considered unlikely due to his failure to decompose.&lt;br /&gt;
&lt;br /&gt;
===Sir Glyniwy the Foresighted===&lt;br /&gt;
It is said that this Knight, during his childhood years, went on a quest to the Pool of Time. It is said that those who bathe in the Pool of Time become great prophets, able to see far into the future. Sir Glyniwy dipped his toe in, discovered it to be really really cold, and refused to submerge himself. But because his toe had bathed in the water, he was gifted with the ability to see up to ten seconds into the future. This is useless for foreseeing catastrophes, but a great boon in combat, when he can predict his enemies&#039; next move. Sir Glyniwy always answers questions right before they are asked, which has caused him to be ostracized from polite society.&lt;br /&gt;
&lt;br /&gt;
==On Ynnraili Knights==&lt;br /&gt;
&amp;quot;Knight&amp;quot; is a Ynnraili term for a well-trained, regular warrior who has received special recognition for skill in combat and long service. Modern Ynnraile is governed by &#039;Knights&#039; appointed by the Baron, but they are very different. These Knights are known in Ynnraili as &#039;Annrai&#039;, and are discussed in [[Government of Ynnraile]]. It is thought that both Annrai and Knights sat at the Moebius table in the time of Gwynnlir Wintersong, though records differ.&lt;/div&gt;</summary>
		<author><name>Oze</name></author>
	</entry>
	<entry>
		<id>https://shireroth.org/wiki/index.php?title=The_Knights_of_the_Moebius_Table&amp;diff=7253</id>
		<title>The Knights of the Moebius Table</title>
		<link rel="alternate" type="text/html" href="https://shireroth.org/wiki/index.php?title=The_Knights_of_the_Moebius_Table&amp;diff=7253"/>
		<updated>2009-01-10T12:03:35Z</updated>

		<summary type="html">&lt;p&gt;Oze: Wikifying Yvain&amp;#039;s stuff.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The Knights of the Moebius table were the ancient Governmental system of the Barony of [[Ynnraile]], formed during the reign of the first Baroness, [[Gwynnlir Wintersong]].&lt;br /&gt;
&lt;br /&gt;
== The Legend ==&lt;br /&gt;
The Moebius Table, according to legend, is the invention of Gwynnlir Wintersong. She gathered the three greatest sages of Ynnraile to determine how the Barony should be governed. The first sage was the smartest man in Ynnraile, the second was the wisest man in Ynnraile, and the third was the most educated man in Ynnraile.&lt;br /&gt;
&lt;br /&gt;
Turning to the first sage, she asked &amp;quot;O smartest man in all of Ynnraile, how should my barony be governed?&amp;quot;&lt;br /&gt;
The smartest man in the barony thought for a while, and said &amp;quot;You should gather the bravest and most virtuous knights in the land, and sit them at a long table, with yourself at the head. Then you can discuss all of your decisions with the land&#039;s warriors.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
This sounded like a good idea to Gwynnlir, but she turned to the second sage, and asked &amp;quot;O wisest man in all of Ynnraile, what do you think?&amp;quot;&lt;br /&gt;
The wisest man in the barony thought for a while, and said &amp;quot;The first sage&#039;s idea is sound. But if you sit the knights as he suggested, the knights will become competitive, each fighting for the spot closest to the table&#039;s head. Just as the table as several sides, they themselves will take sides, and the council will split into factions. Instead, you should make a Round Table, so that all of the knights can sit around it and consider themselves equal.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
This sounded like a very good idea to Gwynnlir, and she was on the verge of calling her council the Knights of the Round Table, but then she remembered the third sage, and asked &amp;quot;O most educated man in Ynnraile, what do you think?&amp;quot;&lt;br /&gt;
The most educated man in the barony thought for a while and said &amp;quot;The second sage is right - the table should not have sides. But even a round table has two sides - the top and the bottom. Here&#039;s what you should do...&amp;quot;&lt;br /&gt;
&lt;br /&gt;
After many years of work, the greatest carpenters in the land fashioned a table to the third sage&#039;s specifications - the Moebius Table of Ynnraile. It is unwieldy, inconvenient to use, and it doesn&#039;t really reduce factionalization that much, but it has long since passed into legend. It is the deeds of the Knights of the Moebius Table fill the histories and songs of the Barony.&lt;br /&gt;
&lt;br /&gt;
== The Knights ==&lt;br /&gt;
Many Knights have sat at the Moebius table during its existence. Here is a list of some notable Knights, with descriptions:&lt;br /&gt;
&lt;br /&gt;
===Sir Anthenor of Holwinn===&lt;br /&gt;
Sir Anthenor of Holwinn is, as is not uncommon among Holwinnese, part demon. He claims to be 1/3 demon himself, and says the exact logistics of how one becomes a third anything are too horrible for description. Unlike many of his compatriots, he defies his nature and uses his power (mostly superhuman strength and will) for good, fighting against his demonic kin and for the good of the realm. He is impervious to bullets, but is terribly embarrassed about this and, when shot, will scream and crumple to the ground lest he offend his assailant.&lt;br /&gt;
&lt;br /&gt;
===Sir Rattator of Tephar===&lt;br /&gt;
Known as Sir Rattator the Vengeful, he is best known for the incident surrounding the death of his brother, Sir Kallawan. Sir Kallawan was murdered in cold blood by the Dread Knight of Demonsfall - Sir Rattator swore never to rest until he had personally slain his brother&#039;s killer. Unfortunately for him, the Dread Knight of Demonsfall died in a motor vehicle accident a few months later, leaving Sir Rattator&#039;s vow unfulfilled. Unable to rest due to the vow, he spends his time secretly hoping someone will kill his other brother, giving him a chance to redeem himself. He can frequently be found in the company of criminals, discussing his remaining brother&#039;s vast wealth and poor self-defense skills.&lt;br /&gt;
&lt;br /&gt;
===The Hidden Knight (Sir Rhyndon===&lt;br /&gt;
This Knight appears seemingly from nowhere, in dark armor that covers his entire body. He never uses a coat of arms, and upon winning a victory, he rides off mysteriously without revealing his name and purpose. Unfortunately for the Hidden Knight, his wife revealed several years ago that he was in fact Sir Rhyndon of Goldendown. Now he still does the whole appearing out of nowhere thing, and he still rides off mysteriously after a victory, but you can tell his heart isn&#039;t in it anymore. Also, every time he arrives at a tournament, people greet him with &amp;quot;Welcome, Sir Rhyndon&amp;quot;, and he shouts &amp;quot;Stop it! I might not be Sir Rhyndon! Maybe I&#039;m a different hidden knight! You have no way of knowing!&amp;quot; Everyone feels very sorry for him.&lt;br /&gt;
&lt;br /&gt;
===Sir Mendavere of Diarsanta===&lt;br /&gt;
He is also known as Sir Mendavere the Cruel. He wears a belt made of the ears of all those he has killed in combat; since he is not a particularly good fighter, there are only five ears - one of his victims was a one-eared man, something he still complains about and attributes to sheer bad luck. It is considered a bad idea to taunt him about this; the last person who taunted him for having only three ears on the belt became ears four and five.&lt;br /&gt;
&lt;br /&gt;
===Sir Amrahas the Pure===&lt;br /&gt;
Sir Amrahas the Pure is the only person to have successfully taken simultaneous vows of chastity, temperance, silence, poverty, and nonviolence. Mostly he just sits in his room. It is rumored that he has been blessed by God with invincible strength and wisdom, but no one can be sure because he never does or says anything. There is another rumor, that he is dead, but this is considered unlikely due to his failure to decompose.&lt;br /&gt;
&lt;br /&gt;
===Sir Glyniwy the Foresighted===&lt;br /&gt;
It is said that this Knight, during his childhood years, went on a quest to the Pool of Time. It is said that those who bathe in the Pool of Time become great prophets, able to see far into the future. Sir Glyniwy dipped his toe in, discovered it to be really really cold, and refused to submerge himself. But because his toe had bathed in the water, he was gifted with the ability to see up to ten seconds into the future. This is useless for foreseeing catastrophes, but a great boon in combat, when he can predict his enemies&#039; next move. Sir Glyniwy always answers questions right before they are asked, which has caused him to be ostracized from polite society.&lt;br /&gt;
&lt;br /&gt;
==On Ynnraili Knights==&lt;br /&gt;
&amp;quot;Knight&amp;quot; is a Ynnraili term for a well-trained, regular warrior who has received special recognition for skill in combat and long service. Modern Ynnraile is governed by &#039;Knights&#039; appointed by the Baron, but they are very different. These Knights are known in Ynnraili as &#039;Annrai&#039;, and are discussed in [[Government of Ynnraile]]. It is thought that both Annrai and Knights sat at the Moebius table in the time of Gwynnlir Wintersong, though records differ.&lt;/div&gt;</summary>
		<author><name>Oze</name></author>
	</entry>
	<entry>
		<id>https://shireroth.org/wiki/index.php?title=Ynnraile&amp;diff=7252</id>
		<title>Ynnraile</title>
		<link rel="alternate" type="text/html" href="https://shireroth.org/wiki/index.php?title=Ynnraile&amp;diff=7252"/>
		<updated>2009-01-10T11:49:05Z</updated>

		<summary type="html">&lt;p&gt;Oze: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{subdivision |&lt;br /&gt;
image_flag = Ynnraileflag.png |&lt;br /&gt;
subdivision = Ynnraile |&lt;br /&gt;
status = Barony |&lt;br /&gt;
capital = Avakair |&lt;br /&gt;
largecity = Avakair|&lt;br /&gt;
title = The Baron |&lt;br /&gt;
government = Feudal |&lt;br /&gt;
leader = Oze |&lt;br /&gt;
language = [[Shirithian English]], [[Shirithian Welsh]] |&lt;br /&gt;
religion = Traditional, [[Cedrism]] |&lt;br /&gt;
}}{{barony |&lt;br /&gt;
image_map = Ynnrailemap.gif |&lt;br /&gt;
duchy = [[Brookshire]] |&lt;br /&gt;
counties = [[Syrelwynn]], [[Holwinn]], [[Goldendown]], [[Asantelian]] |&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Ynnraile was the Barony of Yvain Wintersong. It features traditional Goldshire culture, with a Celtic/Arthurian theme and a fondness for puns.&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
&lt;br /&gt;
In real history, Ynnraile was originally the northern part of the [[Duchy of Goldshire]], and was never developed in any meaningful way before November 2007. According to some histories, Duke Zarathustra Erutirn had his Italian-themed County of Lombardia in the area with an elite fighting force called Florenets. However, the area&#039;s modern history begins with the ascension of Yvain Wintersong to the County of Syrelwynn. A few days later, he was promoted to Baron of Ynnraile. &lt;br /&gt;
&lt;br /&gt;
In fictional history, Ynnraile was originally inhabited by a kingdom of peaceful farmers. After its invasion by a series of foreign invaders, it was unified first by the half-fey queen Moraquine and later by the part-fey noble [[Tristram Wintersong]] into a political entity. Tristram spent his life defending the area from [[Brookshire]] and other invaders; despite a very successful and heroic career, it eventually was annexed by [[Shireroth]] and became part of [[Goldshire]]. Originally ruled directly from [[Goldshire Hamlet]], power was later devolved to the first Baroness, [[Gwynnlir Wintersong]], whose capital was Wintersong Keep, later known as [[Syrelwynn]]. The capital was later moved to the large city of [[Avakair]].&lt;br /&gt;
&lt;br /&gt;
More complete information about Ynnraile history can be found in the following stories:&lt;br /&gt;
&lt;br /&gt;
[http://shireroth.kuroshiro.net/forum/viewtopic.php?f=162&amp;amp;t=7432 The Five Woes of Ynnraile, Parts I-III]&lt;br /&gt;
&lt;br /&gt;
[http://shireroth.kuroshiro.net/forum/viewtopic.php?f=162&amp;amp;t=7477 The Five Woes of Ynnraile, Part IV]&lt;br /&gt;
&lt;br /&gt;
[http://shireroth.kuroshiro.net/forum/viewtopic.php?f=162&amp;amp;t=7478 The Five Woes of Ynnraile, Part V]&lt;br /&gt;
&lt;br /&gt;
Which can be read on one concise page at [[The Five Woes of Ynnraile]].&lt;br /&gt;
&lt;br /&gt;
==Geography==&lt;br /&gt;
&lt;br /&gt;
The name Ynnraile means &amp;quot;Mountain-fringe&amp;quot;, and this is an accurate depiction of the region. Most of the center of the Barony is occupied by high hills and mountains, with the only well-settled areas being the banks of the Elwynn to the south and the seacoasts to the north (one exception to this is the small Quinewinn Valley in Syrelwynn). In general, the banks of the Elwynn tend to have a culture very similar to that of southern Brookshire, Shirekeep, and the country in general, while the areas to the north of the mountains are more traditional and Goldshirean. The mountains themselves, which are populated by a few small farming villages, are extremely traditional, and there is a popular belief that in the deepest parts of the mountains live people who don&#039;t even know they are under Shirerothian rule, despite the area being conquered several millennia ago.&lt;br /&gt;
&lt;br /&gt;
A few valleys in the mountains contain large cities; the [[Holwinn]] Valley contains the city of [[Demonsfall]], historically important as the site of the last battle against the demon [[Rrakanychan]]. The Diarmacha valley contains the city of [[Diarsanta]] as well as other towns that hold the majority of the Goldendown population. These valleys are also important as key links in a network of passes that allow a few roads (and one railroad) to cross the mountains; travellers to Shirekeep, however, still find it easier to take a longer route that goes through the flatter area of [[Ran]].&lt;br /&gt;
&lt;br /&gt;
==Economy==&lt;br /&gt;
&lt;br /&gt;
This area was once full of gold mines; these have long since been mined out, and all that remains of their bounty is the occasional sparkle of gold in the area&#039;s rivers. Although the mountains still provide a useful quarry for granite and marble, most economic activity is now in the form of farming. Popular crops include wheat, apples, and grapes (Ynnraile wine is said to be some of the best in the world). Many people also raise cows, sheep, or horses in the hillier areas, and Ynnraile is a center of horsemanship both useful and recreational.&lt;br /&gt;
&lt;br /&gt;
A few of the coastal cities are shipbuilding centers, especially Syrelwynn and especially especially Avakair. These also serve as trade ports connecting Benacia with [[Hyperborea]], Monovia, and Adraisia. Unfortunately, transportation barriers make it more efficient for most of Shireroth to ship goods out of Musica; however, Ynnraile gets some commerce from the rest of Goldshire and from [[Eliria]] and north [[Elwynn]]. Ynnraile is also a popular tourism destination for its forested hills, its famous wineries, and its horses, and some tourist cruises stop in Avakair.&lt;br /&gt;
&lt;br /&gt;
The Barony is somewhat poor compared to other regions of Shireroth, but because of its rural setting and the low cost of living, few people actually live in poverty.&lt;br /&gt;
&lt;br /&gt;
[[category:Brookshire]]&lt;br /&gt;
[[category:Ynnraile]]&lt;br /&gt;
[[category:goldshire]]&lt;/div&gt;</summary>
		<author><name>Oze</name></author>
	</entry>
	<entry>
		<id>https://shireroth.org/wiki/index.php?title=File:Greatseal2.gif&amp;diff=7251</id>
		<title>File:Greatseal2.gif</title>
		<link rel="alternate" type="text/html" href="https://shireroth.org/wiki/index.php?title=File:Greatseal2.gif&amp;diff=7251"/>
		<updated>2009-01-10T11:48:25Z</updated>

		<summary type="html">&lt;p&gt;Oze: The Great Seal of Ynnraile&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The Great Seal of Ynnraile&lt;/div&gt;</summary>
		<author><name>Oze</name></author>
	</entry>
	<entry>
		<id>https://shireroth.org/wiki/index.php?title=The_Five_Woes_of_Ynnraile&amp;diff=7250</id>
		<title>The Five Woes of Ynnraile</title>
		<link rel="alternate" type="text/html" href="https://shireroth.org/wiki/index.php?title=The_Five_Woes_of_Ynnraile&amp;diff=7250"/>
		<updated>2009-01-10T11:43:26Z</updated>

		<summary type="html">&lt;p&gt;Oze: Wikifying the Five Woes&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== First Woe: Treesian Colonization ==&lt;br /&gt;
The histories of Shireroth record that Goldshire was colonized first by Treesians and Istvanistani, and later by Khaz Modani and Brookshireans. But before all these colonizations, did anyone live there? Indeed they did. Who were these people? You may not be surprised to learn they were the Native Goldshireans.&lt;br /&gt;
&lt;br /&gt;
We do not have any of their writings, for indeed, they could not write. What we know of them comes from the oral traditions passed down to the present day, and recorded at various points in the past by folklorists and historians. Many seem plausible, others seem fantastic, and a few sound downright impossible. But in a land still barely settled and teeming with strange occurances, who knows what might be true?&lt;br /&gt;
&lt;br /&gt;
The Native Goldshireans lived as peaceful farmers in the hills and river valleys. They worshipped their own gods, and feared their own demons, against whom they erected standing stones that still litter the landscape. Less dangerous than the demons, but still strange and uncanny, were the Fair Folk, who lived in the valleys too secluded and isolated for mortals to reach. It was the Fair Folk who first taught the Goldshireans how to build standing stones to keep away demons, and who taught them many of their most beautiful songs. &lt;br /&gt;
&lt;br /&gt;
For these gifts, the Fair Folk were respected, but they were also feared. Though they looked little different, they were not mortal, and their thoughts and emotions were inscrutable to men. Sometimes, a clan of Fair Folk would spend years helping a human village, offering them gifts of gold and rich food, training their children with what seemed genuine affection - and then in a single night, ride through on their great white horses and kill everyone they found outdoors, setting fire to crops as they went. The next morning, they would return as if nothing had ever happened, caring for the survivors like benevolent parents.&lt;br /&gt;
&lt;br /&gt;
Unions between men and the Fair Folk were not uncommon, but they would always end with the human spouse leaving home never to be seen again. Sometimes, years or even centuries later, a boy or girl would wander into the village, claiming to be a long-lost child. When they reached adulthood, these half-fey always ended up either as great leaders or as raving madmen. Any magic in the blood of Goldshire is the legacy of these strange few.&lt;br /&gt;
&lt;br /&gt;
In particular, we recall a day a few years before the first Treesian ship landed on the banks of Quinewynn, when the son of an apple grower married one of the mightiest of the Fair Folk, a sorceress older than Benacia itself. He was never seen again, but a few weeks after the wedding, a teenaged girl stumbled out of the thick forests near his village, claiming to be his daughter Moraquine. No one questioned her, because time moves differently among the Fair Folk, and the stronger the fey, the less predictable its course.&lt;br /&gt;
&lt;br /&gt;
She grew into the chieftainess of the village, with a reputation for strength and wisdom that spread across Goldshire. When the first Treesian ship landed on the coast, and the newcomers began conquering and enslaving the lands nearest the gold they lusted for, the Goldshireans chose to unite around Moraquine. She became their queen, and halted the expansion of the invaders in the Battle of Nin Avkar (near the current city of Avakair). The two sides signed a treaty that granted land around certain harbors to the Treesians but preserved the interior of the region as Goldshirean.&lt;br /&gt;
&lt;br /&gt;
Moraquine spent the rest of her life unifying the small farming communities into a queendom. She preferred negotaition, but when she saw someone as a threat, she was not afraid to resort to force. Only when both persuasion and force had failed did she resort to her magic, which was considerable.&lt;br /&gt;
&lt;br /&gt;
Using the arcane methods of the Fair Folk, she identified two sacred sites in her domain, places where the magic of the inner earth met the sky. On these she built her two capitals, Summersong and Wintersong. Each summer she resided in Summersong, and while she was there the rains came on schedule, the sunlight was warm, the insects stayed away, and game proliferated. Each winter she stayed in Wintersong, and the frosts were mild, the blizzards stayed away, and the winterberries bloomed. Only when she departed, to go to war or to visit her people, would disasters or foul weather trouble the land.&lt;br /&gt;
&lt;br /&gt;
She also established a curious method of succession. The children of the queen and her consort were married off to the Fair Folk, who came to the courts at Summersong and Wintersong regularly. Sometimes, the children of those unions would return, and it was the eldest half-fey granddaughter of the queen - not her eldest daughter - who would become queen upon her death.&lt;br /&gt;
&lt;br /&gt;
The Goldshirean queendom, which in its own language called itself Ynnraile, &amp;quot;Mountainfringe&amp;quot;, prospered for several centuries. Its farmers continued farming, during occasional scuffles with the Treesians it was able to protect its borders, and it absorbed Treesian learning and took its first few steps towards being an organized, literate society.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Second Woe: Khaz Modani Exploitation ==&lt;br /&gt;
However, during the third millennium BASC, it begin to decline precipitously. The Istvanistani and Khaz Modani began encroaching on their territory. The Fair Folk loathed the newcomers, who they considered rude and boorish, and gradually became harder and harder to find. Soon quarter-fey and eighth-fey queens became the norm. The magic of Summersong and Wintersong began to lose its potency, and farmers who had never known frosts woke to find half their crops destroyed.&lt;br /&gt;
&lt;br /&gt;
As the power of Goldshire waned, the invaders became bolder. The Treesians left the treaty ports and began settling well into the interior. The Khaz Modani took over most of the gold mines and burnt any villages that resisted. And the Brookshireans claimed all the land south of the mountains, including the entire course of the river Elwynn. These activities culminated in the Battle of Dun Amhour, when an Khaz Modani force defeated the garrison of Summersong and burnt the capital to the ground, taking the last queen of Ynnraile back to Khaz Modan in chains. The remnants of the kingdom quickly fragmented, and the entire area became a patchwork of Khaz Modani mining towns, Treesian fiefdoms, and whole swaths ruled by mercenary chiefs or no one at all. Most of the formerly free farmers of Goldshire were reduced to slaves or serfs.&lt;br /&gt;
&lt;br /&gt;
== Third Woe: The Mercajas  ==&lt;br /&gt;
For several centuries, the peaceful people of Goldshire, their leadership destroyed, toiled for foreign invaders. It was a bad time, but not as bad as those that were to come.&lt;br /&gt;
&lt;br /&gt;
In the mid-third millennium, the Treesian cities, which had been hit by the Khaz Modani colonization almost as badly as Ynnraile itself, began to come back. Lum&#039;Ruush Mercaja, leader of the area around Goldshire Hamlet, unified many of them and struck back at the Khaz Modani. Mercaja, who was part Treesian, part Istvanistani, and possibly part Goldshirean himself, was quite charismatic, and most of the non-Khaz Modan people of Goldshire rallied around his banner. His dynasty, the Mercajas, remained one of several regional powers for about a century, when the boats from the Khaz Modan suddenly stopped arriving. Their foreign trade destroyed and their morale shaken, the Khaz Modanian cities crumbled one after another, and by around 2460 BSC the Mercaja dynasty controlled all of Goldshire, even reconquering some of the land taken by Brookshire in times past.&lt;br /&gt;
&lt;br /&gt;
But despite Lum&#039;Ruush&#039;s charm, the Mercajas turned out to be just as brutal as their predecessors, if not moreso. Constant minor rebellions - sometimes Treesian, sometimes Istvanistani, sometimes Goldshirean - were put down with astounding cruelty. It was a bad time, but not as bad as those that were to come.&lt;br /&gt;
&lt;br /&gt;
In 2400 BSC, Brookshire invaded after a conflict with Ju&#039;Uliave Mercaja. At first, many Goldshireans angry at the Mercajas joined with the forces of the mysterious Duke Raynor. But as the war continued, Raynor and a group of cavalrymen going by the name &amp;quot;Raynor&#039;s Raiders&amp;quot; swept into the interior of northern Goldshire, burning villages and killing anyone he suspected of possible Mercaja sympathies. As news of their deeds spread, support for Raynor dropped off. But many of Goldshire&#039;s towns and villages, who had suffered under the Mercaja regime and feared the Raynor regime would only be worse, were left without a champion, without hope.&lt;br /&gt;
&lt;br /&gt;
Around this time, a young man on a black horse rode into the ruins of Wintersong. He stayed there a week, calling the names of those long dead, until eventually the locals approached him (cautiously, for in those times any stranger was a potential murderer) and asked him his tale. He was, he said, the youngest son of the youngest daughter of Moraquine, Prince Tristram, who had lived with his mother among the Fair Folk. When the locals remarked that this would make him five hundred years old, he just said that among the Fair Folk, it had not seemed that long. But his memories were hazy, and the first thing he remembered was his mother, still a young woman, telling him that his path lay outside in the world of mortals, and showing him the road that led to the capital.&lt;br /&gt;
&lt;br /&gt;
He took the name Tristram Wintersong, and gained a small following. His band roamed the hills and forests, defending the native people from the armies of both sides. When they could, they harvested the fields of the nobles by night and gave the grain to the peasants, keeping them alive during these troubled times. During a time of peace, he might have been easily found and killed, but with both armies occupied in the pursuit and destruction of one another, little effort was spared to hunt down a minor outlaw.&lt;br /&gt;
&lt;br /&gt;
However, more and more people joined his band, and in a stunning victory, he defeated the garrison at Emsabh (later Demonsfall) and liberated the city, the first independent Goldshire territory in several centuries. Soon, both sides, seeing him as a threat, sent forces to kill him; these forces easily recaptured Emsabh but Tristram and his soldiers fled to the mountains and could not be found.&lt;br /&gt;
&lt;br /&gt;
Eventually a stalemate was worked out. Tristram&#039;s area of influence extended through most of modern-day Syrewlynn, Goldendown, and Holwinn, except for the areas closest to the coasts or rivers. Within this area, neither Brookshirean invader nor Mercajan defender dared go. Instead, they fought along the banks of the Elwynn and on the plains of Ran, and in this way most of the people of Goldshire were spared the hell of warfare. Meanwhile, Tristram proclaimed a new kingdom of Ynnraile, with its capital at Emsabh until Wintersong could be secured.&lt;br /&gt;
&lt;br /&gt;
The war ended with the complete victory of Brookshire. Duke Raynor declared himself Kaiser of the entire western part of the Benacian continent, announced it was named Shireroth, and gave no acknowledgment to Ynnraile whatsoever. He gave control of Goldshire to his chief general, Fenrir, declaring him Duke. Fenrir began raising a mighty army to send against the area united under the name Ynnraile, which unbeknownst to him actually had only a few thousand poorly trained men completely incapable of standing up to any sustained assault.&lt;br /&gt;
&lt;br /&gt;
Luckily for Tristram, Raynor&#039;s old allies in Musica were less than excited to be told they were now a mere province of &amp;quot;Shireroth&amp;quot;. Raynor was soon distracted with two new wars, one against Musica and one against Yardistan. Fenrir&#039;s army was requisitioned for the Siege of Musica, and the small villages of Ynnraile continued to dwell in peace, oblivious to the bloodshed all around them. But as Musica became less and less able to resist, it grew very clear to Tristram that his days were numbered.&lt;br /&gt;
&lt;br /&gt;
== Fourth Woe: The Wrath of Rrakanychan ==&lt;br /&gt;
Kaiser Raynor&#039;s forces spent the next several years engaged in Musica, to the neglect of the recently conquered Goldshirean areas. Te&#039;Ele Mercaja, scion of the family, took the opportunity to escape the dungeons in which he was being held and flee to Avakair, where he won the allegiance of several coastal cities. Soon only Goldshire Hamlet and the lands immediately to its south remained in the Kaiser&#039;s control.&lt;br /&gt;
&lt;br /&gt;
Realizing that both their lives were forfeit when the Brookshireans ceased being distracted, Te&#039;Ele forged an uneasy alliance with Tristram and Ynnraile. The move came none too soon, as the long siege of Musica ended soon after, and the Brookshireans herded their weary armies north. Tristram and Te&#039;Ele soon clashed over strategy - Mercaja wanted to engage Brookshire as soon as possible on the most favorable ground, while Tristram suggested surrendering the cities in favor of a hit-and-run style of guerilla warfare. In the end, it was Te&#039;Ele who won out, and the allied forces fortified the north coast of the Quinewinn and waited for Brookshire to arrive.&lt;br /&gt;
&lt;br /&gt;
General Fenrir did not disappoint them. His army reached the south coast and attempted a crossing. There was a fierce but localized battle which ended inconclusively as nightfall came and both sides prepared to end the struggle on the morrow.&lt;br /&gt;
&lt;br /&gt;
That night, around three in the morning, both sides were suddenly shaken awake by a mighty roaring noise. The earth shook, and the usually placid waters of the Quinewinn began to boil. Those who ran outside witnessed a falling star, brighter than the sun, which streaked through the sky in crimson flame before striking the Earth in the far west. Where it hit, many hundreds of kilometers away, a great plume of lava erupted out of the ground until it seemed to touch the stars.&lt;br /&gt;
&lt;br /&gt;
At first, both sides suggested the other of some strategem or superweapon, but it became clear that each was as confused as the other. The Brookshireans considered it an omen of disaster and retreated; the allies tentatively celebrated their victory while remaining ill at ease. Days later, the first whispered tales of the Demon began.&lt;br /&gt;
&lt;br /&gt;
The Demon, they said, had fallen to Earth near Emsabh, and everything around the area where he had hit immediately caught fire and was consumed. The Demon himself took a human form, but was as tall as the tallest tower, with skin of fire and a great fiery sword. He lay unconscious where he had fallen for several weeks, until it seemed clear that he was dead.&lt;br /&gt;
&lt;br /&gt;
Te&#039;Ele sent a battalion of men to investigate. The Goldshireans, whose legends of ancient matters were better preserved, refused to a man to accompany them. Te&#039;Ele returned to the allied base near Synthera, reporting that the stories were true and that a great fire demon lay dead beside Emsabh. Tristram grimaced, said &amp;quot;Nay, not dead,&amp;quot; and retreated into the deep forests. Soon afterwards, he ordered the evacuation of Ynnraile.&lt;br /&gt;
&lt;br /&gt;
Tristram was a poor excuse for a king, and many of the Goldshireans refused his order to leave the region. Others waited, hoping the future would clarify matters. But many left, heading north to the forests of Elwynn, or west to Avakair. Some tried to enter Brookshirean lands near Musica, and were ill-treated. Tristram sent a personal letter to the Kaiser urging him, for the sake of his honor, to let them in, and the Kaiser relented.&lt;br /&gt;
&lt;br /&gt;
Seeing an easy chance to establish control over central Goldshire while its inhabitants panicked, the Kaiser sent a force from Shirekeep practically under the nose of the unconscious demon, into the hills of Goldshire.&lt;br /&gt;
&lt;br /&gt;
On the first Ughsday of Hgraasreign, the demon awoke, looked around, saw the Brookshirean army, and casually crushed the lot of them beneath a fiery fist.&lt;br /&gt;
&lt;br /&gt;
After that began the Bad Times. The demo&lt;br /&gt;
n destroyed most of the towns along the Elwynn, striking Brookshire and Goldshire alike. Thousands died. Thousands more went mad and began worshipping the demon as a god of death. Then the demon turned his path of destruction towards the greatest metropolis on the Benacian continent, Shirekeep.&lt;br /&gt;
&lt;br /&gt;
Tristram saw the direction he was heading, and despite his distaste for the Kaiser, realized that Shireroth was now the greatest agglomeration of men on Benacia and that without it the prospects of humanity to stand up to this scourge were grim indeed. He rode with a few of his most trusted men to the ruins of Wintersong, and called on the old powers his grandmother Moraquine had found there.&lt;br /&gt;
&lt;br /&gt;
There was a shift in the weather, and a great mass of blizzards converged into a wall. The wall stood directly between the demon and Shirekeep. Rrakanychan (for it was of course he) beat against it with all his might, but his hands of fire were stung by the cold of winter, and he jumped back in a bellow of pain.&lt;br /&gt;
&lt;br /&gt;
Then he turned away from Shirekeep and into Goldshire. Tristram, who had originally planned to wait out the creature with his countrymen in Avakair or some other sufficiently distant city, realized he could not leave those families still in Ynnraile to their fate. He and his men rode out, and, though unable to confront the demon directly, contained and harassed his followers, until they were afraid to leave their master&#039;s side.&lt;br /&gt;
&lt;br /&gt;
The hoped-for help finally arrived. The Kaiser and Te&#039;Ele had agreed to briefly put aside their differences and launch a joint assault on the demon, one from the west and the other from the east. Tristram wrote a letter to Te&#039;Ele, his one-time enemy and one-time ally, urging him to desist from such foolishness, but it was of no use. Te&#039;Ele led the charge personally, and was murdered, along with the nephew of the Kaiser who led the Brookshire troops, in the massacre that followed.&lt;br /&gt;
&lt;br /&gt;
Avakair&#039;s forces were totally destroyed, and the Kaiser&#039;s few remaining men retreated to a safe distance. They adopted the same tactic as Tristram - avoiding the demon while picking off his followers. At first, Brookshire and Tristram&#039;s Ynnraileans worked in a fragile concert - but when the Kaiser&#039;s men proved too eager to massacre villages where they suspected a demon-worshipper might be hiding, Tristram turned on them and began striking any Brookshire forces he found in Goldshire. During the era known as the Dance of the Three Armies, which lasted through the spring and summer of the year, the Shirerothians, the Ynnraileans, and the demon-worshippers all skirmished with one another, causing chaos and murder but never achieving any decisive victories. Rrakanychan himself, meanwhile, annhiliated the city of Donmachad, ancient capital of Goldendown, and began threatening both Avakair and the Elwys capital of Eliria.&lt;br /&gt;
&lt;br /&gt;
== Fifth Woe: The Reign of Brookshire ==&lt;br /&gt;
Late in Qarbinionsmoon, the news came to Ynnraile that another great army was marching out of Shirekeep. In truth, it was Raynor&#039;s last, and nearly every able-bodied left in that great empire marched in it. At its head, went the rumors, was Kaiser Raynor himself, despite his advanced age. Tristram repeated his usual tactic and headed for the hills, planning to let his two great enemies, Shireroth and the Demon, wear one another down.&lt;br /&gt;
&lt;br /&gt;
But even the hills were not high enough to hide from the great Brookshirean army. Without nearly enough food to sustain its long march, its soldiers pillaged the land for miles around, and Wintersong&#039;s band soon found itself starving. They retaliated by picking off any Brookshireans who strayed too far from the main group, and raiding any supply trains they could find.&lt;br /&gt;
&lt;br /&gt;
One night late in Breizan, the raiders on the periphery of the mountains made a particularly valuable catch; an old Brookshirean whose clothes suggested he was a noble of some sort. He was brought directly to Tristram, who had made his headquarters in a cave in north-central Holwinn.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Your life,&amp;quot; said Tristram, &amp;quot;is forfeit, for the crimes of your men against my people. If you have any coin with which to bargain, use it now. Otherwise, pray to whatever gods your people believe in that your sins are forgiven in the next world.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Said the noble &amp;quot;My people do not beg. We pray each morning and evening for the god of death to spare us, but if he choose otherwise it is vain to pray to mere mortals for a reversal of his decree. But I tell you this - never in my years, which are longer than you know, have I wished harm upon the innocent, or oppressed the weak. If you slay me now, the gods are just and will avenge my cause; if you let me live, they will likewise show you favor.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Tristram wavered. Then he asked his Days: &amp;quot;How was this old man caught?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The Days responded: &amp;quot;He was in the forest, hunting alone.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;He had harmed no one, and showed no intent to harm?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;He had harmed no one.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Very well,&amp;quot; said Tristram. &amp;quot;I sense you are a man of your word, and it is unchivalrous to kill an old man taken unawares. Go forth and fight the Demon of Fire, and if we meet again in battle, I will not hesitate to cut you down, nor should you do otherwise to me.&amp;quot; Then he ordered his Days to return the prisoner to the forest where he had been taken.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Wait,&amp;quot; said the old man. &amp;quot;I give you one piece of information in return for your honorable behaviour. The final battle between Shireroth and the Demon will take place in three days, before the entrance to the great cave in the mountains to the south. Be there that day to fight, or the glory will be forever lost to you.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Ha!&amp;quot; said Tristram. &amp;quot;Your reward is to lead us to our deaths? Begone with you!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
But the noble had judged Tristram correctly, and he and his Days rode at full gallop towards the entrance to the cave in the south after all. The strength of Brookshire was truly massed there, and Rrakanychan and his armies were fast approaching through the pass that has ever since been known as the Demonsroad. A day before the demon&#039;s arrival, Tristram reached the heights above the battlefield, and ordered his men to forego fortifications and instead erect the ancient standing stones that their people&#039;s legends said countered the strength of evil.&lt;br /&gt;
&lt;br /&gt;
Then the Demon&#039;s army broke through the pass and reached the strength of Brookshire. The demon himself held back, waiting. The knights and soldiers of the Brookshireans fought valiantly, but the Demon&#039;s followers were many, and they were crazed with fear and bloodlust. Tristram realized that Brookshire, though it might well win this battle, would be depleted of its strength long before the Demon itself ever made an appearance. He ordered his men to bless the standing stones, adding syllables and runes he remembered only dimly from his lost childhood among the Fair Folk.&lt;br /&gt;
&lt;br /&gt;
Far in the distance, the Demon bellowed. Tristram&#039;s poor magic could not kill it, could not even injure it. All it could do was annoy it, like fingernails scraping on an ethereal blackboard. Nevertheless, it was enough. The Demon, unwilling to wait for its mortal servants to finish off the irritation, burst into the pass like a forest fire, heading for the heights where Tristram and his men were encamped.&lt;br /&gt;
&lt;br /&gt;
The men of Ynnraile charged into the valley, disrupting the cultists&#039; assault and surprising the men of Brookshire as well. For a moment, all was chaos. Then it became clear that the Kaiser&#039;s forces had cornered the demon against the entrance to the cave, and were trying to push him back. The Demon, unconcerned, retreated into the humongous cavern, convinced that the darkness would prove an aid against its vision-dependent human foes.&lt;br /&gt;
&lt;br /&gt;
Several waves of Brookshirean troops entered the cave. None exited. It became clear that the battle in the pass was mostly finished, with the demon-worshippers dead or in retreat, but Rrakanychan&#039;s human allies had never been the issue. The Demon was still in the cave, and it was clear that no one who went it would ever come out.&lt;br /&gt;
&lt;br /&gt;
There was a hush, and then the rumor flew through the ranks that the Kaiser was entering the cave alone.&lt;br /&gt;
&lt;br /&gt;
For several minutes, nothing happened. Then the morale of the Brookshirean troops broke. Out of contact with their Kaiser, certain he was dead or about to become so, they panicked and flew from the field. The few remaining demon-worshippers gleefully pursued. Tristram, upset at the demon&#039;s apparent victory but glad to see the end of Brookshire&#039;s imperialist tendencies, ordered those among his Days who had survived to ride for Syrelwynn.&lt;br /&gt;
&lt;br /&gt;
He spent the autumn in Syrelwynn, among one of the few remaining Ynnrailean villages. The rumors out of the west were all contradictory, but several claimed that the Kaiser had in fact won the battle; Tristram thought it absurd that a lone human could defeat the Demon, and dismissed them. However, he was forced to admit as winter drew onward that there was no further sign of the Demon nor any but the most dejected and confused of his followers.&lt;br /&gt;
&lt;br /&gt;
When H&#039;graasreign came he retreated to Wintersong Court, and there restored contact with friends among the Kaiser&#039;s men in Goldshire Hamlet. They claimed that the Kaiser had indeed defeated the Demon and was back in Shirekeep with what remained of his army, helping his nation recover from the creature&#039;s assault. Tristram found this account almost impossible to believe, but in case it proved true he shrouded the eastern banks of the Elwynn in mist, so that the Kaiser could see nothing of his Goldshirean dominions.&lt;br /&gt;
&lt;br /&gt;
But when spring came, Tristram&#039;s power waned, and his worst rumors proved true - the Kaiser&#039;s army, their spirits high from the successful confrontation with Rrakanychan, was marching to Goldshire to reassert control of the area once and for all.&lt;br /&gt;
&lt;br /&gt;
Tristram rode full gallop from Wintersong to the Quinewynn, where he gathered troops from the villages along the riverbanks. From there, he rode to Avakair and even Tephal, the furthest city of Goldshire, where the heirs of Te&#039;Ele gave him what little support they could. From Goldendown he gained the allegiance of Niphton Kres, the Elwy prince whose followers had moved into the region after the Demon&#039;s depredations. Finally, he returned to Ynnraile, where his own Days who had served him for so many years joined at the head of his forces.&lt;br /&gt;
&lt;br /&gt;
Meanwhile, the Kaiser crossed the Elwynn river near the small town of Syrelwynn and marched north, towards the ruins of Emsabh and Wintersong Court. Tristram retreated, retreated, and retreated further, until they were almost at the borders of the Quinwynn value, and his Quinewynnean troops refused to fall back lest their homes and families be lost. So on the hills surrounding the Quinewynn, at a spot called Aoghre Creek, his men turned on their pursuers and joined battle.&lt;br /&gt;
&lt;br /&gt;
The Kaiser&#039;s army was at first surprised by the unexpected and ferocious attack, but they quickly recovered. Raynor&#039;s men were professional soldiers, well-trained veterans of the Mercaja, Musican, and Demon Wars, whereas of Tristram&#039;s men, only the Days and a few of the Elwy warriors could be entirely trusted. Soon the Kaiser&#039;s men had broken Tristram&#039;s lines and forced part of his army into a gully from which there was no retreat. An entire third of the Ynnraile troops surrendered there, and most of the rest followed. Tristram did not stop them, but neither did he surrender himself. He escaped with three of his closest Days into the mountains south of the Quinewynn, hoping to hole up there until winter, when he could use the magic of Wintersong Court to freeze out the Brookshire troops.&lt;br /&gt;
&lt;br /&gt;
The Kaiser sent detachments to secure Avakair and other important areas and then withdrew his forces to Goldshire Hamlet, where he was entertained by Duke Fenrir. However, he sent a whole battalion into the mountains looking for Tristram, whom he declared must not be allowed to escape. During the middle of Vanchauslurk, they found him, and brought him to Goldshire Hamlet in chains. He was tried by the local court for treason against the Kaiser, and sentenced to death at the Kaiser&#039;s own hands.&lt;br /&gt;
&lt;br /&gt;
The day arrived, and Tristram was brought in chains to the main square of the city, where he was mocked and taunted by the Shirerothian populace. Finally, the Kaiser himself arrived, in his ceremonial armor, bearing the Sword of Vengeance. He approached the bound captive, raised it high over his head, and then stopped.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Do I know you?&amp;quot; he asked.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;No,&amp;quot; said Tristram.&lt;br /&gt;
&lt;br /&gt;
The Kaiser lifted the visor of his helmet, and Tristram recognized the old Brookshirean noble he had met just before the battle with the Demon.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;You were the leader of the bandits who kidnapped me when I was off hunting alone,&amp;quot; the Kaiser said. &amp;quot;Long I chastised myself for ever leaving behind the safety of my guards, but thanks to your honor, I came to no harm.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Yes,&amp;quot; said Tristram. &amp;quot;And you did not beg for mercy, and neither shall I. Let the fields of Goldshire be sown with my blood.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Yet you granted mercy to me nevertheless, and I do likewise. Arise, Tristram Wintersong.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;I told you then that if we ever met again we should not hesitate to kill each other, and I charge you not to betray that sentiment. Kill me with your sword, for if I should die by the same blade that slew the Demon of Fire, it will be a noble death indeed.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;The Demon is not dead,&amp;quot; Raynor whispered, too soft for anyone but Tristram to hear. Then, louder, &amp;quot;The people of Goldshire look to you as a leader. Swear to serve me, and I will make you Count of Upper Goldshire, under none by Fenrir and myself.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;I will not serve Brookshire,&amp;quot; said Tristram, &amp;quot;neither me, nor my children, nor my children&#039;s children. This I swear.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Very well,&amp;quot; said Raynor. &amp;quot;Nevertheless, I grant you a full imperial pardon, on the grounds that you never use a weapon again.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;I reject those grounds,&amp;quot; said Tristram.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;I did not give you that option,&amp;quot; said Raynor, and he sliced off Tristram&#039;s sword arm. &amp;quot;My retainers will take you back to Wintersong Court, where you can live out the rest of your days in peace.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Grumbling all the while, though he was too stoic to mention the severed limb, Tristram returned to Wintersong Court. There he lived out the rest of his days as the head of the village, controlling the weather in the winter and adjucating disputes in the summer. Each year, the Kaiser&#039;s emissary - first Raynor&#039;s, and then his heir, Brrapa&#039;s - would arrive, asking him to take leadership of northern Goldshire. Each year, Tristram would swear that neither he nor his children nor his children&#039;s children would ever serve Brookshire.&lt;br /&gt;
&lt;br /&gt;
One year in spring Tristram died, leaving behind a daughter, Caitwynne. Each year, the Kaiser&#039;s emissaries would come to Caitwynne and ask her to take leadership of northern Goldshire. Each year, Caitwynne would swear that neither she nor her children would ever serve Brookshire.&lt;br /&gt;
&lt;br /&gt;
A year came when Caitwynne, too, died, leaving behind a son, Ardor. Each year, the Kaiser&#039;s emissaries would come to Ardor and ask him to take leadership of northern Goldshire. Each year, Ardor would swear that he would never serve Brookshire.&lt;br /&gt;
&lt;br /&gt;
And at last, Ardor, too died, leaving behind a daughter, Gwynnlir. Each year, the Kaiser&#039;s emissaries would come to Gwynnlir and ask her to take leadership of northern Goldshire. And the year after Ardor died, she said yes.&lt;br /&gt;
&lt;br /&gt;
This is the story of how the line of Tristram Wintersong became nobles of Shireroth. According to the legendary reckoning, the Woes of Ynnraile ended in the ninety-third year after the death of Raynor, when Gwynnlir Wintersong become the first Baronness of Ynnraile. From that day on, the lands of northern Goldshire were peaceful and happy.&lt;br /&gt;
&lt;br /&gt;
...except for the several hundred other exciting and dangerous things that have happened between then and the present day, which no doubt will all be written up into long stories, similar to this one.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;these histories were written by the former Baron of Ynnraile and Duke of Brookshire, Yvain Wintersong&#039;&#039;&lt;/div&gt;</summary>
		<author><name>Oze</name></author>
	</entry>
	<entry>
		<id>https://shireroth.org/wiki/index.php?title=Passikaans_language&amp;diff=7150</id>
		<title>Passikaans language</title>
		<link rel="alternate" type="text/html" href="https://shireroth.org/wiki/index.php?title=Passikaans_language&amp;diff=7150"/>
		<updated>2008-12-30T13:46:23Z</updated>

		<summary type="html">&lt;p&gt;Oze: /* Verbs */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{language&lt;br /&gt;
|name=Passikaans&lt;br /&gt;
|nativename= &#039;&#039;Passikaans&#039;&#039;&lt;br /&gt;
|familycolor=green&lt;br /&gt;
|nations=[[Shireroth]]&lt;br /&gt;
|region= South-Western Shireroth&lt;br /&gt;
|speakers=1,875,000&lt;br /&gt;
|family= Shiritho-Benacian languages&lt;br /&gt;
|nation=[[Shireroth]], Barony of [[Lakhesis]]&lt;br /&gt;
|agency= Language Institute of the Highpassian Veldt }}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Passikaans&#039;&#039;&#039; is a Shirerithian [[conlang]] of the Shiritho-Benacian family of languages. It evolved from the earlier [[Lishkan]], and is slightly influenced by [[Lakhesian]], but only subtly. It is spoken in [[Highpass]], and also in parts of [[Thanatos]]. Local legends say that the language was formed when people attempted to imitate the sound of Veldt grass blowing in the wind. Passikaans is a harsh-sounding language.&lt;br /&gt;
&lt;br /&gt;
== Orthography and Sounds ==&lt;br /&gt;
&#039;&#039;&#039;Vowels&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
a - as in c&#039;&#039;&#039;a&#039;&#039;&#039;t. &#039;&#039;&#039;IPA:&#039;&#039;&#039; æ &amp;lt;br&amp;gt;&lt;br /&gt;
e - as in p&#039;&#039;&#039;e&#039;&#039;&#039;t. &#039;&#039;&#039;IPA:&#039;&#039;&#039; ɛ &amp;lt;br&amp;gt;&lt;br /&gt;
i - as in k&#039;&#039;&#039;i&#039;&#039;&#039;t. &#039;&#039;&#039;IPA:&#039;&#039;&#039; ɪ &amp;lt;br&amp;gt;&lt;br /&gt;
í - as in m&#039;&#039;&#039;ea&#039;&#039;&#039;t. &#039;&#039;&#039;IPA:&#039;&#039;&#039; iː &amp;lt;br&amp;gt;&lt;br /&gt;
o - as in l&#039;&#039;&#039;o&#039;&#039;&#039;t. &#039;&#039;&#039;IPA:&#039;&#039;&#039; ɒ &amp;lt;br&amp;gt;&lt;br /&gt;
ó - as in c&#039;&#039;&#039;augh&#039;&#039;&#039;t. &#039;&#039;&#039;IPA:&#039;&#039;&#039; ɔː &amp;lt;br&amp;gt;&lt;br /&gt;
y - as in Uh? &#039;&#039;&#039;IPA:&#039;&#039;&#039; əː &amp;lt;br&amp;gt;&lt;br /&gt;
ú - as in g&#039;&#039;&#039;oo&#039;&#039;&#039;se. &#039;&#039;&#039;IPA:&#039;&#039;&#039; uː &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
aa - long /a/ as in f&#039;&#039;&#039;a&#039;&#039;&#039;ther &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Consonants&#039;&#039;&#039;&lt;br /&gt;
&#039;&#039;(Pronounced as in British English)&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
b, d, f, g, h, k, l, m, n, p, s, t, v, w,&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
x - as in Scottish &#039;loch&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
z - as in &#039;&#039;&#039;sh&#039;&#039;&#039;eep &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
dv - &#039;v&#039; as in viola&amp;lt;br&amp;gt;&lt;br /&gt;
dt - &#039;t&#039; as in transport&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Grammar ==&lt;br /&gt;
===Sentence Structure===&lt;br /&gt;
The grammar of Passikaans is ridiculously simple, but its simplicity can lead to ambiguity and awkward compound words. This explains the large number of awkward and ambiguous people in [[Highpass]].&lt;br /&gt;
&lt;br /&gt;
Sentences are usually &#039;&#039;&#039;Subject-Verb-Object&#039;&#039;&#039;.  It is important that sentences maintain this order because there is no grammatical case for nouns.&lt;br /&gt;
&lt;br /&gt;
===Verbs===&lt;br /&gt;
Verbs in the dictionary are shown in the &#039;&#039;infinitive&#039;&#039;, such as &#039;&#039;&#039;kraam&#039;&#039;&#039; (to go).&lt;br /&gt;
&lt;br /&gt;
Affixes are added to the end of verbs to change the tense. This is simple, as Passikaans has only 3 tenses (unlike the 13 in English which include such beasts as &#039;&#039;Present Perfect Progressive&#039;&#039;).&lt;br /&gt;
&lt;br /&gt;
To place a verb in the Past Tense (it has taken place), either &#039;ezem&#039; or &#039;zem&#039; is appended to the infinitive form of the verb. &#039;ezem&#039; is added if the plain verb ends with a &#039;z&#039;. So the phrases &#039;&#039;&#039;&#039;I went&#039;&#039;&#039;&#039;, &#039;&#039;&#039;&#039;I have gone&#039;&#039;&#039;&#039;, &#039;&#039;&#039;&#039;I was going&#039;&#039;&#039;&#039; could all be rendered as &#039;&#039;&#039;Aai kraamzem&#039;&#039;&#039;. &lt;br /&gt;
&lt;br /&gt;
To place a verb in the Present tense (it is happening now/it happens regularly/it happens conditionally), the verb remains the same as it is found in the dictionary. So &#039;&#039;&#039;&#039;I go&#039;&#039;&#039;&#039; and &#039;&#039;&#039;&#039;I am going&#039;&#039;&#039;&#039; are rendered as &#039;&#039;&#039;&#039;Aai kraam&#039;&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
To place a verb in the Future tense (it will happen/it is going to happen), either &#039;zyk&#039; or &#039;ezyk&#039; is appended to the infinitive form of the verb. &#039;ezyk&#039; is added if the plain verb ends with a &#039;z&#039;. So the phrases &#039;&#039;&#039;I will go&#039;&#039;&#039;, and  &#039;&#039;&#039;I am going&#039; to go&#039;&#039;&#039; are rendered as &#039;&#039;&#039;Aai kraamzyk&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
====Imperative====&lt;br /&gt;
To make a verb imperative, as in &amp;quot;&#039;&#039;&#039;Run!&#039;&#039;&#039;&amp;quot;, or &amp;quot;&#039;&#039;&#039;Go...&#039;&#039;&#039;&amp;quot;, the prefix &#039;&#039;&#039;o-&#039;&#039;&#039; is added to the verb. If the verb starts with a vowel, the prefix &#039;&#039;&#039;ot-&#039;&#039;&#039; is added. For example, &amp;quot;&#039;&#039;&#039;Go!&#039;&#039;&#039;&amp;quot; is &amp;quot;&#039;&#039;&#039;Okraam!&#039;&#039;&#039;&amp;quot; and &#039;&#039;&#039;&#039;fight!&#039;&#039;&#039;&#039; is &#039;&#039;&#039;&#039;ofaat!&#039;&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
===Nouns &amp;amp; Adjectives===&lt;br /&gt;
====Nouns====&lt;br /&gt;
Here are some nouns:&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;steik&#039;&#039;&#039; - stick&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;lúp&#039;&#039;&#039; - wolf&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;kaasa&#039;&#039;&#039; - house&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;kaans&#039;&#039;&#039; - language&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;laal&#039;&#039;&#039; - light&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;kep&#039;&#039;&#039; - rock&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;lól&#039;&#039;&#039; - time&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;vaak&#039;&#039;&#039; - fire&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;mont&#039;&#039;&#039; - mountain&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;dlex&#039;&#039;&#039; - brush&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;nezt&#039;&#039;&#039; - nest&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;amu&#039;&#039;&#039; - person&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;nemba&#039;&#039;&#039; - number&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Pluralize a noun by appending &#039;&#039;&#039;-en&#039;&#039;&#039;. If it ends with a vowel, append &#039;&#039;&#039;-nen&#039;&#039;&#039;.  &#039;Sticks&#039; is &#039;&#039;&#039;Steiken&#039;&#039;&#039;, while &#039;Houses&#039; is &#039;&#039;&#039;Kaasanen&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
====Adjectives====&lt;br /&gt;
Here are some adjectives:&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;veldt&#039;&#039;&#039; - pertaining to the Veldt&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;dvendv&#039;&#039;&#039; - transparent&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;aak&#039;&#039;&#039; - making the noise &#039;aaak&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;kan&#039;&#039;&#039; - big&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;kó&#039;&#039;&#039; - good, kind, easy, bright&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;akó&#039;&#039;&#039; - bad, nasty, difficult, dull&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;míf&#039;&#039;&#039; - stray&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Describe a noun by placing an adjective before it to form a compound word e.g. &#039;&#039;&#039;bright light&#039;&#039;&#039; = &#039;&#039;&#039;kólaal&#039;&#039;&#039;, &#039;&#039;&#039;toothbrush&#039;&#039;&#039; = &#039;&#039;&#039;dendtdlex&#039;&#039;&#039;, &#039;&#039;&#039;transparent toothbrushes&#039;&#039;&#039; = &#039;&#039;&#039;dvendvdendtdlexen&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
== Information ==&lt;br /&gt;
Passikaans was created by Oze McMahon. It is apparently based on Dutch and English.&lt;br /&gt;
&lt;br /&gt;
[[Category: Conlangs]]&lt;/div&gt;</summary>
		<author><name>Oze</name></author>
	</entry>
	<entry>
		<id>https://shireroth.org/wiki/index.php?title=Rhodondra&amp;diff=7149</id>
		<title>Rhodondra</title>
		<link rel="alternate" type="text/html" href="https://shireroth.org/wiki/index.php?title=Rhodondra&amp;diff=7149"/>
		<updated>2008-12-30T10:37:55Z</updated>

		<summary type="html">&lt;p&gt;Oze: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{City | &lt;br /&gt;
image_flag =RhodondraFlag.png |&lt;br /&gt;
City = City of Rhodondra |&lt;br /&gt;
status = City |&lt;br /&gt;
title = Mayor |&lt;br /&gt;
government = Mayoral |&lt;br /&gt;
leader = Mayoress Elin van Pass |&lt;br /&gt;
language = [[Shirithian English]], [[Lakhesian]], [[Passikaans]](&#039;&#039;minority&#039;&#039;) |&lt;br /&gt;
religion = [[Cedrism]]&lt;br /&gt;
}}&lt;br /&gt;
The &#039;&#039;&#039;City of Rhodondra&#039;&#039;&#039; is the largest city, and administrative capital of the County of [[Highpass]]. It is named after the local deity, Rhodondra, goddess of purple flowery things.&lt;br /&gt;
&lt;br /&gt;
Throughout the history of Highpass, Rhodondra and Spleazure have competed for the position of administrative capital. Rhodondra was chosen because of its symmetrical design and proximity to Shirekeep.&lt;br /&gt;
&lt;br /&gt;
==Demi-Goddess==&lt;br /&gt;
Rhodondra is the Highpassian demi-goddess of purple flowery things. The City of Rhodondra contains many shrines to her, including the famous Exploding Mound of Rhodondra.&lt;br /&gt;
&lt;br /&gt;
Her brother, [[Spleazure]], god of broken limbs is her enemy. Many legends of the County of Highpass stem from the battles between Rhodondra and Spleazure.&lt;br /&gt;
&lt;br /&gt;
[[Category:Cities]]&lt;br /&gt;
[[Category:Brookshire]]&lt;/div&gt;</summary>
		<author><name>Oze</name></author>
	</entry>
	<entry>
		<id>https://shireroth.org/wiki/index.php?title=Highpass&amp;diff=7148</id>
		<title>Highpass</title>
		<link rel="alternate" type="text/html" href="https://shireroth.org/wiki/index.php?title=Highpass&amp;diff=7148"/>
		<updated>2008-12-30T10:33:10Z</updated>

		<summary type="html">&lt;p&gt;Oze: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{subdivision | &lt;br /&gt;
image_flag = FlagofHighpass.png |&lt;br /&gt;
subdivision = County of Highpass |&lt;br /&gt;
status = County |&lt;br /&gt;
capital = [[Rhodondra]] |&lt;br /&gt;
title = Count |&lt;br /&gt;
largecity = [[Rhodondra]], [[Spleazure]] |&lt;br /&gt;
government = Feudal |&lt;br /&gt;
leader = [[Oze]] |&lt;br /&gt;
language =[[Lakhesian]]. [[Shirithian English]], [[Passikaans]] |&lt;br /&gt;
religion = [[Cedrism]], [[Way of the Veldt]], Local Religions&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
The County of Highpass is a County of Shireroth, bordered by the Kingdom of Tellia and several other Shirithian Counties.&lt;br /&gt;
&lt;br /&gt;
== Geography ==&lt;br /&gt;
Highpass is a county in the Barony of [[Lakhesis]], dominated by the grasslands, or Veldt. The two major cities are [[Rhodondra]], the administrative Capital and the southern town of Spleazure (pronounced &#039;&#039;Splee-zyuhr&#039;&#039;). There are many small towns, hamlets and settlements in and around the Veldt, including Tusk, Abermeade and Rantingstone. The County borders the Kingdom of Tellia, and the Shirithian Counties of [[Woodshire]], [[Caverden]], [[Jugenskaja]], [[Thanatos]] and [[Amarr]].&lt;br /&gt;
&lt;br /&gt;
[[Image:Highpass_Map.png|400px]]&lt;br /&gt;
&lt;br /&gt;
==The Veldt==&lt;br /&gt;
The Veldt is a vast area of grassland stretching from northern Tusk to southern Perrynge. Populated by such species as Aaak Birds and the Wulde Boar, it is a popular hunting ground and because of this there are many historical hunting towns surrounding the Veldt.&lt;br /&gt;
&lt;br /&gt;
The Wulde Boar is farmed on the Veldt and is an important part of the local diet. It is also kept by farmers because its footsteps help prepare the soil for the planting of Graan, which can be brewed for beer. &lt;br /&gt;
&lt;br /&gt;
==Language==&lt;br /&gt;
The official languages of Highpass are [[Lakhesian]], [[Shirithian English]] and [[Passikaans]]. Passikaans is a language spoken in the southern Veldt. It has a harsh sound, but it is treasured by the people of Highpass.&lt;br /&gt;
&lt;br /&gt;
Here are some phrases in Passikaans:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Zpa paal kaansen vot?&#039;&#039;&#039; &#039;&#039; What languages do you speak?&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;It ezek lól vot?&#039;&#039;&#039; &#039;&#039;What time is it?&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Zaailodt&#039;&#039;&#039;  &#039;&#039;Shireroth&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Búxzaai&#039;&#039;&#039; &#039;&#039;Brookshire&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Elúin&#039;&#039;&#039; &#039;&#039;Elwynn&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Míflaal&#039;&#039;&#039; &#039;&#039;Straylight&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Kildaal&#039;&#039;&#039; &#039;&#039;Kildare&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Iaadzaai&#039;&#039;&#039; &#039;&#039;Yardistan&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Stick Fighting ==&lt;br /&gt;
The County of Highpass was once fiercely tribal with constant battles between those in the North and the South. This regional violence continues today in the form of &#039;&#039;&#039;Steikfaat&#039;&#039;&#039;, a martial art based on the ancient battles of the Veldt. Fighters take branches of the Veldt Acacia Tree tied to the bones of the Aaak Bird to form intimidating weapons, sometimes up to nine feet in length.&lt;br /&gt;
&lt;br /&gt;
Fighters from all of the towns of the region gather in on the outskirts of the city of Tusk to take part in the yearly Steikfaat tournament. The winner of the tournament is declared Champion of the Veldt. A quirk of the Charter of Highpass, declared by Count Oze decrees that the means of winning at Steikfaat shall never be recorded. Because of this, all of the fighters have their own idea of how to win.&lt;br /&gt;
&lt;br /&gt;
Steikfaat is usually carried out in the name of the demi-god of Broken Limbs, [[Spleazure]].&lt;br /&gt;
&lt;br /&gt;
==Music==&lt;br /&gt;
While Steikfaat interests the more barbaric north of Highpass, the southern towns Abermeade, Churn and Shampayne enjoy a rich musical culture. Highpassian Folk Music can be heard on the streets of these towns on most days. With its bending notes and intricate ornamentations, Highpassian music could be considered one of the most difficult styles to play. Count Oze himself enjoys to practise the Highpassian Fiddle, and often makes guest appearances in the band Veldt Noise.&lt;br /&gt;
&lt;br /&gt;
==Religion==&lt;br /&gt;
Most of the residents of Highpass are firm [[Cedrism|Cedrists]], worshipping the local deities of [[Rhodondra]] and [[Spleazure]] with various explosions. Natives of the Veldt may also be followers of the [[Way of the Veldt]], a way of life passed down for centuries.&lt;br /&gt;
&lt;br /&gt;
[[category:counties]]&lt;br /&gt;
[[category:Brookshire]]&lt;/div&gt;</summary>
		<author><name>Oze</name></author>
	</entry>
	<entry>
		<id>https://shireroth.org/wiki/index.php?title=Highpass&amp;diff=7146</id>
		<title>Highpass</title>
		<link rel="alternate" type="text/html" href="https://shireroth.org/wiki/index.php?title=Highpass&amp;diff=7146"/>
		<updated>2008-12-29T18:52:28Z</updated>

		<summary type="html">&lt;p&gt;Oze: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{subdivision | &lt;br /&gt;
image_flag = FlagofHighpass.png |&lt;br /&gt;
subdivision = County of Highpass |&lt;br /&gt;
status = County |&lt;br /&gt;
capital = [[Rhodondra]] |&lt;br /&gt;
title = Count |&lt;br /&gt;
largecity = [[Rhodondra]], [[Spleazure]] |&lt;br /&gt;
government = Feudal |&lt;br /&gt;
leader = [[Oze]] |&lt;br /&gt;
language = [[Shirithian English]], [[Passikaans]] |&lt;br /&gt;
religion = [[Cedrism]], [[Way of the Veldt]], Local Religions&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
The County of Highpass is a County of Shireroth, bordered by the Kingdom of Tellia and several other Shirithian Counties.&lt;br /&gt;
&lt;br /&gt;
== Geography ==&lt;br /&gt;
Highpass is a county in the Barony of [[Lakhesis]], dominated by the grasslands, or Veldt. The two major cities are [[Rhodondra]], the administrative Capital and the southern town of Spleazure (pronounced &#039;&#039;Splee-zyuhr&#039;&#039;). There are many small towns, hamlets and settlements in and around the Veldt, including Tusk, Abermeade and Rantingstone. The County borders the Kingdom of Tellia, and the Shirithian Counties of [[Woodshire]], [[Caverden]], [[Jugenskaja]], [[Thanatos]] and [[Amarr]].&lt;br /&gt;
&lt;br /&gt;
[[Image:Highpass_Map.png|400px]]&lt;br /&gt;
&lt;br /&gt;
==The Veldt==&lt;br /&gt;
The Veldt is a vast area of grassland stretching from northern Tusk to southern Perrynge. Populated by such species as Aaak Birds and the Wulde Boar, it is a popular hunting ground and because of this there are many historical hunting towns surrounding the Veldt.&lt;br /&gt;
&lt;br /&gt;
The Wulde Boar is farmed on the Veldt and is an important part of the local diet. It is also kept by farmers because its footsteps help prepare the soil for the planting of Graan, which can be brewed for beer. &lt;br /&gt;
&lt;br /&gt;
== Stick Fighting ==&lt;br /&gt;
The County of Highpass was once fiercely tribal with constant battles between those in the North and the South. This regional violence continues today in the form of &#039;&#039;&#039;Steikfaat&#039;&#039;&#039;, a martial art based on the ancient battles of the Veldt. Fighters take branches of the Veldt Acacia Tree tied to the bones of the Aaak Bird to form intimidating weapons, sometimes up to nine feet in length.&lt;br /&gt;
&lt;br /&gt;
Fighters from all of the towns of the region gather in on the outskirts of the city of Tusk to take part in the yearly Steikfaat tournament. The winner of the tournament is declared Champion of the Veldt. A quirk of the Charter of Highpass, declared by Count Oze decrees that the means of winning at Steikfaat shall never be recorded. Because of this, all of the fighters have their own idea of how to win.&lt;br /&gt;
&lt;br /&gt;
Steikfaat is usually carried out in the name of the demi-god of Broken Limbs, [[Spleazure]].&lt;br /&gt;
&lt;br /&gt;
==Music==&lt;br /&gt;
While Steikfaat interests the more barbaric north of Highpass, the southern towns Abermeade, Churn and Shampayne enjoy a rich musical culture. Highpassian Folk Music can be heard on the streets of these towns on most days. With its bending notes and intricate ornamentations, Highpassian music could be considered one of the most difficult styles to play. Count Oze himself enjoys to practise the Highpassian Fiddle, and often makes guest appearances in the band Veldt Noise.&lt;br /&gt;
&lt;br /&gt;
==Religion==&lt;br /&gt;
Most of the residents of Highpass are firm [[Cedrism|Cedrists]], worshipping the local deities of [[Rhodondra]] and [[Spleazure]] with various explosions. Natives of the Veldt may also be followers of the [[Way of the Veldt]], a way of life passed down for centuries.&lt;br /&gt;
&lt;br /&gt;
[[category:counties]]&lt;br /&gt;
[[category:Brookshire]]&lt;/div&gt;</summary>
		<author><name>Oze</name></author>
	</entry>
	<entry>
		<id>https://shireroth.org/wiki/index.php?title=Caligaean&amp;diff=7145</id>
		<title>Caligaean</title>
		<link rel="alternate" type="text/html" href="https://shireroth.org/wiki/index.php?title=Caligaean&amp;diff=7145"/>
		<updated>2008-12-29T18:35:14Z</updated>

		<summary type="html">&lt;p&gt;Oze: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{language&lt;br /&gt;
|name=Caligaean&lt;br /&gt;
|nativename= &#039;&#039;kaligaiska&#039;&#039;&lt;br /&gt;
|familycolor=brown&lt;br /&gt;
|nations=[[Shireroth]], [[Hurmu]]&lt;br /&gt;
|region= Northern [[Elwynn]]&lt;br /&gt;
|speakers=unknown&lt;br /&gt;
|family= Hurmu Dialects&lt;br /&gt;
|nation= dialect&lt;br /&gt;
|agency= none }}&lt;br /&gt;
&#039;&#039;&#039;Caligaean&#039;&#039;&#039; (&#039;&#039;kaligaiska&#039;&#039;) is a dialect of Hurmu. Spoken in the northen reaches of [[Elwynn]], at [[Cape Farewell]], it is a Nordic language with lexical influences from the different populations that have inhabited Elwynn.&lt;br /&gt;
&lt;br /&gt;
[[category: Conlangs]]&lt;/div&gt;</summary>
		<author><name>Oze</name></author>
	</entry>
	<entry>
		<id>https://shireroth.org/wiki/index.php?title=Rantsilastani_language&amp;diff=7144</id>
		<title>Rantsilastani language</title>
		<link rel="alternate" type="text/html" href="https://shireroth.org/wiki/index.php?title=Rantsilastani_language&amp;diff=7144"/>
		<updated>2008-12-29T18:32:03Z</updated>

		<summary type="html">&lt;p&gt;Oze: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{YAC}}&lt;br /&gt;
{{language&lt;br /&gt;
|name=Rantsilastani&lt;br /&gt;
|nativename= &#039;&#039;Rantsilastani&#039;&#039;&lt;br /&gt;
|familycolor=purple&lt;br /&gt;
|nations=[[Shireroth]]&lt;br /&gt;
|region= South-eastern [[Yardistan]]&lt;br /&gt;
|speakers=unknown&lt;br /&gt;
|family= Yardistani Languages&lt;br /&gt;
|nation=[[Shireroth]]&lt;br /&gt;
|agency= none }}&lt;br /&gt;
[[image:Rantsilastan.png|thumb|right|Rantsilastan is a territory in the south east of the Isle of Yardistan]]&lt;br /&gt;
&#039;&#039;&#039;Rantsilastani&#039;&#039;&#039; is the language spoken by the people of [[Rantsilastan]].&lt;br /&gt;
&lt;br /&gt;
It is a [[Conlang]] created by [[Gryphon Avocatio]]. It is related to [[Yardistani]], Finnish, and Swedish. Syntactically, Rantsilastani is a right-headed language. Generally, sentences are in the Subject Object Verb order, but as the language is heavily declined these elements can be mixed up in most imaginable orders.&lt;br /&gt;
&lt;br /&gt;
The language has undergone a number of changes since it was first conceived, especially after Gryphon left micronations and learned more about actual linguistics. In its earliest forms, it looked like this:&lt;br /&gt;
&lt;br /&gt;
*Arikmetzlerÿ forstäkaisero në. Skoþalexanderÿ stroäkaisero naë. Vÿ ensäkaisero najë, tÿ kuveya në.&lt;br /&gt;
*&#039;&#039;Erik Metzler was the first Kaiser. Scott Alexander is the current Kaiser. It is unknown who will be the next Kaiser.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Nowadays, the same sentence would be rendered like this:&lt;br /&gt;
&lt;br /&gt;
*Ariky Metzlery forsta kaisero në. Skoþy Aleksandery nuana kaisero naë. Vy ta nesta kaisero najë kuvejja në.&lt;br /&gt;
*Erik.NOM Metzler.NOM first kaiser.ACC be.PST. Scott.NOM Alexander.NOM now.GEN kaiser.ACC be.PRES. Who COMP next kaiser.ACC be.FUT unknown be.PRES.&lt;br /&gt;
&lt;br /&gt;
Compare this to the same sentence in Yardistani:&lt;br /&gt;
&lt;br /&gt;
*Aarik Metzler neja Kaiser primix. Xkos Alexandro ne Kaiser hrix. Ne kusabejix kje neje Kaiser proxix.&lt;br /&gt;
*Erik Metzler be.PST kaiser first. Scott Alexander be.PRES kaiser current. be.PRES unknown who be.FUT kaiser next.&lt;br /&gt;
&lt;br /&gt;
The language is still very underdeveloped, lacking heavily in vocabulary (most of which has been loaned from Scandinavian, as well as Old English and Finnish) as well as useful declensions.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Noun Declension ==&lt;br /&gt;
Nouns in Rantislastani are fully declined; that is to say, the words change form depending upon their syntactic position in a sentence, generally by taking a suffix. Taking a word like &#039;boko&#039; &#039;&#039;book&#039;&#039;, we get various different forms:&lt;br /&gt;
&lt;br /&gt;
*Nominative: boky (i.e. the subject of a sentence)&lt;br /&gt;
*Accusative: boko (i.e. the direct object)&lt;br /&gt;
*Dative: boktil (i.e. the indirect object, as well as a destination)&lt;br /&gt;
*Genitive: bokna (i.e. like the possessive &#039;&#039;-&#039;s&#039;&#039; suffix in English)&lt;br /&gt;
*Locative: boki&lt;br /&gt;
*Ablative: bokaf&lt;br /&gt;
&lt;br /&gt;
There are more case endings than this--these are meant only to serve as examples. The citation forms of nouns in Rantsilastani (that is, the dictionary form) is the accusative form.&lt;br /&gt;
&lt;br /&gt;
== Vowel Harmony ==&lt;br /&gt;
Rantsilastani exhibits a form of vowel harmony not dissimilar to that of Finnish, though it is somewhat similar. The basic rules are as follows:&lt;br /&gt;
&lt;br /&gt;
*A vowel (excluding /a/ and /i/) has the same value for [round] as the vowel that proceeds it.&lt;br /&gt;
*A vowel has the same value for [front] as the vowel that proceeds it.&lt;br /&gt;
&lt;br /&gt;
The consequence of this is that words will change pronunciation based upon what suffix they might have. Take for example the words below:&lt;br /&gt;
&lt;br /&gt;
*Fronting: boko = [&#039;bo.ko] -&amp;gt; boky = [&#039;bø.ky]&lt;br /&gt;
*Rounding: kato = [&#039;kɑ.to] -&amp;gt; katy = [&#039;ka.ty]&lt;br /&gt;
&lt;br /&gt;
Due to the vowel distribution of Rantsilastani, both rounding and fronting cannot affect the same vowel. However, the process can create homophones with words containing /y/, /e/ and /o/. For instance, the words &#039;huso&#039; and &#039;hyso&#039; are pronounced differently, but in their Locative forms they are pronounced the same way--&#039;husi&#039; and &#039;hysi&#039; are both [&#039;hy.si]. Likewise /o/ can is fronted to [ø], and /e/ is rounded to [ø]. &lt;br /&gt;
&lt;br /&gt;
It should be noted that the vowel phoneme /a/ effectively blocks roundness harmony, but /i/ is transparent. That means that if there are rounded vowels after /i/, vowels coming before /i/ will be rounded too.&lt;br /&gt;
&lt;br /&gt;
Though this all seems complex, the changes that occur are systematic and easily remembered.&lt;br /&gt;
&lt;br /&gt;
[[category:fiction]]&lt;br /&gt;
[[category:culture]]&lt;br /&gt;
[[category:Yardistan]]&lt;br /&gt;
[[category: Conlangs]]&lt;/div&gt;</summary>
		<author><name>Oze</name></author>
	</entry>
	<entry>
		<id>https://shireroth.org/wiki/index.php?title=Yardistani_language&amp;diff=7143</id>
		<title>Yardistani language</title>
		<link rel="alternate" type="text/html" href="https://shireroth.org/wiki/index.php?title=Yardistani_language&amp;diff=7143"/>
		<updated>2008-12-29T18:29:47Z</updated>

		<summary type="html">&lt;p&gt;Oze: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{language&lt;br /&gt;
|name=Yardistani&lt;br /&gt;
|nativename= &#039;&#039;Iardîstato&#039;&#039;&lt;br /&gt;
|familycolor=purple&lt;br /&gt;
|nations=[[Shireroth]]&lt;br /&gt;
|region= [[Yardistan]]&lt;br /&gt;
|speakers=unknown&lt;br /&gt;
|family= Yardistani Languages&lt;br /&gt;
|nation=[[Shireroth]]&lt;br /&gt;
|agency= none }}&lt;br /&gt;
&#039;&#039;&#039;Yardistani&#039;&#039;&#039;&lt;br /&gt;
is the fictional native language of the people of [[Yardistan]]. In real life, it is actually a [[conlang]] developed by [[Gryphon Avocatio]].&lt;br /&gt;
&lt;br /&gt;
Yardistani is primarily based on Spanish vocabulary and grammar, but it&#039;s pronunciation and spelling are more based on Germanic languages. It also has several influences from English, Swedish, and Japanese. Before it was adopted for use in Micronations, Gryphon created the language to have a certain aesthetic value in his mind. Consequently,&lt;br /&gt;
it looks rather peculiar. &lt;br /&gt;
&lt;br /&gt;
According to his fictional history for the language, Gryphon says that the language is derived from a trade pidgin, combining elements of a now-lost native language with Spanish and, to a lesser extent, Swedish from far-off traders. &lt;br /&gt;
&lt;br /&gt;
Also evolving from that long-lost language is [[Rantsilastani]], spoken in the territory of [[Rantsilastan]] in the south-east of the  [[Isle of Yardistan]]. The only actual speaker of the language is [[Gryphon Avocatio]]. He has been working on the language intermittently for over eight years.&lt;br /&gt;
&lt;br /&gt;
This introduction is translated into Yardistani below.&lt;br /&gt;
----&lt;br /&gt;
&#039;&#039;&#039;Iardîstato&#039;&#039;&#039; ne Idiomr nativix fiktix du Hêntrsa [[Yardistan|dIardista]]. Nja Vidr verdix, ljo ne aktualís Idiomr konxtrutejix kju ne formaj par [[Gryphon Avocatio|Grifon Avocatio]].&lt;br /&gt;
&lt;br /&gt;
Iardîstato ne basaj primís nja Vokablulari ce Gramatikr Spanjâtix, ye ljona Habašavegr cOrþaši ne basaj maís nja Idiômrsa Jermanix. Habe Influênsrsa multix dÂngloto, du Svêriyeto, ce du Nihonto. Antís du ljo neja adoptaj par Usr nja Micronâtrsa, Grifon creaja ljo Idiomr par habejj Valihr aasþetix xpesifix nje Mêntrlo. Konsegešís, apara&lt;br /&gt;
peculiarix.&lt;br /&gt;
&lt;br /&gt;
Akordaši nja Hixtoraat fiktix du Idiomr, Grifon haba kju Idiomr ne derivajix du &#039;&#039;Pidjin&#039;&#039; du Komersr, kombinaši Elemêntrsa du Idiomrsa nativix hrís-perdix kjan Spanjâtix ce, njExtentr maís-menix, Svêriyeto&lt;br /&gt;
af Komêrsamajsa du Landsa leyix. &lt;br /&gt;
&lt;br /&gt;
Tam evolveši af oya Idiomr perdix ne [[Rantsilastani|Rantsilâstato]], habaj nje Tera du [[Rantsilastan|Rantsilasta]] njOrd sordix du [[Isle of Yardistan|Islr du Iardista]]. Habamaj aktualix solix du Idiomr ne [[Gryphon Avocatio|Grifon Avocatio]]. Le habe nej scribaši ljo Idiomr par maís kju novi ânrsa.&lt;br /&gt;
&lt;br /&gt;
==Yardistani Pronunciation==&lt;br /&gt;
Yardistani is in some ways difficult to pronounce. There are a number of consonant sounds that occur in the language that sound very similar and that do not occur in the English language (including retroflex and palatal fricatives). There is also, in several cases, more than one way to spell several consonant sounds, but generally any group of letters can only be pronounced one way; for instance, the combination &#039;sk&#039; and &#039;xk&#039; are both pronounced [sk], and &#039;š&#039; and &#039;sj&#039; are both pronounced as [ʃ] (the &#039;sh&#039; sound in English).&lt;br /&gt;
&lt;br /&gt;
Generally speaking, Yardistani vowels follow the conventions of a continental language, with some variation in precise quality based on stress and position in a word. The real exception to this is &#039;u&#039; which can have three pronunciations with no distinction indicated in the orthography. For instance, in the word &amp;lt;siu&amp;gt; &#039;&#039;city&#039;&#039;, it is pronounced [u] (as in English &#039;&#039;rude&#039;&#039;); in &#039;su&#039; and &#039;ku&#039; &#039;&#039;yes&#039;&#039; and &#039;&#039;no&#039;&#039;, it is pronounced [ʊ] (as in &#039;&#039;put&#039;&#039;), and in &#039;du&#039; &#039;&#039;of&#039;&#039;, it is pronounced [ɨ] (think Californian &#039;&#039;dude!&#039;&#039;).&lt;br /&gt;
&lt;br /&gt;
==Orthography==&lt;br /&gt;
&lt;br /&gt;
===Alphabets===&lt;br /&gt;
The Yardistani Alphabet comprises 27 letters:&lt;br /&gt;
&lt;br /&gt;
A B C D E F G H I Í J K L M N O P R S Š T U V X Y Z Þ&lt;br /&gt;
&lt;br /&gt;
There are some variations on this; for instance, some dialects use &#039;æ&#039; instead of &#039;aa&#039; in words like &#039;hixtoraat/historæt&#039;, but this is very uncommon. In some older texts, &#039;š&#039; is printed as &#039;ж&#039; (an &#039;x&#039; with a vertical bar through it), such that words like &#039;talaši&#039; would instead be &#039;talaжi&#039;. This convention has been abandoned, but can occasionally be seen in older texts. Also, it is not uncommon to see &#039;-jj&#039; handwritten as a single &#039;j&#039; with an accute accent; however, no such character exists in Unicode.&lt;br /&gt;
&lt;br /&gt;
Circumflex accents are written over vowels to show stress when words do not follow the normal prosodic rules of the language. This can happen for a number of reasons: the word may have a different stress pattern phonemically, suffixes may have altered the number of syllables a word has, or the word is a loan. The letters I and Í are considered separate.&lt;br /&gt;
&lt;br /&gt;
The alphabet also lacks characters found in the English alphabet, namely &#039;Q&#039; and &#039;W&#039;. These letters do not occur in Yardistani. The language opts to adapt loan words to the native orthography. Thus, if names such as &#039;Enrique&#039; and &#039;William&#039; were to be loaned into the language, one would expect them to be spelt &#039;Enrike&#039; and &#039;Uiljam&#039; or &#039;Uiljamr&#039;. Of course, as the latter is not loaned into the language, it would still be written as in English. Othe exceptions include scientific names, like &#039;W-bosonr&#039;.&lt;br /&gt;
&lt;br /&gt;
Yardistani also has its own script, &#039;&#039;&#039;Yômato&#039;&#039;&#039; (lit. &#039;reading language&#039;). It is derived heavily from Greek, though it has its own, purely Yardistani influence. A font is known to exist. [[image:iardia.png|thumb|right|A sign one might see at a Yardistani port or airport. It reads &amp;quot;Welcome to Yardistan. If you have imports to declare, please go to the left.&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
Yardistani can also be written in runes, which is most common in the north-east of the island.&lt;br /&gt;
&lt;br /&gt;
===Spelling===&lt;br /&gt;
Spelling in Yardistani can sometimes be anomalous, as mentioned above. Most letters have only one pronunciation. The ones that are pronounced vastly differently than they are in English are listed below:&lt;br /&gt;
&lt;br /&gt;
====Consonants====&lt;br /&gt;
*&#039;&#039;&#039;C&#039;&#039;&#039;&lt;br /&gt;
**[tʃ], as the &#039;ch&#039; in English &#039;chair&#039;. This is &#039;&#039;&#039;always&#039;&#039;&#039; the pronunciations.&lt;br /&gt;
*&#039;&#039;&#039;J&#039;&#039;&#039;&lt;br /&gt;
**[ʒ], as the &#039;si&#039; in &#039;fusion&#039;, but only at the beginning of words&lt;br /&gt;
**[j], as the &#039;y&#039; in &#039;yes&#039;, directly after or before consonants&lt;br /&gt;
**[dʒ], as in the &#039;j&#039; in &#039;judge&#039; elsewhere.&lt;br /&gt;
*&#039;&#039;&#039;R&#039;&#039;&#039;&lt;br /&gt;
**This letter is the most complicated in the language. Some hard, fast rules are that it is always a flapped [ɾ] at the beginnings of words and between vowels, but at the end of words it can be more complex.&lt;br /&gt;
*&#039;&#039;&#039;Š&#039;&#039;&#039;&lt;br /&gt;
**[ʃ], as the &#039;sh&#039; in Shireroth.&lt;br /&gt;
*&#039;&#039;&#039;X&#039;&#039;&#039;&lt;br /&gt;
**[z], as the &#039;x&#039; in &#039;xerograph&#039;, at the beginnins of words&lt;br /&gt;
**[s], like the &#039;s&#039; in &#039;start&#039;, before voiceless consonants (see below)&lt;br /&gt;
**[ks], as the &#039;x&#039; in &#039;fix&#039;, elsewhere.&lt;br /&gt;
*&#039;&#039;&#039;Y&#039;&#039;&#039;&lt;br /&gt;
**[ʝ]. There exists no equivalent sound in English. It can be approximated by making the vowel in the English word &#039;be&#039; and pushing the tongue closer to the roof of the mouth until there is vibration. It sounds very similar to [j] and [ʒ] and should not be confused.&lt;br /&gt;
*&#039;&#039;&#039;Þ&#039;&#039;&#039;&lt;br /&gt;
**[θ], as the &#039;th&#039; in &#039;thank&#039;, but &#039;&#039;&#039;never&#039;&#039;&#039; the &#039;th&#039; in &#039;that&#039;.&lt;br /&gt;
&lt;br /&gt;
====Consonant Combinations====&lt;br /&gt;
There are many orthographic consonant clusters in Yardistani that have less-than-obvious phonetic correspondences:&lt;br /&gt;
&lt;br /&gt;
*CJ - [ç], roughly the &#039;h&#039; in an emphatic English &#039;huge&#039;&lt;br /&gt;
*DJ - [dʒ], usually only at the beginnings of words&lt;br /&gt;
*GR - [ʀ], no English equivalent. Basically the &#039;r&#039;-sound of French and some German dialects. &lt;br /&gt;
*HR - [ʂ], no standard English equivalent. Produced by curling the tongue back slightly whilst making an &#039;s&#039;-sound&lt;br /&gt;
*JJ - [ʒ]&lt;br /&gt;
*KJ - [dʒ]&lt;br /&gt;
*SJ - [ʃ]&lt;br /&gt;
*ŠJ - [ʒ]&lt;br /&gt;
*XK, XT, XP - These are the prefered ways of spelling the sounds [sk], [st], and [sp], respectively. &#039;s&#039; can generally be used in place of &#039;x&#039;; for instance &#039;Hixtoraat&#039; vs. &#039;Historaat&#039; &#039;&#039;History&#039;&#039;. However, some words are usually spelt with an &#039;s&#039;, like &#039;Iardîstato&#039; (compared with the less common &#039;Iardîxtato&#039;).&lt;br /&gt;
&lt;br /&gt;
====Vowels====&lt;br /&gt;
Vowels are virtually all pronounced differently than they are in most English dialects. The pronunciation guides given below are for General American English.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;A&#039;&#039;&#039;&lt;br /&gt;
** [ɑ], as the &#039;o&#039; in &#039;pot&#039;, when stressed and before &#039;r&#039;&lt;br /&gt;
** [a] elsewhere, though it can reduce to [ə], especially at the ends of words.&lt;br /&gt;
* &#039;&#039;&#039;E&#039;&#039;&#039;&lt;br /&gt;
** [e], as the &#039;a&#039; in &#039;fate&#039;, before &#039;r&#039; and word-finally (thought not in some short words like &#039;ne&#039; and &#039;ye&#039;)&lt;br /&gt;
** [ɛ], as &#039;e&#039; in &#039;met&#039;, elsewhere.&lt;br /&gt;
*&#039;&#039;&#039;I&#039;&#039;&#039; &lt;br /&gt;
** [ɪ], as the &#039;i&#039; in &#039;bit&#039;&lt;br /&gt;
** [j], as the &#039;y&#039; in &#039;yes&#039;, before vowels; &lt;br /&gt;
** [i], as the &#039;ee&#039; in &#039;beet&#039;, word finally.&lt;br /&gt;
*&#039;&#039;&#039;Í&#039;&#039;&#039;&lt;br /&gt;
** [i], as the &#039;ee&#039; in &#039;beet&#039;. &#039;&#039;&#039;Never&#039;&#039;&#039; [ɪ]&lt;br /&gt;
*&#039;&#039;&#039;O&#039;&#039;&#039; &lt;br /&gt;
** [ɔ], as the &#039;au&#039; in East-coast English &#039;caught&#039;&lt;br /&gt;
** [o], as the &#039;oa&#039; in &#039;boat&#039;, word-finally.&lt;br /&gt;
*&#039;&#039;&#039;U&#039;&#039;&#039;&lt;br /&gt;
** [ʊ]&lt;br /&gt;
** [ɨ]&lt;br /&gt;
** [u]&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;AA&#039;&#039;&#039; &lt;br /&gt;
** [æ], as the &#039;a&#039; in &#039;cat&#039;.&lt;br /&gt;
*&#039;&#039;&#039;AE&#039;&#039;&#039;, &#039;&#039;&#039;AI&#039;&#039;&#039;, &#039;&#039;&#039;AJ&#039;&#039;&#039; (before a consonant)&lt;br /&gt;
**[aɪ], as the word &#039;I&#039; in English. This is the only non-loned diphthong in the language.&lt;br /&gt;
&lt;br /&gt;
==Phonology==&lt;br /&gt;
There are a number of phonological processes at work in Yardistani. Some are described below.&lt;br /&gt;
&lt;br /&gt;
===Consonant Phonemes===&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;text-align:center&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;3&amp;quot;&lt;br /&gt;
! &amp;amp;nbsp;&lt;br /&gt;
! Bilabial&lt;br /&gt;
! Labiodental&lt;br /&gt;
! Dental &lt;br /&gt;
! Alveolar &lt;br /&gt;
! Postalveolar&lt;br /&gt;
! Retroflex&lt;br /&gt;
! Palatal&lt;br /&gt;
! Velar&lt;br /&gt;
! Uvular&lt;br /&gt;
! Glottal&lt;br /&gt;
|-&lt;br /&gt;
! Plosive&lt;br /&gt;
| p b&lt;br /&gt;
| &amp;amp;nbsp;&lt;br /&gt;
| &amp;amp;nbsp;&lt;br /&gt;
| t d&lt;br /&gt;
| &amp;amp;nbsp;&lt;br /&gt;
| &amp;amp;nbsp;&lt;br /&gt;
| &amp;amp;nbsp;&lt;br /&gt;
| kg&lt;br /&gt;
| &amp;amp;nbsp;&lt;br /&gt;
| ʔ&lt;br /&gt;
|-&lt;br /&gt;
! Nasal&lt;br /&gt;
| m&lt;br /&gt;
| &amp;amp;nbsp;&lt;br /&gt;
| &amp;amp;nbsp;&lt;br /&gt;
| n&lt;br /&gt;
| &amp;amp;nbsp;&lt;br /&gt;
| &amp;amp;nbsp;&lt;br /&gt;
| &amp;amp;nbsp;&lt;br /&gt;
| &amp;amp;nbsp;&lt;br /&gt;
| &amp;amp;nbsp;&lt;br /&gt;
| &amp;amp;nbsp;&lt;br /&gt;
|-&lt;br /&gt;
! Trill&lt;br /&gt;
| &amp;amp;nbsp;&lt;br /&gt;
| &amp;amp;nbsp;&lt;br /&gt;
| &amp;amp;nbsp;&lt;br /&gt;
| r&lt;br /&gt;
| &amp;amp;nbsp;&lt;br /&gt;
| &amp;amp;nbsp;&lt;br /&gt;
| &amp;amp;nbsp;&lt;br /&gt;
| &amp;amp;nbsp;&lt;br /&gt;
| (ʀ)&lt;br /&gt;
| &amp;amp;nbsp;&lt;br /&gt;
|-&lt;br /&gt;
! Tap&lt;br /&gt;
| &amp;amp;nbsp;&lt;br /&gt;
| &amp;amp;nbsp;&lt;br /&gt;
| &amp;amp;nbsp;&lt;br /&gt;
| (ɾ)&lt;br /&gt;
| &amp;amp;nbsp;&lt;br /&gt;
| &amp;amp;nbsp;&lt;br /&gt;
| &amp;amp;nbsp;&lt;br /&gt;
| &amp;amp;nbsp;&lt;br /&gt;
| &amp;amp;nbsp;&lt;br /&gt;
| &amp;amp;nbsp;&lt;br /&gt;
|-&lt;br /&gt;
! Fricative&lt;br /&gt;
| &amp;amp;nbsp;&lt;br /&gt;
| f v&lt;br /&gt;
| θ  &lt;br /&gt;
| s z&lt;br /&gt;
| ʃ ʒ&lt;br /&gt;
| ʂ&lt;br /&gt;
| ç ʝ&lt;br /&gt;
| &amp;amp;nbsp;&lt;br /&gt;
| &amp;amp;nbsp;&lt;br /&gt;
| &amp;amp;nbsp;&lt;br /&gt;
|-&lt;br /&gt;
! Approximant&lt;br /&gt;
| &amp;amp;nbsp;&lt;br /&gt;
| &amp;amp;nbsp;&lt;br /&gt;
| &amp;amp;nbsp;&lt;br /&gt;
| &amp;amp;nbsp;&lt;br /&gt;
| (ɹ)&lt;br /&gt;
| &amp;amp;nbsp;&lt;br /&gt;
| j&lt;br /&gt;
| &amp;amp;nbsp;&lt;br /&gt;
| &amp;amp;nbsp;&lt;br /&gt;
| &amp;amp;nbsp;&lt;br /&gt;
|-&lt;br /&gt;
! Lateral&lt;br /&gt;
| &amp;amp;nbsp;&lt;br /&gt;
| &amp;amp;nbsp;&lt;br /&gt;
| &amp;amp;nbsp;&lt;br /&gt;
| &amp;amp;nbsp;&lt;br /&gt;
| l&lt;br /&gt;
| &amp;amp;nbsp;&lt;br /&gt;
| &amp;amp;nbsp;&lt;br /&gt;
| &amp;amp;nbsp;&lt;br /&gt;
| &amp;amp;nbsp;&lt;br /&gt;
| &amp;amp;nbsp;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
The sounds in brackets, [ɾ], [ɹ] and [ʀ], are likely all surface representations of the phoneme /r/. That means they are not phonemes themselves, but as they are quite common sounds in the language it is useful to show them in the distribution. The actual sound [r] only occurs as an emphatic variation of [ɾ].&lt;br /&gt;
&lt;br /&gt;
===Vowels===&lt;br /&gt;
Yardistani has nine vowel phonemes (that is, contrasting vowel sounds). There is a three-way height distinction at the phonemic level, as well as a tense/lax distinction for high vowels. It is unclear whether schwa (the mid-central vowel) is in fact phonemic. Likewise, the high back vowels, which show considerable variation, may be analysable in another manner.&lt;br /&gt;
&lt;br /&gt;
Note too that there are a number of allophones not shown here. As the pronunciation section above shows, many vowels have pronunciations that vary based on environment.&lt;br /&gt;
&lt;br /&gt;
[[image:vokalrsaiardix.png]]&lt;br /&gt;
&lt;br /&gt;
===Phonological Rules===&lt;br /&gt;
There are a number of rules that affect pronunciation of the languange.&lt;br /&gt;
&lt;br /&gt;
The vocalic phonemes /ɪ/ and /u/ become semivowels [j] and [w], respectively, before vowels.&lt;br /&gt;
&lt;br /&gt;
When /r/ directly precedes /s/ in a word, both segments become retroflex so that they are pronounced [ɻʂ].&lt;br /&gt;
&lt;br /&gt;
Word-finally, /r/ can devoice, becoming a voiceless trill [r˳]. Between two consonants, it becomes syllabic [ɹ].&lt;br /&gt;
&lt;br /&gt;
==Syntax==&lt;br /&gt;
Yardistani syntax is for the most part straightforward. It is left-headed, and most often sentences are in the Subject-Verb-Object (&#039;&#039;&#039;SVO&#039;&#039;&#039;) order, just like English. However, Yardistani shows considerably more variation. Despite being undeclined, the language has relatively free word order, especially where pronouns are in use. The following two sentences are equivalent:&lt;br /&gt;
&lt;br /&gt;
*Je Di sabi.&lt;br /&gt;
*Sabi Je Di&lt;br /&gt;
*Je sabi Di.&lt;br /&gt;
*Di sabi Je.&lt;br /&gt;
&lt;br /&gt;
All four mean &amp;quot;I don&#039;t know you&amp;quot;. They are SOV, VSO, SVO, an OSV, the last being rare. The free movement here is partially due to the fact that Yardistani personal pronouns have both nominative and oblique forms, thus making the subject and object of a verb discernable.&lt;br /&gt;
&lt;br /&gt;
Yardistani is also a PRO-drop language, meaning that the language does not require all of its sentences to have overt subjects. However, Yardistani verbs do not conjugate for person, so it is common not to drop subjects unless it is clearly understood:&lt;br /&gt;
&lt;br /&gt;
*Je kere vejj, ye podi. &#039;&#039;I want to go, but (I) cannot.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
A few verbs, like &#039;dajj&#039; (which in its subjectless instances translates as &#039;there is/are&#039;), do not take subjects at all.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Da&#039;&#039;&#039; trivi Majnsa nje Mrki. &#039;&#039;&#039;&#039;&#039;There are&#039;&#039;&#039;&#039;&#039; &#039;&#039;three people in the house&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
There are many other differences between Yardistani and English:&lt;br /&gt;
&lt;br /&gt;
*Adjectives must &#039;&#039;&#039;always&#039;&#039;&#039; follow nouns.&lt;br /&gt;
**Tâlrsa &#039;&#039;&#039;grandix&#039;&#039;&#039; ne veneši. - &#039;&#039;&#039;&#039;&#039;Big&#039;&#039;&#039; changes are coming.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*Prepositions cannot be stranded. &lt;br /&gt;
**¿&#039;&#039;&#039;Nja&#039;&#039;&#039; Kye daja De oyo? - &#039;&#039;Whom did you give this &#039;&#039;&#039;to&#039;&#039;&#039;?&#039;&#039; (lit. &#039;&#039;&#039;&#039;&#039;To&#039;&#039;&#039; whom&#039;&#039;...)&lt;br /&gt;
&lt;br /&gt;
*Yardistani has a tendency towards what is called verb-second word order. This basically means that when there are adverbs in sentences, the verb likes to let the adverbs precede it and to let the subject come afterwards.&lt;br /&gt;
**¡Hrís &#039;&#039;&#039;sabe&#039;&#039;&#039; Je! - &#039;&#039;Now I &#039;&#039;&#039;know&#039;&#039;&#039;!&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Morphology==&lt;br /&gt;
Morphologically, Yardistani is fairly simple. Independent morphemes (or words, for the sake of this discussion) generally take suffixes when they undergo morphological processes, though there are a handful of prefixes as well. The place where morphology is most important is in the conjugation of verbs, but now declension is equally important. Below is an overview of the most important processes in the language.&lt;br /&gt;
&lt;br /&gt;
===Verb Conjugation===&lt;br /&gt;
Verbs in Yardistani come in two classes, those ending in &#039;-ajj&#039; and those ending in &#039;-ejj&#039;. By and large, &#039;-ajj&#039; verbs are the more common. The conjugations of each of these verb types is normalized--there are no irregulars in the language.&lt;br /&gt;
&lt;br /&gt;
Yardistani verbs conjugate for tense and polarity (whether the sentence is affirmative or negative), and, in some cases, mood. Unlike many western languages, they do not conjugate for person or number. That means that for any given subject, be it &#039;John&#039;, &#039;We&#039;, or &#039;you&#039;, the verb form will be the same assuming the tense, the mood, and the polarity are not different.&lt;br /&gt;
&lt;br /&gt;
====Indicative====&lt;br /&gt;
Below are charts for the most common indicative verb forms in Yardistani. Used in each example are the verbs &#039;habajj&#039; &#039;&#039;to speak&#039;&#039; and &#039;sabejj&#039; &#039;&#039;to know&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;text-align:center&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot;&lt;br /&gt;
! Conjugation&lt;br /&gt;
! Positive&lt;br /&gt;
! Negative&lt;br /&gt;
|-&lt;br /&gt;
! Infinitive&lt;br /&gt;
| habajj&lt;br /&gt;
| habôjj*&lt;br /&gt;
|-&lt;br /&gt;
! Present&lt;br /&gt;
| haba&lt;br /&gt;
| habo&lt;br /&gt;
|-&lt;br /&gt;
! Preterite&lt;br /&gt;
| habaja&lt;br /&gt;
| habajo&lt;br /&gt;
|-&lt;br /&gt;
! Future&lt;br /&gt;
| habaje&lt;br /&gt;
| habaji&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;text-align:center&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot;&lt;br /&gt;
! Conjugation&lt;br /&gt;
! Positive&lt;br /&gt;
! Negative&lt;br /&gt;
|-&lt;br /&gt;
! Infinitive&lt;br /&gt;
| sabejj&lt;br /&gt;
| sabîjj*&lt;br /&gt;
|-&lt;br /&gt;
! Present&lt;br /&gt;
| sabe&lt;br /&gt;
| sabi&lt;br /&gt;
|-&lt;br /&gt;
! Preterite&lt;br /&gt;
| sabeja&lt;br /&gt;
| sabejo&lt;br /&gt;
|-&lt;br /&gt;
! Future&lt;br /&gt;
| sabeje&lt;br /&gt;
| sabeji&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
The negative infinitives are forms that only appear in the spoken language and are generally not found in writing. For instance, a person might say &#039;Je kere sabîjj&#039; &#039;&#039;I don&#039;t want to know&#039;&#039; (or literally, &#039;&#039;I want to not know&#039;&#039;), but in writing, it is considered more correct to write &#039;Je keri sabejj&#039;.&lt;br /&gt;
&lt;br /&gt;
The indicative conjugations follow a regular pattern when it comes to polarity: those ending in &#039;a&#039; or &#039;e&#039; are positive, those ending in &#039;o&#039; or &#039;i&#039; are negative.&lt;br /&gt;
&lt;br /&gt;
There are other tenses as well. This includes the imperfect with the ending &#039;-Vjja&#039; for positive and &#039;-Vjjo&#039; for negative (where &#039;V&#039; stands for either vowel &#039;a&#039; or &#039;e&#039;). Use of the tense is generally restricted to very formal speech and writing, and is usually replaced with the the preterite in informal registers. Even rarer is the habitual past (which is really a grammatical aspect and not a tense) indicated with &#039;-Vša/o&#039;. This only occurs in literary style and is quite archaic; for instance &#039;Le habaša kjan Mâtrlo kado Dihr&#039; &#039;&#039;He spoke with his mother every day&#039;&#039; (implying he had done this for a long time and may still).&lt;br /&gt;
&lt;br /&gt;
Yardistani also has perfect variations of all of its tenses, formed with the verb &#039;tenejj&#039; followed by the main verb in the past participle form; for instance, &#039;Le Ji tene habaj&#039; &#039;&#039;She has spoken to me&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
====Imperative====&lt;br /&gt;
Yardistani has two ways of expressing the imperative (that is, to give commands). The more formal way of doing so is with the particle &#039;kju&#039; preceding the verb conjugated in the present indicative:&lt;br /&gt;
&lt;br /&gt;
*Kju habo kjan Ji. - &#039;&#039;Don&#039;t talk to me.&#039;&#039;&lt;br /&gt;
*Kju ayua Jôlosa. - &#039;&#039;Help your friends.&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
The subject can sometimes be included to help differentiate between who is being commanded:&lt;br /&gt;
&lt;br /&gt;
*Kju De ve nja Tendr. - &#039;&#039;Go (you) to the store.&#039;&#039;&lt;br /&gt;
*Kju Jitesa ve nja Tendr. - &#039;&#039;Let&#039;s go to the store.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
It&#039;s also not uncommon to use the imperative to express hopes or wishes about a subject who is not present, and to use it with stative verbs in certain contexts. For instance, a Yardistani speaker might say &#039;Kju Talr vene hrís&#039; to mean &#039;&#039;I hope Talr comes now&#039;&#039; or &#039;&#039;May Talr come now&#039;&#039;, though it might literally be translated as something like &#039;&#039;Come now, Talr&#039;&#039;. Likewise, the imperative is sometimes used with verbs that can&#039;t normally be commanded; for instance, somebody might say to another &#039;Kju sabe Ângloto&#039; (lit. &#039;&#039;Know English&#039;&#039;) to indicate that they hope a person learns English successfully. These usages overlap in many ways with the subjunctive mood of other languages, but they are distinct in Yardistani. This is partially because the subjunctive is falling out of use and also because of certain syntactic limitations on the subjunctive itself (which will be discussed below).&lt;br /&gt;
&lt;br /&gt;
&#039;Kju&#039; is not the only particle that can be used to indicate the imperative--&#039;plaat&#039; can also be used. Considered to be much more formal and polite, it is generally translated as &#039;&#039;please&#039;&#039;; for instance, &#039;Plaat ayua Jôlosa&#039; &#039;&#039;Please help your friends.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
There is a much less formal way of forming an imperative in Yardistani, and that is by simply using the verb root. For instance, &#039;habajj&#039; becomes &#039;¡Hab!. In single syllable verbs, like &#039;vejj&#039; &#039;&#039;to go&#039;&#039;, the vowel is preposed, such that we get &#039;¡&#039;&#039;&#039;Ev&#039;&#039;&#039; De nja Tendr&#039; &#039;&#039;Go to the store!&#039;&#039;. Commands of this type are almost always written with exclamation marks. These commands are also considered to be less respectful and even rude when used in certain contexts, but they also convey a sense of urgency. They do not conjugate for polarity, so the particle &#039;ku&#039; (sometimes &#039;kuu&#039;), meaning &#039;no&#039;, is inserted after the verb; for instance &#039;¡Hab ku kjan Le!&#039; &#039;&#039;Don&#039;t talk to her!&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
====Subjunctive====&lt;br /&gt;
The Yardistani subjunctive, like the imperfect and the habitual, is generally only seen in formal writing. It is used to indicate a state of affairs that is not or may not be the case. For instance:&lt;br /&gt;
&lt;br /&gt;
*Je kere kju Fjedr sabeju. - &#039;&#039;I don&#039;t want Fjedr to know&#039;&#039;&lt;br /&gt;
*Le&#039;xpere kju habajr De kjan Talr. - &#039;&#039;She hopes that you speak with Talr&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
Subjunctive conjugations are distinguishable by their endings--&#039;aa&#039; in place of &#039;a/e&#039; for positives, and &#039;u&#039; in place of &#039;o/i&#039; for negatives. The forms are slightly different:&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;text-align:center&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;3&amp;quot;&lt;br /&gt;
! Conjugation&lt;br /&gt;
! Positive&lt;br /&gt;
! Negative&lt;br /&gt;
|-&lt;br /&gt;
! Present&lt;br /&gt;
| -Vjr&lt;br /&gt;
| -Vju&lt;br /&gt;
|-&lt;br /&gt;
! Past&lt;br /&gt;
| -Vcjr&lt;br /&gt;
| -Vcju&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
The past subjunctive covers the preterite, imperfect, and habitual. There is no form for the future.&lt;br /&gt;
&lt;br /&gt;
===Noun Morphology===&lt;br /&gt;
Nouns in Yardistani do not undergo a great number of processes. There is no gender and there are no case distinctions except in the personal pronouns, discussed below.&lt;br /&gt;
&lt;br /&gt;
====Nouns Derived from Verbs====&lt;br /&gt;
Many nouns are derived directly from verbs, identifiable by their suffixes. For instance, compare these forms derived from the verb &#039;habajj&#039; &#039;&#039;to speak&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
* &#039;Habr&#039; - speech in general, the concept of speaking&lt;br /&gt;
** Linguîxtamajsa pensa kju Habr ne interesantix. &#039;&#039;Linguists think that speech is interesting.&#039;&#039;&lt;br /&gt;
* &#039;Habo&#039; - Something spoken, a speech or address&lt;br /&gt;
** Je sabe Hâbolo. &#039;&#039;I know what he said.&#039;&#039; (lit. &#039;&#039;I know his speech.&#039;&#039;)&lt;br /&gt;
* &#039;Hâbamaj&#039; - A speaker, somebody who is/was speaking&lt;br /&gt;
** Je gustaja Hâbamaj. &#039;&#039;I liked the speaker&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
====Plural and Possessive Suffixes====&lt;br /&gt;
Yardistani marks plurals by attaching the suffix &#039;-sa&#039; to the ends of nouns:&lt;br /&gt;
&lt;br /&gt;
* Katr &#039;&#039;cat&#039;&#039; + -sa = Kâtrsa &#039;&#039;cats&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Yardistani also uses suffixes to indicate possession. There is a suffix for each grammatical person:&lt;br /&gt;
&lt;br /&gt;
* First person uses the suffix &#039;&#039;&#039;-jo&#039;&#039;&#039;&lt;br /&gt;
** Katr + -jo = Kâtrjo &#039;&#039;my/our cat&#039;&#039;&lt;br /&gt;
* Second person uses &#039;&#039;&#039;-do&#039;&#039;&#039;&lt;br /&gt;
** Katr + -do = Kâtrdo &#039;&#039;your cat&#039;&#039;&lt;br /&gt;
* Third person uses &#039;&#039;&#039;-lo&#039;&#039;&#039;&lt;br /&gt;
** Katr + -lo = Kâtrlo &#039;&#039;his/her/its/their cat&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
As you can see, there is no distinction in number in these suffixes and the meaning must be gleaned from context.&lt;br /&gt;
&lt;br /&gt;
The order of the plural and possessive suffixes is unimportant. This means that &#039;Kâtrsalo&#039; is equivalent to &#039;Kâtrlosa&#039;.&lt;br /&gt;
&lt;br /&gt;
Yardistani also has a genitive suffix &#039;-na&#039;. This suffix comes last, and functions much in the same way that &#039;-&#039;s&#039; does in English:&lt;br /&gt;
&lt;br /&gt;
*Tâlrna libr - &#039;&#039;Talr&#039;s book&#039;&#039;&lt;br /&gt;
*Mâtrdona jojo - &#039;&#039;Your mother&#039;s friend.&#039;&#039; &lt;br /&gt;
*Kâtrsalona Matr - &#039;&#039;His cats&#039; mother&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
It is also very common to use the preposition &#039;du&#039; to form these same phrases; for instance &#039;Matr du Kâtrsalo&#039; means &#039;&#039;the mother of his cats&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
====Personal Pronouns====&lt;br /&gt;
Yardistani distinguishes four persons: first, dual, second, and third. Their forms are below:&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot;&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot; |Person&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot; |Singular&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot; |Plural&lt;br /&gt;
|-&lt;br /&gt;
! Nominative&lt;br /&gt;
! Oblique&lt;br /&gt;
! Nominative&lt;br /&gt;
! Oblique&lt;br /&gt;
|-&lt;br /&gt;
! 1st&lt;br /&gt;
| Je&lt;br /&gt;
| Ji&lt;br /&gt;
| Jesa&lt;br /&gt;
| Jisa&lt;br /&gt;
|-&lt;br /&gt;
! Dual&lt;br /&gt;
| style=&amp;quot;background:#999999;&amp;quot; | &amp;amp;nbsp;&lt;br /&gt;
| Jitesa&lt;br /&gt;
| style=&amp;quot;background:#999999;&amp;quot; | &amp;amp;nbsp;&lt;br /&gt;
| Jitesa&lt;br /&gt;
|-&lt;br /&gt;
! 2nd&lt;br /&gt;
| De&lt;br /&gt;
| Di&lt;br /&gt;
| Desa&lt;br /&gt;
| Disa&lt;br /&gt;
|-&lt;br /&gt;
! 3rd&lt;br /&gt;
| Le&lt;br /&gt;
| Li&lt;br /&gt;
| Lesa&lt;br /&gt;
| Lisa&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The dual person is used when talking about oneself (or the group the speaker belongs to) and the person or people the speaker is speaking to. Thus, it is inherently plural and has no singular forms.&lt;br /&gt;
&lt;br /&gt;
The nominative forms are used in subject positions of sentences. The oblique is used as the object of verbs or prepositions.&lt;br /&gt;
&lt;br /&gt;
===Adjectives and Adverbs===&lt;br /&gt;
All adjectives in Yardistani end in &#039;-ix&#039;; for instance &#039;yahix&#039; &#039;&#039;cold&#039;&#039; or &#039;nalix&#039; &#039;&#039;white&#039;&#039;. There is no agreement between the adjective and the nouns they modify, so the form is always the same. Thus there is no difference in the adjectives &#039;libr nehix&#039; for &#039;&#039;new book&#039; and &#039;lîbrsa nehix&#039; for &#039;&#039;new books&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
Adverbs end in &#039;-ís&#039; and generally have the same roots as Adjectives. Thus &#039;nehís&#039; means &#039;&#039;newly&#039;&#039; where &#039;nehix&#039; means &#039;new&#039;. &lt;br /&gt;
&lt;br /&gt;
==Yardistani and its Relation to Other Languages==&lt;br /&gt;
Yardistani is a language comprised heavily of loan words. As such, its relation to other languages is very important to its understanding. The language&#039;s relationship to Spanish, for instance, is comparable to English&#039;s relationship to French. English has its distinct syntax and grammar, its own pronunciation, and its own core vocabulary, but almost inexplicable amounts of the language are loaned from French and other Romantic sources. Yardistani is much the same as English in this example: it has a number of core vocabulary and its own grammar, but the language is primarily based on Spanish words.&lt;br /&gt;
&lt;br /&gt;
Yardistani shares some vocalbulary with [[Rantsilastani]], evidentaly from a common ancestor. This relationship is most evident in a number of verbs, but exists in many lexical categories: &lt;br /&gt;
{|border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot;&lt;br /&gt;
! Yardistani&lt;br /&gt;
! Rantsilastani&lt;br /&gt;
! Gloss&lt;br /&gt;
|-&lt;br /&gt;
| nejj&lt;br /&gt;
| nej&lt;br /&gt;
| to be&lt;br /&gt;
|-&lt;br /&gt;
| dajj&lt;br /&gt;
| dej&lt;br /&gt;
| to be (locative)&lt;br /&gt;
|-&lt;br /&gt;
| talajj&lt;br /&gt;
| talej&lt;br /&gt;
| to change &#039;&#039;(also&#039;&#039; to move &#039;&#039;in Rant.)&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| Mrki&lt;br /&gt;
| merko&lt;br /&gt;
| Y: House; R: hut, shelter&lt;br /&gt;
|-&lt;br /&gt;
| -na&lt;br /&gt;
| -na&lt;br /&gt;
| &#039;&#039;genitive suffix&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Useful Phrases in Yardistani==&lt;br /&gt;
&lt;br /&gt;
*Hi! - &#039;&#039;¡Allo!&#039;&#039; or &#039;&#039;¡Don!&lt;br /&gt;
*Hello - &#039;&#039;Donsu&#039;&#039;&lt;br /&gt;
*Goodbye - &#039;&#039;Donku&#039;&#039;&lt;br /&gt;
*My name is... - &#039;&#039;Nâmrjo ne...&#039;&#039;&lt;br /&gt;
*Where is...? - &#039;&#039;Xo da ...?&#039;&#039;&lt;br /&gt;
*I want to go to Novi Nigrad - &#039;&#039;Je kere vejj nja Nigrad Nehix&#039;&#039;&lt;br /&gt;
*I hope everybody is well and that the bomb are not killing you quickly. - &#039;&#039;J&#039;espere kju Tôdrsa nejr bonís, ce kju Bômbrsa Disa mataju rapís&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;See Also:&#039;&#039; [[Del-al&#039;Enetet]], [[Radarasilikan]]&lt;br /&gt;
[[Category:Fiction]] [[category:Yardistan]] [[category: Conlangs]] [[Category: Languages]]&lt;/div&gt;</summary>
		<author><name>Oze</name></author>
	</entry>
	<entry>
		<id>https://shireroth.org/wiki/index.php?title=Bastardized_Latin&amp;diff=7142</id>
		<title>Bastardized Latin</title>
		<link rel="alternate" type="text/html" href="https://shireroth.org/wiki/index.php?title=Bastardized_Latin&amp;diff=7142"/>
		<updated>2008-12-29T18:24:22Z</updated>

		<summary type="html">&lt;p&gt;Oze: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Bastardized Latin&#039;&#039;&#039;: words that sound impressive and like they have deep meanings, but really don&#039;t. Examples are &amp;quot;[[Solomirathius]]&amp;quot;,  [[ab sectora condita]]&amp;quot;, and &amp;quot;tetrapole&amp;quot;, the last being in the related language of Bastardized Greek.&lt;br /&gt;
&lt;br /&gt;
The names of many [[Divine Census|Cedrist Gods]] are in bastardized Latin, such as [[Malarbor]], [[Viviantia]], [[Atheisticus]] and [[Finanzia]]. Others are in Bastardized Sanskrit, like [[Agni]], [[Meskan]], [[Maju]], [[Horjin]], and [[Anandja]]. As Marcus Tullus Cicero may once have said, &amp;quot;quidque in Latinam diceret, profundum sonuit&amp;quot;.&lt;br /&gt;
[[category:culture]]&lt;br /&gt;
[[Category:Conlangs]]&lt;/div&gt;</summary>
		<author><name>Oze</name></author>
	</entry>
	<entry>
		<id>https://shireroth.org/wiki/index.php?title=Proto-Lakhesian_language&amp;diff=7141</id>
		<title>Proto-Lakhesian language</title>
		<link rel="alternate" type="text/html" href="https://shireroth.org/wiki/index.php?title=Proto-Lakhesian_language&amp;diff=7141"/>
		<updated>2008-12-29T18:23:16Z</updated>

		<summary type="html">&lt;p&gt;Oze: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{language&lt;br /&gt;
|name=Lakhesian&lt;br /&gt;
|nativename=&#039;&#039;Lakhesian&#039;&#039;&lt;br /&gt;
|familycolor=green&lt;br /&gt;
|nations=[[Shireroth]]&lt;br /&gt;
|region=Barony of [[Lakhesis]]&lt;br /&gt;
|speakers=unknown&lt;br /&gt;
|family=Lakhesian&lt;br /&gt;
|nation=[[Shireroth]]: [[Barony]] of [[Lakhesis]]&lt;br /&gt;
|agency=[[Lakhesian Language Council]]}}&lt;br /&gt;
&lt;br /&gt;
==Sounds==&lt;br /&gt;
&#039;&#039;&#039;Consonants&#039;&#039;&#039;&lt;br /&gt;
I decided I wanted a sound system that is familiar enough to English that you can pronounce it, but not quite the same. These are the consonants so far:&lt;br /&gt;
&lt;br /&gt;
Stops: p, ph, t, th, k, kh, &#039; (glottal stop)&lt;br /&gt;
Fricatives: f, s, sh, ʃ (as in shoot), x (as in German Bach), h&lt;br /&gt;
Approximants: w, r, l, lh, j (as the y in year)&lt;br /&gt;
Nasals: m, n, nh, ŋ, ŋh&lt;br /&gt;
&lt;br /&gt;
All letters followed by an &#039;h&#039; are pronounced with aspiration.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Vowels&#039;&#039;&#039;&lt;br /&gt;
a, i, o, u; pronounced as in Spanish.&lt;br /&gt;
a:, i:, o:, u:; same as above, but long. All similar realisations of these sounds are valid, as long as they don&#039;t glide over to another vowel.&lt;br /&gt;
&lt;br /&gt;
==Syllable structure==&lt;br /&gt;
The syllable structure is (C) - V.&lt;br /&gt;
&lt;br /&gt;
==Stress==&lt;br /&gt;
Lakhesian has gentle stress on the first syllable, similar to Hungarian.&lt;br /&gt;
&lt;br /&gt;
==Alphabet==&lt;br /&gt;
Translitterated&lt;br /&gt;
a, i, o, u, c(=ʃ), f, h, j, k, l, m, n, p, r, s, t, v, w, x(=x), &#039;. Aspiration of a consonant can be notated with an &#039;h&#039; or be derived from the environment. The final letter, the apostrophe, represents the glottal stop. Long vowels are written double.&lt;br /&gt;
&lt;br /&gt;
[[Category:Conlangs]]&lt;br /&gt;
[[Category:Brookshire]]&lt;br /&gt;
[[Category:Lakhesis]]&lt;br /&gt;
[[Category:Culture]]&lt;/div&gt;</summary>
		<author><name>Oze</name></author>
	</entry>
	<entry>
		<id>https://shireroth.org/wiki/index.php?title=Proto-Lakhesian_language&amp;diff=7140</id>
		<title>Proto-Lakhesian language</title>
		<link rel="alternate" type="text/html" href="https://shireroth.org/wiki/index.php?title=Proto-Lakhesian_language&amp;diff=7140"/>
		<updated>2008-12-29T18:22:13Z</updated>

		<summary type="html">&lt;p&gt;Oze: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{language&lt;br /&gt;
|name=Lakhesian&lt;br /&gt;
|nativename=&#039;&#039;Lakhesian&#039;&#039;&lt;br /&gt;
|familycolor=green&lt;br /&gt;
|nations=[[Shireroth]]&lt;br /&gt;
|region=Barony of [[Lakhesis]]&lt;br /&gt;
|speakers=unknown&lt;br /&gt;
|family=Lakhesian&lt;br /&gt;
|nation=[[Shireroth]]: [[Barony]] of [[Lakhesis]]&lt;br /&gt;
|agency=[[Lakhesian Language Council]]}}&lt;br /&gt;
&lt;br /&gt;
==Sounds==&lt;br /&gt;
&#039;&#039;&#039;Consonants&#039;&#039;&#039;&lt;br /&gt;
I decided I wanted a sound system that is familiar enough to English that you can pronounce it, but not quite the same. These are the consonants so far:&lt;br /&gt;
&lt;br /&gt;
Stops: p, ph, t, th, k, kh, &#039; (glottal stop)&lt;br /&gt;
Fricatives: f, s, sh, ʃ (as in shoot), x (as in German Bach), h&lt;br /&gt;
Approximants: w, r, l, lh, j (as the y in year)&lt;br /&gt;
Nasals: m, n, nh, ŋ, ŋh&lt;br /&gt;
&lt;br /&gt;
All letters followed by an &#039;h&#039; are pronounced with aspiration.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Vowels&#039;&#039;&#039;&lt;br /&gt;
a, i, o, u; pronounced as in Spanish.&lt;br /&gt;
a:, i:, o:, u:; same as above, but long. All similar realisations of these sounds are valid, as long as they don&#039;t glide over to another vowel.&lt;br /&gt;
&lt;br /&gt;
==Syllable structure==&lt;br /&gt;
The syllable structure is (C) - V.&lt;br /&gt;
&lt;br /&gt;
==Stress==&lt;br /&gt;
Lakhesian has gentle stress on the first syllable, similar to Hungarian.&lt;br /&gt;
&lt;br /&gt;
==Alphabet==&lt;br /&gt;
Translitterated&lt;br /&gt;
a, i, o, u, c(=ʃ), f, h, j, k, l, m, n, p, r, s, t, v, w, x(=x), &#039;. Aspiration of a consonant can be notated with an &#039;h&#039; or be derived from the environment. The final letter, the apostrophe, represents the glottal stop. Long vowels are written double.&lt;/div&gt;</summary>
		<author><name>Oze</name></author>
	</entry>
	<entry>
		<id>https://shireroth.org/wiki/index.php?title=Passikaans_language&amp;diff=7139</id>
		<title>Passikaans language</title>
		<link rel="alternate" type="text/html" href="https://shireroth.org/wiki/index.php?title=Passikaans_language&amp;diff=7139"/>
		<updated>2008-12-29T18:18:11Z</updated>

		<summary type="html">&lt;p&gt;Oze: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{language&lt;br /&gt;
|name=Passikaans&lt;br /&gt;
|nativename= &#039;&#039;Passikaans&#039;&#039;&lt;br /&gt;
|familycolor=green&lt;br /&gt;
|nations=[[Shireroth]]&lt;br /&gt;
|region= South-Western Shireroth&lt;br /&gt;
|speakers=1,875,000&lt;br /&gt;
|family= Shiritho-Benacian languages&lt;br /&gt;
|nation=[[Shireroth]], Barony of [[Lakhesis]]&lt;br /&gt;
|agency= Language Institute of the Highpassian Veldt }}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Passikaans&#039;&#039;&#039; is a Shirerithian [[conlang]] of the Shiritho-Benacian family of languages. It evolved from the earlier [[Lishkan]], and is slightly influenced by [[Lakhesian]], but only subtly. It is spoken in [[Highpass]], and also in parts of [[Thanatos]]. Local legends say that the language was formed when people attempted to imitate the sound of Veldt grass blowing in the wind. Passikaans is a harsh-sounding language.&lt;br /&gt;
&lt;br /&gt;
== Orthography and Sounds ==&lt;br /&gt;
&#039;&#039;&#039;Vowels&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
a - as in c&#039;&#039;&#039;a&#039;&#039;&#039;t. &#039;&#039;&#039;IPA:&#039;&#039;&#039; æ &amp;lt;br&amp;gt;&lt;br /&gt;
e - as in p&#039;&#039;&#039;e&#039;&#039;&#039;t. &#039;&#039;&#039;IPA:&#039;&#039;&#039; ɛ &amp;lt;br&amp;gt;&lt;br /&gt;
i - as in k&#039;&#039;&#039;i&#039;&#039;&#039;t. &#039;&#039;&#039;IPA:&#039;&#039;&#039; ɪ &amp;lt;br&amp;gt;&lt;br /&gt;
í - as in m&#039;&#039;&#039;ea&#039;&#039;&#039;t. &#039;&#039;&#039;IPA:&#039;&#039;&#039; iː &amp;lt;br&amp;gt;&lt;br /&gt;
o - as in l&#039;&#039;&#039;o&#039;&#039;&#039;t. &#039;&#039;&#039;IPA:&#039;&#039;&#039; ɒ &amp;lt;br&amp;gt;&lt;br /&gt;
ó - as in c&#039;&#039;&#039;augh&#039;&#039;&#039;t. &#039;&#039;&#039;IPA:&#039;&#039;&#039; ɔː &amp;lt;br&amp;gt;&lt;br /&gt;
y - as in Uh? &#039;&#039;&#039;IPA:&#039;&#039;&#039; əː &amp;lt;br&amp;gt;&lt;br /&gt;
ú - as in g&#039;&#039;&#039;oo&#039;&#039;&#039;se. &#039;&#039;&#039;IPA:&#039;&#039;&#039; uː &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
aa - long /a/ as in f&#039;&#039;&#039;a&#039;&#039;&#039;ther &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Consonants&#039;&#039;&#039;&lt;br /&gt;
&#039;&#039;(Pronounced as in British English)&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
b, d, f, g, h, k, l, m, n, p, s, t, v, w,&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
x - as in Scottish &#039;loch&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
z - as in &#039;&#039;&#039;sh&#039;&#039;&#039;eep &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
dv - &#039;v&#039; as in viola&amp;lt;br&amp;gt;&lt;br /&gt;
dt - &#039;t&#039; as in transport&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Grammar ==&lt;br /&gt;
===Sentence Structure===&lt;br /&gt;
The grammar of Passikaans is ridiculously simple, but its simplicity can lead to ambiguity and awkward compound words. This explains the large number of awkward and ambiguous people in [[Highpass]].&lt;br /&gt;
&lt;br /&gt;
Sentences are usually &#039;&#039;&#039;Subject-Verb-Object&#039;&#039;&#039;.  It is important that sentences maintain this order because there is no grammatical case for nouns.&lt;br /&gt;
&lt;br /&gt;
===Verbs===&lt;br /&gt;
Verbs in the dictionary are shown in the &#039;&#039;infinitive&#039;&#039;, such as &#039;&#039;&#039;kraam&#039;&#039;&#039; (to go).&lt;br /&gt;
&lt;br /&gt;
Affixes are added to the end of verbs to change the tense. This is simple, as Passikaans has only 3 tenses (unlike the 13 in English which include such beasts as &#039;&#039;Present Perfect Progressive&#039;&#039;).&lt;br /&gt;
&lt;br /&gt;
To place a verb in the Past Tense (it has taken place), either &#039;ezem&#039; or &#039;zem&#039; is appended to the infinitive form of the verb. &#039;ezem&#039; is added if the plain verb ends with a &#039;z&#039;. So the phrases &#039;&#039;&#039;&#039;I went&#039;&#039;&#039;&#039;, &#039;&#039;&#039;&#039;I have gone&#039;&#039;&#039;&#039;, &#039;&#039;&#039;&#039;I was going&#039;&#039;&#039;&#039; could all be rendered as &#039;&#039;&#039;Aai kraamzem&#039;&#039;&#039;. &lt;br /&gt;
&lt;br /&gt;
To place a verb in the Present tense (it is happening now/it happens regularly/it happens conditionally), the verb remains the same as it is found in the dictionary. So &#039;&#039;&#039;&#039;I go&#039;&#039;&#039;&#039; and &#039;&#039;&#039;&#039;I am going&#039;&#039;&#039;&#039; are rendered as &#039;&#039;&#039;&#039;Aai kraam&#039;&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
To place a verb in the Future tense (it will happen/it is going to happen), either &#039;zyk&#039; or &#039;ezyk&#039; is appended to the infinitive form of the verb. &#039;ezyk&#039; is added if the plain verb ends with a &#039;z&#039;. So the phrases &#039;&#039;&#039;I will go&#039;&#039;&#039;, and  &#039;&#039;&#039;I am going&#039; to go&#039;&#039;&#039; are rendered as &#039;&#039;&#039;Aai kraamzyk&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Information ==&lt;br /&gt;
Passikaans was created by Oze McMahon. It is apparently based on Dutch and English.&lt;br /&gt;
&lt;br /&gt;
[[Category: Conlangs]]&lt;/div&gt;</summary>
		<author><name>Oze</name></author>
	</entry>
	<entry>
		<id>https://shireroth.org/wiki/index.php?title=Constructed_language&amp;diff=7111</id>
		<title>Constructed language</title>
		<link rel="alternate" type="text/html" href="https://shireroth.org/wiki/index.php?title=Constructed_language&amp;diff=7111"/>
		<updated>2008-12-29T10:02:58Z</updated>

		<summary type="html">&lt;p&gt;Oze: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A &#039;&#039;&#039;Conlang&#039;&#039;&#039; (short for &amp;quot;Constructed Language&amp;quot;) is a language that is created without regards to natural language formation. Whereas most spoken languages evolve over thousands of years, conlangs are created from scratch. There are numerous reasons for doing this. Some linguists have created languages for use in place of natural languages (most notably, Esperanto). Some linguists create them for use in stories (for instance, Klingon). Some create them simply for pleasure or for educational purposes.&lt;br /&gt;
&lt;br /&gt;
In Shireroth, conlangs serve as part of the long and complex cultures and fictional histories that make up the nation, adding a touch of realism to the nation. Some of these languages, like [[Written Halluci]], are nothing more than a system of disguising English. Others, like [[Radarasilikan]] and [[Yardistani]] have their own vocabularies and individual grammars and can truly be thought of as languages of their own.&lt;br /&gt;
&lt;br /&gt;
Shireroth is home to a number of conlangs. They include the following:&lt;br /&gt;
* [[Yardistani]]&lt;br /&gt;
* [[Radarasilikan]]&lt;br /&gt;
* [[Rantsilastani]]&lt;br /&gt;
* [[Benacian Anglish]]&lt;br /&gt;
* [[Horjinic]]&lt;br /&gt;
* [[Del-al&#039;Enetet]]&lt;br /&gt;
* [[Laqi]]&lt;br /&gt;
* [[Lakhesian]]&lt;br /&gt;
* [[Passikaans]]&lt;br /&gt;
* [[Lishkan]]&lt;br /&gt;
* [[Written Halluci]]&lt;br /&gt;
* [[Garla Solarian]]&lt;br /&gt;
-----&lt;br /&gt;
See Also:&lt;br /&gt;
[http://www.zompist.com/kit.html The ConLang Construction Kit]&lt;br /&gt;
&lt;br /&gt;
[[Category:Fiction]] [[Category:Culture]] [[Category: Conlangs]]&lt;/div&gt;</summary>
		<author><name>Oze</name></author>
	</entry>
	<entry>
		<id>https://shireroth.org/wiki/index.php?title=Constructed_language&amp;diff=7110</id>
		<title>Constructed language</title>
		<link rel="alternate" type="text/html" href="https://shireroth.org/wiki/index.php?title=Constructed_language&amp;diff=7110"/>
		<updated>2008-12-29T10:00:16Z</updated>

		<summary type="html">&lt;p&gt;Oze: Passikaans has its own article now!&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A &#039;&#039;&#039;Conlang&#039;&#039;&#039; (short for &amp;quot;Constructed Language&amp;quot;) is a language that is created without regards to natural language formation. Whereas most spoken languages evolve over thousands of years, conlangs are created from scratch. There are numerous reasons for doing this. Some linguists have created languages for use in place of natural languages (most notably, Esperanto). Some linguists create them for use in stories (for instance, Klingon). Some create them simply for pleasure or for educational purposes.&lt;br /&gt;
&lt;br /&gt;
In Shireroth, conlangs serve as part of the long and complex cultures and fictional histories that make up the nation, adding a touch of realism to the nation. Some of these languages, like [[Written Halluci]], are nothing more than a system of disguising English. Others, like [[Radarasilikan]] and [[Yardistani]] have their own vocabularies and individual grammars and can truly be thought of as languages of their own.&lt;br /&gt;
&lt;br /&gt;
Shireroth is home to a number of conlangs. They include the following:&lt;br /&gt;
* [[Yardistani]]&lt;br /&gt;
* [[Radarasilikan]]&lt;br /&gt;
* [[Rantsilastani]]&lt;br /&gt;
* [[Benacian Anglish]]&lt;br /&gt;
* [[Horjinic]]&lt;br /&gt;
* [[Del-al&#039;Enetet]]&lt;br /&gt;
* [[Laqi]]&lt;br /&gt;
* [[Lakhesian]]&lt;br /&gt;
* [[Passikaans]]&lt;br /&gt;
* [[Written Halluci]]&lt;br /&gt;
* [[Garla Solarian]]&lt;br /&gt;
-----&lt;br /&gt;
See Also:&lt;br /&gt;
[http://www.zompist.com/kit.html The ConLang Construction Kit]&lt;br /&gt;
&lt;br /&gt;
[[Category:Fiction]] [[Category:Culture]] [[Category: Conlangs]]&lt;/div&gt;</summary>
		<author><name>Oze</name></author>
	</entry>
	<entry>
		<id>https://shireroth.org/wiki/index.php?title=Passikaans_language&amp;diff=7109</id>
		<title>Passikaans language</title>
		<link rel="alternate" type="text/html" href="https://shireroth.org/wiki/index.php?title=Passikaans_language&amp;diff=7109"/>
		<updated>2008-12-29T09:59:39Z</updated>

		<summary type="html">&lt;p&gt;Oze: New page: &amp;#039;&amp;#039;&amp;#039;Passikaans&amp;#039;&amp;#039;&amp;#039; is a Shirerithian conlang of the Shiritho-Benacian family of languages. It evolved from the earlier Lishkan, and is slightly influenced by Lakhesian, but only ...&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Passikaans&#039;&#039;&#039; is a Shirerithian [[conlang]] of the Shiritho-Benacian family of languages. It evolved from the earlier [[Lishkan]], and is slightly influenced by [[Lakhesian]], but only subtly. It is spoken in [[Highpass]], and also in parts of [[Thanatos]]. Local legends say that the language was formed when people attempted to imitate the sound of Veldt grass blowing in the wind. Passikaans is a harsh-sounding language.&lt;br /&gt;
&lt;br /&gt;
== Orthography and Sounds ==&lt;br /&gt;
&#039;&#039;&#039;Vowels&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
a - as in c&#039;&#039;&#039;a&#039;&#039;&#039;t. &#039;&#039;&#039;IPA:&#039;&#039;&#039; æ &amp;lt;br&amp;gt;&lt;br /&gt;
e - as in p&#039;&#039;&#039;e&#039;&#039;&#039;t. &#039;&#039;&#039;IPA:&#039;&#039;&#039; ɛ &amp;lt;br&amp;gt;&lt;br /&gt;
i - as in k&#039;&#039;&#039;i&#039;&#039;&#039;t. &#039;&#039;&#039;IPA:&#039;&#039;&#039; ɪ &amp;lt;br&amp;gt;&lt;br /&gt;
í - as in m&#039;&#039;&#039;ea&#039;&#039;&#039;t. &#039;&#039;&#039;IPA:&#039;&#039;&#039; iː &amp;lt;br&amp;gt;&lt;br /&gt;
o - as in l&#039;&#039;&#039;o&#039;&#039;&#039;t. &#039;&#039;&#039;IPA:&#039;&#039;&#039; ɒ &amp;lt;br&amp;gt;&lt;br /&gt;
ó - as in c&#039;&#039;&#039;augh&#039;&#039;&#039;t. &#039;&#039;&#039;IPA:&#039;&#039;&#039; ɔː &amp;lt;br&amp;gt;&lt;br /&gt;
y - as in Uh? &#039;&#039;&#039;IPA:&#039;&#039;&#039; əː &amp;lt;br&amp;gt;&lt;br /&gt;
ú - as in g&#039;&#039;&#039;oo&#039;&#039;&#039;se. &#039;&#039;&#039;IPA:&#039;&#039;&#039; uː &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
aa - long /a/ as in f&#039;&#039;&#039;a&#039;&#039;&#039;ther &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Consonants&#039;&#039;&#039;&lt;br /&gt;
&#039;&#039;(Pronounced as in British English)&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
b, d, f, g, h, k, l, m, n, p, s, t, v, w,&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
x - as in Scottish &#039;loch&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
z - as in &#039;&#039;&#039;sh&#039;&#039;&#039;eep &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
dv - &#039;v&#039; as in viola&amp;lt;br&amp;gt;&lt;br /&gt;
dt - &#039;t&#039; as in transport&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Grammar ==&lt;br /&gt;
===Sentence Structure===&lt;br /&gt;
The grammar of Passikaans is ridiculously simple, but its simplicity can lead to ambiguity and awkward compound words. This explains the large number of awkward and ambiguous people in [[Highpass]].&lt;br /&gt;
&lt;br /&gt;
Sentences are usually &#039;&#039;&#039;Subject-Verb-Object&#039;&#039;&#039;.  It is important that sentences maintain this order because there is no grammatical case for nouns.&lt;br /&gt;
&lt;br /&gt;
===Verbs===&lt;br /&gt;
Verbs in the dictionary are shown in the &#039;&#039;infinitive&#039;&#039;, such as &#039;&#039;&#039;kraam&#039;&#039;&#039; (to go).&lt;br /&gt;
&lt;br /&gt;
Affixes are added to the end of verbs to change the tense. This is simple, as Passikaans has only 3 tenses (unlike the 13 in English which include such beasts as &#039;&#039;Present Perfect Progressive&#039;&#039;).&lt;br /&gt;
&lt;br /&gt;
To place a verb in the Past Tense (it has taken place), either &#039;ezem&#039; or &#039;zem&#039; is appended to the infinitive form of the verb. &#039;ezem&#039; is added if the plain verb ends with a &#039;z&#039;. So the phrases &#039;&#039;&#039;&#039;I went&#039;&#039;&#039;&#039;, &#039;&#039;&#039;&#039;I have gone&#039;&#039;&#039;&#039;, &#039;&#039;&#039;&#039;I was going&#039;&#039;&#039;&#039; could all be rendered as &#039;&#039;&#039;Aai kraamzem&#039;&#039;&#039;. &lt;br /&gt;
&lt;br /&gt;
To place a verb in the Present tense (it is happening now/it happens regularly/it happens conditionally), the verb remains the same as it is found in the dictionary. So &#039;&#039;&#039;&#039;I go&#039;&#039;&#039;&#039; and &#039;&#039;&#039;&#039;I am going&#039;&#039;&#039;&#039; are rendered as &#039;&#039;&#039;&#039;Aai kraam&#039;&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
To place a verb in the Future tense (it will happen/it is going to happen), either &#039;zyk&#039; or &#039;ezyk&#039; is appended to the infinitive form of the verb. &#039;ezyk&#039; is added if the plain verb ends with a &#039;z&#039;. So the phrases &#039;&#039;&#039;I will go&#039;&#039;&#039;, and  &#039;&#039;&#039;I am going&#039; to go&#039;&#039;&#039; are rendered as &#039;&#039;&#039;Aai kraamzyk&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Information ==&lt;br /&gt;
Passikaans was created by Oze McMahon. It is apparently based on Dutch and English.&lt;/div&gt;</summary>
		<author><name>Oze</name></author>
	</entry>
	<entry>
		<id>https://shireroth.org/wiki/index.php?title=Spleazure&amp;diff=7016</id>
		<title>Spleazure</title>
		<link rel="alternate" type="text/html" href="https://shireroth.org/wiki/index.php?title=Spleazure&amp;diff=7016"/>
		<updated>2008-12-26T19:57:41Z</updated>

		<summary type="html">&lt;p&gt;Oze: /* Demi-God */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The &#039;&#039;&#039;City of Spleazure&#039;&#039;&#039; is the second-largest city in the [[Brookshire]] County of [[Highpass]]. It is named after the local deity, Spleazure, god of broken limbs.&lt;br /&gt;
&lt;br /&gt;
Spleazure was recently voted the &#039;dirtiest city of Highpass&#039;.&lt;br /&gt;
&lt;br /&gt;
==Demi-God==&lt;br /&gt;
Spleazure is the Highpassian demi-god of Broken Limbs. He is the patron god of [[Highpass#Stick_Fighting|Steikfaat]]. The City of Spleazure contains many shrines to him.&lt;br /&gt;
His sister, [[Rhodondra]], goddess of Purple Flowery Things is his worst enemy. Many legends of the County of Highpass stem from the battles between Rhodondra and Spleazure.&lt;br /&gt;
&lt;br /&gt;
[[Category:Cities]]&lt;br /&gt;
[[Category:Brookshire]]&lt;/div&gt;</summary>
		<author><name>Oze</name></author>
	</entry>
	<entry>
		<id>https://shireroth.org/wiki/index.php?title=File:SyreflagNew.gif&amp;diff=7014</id>
		<title>File:SyreflagNew.gif</title>
		<link rel="alternate" type="text/html" href="https://shireroth.org/wiki/index.php?title=File:SyreflagNew.gif&amp;diff=7014"/>
		<updated>2008-12-25T19:37:39Z</updated>

		<summary type="html">&lt;p&gt;Oze: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Oze</name></author>
	</entry>
	<entry>
		<id>https://shireroth.org/wiki/index.php?title=Syrelwynn&amp;diff=7013</id>
		<title>Syrelwynn</title>
		<link rel="alternate" type="text/html" href="https://shireroth.org/wiki/index.php?title=Syrelwynn&amp;diff=7013"/>
		<updated>2008-12-25T19:35:36Z</updated>

		<summary type="html">&lt;p&gt;Oze: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{subdivision | &lt;br /&gt;
image_flag = Syreflag1.gif |&lt;br /&gt;
subdivision = County of Syrelwynn |&lt;br /&gt;
status = County |&lt;br /&gt;
capital = [[Syrelwynn (town)|Syrelwynn]] |&lt;br /&gt;
title = Count |&lt;br /&gt;
largecity = [[Syrelwynn (town)]], [[Synthera]], [[Imphare]] |&lt;br /&gt;
government = Feudal |&lt;br /&gt;
leader = None |&lt;br /&gt;
language = [[Shirithian English]]|&lt;br /&gt;
religion = [[Cedrism]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Geography ==&lt;br /&gt;
The Capital of Syrelwynn is the town of the same name. It has a population of around 35,000 people. Syrelwynn is its common name in Shirithian English, but it does have an older name, which is [insert older name]. Before this town was the capital, the seaport known as Sirwynn was. The other major seaports of the region are [[Synthera]] and [[Imphare]].&lt;br /&gt;
&lt;br /&gt;
Most of the other towns are mere hamlets, with populations of only a few hundreds. Such towns include [[Airle]] and [[Daneannis]].&lt;br /&gt;
&lt;br /&gt;
[[Image:Syrelwynn.jpg|700px]]&lt;/div&gt;</summary>
		<author><name>Oze</name></author>
	</entry>
	<entry>
		<id>https://shireroth.org/wiki/index.php?title=Syrelwynn&amp;diff=7012</id>
		<title>Syrelwynn</title>
		<link rel="alternate" type="text/html" href="https://shireroth.org/wiki/index.php?title=Syrelwynn&amp;diff=7012"/>
		<updated>2008-12-25T19:34:00Z</updated>

		<summary type="html">&lt;p&gt;Oze: New page: {{subdivision |  image_flag =  | subdivision = County of Syrelwynn | status = County | capital = Syrelwynn | title = Count | largecity = Syrelwynn (town), [[Synthe...&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{subdivision | &lt;br /&gt;
image_flag =  |&lt;br /&gt;
subdivision = County of Syrelwynn |&lt;br /&gt;
status = County |&lt;br /&gt;
capital = [[Syrelwynn (town)|Syrelwynn]] |&lt;br /&gt;
title = Count |&lt;br /&gt;
largecity = [[Syrelwynn (town)]], [[Synthera]], [[Imphare]] |&lt;br /&gt;
government = Feudal |&lt;br /&gt;
leader = None |&lt;br /&gt;
language = [[Shirithian English]]|&lt;br /&gt;
religion = [[Cedrism]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Geography ==&lt;br /&gt;
&lt;br /&gt;
The Capital of Syrelwynn is the town of the same name. It has a population of around 35,000 people. Syrelwynn is its common name in Shirithian English, but it does have an older name, which is [insert older name]. Before this town was the capital, the seaport known as Sirwynn was. The other major seaports of the region are [[Synthera]] and [[Imphare]].&lt;br /&gt;
&lt;br /&gt;
Most of the other towns are mere hamlets, with populations of only a few hundreds. Such towns include [[Airle]] and [[Daneannis]].&lt;br /&gt;
&lt;br /&gt;
[[Image:Syrelwynn.jpg|700px]]&lt;/div&gt;</summary>
		<author><name>Oze</name></author>
	</entry>
	<entry>
		<id>https://shireroth.org/wiki/index.php?title=Ynnraile&amp;diff=6992</id>
		<title>Ynnraile</title>
		<link rel="alternate" type="text/html" href="https://shireroth.org/wiki/index.php?title=Ynnraile&amp;diff=6992"/>
		<updated>2008-12-14T14:17:23Z</updated>

		<summary type="html">&lt;p&gt;Oze: /* History */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{subdivision |&lt;br /&gt;
image_flag = Ynnraileflag.png |&lt;br /&gt;
subdivision = Ynnraile |&lt;br /&gt;
status = Barony |&lt;br /&gt;
capital = Avakair |&lt;br /&gt;
largecity = Avakair|&lt;br /&gt;
title = The Baron |&lt;br /&gt;
government = Feudal |&lt;br /&gt;
leader = Oze |&lt;br /&gt;
language = [[Shirithian English]], [[Shirithian Welsh]] |&lt;br /&gt;
religion = Traditional, [[Cedrism]] |&lt;br /&gt;
}}{{barony |&lt;br /&gt;
image_map = Ynnrailemap.gif |&lt;br /&gt;
duchy = [[Brookshire]] |&lt;br /&gt;
counties = [[Syrelwynn]], [[Holwinn]], [[Goldendown]], [[Asantelian]] |&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Ynnraile was the Barony of Yvain Wintersong. It features traditional Goldshire culture, with a Celtic/Arthurian theme and a fondness for puns.&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
&lt;br /&gt;
In real history, Ynnraile was originally the northern part of the [[Duchy of Goldshire]], and was never developed in any meaningful way before November 2007. According to some histories, Duke Zarathustra Erutirn had his Italian-themed County of Lombardia in the area with an elite fighting force called Florenets. However, the area&#039;s modern history begins with the ascension of Yvain Wintersong to the County of Syrelwynn. A few days later, he was promoted to Baron of Ynnraile. &lt;br /&gt;
&lt;br /&gt;
In fictional history, Ynnraile was originally inhabited by a kingdom of peaceful farmers. After its invasion by a series of foreign invaders, it was unified first by the half-fey queen Moraquine and later by the part-fey noble [[Tristram Wintersong]] into a political entity. Tristram spent his life defending the area from [[Brookshire]] and other invaders; despite a very successful and heroic career, it eventually was annexed by [[Shireroth]] and became part of [[Goldshire]]. Originally ruled directly from [[Goldshire Hamlet]], power was later devolved to the first Baroness, [[Gwynnlir Wintersong]], whose capital was Wintersong Keep, later known as [[Syrelwynn]]. The capital was later moved to the large city of [[Avakair]].&lt;br /&gt;
&lt;br /&gt;
More complete information about Ynnraile history can be found in the following stories:&lt;br /&gt;
&lt;br /&gt;
[http://shireroth.kuroshiro.net/forum/viewtopic.php?f=162&amp;amp;t=7432 The Five Woes of Ynnraile, Parts I-III]&lt;br /&gt;
&lt;br /&gt;
[http://shireroth.kuroshiro.net/forum/viewtopic.php?f=162&amp;amp;t=7477 The Five Woes of Ynnraile, Part IV]&lt;br /&gt;
&lt;br /&gt;
[http://shireroth.kuroshiro.net/forum/viewtopic.php?f=162&amp;amp;t=7478 The Five Woes of Ynnraile, Part V]&lt;br /&gt;
&lt;br /&gt;
==Geography==&lt;br /&gt;
&lt;br /&gt;
The name Ynnraile means &amp;quot;Mountain-fringe&amp;quot;, and this is an accurate depiction of the region. Most of the center of the Barony is occupied by high hills and mountains, with the only well-settled areas being the banks of the Elwynn to the south and the seacoasts to the north (one exception to this is the small Quinewinn Valley in Syrelwynn). In general, the banks of the Elwynn tend to have a culture very similar to that of southern Brookshire, Shirekeep, and the country in general, while the areas to the north of the mountains are more traditional and Goldshirean. The mountains themselves, which are populated by a few small farming villages, are extremely traditional, and there is a popular belief that in the deepest parts of the mountains live people who don&#039;t even know they are under Shirerothian rule, despite the area being conquered several millennia ago.&lt;br /&gt;
&lt;br /&gt;
A few valleys in the mountains contain large cities; the [[Holwinn]] Valley contains the city of [[Demonsfall]], historically important as the site of the last battle against the demon [[Rrakanychan]]. The Diarmacha valley contains the city of [[Diarsanta]] as well as other towns that hold the majority of the Goldendown population. These valleys are also important as key links in a network of passes that allow a few roads (and one railroad) to cross the mountains; travellers to Shirekeep, however, still find it easier to take a longer route that goes through the flatter area of [[Ran]].&lt;br /&gt;
&lt;br /&gt;
==Economy==&lt;br /&gt;
&lt;br /&gt;
This area was once full of gold mines; these have long since been mined out, and all that remains of their bounty is the occasional sparkle of gold in the area&#039;s rivers. Although the mountains still provide a useful quarry for granite and marble, most economic activity is now in the form of farming. Popular crops include wheat, apples, and grapes (Ynnraile wine is said to be some of the best in the world). Many people also raise cows, sheep, or horses in the hillier areas, and Ynnraile is a center of horsemanship both useful and recreational.&lt;br /&gt;
&lt;br /&gt;
A few of the coastal cities are shipbuilding centers, especially Syrelwynn and especially especially Avakair. These also serve as trade ports connecting Benacia with [[Hyperborea]], Monovia, and Adraisia. Unfortunately, transportation barriers make it more efficient for most of Shireroth to ship goods out of Musica; however, Ynnraile gets some commerce from the rest of Goldshire and from [[Eliria]] and north [[Elwynn]]. Ynnraile is also a popular tourism destination for its forested hills, its famous wineries, and its horses, and some tourist cruises stop in Avakair.&lt;br /&gt;
&lt;br /&gt;
The Barony is somewhat poor compared to other regions of Shireroth, but because of its rural setting and the low cost of living, few people actually live in poverty.&lt;br /&gt;
&lt;br /&gt;
[[category:Brookshire]]&lt;br /&gt;
[[category:Ynnraile]]&lt;br /&gt;
[[category:goldshire]]&lt;/div&gt;</summary>
		<author><name>Oze</name></author>
	</entry>
	<entry>
		<id>https://shireroth.org/wiki/index.php?title=Ynnraile&amp;diff=6991</id>
		<title>Ynnraile</title>
		<link rel="alternate" type="text/html" href="https://shireroth.org/wiki/index.php?title=Ynnraile&amp;diff=6991"/>
		<updated>2008-12-14T14:15:57Z</updated>

		<summary type="html">&lt;p&gt;Oze: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{subdivision |&lt;br /&gt;
image_flag = Ynnraileflag.png |&lt;br /&gt;
subdivision = Ynnraile |&lt;br /&gt;
status = Barony |&lt;br /&gt;
capital = Avakair |&lt;br /&gt;
largecity = Avakair|&lt;br /&gt;
title = The Baron |&lt;br /&gt;
government = Feudal |&lt;br /&gt;
leader = Oze |&lt;br /&gt;
language = [[Shirithian English]], [[Shirithian Welsh]] |&lt;br /&gt;
religion = Traditional, [[Cedrism]] |&lt;br /&gt;
}}{{barony |&lt;br /&gt;
image_map = Ynnrailemap.gif |&lt;br /&gt;
duchy = [[Brookshire]] |&lt;br /&gt;
counties = [[Syrelwynn]], [[Holwinn]], [[Goldendown]], [[Asantelian]] |&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Ynnraile was the Barony of Yvain Wintersong. It features traditional Goldshire culture, with a Celtic/Arthurian theme and a fondness for puns.&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
&lt;br /&gt;
In real history, Ynnraile was originally the northern part of the [[Duchy of Goldshire]], and was never developed in any meaningful way before November 2007. According to some histories, Duke Zarathustra Erutirn had his Italian-themed County of Lombardia in the area with an elite fighting force called Florenets. However, the area&#039;s modern history begins with the ascension of Yvain Wintersong to the County of Syrelwynn. A few days later, he was promoted to Baron of Ynnraile. So far he has not made any Baronial decrees or specified the system of government, preferring to first work out the area&#039;s culture.&lt;br /&gt;
&lt;br /&gt;
In fictional history, Ynnraile was originally inhabited by a kingdom of peaceful farmers. After its invasion by a series of foreign invaders, it was unified first by the half-fey queen Moraquine and later by the part-fey noble [[Tristram Wintersong]] into a political entity. Tristram spent his life defending the area from [[Brookshire]] and other invaders; despite a very successful and heroic career, it eventually was annexed by [[Shireroth]] and became part of [[Goldshire]]. Originally ruled directly from [[Goldshire Hamlet]], power was later devolved to the first Baroness, [[Gwynnlir Wintersong]], whose capital was Wintersong Keep, later known as [[Syrelwynn]]. The capital was later moved to the large city of [[Avakair]].&lt;br /&gt;
&lt;br /&gt;
More complete information about Ynnraile history can be found in the following stories:&lt;br /&gt;
&lt;br /&gt;
[http://shireroth.kuroshiro.net/forum/viewtopic.php?f=162&amp;amp;t=7432 The Five Woes of Ynnraile, Parts I-III]&lt;br /&gt;
&lt;br /&gt;
[http://shireroth.kuroshiro.net/forum/viewtopic.php?f=162&amp;amp;t=7477 The Five Woes of Ynnraile, Part IV]&lt;br /&gt;
&lt;br /&gt;
[http://shireroth.kuroshiro.net/forum/viewtopic.php?f=162&amp;amp;t=7478 The Five Woes of Ynnraile, Part V]&lt;br /&gt;
&lt;br /&gt;
==Geography==&lt;br /&gt;
&lt;br /&gt;
The name Ynnraile means &amp;quot;Mountain-fringe&amp;quot;, and this is an accurate depiction of the region. Most of the center of the Barony is occupied by high hills and mountains, with the only well-settled areas being the banks of the Elwynn to the south and the seacoasts to the north (one exception to this is the small Quinewinn Valley in Syrelwynn). In general, the banks of the Elwynn tend to have a culture very similar to that of southern Brookshire, Shirekeep, and the country in general, while the areas to the north of the mountains are more traditional and Goldshirean. The mountains themselves, which are populated by a few small farming villages, are extremely traditional, and there is a popular belief that in the deepest parts of the mountains live people who don&#039;t even know they are under Shirerothian rule, despite the area being conquered several millennia ago.&lt;br /&gt;
&lt;br /&gt;
A few valleys in the mountains contain large cities; the [[Holwinn]] Valley contains the city of [[Demonsfall]], historically important as the site of the last battle against the demon [[Rrakanychan]]. The Diarmacha valley contains the city of [[Diarsanta]] as well as other towns that hold the majority of the Goldendown population. These valleys are also important as key links in a network of passes that allow a few roads (and one railroad) to cross the mountains; travellers to Shirekeep, however, still find it easier to take a longer route that goes through the flatter area of [[Ran]].&lt;br /&gt;
&lt;br /&gt;
==Economy==&lt;br /&gt;
&lt;br /&gt;
This area was once full of gold mines; these have long since been mined out, and all that remains of their bounty is the occasional sparkle of gold in the area&#039;s rivers. Although the mountains still provide a useful quarry for granite and marble, most economic activity is now in the form of farming. Popular crops include wheat, apples, and grapes (Ynnraile wine is said to be some of the best in the world). Many people also raise cows, sheep, or horses in the hillier areas, and Ynnraile is a center of horsemanship both useful and recreational.&lt;br /&gt;
&lt;br /&gt;
A few of the coastal cities are shipbuilding centers, especially Syrelwynn and especially especially Avakair. These also serve as trade ports connecting Benacia with [[Hyperborea]], Monovia, and Adraisia. Unfortunately, transportation barriers make it more efficient for most of Shireroth to ship goods out of Musica; however, Ynnraile gets some commerce from the rest of Goldshire and from [[Eliria]] and north [[Elwynn]]. Ynnraile is also a popular tourism destination for its forested hills, its famous wineries, and its horses, and some tourist cruises stop in Avakair.&lt;br /&gt;
&lt;br /&gt;
The Barony is somewhat poor compared to other regions of Shireroth, but because of its rural setting and the low cost of living, few people actually live in poverty.&lt;br /&gt;
&lt;br /&gt;
[[category:Brookshire]]&lt;br /&gt;
[[category:Ynnraile]]&lt;br /&gt;
[[category:goldshire]]&lt;/div&gt;</summary>
		<author><name>Oze</name></author>
	</entry>
	<entry>
		<id>https://shireroth.org/wiki/index.php?title=Steward_Corey_I&amp;diff=6981</id>
		<title>Steward Corey I</title>
		<link rel="alternate" type="text/html" href="https://shireroth.org/wiki/index.php?title=Steward_Corey_I&amp;diff=6981"/>
		<updated>2008-12-13T11:56:47Z</updated>

		<summary type="html">&lt;p&gt;Oze: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{van der Sluijs}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Steward Corey I&#039;&#039;&#039; (aka [[Oroigawa Koreyasu]]) succeeded [[Kaiser Ayreon]] following his assisted suicide in 3322 ASC, until the designated heir, [[Loki III]], took the throne. He continued as [[Steward]] under Loki III.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Imperial Decrees Made By This Kaiser:&#039;&#039;&#039; [[Imperial Decree 309]], [[Imperial Decree 310]], [[Imperial Decree 311]], [[Imperial Decree 312]], [[Imperial Decree 313]], [[Imperial Decree 314]],  [[Imperial Decree 315]], &amp;lt;br&amp;gt;&lt;br /&gt;
{{start box}}&lt;br /&gt;
{{succession box|title=[[List of Kaisers|Succession of the Shirithian Kaisership]]|before=[[Kaiser Ayreon|Ayreon]]|after=[[Kaiser Loki III|Loki III]]|years=3322&amp;amp;ndash;3340}}&lt;br /&gt;
{{end box}}&lt;br /&gt;
&lt;br /&gt;
[[category:history]]&lt;br /&gt;
[[category:people]]&lt;br /&gt;
[[category:Kaisers]]&lt;br /&gt;
[[category:Expand]]&lt;/div&gt;</summary>
		<author><name>Oze</name></author>
	</entry>
	<entry>
		<id>https://shireroth.org/wiki/index.php?title=Kaiser_Loki_III&amp;diff=6980</id>
		<title>Kaiser Loki III</title>
		<link rel="alternate" type="text/html" href="https://shireroth.org/wiki/index.php?title=Kaiser_Loki_III&amp;diff=6980"/>
		<updated>2008-12-13T11:37:12Z</updated>

		<summary type="html">&lt;p&gt;Oze: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Grifos}}&lt;br /&gt;
&lt;br /&gt;
{{start box}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Imperial Decrees Made By This Kaiser:&#039;&#039;&#039; [[Imperial Decree 316]],&lt;br /&gt;
[[Imperial Decree 317]],[[Imperial Decree 318]],&lt;br /&gt;
[[Imperial Decree 319]], [[Imperial Decree 320]], [[Imperial Decree 321]], [[Imperial Decree 322]], [[Imperial Decree 323]], &lt;br /&gt;
[[Imperial Decree 324]],[[Imperial Decree 325]],&lt;br /&gt;
[[Imperial Decree 326]], [[Imperial Decree 327]], &lt;br /&gt;
[[Imperial Decree 328]], [[Imperial Decree 329]], &lt;br /&gt;
[[Imperial Decree 330]].&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{succession box|title=[[Kaiser|Succession of the Shirithian Kaisership]]|before= [[Steward Corey I]]|after= [[Reynardine I]]|years=3340&amp;amp;ndash;3413}}&lt;br /&gt;
{{end box}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Image:Loki III.jpg]]&lt;br /&gt;
Emblem of Loki III&lt;br /&gt;
&lt;br /&gt;
Motto:&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Shireroth sumus. Tempus in parte nostrum est.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Translation.&lt;br /&gt;
(We are Shireroth. Time is on our side.)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[category:history]]&lt;br /&gt;
[[category:people]]&lt;br /&gt;
[[category:Kaisers]]&lt;br /&gt;
[[category:Expand]]&lt;/div&gt;</summary>
		<author><name>Oze</name></author>
	</entry>
	<entry>
		<id>https://shireroth.org/wiki/index.php?title=Line_of_van_der_Sluijs&amp;diff=6976</id>
		<title>Line of van der Sluijs</title>
		<link rel="alternate" type="text/html" href="https://shireroth.org/wiki/index.php?title=Line_of_van_der_Sluijs&amp;diff=6976"/>
		<updated>2008-12-12T20:20:38Z</updated>

		<summary type="html">&lt;p&gt;Oze: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{van der Sluijs}}&lt;br /&gt;
-Line: van der Sluijs&amp;lt;br&amp;gt;&lt;br /&gt;
-Progenitor: Corey I&amp;lt;br&amp;gt;&lt;br /&gt;
-Established: 3322 &amp;lt;br&amp;gt;&lt;br /&gt;
-Members:&amp;lt;br&amp;gt;&lt;br /&gt;
[[Steward Oroigawa Koreyasu|Corey I]] (3322-3340) &amp;lt;br&amp;gt;&lt;br /&gt;
[[Reynardine I]]&amp;lt;br&amp;gt;&lt;br /&gt;
-Bio: The [[Line of van der Sluijs]] is an offshoot of the [[Line of Grifos]]. It&#039;s roots are found in former [[Lac Glacei]], or what is now the Kingdom of Toketi.&lt;br /&gt;
[[category:fiction]]&lt;br /&gt;
[[category:history]]&lt;/div&gt;</summary>
		<author><name>Oze</name></author>
	</entry>
	<entry>
		<id>https://shireroth.org/wiki/index.php?title=Template:Current_events&amp;diff=6975</id>
		<title>Template:Current events</title>
		<link rel="alternate" type="text/html" href="https://shireroth.org/wiki/index.php?title=Template:Current_events&amp;diff=6975"/>
		<updated>2008-12-12T20:15:17Z</updated>

		<summary type="html">&lt;p&gt;Oze: /* Kaiser Loki III abdicates */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;h2 style=&amp;quot;margin:0;background-color:#990000;font-size:120%;font-weight:bold;border:1px solid #B82C20;text-align:left;color:#fff;padding:0.2em 0.4em;&amp;quot;&amp;gt;Current Events&amp;lt;/h2&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Kaiser Loki III abdicates==&lt;br /&gt;
Kaiser [[Loki III]] has abdicated the Mango Throne. The new Kaiser is his chosen successor, Oroigawa Koreyasu, who will reign as Kaiser [[Reynardine I]].&lt;br /&gt;
&lt;br /&gt;
==Kildare still in war==&lt;br /&gt;
&lt;br /&gt;
The Dutchy of [[Kildare]] has still not finished the Civil war.&lt;br /&gt;
&lt;br /&gt;
==Micronations.net is dead==&lt;br /&gt;
&lt;br /&gt;
==Shirewiki has temporarily restored many non-Shirithian articles==&lt;br /&gt;
&lt;br /&gt;
Many articles that were removed from Shirewiki due to redundancy with the MNN-wiki have been restored, &amp;quot;at least for a while&amp;quot;. These articles are, of course as they were before their removal from Shirewiki.  &lt;br /&gt;
&lt;br /&gt;
Also, those looking for missing articles may search [http://micronations.wikia.com/wiki/Main_Page MicroWiki].&lt;br /&gt;
&lt;br /&gt;
==In Shirithian News==&lt;br /&gt;
&lt;br /&gt;
Kaiser Loki III has promoted the beginnings of a new Commonwealth, the economy moves along, and a farcical Babkhan coup attempt was ignored.&lt;/div&gt;</summary>
		<author><name>Oze</name></author>
	</entry>
	<entry>
		<id>https://shireroth.org/wiki/index.php?title=Kaiser_Ayreon&amp;diff=6974</id>
		<title>Kaiser Ayreon</title>
		<link rel="alternate" type="text/html" href="https://shireroth.org/wiki/index.php?title=Kaiser_Ayreon&amp;diff=6974"/>
		<updated>2008-12-12T20:12:53Z</updated>

		<summary type="html">&lt;p&gt;Oze: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Kalir}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[image:Ayreon.PNG|frame|left|Kaiser Ayreon]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Ayreon&#039;&#039;&#039; is the 92nd [[Kaiser]] of Shireroth and famous because of the large number of repealed decrees. Notice that the Kaiser repealed most of his repealed decrees himself and not his succesors.&lt;br /&gt;
&lt;br /&gt;
Known as &amp;quot;Stilli&amp;quot; in honor of his quiet demeanor, and as &amp;quot;the Unnumerated&amp;quot; for his desire to not be known as &amp;quot;Ayreon I&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Imperial Decrees Made By This Kaiser:&#039;&#039;&#039; [[Imperial Decree 288]], [[Imperial Decree 289]], [[Imperial Decree 290]], [[Imperial Decree 291]], [[Imperial Decree 292]], [[Imperial Decree 293]], [[Imperial Decree 298]], [[Imperial Decree 299]], [[Imperial Decree 300]], [[Imperial Decree 301]], [[Imperial Decree 302]], [[Imperial Decree 303]], [[Imperial Decree 304]], [[Imperial Decree 305]], [[Imperial Decree 306]], [[Imperial Decree 307]], [[Imperial Decree 308]].&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Steward Decrees Made Under This Kaiser:&#039;&#039;&#039; [[Imperial Decree 294]], [[Imperial Decree 295]], [[Imperial Decree 296]], [[Imperial Decree 297]],&lt;br /&gt;
{{start box}}&lt;br /&gt;
{{succession box|title=[[List of Kaisers|Succession of the Shirithian Kaisership]]|before=[[Hasan I]]|after=[[Steward Corey I]]|years=3257&amp;amp;ndash;3322}}&lt;br /&gt;
{{end box}}&lt;br /&gt;
&lt;br /&gt;
[[Category: Kaisers]][[category:people]]&lt;/div&gt;</summary>
		<author><name>Oze</name></author>
	</entry>
	<entry>
		<id>https://shireroth.org/wiki/index.php?title=Kaiser_Edwin_I&amp;diff=6917</id>
		<title>Kaiser Edwin I</title>
		<link rel="alternate" type="text/html" href="https://shireroth.org/wiki/index.php?title=Kaiser_Edwin_I&amp;diff=6917"/>
		<updated>2008-12-09T20:48:46Z</updated>

		<summary type="html">&lt;p&gt;Oze: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Machiavelli}}&lt;br /&gt;
&lt;br /&gt;
Kaiser Edwin I is known to have visited the Shirerithian County of [[Highpass]], and congratulated the Steikfaat champion [[Spleazure]] before he transcended.&lt;br /&gt;
{{start box}}&lt;br /&gt;
{{succession box|title=&lt;br /&gt;
[[Kaiser|Succession of the Shirithian Kaisership]]|before=[[Matthew I]]|after=[[Timothy II]]|years=b666&amp;amp;ndash;b592}}&lt;br /&gt;
{{end box}}&lt;br /&gt;
&lt;br /&gt;
[[category:history]]&lt;br /&gt;
[[category:people]]&lt;br /&gt;
[[category:Kaisers]]&lt;br /&gt;
[[category:Expand]]&lt;/div&gt;</summary>
		<author><name>Oze</name></author>
	</entry>
	<entry>
		<id>https://shireroth.org/wiki/index.php?title=Template:Current_events&amp;diff=6916</id>
		<title>Template:Current events</title>
		<link rel="alternate" type="text/html" href="https://shireroth.org/wiki/index.php?title=Template:Current_events&amp;diff=6916"/>
		<updated>2008-12-09T17:14:45Z</updated>

		<summary type="html">&lt;p&gt;Oze: /* Kaiser Loki III abdicates */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;h2 style=&amp;quot;margin:0;background-color:#990000;font-size:120%;font-weight:bold;border:1px solid #B82C20;text-align:left;color:#fff;padding:0.2em 0.4em;&amp;quot;&amp;gt;Current Events&amp;lt;/h2&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Kaiser Loki III abdicates==&lt;br /&gt;
Kaiser Loki III has abdicated the Mango Throne. The new Kaiser is his chosen successor, Oroigawa Koreyasu, who will reign as Kaiser Reynardine I.&lt;br /&gt;
&lt;br /&gt;
==Kildare still in war==&lt;br /&gt;
&lt;br /&gt;
The Dutchy of [[Kildare]] has still not finished the Civil war.&lt;br /&gt;
&lt;br /&gt;
==Micronations.net is dead==&lt;br /&gt;
&lt;br /&gt;
==Shirewiki has temporarily restored many non-Shirithian articles==&lt;br /&gt;
&lt;br /&gt;
Many articles that were removed from Shirewiki due to redundancy with the MNN-wiki have been restored, &amp;quot;at least for a while&amp;quot;. These articles are, of course as they were before their removal from Shirewiki.  &lt;br /&gt;
&lt;br /&gt;
Also, those looking for missing articles may search [http://micronations.wikia.com/wiki/Main_Page MicroWiki].&lt;br /&gt;
&lt;br /&gt;
==In Shirithian News==&lt;br /&gt;
&lt;br /&gt;
Kaiser Loki III has promoted the beginnings of a new Commonwealth, the economy moves along, and a farcical Babkhan coup attempt was ignored.&lt;/div&gt;</summary>
		<author><name>Oze</name></author>
	</entry>
	<entry>
		<id>https://shireroth.org/wiki/index.php?title=Template:Current_events&amp;diff=6915</id>
		<title>Template:Current events</title>
		<link rel="alternate" type="text/html" href="https://shireroth.org/wiki/index.php?title=Template:Current_events&amp;diff=6915"/>
		<updated>2008-12-09T17:14:19Z</updated>

		<summary type="html">&lt;p&gt;Oze: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;h2 style=&amp;quot;margin:0;background-color:#990000;font-size:120%;font-weight:bold;border:1px solid #B82C20;text-align:left;color:#fff;padding:0.2em 0.4em;&amp;quot;&amp;gt;Current Events&amp;lt;/h2&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Kaiser Loki III abdicates==&lt;br /&gt;
Kaiser Loki III has abdicated the Mango Throne. The new Kaiser is his chosen successore, Oroigawa Koreyasu, who will reign as Kaiser Reynardine I.&lt;br /&gt;
&lt;br /&gt;
==Kildare still in war==&lt;br /&gt;
&lt;br /&gt;
The Dutchy of [[Kildare]] has still not finished the Civil war.&lt;br /&gt;
&lt;br /&gt;
==Micronations.net is dead==&lt;br /&gt;
&lt;br /&gt;
==Shirewiki has temporarily restored many non-Shirithian articles==&lt;br /&gt;
&lt;br /&gt;
Many articles that were removed from Shirewiki due to redundancy with the MNN-wiki have been restored, &amp;quot;at least for a while&amp;quot;. These articles are, of course as they were before their removal from Shirewiki.  &lt;br /&gt;
&lt;br /&gt;
Also, those looking for missing articles may search [http://micronations.wikia.com/wiki/Main_Page MicroWiki].&lt;br /&gt;
&lt;br /&gt;
==In Shirithian News==&lt;br /&gt;
&lt;br /&gt;
Kaiser Loki III has promoted the beginnings of a new Commonwealth, the economy moves along, and a farcical Babkhan coup attempt was ignored.&lt;/div&gt;</summary>
		<author><name>Oze</name></author>
	</entry>
	<entry>
		<id>https://shireroth.org/wiki/index.php?title=Corey_van_der_Sluijs&amp;diff=6914</id>
		<title>Corey van der Sluijs</title>
		<link rel="alternate" type="text/html" href="https://shireroth.org/wiki/index.php?title=Corey_van_der_Sluijs&amp;diff=6914"/>
		<updated>2008-12-09T17:10:50Z</updated>

		<summary type="html">&lt;p&gt;Oze: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Corey van der Sluijs is an American micronationalist and current Count of [[McCallavre]] and Minister of the Exterior. He is founder of the Kingdom of [[Toketi]], an ally of Shireroth&#039;s, although he has not held a citizenship their since May of 2007.&lt;br /&gt;
&lt;br /&gt;
Corey van der Sluijs has been known in the micronational community under the names Cheese (having held the ranks Captain, Major, and President), Lyam conDoin, Liam conToketi, Duncan conToketi, Kasuga Koreyasu, Kobayashi Shirota, and [[Oroigawa Koreyasu]].&lt;br /&gt;
&lt;br /&gt;
Within Shireroth, he has been [[Steward]] to Kaisers [[Kaiser Ayreon|Ayreon Stilli]] and [[Kaiser Loki III|Loki III]], as well as ruling as [[Steward Corey I]] in the approximately 2 weeks in between their reigns, and is in line to follow Loki III to the throne upon his abdication.&lt;br /&gt;
&lt;br /&gt;
{{start box}}&lt;br /&gt;
{{succession box|title=[[List of Kaisers|Succession of the Shirithian Kaisership]]|before=[[Kaiser Ayreon|Ayreon]]|after=[[Loki III]]|years=3322&amp;amp;ndash;3340}}&lt;br /&gt;
{{end box}}&lt;br /&gt;
&lt;br /&gt;
[[Category:People]]&lt;/div&gt;</summary>
		<author><name>Oze</name></author>
	</entry>
	<entry>
		<id>https://shireroth.org/wiki/index.php?title=Corey_van_der_Sluijs&amp;diff=6913</id>
		<title>Corey van der Sluijs</title>
		<link rel="alternate" type="text/html" href="https://shireroth.org/wiki/index.php?title=Corey_van_der_Sluijs&amp;diff=6913"/>
		<updated>2008-12-09T17:09:52Z</updated>

		<summary type="html">&lt;p&gt;Oze: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Corey van der Sluijs is an American micronationalist and current Count of [[McCallavre]] and Minister of the Exterior. He is founder of the Kingdom of [[Toketi]], an ally of Shireroth&#039;s, although he has not held a citizenship their since May of 2007.&lt;br /&gt;
&lt;br /&gt;
Corey van der Sluijs has been known in the micronational community under the names Cheese (having held the ranks Captain, Major, and President), Lyam conDoin, Liam conToketi, Duncan conToketi, Kasuga Koreyasu, Kobayashi Shirota, and [[Oroigawa Koreyasu]].&lt;br /&gt;
&lt;br /&gt;
Within Shireroth, he has been [[Steward]] to Kaisers [[Kaiser Ayreon|Ayreon Stilli]] and [[Kaiser Loki III|Loki III]], as well as ruling as [[Steward Corey I]] in the approximately 2 weeks in between their reigns, and is in line to follow Loki III to the throne upon his abdication.&lt;br /&gt;
&lt;br /&gt;
{{start box}}&lt;br /&gt;
{{succession box|title=[[List of Kaisers|Succession of the Shirithian Kaisership]]|before=[[Ayreon]]|after=[[Loki III]]|years=3322&amp;amp;ndash;3340}}&lt;br /&gt;
{{end box}}&lt;br /&gt;
&lt;br /&gt;
[[Category:People]]&lt;/div&gt;</summary>
		<author><name>Oze</name></author>
	</entry>
	<entry>
		<id>https://shireroth.org/wiki/index.php?title=Kaiser_Loki_III&amp;diff=6912</id>
		<title>Kaiser Loki III</title>
		<link rel="alternate" type="text/html" href="https://shireroth.org/wiki/index.php?title=Kaiser_Loki_III&amp;diff=6912"/>
		<updated>2008-12-09T17:04:55Z</updated>

		<summary type="html">&lt;p&gt;Oze: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Grifos}}&lt;br /&gt;
&lt;br /&gt;
{{start box}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Imperial Decrees Made By This Kaiser:&#039;&#039;&#039; [[Imperial Decree 316]],&lt;br /&gt;
[[Imperial Decree 317]],[[Imperial Decree 318]],&lt;br /&gt;
[[Imperial Decree 319]], [[Imperial Decree 320]], [[Imperial Decree 321]], [[Imperial Decree 322]], [[Imperial Decree 323]], &lt;br /&gt;
[[Imperial Decree 324]],[[Imperial Decree 325]],&lt;br /&gt;
[[Imperial Decree 326]], [[Imperial Decree 327]], &lt;br /&gt;
[[Imperial Decree 328]], [[Imperial Decree 329]], &lt;br /&gt;
[[Imperial Decree 330]].&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{succession box|title=[[Kaiser|Succession of the Shirithian Kaisership]]|before= [[Oroigawa Koreyasu]]|after= [[Reynardine I]]|years=3340&amp;amp;ndash;3413}}&lt;br /&gt;
{{end box}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Image:Loki III.jpg]]&lt;br /&gt;
Emblem of Loki III&lt;br /&gt;
&lt;br /&gt;
Motto:&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Shireroth sumus. Tempus in parte nostrum est.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Translation.&lt;br /&gt;
(We are Shireroth. Time is on our side.)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[category:history]]&lt;br /&gt;
[[category:people]]&lt;br /&gt;
[[category:Kaisers]]&lt;br /&gt;
[[category:Expand]]&lt;/div&gt;</summary>
		<author><name>Oze</name></author>
	</entry>
</feed><br />
<b>Deprecated</b>:  Constant E_STRICT is deprecated in <b>/home/shireroth/public_html/wiki/includes/exception/MWExceptionHandler.php</b> on line <b>307</b><br />
<br />
<b>Deprecated</b>:  Constant E_STRICT is deprecated in <b>/home/shireroth/public_html/wiki/vendor/wikimedia/at-ease/src/Wikimedia/AtEase/AtEase.php</b> on line <b>50</b><br />
