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<?xml version="1.0"?>
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	<id>https://shireroth.org/wiki/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Ari+Rahikkala</id>
	<title>ShireWiki - User contributions [en]</title>
	<link rel="self" type="application/atom+xml" href="https://shireroth.org/wiki/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Ari+Rahikkala"/>
	<link rel="alternate" type="text/html" href="https://shireroth.org/shirewiki/Special:Contributions/Ari_Rahikkala"/>
	<updated>2026-10-21T23:14:48Z</updated>
	<subtitle>User contributions</subtitle>
	<generator>MediaWiki 1.39.10</generator>
	<entry>
		<id>https://shireroth.org/wiki/index.php?title=Sancts&amp;diff=9789</id>
		<title>Sancts</title>
		<link rel="alternate" type="text/html" href="https://shireroth.org/wiki/index.php?title=Sancts&amp;diff=9789"/>
		<updated>2010-06-02T00:32:26Z</updated>

		<summary type="html">&lt;p&gt;Ari Rahikkala: Linked Gensym again...&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The word &#039;&#039;sanct&#039;&#039; was introduced by [[Dante McCallavre]] to signify what he saw as &amp;quot;the only place where it is both possible to experiment freely with new forms of not only governance but human society in general, and the only place where a truly developed society can be maintained without external influence&amp;quot;. The technical definition is a city on the deep ocean - blue-water zone - with a permanent population numbering at least in the thousands, and a government as independent from any grounded authority as possible.&lt;br /&gt;
&lt;br /&gt;
Most of the population of the Duchy of Straylight is based permanently on sancts. However, [[Sunderspray|Sundersprites]], timesharers, expatriates with Straylightian citizenship residing in other duchies, people living on smaller platforms around coasts not classified as sancts, and various other classes are also significant enough to altogether make up over a third of the Straylightian population.&lt;br /&gt;
&lt;br /&gt;
Sancts, being built to order and often advertised as a place to live for select groups of people, tend to develop rich and idiosyncratic local character. Beside history the greatest source of culture tends to be the local leader: Fresh counts often work to transform the sanct they lord over into whatever society they&#039;re interested in; in the Straylightian spirit (and the pursuit of interestingness), the Duchal government does what it can to support such projects. Furthermore the Dukal government can quite easily be convinced to subsidise the construction of completely new sancts.&lt;br /&gt;
&lt;br /&gt;
== Map ==&lt;br /&gt;
&lt;br /&gt;
[[Image: Straylight.png]]&lt;br /&gt;
&lt;br /&gt;
== The sancts ==&lt;br /&gt;
&lt;br /&gt;
; Discontinuity {{main|Discontinuity}} : The largest sanct and economic center of Straylight. Discontinuity is currently the only sanct based on a breakwater design rather than the more common spar design, and the one with the largest [http://en.wikipedia.org/wiki/OTEC OTEC] power plant. Currently ruled by Count Icebreaker.&lt;br /&gt;
&lt;br /&gt;
; Gensym {{main|Gensym}} : A competitor to Discontinuity in the departments of population and economic activity. Currently ruled by an administrative council under the [[Pohjanvälke Coalition]] - apply to Duke for position of count.&lt;br /&gt;
&lt;br /&gt;
; McCallavre {{main|McCallavre}} : A disparate sanct borne out of the merger of four smaller ones, home to several cultural traditions and languages. Currently ruled by Count Corey.&lt;br /&gt;
&lt;br /&gt;
; Pohjankaupunki {{main|Pohjankaupunki}} : An economic alliance between a surface sanct with heavy industry, and an undersea city acting as a base for several seafloor mining operations. Currently an autonomous citystate with [[COSAC]] ties - apply to Duke for position of count.&lt;br /&gt;
&lt;br /&gt;
; Sargassum {{main|Sargassum}} : A relatively poor and crowded sanct specialising in mariculture for its economy. Currently a citystate participating in COSAC - apply to Duke for position of count.&lt;br /&gt;
&lt;br /&gt;
; Much Rejoicing : A less crowded version of Sargassum that comes with less maricultural diversity and more governmental instability. Currently ruled by a clique of local plutocrats - apply to Duke for position of count.&lt;br /&gt;
&lt;br /&gt;
; Backbone Site : A sanct packed to the brim with engineers, and home of Straylight&#039;s largest network exchange point. Currently ruled by Count Bayen.&lt;br /&gt;
&lt;br /&gt;
; Unspeakable Horror: A sanct famous for being absolutely devoid of character; The original name of Smaugaria has long since been supplanted by the nickname coined by a previous artistically inclined duke. Currently a citystate participating in COSAC - apply to Duke for position of count.&lt;br /&gt;
&lt;br /&gt;
; Deep Trouble : The oldest sanct currently afloat. Home to many projects in the field of human enhancement. Currently ruled by Count Scott.&lt;br /&gt;
&lt;br /&gt;
; Sanctuary Dome : Straylight&#039;s biggest tourist trap, especially popular with college-age Brookshirithians. Considered tacky in the extreme, and by some, a disgrace to its name. Currently a citystate participating in COSAC - apply to Duke for position of count.&lt;br /&gt;
&lt;br /&gt;
; Wave Manifold : A relatively minor sanct whose greatest claims to fame are the the long line of mathematicians who have got their education here, and the distinctive architectural style based on geometric shapes and waves. Currently ruled by an administrative council under the [[Pohjanvälke Coalition]] - apply to Duke for position of count.&lt;br /&gt;
&lt;br /&gt;
; Clonmacnoise : A cloistered cult-like community based around a religion that&#039;s a distant outgrowth of Horus worship in the Grand Commonwealth. Currently an autonomous theocratic citystate - apply to Duke for position of count.&lt;br /&gt;
&lt;br /&gt;
; Blavatsky : [http://www.theonion.com/content/video/pragues_franz_kafka_international]. Apply to Duke for position of count.&lt;br /&gt;
&lt;br /&gt;
; Incremental Search : The largest of the bay-based sancts. These days, largely a bedroom community for Yardistanis with a mariner&#039;s spirit or just plenty of money. Currently ruled by an administrative representative of the [[Pohjanvälke Coalition]] - apply to Duke for position of count.&lt;br /&gt;
&lt;br /&gt;
== Population counts ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Population figures reprinted with permission from &#039;&#039;Facts and Figures of [[Straylight]]&#039;&#039;, copyright Free Gensym Press [[ASC]] 3035&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
# Discontinuity: 278 430&lt;br /&gt;
# Gensym: 83 142&lt;br /&gt;
# McCallavre: 55 672&lt;br /&gt;
# Pohjankaupunki: 39 439&lt;br /&gt;
# Sargassum: 32 043&lt;br /&gt;
# Much Rejoicing: 26 891&lt;br /&gt;
# Backbone Site: 23 710&lt;br /&gt;
# Unspeakable Horror: 23 103&lt;br /&gt;
# Deep Trouble: 20 004&lt;br /&gt;
# Sanctuary Dome: 15 822&lt;br /&gt;
# Wave Manifold: 15 285&lt;br /&gt;
# Clonmacnoise: 13 591&lt;br /&gt;
# Blavatsky: 11 853&lt;br /&gt;
# Incremental Search: 4 549&lt;/div&gt;</summary>
		<author><name>Ari Rahikkala</name></author>
	</entry>
	<entry>
		<id>https://shireroth.org/wiki/index.php?title=Sandbox&amp;diff=9517</id>
		<title>Sandbox</title>
		<link rel="alternate" type="text/html" href="https://shireroth.org/wiki/index.php?title=Sandbox&amp;diff=9517"/>
		<updated>2010-02-26T00:33:42Z</updated>

		<summary type="html">&lt;p&gt;Ari Rahikkala: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;uaoeuaeou&lt;br /&gt;
[[Image:Amity-_physcial-_PNG.png|100px]]&lt;/div&gt;</summary>
		<author><name>Ari Rahikkala</name></author>
	</entry>
	<entry>
		<id>https://shireroth.org/wiki/index.php?title=Sandbox&amp;diff=9515</id>
		<title>Sandbox</title>
		<link rel="alternate" type="text/html" href="https://shireroth.org/wiki/index.php?title=Sandbox&amp;diff=9515"/>
		<updated>2010-02-26T00:24:51Z</updated>

		<summary type="html">&lt;p&gt;Ari Rahikkala: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;uaoeuaeou&lt;/div&gt;</summary>
		<author><name>Ari Rahikkala</name></author>
	</entry>
	<entry>
		<id>https://shireroth.org/wiki/index.php?title=MASS&amp;diff=9514</id>
		<title>MASS</title>
		<link rel="alternate" type="text/html" href="https://shireroth.org/wiki/index.php?title=MASS&amp;diff=9514"/>
		<updated>2010-02-26T00:24:08Z</updated>

		<summary type="html">&lt;p&gt;Ari Rahikkala: Redirecting to Mirioth, Amity, and So-Sara&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT[[Mirioth, Amity, and So-Sara]]&lt;/div&gt;</summary>
		<author><name>Ari Rahikkala</name></author>
	</entry>
	<entry>
		<id>https://shireroth.org/wiki/index.php?title=Kaiser_Leto_III&amp;diff=9493</id>
		<title>Kaiser Leto III</title>
		<link rel="alternate" type="text/html" href="https://shireroth.org/wiki/index.php?title=Kaiser_Leto_III&amp;diff=9493"/>
		<updated>2010-02-03T16:28:45Z</updated>

		<summary type="html">&lt;p&gt;Ari Rahikkala: Incumbent kaiser!&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{message box|&lt;br /&gt;
image = Malarbor.png|&lt;br /&gt;
heading = Current Kaiser|&lt;br /&gt;
message = This page details the current [[Kaiser]] of Shireroth, who is mentally unstable. As such, information on this page may change without warning, violently, and occasionally smelling of mangoes.|}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Windsor}}&lt;br /&gt;
[[Image:Kaiser Leto III.png|thumb|left]]&lt;br /&gt;
Kaiser &#039;&#039;&#039;Leto III&#039;&#039;&#039; or &#039;&#039;&#039;Leto III Ozymandias&#039;&#039;&#039; &#039;&#039;the desired&#039;&#039; of the Noble [[Line of Win&#039;Eth]] is the 100th Kaiser of [[Shireroth]]. It&#039;s the royal name of [[Jonas Windsor]]. His arrival was predicted by several seers during the rule of Kaiser [[Aurangzeb]]. &lt;br /&gt;
&lt;br /&gt;
==Home politics==&lt;br /&gt;
===Rebellion===&lt;br /&gt;
From the start of his rule, Leto was faced with the rebellious Baron of [[Dolor]], Erik Mortis. His attempts to knock down were not well received by the Baron. There are even rumours that he had plotted the failed murder attempts during the coronation of the Kaiser. For so far, he hasn&#039;t succeed in pushing Erik back in line.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Foreign politics==&lt;br /&gt;
Leto III followed the same foreign politic as his predecessors, with Kaiseress [[Anandja I]] as great example: a peaceful way of diplomacy. He hasn&#039;t started a war... yet.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Imperial Decrees==&lt;br /&gt;
&#039;&#039;&#039;Imperial Decrees made by this Kaiser:&#039;&#039;&#039; [[Imperial Decree 416]], [[Imperial Decree 417]] and [[Imperial Decree 418]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{start box}}&lt;br /&gt;
{{succession box|title=[[Kaiser|Succession of the Shirithian Kaisership]]|before= [[Kaiser Aurangzeb|Aurangzeb‎]]|after= [[Current]]|years=3793 &amp;amp;ndash; Current}}&lt;br /&gt;
{{end box}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category: Kaisers]][[category:people]]&lt;/div&gt;</summary>
		<author><name>Ari Rahikkala</name></author>
	</entry>
	<entry>
		<id>https://shireroth.org/wiki/index.php?title=Kaiser_Aurangzeb&amp;diff=9492</id>
		<title>Kaiser Aurangzeb</title>
		<link rel="alternate" type="text/html" href="https://shireroth.org/wiki/index.php?title=Kaiser_Aurangzeb&amp;diff=9492"/>
		<updated>2010-02-03T16:28:20Z</updated>

		<summary type="html">&lt;p&gt;Ari Rahikkala: no longer incumbent kaiser&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Steffki}}&lt;br /&gt;
Kaiser &#039;&#039;&#039;Aurangzeb&#039;&#039;&#039; is the 99th Kaiser of Shireroth.&lt;br /&gt;
&lt;br /&gt;
==Imperial Decrees==&lt;br /&gt;
&#039;&#039;&#039;Imperial Decrees made by this Kaiser:&#039;&#039;&#039; [[Imperial Decree 399]], [[Imperial Decree 400]], [[Imperial Decree 401]], [[Imperial Decree 402]], [[Imperial Decree 403]], [[Imperial Decree 404]], [[Imperial Decree 405]], [[Imperial Decree 406]], [[Imperial Decree 407]], [[Imperial Decree 408]], [[Imperial Decree 409]], [[Imperial Decree 410]], [[Imperial Decree 411]], [[Imperial Decree 412]], [[Imperial Decree 413]], [[Imperial Decree 414]] and [[Imperial Decree 415]].&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{start box}}&lt;br /&gt;
{{succession box|title=[[Kaiser|Succession of the Shirithian Kaisership]]|before= [[Gaelen III]]|after= [[Leto III]]|years=3730 &amp;amp;ndash; 3792}}&lt;br /&gt;
{{end box}}&lt;br /&gt;
&lt;br /&gt;
[[Category: Kaisers]][[category:people]]&lt;/div&gt;</summary>
		<author><name>Ari Rahikkala</name></author>
	</entry>
	<entry>
		<id>https://shireroth.org/wiki/index.php?title=Sancts&amp;diff=9250</id>
		<title>Sancts</title>
		<link rel="alternate" type="text/html" href="https://shireroth.org/wiki/index.php?title=Sancts&amp;diff=9250"/>
		<updated>2010-01-11T08:59:51Z</updated>

		<summary type="html">&lt;p&gt;Ari Rahikkala: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The word &#039;&#039;sanct&#039;&#039; was introduced by [[Dante McCallavre]] to signify what he saw as &amp;quot;the only place where it is both possible to experiment freely with new forms of not only governance but human society in general, and the only place where a truly developed society can be maintained without external influence&amp;quot;. The technical definition is a city on the deep ocean - blue-water zone - with a permanent population numbering at least in the thousands, and a government as independent from any grounded authority as possible.&lt;br /&gt;
&lt;br /&gt;
Most of the population of the Duchy of Straylight is based permanently on sancts. However, [[Sunderspray|Sundersprites]], timesharers, expatriates with Straylightian citizenship residing in other duchies, people living on smaller platforms around coasts not classified as sancts, and various other classes are also significant enough to altogether make up over a third of the Straylightian population.&lt;br /&gt;
&lt;br /&gt;
Sancts, being built to order and often advertised as a place to live for select groups of people, tend to develop rich and idiosyncratic local character. Beside history the greatest source of culture tends to be the local leader: Fresh counts often work to transform the sanct they lord over into whatever society they&#039;re interested in; in the Straylightian spirit (and the pursuit of interestingness), the Duchal government does what it can to support such projects. Furthermore the Dukal government can quite easily be convinced to subsidise the construction of completely new sancts.&lt;br /&gt;
&lt;br /&gt;
== Map ==&lt;br /&gt;
&lt;br /&gt;
[[Image: Straylight.png]]&lt;br /&gt;
&lt;br /&gt;
== The sancts ==&lt;br /&gt;
&lt;br /&gt;
; Discontinuity {{main|Discontinuity}} : The largest sanct and economic center of Straylight. Discontinuity is currently the only sanct based on a breakwater design rather than the more common spar design, and the one with the largest [http://en.wikipedia.org/wiki/OTEC OTEC] power plant. Currently ruled by Count Icebreaker.&lt;br /&gt;
&lt;br /&gt;
; Gensym : A competitor to Discontinuity in the departments of population and economic activity. Currently ruled by an administrative council under the [[Pohjanvälke Coalition]] - apply to Duke for position of count.&lt;br /&gt;
&lt;br /&gt;
; McCallavre {{main|McCallavre}} : A disparate sanct borne out of the merger of four smaller ones, home to several cultural traditions and languages. Currently ruled by Count Corey.&lt;br /&gt;
&lt;br /&gt;
; Pohjankaupunki {{main|Pohjankaupunki}} : An economic alliance between a surface sanct with heavy industry, and an undersea city acting as a base for several seafloor mining operations. Currently an autonomous citystate with [[COSAC]] ties - apply to Duke for position of count.&lt;br /&gt;
&lt;br /&gt;
; Sargassum {{main|Sargassum}} : A relatively poor and crowded sanct specialising in mariculture for its economy. Currently a citystate participating in COSAC - apply to Duke for position of count.&lt;br /&gt;
&lt;br /&gt;
; Much Rejoicing : A less crowded version of Sargassum that comes with less maricultural diversity and more governmental instability. Currently ruled by a clique of local plutocrats - apply to Duke for position of count.&lt;br /&gt;
&lt;br /&gt;
; Backbone Site : A sanct packed to the brim with engineers, and home of Straylight&#039;s largest network exchange point. Currently ruled by Count Bayen.&lt;br /&gt;
&lt;br /&gt;
; Unspeakable Horror: A sanct famous for being absolutely devoid of character; The original name of Smaugaria has long since been supplanted by the nickname coined by a previous artistically inclined duke. Currently a citystate participating in COSAC - apply to Duke for position of count.&lt;br /&gt;
&lt;br /&gt;
; Deep Trouble : The oldest sanct currently afloat. Home to many projects in the field of human enhancement. Currently ruled by Count Scott.&lt;br /&gt;
&lt;br /&gt;
; Sanctuary Dome : Straylight&#039;s biggest tourist trap, especially popular with college-age Brookshirithians. Considered tacky in the extreme, and by some, a disgrace to its name. Currently a citystate participating in COSAC - apply to Duke for position of count.&lt;br /&gt;
&lt;br /&gt;
; Wave Manifold : A relatively minor sanct whose greatest claims to fame are the the long line of mathematicians who have got their education here, and the distinctive architectural style based on geometric shapes and waves. Currently ruled by an administrative council under the [[Pohjanvälke Coalition]] - apply to Duke for position of count.&lt;br /&gt;
&lt;br /&gt;
; Clonmacnoise : A cloistered cult-like community based around a religion that&#039;s a distant outgrowth of Horus worship in the Grand Commonwealth. Currently an autonomous theocratic citystate - apply to Duke for position of count.&lt;br /&gt;
&lt;br /&gt;
; Blavatsky : [http://www.theonion.com/content/video/pragues_franz_kafka_international]. Apply to Duke for position of count.&lt;br /&gt;
&lt;br /&gt;
; Incremental Search : The largest of the bay-based sancts. These days, largely a bedroom community for Yardistanis with a mariner&#039;s spirit or just plenty of money. Currently ruled by an administrative representative of the [[Pohjanvälke Coalition]] - apply to Duke for position of count.&lt;br /&gt;
&lt;br /&gt;
== Population counts ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Population figures reprinted with permission from &#039;&#039;Facts and Figures of [[Straylight]]&#039;&#039;, copyright Free Gensym Press [[ASC]] 3035&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
# Discontinuity: 278 430&lt;br /&gt;
# Gensym: 83 142&lt;br /&gt;
# McCallavre: 55 672&lt;br /&gt;
# Pohjankaupunki: 39 439&lt;br /&gt;
# Sargassum: 32 043&lt;br /&gt;
# Much Rejoicing: 26 891&lt;br /&gt;
# Backbone Site: 23 710&lt;br /&gt;
# Unspeakable Horror: 23 103&lt;br /&gt;
# Deep Trouble: 20 004&lt;br /&gt;
# Sanctuary Dome: 15 822&lt;br /&gt;
# Wave Manifold: 15 285&lt;br /&gt;
# Clonmacnoise: 13 591&lt;br /&gt;
# Blavatsky: 11 853&lt;br /&gt;
# Incremental Search: 4 549&lt;/div&gt;</summary>
		<author><name>Ari Rahikkala</name></author>
	</entry>
	<entry>
		<id>https://shireroth.org/wiki/index.php?title=Robert_Davis&amp;diff=8736</id>
		<title>Robert Davis</title>
		<link rel="alternate" type="text/html" href="https://shireroth.org/wiki/index.php?title=Robert_Davis&amp;diff=8736"/>
		<updated>2009-11-29T14:49:57Z</updated>

		<summary type="html">&lt;p&gt;Ari Rahikkala: Reparagraphization&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;i&amp;gt;Editor&#039;s&lt;br /&gt;
Note: This article was written in 2004 or early 2005 for the MicroWiki&lt;br /&gt;
and may be out of date.&amp;lt;/i&amp;gt;&lt;br /&gt;
&lt;br /&gt;
HG Robert, Duke of Altamore was born Robert A. Davis - on 7 June 1976&lt;br /&gt;
in Watertown, NY USA. At the age of four, it was discovered that the&lt;br /&gt;
young Robert was a profoundly gifted person, having scored&lt;br /&gt;
exceptionally high on the Stanford-Binet IQ Exam. His home education&lt;br /&gt;
began; as his mother, a Trauma Surgeon and College Professor, spared no&lt;br /&gt;
expense, and made great efforts in allowing him to learn at his own&lt;br /&gt;
rate.&lt;br /&gt;
&lt;br /&gt;
On 10 June 1989, at the age of 13, Robert graduated from high school&lt;br /&gt;
and entered Texas A&amp;amp;M University as a Freshman Anthropology Major.&lt;br /&gt;
He would spend three years there, earning his BA in 1992. Upon&lt;br /&gt;
completion of his Undergraduate Degree, Robert went on to University of&lt;br /&gt;
Houston Law School, where he would earn his Juris Doctor (JD) in 1996.&lt;br /&gt;
Four years later, in 2000, he would finish the requirements for his&lt;br /&gt;
Master of Legal Letters (LL.M), the highest degree available to Law&lt;br /&gt;
Professionals. His areas of expertise lie in Admiralty Law,&lt;br /&gt;
International Law, and Human Rights.&lt;br /&gt;
&lt;br /&gt;
In mid-2004, Robert learned of his unique and interesting heritage;&lt;br /&gt;
that just a few generations previous, his family were nobles in a small&lt;br /&gt;
nation called Gotzborg. Robert moved himself and his family to&lt;br /&gt;
Gotzborg, where he presented himself to His Royal Majesty, King August&lt;br /&gt;
Charles II. Robert came to the Royal Kingdom of Gotzborg with grand&lt;br /&gt;
ideas for the Judiciary. In a very short amount of time, he had&lt;br /&gt;
accomplished creating a Judicial Establishment Act, created the King&lt;br /&gt;
Charles II School of Law, and written a 150+ Article Code of Law.&lt;br /&gt;
&lt;br /&gt;
On 23 August 2004, Robert (who had not yet been Knighted or ennobled),&lt;br /&gt;
was appointed as the Deputy Vice-Minister of State, Home Office - in&lt;br /&gt;
charge of the Justice Section. Once he completed the Judicial Outline,&lt;br /&gt;
and the Act was passed in the Chamber of Deputies, he was removed from&lt;br /&gt;
this position, and appointed as Minister of State for the Foreign&lt;br /&gt;
Office. On 1 September 2004, HG Robert was inducted into the Most&lt;br /&gt;
Honourable Order of the Eagle, as a Knight Officer.&lt;br /&gt;
&lt;br /&gt;
On 9 September 2004, Robert was appointed as the Minister of State,&lt;br /&gt;
Foreign Office. Under his leadership, the Foreign Office has concluded&lt;br /&gt;
Recognition and Friendship Treaties with several nations, and has begun&lt;br /&gt;
the daunting task of establishing Extradition / Judicial Cooperation&lt;br /&gt;
Treaties with those who are Friends of Gotzborg.&lt;br /&gt;
&lt;br /&gt;
On 15 September 2004, Robert was rewarded for his hard work in the&lt;br /&gt;
Judiciary, and honoured by His Royal Majesty, August Charles II, with&lt;br /&gt;
the title of Lord Justice of the Crown. Five days later, he would be&lt;br /&gt;
inducted into the Royal Order of Merit, as an Officer; in recognition&lt;br /&gt;
of his drive and commitment in creating the King Charles II School of&lt;br /&gt;
Law. Although Robert was made the Professor of Law for the King Charles&lt;br /&gt;
II School after its completion, on 9 September 2004, it wasn&#039;t until 27&lt;br /&gt;
September 2004 that the School was officially opened, and began&lt;br /&gt;
instructing it&#039;s first set of students.&lt;br /&gt;
&lt;br /&gt;
On 28 September 2004, Robert became the First Royal Chancellor for the&lt;br /&gt;
Kingdom of Gotzborg. At the same time, he stepped down as Lord Justice&lt;br /&gt;
of the Crown, in the interests of remaining fair and allowing the&lt;br /&gt;
judiciary to be impartial.&lt;br /&gt;
&lt;br /&gt;
On 5 October 2004, the Duchy of Altamore was returned to the Davis&lt;br /&gt;
Family when His Majesty bestowed the Title Duke of Altamore upon His&lt;br /&gt;
Grace.&lt;br /&gt;
&lt;br /&gt;
During November 2004, His Grace was stricken with a severe case of&lt;br /&gt;
pneumonia. He was hospitalised for several weeks, finally returning&lt;br /&gt;
home, and to work, just before Christmas. He has since resumed most of&lt;br /&gt;
his duties in Gotzborg, but still limits himself to only important&lt;br /&gt;
issues, while he continues to recover. During the Christmas Honours for&lt;br /&gt;
2004, His Grace was invested into the Most Noble and Ancient Order of&lt;br /&gt;
The Crown, as a Knight Commander.&lt;br /&gt;
&lt;br /&gt;
On 29 January, Duke Altamore was awarded the FNORD for Most Committed&lt;br /&gt;
Micronationalist.&lt;br /&gt;
&lt;br /&gt;
Duke Altamore&#039;s wife, Duchess Angel, is also a citizen of Gotzborg,&lt;br /&gt;
serving as Lord Constable, and as a Contributor to the Gotzborg Eagle. They have a daughter, Lady Chloe, who was born on 15 October 2002. They live in Davidson Manor, in the Duchy of Altamore.&lt;br /&gt;
&lt;br /&gt;
[[category: International]]&lt;br /&gt;
[[category: People]]&lt;/div&gt;</summary>
		<author><name>Ari Rahikkala</name></author>
	</entry>
	<entry>
		<id>https://shireroth.org/wiki/index.php?title=Lumina&amp;diff=8619</id>
		<title>Lumina</title>
		<link rel="alternate" type="text/html" href="https://shireroth.org/wiki/index.php?title=Lumina&amp;diff=8619"/>
		<updated>2009-11-12T12:32:43Z</updated>

		<summary type="html">&lt;p&gt;Ari Rahikkala: Well I guess I had to do it :p&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The Goddess of light and mother of [[Malarbor]]. Commonly depicted in Kildare as a woman with angel wings, holding the sun in her hands: &lt;br /&gt;
&lt;br /&gt;
[[Image:Lumina.jpg]]&lt;br /&gt;
&lt;br /&gt;
Less commonly depicted as... something different: &lt;br /&gt;
&lt;br /&gt;
[[Image:Lumina.png]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Cedrism]]&lt;/div&gt;</summary>
		<author><name>Ari Rahikkala</name></author>
	</entry>
	<entry>
		<id>https://shireroth.org/wiki/index.php?title=Lumina&amp;diff=8618</id>
		<title>Lumina</title>
		<link rel="alternate" type="text/html" href="https://shireroth.org/wiki/index.php?title=Lumina&amp;diff=8618"/>
		<updated>2009-11-12T12:31:33Z</updated>

		<summary type="html">&lt;p&gt;Ari Rahikkala: I think &amp;quot;hands&amp;quot; is more accurate than &amp;quot;arms&amp;quot; here, yeah&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The Goddess of light and mother of [[Malarbor]]. Commonly depicted in Kildare as a woman with angel wings, holding the sun in her hands: [[Image:Lumina.jpg]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Cedrism]]&lt;/div&gt;</summary>
		<author><name>Ari Rahikkala</name></author>
	</entry>
	<entry>
		<id>https://shireroth.org/wiki/index.php?title=Lumina&amp;diff=8617</id>
		<title>Lumina</title>
		<link rel="alternate" type="text/html" href="https://shireroth.org/wiki/index.php?title=Lumina&amp;diff=8617"/>
		<updated>2009-11-12T12:30:54Z</updated>

		<summary type="html">&lt;p&gt;Ari Rahikkala: Just quickly adding this image here&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The Goddess of light and mother of [[Malarbor]]. Commonly depicted in Kildare as a woman with angel wings, holding the sun in her arms: [[Image:Lumina.jpg]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Cedrism]]&lt;/div&gt;</summary>
		<author><name>Ari Rahikkala</name></author>
	</entry>
	<entry>
		<id>https://shireroth.org/wiki/index.php?title=File:Lumina.jpg&amp;diff=8616</id>
		<title>File:Lumina.jpg</title>
		<link rel="alternate" type="text/html" href="https://shireroth.org/wiki/index.php?title=File:Lumina.jpg&amp;diff=8616"/>
		<updated>2009-11-12T12:21:35Z</updated>

		<summary type="html">&lt;p&gt;Ari Rahikkala: A candidate for a depiction of Lumina&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A candidate for a depiction of Lumina&lt;/div&gt;</summary>
		<author><name>Ari Rahikkala</name></author>
	</entry>
	<entry>
		<id>https://shireroth.org/wiki/index.php?title=%C5%BD&amp;diff=8610</id>
		<title>Ž</title>
		<link rel="alternate" type="text/html" href="https://shireroth.org/wiki/index.php?title=%C5%BD&amp;diff=8610"/>
		<updated>2009-11-11T07:23:43Z</updated>

		<summary type="html">&lt;p&gt;Ari Rahikkala: Trying to get the map to work&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{subdivision |&lt;br /&gt;
image_flag = Zflag.png |&lt;br /&gt;
subdivision = County of Ž |&lt;br /&gt;
status = County |&lt;br /&gt;
capital = Akhuleti |&lt;br /&gt;
largecity = Akhuleti, Kanarrh |&lt;br /&gt;
title = Count (sometimes &#039;&#039;Kniaz&#039;&#039;) |&lt;br /&gt;
government = Feudal |&lt;br /&gt;
leader = [[Max edwards|Maksym Hadjimehmetov]] |&lt;br /&gt;
language = [[Laqi]], [[Shirithian English]] |&lt;br /&gt;
religion = [[Cedrism]] |&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=====History=====&lt;br /&gt;
&lt;br /&gt;
Ž is one of the most recent inventions as a [[County]] in the Imperial Republic of [[Shireroth]], created in November 2008 by the then [[Baron]] of [[K&#039;Tzuni]], [[Max edwards|Maksym Hadjimehmetov]]. Although [[Erik Mortis]] voiced concern about the miniscule size of the County, its creation was endorsed by the Duke of [[Brookshire]] at the time, Mike Fors.&lt;br /&gt;
Part of Hadjimehmetov&#039;s decision to create the new county was for a special, autonomous retreat for the Barons of K&#039;Tzuni to maintain a summer palace, from where they could rule without the hubbub and stress of Brookshire&#039;s capital of Brookshire Hamlet in [[Modan-lach]].&lt;br /&gt;
As one of the smaller islands in the historical Khaz-Modan Gulf, Ž has an ancient and rich history, of which its few residents are fiercly proud. Although it has the smallest population of any Shirereithan County, it has become somewhat of a popular tourist retreat for the elite of Brookshire, who maintain wealthy villas and palaces all around the island&#039;s secluded coves.&lt;br /&gt;
This is keeping in fashion with the many ancient residences found when the island was part of a great Khaz-Modani trading post. Underneath the crystal waters, one can see the now submerged buildings of the cities, dating from around b2309 ASC- sometime before the few recorded Khaz-Modani tales of [[Tales from the Khaz Modan|Ke&#039;Najrad]].&lt;br /&gt;
Much of the island&#039;s history remains mysterious and highly contented by leading academics in the field. Whilst the extent of the ancient coastline is known- presumably levelled by an earthquake- the ruins which litter the island lay barren until numerous Shirithan Barons pillaged and stole the elaborate carved stones of the mausoleums from the necropolis, which can now be found inside numerous Baronial palaces across Shireroth.&lt;br /&gt;
[[Laqi]] fishermen began to move to the island just after the gradual decline of the Khaz-Modan Empire, and the island is now almost entirely Laqi-populated- the majority of the two major cities, Akhuleti and Kanarrh, were buily by Laqi immigrants using pillaged stone from the old Khaz-Modani ruins.&lt;br /&gt;
The strange name of the County, &#039;&#039;Ž&#039;&#039;, is one of the few non-Laqi names. It is believed to be the pronunciation of one Khaz-Modani hieroglyph which is found on the mysterious obelisks which can be found across the island. Pronounced &#039;&#039;zh&#039;&#039;, the name &#039;&#039;Ž&#039;&#039; has entered the Laqi language as a synonym for a a former Khaz-Modani Island such as this one.&lt;br /&gt;
&lt;br /&gt;
=====Map of the County of Ž=====&lt;br /&gt;
[[Image:County_of_Z.png]] &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Map of the County of Ž, as of December 2008- by [[Max edwards|Maksym Hadjimehmetov]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=====Geography=====&lt;br /&gt;
&lt;br /&gt;
=====Culture &amp;amp; Important Sites=====&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[category: Counties]]&lt;br /&gt;
[[category: K&#039;Tzuni]]&lt;/div&gt;</summary>
		<author><name>Ari Rahikkala</name></author>
	</entry>
	<entry>
		<id>https://shireroth.org/wiki/index.php?title=File:County_of_Z.png&amp;diff=8609</id>
		<title>File:County of Z.png</title>
		<link rel="alternate" type="text/html" href="https://shireroth.org/wiki/index.php?title=File:County_of_Z.png&amp;diff=8609"/>
		<updated>2009-11-11T07:22:49Z</updated>

		<summary type="html">&lt;p&gt;Ari Rahikkala: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Ari Rahikkala</name></author>
	</entry>
	<entry>
		<id>https://shireroth.org/wiki/index.php?title=Guide_for_the_Perplexed&amp;diff=8586</id>
		<title>Guide for the Perplexed</title>
		<link rel="alternate" type="text/html" href="https://shireroth.org/wiki/index.php?title=Guide_for_the_Perplexed&amp;diff=8586"/>
		<updated>2009-11-04T22:03:25Z</updated>

		<summary type="html">&lt;p&gt;Ari Rahikkala: :&amp;gt;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Welcome to [[Shireroth]] and to [[micronationalism]]! Whether you&#039;re someone who has stumbled upon our site and wants to know more about us or a new immigrant trying to figure out what you&#039;ve gotten yourself into, the following pamphlet should tell you enough about us to allow you to jump right in and feel that you understand most of what is going on.&lt;br /&gt;
&lt;br /&gt;
===Warning===&lt;br /&gt;
&lt;br /&gt;
According to the DEA, micronationalism is one of the most addictive things on Earth. If you are the kind of person who easily gets addicted to things and doesn&#039;t have very much time, you should probably stop reading now.&lt;br /&gt;
&lt;br /&gt;
==What is micronationalism?==&lt;br /&gt;
&lt;br /&gt;
As the name implies, micronationalism is the game/hobby/way-of-life based on creating and living in small nations. It has many levels, from people who treat it as a role-playing game to people who are dead serious about seceding from the United States or elsewhere as soon as they get enough military might to back themselves up. Shireroth falls in between. We have no real secessionist aspirations and follow all United States laws, but we do try and maintain at least a tenuous grip on reality most of the time. All micronations are looking for new immigrants who are interested in contributing something to the community, and Shireroth is no exception. If what you see in this guide seems interesting to you, please consider joining us.&lt;br /&gt;
&lt;br /&gt;
==Is this a role-playing game?==&lt;br /&gt;
&lt;br /&gt;
Not in the sense of a traditional RPG of any kind that we&#039;re familiar with. For instance, we don&#039;t have gamemasters or common rules that everyone implicitly follows. On the other hand, it is not uncommon to play a character that&#039;s not exactly like you in every way. Shireroth has had its share of talking dogs, and dolphins, and elves, and even cyborgs that command armies of twelve foot tall bear-hybrid-things. Writing stories with characters of your creation is accepted and encouraged.&lt;br /&gt;
&lt;br /&gt;
However, we consider the roleplaying part and the government-simulation part of our nation to be separate magisteria, with a very specific kind of relationship: Roleplaying always yields to government. &lt;br /&gt;
&lt;br /&gt;
For instance, if the Duke of Elwynn were to decree that all elves in the duchy are to die, you don&#039;t write about how the elves are all doing fine, but you&#039;re welcome to write about the horrors of genocide, or about a heroic individual that escaped to another duchy, or even about a local resistance movement. You can recontextualise and reinterpret the politics, and in fact Shirithians do this quite often, you just can&#039;t force the politics&#039; hand.&lt;br /&gt;
&lt;br /&gt;
Similarly, you can&#039;t write a story that you have murdered the Kaiser and are taking his place on the throne. That is, unless you have the Kaiser&#039;s approval. In essence, within the political simulation there won&#039;t be a difference between assassinating the Kaiser with his approval, and being his chosen heir. The difference only exists in the roleplaying magisterium.&lt;br /&gt;
&lt;br /&gt;
If it is helpful, consider Shireroth not to be a simulation of a country but rather a real country that happens to be conducting many of its affairs on the Internet. It has a legislature, a university, a square for general discussion, et cetera. Roleplaying is simply a tool for fleshing out the appearance of countryhood.&lt;br /&gt;
&lt;br /&gt;
==So what do you do?==&lt;br /&gt;
&lt;br /&gt;
Whatever we want, basically. People are always coming up with more ideas to make Shireroth a more interesting place. However, most stuff that happens here generally falls into a few areas:&lt;br /&gt;
&lt;br /&gt;
* We pass laws. Laws can concern everything from what holidays we celebrate to our foreign policy to who gets noble titles. This is really the backbone of the whole system. As a new immigrant, you will not be directly involved in the legislative process. However, you can watch the proceedings of the Landsraad and are encouraged to tell your Duke your opinion on issues.&lt;br /&gt;
&lt;br /&gt;
* We conduct foreign relations. There are many other micronations around, and some of them, like Babkha, are very close to Shireroth, often working with us or conspiring against us on various plans. The Ministry of the Exterior works on writing treaties, negotiating solutions to problems, keeping informed on what our friends and enemies are doing, and trying to convince foreign countries to act in ways that benefit us. Sometimes we just visit and say hi.&lt;br /&gt;
&lt;br /&gt;
* We have a military and an intelligence agency. The military chiefly participates in &amp;quot;recwars&amp;quot;, a uniquely micronational sport similar to RPGs in many ways. Intelligence often consists of having foreign contacts who are willing to sell Shireroth information on their nations and of infiltrating enemy countries with spies before they can do the same to us.&lt;br /&gt;
&lt;br /&gt;
* We create fiction. We have developed a rich fictional culture, a couple of stories, and some history for our lands and institutions. Usually this is done as a side or an embellishment to the government work, but there are some people who prefer just to write stuff or role-play without any official government jobs.&lt;br /&gt;
&lt;br /&gt;
* We make stuff. From launching model rockets under the guise of a space program to broadcasting KIRS, Shireroth&#039;s own radio station, people with hobbies tend to find that associating them with Shireroth makes them more fun and gets people interested in them.&lt;br /&gt;
&lt;br /&gt;
==Where do I go to do stuff?==&lt;br /&gt;
The majority of Shirithian affairs are conducted on &#039;&#039;&#039;[http://shireroth.org/forum/viewforum.php?f=1 the forum]&#039;&#039;&#039;. Go ahead and post boldly - while a Yardistani or two might bite you if you&#039;re not careful, they don&#039;t have any infectious diseases. We think.&lt;br /&gt;
&lt;br /&gt;
==How does the government work?==&lt;br /&gt;
Our government works on the feudal system. It consists of three levels, each of which is sworn to obey the level above them and each of which commands the levels below them in their turn. On top is the Kaiser, who you can think of as a sort of king. His word is law, although to hold official sway it must be formalized in an Imperial Decree. Directly below the Kaiser are the Dukes, of which there are currently five. The Dukes each rule over a Duchy, and each have the privilege of voting in the Landsraad, the legislature that decides most important issues.&lt;br /&gt;
&lt;br /&gt;
The third rung on the feudal ladder, and the one you&#039;re probably going to be on for a while, is everyone else. This includes titles that previously had significance in the government, such as Baron, Count and Thane, and the commoner. Non-dukes cannot directly vote or debate in the Landsraad, although they can petition their nobles to bring up acts or change their votes, or post and wait for the [[Praetor]] to approve their participation in the discussion. &lt;br /&gt;
&lt;br /&gt;
What commoners can do is hold high positions in the Ministries. For sometime the Minister of Military Affairs was a commoner, and there is no reason why an intelligent commoner cannot rise to the top in any of the Ministries, except perhaps that they would be likely to be promoted to the nobility before they got there.&lt;br /&gt;
&lt;br /&gt;
==How can I become a noble?==&lt;br /&gt;
&lt;br /&gt;
# (the normal way) Be an active, intelligent, and loyal citizen. When a noble title opens up, someone may remember you and recommend you for it.&lt;br /&gt;
#(the easy way) Marry into it. The significant others of Shirerithian nobles are granted their own noble titles, although they are not ruling nobles, a small but significant legal distinction.&lt;br /&gt;
#(the really helpful way) Recruit some friends to Shireroth. If you get a couple of people to join together, and they prove to be active and willing to found a new Duchy together, the Landsraad or the Kaiser is likely to grant you one.&lt;br /&gt;
&lt;br /&gt;
A great way to prove yourself an intelligent, active, and loyal citizen is to get yourself a job in one of the Ministries. At the time of writing, the [[Imperial Judex]], the [[Minister of Trade]], and the [[Minister of Information]] are all looking for assistants. In general, people who just do good work and make a lot of friends in the community are more likely to become nobles than people who are obviously hell-bent on a title.&lt;br /&gt;
&lt;br /&gt;
==What fiefdom should I live in?==&lt;br /&gt;
&lt;br /&gt;
Most citizens of Shireroth reside in a fiefdom. If you choose to immigrate, you will be expected either to choose a fiefdom or give the Minister of Immigration and Naturalization permission to choose one for you. The current fiefdoms are as follows:&lt;br /&gt;
&lt;br /&gt;
===Brookshire===&lt;br /&gt;
The Duchy of [[Brookshire]], merger of previous Brookshire and [[Goldshire]], is Shireroth&#039;s oldest Duchy and the home of the nation&#039;s founder, [[Erik Mortis]]. It is currently ruled by Mike Fors. Brookshire&#039;s culture is somewhat conservative, and the citizens tend to be both isolationist and traditionalist. General themes include history and archaeology (especially Shireroth&#039;s own fictional history), [[religion]], economy and industry, Monty Python references, and leadership. Different counties offer chances to develop cultures based on influences from Eastern Europe, India, a large variety of places with no obvious Earthly inspiration - and of course there&#039;s still space to add your own.&lt;br /&gt;
&lt;br /&gt;
===Elwynn===&lt;br /&gt;
Merger of two of Shireroth&#039;s perhaps best-cultured duchies, [[Hyperborea]] and [[Elwynn]], the Elwynnese duchy is a place of quiet contemplation in the cold northlands, philosophical insight, and the occasional horrible bloody massacre. It is currently ruled over by Andrew Allot. General themes in Hyperborea include the Pursuit of Truth and Beauty, language, community, learning, art, and living off the land. Themes in Elwynn include natural beauty, elves, Nordic culture, Babkhan culture, forests and rivers, and the north.&lt;br /&gt;
&lt;br /&gt;
===Kildare===&lt;br /&gt;
The Duchy of [[Kildare]] (or Du&#039;&#039;&#039;t&#039;&#039;&#039;chy as Kildarians call it) has a long and somewhat troubled history. Traditionally most military leaders have come from this area. It is ruled by Duke Shyriath, and its culture is an unstable mix of old [[Apollo]]nian traditions that predate Shireroth and a bit of Ireland that has hung on through the region&#039;s many incarnations. General themes include both war and love, union and bickering, and also multiculturalism, Apollonian history and [[Soloralism|Apollonian religion]]. Kildare is home to some of Shireroth&#039;s better developed minor subdivisions, the old and well-liked [[Schlangen]] and [[Kitanus Fields]], the more unique [[Hallucination]], and the more controversial [[Antya]]. It also has a certain amount of influence from micronations that do a lot of business with the means of magic.&lt;br /&gt;
&lt;br /&gt;
===Yardistan===&lt;br /&gt;
The Duchy of [[Yardistan]] is certainly Shireroth&#039;s most unique Duchy, and quite possibly the most unique thing of any sort anywhere. It is home to several of Shireroth&#039;s oldest and most questionable traditions, such as the [[Yardistani Annexation Corps|Annexation Corps]] and the Small Animal and Molotov Cocktail Delivery Company. Its Duke is Greg Russell, arguably an excellent choice for an anarchistic duchy such as this. General themes include war, anarchy, partying, whimsy, passion, tropical heat, and in [[Naudia&#039;Diva]], hunting, beasts, and naturalistic religion.&lt;br /&gt;
&lt;br /&gt;
===Straylight===&lt;br /&gt;
Vying for the title of most unique with Yardistan is its cultural offshoot, the naval duchy of [[Straylight]]. While Straylight is almost as old in name as the rest of the duchies, it has only recently been promoted back to actually being a duchy. It is ruled over by [[Ari Rahikkala]], as it has been for most of its existence. General themes include technology, the sea, constructive anarchy, the dark side of society, and if you dig into the history a little, a lot of dolphins and the occasional dragon.&lt;br /&gt;
&lt;br /&gt;
==How do I immigrate?==&lt;br /&gt;
&lt;br /&gt;
If this sounds like something you might be interested in, register on our public forum, go to the [http://shireroth.kuroshiro.net/forum/viewforum.php?f=8 Ministry of Immigration and Naturalization (MiniImNat)], and fill out the form on the top. For more information on immigration, talk to the Minister of Immigration, whose contact details are below.&lt;br /&gt;
&lt;br /&gt;
==Who can I talk to?==&lt;br /&gt;
&lt;br /&gt;
If you have some questions about Shireroth or just want to chat, here&#039;s a few possibilities.&lt;br /&gt;
&lt;br /&gt;
* The best bet is the [http://shireroth.kuroshiro.net/forum/viewforum.php?f=1 forum].&lt;br /&gt;
* Or you can try the #micronations IRC channel on irc.psigenix.net (or [http://shireroth.kuroshiro.net/irc on the web])&lt;br /&gt;
* Or you can contact people by instant messaging (the given names are AIM IDs):&lt;br /&gt;
** Rrakanychan: [[Erik Mortis]],  often a [[Kaiser]], and bon vivant.&lt;br /&gt;
** Ari Rahikkala: current [[Minister of the Interior]]&lt;br /&gt;
** GSquid314: Scott, a respected long-time Shirithian&lt;br /&gt;
&lt;br /&gt;
==Any other advice?==&lt;br /&gt;
&lt;br /&gt;
* Just participate. The more you do stuff, the more it will all become clear to you.&lt;br /&gt;
* Don&#039;t worry if you are kind of confused your first few days, eventually everything will become clear. Except the Straylightians, but don&#039;t worry too much about that; we don&#039;t get them either.&lt;br /&gt;
* If you don&#039;t know whether or not to do something, do it. We&#039;ll probably find it fun and play along - that&#039;s how we built a micronation in the first place.&lt;br /&gt;
* Ask questions. Questions are good.&lt;br /&gt;
* Talk to people. About anything. The more people you know, and know well, the more enjoyable things will be.&lt;br /&gt;
&lt;br /&gt;
==Where can I get more information?==&lt;br /&gt;
&lt;br /&gt;
The wiki you&#039;re currently reading can give you definitions of most of terms related to Shireroth, histories of our institutions, and descriptions (occasionally warnings) of different people or positions. You should be able to just click on the &amp;quot;Random page&amp;quot; link in the sidebar and learn about a random Shirithian subject, or just read through the wiki and the forum. The easiest way to find out things, however, is to ask about them.&lt;/div&gt;</summary>
		<author><name>Ari Rahikkala</name></author>
	</entry>
	<entry>
		<id>https://shireroth.org/wiki/index.php?title=Guide_for_the_Perplexed&amp;diff=8585</id>
		<title>Guide for the Perplexed</title>
		<link rel="alternate" type="text/html" href="https://shireroth.org/wiki/index.php?title=Guide_for_the_Perplexed&amp;diff=8585"/>
		<updated>2009-11-04T21:59:38Z</updated>

		<summary type="html">&lt;p&gt;Ari Rahikkala: Dekuroshirofication&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Welcome to [[Shireroth]] and to [[micronationalism]]! Whether you&#039;re someone who has stumbled upon our site and wants to know more about us or a new immigrant trying to figure out what you&#039;ve gotten yourself into, the following pamphlet should tell you enough about us to allow you to jump right in and feel that you understand most of what is going on.&lt;br /&gt;
&lt;br /&gt;
===Warning===&lt;br /&gt;
&lt;br /&gt;
According to the DEA, micronationalism is one of the most addictive things on Earth. If you are the kind of person who easily gets addicted to things and doesn&#039;t have very much time, you should probably stop reading now.&lt;br /&gt;
&lt;br /&gt;
==What is micronationalism?==&lt;br /&gt;
&lt;br /&gt;
As the name implies, micronationalism is the game/hobby/way-of-life based on creating and living in small nations. It has many levels, from people who treat it as a role-playing game to people who are dead serious about seceding from the United States or elsewhere as soon as they get enough military might to back themselves up. Shireroth falls in between. We have no real secessionist aspirations and follow all United States laws, but we do try and maintain at least a tenuous grip on reality most of the time. All micronations are looking for new immigrants who are interested in contributing something to the community, and Shireroth is no exception. If what you see in this guide seems interesting to you, please consider joining us.&lt;br /&gt;
&lt;br /&gt;
==Is this a role-playing game?==&lt;br /&gt;
&lt;br /&gt;
Not in the sense of a traditional RPG of any kind that we&#039;re familiar with. For instance, we don&#039;t have gamemasters or common rules that everyone implicitly follows. On the other hand, it is not uncommon to play a character that&#039;s not exactly like you in every way. Shireroth has had its share of talking dogs, and dolphins, and elves, and even cyborgs that command armies of twelve foot tall bear-hybrid-things. Writing stories with characters of your creation is accepted and encouraged.&lt;br /&gt;
&lt;br /&gt;
However, we consider the roleplaying part and the government-simulation part of our nation to be separate magisteria, with a very specific kind of relationship: Roleplaying always yields to government. &lt;br /&gt;
&lt;br /&gt;
For instance, if the Duke of Elwynn were to decree that all elves in the duchy are to die, you don&#039;t write about how the elves are all doing fine, but you&#039;re welcome to write about the horrors of genocide, or about a heroic individual that escaped to another duchy, or even about a local resistance movement. You can recontextualise and reinterpret the politics, and in fact Shirithians do this quite often, you just can&#039;t force the politics&#039; hand.&lt;br /&gt;
&lt;br /&gt;
Similarly, you can&#039;t write a story that you have murdered the Kaiser and are taking his place on the throne. That is, unless you have the Kaiser&#039;s approval. In essence, within the political simulation there won&#039;t be a difference between assassinating the Kaiser with his approval, and being his chosen heir. The difference only exists in the roleplaying magisterium.&lt;br /&gt;
&lt;br /&gt;
If it is helpful, consider Shireroth not to be a simulation of a country but rather a real country that happens to be conducting many of its affairs on the Internet. It has a legislature, a university, a square for general discussion, et cetera. Roleplaying is simply a tool for fleshing out the appearance of countryhood.&lt;br /&gt;
&lt;br /&gt;
==So what do you do?==&lt;br /&gt;
&lt;br /&gt;
Whatever we want, basically. People are always coming up with more ideas to make Shireroth a more interesting place. However, most stuff that happens here generally falls into a few areas:&lt;br /&gt;
&lt;br /&gt;
* We pass laws. Laws can concern everything from what holidays we celebrate to our foreign policy to who gets noble titles. This is really the backbone of the whole system. As a new immigrant, you will not be directly involved in the legislative process. However, you can watch the proceedings of the Landsraad and are encouraged to tell your Duke your opinion on issues.&lt;br /&gt;
&lt;br /&gt;
* We conduct foreign relations. There are many other micronations around, and some of them, like Babkha, are very close to Shireroth, often working with us or conspiring against us on various plans. The Ministry of the Exterior works on writing treaties, negotiating solutions to problems, keeping informed on what our friends and enemies are doing, and trying to convince foreign countries to act in ways that benefit us. Sometimes we just visit and say hi.&lt;br /&gt;
&lt;br /&gt;
* We have a military and an intelligence agency. The military chiefly participates in &amp;quot;recwars&amp;quot;, a uniquely micronational sport similar to RPGs in many ways. Intelligence often consists of having foreign contacts who are willing to sell Shireroth information on their nations and of infiltrating enemy countries with spies before they can do the same to us.&lt;br /&gt;
&lt;br /&gt;
* We create fiction. We have developed a rich fictional culture, a couple of stories, and some history for our lands and institutions. Usually this is done as a side or an embellishment to the government work, but there are some people who prefer just to write stuff or role-play without any official government jobs.&lt;br /&gt;
&lt;br /&gt;
* We make stuff. From launching model rockets under the guise of a space program to broadcasting KIRS, Shireroth&#039;s own radio station, people with hobbies tend to find that associating them with Shireroth makes them more fun and gets people interested in them.&lt;br /&gt;
&lt;br /&gt;
==Where do I go to do stuff?==&lt;br /&gt;
The majority of Shirithian affairs are conducted on &#039;&#039;&#039;[http://shireroth.org/forum/viewforum.php?f=1 the forum]&#039;&#039;&#039;. Go ahead and post boldly - while a Yardistani or two might bite you if you&#039;re not careful, they don&#039;t have any infectious diseases. We think.&lt;br /&gt;
&lt;br /&gt;
==How does the government work?==&lt;br /&gt;
Our government works on the feudal system. It consists of three levels, each of which is sworn to obey the level above them and each of which commands the levels below them in their turn. On top is the Kaiser, who you can think of as a sort of king. His word is law, although to hold official sway it must be formalized in an Imperial Decree. Directly below the Kaiser are the Dukes, of which there are currently five. The Dukes each rule over a Duchy, and each have the privilege of voting in the Landsraad, the legislature that decides most important issues.&lt;br /&gt;
&lt;br /&gt;
The third rung on the feudal ladder, and the one you&#039;re probably going to be on for a while, is everyone else. This includes titles that previously had significance in the government, such as Baron, Count and Thane, and the commoner. Non-dukes cannot directly vote or debate in the Landsraad, although they can petition their nobles to bring up acts or change their votes, or post and wait for the [[Praetor]] to approve their participation in the discussion. &lt;br /&gt;
&lt;br /&gt;
What commoners can do is hold high positions in the Ministries. For sometime the Minister of Military Affairs was a commoner, and there is no reason why an intelligent commoner cannot rise to the top in any of the Ministries, except perhaps that they would be likely to be promoted to the nobility before they got there.&lt;br /&gt;
&lt;br /&gt;
==How can I become a noble?==&lt;br /&gt;
&lt;br /&gt;
# (the normal way) Be an active, intelligent, and loyal citizen. When a noble title opens up, someone may remember you and recommend you for it.&lt;br /&gt;
#(the easy way) Marry into it. The significant others of Shirerithian nobles are granted their own noble titles, although they are not ruling nobles, a small but significant legal distinction.&lt;br /&gt;
#(the really helpful way) Recruit some friends to Shireroth. If you get a couple of people to join together, and they prove to be active and willing to found a new Duchy together, the Landsraad or the Kaiser is likely to grant you one.&lt;br /&gt;
&lt;br /&gt;
A great way to prove yourself an intelligent, active, and loyal citizen is to get yourself a job in one of the Ministries. At the time of writing, the [[Imperial Judex]], the [[Minister of Trade]], and the [[Minister of Information]] are all looking for assistants. In general, people who just do good work and make a lot of friends in the community are more likely to become nobles than people who are obviously hell-bent on a title.&lt;br /&gt;
&lt;br /&gt;
==What fiefdom should I live in?==&lt;br /&gt;
&lt;br /&gt;
Most citizens of Shireroth reside in a fiefdom. If you choose to immigrate, you will be expected either to choose a fiefdom or give the Minister of Immigration and Naturalization permission to choose one for you. The current fiefdoms are as follows:&lt;br /&gt;
&lt;br /&gt;
===Brookshire===&lt;br /&gt;
The Duchy of [[Brookshire]], merger of previous Brookshire and [[Goldshire]], is Shireroth&#039;s oldest Duchy and the home of the nation&#039;s founder, [[Erik Mortis]]. It is currently ruled by Mike Fors. Brookshire&#039;s culture is somewhat conservative, and the citizens tend to be both isolationist and traditionalist. General themes include history and archaeology (especially Shireroth&#039;s own fictional history), [[religion]], economy and industry, Monty Python references, and leadership. Different counties offer chances to develop cultures based on influences from Eastern Europe, India, a large variety of places with no obvious Earthly inspiration - and of course there&#039;s still space to add your own.&lt;br /&gt;
&lt;br /&gt;
===Elwynn===&lt;br /&gt;
Merger of two of Shireroth&#039;s perhaps best-cultured duchies, [[Hyperborea]] and [[Elwynn]], the Elwynnese duchy is a place of quiet contemplation in the cold northlands, philosophical insight, and the occasional horrible bloody massacre. It is currently ruled over by Andrew Allot. General themes in Hyperborea include the Pursuit of Truth and Beauty, language, community, learning, art, and living off the land. Themes in Elwynn include natural beauty, elves, Nordic culture, Babkhan culture, forests and rivers, and the north.&lt;br /&gt;
&lt;br /&gt;
===Kildare===&lt;br /&gt;
The Duchy of [[Kildare]] (or Du&#039;&#039;&#039;t&#039;&#039;&#039;chy as Kildarians call it) has a long and somewhat troubled history. Traditionally most military leaders have come from this area. It is ruled by Duke Shyriath, and its culture is an unstable mix of old [[Apollo]]nian traditions that predate Shireroth and a bit of Ireland that has hung on through the region&#039;s many incarnations. General themes include both war and love, union and bickering, and also multiculturalism, Apollonian history and [[Soloralism|Apollonian religion]]. Kildare is home to some of Shireroth&#039;s better developed minor subdivisions, the old and well-liked [[Schlangen]] and [[Kitanus Fields]], the more unique [[Hallucination]], and the more controversial [[Antya]]. It also has a certain amount of influence from micronations that do a lot of business with the means of magic.&lt;br /&gt;
&lt;br /&gt;
===Yardistan===&lt;br /&gt;
The Duchy of [[Yardistan]] is certainly Shireroth&#039;s most unique Duchy, and quite possibly the most unique thing of any sort anywhere. It is home to several of Shireroth&#039;s oldest and most questionable traditions, such as the [[Yardistani Annexation Corps|Annexation Corps]] and the Small Animal and Molotov Cocktail Delivery Company. Its Duke is Greg Russell, arguably an excellent choice for an anarchistic duchy such as this. General themes include war, anarchy, partying, whimsy, passion, tropical heat, and in [[Naudia&#039;Diva]], hunting, beasts, and naturalistic religion.&lt;br /&gt;
&lt;br /&gt;
===Straylight===&lt;br /&gt;
Vying for the title of most unique with Yardistan is its cultural offshoot, the naval duchy of [[Straylight]]. While Straylight is almost as old in name as the rest of the duchies, it has only recently been promoted back to actually being a duchy. It is ruled over by [[Ari Rahikkala]], as it has been for most of its existence. General themes include technology, the sea, constructive anarchy, the dark side of society, and if you dig into the history a little, a lot of dolphins and the occasional dragon.&lt;br /&gt;
&lt;br /&gt;
==How do I immigrate?==&lt;br /&gt;
&lt;br /&gt;
If this sounds like something you might be interested in, register on our public forum, go to the [http://shireroth.kuroshiro.net/forum/viewforum.php?f=8 Ministry of Immigration and Naturalization (MiniImNat)], and fill out the form on the top. For more information on immigration, talk to the Minister of Immigration, whose contact details are below.&lt;br /&gt;
&lt;br /&gt;
==Who can I talk to?==&lt;br /&gt;
&lt;br /&gt;
If you have some questions about Shireroth or just want to chat, here&#039;s a few possibilities.&lt;br /&gt;
&lt;br /&gt;
* The best bet is the [http://shireroth.kuroshiro.net/forum/viewforum.php?f=1 forum].&lt;br /&gt;
* Or you can try the #micronations IRC channel on irc.psigenix.net (or [http://shireroth.kuroshiro.net/irc on the web])&lt;br /&gt;
* Or you can contact people by instant messaging (the given names are AIM IDs):&lt;br /&gt;
** Rrakanychan: [[Erik Mortis]],  often a [[Kaiser]], and bon vivant.&lt;br /&gt;
** Ari Rahikkala: current [[Minister of the Interior]]&lt;br /&gt;
** GSquid314: Scott, a respected long-time Shirithian&lt;br /&gt;
&lt;br /&gt;
==Any other advice?==&lt;br /&gt;
&lt;br /&gt;
* Just participate. The more you do stuff, the more it will all become clear to you.&lt;br /&gt;
* Don&#039;t worry if you are kind of confused your first few days, eventually everything will become clear. Except the Yardistanis, but don&#039;t worry too much about that; we don&#039;t get them either.&lt;br /&gt;
* If you don&#039;t know whether or not to do something, do it. We&#039;ll probably find it fun and play along - that&#039;s how we built a micronation in the first place.&lt;br /&gt;
* Ask questions. Questions are good.&lt;br /&gt;
* Talk to people. About anything. The more people you know, and know well, the more enjoyable things will be.&lt;br /&gt;
&lt;br /&gt;
==Where can I get more information?==&lt;br /&gt;
&lt;br /&gt;
The wiki you&#039;re currently reading can give you definitions of most of terms related to Shireroth, histories of our institutions, and descriptions (occasionally warnings) of different people or positions. You should be able to just click on the &amp;quot;Random page&amp;quot; link in the sidebar and learn about a random Shirithian subject, or just read through the wiki and the forum. The easiest way to find out things, however, is to ask about them.&lt;/div&gt;</summary>
		<author><name>Ari Rahikkala</name></author>
	</entry>
	<entry>
		<id>https://shireroth.org/wiki/index.php?title=Template:Current_events&amp;diff=8551</id>
		<title>Template:Current events</title>
		<link rel="alternate" type="text/html" href="https://shireroth.org/wiki/index.php?title=Template:Current_events&amp;diff=8551"/>
		<updated>2009-10-25T00:33:51Z</updated>

		<summary type="html">&lt;p&gt;Ari Rahikkala: Trying this malarbortified...&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;h2 style=&amp;quot;margin:0;background-color:#990000;font-size:120%;font-weight:bold;border:1px solid #B82C20;text-align:left;color:#fff;padding:0.2em 0.4em;&amp;quot;&amp;gt;Current Events&amp;lt;/h2&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;malarbor /&amp;gt;&lt;/div&gt;</summary>
		<author><name>Ari Rahikkala</name></author>
	</entry>
	<entry>
		<id>https://shireroth.org/wiki/index.php?title=Sandbox&amp;diff=8550</id>
		<title>Sandbox</title>
		<link rel="alternate" type="text/html" href="https://shireroth.org/wiki/index.php?title=Sandbox&amp;diff=8550"/>
		<updated>2009-10-25T00:26:50Z</updated>

		<summary type="html">&lt;p&gt;Ari Rahikkala: Replacing page with &amp;#039;&amp;lt;malarbor /&amp;gt;&amp;#039;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;malarbor /&amp;gt;&lt;/div&gt;</summary>
		<author><name>Ari Rahikkala</name></author>
	</entry>
	<entry>
		<id>https://shireroth.org/wiki/index.php?title=Ari&amp;diff=7798</id>
		<title>Ari</title>
		<link rel="alternate" type="text/html" href="https://shireroth.org/wiki/index.php?title=Ari&amp;diff=7798"/>
		<updated>2009-05-25T13:17:41Z</updated>

		<summary type="html">&lt;p&gt;Ari Rahikkala: For making a forum post look nicer :p&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT[[Ari Rahikkala]]&lt;/div&gt;</summary>
		<author><name>Ari Rahikkala</name></author>
	</entry>
	<entry>
		<id>https://shireroth.org/wiki/index.php?title=Guide_for_the_Perplexed&amp;diff=7654</id>
		<title>Guide for the Perplexed</title>
		<link rel="alternate" type="text/html" href="https://shireroth.org/wiki/index.php?title=Guide_for_the_Perplexed&amp;diff=7654"/>
		<updated>2009-05-05T16:15:28Z</updated>

		<summary type="html">&lt;p&gt;Ari Rahikkala: /* Any other advice? */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Welcome to [[Shireroth]] and to [[micronationalism]]! Whether you&#039;re someone who has stumbled upon our site and wants to know more about us or a new immigrant trying to figure out what you&#039;ve gotten yourself into, the following pamphlet should tell you enough about us to allow you to jump right in and feel that you understand most of what is going on.&lt;br /&gt;
&lt;br /&gt;
===Warning===&lt;br /&gt;
&lt;br /&gt;
According to the DEA, micronationalism is one of the most addictive things on Earth. If you are the kind of person who easily gets addicted to things and doesn&#039;t have very much time, you should probably stop reading now.&lt;br /&gt;
&lt;br /&gt;
==What is micronationalism?==&lt;br /&gt;
&lt;br /&gt;
As the name implies, micronationalism is the game/hobby/way-of-life based on creating and living in small nations. It has many levels, from people who treat it as a role-playing game to people who are dead serious about seceding from the United States or elsewhere as soon as they get enough military might to back themselves up. Shireroth falls in between. We have no real secessionist aspirations and follow all United States laws, but we do try and maintain at least a tenuous grip on reality most of the time. All micronations are looking for new immigrants who are interested in contributing something to the community, and Shireroth is no exception. If what you see in this guide seems interesting to you, please consider joining us.&lt;br /&gt;
&lt;br /&gt;
==Is this a role-playing game?==&lt;br /&gt;
&lt;br /&gt;
Not in the sense of a traditional RPG of any kind that we&#039;re familiar with. For instance, we don&#039;t have gamemasters or common rules that everyone implicitly follows. On the other hand, it is not uncommon to play a character that&#039;s not exactly like you in every way. Shireroth has had its share of talking dogs, and dolphins, and elves, and even cyborgs that command armies of twelve foot tall bear-hybrid-things. Writing stories with characters of your creation is accepted and encouraged.&lt;br /&gt;
&lt;br /&gt;
However, we consider the roleplaying part and the government-simulation part of our nation to be separate magisteria, with a very specific kind of relationship: Roleplaying always yields to government. &lt;br /&gt;
&lt;br /&gt;
For instance, if the Duke of Elwynn were to decree that all elves in the duchy are to die, you don&#039;t write about how the elves are all doing fine, but you&#039;re welcome to write about the horrors of genocide, or about a heroic individual that escaped to another duchy, or even about a local resistance movement. You can recontextualise and reinterpret the politics, and in fact Shirithians do this quite often, you just can&#039;t force the politics&#039; hand.&lt;br /&gt;
&lt;br /&gt;
Similarly, you can&#039;t write a story that you have murdered the Kaiser and are taking his place on the throne. That is, unless you have the Kaiser&#039;s approval. In essence, within the political simulation there won&#039;t be a difference between assassinating the Kaiser with his approval, and being his chosen heir. The difference only exists in the roleplaying magisterium.&lt;br /&gt;
&lt;br /&gt;
If it is helpful, consider Shireroth not to be a simulation of a country but rather a real country that happens to be conducting many of its affairs on the Internet. It has a legislature, a university, a square for general discussion, et cetera. Roleplaying is simply a tool for fleshing out the appearance of countryhood.&lt;br /&gt;
&lt;br /&gt;
==So what do you do?==&lt;br /&gt;
&lt;br /&gt;
Whatever we want, basically. People are always coming up with more ideas to make Shireroth a more interesting place. However, most stuff that happens here generally falls into a few areas:&lt;br /&gt;
&lt;br /&gt;
* We pass laws. Laws can concern everything from what holidays we celebrate to our foreign policy to who gets noble titles. This is really the backbone of the whole system. As a new immigrant, you will not be directly involved in the legislative process. However, you can watch the proceedings of the Landsraad and are encouraged to tell your Duke your opinion on issues.&lt;br /&gt;
&lt;br /&gt;
* We conduct foreign relations. There are many other micronations around, and some of them, like Babkha, are very close to Shireroth, often working with us or conspiring against us on various plans. The Ministry of the Exterior works on writing treaties, negotiating solutions to problems, keeping informed on what our friends and enemies are doing, and trying to convince foreign countries to act in ways that benefit us. Sometimes we just visit and say hi.&lt;br /&gt;
&lt;br /&gt;
* We have a military and an intelligence agency. The military chiefly participates in &amp;quot;recwars&amp;quot;, a uniquely micronational sport similar to RPGs in many ways. Intelligence often consists of having foreign contacts who are willing to sell Shireroth information on their nations and of infiltrating enemy countries with spies before they can do the same to us.&lt;br /&gt;
&lt;br /&gt;
* We create fiction. We have developed a rich fictional culture, a couple of stories, and some history for our lands and institutions. Usually this is done as a side or an embellishment to the government work, but there are some people who prefer just to write stuff or role-play without any official government jobs.&lt;br /&gt;
&lt;br /&gt;
* We make stuff. From launching model rockets under the guise of a space program to broadcasting KIRS, Shireroth&#039;s own radio station, people with hobbies tend to find that associating them with Shireroth makes them more fun and gets people interested in them.&lt;br /&gt;
&lt;br /&gt;
==Where do I go to do stuff?==&lt;br /&gt;
The majority of Shirithian affairs are conducted on &#039;&#039;&#039;[http://shireroth.kuroshiro.net/forum/viewforum.php?f=1 the forum]&#039;&#039;&#039;. Go ahead and post boldly - while a Yardistani or two might bite you if you&#039;re not careful, they don&#039;t have any infectious diseases. We think.&lt;br /&gt;
&lt;br /&gt;
==How does the government work?==&lt;br /&gt;
Our government works on the feudal system. It consists of three levels, each of which is sworn to obey the level above them and each of which commands the levels below them in their turn. On top is the Kaiser, who you can think of as a sort of king. His word is law, although to hold official sway it must be formalized in an Imperial Decree. Directly below the Kaiser are the Dukes, of which there are currently five. The Dukes each rule over a Duchy, and each have the privilege of voting in the Landsraad, the legislature that decides most important issues.&lt;br /&gt;
&lt;br /&gt;
The third rung on the feudal ladder, and the one you&#039;re probably going to be on for a while, is everyone else. This includes titles that previously had significance in the government, such as Baron, Count and Thane, and the commoner. Non-dukes cannot directly vote or debate in the Landsraad, although they can petition their nobles to bring up acts or change their votes, or post and wait for the [[Praetor]] to approve their participation in the discussion. &lt;br /&gt;
&lt;br /&gt;
What commoners can do is hold high positions in the Ministries. For sometime the Minister of Military Affairs was a commoner, and there is no reason why an intelligent commoner cannot rise to the top in any of the Ministries, except perhaps that they would be likely to be promoted to the nobility before they got there.&lt;br /&gt;
&lt;br /&gt;
==How can I become a noble?==&lt;br /&gt;
&lt;br /&gt;
# (the normal way) Be an active, intelligent, and loyal citizen. When a noble title opens up, someone may remember you and recommend you for it.&lt;br /&gt;
#(the easy way) Marry into it. The significant others of Shirerithian nobles are granted their own noble titles, although they are not ruling nobles, a small but significant legal distinction.&lt;br /&gt;
#(the really helpful way) Recruit some friends to Shireroth. If you get a couple of people to join together, and they prove to be active and willing to found a new Duchy together, the Landsraad or the Kaiser is likely to grant you one.&lt;br /&gt;
&lt;br /&gt;
A great way to prove yourself an intelligent, active, and loyal citizen is to get yourself a job in one of the Ministries. At the time of writing, the [[Imperial Judex]], the [[Minister of Trade]], and the [[Minister of Information]] are all looking for assistants. In general, people who just do good work and make a lot of friends in the community are more likely to become nobles than people who are obviously hell-bent on a title.&lt;br /&gt;
&lt;br /&gt;
==What fiefdom should I live in?==&lt;br /&gt;
&lt;br /&gt;
Most citizens of Shireroth reside in a fiefdom. If you choose to immigrate, you will be expected either to choose a fiefdom or give the Minister of Immigration and Naturalization permission to choose one for you. The current fiefdoms are as follows:&lt;br /&gt;
&lt;br /&gt;
===Brookshire===&lt;br /&gt;
The Duchy of [[Brookshire]], merger of previous Brookshire and [[Goldshire]], is Shireroth&#039;s oldest Duchy and the home of the nation&#039;s founder, [[Erik Mortis]]. It is currently ruled by Mike Fors. Brookshire&#039;s culture is somewhat conservative, and the citizens tend to be both isolationist and traditionalist. General themes include history and archaeology (especially Shireroth&#039;s own fictional history), [[religion]], economy and industry, Monty Python references, and leadership. Different counties offer chances to develop cultures based on influences from Eastern Europe, India, a large variety of places with no obvious Earthly inspiration - and of course there&#039;s still space to add your own.&lt;br /&gt;
&lt;br /&gt;
===Elwynn===&lt;br /&gt;
Merger of two of Shireroth&#039;s perhaps best-cultured duchies, [[Hyperborea]] and [[Elwynn]], the Elwynnese duchy is a place of quiet contemplation in the cold northlands, philosophical insight, and the occasional horrible bloody massacre. It is currently ruled over by Iskander Mirkdale. General themes in Hyperborea include the Pursuit of Truth and Beauty, language, community, learning, art, and living off the land. Themes in Elwynn include natural beauty, elves, Nordic culture, Babkhan culture, forests and rivers, and the north.&lt;br /&gt;
&lt;br /&gt;
===Kildare===&lt;br /&gt;
The Duchy of [[Kildare]] (or Du&#039;&#039;&#039;t&#039;&#039;&#039;chy as Kildarians call it) has a long and somewhat troubled history. Traditionally most military leaders have come from this area. It is ruled by Duke Shyriath, and its culture is an unstable mix of old [[Apollo]]nian traditions that predate Shireroth and a bit of Ireland that has hung on through the region&#039;s many incarnations. General themes include both war and love, union and bickering, and also multiculturalism, Apollonian history and [[Soloralism|Apollonian religion]]. Kildare is home to some of Shireroth&#039;s better developed minor subdivisions, the old and well-liked [[Schlangen]] and [[Kitanus Fields]], the more unique [[Hallucination]], and the more controversial [[Antya]]. It also has a certain amount of influence from micronations that do a lot of business with the means of magic.&lt;br /&gt;
&lt;br /&gt;
===Yardistan===&lt;br /&gt;
The Duchy of [[Yardistan]] is certainly Shireroth&#039;s most unique Duchy, and quite possibly the most unique thing of any sort anywhere. It is home to several of Shireroth&#039;s oldest and most questionable traditions, such as the [[Yardistani Annexation Corps|Annexation Corps]] and the Small Animal and Molotov Cocktail Delivery Company. Its Duke is Greg Russell, arguably an excellent choice for an anarchistic duchy such as this. General themes include war, anarchy, partying, whimsy, passion, tropical heat, and in [[Naudia&#039;Diva]], hunting, beasts, and naturalistic religion.&lt;br /&gt;
&lt;br /&gt;
===Straylight===&lt;br /&gt;
Vying for the title of most unique with Yardistan is its cultural offshoot, the naval duchy of [[Straylight]]. While Straylight is almost as old in name as the rest of the duchies, it has only recently been promoted back to actually being a duchy. It is ruled over by [[Ari Rahikkala]], as it has been for most of its existence. General themes include technology, the sea, constructive anarchy, the dark side of society, and if you dig into the history a little, a lot of dolphins and the occasional dragon.&lt;br /&gt;
&lt;br /&gt;
==How do I immigrate?==&lt;br /&gt;
&lt;br /&gt;
If this sounds like something you might be interested in, register on our public forum, go to the [http://shireroth.kuroshiro.net/forum/viewforum.php?f=8 Ministry of Immigration and Naturalization (MiniImNat)], and fill out the form on the top. For more information on immigration, talk to the Minister of Immigration, whose contact details are below.&lt;br /&gt;
&lt;br /&gt;
==Who can I talk to?==&lt;br /&gt;
&lt;br /&gt;
If you have some questions about Shireroth or just want to chat, here&#039;s a few possibilities.&lt;br /&gt;
&lt;br /&gt;
* The best bet is the [http://shireroth.kuroshiro.net/forum/viewforum.php?f=1 forum].&lt;br /&gt;
* Or you can try the #micronations IRC channel on irc.psigenix.net (or [http://shireroth.kuroshiro.net/irc on the web])&lt;br /&gt;
* Or you can contact people by instant messaging (the given names are AIM IDs):&lt;br /&gt;
** Rrakanychan: [[Erik Mortis]],  often a [[Kaiser]], and bon vivant.&lt;br /&gt;
** Ari Rahikkala: current [[Minister of the Interior]]&lt;br /&gt;
** GSquid314: Scott, a respected long-time Shirithian&lt;br /&gt;
&lt;br /&gt;
==Any other advice?==&lt;br /&gt;
&lt;br /&gt;
* Just participate. The more you do stuff, the more it will all become clear to you.&lt;br /&gt;
* Don&#039;t worry if you are kind of confused your first few days, eventually everything will become clear. Except the Yardistanis, but don&#039;t worry too much about that; we don&#039;t get them either.&lt;br /&gt;
* If you don&#039;t know whether or not to do something, do it. We&#039;ll probably find it fun and play along - that&#039;s how we built a micronation in the first place.&lt;br /&gt;
* Ask questions. Questions are good.&lt;br /&gt;
* Talk to people. About anything. The more people you know, and know well, the more enjoyable things will be.&lt;br /&gt;
&lt;br /&gt;
==Where can I get more information?==&lt;br /&gt;
&lt;br /&gt;
The wiki you&#039;re currently reading can give you definitions of most of terms related to Shireroth, histories of our institutions, and descriptions (occasionally warnings) of different people or positions. You should be able to just click on the &amp;quot;Random page&amp;quot; link in the sidebar and learn about a random Shirithian subject, or just read through the wiki and the forum. The easiest way to find out things, however, is to ask about them.&lt;/div&gt;</summary>
		<author><name>Ari Rahikkala</name></author>
	</entry>
	<entry>
		<id>https://shireroth.org/wiki/index.php?title=Guide_for_the_Perplexed&amp;diff=7653</id>
		<title>Guide for the Perplexed</title>
		<link rel="alternate" type="text/html" href="https://shireroth.org/wiki/index.php?title=Guide_for_the_Perplexed&amp;diff=7653"/>
		<updated>2009-05-05T15:41:22Z</updated>

		<summary type="html">&lt;p&gt;Ari Rahikkala: /* Who can I talk to? */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Welcome to [[Shireroth]] and to [[micronationalism]]! Whether you&#039;re someone who has stumbled upon our site and wants to know more about us or a new immigrant trying to figure out what you&#039;ve gotten yourself into, the following pamphlet should tell you enough about us to allow you to jump right in and feel that you understand most of what is going on.&lt;br /&gt;
&lt;br /&gt;
===Warning===&lt;br /&gt;
&lt;br /&gt;
According to the DEA, micronationalism is one of the most addictive things on Earth. If you are the kind of person who easily gets addicted to things and doesn&#039;t have very much time, you should probably stop reading now.&lt;br /&gt;
&lt;br /&gt;
==What is micronationalism?==&lt;br /&gt;
&lt;br /&gt;
As the name implies, micronationalism is the game/hobby/way-of-life based on creating and living in small nations. It has many levels, from people who treat it as a role-playing game to people who are dead serious about seceding from the United States or elsewhere as soon as they get enough military might to back themselves up. Shireroth falls in between. We have no real secessionist aspirations and follow all United States laws, but we do try and maintain at least a tenuous grip on reality most of the time. All micronations are looking for new immigrants who are interested in contributing something to the community, and Shireroth is no exception. If what you see in this guide seems interesting to you, please consider joining us.&lt;br /&gt;
&lt;br /&gt;
==Is this a role-playing game?==&lt;br /&gt;
&lt;br /&gt;
Not in the sense of a traditional RPG of any kind that we&#039;re familiar with. For instance, we don&#039;t have gamemasters or common rules that everyone implicitly follows. On the other hand, it is not uncommon to play a character that&#039;s not exactly like you in every way. Shireroth has had its share of talking dogs, and dolphins, and elves, and even cyborgs that command armies of twelve foot tall bear-hybrid-things. Writing stories with characters of your creation is accepted and encouraged.&lt;br /&gt;
&lt;br /&gt;
However, we consider the roleplaying part and the government-simulation part of our nation to be separate magisteria, with a very specific kind of relationship: Roleplaying always yields to government. &lt;br /&gt;
&lt;br /&gt;
For instance, if the Duke of Elwynn were to decree that all elves in the duchy are to die, you don&#039;t write about how the elves are all doing fine, but you&#039;re welcome to write about the horrors of genocide, or about a heroic individual that escaped to another duchy, or even about a local resistance movement. You can recontextualise and reinterpret the politics, and in fact Shirithians do this quite often, you just can&#039;t force the politics&#039; hand.&lt;br /&gt;
&lt;br /&gt;
Similarly, you can&#039;t write a story that you have murdered the Kaiser and are taking his place on the throne. That is, unless you have the Kaiser&#039;s approval. In essence, within the political simulation there won&#039;t be a difference between assassinating the Kaiser with his approval, and being his chosen heir. The difference only exists in the roleplaying magisterium.&lt;br /&gt;
&lt;br /&gt;
If it is helpful, consider Shireroth not to be a simulation of a country but rather a real country that happens to be conducting many of its affairs on the Internet. It has a legislature, a university, a square for general discussion, et cetera. Roleplaying is simply a tool for fleshing out the appearance of countryhood.&lt;br /&gt;
&lt;br /&gt;
==So what do you do?==&lt;br /&gt;
&lt;br /&gt;
Whatever we want, basically. People are always coming up with more ideas to make Shireroth a more interesting place. However, most stuff that happens here generally falls into a few areas:&lt;br /&gt;
&lt;br /&gt;
* We pass laws. Laws can concern everything from what holidays we celebrate to our foreign policy to who gets noble titles. This is really the backbone of the whole system. As a new immigrant, you will not be directly involved in the legislative process. However, you can watch the proceedings of the Landsraad and are encouraged to tell your Duke your opinion on issues.&lt;br /&gt;
&lt;br /&gt;
* We conduct foreign relations. There are many other micronations around, and some of them, like Babkha, are very close to Shireroth, often working with us or conspiring against us on various plans. The Ministry of the Exterior works on writing treaties, negotiating solutions to problems, keeping informed on what our friends and enemies are doing, and trying to convince foreign countries to act in ways that benefit us. Sometimes we just visit and say hi.&lt;br /&gt;
&lt;br /&gt;
* We have a military and an intelligence agency. The military chiefly participates in &amp;quot;recwars&amp;quot;, a uniquely micronational sport similar to RPGs in many ways. Intelligence often consists of having foreign contacts who are willing to sell Shireroth information on their nations and of infiltrating enemy countries with spies before they can do the same to us.&lt;br /&gt;
&lt;br /&gt;
* We create fiction. We have developed a rich fictional culture, a couple of stories, and some history for our lands and institutions. Usually this is done as a side or an embellishment to the government work, but there are some people who prefer just to write stuff or role-play without any official government jobs.&lt;br /&gt;
&lt;br /&gt;
* We make stuff. From launching model rockets under the guise of a space program to broadcasting KIRS, Shireroth&#039;s own radio station, people with hobbies tend to find that associating them with Shireroth makes them more fun and gets people interested in them.&lt;br /&gt;
&lt;br /&gt;
==Where do I go to do stuff?==&lt;br /&gt;
The majority of Shirithian affairs are conducted on &#039;&#039;&#039;[http://shireroth.kuroshiro.net/forum/viewforum.php?f=1 the forum]&#039;&#039;&#039;. Go ahead and post boldly - while a Yardistani or two might bite you if you&#039;re not careful, they don&#039;t have any infectious diseases. We think.&lt;br /&gt;
&lt;br /&gt;
==How does the government work?==&lt;br /&gt;
Our government works on the feudal system. It consists of three levels, each of which is sworn to obey the level above them and each of which commands the levels below them in their turn. On top is the Kaiser, who you can think of as a sort of king. His word is law, although to hold official sway it must be formalized in an Imperial Decree. Directly below the Kaiser are the Dukes, of which there are currently five. The Dukes each rule over a Duchy, and each have the privilege of voting in the Landsraad, the legislature that decides most important issues.&lt;br /&gt;
&lt;br /&gt;
The third rung on the feudal ladder, and the one you&#039;re probably going to be on for a while, is everyone else. This includes titles that previously had significance in the government, such as Baron, Count and Thane, and the commoner. Non-dukes cannot directly vote or debate in the Landsraad, although they can petition their nobles to bring up acts or change their votes, or post and wait for the [[Praetor]] to approve their participation in the discussion. &lt;br /&gt;
&lt;br /&gt;
What commoners can do is hold high positions in the Ministries. For sometime the Minister of Military Affairs was a commoner, and there is no reason why an intelligent commoner cannot rise to the top in any of the Ministries, except perhaps that they would be likely to be promoted to the nobility before they got there.&lt;br /&gt;
&lt;br /&gt;
==How can I become a noble?==&lt;br /&gt;
&lt;br /&gt;
# (the normal way) Be an active, intelligent, and loyal citizen. When a noble title opens up, someone may remember you and recommend you for it.&lt;br /&gt;
#(the easy way) Marry into it. The significant others of Shirerithian nobles are granted their own noble titles, although they are not ruling nobles, a small but significant legal distinction.&lt;br /&gt;
#(the really helpful way) Recruit some friends to Shireroth. If you get a couple of people to join together, and they prove to be active and willing to found a new Duchy together, the Landsraad or the Kaiser is likely to grant you one.&lt;br /&gt;
&lt;br /&gt;
A great way to prove yourself an intelligent, active, and loyal citizen is to get yourself a job in one of the Ministries. At the time of writing, the [[Imperial Judex]], the [[Minister of Trade]], and the [[Minister of Information]] are all looking for assistants. In general, people who just do good work and make a lot of friends in the community are more likely to become nobles than people who are obviously hell-bent on a title.&lt;br /&gt;
&lt;br /&gt;
==What fiefdom should I live in?==&lt;br /&gt;
&lt;br /&gt;
Most citizens of Shireroth reside in a fiefdom. If you choose to immigrate, you will be expected either to choose a fiefdom or give the Minister of Immigration and Naturalization permission to choose one for you. The current fiefdoms are as follows:&lt;br /&gt;
&lt;br /&gt;
===Brookshire===&lt;br /&gt;
The Duchy of [[Brookshire]], merger of previous Brookshire and [[Goldshire]], is Shireroth&#039;s oldest Duchy and the home of the nation&#039;s founder, [[Erik Mortis]]. It is currently ruled by Mike Fors. Brookshire&#039;s culture is somewhat conservative, and the citizens tend to be both isolationist and traditionalist. General themes include history and archaeology (especially Shireroth&#039;s own fictional history), [[religion]], economy and industry, Monty Python references, and leadership. Different counties offer chances to develop cultures based on influences from Eastern Europe, India, a large variety of places with no obvious Earthly inspiration - and of course there&#039;s still space to add your own.&lt;br /&gt;
&lt;br /&gt;
===Elwynn===&lt;br /&gt;
Merger of two of Shireroth&#039;s perhaps best-cultured duchies, [[Hyperborea]] and [[Elwynn]], the Elwynnese duchy is a place of quiet contemplation in the cold northlands, philosophical insight, and the occasional horrible bloody massacre. It is currently ruled over by Iskander Mirkdale. General themes in Hyperborea include the Pursuit of Truth and Beauty, language, community, learning, art, and living off the land. Themes in Elwynn include natural beauty, elves, Nordic culture, Babkhan culture, forests and rivers, and the north.&lt;br /&gt;
&lt;br /&gt;
===Kildare===&lt;br /&gt;
The Duchy of [[Kildare]] (or Du&#039;&#039;&#039;t&#039;&#039;&#039;chy as Kildarians call it) has a long and somewhat troubled history. Traditionally most military leaders have come from this area. It is ruled by Duke Shyriath, and its culture is an unstable mix of old [[Apollo]]nian traditions that predate Shireroth and a bit of Ireland that has hung on through the region&#039;s many incarnations. General themes include both war and love, union and bickering, and also multiculturalism, Apollonian history and [[Soloralism|Apollonian religion]]. Kildare is home to some of Shireroth&#039;s better developed minor subdivisions, the old and well-liked [[Schlangen]] and [[Kitanus Fields]], the more unique [[Hallucination]], and the more controversial [[Antya]]. It also has a certain amount of influence from micronations that do a lot of business with the means of magic.&lt;br /&gt;
&lt;br /&gt;
===Yardistan===&lt;br /&gt;
The Duchy of [[Yardistan]] is certainly Shireroth&#039;s most unique Duchy, and quite possibly the most unique thing of any sort anywhere. It is home to several of Shireroth&#039;s oldest and most questionable traditions, such as the [[Yardistani Annexation Corps|Annexation Corps]] and the Small Animal and Molotov Cocktail Delivery Company. Its Duke is Greg Russell, arguably an excellent choice for an anarchistic duchy such as this. General themes include war, anarchy, partying, whimsy, passion, tropical heat, and in [[Naudia&#039;Diva]], hunting, beasts, and naturalistic religion.&lt;br /&gt;
&lt;br /&gt;
===Straylight===&lt;br /&gt;
Vying for the title of most unique with Yardistan is its cultural offshoot, the naval duchy of [[Straylight]]. While Straylight is almost as old in name as the rest of the duchies, it has only recently been promoted back to actually being a duchy. It is ruled over by [[Ari Rahikkala]], as it has been for most of its existence. General themes include technology, the sea, constructive anarchy, the dark side of society, and if you dig into the history a little, a lot of dolphins and the occasional dragon.&lt;br /&gt;
&lt;br /&gt;
==How do I immigrate?==&lt;br /&gt;
&lt;br /&gt;
If this sounds like something you might be interested in, register on our public forum, go to the [http://shireroth.kuroshiro.net/forum/viewforum.php?f=8 Ministry of Immigration and Naturalization (MiniImNat)], and fill out the form on the top. For more information on immigration, talk to the Minister of Immigration, whose contact details are below.&lt;br /&gt;
&lt;br /&gt;
==Who can I talk to?==&lt;br /&gt;
&lt;br /&gt;
If you have some questions about Shireroth or just want to chat, here&#039;s a few possibilities.&lt;br /&gt;
&lt;br /&gt;
* The best bet is the [http://shireroth.kuroshiro.net/forum/viewforum.php?f=1 forum].&lt;br /&gt;
* Or you can try the #micronations IRC channel on irc.psigenix.net (or [http://shireroth.kuroshiro.net/irc on the web])&lt;br /&gt;
* Or you can contact people by instant messaging (the given names are AIM IDs):&lt;br /&gt;
** Rrakanychan: [[Erik Mortis]],  often a [[Kaiser]], and bon vivant.&lt;br /&gt;
** Ari Rahikkala: current [[Minister of the Interior]]&lt;br /&gt;
** GSquid314: Scott, a respected long-time Shirithian&lt;br /&gt;
&lt;br /&gt;
==Any other advice?==&lt;br /&gt;
&lt;br /&gt;
* Just participate. The more you do stuff, the more it will all become clear to you.&lt;br /&gt;
* Don&#039;t worry if you are kind of confused your first few days, eventually everything will become clear. Except the Yardistanis, but don&#039;t worry too much about that; we don&#039;t get them either.&lt;br /&gt;
* If you don&#039;t know whether or not to do something, do it. If it was stupid, we&#039;ll tell you so and not worry about it, and it will be a good way for you to learn.&lt;br /&gt;
* Ask questions. Questions are good.&lt;br /&gt;
* Talk to people. About anything. The more people you know, and know well, the more enjoyable things will be.&lt;br /&gt;
&lt;br /&gt;
==Where can I get more information?==&lt;br /&gt;
&lt;br /&gt;
The wiki you&#039;re currently reading can give you definitions of most of terms related to Shireroth, histories of our institutions, and descriptions (occasionally warnings) of different people or positions. You should be able to just click on the &amp;quot;Random page&amp;quot; link in the sidebar and learn about a random Shirithian subject, or just read through the wiki and the forum. The easiest way to find out things, however, is to ask about them.&lt;/div&gt;</summary>
		<author><name>Ari Rahikkala</name></author>
	</entry>
	<entry>
		<id>https://shireroth.org/wiki/index.php?title=Lawbook_of_Shireroth_(pre-4028)&amp;diff=7652</id>
		<title>Lawbook of Shireroth (pre-4028)</title>
		<link rel="alternate" type="text/html" href="https://shireroth.org/wiki/index.php?title=Lawbook_of_Shireroth_(pre-4028)&amp;diff=7652"/>
		<updated>2009-05-05T15:18:23Z</updated>

		<summary type="html">&lt;p&gt;Ari Rahikkala: Removed the pointless ugly text saying &amp;quot;The lawbook&amp;quot; at the beginning&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Statutes of the Imperial Republic of Shireroth==&lt;br /&gt;
Updated May 30, 2008&lt;br /&gt;
===Chapter I. Legal Clarifications.===&lt;br /&gt;
====A. Titles and Gender====&lt;br /&gt;
1. Documents&amp;lt;br&amp;gt;&lt;br /&gt;
a. For the purpose of legal documents, titles which linguistically&lt;br /&gt;
imply a single gender, shall interpreted to mean both&lt;br /&gt;
genders.&amp;lt;br&amp;gt;&lt;br /&gt;
2 Landsraad&amp;lt;br&amp;gt;&lt;br /&gt;
a. Both male and female nobles of the Landsraad have equal voice in its&lt;br /&gt;
halls and may vote freely with their allotted votes.&amp;lt;br&amp;gt;&lt;br /&gt;
b. Barons are still subject to their Duke&#039;s will. &amp;lt;br&amp;gt;&lt;br /&gt;
3. Imperial Level&amp;lt;br&amp;gt;&lt;br /&gt;
a. Both males and females may vote in any vote created on the imperial&lt;br /&gt;
level. Only non-penalized citizens may vote on the Imperial level.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
b. A penalized citizen is a citizen subject to penalty under the law&lt;br /&gt;
for a crime where their voting rights were not granted back to them.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
4. Duchies and subordinate lands&amp;lt;br&amp;gt;&lt;br /&gt;
a. The duchies, and the lands contained within, have the right to&lt;br /&gt;
create their own rules, regulations, and/or ordinances for the&lt;br /&gt;
establishment of voting rights within their realm.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====B. Law Types====&lt;br /&gt;
1. For the purposes of legal documents the term &amp;quot;Imperial Law&amp;quot; shall be&lt;br /&gt;
used to define law set down by the Kaiser, Landsraad and&lt;br /&gt;
Ministers.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====C: Non-Malicious Acts====&lt;br /&gt;
1. Should anyone break a law, but do so either as part of a&lt;br /&gt;
non-malicious act or for reasons that are obviously good ones and&lt;br /&gt;
beneficial to the nation, they will not be considered&lt;br /&gt;
guilty and will not be subject to the normal punishment.&amp;lt;br&amp;gt;&lt;br /&gt;
2. Whether a certain incident was part of a non-malicious act or&lt;br /&gt;
beneficial to the nation will be under the discretion of whatever&lt;br /&gt;
judiciary bodies exist at the time the incident took place, as well as&lt;br /&gt;
the Kaiser.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Chapter II. Subdivision===&lt;br /&gt;
====A. Types====&lt;br /&gt;
1. Duchies&amp;lt;br&amp;gt;&lt;br /&gt;
a. The lands of Shireroth shall be divided up into subdivisions known&lt;br /&gt;
as Duchies.&amp;lt;br&amp;gt;&lt;br /&gt;
2. Baronies&amp;lt;br&amp;gt;&lt;br /&gt;
a. The lands of a Duchy may be divided up into subdivisions known as&lt;br /&gt;
Baronies.&amp;lt;br&amp;gt;&lt;br /&gt;
====B. Nobles====&lt;br /&gt;
1. Duchies shall be ruled by a Noble known as a Duke or&lt;br /&gt;
Duchess.&amp;lt;br&amp;gt;&lt;br /&gt;
2. Baronies shall be ruled by a Noble known as a Baron or&lt;br /&gt;
Baroness. &amp;lt;br&amp;gt;&lt;br /&gt;
====C. Creation====&lt;br /&gt;
1. Duchies&amp;lt;br&amp;gt;&lt;br /&gt;
a. Duchies may be created from Shirithian land by the Kaiser at will.&amp;lt;br&amp;gt;&lt;br /&gt;
b. Duchies may by created from Shirithian land by full consensus of the Landsraad.&amp;lt;br&amp;gt;&lt;br /&gt;
2. Baronies&amp;lt;br&amp;gt;&lt;br /&gt;
a. Baronies may be created from Shirithian land by the Kaiser at will, and placed under any Duchy.&amp;lt;br&amp;gt;&lt;br /&gt;
b. Baronies may be created from Shirithian land by a simple majority of the Landsraad. They may be placed under any Duchy with the agreement of its Duke.&amp;lt;br&amp;gt;&lt;br /&gt;
c. Baronies may be created from Shirithian land within any Duchy by the Duke of that same Duchy at will.&amp;lt;br&amp;gt;&lt;br /&gt;
3. Promotion&amp;lt;br&amp;gt;&lt;br /&gt;
a. The procedure for the promotion of a Barony to a Duchy shall follow procedures for the creation of a new Duchy.&amp;lt;br&amp;gt;&lt;br /&gt;
====D. Destruction====&lt;br /&gt;
1. Duchies&amp;lt;br&amp;gt;&lt;br /&gt;
a. A Duchy may be dissolved by the Kaiser at will.&amp;lt;br&amp;gt;&lt;br /&gt;
b. A Duchy may be dissolved by full consensus of the Landsraad.&amp;lt;br&amp;gt;&lt;br /&gt;
2. Baronies&amp;lt;br&amp;gt;&lt;br /&gt;
a. A Barony may be dissolved by the Kaiser at will.&amp;lt;br&amp;gt;&lt;br /&gt;
b. A Barony may be dissolved by a simple majority of the Landsraad.&amp;lt;br&amp;gt;&lt;br /&gt;
c. A Barony may be dissolved by the Duke of the Duchy in which it exists at will.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====E: Official Positions====&lt;br /&gt;
1. Restriction&amp;lt;br&amp;gt;&lt;br /&gt;
a. In order to hold official positions or titles within a subdivision an individual must be a citizen of [[Shireroth]] and meet all Census requirements and regulations set down by the [[Ministry of Immigration and Naturalization]]. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====F. Alliances and Treaties.====&lt;br /&gt;
1. Alliances&amp;lt;br&amp;gt;&lt;br /&gt;
a. All [[Duchies]] are allied to each other through the Imperial Government. &amp;lt;br&amp;gt;&lt;br /&gt;
b. Barons may not make alliances with any other subdivision that is not the Duchy to which they are subordinate.&amp;lt;br&amp;gt;&lt;br /&gt;
c. Duchies may not create any manner of alliance with other subdivisions that are not their subordinate. &amp;lt;br&amp;gt;&lt;br /&gt;
d. Subdivisions may make no alliance with powers outside of Shireroth.&amp;lt;br&amp;gt;&lt;br /&gt;
2. Treaties.&amp;lt;br&amp;gt;&lt;br /&gt;
a. Subdivisions may make no treaty with powers outside of Shireroth.&amp;lt;br&amp;gt;&lt;br /&gt;
b. Subdivisions may make no treaty with any other subdivision.&amp;lt;br&amp;gt;&lt;br /&gt;
c. Subdivisions may make economic or cultural agreements with other subdivisions, which the Kaiser or Landsraad may dissolve at any time.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====G. Territories====&lt;br /&gt;
1. Territories are considered autonomous regions of Shireroth. Each&lt;br /&gt;
Territory may be granted a forum with its flag and a link to its own&lt;br /&gt;
board. For all purposes, Territories are considered under the direct&lt;br /&gt;
supervision of the Kaiser, who may choose to control them directly, or&lt;br /&gt;
to appoint a Governor. Citizens and Nobles of Territories are&lt;br /&gt;
considered citizens of Shireroth, and nothing more.&lt;br /&gt;
====H. Protectorates====&lt;br /&gt;
1. Protectorates are those states and nations that are under the&lt;br /&gt;
protection of Shireroth, but remain officially independent. The defense&lt;br /&gt;
and foreign relations of a Protectorate shall be handled by Shireroth,&lt;br /&gt;
but internal government shall remain untouched.&amp;lt;br&amp;gt;&lt;br /&gt;
2. As an independent nation, a Protectorate is not bound by Chapter IV,&lt;br /&gt;
Article B of the Lawbook.&amp;lt;br&amp;gt;&lt;br /&gt;
3. Any nation granted Protectorate status may choose to have that&lt;br /&gt;
status lifted at any time after due consultation with the MiniEx and&lt;br /&gt;
MoMA.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Chapter III. Nobles===&lt;br /&gt;
====A: Requirements====&lt;br /&gt;
1. Citizenship&amp;lt;br&amp;gt;&lt;br /&gt;
a. A Noble of Shireroth must be a citizen of Shireroth.&amp;lt;br&amp;gt;&lt;br /&gt;
b. A Noble of Shireroth shall not be a minor as defined by the Ministry&lt;br /&gt;
of Immigration and Naturalization. &amp;lt;br&amp;gt;&lt;br /&gt;
====B. Dukes====&lt;br /&gt;
1. Powers granted&amp;lt;br&amp;gt;&lt;br /&gt;
a. Any Duke has complete power to do whatever zie wishes within zir Duchy, within zir restrictions.&amp;lt;br&amp;gt;&lt;br /&gt;
b. Any Duke may place restrictions upon Barons within zir Duchy.&amp;lt;br&amp;gt;&lt;br /&gt;
c. All Dukes are members of the Landsraad, with the privileges and duties enumerated in the Procedures of the Landsraad.&amp;lt;br&amp;gt;&lt;br /&gt;
2. Restrictions&amp;lt;br&amp;gt;&lt;br /&gt;
a. No Duke may violate Imperial law.&amp;lt;br&amp;gt;&lt;br /&gt;
b. No Duke may conduct significant foreign policy.&amp;lt;br&amp;gt;&lt;br /&gt;
c. No Duke may call for the overthrow of the government.&amp;lt;br&amp;gt;&lt;br /&gt;
d. No Duke may secede from Shireroth.&amp;lt;br&amp;gt;&lt;br /&gt;
e. A Duke&#039;s powers affect only zir Duchy and those within.&amp;lt;br&amp;gt;&lt;br /&gt;
f. No Duke may enter a military alliance with another Duke except under SCIRA.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====C. Barons====&lt;br /&gt;
1. Powers Granted &amp;lt;br&amp;gt;&lt;br /&gt;
a. Any Baron has complete power to do whatever he wishes within his&lt;br /&gt;
Barony, within his restrictions.&amp;lt;br&amp;gt;&lt;br /&gt;
2. Restrictions&amp;lt;br&amp;gt;&lt;br /&gt;
a. A Baron may not do any of the things denied to his Duke.&amp;lt;br&amp;gt;&lt;br /&gt;
b. No Baron may violate any restrictions placed upon him by his&lt;br /&gt;
Duke.&amp;lt;br&amp;gt;&lt;br /&gt;
c. A Baron&#039;s powers affect only his Barony and those within.&amp;lt;br&amp;gt;&lt;br /&gt;
====D. Appointing Dukes====&lt;br /&gt;
1. At the creation of a new Duchy, a Duke shall be chosen.&amp;lt;br&amp;gt;&lt;br /&gt;
2. If the Duchy already exists as an entity before becoming a Duchy,&lt;br /&gt;
the Duke shall be chosen by the citizens of the Duchy.&amp;lt;br&amp;gt;&lt;br /&gt;
3. If the Duchy does not already exist as an entity, the Duke shall be&lt;br /&gt;
chosen by the Kaiser.&amp;lt;br&amp;gt;&lt;br /&gt;
4. In all other cases the rules of Succession as set down by the&lt;br /&gt;
Imperial Charter shall apply.&amp;lt;br&amp;gt;&lt;br /&gt;
D. Appointing Barons&amp;lt;br&amp;gt;&lt;br /&gt;
1. A Baron may be appointed to a Barony by the Duke of its&lt;br /&gt;
Duchy.&amp;lt;br&amp;gt;&lt;br /&gt;
====E. Removing Dukes====&lt;br /&gt;
1. A Duke may be removed by the Kaiser.&amp;lt;br&amp;gt;&lt;br /&gt;
2. A Duke may be removed by a two-thirds (2/3) decision of the&lt;br /&gt;
Landsraad. The vote of the Duke in question is not counted.&amp;lt;br&amp;gt;&lt;br /&gt;
====F. Removing Barons====&lt;br /&gt;
1. A Baron may be removed by the Duke who appointed him or&lt;br /&gt;
her.&amp;lt;br&amp;gt;&lt;br /&gt;
2. A Baron may be removed by the Kaiser.&amp;lt;br&amp;gt;&lt;br /&gt;
====G. Ruling Nobles and Honourary Nobles.====&lt;br /&gt;
1. Ruling Nobles.&amp;lt;br&amp;gt;&lt;br /&gt;
a. All Dukes and Barons appointed by the procedures listed in sections&lt;br /&gt;
C and D shall be known as the &amp;quot;Ruling Nobles&amp;quot; of their respective&lt;br /&gt;
subdivisions.&amp;lt;br&amp;gt;&lt;br /&gt;
b. A Ruling Noble may override any decision or action made by any of&lt;br /&gt;
his Honourary Nobles.&amp;lt;br&amp;gt;&lt;br /&gt;
2. Honourary Nobles.&amp;lt;br&amp;gt;&lt;br /&gt;
a. The spouse of a Ruling Noble may be granted a title of Nobility of&lt;br /&gt;
the same level and power over the same realm as the Ruling Noble. Such&lt;br /&gt;
nobles shall be known as &amp;quot;Honourary Nobles&amp;quot;.&amp;lt;br&amp;gt;&lt;br /&gt;
b. Honourary Nobles may have all the powers of their Ruling Noble&lt;br /&gt;
except the Landsraad vote.&amp;lt;br&amp;gt;&lt;br /&gt;
c. In the case of a Ruling Noble&#039;s abscence, if he has any Honourary&lt;br /&gt;
Nobles, the primary shall be automatically considered his emissary if&lt;br /&gt;
no emmissary has been previously established.&amp;lt;br&amp;gt;&lt;br /&gt;
d. These clauses may vary due to pre-nuptual agreements.&amp;lt;br&amp;gt;&lt;br /&gt;
====H. Revolts and Rebellions.====&lt;br /&gt;
1. If there is a Revolt against the Kaiser, it is the duty of all&lt;br /&gt;
Nobles to help suppress it.&amp;lt;br&amp;gt;&lt;br /&gt;
2. If there is a revolt in a Duchy against the legitimately appointed&lt;br /&gt;
Duke, it is the duty of the imperial government and any loyalist Barons&lt;br /&gt;
to suppress it.&amp;lt;br&amp;gt;&lt;br /&gt;
3.If there is a revolt in a Barony, it is the duty of the Duke or&lt;br /&gt;
Duchess to suppress it, although the imperial government will help it&lt;br /&gt;
asked.&amp;lt;br&amp;gt;&lt;br /&gt;
4.none of these duties apply if the revolt is within a single noble&lt;br /&gt;
house.&amp;lt;br&amp;gt;&lt;br /&gt;
====I. Multiple Titles of Nobility.====&lt;br /&gt;
1. No Shirithian shall rule over more than one subdivision with a&lt;br /&gt;
single exception. In the event that a subdivision is without a ruling&lt;br /&gt;
Noble, the ruling Noble of the subdivision above it shall take rule&lt;br /&gt;
over the vacant subdivision. The citizens of the subdivision shall have&lt;br /&gt;
one Shirithian week to decide upon a new ruling Noble, after which&lt;br /&gt;
time, the subdivision goes under the direct control of the Kaiser until&lt;br /&gt;
a new Noble is appointed.&amp;lt;br&amp;gt;&lt;br /&gt;
2. A Shirithian is allowed to hold titles in fiefdoms other than there&lt;br /&gt;
own as long as these are below the rank of baron. There is no&lt;br /&gt;
restriction on the number of these titles they may hold as they do not&lt;br /&gt;
affect the Imperial Government of Shireroth.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Chapter IV: The Landsraad===&lt;br /&gt;
====A: The [[LawBook]]====&lt;br /&gt;
1. Inclusion of law&amp;lt;br&amp;gt;&lt;br /&gt;
a. The Landsraad must place all permanent laws of the Land of Shireroth&lt;br /&gt;
into the Lawbook of Shireroth, which shall be maintained by the Prætor&lt;br /&gt;
of Shireroth.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====B: Recesses====&lt;br /&gt;
1. Voluntary Recess&amp;lt;br&amp;gt;&lt;br /&gt;
a. The Landsraad may dissolve itself by a majority vote. &amp;lt;br&amp;gt;&lt;br /&gt;
b. The Landsraad may specify in this vote a date upon which it will be&lt;br /&gt;
reconvened, and that date shall be legally valid.&amp;lt;br&amp;gt;&lt;br /&gt;
2. Mandatory Recess&amp;lt;br&amp;gt;&lt;br /&gt;
a. On December 25th until January 2nd and July 1st until the July 8th,&lt;br /&gt;
the Landsraad will be in Recess. &amp;lt;br&amp;gt;&lt;br /&gt;
b. All bills on the floor shall be frozen until the Landsraad comes&lt;br /&gt;
back into session.&amp;lt;br&amp;gt;&lt;br /&gt;
c. The Landsraad may make their own procedure about what happens to&lt;br /&gt;
bills during recess. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====C: The Prætor====&lt;br /&gt;
1. Election&amp;lt;br&amp;gt;&lt;br /&gt;
a. The [[Prætor]] of Shireroth may only be elected by the nobility of&lt;br /&gt;
the land from among the Full-Citizens of the Land. &amp;lt;br&amp;gt;&lt;br /&gt;
b. The Prætor does not have to be a Noble of Shireroth.&amp;lt;br&amp;gt;&lt;br /&gt;
2. Powers&amp;lt;br&amp;gt;&lt;br /&gt;
a. The Prætor of Shireroth shall preside over the Landsraad as&lt;br /&gt;
chairman. &amp;lt;br&amp;gt;&lt;br /&gt;
b. His/Her purpose and duty shall be to call a meeting of the Landsraad&lt;br /&gt;
to order, tally votes, close votes, generally manage and keep order&lt;br /&gt;
within the Landsraad; as well as keep records of all bills and&lt;br /&gt;
resolutions passed during his/her tenure. &amp;lt;br&amp;gt;&lt;br /&gt;
c. The Landsraad may further specify the powers of the Prætor within&lt;br /&gt;
the Landsraad. &amp;lt;br&amp;gt;&lt;br /&gt;
3. Restriction&amp;lt;br&amp;gt;&lt;br /&gt;
a. The Prætor may not violate the Charter, Imperial Decrees, or the&lt;br /&gt;
Lawbook. &amp;lt;br&amp;gt;&lt;br /&gt;
4. Deputy Prætor&amp;lt;br&amp;gt;&lt;br /&gt;
a. The Deputy Prætor of Shireroth may only be elected by the nobility of the land from among the Full-Citizens of the Land.&amp;lt;br&amp;gt;&lt;br /&gt;
b. The Deputy Prætor does not have to be a Noble of Shireroth.&amp;lt;br&amp;gt;&lt;br /&gt;
c. The Landsraad may further specify the powers of the Deputy Prætor within the Landsraad.&amp;lt;br&amp;gt;&lt;br /&gt;
d. The Deputy Praetor is held by the same restrictions as the Praetor.&lt;br /&gt;
&lt;br /&gt;
===Chapter V. The Kaiser.===&lt;br /&gt;
====A. Impersonating the Kaiser====&lt;br /&gt;
1. It is against the law to impersonate the Kaiser.&amp;lt;br&amp;gt;&lt;br /&gt;
2. Punishment will be upon capture, and may include but is not limited&lt;br /&gt;
to any of the following:&amp;lt;br&amp;gt;&lt;br /&gt;
a. Banning&amp;lt;br&amp;gt;&lt;br /&gt;
b. Public ridicule.&amp;lt;br&amp;gt;&lt;br /&gt;
c. Both of the above.&amp;lt;br&amp;gt;&lt;br /&gt;
3. Justice will be served.&amp;lt;br&amp;gt;&lt;br /&gt;
4. It is still legal to impersonate the Kaiser or pretend to the throne&lt;br /&gt;
of the Kaiser if the real Kaiser says you can. But when the real Kaiser&lt;br /&gt;
returns pretty much anything can happen, up to and including Civil&lt;br /&gt;
Rec-war, decapitation of yourself and your lieutenants, the ravishment&lt;br /&gt;
of your men and women, the burnings of your dwellings and animals, and the&lt;br /&gt;
merciless slaughter of your supporters.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====B. Administrative Rights====&lt;br /&gt;
1. When a sovereign nation joins Shireroth, it forfeits its sovereignty&lt;br /&gt;
to the Kaiser.&amp;lt;br&amp;gt;&lt;br /&gt;
2. The Kaiser, as it is His right and duty to be Sole Sovereign of the&lt;br /&gt;
Nation, shall be given Admin privileges to any nation&#039;s board that&lt;br /&gt;
becomes a Subdivision of Shireroth. Likewise, he may request Admin to&lt;br /&gt;
any board belonging to any Duchy, Barony, or any other future form of&lt;br /&gt;
sub-division, that already belongs to Shireroth.&amp;lt;br&amp;gt;&lt;br /&gt;
3. The Kaiser may appoint a representative to receive admin on&lt;br /&gt;
subdivision boards in order to monitor their activities.&amp;lt;br&amp;gt;&lt;br /&gt;
4. Refusal to grant admin to the Kaiser or his representative will be&lt;br /&gt;
considered treason against the Kaiser, and the subdivision will be&lt;br /&gt;
punished for such acts.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Chapter VI. Ministries.===&lt;br /&gt;
====A. Ministry of the Interior.====&lt;br /&gt;
1. The Minister of the Interior shall be given admin over the Shireroth&lt;br /&gt;
board, and shall use such power for the purposes of maintenance and&lt;br /&gt;
security.&amp;lt;br&amp;gt;&lt;br /&gt;
a. It is the duty of the Minister of the Interior to allow public&lt;br /&gt;
access to the information in public fora.&amp;lt;br&amp;gt;&lt;br /&gt;
b. It is the duty of the Minister of the Interior, and any person with&lt;br /&gt;
access to classified fora, to keep secret any information held&lt;br /&gt;
therein.&amp;lt;br&amp;gt;&lt;br /&gt;
c. It is the duty of the Minister of the Interior to take on any&lt;br /&gt;
emergency administrative duties for security.&amp;lt;br&amp;gt;&lt;br /&gt;
2. The Ministry of the Interior shall maintain any archives on the&lt;br /&gt;
Shireroth board. They may be hidden or obscured, provided that their&lt;br /&gt;
access complies with regulations.&amp;lt;br&amp;gt;&lt;br /&gt;
a. It is the duty of the Minister of the Interior to archive an additional past month of the General Discussion forum each month.&amp;lt;br&amp;gt;&lt;br /&gt;
3. The Ministry of the Interior shall handle administrative requests of&lt;br /&gt;
the Kaiser and other Ministers, provided that they comply with law and&lt;br /&gt;
regulations.&amp;lt;br&amp;gt;&lt;br /&gt;
a. It is the duty of the Minister of the Interior to carry out court&lt;br /&gt;
orders which require administrative action.&amp;lt;br&amp;gt;&lt;br /&gt;
b. It is the duty of the Minister of the Interior to assign title&lt;br /&gt;
blocks to citizens upon request, provided that they comply with&lt;br /&gt;
regulations. &amp;lt;br&amp;gt;&lt;br /&gt;
c. The Ministry of the Interior shall not be expected to carry out any&lt;br /&gt;
administrative orders unless they are issued in the Ministry of the&lt;br /&gt;
Interior, or the Kaisers Court, or sent to him directly.&amp;lt;br&amp;gt;&lt;br /&gt;
4. The Ministry of the Interior shall maintain weekly forum database backups.&amp;lt;br&amp;gt;&lt;br /&gt;
a. Backups older than a month may be removed, except for the last backup of that month. Backups older than a year, even the last backup of a month, may be removed, except for the last backup of that year.&amp;lt;br&amp;gt;&lt;br /&gt;
b. Backup duty may be delegated to a trusted Shirithian citizen.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====B. Ministry of Information====&lt;br /&gt;
1. The Minister of Information shall be given Sysop access in the ShireWiki, access to update Malarbor announcements or to arrange for updates by others, and a budget set by MiniTrade for outsourcing ministrial duties as necessary.&amp;lt;br&amp;gt;&lt;br /&gt;
2. The Minister of Information shall be the chief editor of both the ShireWiki and of the Malarbor announcement box, with final say over their contents and possible disputes thereover except for the Kaiser.&amp;lt;br&amp;gt;&lt;br /&gt;
3. The Ministry of Information shall maintain a Department of Research and Education for the organization and development of national culture, technology, and education.&lt;br /&gt;
&lt;br /&gt;
====D. Minister of Trade.====&lt;br /&gt;
The job of the Minister of Trade shall be to see to all economic&lt;br /&gt;
affairs within Shireroth, to maintain the currency of Shireroth, and&lt;br /&gt;
maintain the Imperial Treasury. The currency of the Imperial Republic&lt;br /&gt;
of Shireroth shall be the €rb.&amp;lt;br&amp;gt;&lt;br /&gt;
====E. Minister of Immigration And Naturalization.====&lt;br /&gt;
The job of the Minister of Immigration and Naturalization shall be to&lt;br /&gt;
maintain a means by which individuals may immigrate to and become&lt;br /&gt;
citizens of Shireroth. The minister is vested with the responsibility&lt;br /&gt;
of maintaining an up to date record of the citizenry of Shireroth. The&lt;br /&gt;
Ministry of Immigration and Naturalization shall be vested with the&lt;br /&gt;
duty of maintaining a periodic census of the population of&lt;br /&gt;
Shireroth.&amp;lt;br&amp;gt;&lt;br /&gt;
1. If a new citizen applies, and leaves their preferred Subdivision&lt;br /&gt;
choice as &amp;quot;Undecided&amp;quot; or empty, or does not otherwise specify a home&lt;br /&gt;
territory, the Minister of Immigration has a duty to allocate the new&lt;br /&gt;
citizen a place in an underpopulated Duchy or Barony. However, this in&lt;br /&gt;
no way enables the Minister of Immigration force immigrants to join&lt;br /&gt;
Duchies or Baronies against their will, nor shall they be forced to&lt;br /&gt;
leave any Duchy or Barony.&amp;lt;br&amp;gt;&lt;br /&gt;
2. No citizen of Shireroth will lose noble rank nor a position solely&lt;br /&gt;
on the basis of failure to fill out a census form, though this may be&lt;br /&gt;
taken into consideration if the appropriate superior is deciding&lt;br /&gt;
whether or not to retain zir.&amp;lt;br&amp;gt;&lt;br /&gt;
3. No citizen of Shireroth will lose citizenship solely on the basis of&lt;br /&gt;
failure to fill out a census form, nor by any other means save&lt;br /&gt;
Kaiserial decree or voluntary emigration.&amp;lt;br&amp;gt;&lt;br /&gt;
4. It is both permissible and encouraged for the Census to keep track&lt;br /&gt;
of active and inactive citizens.&amp;lt;br&amp;gt;&lt;br /&gt;
5. In the event that a person outside of Shireroth has been granted&lt;br /&gt;
honorary citizenship, and zie decides to immigrate / re-immigrate to&lt;br /&gt;
Shireroth, zie must fill out an immigration form to announce zir&lt;br /&gt;
arrival / return, and shall become a full&lt;br /&gt;
citizen immediately upon receipt of zir immigration form by the&lt;br /&gt;
Minister of Immigration and Naturalization. No minority period shall be&lt;br /&gt;
imposed except by appeal to the Kaiser.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====F. Ministry of the Exterior.====&lt;br /&gt;
The job of the Minister of the Exterior shall be to establish and&lt;br /&gt;
maintain communications with bodies and/or nations outside the bounds&lt;br /&gt;
of Shireroth. The Minster shall be vested with the power and&lt;br /&gt;
responsibility of negotiating with foreign powers, and presenting the&lt;br /&gt;
outcome of said negotiations to the Kaiser and/or Landsraad.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====G. Assistant Ministers====&lt;br /&gt;
Assistant Ministers are appointed, following standard Landsraad&lt;br /&gt;
procedure for a bill, to a specific Ministry to help that Minister in&lt;br /&gt;
his duties and also to take over that Ministry should the current&lt;br /&gt;
Minister request it, be absent without notice for a period exceeding&lt;br /&gt;
two weeks, or be found lacking by the Landsraad.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Chapter VII. The Judex System===&lt;br /&gt;
====A. The Judex====&lt;br /&gt;
1. The Judex is the system of Courts within the nation of Shireroth.&amp;lt;br&amp;gt;&lt;br /&gt;
a. The Kaiser is the highest body of law and acts as final Arbiter for the nation of Shireroth and the Kaiser shall hold court in the Kaiser&#039;s Court forum.&amp;lt;br&amp;gt;&lt;br /&gt;
b. The Arbiter is the officer of the Judex who deals with all cases not solely within the purview of a Duchy or Barony, the Arbiter hold&#039;s court in the Judex forum.&amp;lt;br&amp;gt;&lt;br /&gt;
c. Dukes act as Arbiter for their Duchy and have jurisdiction on any case solely within their Duchy, they hold court in their Ducal forum.&amp;lt;br&amp;gt;&lt;br /&gt;
d. Barons act as Arbiter for their Barony and have jurisdiction on any case solely within their Barony, they hold court in their Baronial forum.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====B. The Arbiter====&lt;br /&gt;
1. The Arbiter is appointed by the Kaiser.&amp;lt;br&amp;gt;&lt;br /&gt;
2. The Arbiter can be dismissed by the Kaiser or by a 2/3&#039;s vote of the Landsraad.&amp;lt;br&amp;gt;&lt;br /&gt;
3. The Arbiter is not a political appointment, and as such, the position does not grant a say or vote within the Landsraad.&amp;lt;br&amp;gt;&lt;br /&gt;
4. The Arbiter cannot be an officer of the Landsraad.&amp;lt;br&amp;gt;&lt;br /&gt;
a. Ministers appointed by the Kaiser are not officers of the Landsraad, nor are Nobles.&amp;lt;br&amp;gt;&lt;br /&gt;
5. Any law that violates the Charter of the Imperial Republic of Shireroth and that is brought before the Arbiter in an actual case can be overturned and stricken from the lawbook by the Arbiter.&amp;lt;br&amp;gt;&lt;br /&gt;
a. For the purposes of sections B - 1 through B - 5, the Arbiter refers only to the officer known as the Arbiter and not to Dukes nor Barons.&amp;lt;br&amp;gt;&lt;br /&gt;
b. Only the Kaiser can overturn the Arbiter&#039;s decision on a law.&amp;lt;br&amp;gt;&lt;br /&gt;
c. The Landsraad may not propose and pass the exact bill that has been overturned by the Arbiter.&amp;lt;br&amp;gt;&lt;br /&gt;
d. The Arbiter has the ability to submit a Writ of Dissolution to the Kaiser, the Writ of Dissolution is a request that the Landsraad be dissolved for an indefinite period of time due to violation of the law and the Charter of Shireroth, when in violation of Section B - 5, subsection c.&amp;lt;br&amp;gt;&lt;br /&gt;
6. The Arbiter may, with the consent of the Kaiser, appoint an Assistant Arbiter.&amp;lt;br&amp;gt;&lt;br /&gt;
a. The Assistant Arbiter is to assist the Arbiter on cases, issue preliminary opinions on matters brought before the court, and to provide an additional point of view on cases.&amp;lt;br&amp;gt;&lt;br /&gt;
b. The Assistant Arbiter shall act in stead of the Arbiter should the Arbiter not be available.&amp;lt;br&amp;gt;&lt;br /&gt;
c. The Assistant Arbiter shall hear any case the Arbiter is unable or unwilling to hear.&amp;lt;br&amp;gt;&lt;br /&gt;
d. When acting as Arbiter in the manner stated in b. and c., the Assistant Arbiter shall have all powers and duties of the Arbiter.&amp;lt;br&amp;gt;&lt;br /&gt;
e. In 6. b., &amp;quot;not be available&amp;quot;, and 6 c. &amp;quot;unable&amp;quot;, shall be considered to mean either a stated leave of absence or if the Arbiter does not, within 48 hours, reply to an official question or case put before him.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====C. Trials====&lt;br /&gt;
1. Terms&amp;lt;br&amp;gt;&lt;br /&gt;
a. The person who initiates the action before the court is the Plaintiff.&amp;lt;br&amp;gt;&lt;br /&gt;
b. If the Plaintiff is the Imperial government, an Imperial Inquisitor may be appointed.&amp;lt;br&amp;gt;&lt;br /&gt;
c. The person required to answer the action before the court is the Defendant.&amp;lt;br&amp;gt;&lt;br /&gt;
d. Any person brought by a Plaintiff or Defendant to give statement is a witness.&amp;lt;br&amp;gt;&lt;br /&gt;
e. Only a citizen who is licensed by the Imperial Judex to practice law may charge money for their services as an Advocate or an Imperial Inquisitor.&amp;lt;br&amp;gt;&lt;br /&gt;
f. The Arbiter in a court action may not be contracted as an Advocate, or appointed as an Imperial Inquisitor, in the same or a related court action.&amp;lt;br&amp;gt;&lt;br /&gt;
2. Plaintiffs and Defendants may either speak on their own behalf, or contract an Advocate to speak on their behalf.&amp;lt;br&amp;gt;&lt;br /&gt;
b. Non-citizens can only be brought forth under express permit of the Kaiser.&amp;lt;br&amp;gt;&lt;br /&gt;
3. Plaintiffs and Defendants may produce evidence.&amp;lt;br&amp;gt;&lt;br /&gt;
a. Evidence may be any object pertinent to the case, under all circumstances pertinent is left to the will of the Arbiter.&amp;lt;br&amp;gt;&lt;br /&gt;
4. Penalties of Conviction.&amp;lt;br&amp;gt;&lt;br /&gt;
a. The punishment for those convicted of crimes in Shireroth shall be the ordeal, set by the court.&amp;lt;br&amp;gt;&lt;br /&gt;
b. Possible types of ordeals for crimes of varying levels of severity shall be set by a future act of the Landsraad.&amp;lt;br&amp;gt;&lt;br /&gt;
5. Pones&amp;lt;br&amp;gt;&lt;br /&gt;
a. A pone is a writ to move the case to a higher court, any Defendant may file a pone subject to the following restrictions.&amp;lt;br&amp;gt;&lt;br /&gt;
b. The Arbiter to whom&#039;s jurisdiction the case would be moved, rules on the pone.&amp;lt;br&amp;gt;&lt;br /&gt;
c. Further restrictions upon pones shall be set by future acts of the Landsraad.&amp;lt;br&amp;gt;&lt;br /&gt;
6. Appeals&amp;lt;br&amp;gt;&lt;br /&gt;
a. A convicted Defendant, or a Plaintiff whose case failed, can submit a writ of appeal to the Arbiter directly superior to the Arbiter that convicted them, wherein they shall receive a new trial before the new Arbiter.&amp;lt;br&amp;gt;&lt;br /&gt;
b. The new trial is at the discretion of the Arbiter with whom the writ of appeal has been filed.&amp;lt;br&amp;gt;&lt;br /&gt;
c. If a Arbiter refuses to hear a writ of appeal and grant a new trial, the writ can be refiled into the court of the next highest Arbiter.&amp;lt;br&amp;gt;&lt;br /&gt;
d. There is no appeal from decision by the Kaiser.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====D. Oaths.====&lt;br /&gt;
1. Any member of the Judex system (That is the Kaiser, the Imperial Arbiter, the Dukes, and the Barons) may bear witness to an oath sworn in the Imperial Republic of Shireroth.&amp;lt;br&amp;gt;&lt;br /&gt;
2. The penalty for breaking a sworn Oath shall be whatever deemed appropriate by the witnessing official or shall be whatever was set and agreed upon in the Oath itself.&amp;lt;br&amp;gt;&lt;br /&gt;
3. Once sworn by both parties and before a member of the Judex system, Oaths hold the weight of Imperial Law as a binding contract and agreement between the two parties.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Chapter VIII. Laws of the Land.===&lt;br /&gt;
====A: Gambling====&lt;br /&gt;
1. Legalized Gambling&amp;lt;br&amp;gt;&lt;br /&gt;
a. Gambling in all forms is legal within the lands of Shireroth.&amp;lt;br&amp;gt;&lt;br /&gt;
2. Exceptions to Legalized Gambling&amp;lt;br&amp;gt;&lt;br /&gt;
b. Nobles may restrict Gambling within their subdivision as they see fit. &lt;br /&gt;
&lt;br /&gt;
====B: Official Symbols====&lt;br /&gt;
1. Official Fruit&amp;lt;br&amp;gt;&lt;br /&gt;
a. The [[mango]] is the official fruit of the Imperial Republic of Shireroth.&amp;lt;br&amp;gt;&lt;br /&gt;
2. Official Animal&amp;lt;br&amp;gt;&lt;br /&gt;
a. The [[Shirerithian Blue Moose]] is the official animal of the Imperial Republic of Shireroth.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====C: Military Action====&lt;br /&gt;
1. Restriction of Military Action&amp;lt;br&amp;gt;&lt;br /&gt;
a. No citizen may take Military Action outside the borders of Shireroth, against any foreign power without consent from the Imperial Government.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====D: Political Parties====&lt;br /&gt;
1. Prohibition&amp;lt;br&amp;gt;&lt;br /&gt;
a. Political parties are banned from Shireroth.&amp;lt;br&amp;gt;&lt;br /&gt;
b. Any denizen of Shireroth who creates a Political Party is liable to&lt;br /&gt;
punishment by the Kaiser, Landsraad and/or Judex.&amp;lt;br&amp;gt;&lt;br /&gt;
2. Political Interest Groups&amp;lt;br&amp;gt;&lt;br /&gt;
a. Political Interest Groups are a form of political party.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====E: Rebellion====&lt;br /&gt;
1. General Provisions&amp;lt;br&amp;gt;&lt;br /&gt;
a. Rebelling to overthrow the legitimate Kaiser of Shireroth without&lt;br /&gt;
his/her consent is prohibited.&amp;lt;br&amp;gt;&lt;br /&gt;
b. Rebelling to overthrow a legitimate Duke or Baron without his/her&lt;br /&gt;
consent is prohibited.&amp;lt;br&amp;gt;&lt;br /&gt;
c. In case of unauthorized rebellion the Minister of Military Affairs&lt;br /&gt;
and Minister of the Interior must come to the immediate aid of the&lt;br /&gt;
besieged noble.&amp;lt;br&amp;gt;&lt;br /&gt;
d. No rebellion may be conducted with malicious intent. &amp;lt;br&amp;gt;&lt;br /&gt;
2. Yardistan&amp;lt;br&amp;gt;&lt;br /&gt;
a. The Duchy of Yardistan is allowed to rebel as long as it does so&lt;br /&gt;
without malicious intent and does not violate the General Provisions&lt;br /&gt;
for Rebellions.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====F: Treason====&lt;br /&gt;
1. Acts of Treason include but are not restricted to the&lt;br /&gt;
following:&amp;lt;br&amp;gt;&lt;br /&gt;
a. Any act of secession from the lands of Shireroth as a&lt;br /&gt;
whole.&amp;lt;br&amp;gt;&lt;br /&gt;
b. Disobeying or disregarding a direct order from the Kaiser.&amp;lt;br&amp;gt;&lt;br /&gt;
2. Punishments for Treason may include but are not limited to the&lt;br /&gt;
following:&amp;lt;br&amp;gt;&lt;br /&gt;
a. Complete Exile from the lands of Shireroth.&amp;lt;br&amp;gt;&lt;br /&gt;
b. Loss of citizenship.&amp;lt;br&amp;gt;&lt;br /&gt;
c. Loss of privileges within the lands of Shireroth.&amp;lt;br&amp;gt;&lt;br /&gt;
d. Any punishment handed down by the Kaiser.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====G: Marriage====&lt;br /&gt;
1. Definition and Mechanics&amp;lt;br&amp;gt;&lt;br /&gt;
a. Marriage shall be defined as the legal union of two individuals&lt;br /&gt;
under Imperial law.&amp;lt;br&amp;gt;&lt;br /&gt;
b. Divorce shall be defined as the legal removal of marriage status&lt;br /&gt;
between two individuals and the legal dissolution of a&lt;br /&gt;
marriage.&amp;lt;br&amp;gt;&lt;br /&gt;
2. Restrictions and Clarifications&amp;lt;br&amp;gt;&lt;br /&gt;
a. A Denizen of Shireroth may be married to a non-denizen of&lt;br /&gt;
Shireroth.&amp;lt;br&amp;gt;&lt;br /&gt;
b. All marriages must be recorded and approved by the Kaiser and/or&lt;br /&gt;
Minister of the Interior.&amp;lt;br&amp;gt;&lt;br /&gt;
c. When presenting a request for marriage bo the Kaiser and/or Minister&lt;br /&gt;
of the Interior both individuals must express their desire for&lt;br /&gt;
marriage.&amp;lt;br&amp;gt;&lt;br /&gt;
d. Marriages in other nations do not automatically carry over to&lt;br /&gt;
Shireroth.&amp;lt;br&amp;gt;&lt;br /&gt;
e. Any pre-nuptual agreements made by the couple must be presented to&lt;br /&gt;
the Kaiser of Minister of Interior when marriage is recorded.&amp;lt;br&amp;gt;&lt;br /&gt;
3. Nobility and Titles&amp;lt;br&amp;gt;&lt;br /&gt;
a. When a noble marries they may share there their title with there their spouse as laid down in section III, G of this Lawbook. &amp;lt;br&amp;gt;&lt;br /&gt;
4. Divorce.&amp;lt;br&amp;gt;&lt;br /&gt;
a. Any inividual shall be granted an immediate divorce from a spouse&lt;br /&gt;
upon request to the Kaiser and/or Minister of the Interior.&amp;lt;br&amp;gt;&lt;br /&gt;
b. Any lands, titles, or funds attained by an individual while married&lt;br /&gt;
shall be retained after a divorce.&amp;lt;br&amp;gt;&lt;br /&gt;
c. In cases of a noble divorcing a non-noble, the non-noble has no&lt;br /&gt;
legal right to any title, lands or&lt;br /&gt;
funds of the noble.&amp;lt;br&amp;gt;&lt;br /&gt;
d. These clauses may vary due to pre-nuptual agreements.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====H: Chickens and Moose====&lt;br /&gt;
1. Rights of Chickens&amp;lt;br&amp;gt;&lt;br /&gt;
a. All hens are free from involuntary egg laying.&amp;lt;br&amp;gt;&lt;br /&gt;
b. Roosters will no longer have to wake up at 5:30 in the&lt;br /&gt;
morning.&amp;lt;br&amp;gt;&lt;br /&gt;
c. The Duchy of Yardistan will provide flying lessons for&lt;br /&gt;
chickens.&amp;lt;br&amp;gt;&lt;br /&gt;
2. Other&amp;lt;br&amp;gt;&lt;br /&gt;
a. Eat more Chicken.&amp;lt;br&amp;gt;&lt;br /&gt;
3. Restrictions on Chickens and other Poultry&amp;lt;br&amp;gt;&lt;br /&gt;
a. No chicken, turkey, or giblet may hold an office, except for Chicken&lt;br /&gt;
Cows.&amp;lt;br&amp;gt;&lt;br /&gt;
4. Rights of Moose&amp;lt;br&amp;gt;&lt;br /&gt;
a. The hunting of moose shall be illegal.&amp;lt;br&amp;gt;&lt;br /&gt;
b. No moose flesh or meat shall be consumed.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====I: Weights and Measures.====&lt;br /&gt;
1. The Imperial Republic will use the Metric System in all official&lt;br /&gt;
documents were mention of weight or measure is needed or&lt;br /&gt;
used.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====J: General Restrictions upon all Denizens of Shireroth.====&lt;br /&gt;
1. Smoking.&amp;lt;br&amp;gt;&lt;br /&gt;
a. All forms of tobacco shall be considered an adictive substance&lt;br /&gt;
within the lands of Shireroth.&amp;lt;br&amp;gt;&lt;br /&gt;
b. No denizen of Shireroth shall make use of smoke tobacco in public&lt;br /&gt;
while at a Shirerithian Convention.&amp;lt;br&amp;gt;&lt;br /&gt;
c. Punishment for violation shall be determined based on severity of&lt;br /&gt;
violation.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====K: Holidays.====&lt;br /&gt;
1. The following Holidays and/or Festivals shall be recognized by the&lt;br /&gt;
Imperial Government:&amp;lt;br&amp;gt;&lt;br /&gt;
a. Oustfest, When lazy bums get fired, 14 January.&amp;lt;br&amp;gt;&lt;br /&gt;
b. A-Day, Celebrating the victory of common Shirerithians over Anarchy&lt;br /&gt;
21, and the Battle of Cimmeria, 17 February.&amp;lt;br&amp;gt;&lt;br /&gt;
c. Jasonia Day, Celebrating the Flying Islands of Jasonia, 19&lt;br /&gt;
February.&amp;lt;br&amp;gt;&lt;br /&gt;
d.Irish Citizen?s Appreciation Day, 17 March.&amp;lt;br&amp;gt;&lt;br /&gt;
e. Kethethamasisen, Hyperborean Spring Celebration, 21 March.&amp;lt;br&amp;gt;&lt;br /&gt;
f. Switching Day, When people are someone else, 1 April.&amp;lt;br&amp;gt;&lt;br /&gt;
g. Foundation Day, The day Shireroth was founded, 24 April.&amp;lt;br&amp;gt;&lt;br /&gt;
h. Treesia Day, Celebrating the nation of Treesia, 23 May.&amp;lt;br&amp;gt;&lt;br /&gt;
i. Independence Day: The Day Shireroth voted to leave Tymaria, 11&lt;br /&gt;
July.&amp;lt;br&amp;gt;&lt;br /&gt;
j. Le Fiesta De La B0O0/\/\, Traditional B0O0/\/\ist holiday, 26&lt;br /&gt;
July.&amp;lt;br&amp;gt;&lt;br /&gt;
k. Glorious Founder Day, Celebrating the nation&#039;s founder, 5&lt;br /&gt;
August.&amp;lt;br&amp;gt;&lt;br /&gt;
l. Blackrock Day, Celebrating the nation of Blackrock, 14&lt;br /&gt;
October.&amp;lt;br&amp;gt;&lt;br /&gt;
m. Day of the Dead, Celebrating the God Mors, 31 October.&amp;lt;br&amp;gt;&lt;br /&gt;
n. Istvanistan Day, Celebrating the nation of Istvanistan, 7&lt;br /&gt;
November.&amp;lt;br&amp;gt;&lt;br /&gt;
o. Mekonamesenan, the Hyperborean New Year, on 21 December.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====L: Shirerithian External Military Policy====&lt;br /&gt;
1. Let it be known to all foreign powers that unless they have a specific invitation from Shireroth (or a person legitimately representing Shireroth), or unless a legitimate reason has first been&lt;br /&gt;
supplied for their presence, foreign troops are not allowed into the nation.&amp;lt;br&amp;gt;&lt;br /&gt;
2. Also, foreign troops are expected to be withdrawn from the national borders at the conclusion of whatever event has brought them to the Republic, unless there is provision for a Treaty.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====M: Terrorism====&lt;br /&gt;
1. Terrorism shall be defined as the unlawful use or threatened use of&lt;br /&gt;
electronic violence (spamming, viruses, DOS attacks, etc.) by a person&lt;br /&gt;
or an organized group of people against the citizens or their property&lt;br /&gt;
with the intention of intimidating, damaging, coercing, or otherwise&lt;br /&gt;
disturbing the State or the nation.&amp;lt;br&amp;gt;&lt;br /&gt;
2. A terrorist act shall be punished by banishment from the&lt;br /&gt;
Shirerithian board for no more than two weeks and no less than two&lt;br /&gt;
days, depending on the seriousness of the attack.&amp;lt;br&amp;gt;&lt;br /&gt;
3. If an attack produces extreme or permanent damage, then the sentence&lt;br /&gt;
can be extended.&amp;lt;br&amp;gt;&lt;br /&gt;
4. The Kaiser, shall decide the exact length of the banishment keeping&lt;br /&gt;
in mind Articles 2 and 3 of this bill. It is preferable that he first&lt;br /&gt;
discuss the matter with the Landsraad.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====N: Shirerothian Mascots====&lt;br /&gt;
1. The Moose and the Mango shall be the official mascots to the world&lt;br /&gt;
of the Imperial Republic of Shireroth.&amp;lt;br&amp;gt;&lt;br /&gt;
2. The Mastakater shall be the Shirerothian citizen, appointed by&lt;br /&gt;
either the Kaiser or 51% majority of the Landsraad, to serve a term as&lt;br /&gt;
long as it pleases either entity,, charged with nuturing and guarding&lt;br /&gt;
the mascots of Shireroth.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====O: Fictional Histories====&lt;br /&gt;
1.Any and all fictional histories created by anyone within Shireroth&lt;br /&gt;
are subject to reference by other works.&amp;lt;br&amp;gt;&lt;br /&gt;
a. Any work using references and/or material from another fictional&lt;br /&gt;
history are required to cite their sources at either the beginning or&lt;br /&gt;
end of the work.&amp;lt;br&amp;gt;&lt;br /&gt;
b. It is the right of the creator of the original work to not recognize&lt;br /&gt;
any works referencing them, and to consider them false.&amp;lt;br&amp;gt;&lt;br /&gt;
2.Shireroth officially recognizes the work of SSHIT as canon.&amp;lt;br&amp;gt;&lt;br /&gt;
3.a.Any fictional history is subject to follow the national guidelines&lt;br /&gt;
for fictional histories as well as the local guidelines, depending on&lt;br /&gt;
where it is posted.&amp;lt;br&amp;gt;&lt;br /&gt;
4.Duchies are allowed to form their own guidelines on the treatment of&lt;br /&gt;
fictional histories. However, these guidelines cannot conflict with the&lt;br /&gt;
national guidelines.&amp;lt;br&amp;gt;&lt;br /&gt;
5.Any fictional history created that does not have a Duchy, Barony,&lt;br /&gt;
religious tie in (so that it may post in the relevant religious forum),&lt;br /&gt;
or permission to post in SSHIT shall be placed in the Tony Au Memorial&lt;br /&gt;
Library, under the appropriate category.&amp;lt;br&amp;gt;&lt;br /&gt;
a.Tony Au Memorial Library shall be subject only to the national&lt;br /&gt;
guidelines regarding fictional histories. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Chapter IX: Citizenship===&lt;br /&gt;
====A: Basic Citizenship====&lt;br /&gt;
1. Definitions.&amp;lt;br&amp;gt;&lt;br /&gt;
a. A denizen is any individual within the borders of&lt;br /&gt;
Shireroth.&amp;lt;br&amp;gt;&lt;br /&gt;
b. A citizen is a denizen of Shireroth who has been granted citizenship&lt;br /&gt;
status and the privileges there in by the Ministry of Immigration and&lt;br /&gt;
Naturalization, and/or the Kaiser.&amp;lt;br&amp;gt;&lt;br /&gt;
c. Individuals cannot hold Citizenship in a subdivision. Individuals&lt;br /&gt;
are Citizens of the Empire of Shireroth and Residents of a&lt;br /&gt;
Subdivision.&amp;lt;br&amp;gt;&lt;br /&gt;
2. Citizenship Regulations.&amp;lt;br&amp;gt;&lt;br /&gt;
a. Regulations upon the aquisition of citizenship shall be established&lt;br /&gt;
and maintained by the Ministry of Immigration and&lt;br /&gt;
Naturalizations.&amp;lt;br&amp;gt;&lt;br /&gt;
b. The Landsraad maintains the right to place further regulation upon&lt;br /&gt;
those applying for citizenship.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====B: [[Tri Citizenship]] Restriction====&lt;br /&gt;
1. No citizen of Shireroth may hold official allegiance to four or more&lt;br /&gt;
nation while he/she is a citizen of Shireroth. &amp;lt;br&amp;gt;&lt;br /&gt;
2. Citizens of Shireroth are allowed only three national allegiances&lt;br /&gt;
including Shireroth. When applying for citizenship, an individual must&lt;br /&gt;
have two or less citizenship, else they will be denied citizenship.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
3. If a citizen comes into violation of these requirements, he/she must&lt;br /&gt;
remedy the situation within one Shirerithian week. (14 days). The&lt;br /&gt;
Kaiser may shorten or extend this period.&amp;lt;br&amp;gt;&lt;br /&gt;
4. The Landsraad may place further restriction upon citizenship as long&lt;br /&gt;
as they do not counter the spirit or the word of this law.&amp;lt;br&amp;gt;&lt;br /&gt;
5. The Landsraad may abolish multi-citizenship within the empire&lt;br /&gt;
entirely if it deems fit to do so.&lt;br /&gt;
&lt;br /&gt;
====C: Hostile Nations Citizenship Restriction====&lt;br /&gt;
1. No citizen may retain Dual-Citizenship within any nation that the&lt;br /&gt;
Imperial Republic of Shireroth has declared War upon, or is considered&lt;br /&gt;
hostile to the nation of Shireroth.&amp;lt;br&amp;gt;&lt;br /&gt;
2. The Kaiser gives the Minister of Exterior and Landsraad the power to&lt;br /&gt;
pronounce a nation hostile to the nation of Shireroth. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====D: Residency====&lt;br /&gt;
1. Each Shirithian citizen may choose a specific place of residence for zirself. Zie may specify down to any level so far as city, but if the specification of city is not made, then zie shall officially reside in the capital city of the lowest subdivision specified. &lt;br /&gt;
2. No Shirithian shall reside in more than one city at a time, and in order to change residences, a one day travel time from the time of relocation announced shall be observed. In accordance with this, no Shirithian may reside in more than one residence in a day.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Chapter X: Land===&lt;br /&gt;
====A: Sectors====&lt;br /&gt;
1. Recognition of Sectors&amp;lt;br&amp;gt;&lt;br /&gt;
a. Shireroth shall not recognize the use of Sectors as a Micronational geographic or cultural subdivision. Nor shall it reside in any sector. Nor shall any duchy or territory be considered a part of ANY sector unless the Duchy or Territory expressly grants permission to be considered in such sector.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====B: Holy Land====&lt;br /&gt;
1. The following lands shall be known as Shirerithian Holy&lt;br /&gt;
lands:&amp;lt;br&amp;gt;&lt;br /&gt;
a. The Isle of [[Amity]].&amp;lt;br&amp;gt;&lt;br /&gt;
b. The Isle of [[Miroth]].&amp;lt;br&amp;gt;&lt;br /&gt;
c. The [[Isles of the Khaz Modan]].&amp;lt;br&amp;gt;&lt;br /&gt;
d. The [[Isle of Naudia&#039;Diva]]&amp;lt;br&amp;gt;&lt;br /&gt;
2. Isle of Naudia&#039;Diva&amp;lt;br&amp;gt;&lt;br /&gt;
a. In addition  to being holy ground, Naudia&#039;Diva shall be Shireroth&#039;s first National Game Preserve, Wildlife Refuge, and Sacred Hunting Ground. &amp;lt;br&amp;gt;&lt;br /&gt;
b. A Temple to Horjin shall be built at its center.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====C. Territory====&lt;br /&gt;
1. The territory of Shireroth is the claim that from time to time is filed with the Micronational Cartography Society.&amp;lt;br&amp;gt;&lt;br /&gt;
2. An expansion, reduction or other modifications to the national borders of Shireroth may only be decided by the Kaiser or the Landsraad.&amp;lt;br&amp;gt;&lt;br /&gt;
a. The Kaiser may delegate this authority to any duly appointed and authorized emissary.&amp;lt;br&amp;gt;&lt;br /&gt;
3. Modifications that do not affect the national borders of Shireroth and is completely within one Duchy, may be decided and communicated to the MCS by the Duke.&amp;lt;br&amp;gt;&lt;br /&gt;
a. The Duke may delegate this authority to any subordinate.&amp;lt;br&amp;gt;&lt;br /&gt;
4. Modifications that affect two or more Duchies but do not affect the national borders, may be decided on by the Dukes of the involved Duchies and communicated to the MCS.&amp;lt;br&amp;gt;&lt;br /&gt;
5. All territorial modifications must be notified to the ministry in charge of cartography.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Chapter XI: Electronic Holdings===&lt;br /&gt;
====A: Archives and Records====&lt;br /&gt;
1. Mandatory Archival&amp;lt;br&amp;gt;&lt;br /&gt;
a. All ministers and Nobles are to backup/archive all important threads, posts, orders, decrees or discussions under their jurisdiction. &amp;lt;br&amp;gt;&lt;br /&gt;
b. Hard-drive backups should be made of all important documents.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====B: Posting Privileges and Restrictions.====&lt;br /&gt;
1. Posting Privileges.&amp;lt;br&amp;gt;&lt;br /&gt;
a. All micronationalists who have not been convicted of a crime in&lt;br /&gt;
Shireroth, deemed unusually annoying or threatening to state security&lt;br /&gt;
will be allowed to make an unlimited number of posts. Any DEFCON status&lt;br /&gt;
declaration by the military above the lowest level will invalidate this&lt;br /&gt;
provision until the DEFCON status is lowered back to normal.&amp;lt;br&amp;gt;&lt;br /&gt;
2. Signature Restrictions.&amp;lt;br&amp;gt;&lt;br /&gt;
a. The limit of signature sizes in Shireroth will be no more than five&lt;br /&gt;
lines of text (exceptions granted if the text is made smaller) or an&lt;br /&gt;
image smaller than 500*130. Should any foreigner violate this&lt;br /&gt;
provision, the Minister of the Interior shall ban them or restrict&lt;br /&gt;
their posting rights to something less than ten per day, depending on&lt;br /&gt;
the severity of the violation. Should any citizen violate this&lt;br /&gt;
provision, the Minister of the Interior shall restrict their posting&lt;br /&gt;
rights to something between five and fifteen per day, depending on the&lt;br /&gt;
severity of the violation. Any violator may end their penalty at any&lt;br /&gt;
time by complying with the terms of this act.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====C: Website====&lt;br /&gt;
1. The website of Shireroth shall be called ShireWiki. It shall be implemented by means of MediaWiki or other available Wiki software.&amp;lt;br&amp;gt;&lt;br /&gt;
2. ShireWiki shall be the front page of shireroth.org.&amp;lt;br&amp;gt;&lt;br /&gt;
3. Every denizen may edit ShireWiki, pursuant to the following restrictions:&amp;lt;br&amp;gt;&lt;br /&gt;
3.1. Denizens shall not knowingly publish false information on ShireWiki, unless it is necessary for the implementation of an evil scheme.&amp;lt;br&amp;gt;&lt;br /&gt;
3.2. Denizens shall not publish on ShireWiki defamatory, pornographic, libelous, fraudulent or any other kind of material that would land us into legal trouble.&amp;lt;br&amp;gt;&lt;br /&gt;
4. The scope of ShireWiki shall be Shirithian affairs. ShireWiki pages not related to Shireroth shall be submitted to MicroWiki, hosted by micronations.net, and removed from ShireWiki by any denizen.&amp;lt;br&amp;gt;&lt;br /&gt;
4.1. The submission of information to MicroWiki shall be conducted by the rules and guidelines of MicroWiki. Information that already exists on MicroWiki need not be duplicated and can be directly removed from ShireWiki.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====D: Forums====&lt;br /&gt;
1. There official Message Board of Shireroth shall be hosted at http://shireroth.kuroshiro.net/forum/index.php. The Imperial Government, all of the Duchies, and other Shirithian functions, shall be hosted on this board.&lt;br /&gt;
&lt;br /&gt;
1.1. If the Message Board of Shireroth is moved to a different URL, Shirerithian citizens with knowledge about the move must make a reasonable effort that all Shirithian citizens and denizens will know about the new URL.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
2. The Board Administrators shall be the Kaiser, the Minister of the Interior, Erik Metzler, Scott Alexander, and Ari Rahikkala.&lt;br /&gt;
&lt;br /&gt;
2.1. The Board Administrators shall be given membership in the Administrators usergroup as their default group.&lt;br /&gt;
&lt;br /&gt;
2.2. The Message Board of Shireroth may be moved to a different URL by command of a Board Administrator.&lt;br /&gt;
&lt;br /&gt;
2.3. The Steward of Shireroth shall be a global moderator, but not a Board Administrator merely by having the position of Steward.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
3. The Message Board of Shireroth shall be divided into categories, forums, and subforums.&lt;br /&gt;
&lt;br /&gt;
3.1. Each forum shall have a Forum Leader, who shall be given moderatorship over the forum, and authority to create subforums and choose other forum leaders within the forum as they will. Forums and forum leaders may also be changed freely by Landsraad legislation or Imperial Decrees. &lt;br /&gt;
3.1.1. The leader of a forum shall also be the leader of all of its subforums.&lt;br /&gt;
&lt;br /&gt;
3.2. Forum leaders may choose the names, themes, forum images, and any other settings for their forum, within the limits of the law and regulations, including regulations set by forum leaders above them.&lt;br /&gt;
3.2.1. As changes requested by forum leaders are implemented by the Board Administrators, the Board Administrators may reject such changes. If the Minister of the Interior is given a request in his ministry and he rejects the request, he must notify the requester about the decision.&lt;br /&gt;
&lt;br /&gt;
3.3. Unless otherwise noted, forums shall be visible from the board front page. Forum leaders have authority to decide on the visibility of their forums.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
4.The forums and categories shall be as follows:&lt;br /&gt;
&lt;br /&gt;
4.1. A General category, containing General Discussion, and Shrine of Controversy. &lt;br /&gt;
4.1.1. The Kaiser of Shireroth shall be the leader of General Discussion. Ari Rahikkala shall be the leader of the Shrine of Controversy.&lt;br /&gt;
&lt;br /&gt;
4.2. A Government category, containing Kaiser&#039;s Court, Landsraad Front Gate, The Landsraad, and Imperial Judex. The Landsraad shall have subforums Landsraad Passed Bills, and Landsraad Archives.&lt;br /&gt;
4.2.1. The Kaiser of Shireroth shall be the leader of Kaiser&#039;s Court. The Praetor shall be the leader of Landsraad Front Gate and Landsraad. The Arbiter shall be the leader of Imperial Judex.&lt;br /&gt;
&lt;br /&gt;
4.3. A Ministry Row category. Each Ministry of Shireroth shall have a forum. Ministers shall be leaders in their respective ministry forums. &lt;br /&gt;
&lt;br /&gt;
4.4. A Shirekeep City Center category. Forums and forum leaders shall be decided on by the Board Administrators.&lt;br /&gt;
&lt;br /&gt;
4.5. A Military category. Forums and forum leaders shall be decided on by the Board Administrators.&lt;br /&gt;
&lt;br /&gt;
4.6 A &#039;South End Business District&#039; category under the auspices of the Minister of Trade.&lt;br /&gt;
&lt;br /&gt;
4.6.1 The forum leader shall be appointed by the Minister of the Trade and may be dismissed by the Minister of Trade.&lt;br /&gt;
&lt;br /&gt;
4.7. A Subdivisions category. Each Duchy shall have a forum. Dukes shall be leaders in their respective Duchies.&lt;br /&gt;
&lt;br /&gt;
4.7.1. Dukes may choose their subforums, moderators, and forum visibility policy as they see fit. However, in case they have no local policy, the default policy shall be as follows:&lt;br /&gt;
a. Each Barony gets a subforum under its Duchy&#039;s forum, with the Baron as its forum leader.&lt;br /&gt;
b. Each County gets a subforum under its Barony&#039;s forum, with the Count as its forum leader.&lt;br /&gt;
c. County forums shall not be visible from the board front page if they have neither a count nor any interesting activity, as decided on by the Board Administrators.&lt;br /&gt;
&lt;br /&gt;
4.8. An Archives category, containing all archived forums.&lt;br /&gt;
&lt;br /&gt;
5. Board Administrators may create, change and archive forums and categories as will, as permitted by the board software given their administrative privileges. They are considered leaders of each forum, but are not marked as moderator unless they would otherwise be so marked. Forums whose existence is specifically legislated may not be archived or destroyed by Board Administrators.&lt;br /&gt;
&lt;br /&gt;
===Chapter XII: Awards===&lt;br /&gt;
====A: Celestis Award====&lt;br /&gt;
1. The Celestis Award, which honours Fax Celestis, will be given to those who show their dedication to the Republic by promoting immigration, advertising the community, and bringing new citizens into&lt;br /&gt;
Shireroth.&amp;lt;br&amp;gt;&lt;br /&gt;
a. The award may be given multiple times to the same person, should they deserve it on multiple occasions, and may be given by the Kaiser or the Landsraad.&amp;lt;br&amp;gt;&lt;br /&gt;
b. The award may not be given ex post facto.&amp;lt;br&amp;gt;&lt;br /&gt;
c. The recipients shall be given a small but tasteful Celestic Award in their title block.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Chapter XIII: Economy===&lt;br /&gt;
====A. Supremacy====&lt;br /&gt;
This Law shall supersede and replace any previous law or legislation related to the Economic System of Shireroth. It shall be deemed as Law and Precedent when dealing with all issues regarding economics and shall act foremost among laws for the economic and financial issues.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====B. Authority of Interpretation====&lt;br /&gt;
1. The authority of interpretation of the following articles rests in the following offices:&amp;lt;br&amp;gt;&lt;br /&gt;
a) The Kaiser&amp;lt;br&amp;gt;&lt;br /&gt;
b) The Arbiter&amp;lt;br&amp;gt;&lt;br /&gt;
c) The Minister of Trade&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
2. The Kaiser shall act as supreme regulator of the economy and will hold all currency as property of The Crown.&amp;lt;br&amp;gt; &lt;br /&gt;
2.1 The duties and responsibilities of the economy shall be delegated to the Ministry of Trade as stated in article 3.&amp;lt;br&amp;gt;&lt;br /&gt;
2.2 Crown Currency represents the total sum of Erb not in general circulation and shall be held in The Crown Account. The Crown Account shall act as the account of The Government Of Shireroth under the authority of The Kaiser as delegated to the Minister of Trade.&amp;lt;br&amp;gt;&lt;br /&gt;
2.3 All Crown currencies shall be distributed from the Crown Account and all taxes payable in Erb shall be paid to and deposited to The Crown Account.&amp;lt;br&amp;gt; &lt;br /&gt;
2.4 The Crown Account may not be drawn on by The Kaiser himself for personal use, but the sum funds residing in The Crown Account are reserved for the purpose of government spending as determined by The Kaiser, The Steward or by Act of the Landsraad.&amp;lt;br&amp;gt; &lt;br /&gt;
2.5 The Kaiser may hold a personal account known as &amp;quot;The Household Account&amp;quot; which remains the personal property of the reigning Kaiser. This account is subject to the authority of The Arbiter as noted below.&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
3.0 In cases dealing with procedure, The Minister of Trade (hereafter referred simply as &amp;quot;the minister&amp;quot;) shall act as director and comptroller of the functioning of the economic system.&amp;lt;br&amp;gt; &lt;br /&gt;
31.The minister shall promote the use of the economic system and devise of new ways to implement it. &amp;lt;br&amp;gt;&lt;br /&gt;
3.2 The minister shall act as the authority for registering businesses and shall ensure the correct procedures are followed by said companies. &amp;lt;br&amp;gt;&lt;br /&gt;
3.3 The minister is warranted to conduct any financial investigations, and warranted to audit companies registered in The Imperial Republic Of Shireroth. &amp;lt;br&amp;gt;&lt;br /&gt;
3.4 All issues of international trade must be overseen and approved of by the minister who in turn will notify The Kaiser.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
4. The Arbiter shall act as auditor of any and all accounts registered within The Imperial Republic Of Shireroth. The Arbiter shall have access to any and all bank records and transactions and is charged with Royal warrant to investigate any financial issue. All disputes regarding a financial nature shall be presided over by The Arbiter. The Arbiter is warranted to apply fines, restrictions and procedural limitations on any account or company registered within the Imperial Republic Of Shireroth with the exception to the accounts held by The Crown, but not limited to personal accounts held by the monarch.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====C.  The Erb====&lt;br /&gt;
1.0 The national unit of currency used by the subjects and inhabitants of The Imperial Republic Of Shireroth shall be known as &amp;quot;The Erb&amp;quot;.&amp;lt;br&amp;gt;&lt;br /&gt;
1.1 Erb may be traded and owned only by citizens of The Imperial Republic of Shireroth and limited to trade within the Realm unless otherwise decreed by The Kaiser or by act of Landsraad.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
2.0 In promotion of our feudal society and government, Duchies may have a local unit of currency when approved by the Kaiser for the purpose of developing the economy of the Duchy.&amp;lt;br&amp;gt;&lt;br /&gt;
2.1 The currency of a Duchy may be traded and owned only by citizens of The Imperial Republic of Shireroth and limited to trade within the Imperial Republic.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====D.  Distribution====&lt;br /&gt;
&lt;br /&gt;
1. Total Erb and it&#039;s movement.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
a. The total sum of Erb in circulation shall be 100 000€.&amp;lt;br&amp;gt;&lt;br /&gt;
b. Additional Erb may be added to circulation as required by the authority of The Kaiser or by Act of landsraad.&amp;lt;br&amp;gt;&lt;br /&gt;
c. All Erb shall be initially issued from The Crown Account and distributed to other accounts as stated within this Law.&amp;lt;br&amp;gt;&lt;br /&gt;
d. Additional distributions may be made By The Kaiser or by Act of Landsraad from The Crown account or by regular functions of the economy as stated within this Law.&amp;lt;br&amp;gt;&lt;br /&gt;
e. The transfer of currency between two parties (either company or citizen) may be done so at will but remain subject to potential audit if required by The Kaiser, The Arbiter or by Act of Landsraad.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====E.  Distribution of Money====&lt;br /&gt;
1. All new citizens shall receive a bounty from the Treasury upon joining Shireroth.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
2. A citizen who revokes their citizenship or is declared legally dead by The Kaiser or by Act of Landsraad will have their account revoked, and the balance returned to The Crown Account.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
3. The Treasury is empowered to distribute the initial amount of Erb in part D.1.a between the citizens to place it in initial circulation. This will be primarily based on the current rank of citizens at time of issuing. The Treasury is not empowered to distribute further additional amounts issued under D.1.d.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
4. a. The Treasury is empowered to distribute further money by means of paying bounties.&amp;lt;br&amp;gt;&lt;br /&gt;
b.The Treasury is empowered to develop its own policy on this matter, but should primarily give bounties to those citizens who have helped Shireroth grow or develop.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
5. The Kaiser is empowered to distribute further money by decree as he sees fit.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====F. Fraud====&lt;br /&gt;
1. Any attempt to exploit the economic system of Shireroth in a way deliberately contrary to the intention of its framers shall be known as fraud.&amp;lt;br&amp;gt;&lt;br /&gt;
2. Fraud is a crime in the Imperial Republic of Shireroth.&amp;lt;br&amp;gt;&lt;br /&gt;
3. The following actions are examples of fraud:&amp;lt;br&amp;gt;&lt;br /&gt;
a. Transferring a noble title with the sole intent to benefit economically from the Crown&#039;s gift to new title-holders.&amp;lt;br&amp;gt;&lt;br /&gt;
b. Joining or enticing other immigrants to join Shireroth with no intention of staying, with the intent to benefit economically from the Crown&#039;s gift to new immigrants.&amp;lt;br&amp;gt;&lt;br /&gt;
4. The Ministry of Trade may declare any application or transaction to be fraud, and may cancel the transaction.&amp;lt;br&amp;gt;&lt;br /&gt;
5. The Judex may declare any application or transaction to be fraud, and may cancel the transaction and, in cases where there was clear criminal intent, sentence the offenders. These sentences may include fines, demotions, bannings, or whatever else the Judex considers necessary.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====G. Companies====&lt;br /&gt;
1. Citizens wishing to register a Business within the Imperial Republic Of Shireroth must register within the Ministry of Trade. They must state who the primary owner of the company is and is limited to one owner. Profits gained by the company will be deposited into the owners account and distributed by the owner as they see fit. Companies engaging in international trade are forbidden to exchange erb with a foreign currency, or give erb to non-citizens of The Imperial Republic Of Shireroth unless otherwise stated by The Kaiser or by Act of Landsraad.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====H. Official Bank====&lt;br /&gt;
1. All currencies will be held within accounts registered to the Bank of The Imperial Republic of Shireroth.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====I. Taxation.====&lt;br /&gt;
1. The Ministry of Trade shall be empowered to conduct national taxation every month. Unless otherwise stated, taxes will be levied on the last day of each month.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
2. The Taxation shall be personal and as follows, payable on each part therein.&amp;lt;br&amp;gt;&lt;br /&gt;
0-1000 erb - Tax Free&amp;lt;br&amp;gt;&lt;br /&gt;
1000.01-2000 erb - 10%&amp;lt;br&amp;gt;&lt;br /&gt;
2000.01-3500 erb - 15%&amp;lt;br&amp;gt;&lt;br /&gt;
3500.01-5000 erb - 20%&amp;lt;br&amp;gt;&lt;br /&gt;
5000.01+ erb - 30%&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
3. Companies who have a separate account will also be taxed, at the following rates:&amp;lt;br&amp;gt;&lt;br /&gt;
0-1000 erb - 10%&amp;lt;br&amp;gt;&lt;br /&gt;
1000.01-2000 erb - 17%&amp;lt;br&amp;gt;&lt;br /&gt;
2000.01-3500 erb - 25%&amp;lt;br&amp;gt;&lt;br /&gt;
3500.01-5000 erb - 35%&amp;lt;br&amp;gt;&lt;br /&gt;
5000.01+ erb - 50%&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
4. If the Crown Account falls below 10000 erb, MiniTrade can announce an &#039;Emergency Liquidity Tax&#039;. This must be announced at least one week before it is levied. It shall be a per-head tax of 200 per head.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
5. The Kaiser may stop an &#039;Emergency Liquidity Tax&#039; after it is announced but before it is levied.&lt;br /&gt;
&lt;br /&gt;
====J. Guilds====&lt;br /&gt;
&lt;br /&gt;
1. A system of guilds shall be introduced in Shireroth. Any specific area of economic activity may apply to the Ministry of Trade to be recognised as a guild.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
2. Guilds will be limited to a specific area of economic activity, but within that area are allowed to require qualifications for membership with a basic framework drawn up by the Ministry of Trade. Guild members are also the only people allowed to charge for the service they render.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
3. If membership qualifications are deemed excessive by the Ministry of Trade they may be changed by them.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
4. If a Guild ever has no members left it will be disbanded.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Appendix A: [[The Charter]]==&lt;br /&gt;
&lt;br /&gt;
==Appendix B: [[Procedures of the Landsraad]]==&lt;br /&gt;
&lt;br /&gt;
==Appendix C: [[Decreebook]]==&lt;br /&gt;
----&lt;br /&gt;
&#039;&#039;See also:&#039;&#039; [[Landsraad]], [[The Charter]], [[Procedures of the Landsraad]], [[Kaiser]]&lt;br /&gt;
[[category:government]]&lt;br /&gt;
[[category:records]]&lt;br /&gt;
[[category:laws]]&lt;/div&gt;</summary>
		<author><name>Ari Rahikkala</name></author>
	</entry>
	<entry>
		<id>https://shireroth.org/wiki/index.php?title=Sancts&amp;diff=7637</id>
		<title>Sancts</title>
		<link rel="alternate" type="text/html" href="https://shireroth.org/wiki/index.php?title=Sancts&amp;diff=7637"/>
		<updated>2009-04-15T18:47:10Z</updated>

		<summary type="html">&lt;p&gt;Ari Rahikkala: /* The sancts */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The word &#039;&#039;sanct&#039;&#039; was introduced by [[Dante McCallavre]] to signify what he saw as &amp;quot;the only place where it is both possible to experiment freely with new forms of not only governance but human society in general, and the only place where a truly developed society can be maintained without external influence&amp;quot;. The technical definition is a city on the deep ocean - blue-water zone - with a permanent population numbering at least in the thousands, and a government as independent from any grounded authority as possible.&lt;br /&gt;
&lt;br /&gt;
Most of the population of the Duchy of Straylight is based permanently on sancts. However, [[Sunderspray|Sundersprites]], timesharers, expatriates with Straylightian citizenship residing in other duchies, people living on smaller platforms around coasts not classified as sancts, and various other classes are also significant to altogether make up over a third of the Straylightian population.&lt;br /&gt;
&lt;br /&gt;
Sancts, being built to order and often advertised as a place to live for select groups of people, tend to develop rich and idiosyncratic local character. Beside history the greatest source of culture tends to be the local leader: Fresh counts often work to transform the sanct they lord over into whatever society they&#039;re interested in; in the Straylightian spirit (and the pursuit of interestingness), the Dukal government does what it can to support such projects. Furthermore the Dukal government can quite easily be convinced to subsidy the construction of completely new sancts.&lt;br /&gt;
&lt;br /&gt;
== Map ==&lt;br /&gt;
&lt;br /&gt;
[[Image: Straylight.png]]&lt;br /&gt;
&lt;br /&gt;
== The sancts ==&lt;br /&gt;
&lt;br /&gt;
; Discontinuity {{main|Discontinuity}} : The largest sanct and economic center of Straylight. Discontinuity is currently the only sanct based on a breakwater design rather than the more common spar design, and the one with the largest [http://en.wikipedia.org/wiki/OTEC OTEC] power plant. Currently ruled by Count Icebreaker.&lt;br /&gt;
&lt;br /&gt;
; Gensym : A competitor to Discontinuity in the departments of population and economic activity. Currently ruled by an administrative council under the [[Pohjanvälke Coalition]] - apply to Duke for position of count.&lt;br /&gt;
&lt;br /&gt;
; McCallavre {{main|McCallavre}} : A disparate sanct borne out of the merger of four smaller ones, home to several cultural traditions and languages. Currently ruled by Count Corey.&lt;br /&gt;
&lt;br /&gt;
; Pohjankaupunki {{main|Pohjankaupunki}} : An economic alliance between a surface sanct with heavy industry, and an undersea city acting as a base for several seafloor mining operations. Currently an autonomous citystate with [[COSAC]] ties - apply to Duke for position of count.&lt;br /&gt;
&lt;br /&gt;
; Sargassum {{main|Sargassum}} : A relatively poor and crowded sanct specialising in mariculture for its economy. Currently a citystate participating in COSAC - apply to Duke for position of count.&lt;br /&gt;
&lt;br /&gt;
; Much Rejoicing : A less crowded version of Sargassum that comes with less maricultural diversity and more governmental instability. Currently ruled by a clique of local plutocrats - apply to Duke for position of count.&lt;br /&gt;
&lt;br /&gt;
; Backbone Site : A sanct packed to the brim with engineers, and home of Straylight&#039;s largest network exchange point. Currently ruled by Count Bayen.&lt;br /&gt;
&lt;br /&gt;
; Unspeakable Horror: A sanct famous for being absolutely devoid of character; The original name of Smaugaria has long since been supplanted by the nickname coined by a previous artistically inclined duke. Currently a citystate participating in COSAC - apply to Duke for position of count.&lt;br /&gt;
&lt;br /&gt;
; Deep Trouble : The oldest sanct currently afloat. Home to many projects in the field of human enhancement. Currently ruled by Count Scott.&lt;br /&gt;
&lt;br /&gt;
; Sanctuary Dome : Straylight&#039;s biggest tourist trap, especially popular with college-age Brookshirithians. Considered tacky in the extreme, and by some, a disgrace to its name. Currently a citystate participating in COSAC - apply to Duke for position of count.&lt;br /&gt;
&lt;br /&gt;
; Wave Manifold : A relatively minor sanct whose greatest claims to fame are the the long line of mathematicians who have got their education here, and the distinctive architectural style based on geometric shapes and waves. Currently ruled by an administrative council under the [[Pohjanvälke Coalition]] - apply to Duke for position of count.&lt;br /&gt;
&lt;br /&gt;
; Clonmacnoise : A cloistered cult-like community based around a religion that&#039;s a distant outgrowth of Horus worship in the Grand Commonwealth. Currently an autonomous theocratic citystate - apply to Duke for position of count.&lt;br /&gt;
&lt;br /&gt;
; Blavatsky : [http://www.theonion.com/content/video/pragues_franz_kafka_international]. Apply to Duke for position of count.&lt;br /&gt;
&lt;br /&gt;
; Incremental Search : The largest of the bay-based sancts. These days, largely a bedroom community for Yardistanis with a mariner&#039;s spirit or just plenty of money. Currently ruled by an administrative representative of the [[Pohjanvälke Coalition]] - apply to Duke for position of count.&lt;br /&gt;
&lt;br /&gt;
== Population counts ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Population figures reprinted with permission from &#039;&#039;Facts and Figures of [[Straylight]]&#039;&#039;, copyright Free Gensym Press [[ASC]] 3035&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
# Discontinuity: 278 430&lt;br /&gt;
# Gensym: 83 142&lt;br /&gt;
# McCallavre: 55 672&lt;br /&gt;
# Pohjankaupunki: 39 439&lt;br /&gt;
# Sargassum: 32 043&lt;br /&gt;
# Much Rejoicing: 26 891&lt;br /&gt;
# Backbone Site: 23 710&lt;br /&gt;
# Unspeakable Horror: 23 103&lt;br /&gt;
# Deep Trouble: 20 004&lt;br /&gt;
# Sanctuary Dome: 15 822&lt;br /&gt;
# Wave Manifold: 15 285&lt;br /&gt;
# Clonmacnoise: 13 591&lt;br /&gt;
# Blavatsky: 11 853&lt;br /&gt;
# Incremental Search: 4 549&lt;/div&gt;</summary>
		<author><name>Ari Rahikkala</name></author>
	</entry>
	<entry>
		<id>https://shireroth.org/wiki/index.php?title=Guide_for_the_Perplexed&amp;diff=7498</id>
		<title>Guide for the Perplexed</title>
		<link rel="alternate" type="text/html" href="https://shireroth.org/wiki/index.php?title=Guide_for_the_Perplexed&amp;diff=7498"/>
		<updated>2009-04-02T17:29:37Z</updated>

		<summary type="html">&lt;p&gt;Ari Rahikkala: Updated MiniImNat, fixed a typo&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Welcome to [[Shireroth]] and to [[micronationalism]]! Whether you&#039;re someone who has stumbled upon our site and wants to know more about us or a new immigrant trying to figure out what you&#039;ve gotten yourself into, the following pamphlet should tell you enough about us to allow you to jump right in and feel that you understand most of what is going on.&lt;br /&gt;
&lt;br /&gt;
===Warning===&lt;br /&gt;
&lt;br /&gt;
According to the DEA, micronationalism is one of the most addictive things on Earth. If you are the kind of person who easily gets addicted to things and doesn&#039;t have very much time, you should probably stop reading now.&lt;br /&gt;
&lt;br /&gt;
==What is micronationalism?==&lt;br /&gt;
&lt;br /&gt;
As the name implies, micronationalism is the game/hobby/way-of-life based on creating and living in small nations. It has many levels, from people who treat it as a role-playing game to people who are dead serious about seceding from the United States or elsewhere as soon as they get enough military might to back themselves up. Shireroth falls in between. We have no real secessionist aspirations and follow all United States laws, but we do try and maintain at least a tenuous grip on reality most of the time. All micronations are looking for new immigrants who are interested in contributing something to the community, and Shireroth is no exception. If what you see in this guide seems interesting to you, please consider joining us.&lt;br /&gt;
&lt;br /&gt;
==Is this a role-playing game?==&lt;br /&gt;
&lt;br /&gt;
Not in the sense of a traditional RPG of any kind that we&#039;re familiar with. For instance, we don&#039;t have gamemasters or common rules that everyone implicitly follows. On the other hand, it is not uncommon to play a character that&#039;s not exactly like you in every way. Shireroth has had its share of talking dogs, and dolphins, and elves, and even cyborgs that command armies of twelve foot tall bear-hybrid-things. Writing stories with characters of your creation is accepted and encouraged.&lt;br /&gt;
&lt;br /&gt;
However, we consider the roleplaying part and the government-simulation part of our nation to be separate magisteria, with a very specific kind of relationship: Roleplaying always yields to government. &lt;br /&gt;
&lt;br /&gt;
For instance, if the Duke of Elwynn were to decree that all elves in the duchy are to die, you don&#039;t write about how the elves are all doing fine, but you&#039;re welcome to write about the horrors of genocide, or about a heroic individual that escaped to another duchy, or even about a local resistance movement. You can recontextualise and reinterpret the politics, and in fact Shirithians do this quite often, you just can&#039;t force the politics&#039; hand.&lt;br /&gt;
&lt;br /&gt;
Similarly, you can&#039;t write a story that you have murdered the Kaiser and are taking his place on the throne. That is, unless you have the Kaiser&#039;s approval. In essence, within the political simulation there won&#039;t be a difference between assassinating the Kaiser with his approval, and being his chosen heir. The difference only exists in the roleplaying magisterium.&lt;br /&gt;
&lt;br /&gt;
If it is helpful, consider Shireroth not to be a simulation of a country but rather a real country that happens to be conducting many of its affairs on the Internet. It has a legislature, a university, a square for general discussion, et cetera. Roleplaying is simply a tool for fleshing out the appearance of countryhood.&lt;br /&gt;
&lt;br /&gt;
==So what do you do?==&lt;br /&gt;
&lt;br /&gt;
Whatever we want, basically. People are always coming up with more ideas to make Shireroth a more interesting place. However, most stuff that happens here generally falls into a few areas:&lt;br /&gt;
&lt;br /&gt;
* We pass laws. Laws can concern everything from what holidays we celebrate to our foreign policy to who gets noble titles. This is really the backbone of the whole system. As a new immigrant, you will not be directly involved in the legislative process. However, you can watch the proceedings of the Landsraad and are encouraged to tell your Duke your opinion on issues.&lt;br /&gt;
&lt;br /&gt;
* We conduct foreign relations. There are many other micronations around, and some of them, like Babkha, are very close to Shireroth, often working with us or conspiring against us on various plans. The Ministry of the Exterior works on writing treaties, negotiating solutions to problems, keeping informed on what our friends and enemies are doing, and trying to convince foreign countries to act in ways that benefit us. Sometimes we just visit and say hi.&lt;br /&gt;
&lt;br /&gt;
* We have a military and an intelligence agency. The military chiefly participates in &amp;quot;recwars&amp;quot;, a uniquely micronational sport similar to RPGs in many ways. Intelligence often consists of having foreign contacts who are willing to sell Shireroth information on their nations and of infiltrating enemy countries with spies before they can do the same to us.&lt;br /&gt;
&lt;br /&gt;
* We create fiction. We have developed a rich fictional culture, a couple of stories, and some history for our lands and institutions. Usually this is done as a side or an embellishment to the government work, but there are some people who prefer just to write stuff or role-play without any official government jobs.&lt;br /&gt;
&lt;br /&gt;
* We make stuff. From launching model rockets under the guise of a space program to broadcasting KIRS, Shireroth&#039;s own radio station, people with hobbies tend to find that associating them with Shireroth makes them more fun and gets people interested in them.&lt;br /&gt;
&lt;br /&gt;
==Where do I go to do stuff?==&lt;br /&gt;
The majority of Shirithian affairs are conducted on &#039;&#039;&#039;[http://shireroth.kuroshiro.net/forum/viewforum.php?f=1 the forum]&#039;&#039;&#039;. Go ahead and post boldly - while a Yardistani or two might bite you if you&#039;re not careful, they don&#039;t have any infectious diseases. We think.&lt;br /&gt;
&lt;br /&gt;
==How does the government work?==&lt;br /&gt;
Our government works on the feudal system. It consists of three levels, each of which is sworn to obey the level above them and each of which commands the levels below them in their turn. On top is the Kaiser, who you can think of as a sort of king. His word is law, although to hold official sway it must be formalized in an Imperial Decree. Directly below the Kaiser are the Dukes, of which there are currently five. The Dukes each rule over a Duchy, and each have the privilege of voting in the Landsraad, the legislature that decides most important issues.&lt;br /&gt;
&lt;br /&gt;
The third rung on the feudal ladder, and the one you&#039;re probably going to be on for a while, is everyone else. This includes titles that previously had significance in the government, such as Baron, Count and Thane, and the commoner. Non-dukes cannot directly vote or debate in the Landsraad, although they can petition their nobles to bring up acts or change their votes, or post and wait for the [[Praetor]] to approve their participation in the discussion. &lt;br /&gt;
&lt;br /&gt;
What commoners can do is hold high positions in the Ministries. For sometime the Minister of Military Affairs was a commoner, and there is no reason why an intelligent commoner cannot rise to the top in any of the Ministries, except perhaps that they would be likely to be promoted to the nobility before they got there.&lt;br /&gt;
&lt;br /&gt;
==How can I become a noble?==&lt;br /&gt;
&lt;br /&gt;
# (the normal way) Be an active, intelligent, and loyal citizen. When a noble title opens up, someone may remember you and recommend you for it.&lt;br /&gt;
#(the easy way) Marry into it. The significant others of Shirerithian nobles are granted their own noble titles, although they are not ruling nobles, a small but significant legal distinction.&lt;br /&gt;
#(the really helpful way) Recruit some friends to Shireroth. If you get a couple of people to join together, and they prove to be active and willing to found a new Duchy together, the Landsraad or the Kaiser is likely to grant you one.&lt;br /&gt;
&lt;br /&gt;
A great way to prove yourself an intelligent, active, and loyal citizen is to get yourself a job in one of the Ministries. At the time of writing, the [[Imperial Judex]], the [[Minister of Trade]], and the [[Minister of Information]] are all looking for assistants. In general, people who just do good work and make a lot of friends in the community are more likely to become nobles than people who are obviously hell-bent on a title.&lt;br /&gt;
&lt;br /&gt;
==What fiefdom should I live in?==&lt;br /&gt;
&lt;br /&gt;
Most citizens of Shireroth reside in a fiefdom. If you choose to immigrate, you will be expected either to choose a fiefdom or give the Minister of Immigration and Naturalization permission to choose one for you. The current fiefdoms are as follows:&lt;br /&gt;
&lt;br /&gt;
===Brookshire===&lt;br /&gt;
The Duchy of [[Brookshire]], merger of previous Brookshire and [[Goldshire]], is Shireroth&#039;s oldest Duchy and the home of the nation&#039;s founder, [[Erik Metzler]]. It is currently ruled by Mike Fors. Brookshire&#039;s culture is somewhat conservative, and the citizens tend to be both isolationist and traditionalist. General themes include history and archaeology (especially Shireroth&#039;s own fictional history), [[religion]], economy and industry, Monty Python references, and leadership. Different counties offer chances to develop cultures based on influences from Eastern Europe, India, a large variety of places with no obvious Earthly inspiration - and of course there&#039;s still space to add your own.&lt;br /&gt;
&lt;br /&gt;
===Elwynn===&lt;br /&gt;
Merger of two of Shireroth&#039;s perhaps best-cultured duchies, [[Hyperborea]] and [[Elwynn]], the Elwynnese duchy is a place of quiet contemplation in the cold northlands, philosophical insight, and the occasional horrible bloody massacre. It is currently ruled over by Iskander Mirkdale. General themes in Hyperborea include the Pursuit of Truth and Beauty, language, community, learning, art, and living off the land. Themes in Elwynn include natural beauty, elves, Nordic culture, Babkhan culture, forests and rivers, and the north.&lt;br /&gt;
&lt;br /&gt;
===Kildare===&lt;br /&gt;
The Duchy of [[Kildare]] (or Du&#039;&#039;&#039;t&#039;&#039;&#039;chy as Kildarians call it) has a long and somewhat troubled history. Traditionally most military leaders have come from this area. It is ruled by Duke Shyriath, and its culture is an unstable mix of old [[Apollo]]nian traditions that predate Shireroth and a bit of Ireland that has hung on through the region&#039;s many incarnations. General themes include both war and love, union and bickering, and also multiculturalism, Apollonian history and [[Soloralism|Apollonian religion]]. Kildare is home to some of Shireroth&#039;s better developed minor subdivisions, the old and well-liked [[Schlangen]] and [[Kitanus Fields]], the more unique [[Hallucination]], and the more controversial [[Antya]]. It also has a certain amount of influence from micronations that do a lot of business with the means of magic.&lt;br /&gt;
&lt;br /&gt;
===Yardistan===&lt;br /&gt;
The Duchy of [[Yardistan]] is certainly Shireroth&#039;s most unique Duchy, and quite possibly the most unique thing of any sort anywhere. It is home to several of Shireroth&#039;s oldest and most questionable traditions, such as the [[Yardistani Annexation Corps|Annexation Corps]] and the Small Animal and Molotov Cocktail Delivery Company. Its Duke is Greg Russell, arguably an excellent choice for an anarchistic duchy such as this. General themes include war, anarchy, partying, whimsy, passion, tropical heat, and in [[Naudia&#039;Diva]], hunting, beasts, and naturalistic religion.&lt;br /&gt;
&lt;br /&gt;
===Straylight===&lt;br /&gt;
Vying for the title of most unique with Yardistan is its cultural offshoot, the naval duchy of [[Straylight]]. While Straylight is almost as old in name as the rest of the duchies, it has only recently been promoted back to actually being a duchy. It is ruled over by [[Ari Rahikkala]], as it has been for most of its existence. General themes include technology, the sea, constructive anarchy, the dark side of society, and if you dig into the history a little, a lot of dolphins and the occasional dragon.&lt;br /&gt;
&lt;br /&gt;
==How do I immigrate?==&lt;br /&gt;
&lt;br /&gt;
If this sounds like something you might be interested in, register on our public forum, go to the [http://shireroth.kuroshiro.net/forum/viewforum.php?f=8 Ministry of Immigration and Naturalization (MiniImNat)], and fill out the form on the top. For more information on immigration, talk to the Minister of Immigration, whose contact details are below.&lt;br /&gt;
&lt;br /&gt;
==Who can I talk to?==&lt;br /&gt;
&lt;br /&gt;
If you have some questions about Shireroth or just want to chat, here&#039;s a few possibilities.&lt;br /&gt;
&lt;br /&gt;
* The best bet is the [http://shireroth.kuroshiro.net/forum/viewforum.php?f=1 forum].&lt;br /&gt;
*On the forums, you can Private Message any of the following people:&lt;br /&gt;
**Kaiser Agni I: the Kaiser. He knows everything.&lt;br /&gt;
**Rai Avon-El: Minister of Immigration and Naturalization&lt;br /&gt;
**Ari Rahikkala: Minister of the Interior&lt;br /&gt;
* Or you can contact people by other means (the given names are AIM IDs):&lt;br /&gt;
** Rrakanychan: [[Erik Metzler]], current [[Kaiser]] (username Kaiser [[Agni I]]) and bon vivant.&lt;br /&gt;
** Ari Rahikkala: current [[Minister of the Interior]]&lt;br /&gt;
** GSquid314: Scott, respected Shirithian&lt;br /&gt;
* Or you can try the #micronations IRC channel on irc.psigenix.net (or [http://shireroth.kuroshiro.net/irc on the web])&lt;br /&gt;
&lt;br /&gt;
==Any other advice?==&lt;br /&gt;
&lt;br /&gt;
* Just participate. The more you do stuff, the more it will all become clear to you.&lt;br /&gt;
* Don&#039;t worry if you are kind of confused your first few days, eventually everything will become clear. Except the Yardistanis, but don&#039;t worry too much about that; we don&#039;t get them either.&lt;br /&gt;
* If you don&#039;t know whether or not to do something, do it. If it was stupid, we&#039;ll tell you so and not worry about it, and it will be a good way for you to learn.&lt;br /&gt;
* Ask questions. Questions are good.&lt;br /&gt;
* Talk to people. About anything. The more people you know, and know well, the more enjoyable things will be.&lt;br /&gt;
&lt;br /&gt;
==Where can I get more information?==&lt;br /&gt;
&lt;br /&gt;
The wiki you&#039;re currently reading can give you definitions of most of terms related to Shireroth, histories of our institutions, and descriptions (occasionally warnings) of different people or positions. You should be able to just click on the &amp;quot;Random page&amp;quot; link in the sidebar and learn about a random Shirithian subject, or just read through the wiki and the forum. The easiest way to find out things, however, is to ask about them.&lt;/div&gt;</summary>
		<author><name>Ari Rahikkala</name></author>
	</entry>
	<entry>
		<id>https://shireroth.org/wiki/index.php?title=Template:!&amp;diff=7478</id>
		<title>Template:!</title>
		<link rel="alternate" type="text/html" href="https://shireroth.org/wiki/index.php?title=Template:!&amp;diff=7478"/>
		<updated>2009-03-28T09:27:37Z</updated>

		<summary type="html">&lt;p&gt;Ari Rahikkala: Protected &amp;quot;Template:!&amp;quot;: Uhh, forgot to actually protect this page when protecting it :p [edit=sysop:move=sysop]&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;|&lt;/div&gt;</summary>
		<author><name>Ari Rahikkala</name></author>
	</entry>
	<entry>
		<id>https://shireroth.org/wiki/index.php?title=Template:Rellink&amp;diff=7477</id>
		<title>Template:Rellink</title>
		<link rel="alternate" type="text/html" href="https://shireroth.org/wiki/index.php?title=Template:Rellink&amp;diff=7477"/>
		<updated>2009-03-28T09:27:31Z</updated>

		<summary type="html">&lt;p&gt;Ari Rahikkala: Protected &amp;quot;Template:Rellink&amp;quot;: Uhh, forgot to actually protect this page when protecting it :p [edit=sysop:move=sysop]&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div class=&amp;quot;rellink{{#if:{{{extraclasses|}}}|&amp;lt;nowiki&amp;gt; &amp;lt;/nowiki&amp;gt;{{{extraclasses}}}}}&amp;quot; style=&amp;quot;font-style:italic; padding-left:2em;&amp;quot;&amp;gt;{{{1}}}&amp;lt;/div&amp;gt;&lt;/div&gt;</summary>
		<author><name>Ari Rahikkala</name></author>
	</entry>
	<entry>
		<id>https://shireroth.org/wiki/index.php?title=Sancts&amp;diff=7476</id>
		<title>Sancts</title>
		<link rel="alternate" type="text/html" href="https://shireroth.org/wiki/index.php?title=Sancts&amp;diff=7476"/>
		<updated>2009-03-27T23:32:45Z</updated>

		<summary type="html">&lt;p&gt;Ari Rahikkala: ... I forgot about Scott :(.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The word &#039;&#039;sanct&#039;&#039; was introduced by [[Dante McCallavre]] to signify what he saw as &amp;quot;the only place where it is both possible to experiment freely with new forms of not only governance but human society in general, and the only place where a truly developed society can be maintained without external influence&amp;quot;. The technical definition is a city on the deep ocean - blue-water zone - with a permanent population numbering at least in the thousands, and a government as independent from any grounded authority as possible.&lt;br /&gt;
&lt;br /&gt;
Most of the population of the Duchy of Straylight is based permanently on sancts. However, [[Sunderspray|Sundersprites]], timesharers, expatriates with Straylightian citizenship residing in other duchies, people living on smaller platforms around coasts not classified as sancts, and various other classes are also significant to altogether make up over a third of the Straylightian population.&lt;br /&gt;
&lt;br /&gt;
Sancts, being built to order and often advertised as a place to live for select groups of people, tend to develop rich and idiosyncratic local character. Beside history the greatest source of culture tends to be the local leader: Fresh counts often work to transform the sanct they lord over into whatever society they&#039;re interested in; in the Straylightian spirit (and the pursuit of interestingness), the Dukal government does what it can to support such projects. Furthermore the Dukal government can quite easily be convinced to subsidy the construction of completely new sancts.&lt;br /&gt;
&lt;br /&gt;
== Map ==&lt;br /&gt;
&lt;br /&gt;
[[Image: Straylight.png]]&lt;br /&gt;
&lt;br /&gt;
== The sancts ==&lt;br /&gt;
&lt;br /&gt;
; Discontinuity {{main|Discontinuity}} : The largest sanct and economic center of Straylight. Discontinuity is currently the only sanct based on a breakwater design rather than the more common spar design, and the one with the largest [http://en.wikipedia.org/wiki/OTEC OTEC] power plant. Currently ruled by Count Icebreaker.&lt;br /&gt;
&lt;br /&gt;
; Gensym {{main|Gensym}} : A competitor to Discontinuity in the departments of population and economic activity. Currently ruled by an administrative council under the [[Pohjanvälke Coalition]] - apply to Duke for position of count.&lt;br /&gt;
&lt;br /&gt;
; McCallavre {{main|McCallavre}} : A disparate sanct borne out of the merger of four smaller ones, home to several cultural traditions and languages. Currently ruled by Count Corey.&lt;br /&gt;
&lt;br /&gt;
; Pohjankaupunki {{main|Pohjankaupunki}} : An economic alliance between a surface sanct with heavy industry, and an undersea city acting as a base for several seafloor mining operations. Currently an autonomous citystate with [[COSAC]] ties - apply to Duke for position of count.&lt;br /&gt;
&lt;br /&gt;
; Sargassum {{main|Sargassum}} : A relatively poor and crowded sanct specialising in mariculture for its economy. Currently a citystate participating in COSAC - apply to Duke for position of count.&lt;br /&gt;
&lt;br /&gt;
; Much Rejoicing : A less crowded version of Sargassum that comes with less maricultural diversity and more governmental instability. Currently ruled by a clique of local plutocrats - apply to Duke for position of count.&lt;br /&gt;
&lt;br /&gt;
; Backbone Site : A sanct packed to the brim with engineers, and home of Straylight&#039;s largest network exchange point. Currently ruled by Count Bayen.&lt;br /&gt;
&lt;br /&gt;
; Unspeakable Horror: A sanct famous for being absolutely devoid of character; The original name of Smaugaria has long since been supplanted by the nickname coined by a previous artistically inclined duke. Currently a citystate participating in COSAC - apply to Duke for position of count.&lt;br /&gt;
&lt;br /&gt;
; Deep Trouble : The oldest sanct currently afloat. Home to many projects in the field of human enhancement. Currently ruled by Count Scott.&lt;br /&gt;
&lt;br /&gt;
; Sanctuary Dome : Straylight&#039;s biggest tourist trap, especially popular with college-age Brookshirithians. Considered tacky in the extreme, and by some, a disgrace to its name. Currently a citystate participating in COSAC - apply to Duke for position of count.&lt;br /&gt;
&lt;br /&gt;
; Wave Manifold : A relatively minor sanct whose greatest claims to fame are the the long line of mathematicians who have got their education here, and the distinctive architectural style based on geometric shapes and waves. Currently ruled by an administrative council under the [[Pohjanvälke Coalition]] - apply to Duke for position of count.&lt;br /&gt;
&lt;br /&gt;
; Clonmacnoise : A cloistered cult-like community based around a religion that&#039;s a distant outgrowth of Horus worship in the Grand Commonwealth. Currently an autonomous theocratic citystate - apply to Duke for position of count.&lt;br /&gt;
&lt;br /&gt;
; Blavatsky : [http://www.theonion.com/content/video/pragues_franz_kafka_international]. Apply to Duke for position of count.&lt;br /&gt;
&lt;br /&gt;
; Incremental Search : The largest of the bay-based sancts. These days, largely a bedroom community for Yardistanis with a mariner&#039;s spirit or just plenty of money. Currently ruled by an administrative representative of the [[Pohjanvälke Coalition]] - apply to Duke for position of count.&lt;br /&gt;
&lt;br /&gt;
== Population counts ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Population figures reprinted with permission from &#039;&#039;Facts and Figures of [[Straylight]]&#039;&#039;, copyright Free Gensym Press [[ASC]] 3035&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
# Discontinuity: 278 430&lt;br /&gt;
# Gensym: 83 142&lt;br /&gt;
# McCallavre: 55 672&lt;br /&gt;
# Pohjankaupunki: 39 439&lt;br /&gt;
# Sargassum: 32 043&lt;br /&gt;
# Much Rejoicing: 26 891&lt;br /&gt;
# Backbone Site: 23 710&lt;br /&gt;
# Unspeakable Horror: 23 103&lt;br /&gt;
# Deep Trouble: 20 004&lt;br /&gt;
# Sanctuary Dome: 15 822&lt;br /&gt;
# Wave Manifold: 15 285&lt;br /&gt;
# Clonmacnoise: 13 591&lt;br /&gt;
# Blavatsky: 11 853&lt;br /&gt;
# Incremental Search: 4 549&lt;/div&gt;</summary>
		<author><name>Ari Rahikkala</name></author>
	</entry>
	<entry>
		<id>https://shireroth.org/wiki/index.php?title=Sancts&amp;diff=7475</id>
		<title>Sancts</title>
		<link rel="alternate" type="text/html" href="https://shireroth.org/wiki/index.php?title=Sancts&amp;diff=7475"/>
		<updated>2009-03-27T23:23:52Z</updated>

		<summary type="html">&lt;p&gt;Ari Rahikkala: Stuff.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The word &#039;&#039;sanct&#039;&#039; was introduced by [[Dante McCallavre]] to signify what he saw as &amp;quot;the only place where it is both possible to experiment freely with new forms of not only governance but human society in general, and the only place where a truly developed society can be maintained without external influence&amp;quot;. The technical definition is a city on the deep ocean - blue-water zone - with a permanent population numbering at least in the thousands, and a government as independent from any grounded authority as possible.&lt;br /&gt;
&lt;br /&gt;
Most of the population of the Duchy of Straylight is based permanently on sancts. However, [[Sunderspray|Sundersprites]], timesharers, expatriates with Straylightian citizenship residing in other duchies, people living on smaller platforms around coasts not classified as sancts, and various other classes are also significant to altogether make up over a third of the Straylightian population.&lt;br /&gt;
&lt;br /&gt;
Sancts, being built to order and often advertised as a place to live for select groups of people, tend to develop rich and idiosyncratic local character. Beside history the greatest source of culture tends to be the local leader: Fresh counts often work to transform the sanct they lord over into whatever society they&#039;re interested in; in the Straylightian spirit (and the pursuit of interestingness), the Dukal government does what it can to support such projects. Furthermore the Dukal government can quite easily be convinced to subsidy the construction of completely new sancts.&lt;br /&gt;
&lt;br /&gt;
== Map ==&lt;br /&gt;
&lt;br /&gt;
[[Image: Straylight.png]]&lt;br /&gt;
&lt;br /&gt;
== The sancts ==&lt;br /&gt;
&lt;br /&gt;
; Discontinuity {{main|Discontinuity}} : The largest sanct and economic center of Straylight. Discontinuity is currently the only sanct based on a breakwater design rather than the more common spar design, and the one with the largest [http://en.wikipedia.org/wiki/OTEC OTEC] power plant. Currently ruled by Count Icebreaker.&lt;br /&gt;
&lt;br /&gt;
; Gensym {{main|Gensym}} : A competitor to Discontinuity in the departments of population and economic activity. Currently ruled by an administrative council under the [[Pohjanvälke Coalition]] - apply to Duke for position of count.&lt;br /&gt;
&lt;br /&gt;
; McCallavre {{main|McCallavre}} : A disparate sanct borne out of the merger of four smaller ones, home to several cultural traditions and languages. Currently ruled by Count Corey.&lt;br /&gt;
&lt;br /&gt;
; Pohjankaupunki {{main|Pohjankaupunki}} : An economic alliance between a surface sanct with heavy industry, and an undersea city acting as a base for several seafloor mining operations. Currently an autonomous citystate with [[COSAC]] ties - apply to Duke for position of count.&lt;br /&gt;
&lt;br /&gt;
; Sargassum {{main|Sargassum}} : A relatively poor and crowded sanct specialising in mariculture for its economy. Currently a citystate participating in COSAC - apply to Duke for position of count.&lt;br /&gt;
&lt;br /&gt;
; Much Rejoicing : A less crowded version of Sargassum that comes with less maricultural diversity and more governmental instability. Currently ruled by a clique of local plutocrats - apply to Duke for position of count.&lt;br /&gt;
&lt;br /&gt;
; Backbone Site : A sanct packed to the brim with engineers, and home of Straylight&#039;s largest network exchange point. Currently ruled by Count Bayen.&lt;br /&gt;
&lt;br /&gt;
; Unspeakable Horror: A sanct famous for being absolutely devoid of character; The original name of Smaugaria has long since been supplanted by the nickname coined by a previous artistically inclined duke. Currently a citystate participating in COSAC - apply to Duke for position of count.&lt;br /&gt;
&lt;br /&gt;
; Deep Trouble : The oldest sanct currently afloat. Operated directly by a special representative of the Duchal government, and home to some of its long-term secret projects.&lt;br /&gt;
&lt;br /&gt;
; Sanctuary Dome : Straylight&#039;s biggest tourist trap, especially popular with college-age Brookshirithians. Considered tacky in the extreme, and by some, a disgrace to its name. Currently a citystate participating in COSAC - apply to Duke for position of count.&lt;br /&gt;
&lt;br /&gt;
; Wave Manifold : A relatively minor sanct whose greatest claims to fame are the the long line of mathematicians who have got their education here, and the distinctive architectural style based on geometric shapes and waves. Currently ruled by an administrative council under the [[Pohjanvälke Coalition]] - apply to Duke for position of count.&lt;br /&gt;
&lt;br /&gt;
; Clonmacnoise : A cloistered cult-like community based around a religion that&#039;s a distant outgrowth of Horus worship in the Grand Commonwealth. Currently an autonomous theocratic citystate - apply to Duke for position of count.&lt;br /&gt;
&lt;br /&gt;
; Blavatsky : [http://www.theonion.com/content/video/pragues_franz_kafka_international]. Apply to Duke for position of count.&lt;br /&gt;
&lt;br /&gt;
; Incremental Search : The largest of the bay-based sancts. These days, largely a bedroom community for Yardistanis with a mariner&#039;s spirit or just plenty of money. Currently ruled by an administrative representative of the [[Pohjanvälke Coalition]] - apply to Duke for position of count.&lt;br /&gt;
&lt;br /&gt;
== Population counts ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Population figures reprinted with permission from &#039;&#039;Facts and Figures of [[Straylight]]&#039;&#039;, copyright Free Gensym Press [[ASC]] 3035&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
# Discontinuity: 278 430&lt;br /&gt;
# Gensym: 83 142&lt;br /&gt;
# McCallavre: 55 672&lt;br /&gt;
# Pohjankaupunki: 39 439&lt;br /&gt;
# Sargassum: 32 043&lt;br /&gt;
# Much Rejoicing: 26 891&lt;br /&gt;
# Backbone Site: 23 710&lt;br /&gt;
# Unspeakable Horror: 23 103&lt;br /&gt;
# Deep Trouble: 20 004&lt;br /&gt;
# Sanctuary Dome: 15 822&lt;br /&gt;
# Wave Manifold: 15 285&lt;br /&gt;
# Clonmacnoise: 13 591&lt;br /&gt;
# Blavatsky: 11 853&lt;br /&gt;
# Incremental Search: 4 549&lt;/div&gt;</summary>
		<author><name>Ari Rahikkala</name></author>
	</entry>
	<entry>
		<id>https://shireroth.org/wiki/index.php?title=Template:Main&amp;diff=7474</id>
		<title>Template:Main</title>
		<link rel="alternate" type="text/html" href="https://shireroth.org/wiki/index.php?title=Template:Main&amp;diff=7474"/>
		<updated>2009-03-27T21:37:07Z</updated>

		<summary type="html">&lt;p&gt;Ari Rahikkala: Now?&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{rellink|extraclasses=noprint relarticle mainarticle|Main article: [[{{{1}}}|{{{l1|{{{1}}}}}}]]}}&lt;/div&gt;</summary>
		<author><name>Ari Rahikkala</name></author>
	</entry>
	<entry>
		<id>https://shireroth.org/wiki/index.php?title=Template:Main&amp;diff=7473</id>
		<title>Template:Main</title>
		<link rel="alternate" type="text/html" href="https://shireroth.org/wiki/index.php?title=Template:Main&amp;diff=7473"/>
		<updated>2009-03-27T21:34:08Z</updated>

		<summary type="html">&lt;p&gt;Ari Rahikkala: Let&amp;#039;s try and simplify this (Ari learns wiki syntax). Now allows linking to only one page instead of ten as in the Wikipedia version. Maybe.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{rellink|extraclasses=noprint relarticle mainarticle|Main article{{#if:{{{2|}}}|s}}: [[{{{1}}}|{{{l1|{{{1}}}}}}]]}}&lt;/div&gt;</summary>
		<author><name>Ari Rahikkala</name></author>
	</entry>
	<entry>
		<id>https://shireroth.org/wiki/index.php?title=Template:Rellink&amp;diff=7472</id>
		<title>Template:Rellink</title>
		<link rel="alternate" type="text/html" href="https://shireroth.org/wiki/index.php?title=Template:Rellink&amp;diff=7472"/>
		<updated>2009-03-27T21:01:39Z</updated>

		<summary type="html">&lt;p&gt;Ari Rahikkala: Unprotected &amp;quot;Template:Rellink&amp;quot;: Wiki infrastructure.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div class=&amp;quot;rellink{{#if:{{{extraclasses|}}}|&amp;lt;nowiki&amp;gt; &amp;lt;/nowiki&amp;gt;{{{extraclasses}}}}}&amp;quot; style=&amp;quot;font-style:italic; padding-left:2em;&amp;quot;&amp;gt;{{{1}}}&amp;lt;/div&amp;gt;&lt;/div&gt;</summary>
		<author><name>Ari Rahikkala</name></author>
	</entry>
	<entry>
		<id>https://shireroth.org/wiki/index.php?title=Template:Rellink&amp;diff=7471</id>
		<title>Template:Rellink</title>
		<link rel="alternate" type="text/html" href="https://shireroth.org/wiki/index.php?title=Template:Rellink&amp;diff=7471"/>
		<updated>2009-03-27T21:01:26Z</updated>

		<summary type="html">&lt;p&gt;Ari Rahikkala: Wiki infrastructure.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div class=&amp;quot;rellink{{#if:{{{extraclasses|}}}|&amp;lt;nowiki&amp;gt; &amp;lt;/nowiki&amp;gt;{{{extraclasses}}}}}&amp;quot; style=&amp;quot;font-style:italic; padding-left:2em;&amp;quot;&amp;gt;{{{1}}}&amp;lt;/div&amp;gt;&lt;/div&gt;</summary>
		<author><name>Ari Rahikkala</name></author>
	</entry>
	<entry>
		<id>https://shireroth.org/wiki/index.php?title=Template:Main&amp;diff=7470</id>
		<title>Template:Main</title>
		<link rel="alternate" type="text/html" href="https://shireroth.org/wiki/index.php?title=Template:Main&amp;diff=7470"/>
		<updated>2009-03-27T21:01:06Z</updated>

		<summary type="html">&lt;p&gt;Ari Rahikkala: Let&amp;#039;s see if this works.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{rellink|extraclasses=noprint relarticle mainarticle|Main article{{#if:{{{2|}}}|s}}: [[{{{1}}}|{{{l1|{{{1}}}}}}]]{{#if:{{{2| }}}&lt;br /&gt;
 |{{#if:{{{3|}}}|,&amp;amp;#32;|&amp;amp;#32;and&amp;amp;#32;}}[[{{{2}}}|{{{l2|{{{2}}}}}}]]}}{{#if:{{{3|}}}&lt;br /&gt;
 |{{#if:{{{4|}}}|,&amp;amp;#32;|,&amp;amp;#32;and&amp;amp;#32;}}[[{{{3}}}|{{{l3|{{{3}}}}}}]]}}{{#if:{{{4|}}}&lt;br /&gt;
 |{{#if:{{{5|}}}|,&amp;amp;#32;|,&amp;amp;#32;and&amp;amp;#32;}}[[{{{4}}}|{{{l4|{{{4}}}}}}]]}}{{#if:{{{5|}}}&lt;br /&gt;
 |{{#if:{{{6|}}}|,&amp;amp;#32;|,&amp;amp;#32;and&amp;amp;#32;}}[[{{{5}}}|{{{l5|{{{5}}}}}}]]}}{{#if:{{{6|}}}&lt;br /&gt;
 |{{#if:{{{7|}}}|,&amp;amp;#32;|,&amp;amp;#32;and&amp;amp;#32;}}[[{{{6}}}|{{{l6|{{{6}}}}}}]]}}{{#if:{{{7|}}}&lt;br /&gt;
 |{{#if:{{{8|}}}|,&amp;amp;#32;|,&amp;amp;#32;and&amp;amp;#32;}}[[{{{7}}}|{{{l7|{{{7}}}}}}]]}}{{#if:{{{8|}}}&lt;br /&gt;
 |{{#if:{{{9|}}}|,&amp;amp;#32;|,&amp;amp;#32;and&amp;amp;#32;}}[[{{{8}}}|{{{l8|{{{8}}}}}}]]}}{{#if:{{{9|}}}&lt;br /&gt;
 |{{#if:{{{10|}}}|,&amp;amp;#32;|,&amp;amp;#32;and&amp;amp;#32;}}[[{{{9}}}|{{{l9|{{{9}}}}}}]]}}{{#if:{{{10|}}}&lt;br /&gt;
 |, and [[{{{10}}}|{{{l10|{{{10}}}}}}]]}}&#039;&#039;{{#if:{{{11| }}}|&amp;amp;#32; (too many parameters in &amp;amp;#123;&amp;amp;#123;[[Template:main|main]]&amp;amp;#125;&amp;amp;#125;)}}}}&lt;/div&gt;</summary>
		<author><name>Ari Rahikkala</name></author>
	</entry>
	<entry>
		<id>https://shireroth.org/wiki/index.php?title=Template:!&amp;diff=7469</id>
		<title>Template:!</title>
		<link rel="alternate" type="text/html" href="https://shireroth.org/wiki/index.php?title=Template:!&amp;diff=7469"/>
		<updated>2009-03-27T20:59:17Z</updated>

		<summary type="html">&lt;p&gt;Ari Rahikkala: Unprotected &amp;quot;Template:!&amp;quot;: Wiki infrastructure.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;|&lt;/div&gt;</summary>
		<author><name>Ari Rahikkala</name></author>
	</entry>
	<entry>
		<id>https://shireroth.org/wiki/index.php?title=Template:!&amp;diff=7468</id>
		<title>Template:!</title>
		<link rel="alternate" type="text/html" href="https://shireroth.org/wiki/index.php?title=Template:!&amp;diff=7468"/>
		<updated>2009-03-27T20:58:41Z</updated>

		<summary type="html">&lt;p&gt;Ari Rahikkala: From Wikipedia. Yes, this is how it&amp;#039;s supposed to look (when you remove the documentation). It&amp;#039;s... let&amp;#039;s call it boilerplate.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;|&lt;/div&gt;</summary>
		<author><name>Ari Rahikkala</name></author>
	</entry>
	<entry>
		<id>https://shireroth.org/wiki/index.php?title=The_Kaiser&amp;diff=7432</id>
		<title>The Kaiser</title>
		<link rel="alternate" type="text/html" href="https://shireroth.org/wiki/index.php?title=The_Kaiser&amp;diff=7432"/>
		<updated>2009-03-09T15:28:36Z</updated>

		<summary type="html">&lt;p&gt;Ari Rahikkala: Updated a sentence that assumed only three Eras&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{ShirerothFactbox}}&lt;br /&gt;
&#039;&#039;&#039;The Kaiser&#039;&#039;&#039; is the all-powerful ruler of [[Shireroth]]. His word is law, and above him there are none. He&#039;s the most important symbol of Shirithian government both to citizens and outsiders. &lt;br /&gt;
&lt;br /&gt;
== The Powers of the Kaiser ==&lt;br /&gt;
The powers granted the Kaiser are basically limitless. There are a few minor things that he cannot do, but it is fairly easy for him to get around these limits.&lt;br /&gt;
&lt;br /&gt;
The Kaiser receives his restrictions from [[the Imperial Charter]] and his powers directly from [[Cedrism|the Gods]]. The Charter describes the Kaiser as being the end-all be-all in every facet of the government: legislative, judicial, executive, military. The sole caveat is that he may not violate the Charter.&lt;br /&gt;
&lt;br /&gt;
The Kaiser also possesses the ability to call and dismiss the [[Landsraad]] at will, but not to interfere with voting procedures. The Kaiser supplements the Landsraad by decreeing important laws into place. [[The Laws of the Land|Imperial Decrees precede Landsraad-legislated law]].&lt;br /&gt;
&lt;br /&gt;
=== A Problem with the Charter ===&lt;br /&gt;
The interesting thing is that the only person who can even touch the Charter is the Kaiser. This means that he can theoretically edit the biggest check on his power at will.&lt;br /&gt;
&lt;br /&gt;
The general precedent has been to only edit the Charter when absolutely necessary by writing a completely new Charter, [[Kaiser Los II]] being the only notable Kaiser to stray from this pattern who edited it a line at a time. However, there have been some critics who suggest that nobody should be able to edit the Charter, and some who have suggested that the Landsraad should be able to. To this day, though, only the Kaiser may create the Charter.&lt;br /&gt;
&lt;br /&gt;
This system had changed during [[Kaiser Letifer II]]&#039;s reign, whose last replacement was meant to be the last. An amendment system was put into place. In order for the Kaiser to amend the charter, ze must have the approval of the Prætor. While currently the Landsraad cannot edit the charter, the [[Arbiter]] had been given powers to overturn an Imperial Decree with unanimous consent of the Landsraad that violate the charter.&lt;br /&gt;
&lt;br /&gt;
== Heirs ==&lt;br /&gt;
The most prestigious position in Shireroth is being Kaiser. It affords absolute power. Consequently, when the time comes, many people vie for the opportunity to take the position.&lt;br /&gt;
&lt;br /&gt;
Heirs must not be [[Dual citizenship|dual citizens]], and they must be full citizens, not just [[minor]]s. It should be somebody who&#039;s dedication to [[Shireroth]] is clear and unquestionable. They must be at least thirteen years of age (otherwise, the [[Steward]] rules in their place until they reach the proper age). Kaisers may be either male or female.&lt;br /&gt;
&lt;br /&gt;
In most cases, the chosen [[Steward]] of a Kaiser is also [[zir]] heir.&lt;br /&gt;
&lt;br /&gt;
== Tradition ==&lt;br /&gt;
Kaisers generally reign for three months at most. This brings constant change to the government, and is justified in [[Layers of simulation|fantasy]] terms by the fact that three real-world months corresponds to over 90 years on [[Micras]].&lt;br /&gt;
&lt;br /&gt;
Upon taking the throne, new Kaisers choose royal names. These names can be of either [[Shirerothian]] mythological figures (usually from [[Cedrism]]) or of some other interest of the Kaiser. For instance, the name of [[Kaiser Yarad I]] means &amp;quot;metal&amp;quot; whereas [[Kaiseress Jadie I]], and all other actual female Kaiseresses chose their own names as their royal name.&lt;br /&gt;
&lt;br /&gt;
=== Epithets ===&lt;br /&gt;
A short-lived &amp;quot;tradition&amp;quot; started by [[Kaiser Mors IV|Mors IV]] saw Kaisers attaching an additional &#039;&#039;epithet&#039;&#039; to their name after their reign, based on what they believed was the most significant contribution in their reign. The epithets and their significances are as follows:&lt;br /&gt;
&lt;br /&gt;
; [[Kaiser Mors IV]] &amp;quot;Nerrolar&amp;quot; : &amp;quot;Arbiter&amp;quot; in Benacian language, for his work in keeping the Lorelei Conflict from boiling over&lt;br /&gt;
; [[Kaiser Ari i]] &amp;quot;Kaukainen&amp;quot; : &amp;quot;Distant&amp;quot; in Finnish, for not really doing anything significant and being absent a lot of the time&lt;br /&gt;
; [[Kaiser Alejian I]] &amp;quot;The Guardian&amp;quot; : For guiding the nation through difficult times with the threat of the [[Grand Commonwealth]] and [[SPEAR]]&lt;br /&gt;
; [[Kaiser Los III]] &amp;quot;Radarai&amp;quot; : &amp;quot;The Scribe&amp;quot; in Hyperborean, for the creation of [[ShireWiki]]&lt;br /&gt;
&lt;br /&gt;
== Past Kaisers ==&lt;br /&gt;
Many citizens have had the honour of being Kaiser. They are listed below:&lt;br /&gt;
&lt;br /&gt;
*[[Erik Metzler]]&lt;br /&gt;
*[[James Raine]]&lt;br /&gt;
*[[Harvey Steffke]]&lt;br /&gt;
*[[Aurefiction]]&lt;br /&gt;
*[[Gryphon Avocatio]]&lt;br /&gt;
*[[Ari Rahikkala]]&lt;br /&gt;
*[[Jadie Doran]]&lt;br /&gt;
*[[Scott Alexander]]&lt;br /&gt;
*[[Gregory Russell]]&lt;br /&gt;
*[[Shyriath|Shyriath Bukolos]]&lt;br /&gt;
*[[Eoin Dornan]]&lt;br /&gt;
*[[Bill Dusch]]&lt;br /&gt;
*[[Renee Alyssa]]&lt;br /&gt;
*[[Hypatia&#039;s Mom]]&lt;br /&gt;
*[[Jonas Windsor]]&lt;br /&gt;
*[[Hasan Jayatar]]&lt;br /&gt;
*[[Ric Lyon]]&lt;br /&gt;
*[[Jacobus Loki]]&lt;br /&gt;
*[[Corey van der Sluijs]]&lt;br /&gt;
&lt;br /&gt;
The royal names of the Kaisers, with the dates of their reigns (in [[ASC]]) and the [[Imperial Bloodline|line]] from which they descend, can be found in the [[List of Kaisers]]. The First and Second Eras are fictional history whereas the Third Era and beyond are real.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;See Also:&#039;&#039; [[The Imperial Charter]], [[Landsraad]], [[Imperial Bloodline]]s, [[DecreeBook]]&lt;br /&gt;
&lt;br /&gt;
[[Category: History]] [[Category: Government]]&lt;br /&gt;
[[category:Shireroth]]&lt;/div&gt;</summary>
		<author><name>Ari Rahikkala</name></author>
	</entry>
	<entry>
		<id>https://shireroth.org/wiki/index.php?title=Agni_I&amp;diff=7431</id>
		<title>Agni I</title>
		<link rel="alternate" type="text/html" href="https://shireroth.org/wiki/index.php?title=Agni_I&amp;diff=7431"/>
		<updated>2009-03-09T15:23:06Z</updated>

		<summary type="html">&lt;p&gt;Ari Rahikkala: Template:Construction isn&amp;#039;t really the sort of thing that a wiki needs...&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{short}}&lt;br /&gt;
{{Raynor}}&lt;br /&gt;
&lt;br /&gt;
=Kaiser Agni I=&lt;br /&gt;
&#039;&#039;&#039;Kaiser Agni I is the 95th Kaiser of Shireroth.&#039;&#039;&#039; He succeeded [[Reynardine I]] in 3443 AC.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Imperial Decrees==&lt;br /&gt;
Imperial Decrees made by this Kaiser: [[Imperial Decree 354]], [[Imperial Decree 355]], [[Imperial Decree 356]], [[Imperial Decree 357]], [[Imperial Decree 358]], [[Imperial Decree 359]].&lt;br /&gt;
&lt;br /&gt;
{{start box}}&lt;br /&gt;
{{succession box|title=[[Kaiser|Succession of the Shirithian Kaisership]]|before= [[Reynardine I]]|after= &#039;&#039;&#039;Incumbent&#039;&#039;&#039;|years=3443&amp;amp;ndash;Present}}&lt;br /&gt;
{{end box}}&lt;/div&gt;</summary>
		<author><name>Ari Rahikkala</name></author>
	</entry>
	<entry>
		<id>https://shireroth.org/wiki/index.php?title=The_Imperial_Charter_of_Shireroth_(pre-2012)&amp;diff=7173</id>
		<title>The Imperial Charter of Shireroth (pre-2012)</title>
		<link rel="alternate" type="text/html" href="https://shireroth.org/wiki/index.php?title=The_Imperial_Charter_of_Shireroth_(pre-2012)&amp;diff=7173"/>
		<updated>2009-01-05T01:15:40Z</updated>

		<summary type="html">&lt;p&gt;Ari Rahikkala: Imperial Decree 351, plus formatting for the list of changes&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;The Imperial Charter of Shireroth&#039;&#039;&#039; is the current name for what was formerly called [[The Constitution of Shireroth]]. The new name was adopted in order to avoid confusion with the Constitution of the [[United States of America]]. The charter can be amended by the [[Kaiser of Shireroth]] with the approval of the [[Prætor of the Landsraad]], but only when a change is dubbed&lt;br /&gt;
absolutely necessary. &lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=Imperial Charter of the Lands of Shireroth=&lt;br /&gt;
&lt;br /&gt;
==Article I: The Kaiser.==&lt;br /&gt;
===Section A: Definition of the Kaisership.===&lt;br /&gt;
The [[Kaiser of Shireroth]] is the Supreme ruler, and Noble, of the Lands of [[Shireroth]]. The Kaisership may be held by both male and female rulers. A male ruler shall be known as a Kaiser, a female ruler shall be known as a Kaiseress. The term &amp;quot;Kaiser&amp;quot; may be used to refer to the Kaisership without regard to gender. This document shall use the masculine to refer to both genders.&lt;br /&gt;
===Section B: Powers of the Kaiser.===&lt;br /&gt;
All supreme Executive, Legislative, and Judicial powers of Shireroth shall be vested in the Kaiser. The Kaiser may make any decree regarding the operation, behavior, functions and/or policy of Shireroth, as well as any actions he deems fit, as long as they do not violate this Charter. The Kaiser is the Supreme Commander of all Militia, Military, and/or any other armed forces within Shireroth and/or under Shireroth control. The Kaiser may delegate his powers to lesser officials known as Ministers. All Imperial Law, set down by the Kaiser shall be recorded in the [[Decreebook]].&lt;br /&gt;
===Section C: Heir to the Throne.===&lt;br /&gt;
The Kaiser before the end of his life reign as Kaiser must pick a successor from among all living individuals, eligible by birthright. Should the Kaiser die or abdicate the throne, the Kaisership shall pass to his successor. Should no heir have been chosen, the successor shall be the closest related, living individual eligible by birthright. The Kaiser may hold no citizenships outside of Shireroth.&lt;br /&gt;
===Section D: The Steward.===&lt;br /&gt;
In times when a successor is below thirteen years of age, a [[Steward of Shireroth]] shall be appointed by a majority of the [[Landsraad]], if there is no current Steward. A steward shall be appointed by the Kaiser or Landsraad should the Kaiser take temporary leave of his throne. Should the Kaiser have no stated heir, the Steward shall become the head of Shireroth until a successor can be found. Should no Steward be appointed at this time, the Landsraad shall convene and elect one. The Landsraad may also elect a Steward at anytime they feel one is necessary, with the approval of the Kaiser. The Kaiser may at anytime appoint or dismiss a Steward. The Steward of Shireroth shall be vested with all the Executive, Legislative and Judicial powers of the Kaiser but may not repeal or amend Imperial Decrees of the Kaiser. When there is no Kaiser upon the throne the Steward may hold no citizenship outside of Shireroth. The steward is subject to all restrictions placed upon the Kaiser by the Charter.&lt;br /&gt;
==Article II: Landsraad.==&lt;br /&gt;
===Section A: Powers of the Landsraad.===&lt;br /&gt;
The Landsraad shall be vested, through the good grace of the Kaiser, with the legislative powers of Shireroth. The Landsraad may set its own rules for voting percentages and procedures, and internal decorum, without outside interference. Any bill, act, measure, dictate, statement or order passed, issued by, or put before the Landsraad may be vetoed by the Kaiser for any reason, at any time. The Kaiser may vest others with veto powers over the Landsraad, second only to the Kaiser. The Landsraad may take no action that violates this Charter, the Lawbook, or Imperial Decrees of the Kaiser. Neither the Landsraad, nor any body it creates, has authority or jurisdiction over the Kaiser or this Charter. All law set down by the Landsraad shall be recorded in the [[Lawbook]].&lt;br /&gt;
===Section B: Sessions of the Landsraad.===&lt;br /&gt;
The Kaiser has the power to dismiss and recall to session the Landsraad at anytime. Should the Kaiser die or abdicate the throne, the Landsraad shall be automatically called to session. The Landsraad may dismiss itself from Session at any time, unless there is no Steward or Kaiser on the throne. If there is neither a Kaiser nor a Steward, the Landsraad is automatically called to session.&lt;br /&gt;
===Section C: Members of the Landsraad.===&lt;br /&gt;
The Landsraad shall consist of the [[Nobles of Shireroth]]. Nobles may pick their own successor from among those eligible by birthright. Should no heir be available the Kaiser shall appoint the next Noble. The Kaiser has the power to create and destroy Sub-Divisions, as he sees fit. The Landsraad may remove a Sub-Division’s seat from the Landsraad, thereby disbanding the Subdivision completely and redefining the lands as necessary. The Kaiser has the power to reshape the borders of any Sub-Division, as he sees fit.&amp;lt;br&amp;gt;&lt;br /&gt;
Only Nobles of Shireroth or Emissaries appointed by a Noble may speak and/or vote within the Landsraad. The Nobles of the Landsraad may allow non-Nobles to speak within the Landsraad, under procedures specified by the Landsraad. Nobles of Shireroth may not violate this Charter, Imperial Decrees, Landsraad Procedures, or the Lawbook.&lt;br /&gt;
===Section D: The Prætor===&lt;br /&gt;
The [[Prætor of Shireroth]] may only be elected by the nobility of the land, from among the Full-Citizens of the Land. The Prætor does not have to be a Noble of Shireroth. The Kaiser shall manage the election of the Prætor by the Landsraad, and shall act as Prætor of the Landsraad until one is immediately elected.&lt;br /&gt;
The Prætor of Shireroth shall preside over the Landsraad as chairman. His purpose and duty shall be to call a meeting of the Landsraad to order, tally votes, close votes, generally manage, and keep order within the Landsraad; as well as keep records of all bills and resolutions passed during his tenure. The Landsraad may further specify the powers of the Prætor within the Landsraad.&lt;br /&gt;
The Prætor may not violate this Charter, Imperial Decrees, Landsraad Procedures, or the Lawbook.&lt;br /&gt;
==Article III: The Arbiter==&lt;br /&gt;
===Section A: Powers of The Arbiter===&lt;br /&gt;
The [[Arbiter of Shireroth]] is vested with Judicial Powers second only to the Kaiser. The Arbiter is appointed by the Kaiser. The Arbiter may not be an officer of the Landsraad, the Kaiser, or the Steward. The Arbiter may be dismissed by the Kaiser or a 2/3rd vote of the Landsraad. The Arbiter will be the head of the Imperial Judex. The Precise operation and powers of the Judex and the Arbiter shall be specified by the Landsraad. Neither the Arbiter, nor Imperial Judex may violate this Charter, Imperial Decree or the Lawbook.&lt;br /&gt;
===Section B: Special Powers of The Arbiter===&lt;br /&gt;
The Arbiter may overturn any act or resolution passed by the Landsraad should said act or resolution violate Imperial Decree or this Charter. The Arbiter may, with unanimous consent of the Landsraad and the Prætor, nullify any order or decree of the Kaiser, which violates this Charter. Other than those specified, the Arbiter has no authorities over the Kaiser.&lt;br /&gt;
==Article IV: Amendments==&lt;br /&gt;
===Section A: Amending The Charter.===&lt;br /&gt;
The Kaiser may make amendments to this Charter at anytime, with the approval of the Prætor. Should there be no Prætor, the Landsraad must immediately elect one. This charter may not be abolished, dissolved or revoked. All amendments to this Charter must be documented. &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
*The most recent version of the charter was put into place by [[Kaiser Letifer II]] on, 2/15/2006 at 15:53.&lt;br /&gt;
*From 27/10/2007 until 26/02/2008 the Imperial Charter was suspended by [[Kaiser Mors V]] and restored by his Steward, [[Jacobus Loki]].&lt;br /&gt;
[[category:laws]]&lt;br /&gt;
*[[Kaiser Loki III]], with the support of Praetor [[Jonas]], amended the Charter 8/12/2008 with [[Imperial Decree 337]].&lt;br /&gt;
*[[Kaiser Reynardine I]], with the support of Praetor [[Nathan]], amended the Charter 31/12/2008 with [[Imperial Decree 351]].&lt;br /&gt;
[[category:government]]&lt;br /&gt;
[[category:records]]&lt;/div&gt;</summary>
		<author><name>Ari Rahikkala</name></author>
	</entry>
	<entry>
		<id>https://shireroth.org/wiki/index.php?title=Kaiser_Letifer_II&amp;diff=7157</id>
		<title>Kaiser Letifer II</title>
		<link rel="alternate" type="text/html" href="https://shireroth.org/wiki/index.php?title=Kaiser_Letifer_II&amp;diff=7157"/>
		<updated>2008-12-31T04:36:51Z</updated>

		<summary type="html">&lt;p&gt;Ari Rahikkala: The Charter of Letifer II was Imperial Decree #222, not #244&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Grifos}}&lt;br /&gt;
&#039;&#039;&#039;Kaiser Letifer II&#039;&#039;&#039; was the name chosen by [[Erik Metzler]] upon assuming the [[Imperial Throne of Shireroth]] after the abdication of [[Semisa I]].&lt;br /&gt;
&lt;br /&gt;
Letifer was inactive for the beginning of his reign, falling prey to illness and apathy. However, upon his triumphant return, he presented a [[Imperial Decree 222|new charter]], one that he wished to be &amp;quot;the last Charter of Shireroth.&amp;quot; It expanded the powers of the [[Praetor]] as well as restructured a few fundamental aspects of the document.&lt;br /&gt;
&lt;br /&gt;
Letifer also worked on the [[Decreebook]] during his reign, cleaning up discrepancies and removing excess baggage.&lt;br /&gt;
&lt;br /&gt;
However, after this short flurry of activity, Letifer fell victim to illness again and his activity dropped to a bare minimum. The rest of the nation followed his lead, leaving Shireroth stagnant. The efforts of a few citizens (and one non-citizen, [[Osmose]]), revitalized the nation, though Letifer was not happy with how they&#039;d gone about it.&lt;br /&gt;
&lt;br /&gt;
Letifer reprimanded all the [[Anti-Kaiser]]s who had taken part in the rising rebellion against his inactivity. Shortly after, he abdicated the throne to [[Greg Russell]], who took the name [[Alejian II]]. Shortly after, Erik emmigrated from Shireroth.&lt;br /&gt;
&lt;br /&gt;
{{start box}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Imperial Decrees Made By This Kaiser:&#039;&#039;&#039; [[Imperial Decree 219]],[[Imperial Decree 220]],[[Imperial Decree 222]],[[Imperial Decree 223]],[[Imperial Decree 224]].&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Steward&#039;s Decrees Made under This Kaiser:&#039;&#039;&#039; &lt;br /&gt;
[[Imperial Decree 221]]&lt;br /&gt;
&lt;br /&gt;
{{succession box|title=[[Kaiser|Succession of the Shirithian Kaisership]]|before=[[Semisa I]]|after=[[Alejian II]]|years=2366&amp;amp;ndash;2416}}&lt;br /&gt;
{{end box}}&lt;br /&gt;
&lt;br /&gt;
[[Category:History]]&lt;br /&gt;
[[Category:People]]&lt;br /&gt;
[[category: Shireroth]]&lt;br /&gt;
[[category: Kaisers]]&lt;/div&gt;</summary>
		<author><name>Ari Rahikkala</name></author>
	</entry>
	<entry>
		<id>https://shireroth.org/wiki/index.php?title=County_of_Benacia&amp;diff=7154</id>
		<title>County of Benacia</title>
		<link rel="alternate" type="text/html" href="https://shireroth.org/wiki/index.php?title=County_of_Benacia&amp;diff=7154"/>
		<updated>2008-12-31T02:21:34Z</updated>

		<summary type="html">&lt;p&gt;Ari Rahikkala: Some light copyediting&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{subdivision |&lt;br /&gt;
image_flag = BENACIANFLAG.jpg |&lt;br /&gt;
subdivision = County of Benacia |&lt;br /&gt;
status = County |&lt;br /&gt;
capital = Port Benacia |&lt;br /&gt;
largecity = [[Port Benacia]] |&lt;br /&gt;
title = Count |&lt;br /&gt;
government = [[Feudal]] |&lt;br /&gt;
leader = [[William Strauss]] |&lt;br /&gt;
language = [[Lakhesian]], English,[[Benacian Anglish]] |&lt;br /&gt;
religion = [[Cedrism]], Traditional beliefs |&lt;br /&gt;
}}&lt;br /&gt;
==History==&lt;br /&gt;
Benacia is a county in the northwestern part of the Barony of Lakhesis. It is named after the continent which it is a part of, Benacia. Benacia was first colonized by settlers from the Khaz Modan Empire. During the age of the Khaz Modans the island was mainly used as resting place for ships heading north. This also brought the area much trade, but the main economic activity was still fishing and agriculture.&lt;br /&gt;
In more recent time, the island become the home of the Line of Mortis. Pirates have also been known to be more common around Benacia.&lt;br /&gt;
&lt;br /&gt;
==Economy &amp;amp; Culture==&lt;br /&gt;
The Benacian economy is mainly based on fishing and agriculture, although in more recent times efforts have been made by the government to diversify the economy. None have been very successful so far. Some revenue is generated by trade. Port Benacia has a large harbor and trade ships stop there on their way north and to other countries, much as they did during the times of the Khaz Modan. B&#039;Caw is the patron god of Benacia, but a small group of Ikol worshippers is growing.&lt;br /&gt;
&lt;br /&gt;
==Port Benacia==&lt;br /&gt;
Port Benacia is the capital and largest city of the County of Benacia. It is home to many famous religious buildings such as the Great B&#039;Caw Temple and the Tranquil Tower. Port Benacia averages a population of about 30,000. Most people that live in the city work in the docks, but construction comes a close second. Since 3420 ASC the Mayor of the City along with Count William have been redeveloping the city, reorganizing the sewers, removing old buildings and building new ones, and reopening old museums, parks, and other public works.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[category:county]]&lt;br /&gt;
[[category:subdivision]]&lt;br /&gt;
[[category:lakhesis]]&lt;/div&gt;</summary>
		<author><name>Ari Rahikkala</name></author>
	</entry>
	<entry>
		<id>https://shireroth.org/wiki/index.php?title=Erik%27s_Charter_draft&amp;diff=6990</id>
		<title>Erik&#039;s Charter draft</title>
		<link rel="alternate" type="text/html" href="https://shireroth.org/wiki/index.php?title=Erik%27s_Charter_draft&amp;diff=6990"/>
		<updated>2008-12-13T15:19:05Z</updated>

		<summary type="html">&lt;p&gt;Ari Rahikkala: We are Shirithians, and we have gender-neutral pronouns. Let&amp;#039;s remember to use them.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;The Imperial Charter of Shireroth&#039;&#039;&#039; is the current name for what was formerly called [[The Constitution of Shireroth]]. The new name was adopted in order to avoid confusion with the Constitution of the [[United States of America]]. The charter can be amended by the [[Kaiser of Shireroth]] with the approval of the [[Prætor of the Landsraad]], but only when a change is dubbed&lt;br /&gt;
absolutely necessary. &lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=Imperial Charter of Shireroth=&lt;br /&gt;
&lt;br /&gt;
==Article I: The Kaiser.==&lt;br /&gt;
===Section A: Definition of the Kaisership.===&lt;br /&gt;
a. The [[Kaiser of Shireroth]] is the supreme ruler, and noble, of [[Shireroth]].&amp;lt;br&amp;gt;&lt;br /&gt;
b. The Kaisership may be held by both male and female rulers. A male ruler shall be known as a Kaiser, a female ruler shall be known as a Kaiseress. The term &amp;quot;Kaiser&amp;quot; may be used to refer to the Kaisership without regard to gender.&lt;br /&gt;
&lt;br /&gt;
===Section B: Powers of the Kaiser.===&lt;br /&gt;
a. All supreme Executive, Legislative, and Judicial powers of Shireroth shall be vested in the Kaiser. &amp;lt;br&amp;gt;&lt;br /&gt;
b. The Kaiser may make any decree regarding the operation, behavior, functions and policy of Shireroth, as well as any actions zie deems fit, as long as they do not violate this Charter.&amp;lt;br&amp;gt;&lt;br /&gt;
c. The Kaiser is the Supreme Commander of all Militia, Military, and any other armed forces within Shireroth or under Shireroth control.&amp;lt;br&amp;gt;&lt;br /&gt;
d. The Kaiser may delegate zir powers to lesser officials known as Ministers.&amp;lt;br&amp;gt;&lt;br /&gt;
e. All Imperial Law set down by the Kaiser shall be recorded in the [[Decreebook]].&amp;lt;br&amp;gt;&lt;br /&gt;
f. Any bill, act, measure, dictate, statement or order passed, issued by, or put before the Landsraad may be vetoed by the Kaiser for any reason, at any time. The Kaiser may vest others with veto powers over the Landsraad second only to the Kaiser.&amp;lt;br&amp;gt;&lt;br /&gt;
g. The Kaiser may appoint or remove any Noble in Shireroth as zie sees fit.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Section C: Heir to the Throne.===&lt;br /&gt;
a. Before the end of zir reign, the Kaiser must pick a successor from among all living individuals eligible by birthright. &amp;lt;br&amp;gt;&lt;br /&gt;
b. Should the Kaiser die or abdicate the throne, the Kaisership shall pass to zir successor. &amp;lt;br&amp;gt;&lt;br /&gt;
c. Should no heir have been chosen, the successor shall be the closest related living individual eligible by birthright.&lt;br /&gt;
&lt;br /&gt;
===Section D: Restrictions Upon the Kaiser===&lt;br /&gt;
a. The Kaiser may hold no citizenship outside of Shireroth. &amp;lt;br&amp;gt;&lt;br /&gt;
b. The Kaiser may not use zir Landsraad veto on matters of voting percentages and procedures, or internal decorum within the Landraad.&amp;lt;br&amp;gt;&lt;br /&gt;
c. The Kaiser may not remove the Praetor, or zirself be elected Praetor.&amp;lt;br&amp;gt;&lt;br /&gt;
d. The Kaiser may not appoint zirself Arbiter of the Imperial Judex.&amp;lt;br&amp;gt;&lt;br /&gt;
e. The Kaiser may not vote on matters concerning the revocation of a decree for violation of this Charter, nor may zie use zir power of veto on such matters.&amp;lt;br&amp;gt;&lt;br /&gt;
f. The Kaiser may not cede, in part or in whole, any component of Shireroth to another nation, nor relinquish authority over Shireroth to any foreign power. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Section E: The Steward.===&lt;br /&gt;
a. In times when a successor is below thirteen years of age and there is no current Steward, a [[Steward of Shireroth]] shall be appointed by a majority of the [[Landsraad]].&amp;lt;br&amp;gt;&lt;br /&gt;
b. A steward shall be appointed by the Kaiser or Landsraad should the Kaiser take temporary leave of zir throne.&amp;lt;br&amp;gt;&lt;br /&gt;
c. Should the Kaiser have no stated heir, the Steward shall become the head of Shireroth until a successor can be found. Should no Steward be appointed at this time, the Landsraad shall convene and elect one.&amp;lt;br&amp;gt;&lt;br /&gt;
d. The Landsraad may elect a Steward at anytime it feels one is necessary, with the approval of the Kaiser.&amp;lt;br&amp;gt;&lt;br /&gt;
e. The Kaiser may at anytime appoint or dismiss a Steward.&amp;lt;br&amp;gt;&lt;br /&gt;
f. The Steward of Shireroth shall be vested with all the Executive, Legislative and Judicial powers of the Kaiser but may not repeal or amend Imperial Decrees of the current ruling Kaiser. When there is no Kaiser upon the throne the Steward may revoke or amend decrees of past Kaisers, but may hold no citizenship outside of Shireroth.&amp;lt;br&amp;gt;&lt;br /&gt;
g. The steward is subject to all restrictions placed upon the Kaiser by the Charter.&lt;br /&gt;
&lt;br /&gt;
==Article II: Landsraad.==&lt;br /&gt;
===Section A: Powers of the Landsraad.===&lt;br /&gt;
a. The Landsraad shall be vested, through the good grace of the Kaiser, with legislative powers in Shireroth.&amp;lt;br&amp;gt;&lt;br /&gt;
b. The Landsraad may set its own rules for voting percentages and procedures, and internal decorum, without outside interference.&amp;lt;br&amp;gt;&lt;br /&gt;
c. The Landsraad may take no action that violates this Charter, the Lawbook, or Imperial Decrees of the Kaiser.&amp;lt;br&amp;gt;&lt;br /&gt;
d. Neither the Landsraad, nor any body it creates, has authority or jurisdiction over the Kaiser or this Charter.&amp;lt;br&amp;gt;&lt;br /&gt;
e. All permanent law set down by the Landsraad shall be recorded in the [[Lawbook]]. Treaties, resolutions, and other temporary measures passed by the Landsraad need not be recorded in the Lawbook.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Section B: Sessions of the Landsraad.===&lt;br /&gt;
a. The Kaiser has the power to dismiss, and recall to session, the Landsraad at any time.&amp;lt;br&amp;gt;&lt;br /&gt;
b. Should the Kaiser die or abdicate the throne, the Landsraad shall be automatically called to session. &amp;lt;br&amp;gt;&lt;br /&gt;
c. The Landsraad may dismiss itself from Session at any time. &amp;lt;br&amp;gt;&lt;br /&gt;
d. If there is neither a Kaiser nor a Steward, the Landsraad is automatically called to session and may not dismiss itself until a Kaiser or Steward is on the throne.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Section C: Members of the Landsraad.===&lt;br /&gt;
a. The Landsraad shall consist of the [[Nobles of Shireroth]].&amp;lt;br&amp;gt;&lt;br /&gt;
b. Nobles may pick their own successor from among those eligible by birthright. Should no heir be available the Kaiser shall appoint the next noble.&amp;lt;br&amp;gt;&lt;br /&gt;
c. The Kaiser has the power to create and destroy subdivisions as zie sees fit. The Kaiser has the power to reshape the borders of any subdivision as zie sees fit.&amp;lt;br&amp;gt;&lt;br /&gt;
d. The Landsraad may remove a subdivision’s seat from the Landsraad, thereby disbanding the subdivision completely and redefining the lands as necessary. &amp;lt;br&amp;gt;&lt;br /&gt;
e. Only Nobles of Shireroth or Emissaries appointed by a noble may speak or vote within the Landsraad. The nobles of the Landsraad may allow non-nobles to speak within the Landsraad under procedures specified by the Landsraad.&amp;lt;br&amp;gt;&lt;br /&gt;
f. Nobles of Shireroth may not violate this Charter, Imperial Decrees, Landsraad Procedures, or the Lawbook.&lt;br /&gt;
&lt;br /&gt;
===Section D: The Prætor===&lt;br /&gt;
a. The [[Prætor of Shireroth]] may only be elected by the nobility of the Shireroth, from among the full-citizens of the Shireroth. The Prætor does not have to be a Noble of Shireroth. The Kaiser shall manage the election of the Prætor by the Landsraad, and shall act as Prætor of the Landsraad until one is immediately elected.&amp;lt;br&amp;gt;&lt;br /&gt;
b. The Prætor of Shireroth shall preside over the Landsraad as chairman. Zir purpose and duty shall be to call a meeting of the Landsraad to order, tally votes, close votes, generally manage, and keep order within the Landsraad; as well as keep records of all bills and resolutions passed during zir tenure. &amp;lt;br&amp;gt;&lt;br /&gt;
c. The Landsraad may further specify the powers of the Prætor within the Landsraad.&amp;lt;br&amp;gt;&lt;br /&gt;
d. The Prætor may not violate this Charter, Imperial Decrees, Landsraad Procedures, or the Lawbook.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Article III: The Arbiter==&lt;br /&gt;
===Section A: Powers of The Arbiter===&lt;br /&gt;
a. The [[Arbiter of Shireroth]] is vested with judicial powers second only to the Kaiser.&amp;lt;br&amp;gt;&lt;br /&gt;
b. The Arbiter is appointed by the Kaiser. The Arbiter may not be an officer of the Landsraad, the Kaiser, or the Steward.&amp;lt;br&amp;gt;&lt;br /&gt;
c. The Arbiter may be dismissed by the Kaiser or a 2/3rd vote of the Landsraad.&amp;lt;br&amp;gt;&lt;br /&gt;
d. The Arbiter will be the head of the Imperial Judex.&amp;lt;br&amp;gt;&lt;br /&gt;
e. The Precise operation and powers of the Judex and the Arbiter shall be specified by the Landsraad.&amp;lt;br&amp;gt;&lt;br /&gt;
f. Neither the Arbiter nor the Imperial Judex may violate this Charter, Imperial Decree or the Lawbook.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Section B: Special Powers of The Arbiter===&lt;br /&gt;
a. The Arbiter may overturn any act or resolution passed by the Landsraad should said act or resolution violate Imperial Decree or this Charter.&amp;lt;br&amp;gt; This power only includes matters of procedure if those procedure violate the charter.&amp;lt;br&amp;gt;&lt;br /&gt;
b. The Arbiter may, with unanimous consent of the Landsraad and the Prætor, nullify any order or decree of the Kaiser which violates this Charter. Neither the Kaiser nor Steward may participate in this vote.&amp;lt;br&amp;gt;&lt;br /&gt;
c. Other than those specified, the Arbiter has no powers over the Kaiser.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Article IV: Amendments==&lt;br /&gt;
===Section A: Amending The Charter.===&lt;br /&gt;
a. The Kaiser may make amendments to this Charter at anytime, with the approval of the Prætor and Arbiter. Should there be no Prætor, the Landsraad must immediately elect one. Should there be no Arbiter one must immediately be appointed. &amp;lt;br&amp;gt;&lt;br /&gt;
b. This charter may not be abolished, dissolved or revoked.&amp;lt;br&amp;gt;&lt;br /&gt;
c. All amendments to this Charter must be documented. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
*The most recent version of the charter was put into place by [[Kaiser Letifer II]] on, 2/15/2006 at 15:53.&lt;br /&gt;
*From 27/10/2007 until 26/02/2008 the Imperial Charter was suspended by [[Kaiser Mors V]] and restored by his Steward, [[Jacobus Loki]]. Both actions had Praetor approval.&lt;br /&gt;
*[[Kaiser Loki III]] with the support of Praetor [[Jonas]] amended the Charter 8/12/2008.&lt;br /&gt;
&lt;br /&gt;
[[category:government]]&lt;br /&gt;
[[category:records]]&lt;br /&gt;
[[category:laws]]&lt;/div&gt;</summary>
		<author><name>Ari Rahikkala</name></author>
	</entry>
	<entry>
		<id>https://shireroth.org/wiki/index.php?title=Erik%27s_Charter_draft&amp;diff=6989</id>
		<title>Erik&#039;s Charter draft</title>
		<link rel="alternate" type="text/html" href="https://shireroth.org/wiki/index.php?title=Erik%27s_Charter_draft&amp;diff=6989"/>
		<updated>2008-12-13T15:16:23Z</updated>

		<summary type="html">&lt;p&gt;Ari Rahikkala: Ari&amp;#039;s punctuation and pronoun and sentence structure and typo sweep&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;The Imperial Charter of Shireroth&#039;&#039;&#039; is the current name for what was formerly called [[The Constitution of Shireroth]]. The new name was adopted in order to avoid confusion with the Constitution of the [[United States of America]]. The charter can be amended by the [[Kaiser of Shireroth]] with the approval of the [[Prætor of the Landsraad]], but only when a change is dubbed&lt;br /&gt;
absolutely necessary. &lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=Imperial Charter of Shireroth=&lt;br /&gt;
&lt;br /&gt;
==Article I: The Kaiser.==&lt;br /&gt;
===Section A: Definition of the Kaisership.===&lt;br /&gt;
a. The [[Kaiser of Shireroth]] is the supreme ruler, and noble, of [[Shireroth]].&amp;lt;br&amp;gt;&lt;br /&gt;
b. The Kaisership may be held by both male and female rulers. A male ruler shall be known as a Kaiser, a female ruler shall be known as a Kaiseress. The term &amp;quot;Kaiser&amp;quot; may be used to refer to the Kaisership without regard to gender. This document shall use the masculine to refer to both genders.&lt;br /&gt;
&lt;br /&gt;
===Section B: Powers of the Kaiser.===&lt;br /&gt;
a. All supreme Executive, Legislative, and Judicial powers of Shireroth shall be vested in the Kaiser. &amp;lt;br&amp;gt;&lt;br /&gt;
b. The Kaiser may make any decree regarding the operation, behavior, functions and policy of Shireroth, as well as any actions zie deems fit, as long as they do not violate this Charter.&amp;lt;br&amp;gt;&lt;br /&gt;
c. The Kaiser is the Supreme Commander of all Militia, Military, and any other armed forces within Shireroth or under Shireroth control.&amp;lt;br&amp;gt;&lt;br /&gt;
d. The Kaiser may delegate zir powers to lesser officials known as Ministers.&amp;lt;br&amp;gt;&lt;br /&gt;
e. All Imperial Law set down by the Kaiser shall be recorded in the [[Decreebook]].&amp;lt;br&amp;gt;&lt;br /&gt;
f. Any bill, act, measure, dictate, statement or order passed, issued by, or put before the Landsraad may be vetoed by the Kaiser for any reason, at any time. The Kaiser may vest others with veto powers over the Landsraad second only to the Kaiser.&amp;lt;br&amp;gt;&lt;br /&gt;
g. The Kaiser may appoint or remove any Noble in Shireroth as zie sees fit.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Section C: Heir to the Throne.===&lt;br /&gt;
a. Before the end of zir reign, the Kaiser must pick a successor from among all living individuals eligible by birthright. &amp;lt;br&amp;gt;&lt;br /&gt;
b. Should the Kaiser die or abdicate the throne, the Kaisership shall pass to zir successor. &amp;lt;br&amp;gt;&lt;br /&gt;
c. Should no heir have been chosen, the successor shall be the closest related living individual eligible by birthright.&lt;br /&gt;
&lt;br /&gt;
===Section D: Restrictions Upon the Kaiser===&lt;br /&gt;
a. The Kaiser may hold no citizenship outside of Shireroth. &amp;lt;br&amp;gt;&lt;br /&gt;
b. The Kaiser may not use zir Landsraad veto on matters of voting percentages and procedures, or internal decorum within the Landraad.&amp;lt;br&amp;gt;&lt;br /&gt;
c. The Kaiser may not remove the Praetor, or zirself be elected Praetor.&amp;lt;br&amp;gt;&lt;br /&gt;
d. The Kaiser may not appoint zirself Arbiter of the Imperial Judex.&amp;lt;br&amp;gt;&lt;br /&gt;
e. The Kaiser may not vote on matters concerning the revocation of a decree for violation of this Charter, nor may zie use zir power of veto on such matters.&amp;lt;br&amp;gt;&lt;br /&gt;
f. The Kaiser may not cede, in part or in whole, any component of Shireroth to another nation, nor relinquish authority over Shireroth to any foreign power. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Section E: The Steward.===&lt;br /&gt;
a. In times when a successor is below thirteen years of age and there is no current Steward, a [[Steward of Shireroth]] shall be appointed by a majority of the [[Landsraad]].&amp;lt;br&amp;gt;&lt;br /&gt;
b. A steward shall be appointed by the Kaiser or Landsraad should the Kaiser take temporary leave of zir throne.&amp;lt;br&amp;gt;&lt;br /&gt;
c. Should the Kaiser have no stated heir, the Steward shall become the head of Shireroth until a successor can be found. Should no Steward be appointed at this time, the Landsraad shall convene and elect one.&amp;lt;br&amp;gt;&lt;br /&gt;
d. The Landsraad may elect a Steward at anytime it feels one is necessary, with the approval of the Kaiser.&amp;lt;br&amp;gt;&lt;br /&gt;
e. The Kaiser may at anytime appoint or dismiss a Steward.&amp;lt;br&amp;gt;&lt;br /&gt;
f. The Steward of Shireroth shall be vested with all the Executive, Legislative and Judicial powers of the Kaiser but may not repeal or amend Imperial Decrees of the current ruling Kaiser. When there is no Kaiser upon the throne the Steward may revoke or amend decrees of past Kaisers, but may hold no citizenship outside of Shireroth.&amp;lt;br&amp;gt;&lt;br /&gt;
g. The steward is subject to all restrictions placed upon the Kaiser by the Charter.&lt;br /&gt;
&lt;br /&gt;
==Article II: Landsraad.==&lt;br /&gt;
===Section A: Powers of the Landsraad.===&lt;br /&gt;
a. The Landsraad shall be vested, through the good grace of the Kaiser, with legislative powers in Shireroth.&amp;lt;br&amp;gt;&lt;br /&gt;
b. The Landsraad may set its own rules for voting percentages and procedures, and internal decorum, without outside interference.&amp;lt;br&amp;gt;&lt;br /&gt;
c. The Landsraad may take no action that violates this Charter, the Lawbook, or Imperial Decrees of the Kaiser.&amp;lt;br&amp;gt;&lt;br /&gt;
d. Neither the Landsraad, nor any body it creates, has authority or jurisdiction over the Kaiser or this Charter.&amp;lt;br&amp;gt;&lt;br /&gt;
e. All permanent law set down by the Landsraad shall be recorded in the [[Lawbook]]. Treaties, resolutions, and other temporary measures passed by the Landsraad need not be recorded in the Lawbook.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Section B: Sessions of the Landsraad.===&lt;br /&gt;
a. The Kaiser has the power to dismiss, and recall to session, the Landsraad at any time.&amp;lt;br&amp;gt;&lt;br /&gt;
b. Should the Kaiser die or abdicate the throne, the Landsraad shall be automatically called to session. &amp;lt;br&amp;gt;&lt;br /&gt;
c. The Landsraad may dismiss itself from Session at any time. &amp;lt;br&amp;gt;&lt;br /&gt;
d. If there is neither a Kaiser nor a Steward, the Landsraad is automatically called to session and may not dismiss itself until a Kaiser or Steward is on the throne.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Section C: Members of the Landsraad.===&lt;br /&gt;
a. The Landsraad shall consist of the [[Nobles of Shireroth]].&amp;lt;br&amp;gt;&lt;br /&gt;
b. Nobles may pick their own successor from among those eligible by birthright. Should no heir be available the Kaiser shall appoint the next noble.&amp;lt;br&amp;gt;&lt;br /&gt;
c. The Kaiser has the power to create and destroy subdivisions as he sees fit. The Kaiser has the power to reshape the borders of any subdivision as he sees fit.&amp;lt;br&amp;gt;&lt;br /&gt;
d. The Landsraad may remove a subdivision’s seat from the Landsraad, thereby disbanding the subdivision completely and redefining the lands as necessary. &amp;lt;br&amp;gt;&lt;br /&gt;
e. Only Nobles of Shireroth or Emissaries appointed by a noble may speak or vote within the Landsraad. The nobles of the Landsraad may allow non-nobles to speak within the Landsraad under procedures specified by the Landsraad.&amp;lt;br&amp;gt;&lt;br /&gt;
f. Nobles of Shireroth may not violate this Charter, Imperial Decrees, Landsraad Procedures, or the Lawbook.&lt;br /&gt;
&lt;br /&gt;
===Section D: The Prætor===&lt;br /&gt;
a. The [[Prætor of Shireroth]] may only be elected by the nobility of the Shireroth, from among the full-citizens of the Shireroth. The Prætor does not have to be a Noble of Shireroth. The Kaiser shall manage the election of the Prætor by the Landsraad, and shall act as Prætor of the Landsraad until one is immediately elected.&amp;lt;br&amp;gt;&lt;br /&gt;
b. The Prætor of Shireroth shall preside over the Landsraad as chairman. Zir purpose and duty shall be to call a meeting of the Landsraad to order, tally votes, close votes, generally manage, and keep order within the Landsraad; as well as keep records of all bills and resolutions passed during his tenure. &amp;lt;br&amp;gt;&lt;br /&gt;
c. The Landsraad may further specify the powers of the Prætor within the Landsraad.&amp;lt;br&amp;gt;&lt;br /&gt;
d. The Prætor may not violate this Charter, Imperial Decrees, Landsraad Procedures, or the Lawbook.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Article III: The Arbiter==&lt;br /&gt;
===Section A: Powers of The Arbiter===&lt;br /&gt;
a. The [[Arbiter of Shireroth]] is vested with judicial powers second only to the Kaiser.&amp;lt;br&amp;gt;&lt;br /&gt;
b. The Arbiter is appointed by the Kaiser. The Arbiter may not be an officer of the Landsraad, the Kaiser, or the Steward.&amp;lt;br&amp;gt;&lt;br /&gt;
c. The Arbiter may be dismissed by the Kaiser or a 2/3rd vote of the Landsraad.&amp;lt;br&amp;gt;&lt;br /&gt;
d. The Arbiter will be the head of the Imperial Judex.&amp;lt;br&amp;gt;&lt;br /&gt;
e. The Precise operation and powers of the Judex and the Arbiter shall be specified by the Landsraad.&amp;lt;br&amp;gt;&lt;br /&gt;
f. Neither the Arbiter nor the Imperial Judex may violate this Charter, Imperial Decree or the Lawbook.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Section B: Special Powers of The Arbiter===&lt;br /&gt;
a. The Arbiter may overturn any act or resolution passed by the Landsraad should said act or resolution violate Imperial Decree or this Charter.&amp;lt;br&amp;gt; This power only includes matters of procedure if those procedure violate the charter.&amp;lt;br&amp;gt;&lt;br /&gt;
b. The Arbiter may, with unanimous consent of the Landsraad and the Prætor, nullify any order or decree of the Kaiser which violates this Charter. Neither the Kaiser nor Steward may participate in this vote.&amp;lt;br&amp;gt;&lt;br /&gt;
c. Other than those specified, the Arbiter has no powers over the Kaiser.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Article IV: Amendments==&lt;br /&gt;
===Section A: Amending The Charter.===&lt;br /&gt;
a. The Kaiser may make amendments to this Charter at anytime, with the approval of the Prætor and Arbiter. Should there be no Prætor, the Landsraad must immediately elect one. Should there be no Arbiter one must immediately be appointed. &amp;lt;br&amp;gt;&lt;br /&gt;
b. This charter may not be abolished, dissolved or revoked.&amp;lt;br&amp;gt;&lt;br /&gt;
c. All amendments to this Charter must be documented. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
*The most recent version of the charter was put into place by [[Kaiser Letifer II]] on, 2/15/2006 at 15:53.&lt;br /&gt;
*From 27/10/2007 until 26/02/2008 the Imperial Charter was suspended by [[Kaiser Mors V]] and restored by his Steward, [[Jacobus Loki]]. Both actions had Praetor approval.&lt;br /&gt;
*[[Kaiser Loki III]] with the support of Praetor [[Jonas]] amended the Charter 8/12/2008.&lt;br /&gt;
&lt;br /&gt;
[[category:government]]&lt;br /&gt;
[[category:records]]&lt;br /&gt;
[[category:laws]]&lt;/div&gt;</summary>
		<author><name>Ari Rahikkala</name></author>
	</entry>
	<entry>
		<id>https://shireroth.org/wiki/index.php?title=Erik%27s_Charter_draft&amp;diff=6988</id>
		<title>Erik&#039;s Charter draft</title>
		<link rel="alternate" type="text/html" href="https://shireroth.org/wiki/index.php?title=Erik%27s_Charter_draft&amp;diff=6988"/>
		<updated>2008-12-13T15:15:40Z</updated>

		<summary type="html">&lt;p&gt;Ari Rahikkala: Ari&amp;#039;s punctuation and pronoun and sentence structure and typo sweep&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;The Imperial Charter of Shireroth&#039;&#039;&#039; is the current name for what was formerly called [[The Constitution of Shireroth]]. The new name was adopted in order to avoid confusion with the Constitution of the [[United States of America]]. The charter can be amended by the [[Kaiser of Shireroth]] with the approval of the [[Prætor of the Landsraad]], but only when a change is dubbed&lt;br /&gt;
absolutely necessary. &lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=Imperial Charter of Shireroth=&lt;br /&gt;
&lt;br /&gt;
==Article I: The Kaiser.==&lt;br /&gt;
===Section A: Definition of the Kaisership.===&lt;br /&gt;
a. The [[Kaiser of Shireroth]] is the supreme ruler, and noble, of [[Shireroth]].&amp;lt;br&amp;gt;&lt;br /&gt;
b. The Kaisership may be held by both male and female rulers. A male ruler shall be known as a Kaiser, a female ruler shall be known as a Kaiseress. The term &amp;quot;Kaiser&amp;quot; may be used to refer to the Kaisership without regard to gender. This document shall use the masculine to refer to both genders.&lt;br /&gt;
&lt;br /&gt;
===Section B: Powers of the Kaiser.===&lt;br /&gt;
a. All supreme Executive, Legislative, and Judicial powers of Shireroth shall be vested in the Kaiser. &amp;lt;br&amp;gt;&lt;br /&gt;
b. The Kaiser may make any decree regarding the operation, behavior, functions and policy of Shireroth, as well as any actions zie deems fit, as long as they do not violate this Charter.&amp;lt;br&amp;gt;&lt;br /&gt;
c. The Kaiser is the Supreme Commander of all Militia, Military, and any other armed forces within Shireroth or under Shireroth control.&amp;lt;br&amp;gt;&lt;br /&gt;
d. The Kaiser may delegate zir powers to lesser officials known as Ministers.&amp;lt;br&amp;gt;&lt;br /&gt;
e. All Imperial Law set down by the Kaiser shall be recorded in the [[Decreebook]].&amp;lt;br&amp;gt;&lt;br /&gt;
f. Any bill, act, measure, dictate, statement or order passed, issued by, or put before the Landsraad may be vetoed by the Kaiser for any reason, at any time. The Kaiser may vest others with veto powers over the Landsraad second only to the Kaiser.&amp;lt;br&amp;gt;&lt;br /&gt;
g. The Kaiser may appoint or remove any Noble in Shireroth as zie sees fit.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Section C: Heir to the Throne.===&lt;br /&gt;
a. Before the end of zir reign, the Kaiser must pick a successor from among all living individuals eligible by birthright. &amp;lt;br&amp;gt;&lt;br /&gt;
b. Should the Kaiser die or abdicate the throne, the Kaisership shall pass to zir successor. &amp;lt;br&amp;gt;&lt;br /&gt;
c. Should no heir have been chosen, the successor shall be the closest related living individual eligible by birthright.&lt;br /&gt;
&lt;br /&gt;
===Section D: Restrictions Upon the Kaiser===&lt;br /&gt;
a. The Kaiser may hold no citizenship outside of Shireroth. &amp;lt;br&amp;gt;&lt;br /&gt;
b. The Kaiser may not use zir Landsraad veto on matters of voting percentages and procedures, or internal decorum within the Landraad.&amp;lt;br&amp;gt;&lt;br /&gt;
c. The Kaiser may not remove the Praetor, or zirself be elected Praetor.&amp;lt;br&amp;gt;&lt;br /&gt;
d. The Kaiser may not appoint zirself Arbiter of the Imperial Judex.&amp;lt;br&amp;gt;&lt;br /&gt;
e. The Kaiser may not vote on matters concerning the revocation of a decree for violation of this Charter, nor may zie use zir power of veto on such matters.&amp;lt;br&amp;gt;&lt;br /&gt;
f. The Kaiser may not cede, in part or in whole, any component of Shireroth to another nation, nor relinquish authority over Shireroth to any foreign power. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Section E: The Steward.===&lt;br /&gt;
a. In times when a successor is below thirteen years of age and there is no current Steward, a [[Steward of Shireroth]] shall be appointed by a majority of the [[Landsraad]].&amp;lt;br&amp;gt;&lt;br /&gt;
b. A steward shall be appointed by the Kaiser or Landsraad should the Kaiser take temporary leave of zir throne.&amp;lt;br&amp;gt;&lt;br /&gt;
c. Should the Kaiser have no stated heir, the Steward shall become the head of Shireroth until a successor can be found. Should no Steward be appointed at this time, the Landsraad shall convene and elect one.&amp;lt;br&amp;gt;&lt;br /&gt;
d. The Landsraad may elect a Steward at anytime it feels one is necessary, with the approval of the Kaiser.&amp;lt;br&amp;gt;&lt;br /&gt;
e. The Kaiser may at anytime appoint or dismiss a Steward.&amp;lt;br&amp;gt;&lt;br /&gt;
f. The Steward of Shireroth shall be vested with all the Executive, Legislative and Judicial powers of the Kaiser but may not repeal or amend Imperial Decrees of the current ruling Kaiser. When there is no Kaiser upon the throne the Steward may revoke or amend decrees of past Kaisers, but may hold no citizenship outside of Shireroth.&amp;lt;br&amp;gt;&lt;br /&gt;
g. The steward is subject to all restrictions placed upon the Kaiser by the Charter.&lt;br /&gt;
&lt;br /&gt;
==Article II: Landsraad.==&lt;br /&gt;
===Section A: Powers of the Landsraad.===&lt;br /&gt;
a. The Landsraad shall be vested, through the good grace of the Kaiser, with legislative powers in Shireroth.&amp;lt;br&amp;gt;&lt;br /&gt;
b. The Landsraad may set its own rules for voting percentages and procedures, and internal decorum, without outside interference.&amp;lt;br&amp;gt;&lt;br /&gt;
c. The Landsraad may take no action that violates this Charter, the Lawbook, or Imperial Decrees of the Kaiser.&amp;lt;br&amp;gt;&lt;br /&gt;
d. Neither the Landsraad, nor any body it creates, has authority or jurisdiction over the Kaiser or this Charter.&amp;lt;br&amp;gt;&lt;br /&gt;
e. All permanent law set down by the Landsraad shall be recorded in the [[Lawbook]]. Treaties, resolutions, and other temporary measures passed by the Landsraad need not be recorded in the Lawbook.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Section B: Sessions of the Landsraad.===&lt;br /&gt;
a. The Kaiser has the power to dismiss, and recall to session, the Landsraad at any time.&amp;lt;br&amp;gt;&lt;br /&gt;
b. Should the Kaiser die or abdicate the throne, the Landsraad shall be automatically called to session. &amp;lt;br&amp;gt;&lt;br /&gt;
c. The Landsraad may dismiss itself from Session at any time. &amp;lt;br&amp;gt;&lt;br /&gt;
d. If there is neither a Kaiser nor a Steward, the Landsraad is automatically called to session and may not dismiss itself until a Kaiser or Steward is on the throne.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Section C: Members of the Landsraad.===&lt;br /&gt;
a. The Landsraad shall consist of the [[Nobles of Shireroth]].&amp;lt;br&amp;gt;&lt;br /&gt;
b. Nobles may pick their own successor from among those eligible by birthright. Should no heir be available the Kaiser shall appoint the next noble.&amp;lt;br&amp;gt;&lt;br /&gt;
c. The Kaiser has the power to create and destroy subdivisions as he sees fit. The Kaiser has the power to reshape the borders of any subdivision as he sees fit.&amp;lt;br&amp;gt;&lt;br /&gt;
d. The Landsraad may remove a subdivision’s seat from the Landsraad, thereby disbanding the subdivision completely and redefining the lands as necessary. &amp;lt;br&amp;gt;&lt;br /&gt;
e. Only Nobles of Shireroth or Emissaries appointed by a noble may speak or vote within the Landsraad. The nobles of the Landsraad may allow non-nobles to speak within the Landsraad under procedures specified by the Landsraad.&amp;lt;br&amp;gt;&lt;br /&gt;
f. Nobles of Shireroth may not violate this Charter, Imperial Decrees, Landsraad Procedures, or the Lawbook.&lt;br /&gt;
&lt;br /&gt;
===Section D: The Prætor===&lt;br /&gt;
a. The [[Prætor of Shireroth]] may only be elected by the nobility of the Shireroth, from among the full-citizens of the Shireroth. The Prætor does not have to be a Noble of Shireroth. The Kaiser shall manage the election of the Prætor by the Landsraad, and shall act as Prætor of the Landsraad until one is immediately elected.&amp;lt;br&amp;gt;&lt;br /&gt;
b. The Prætor of Shireroth shall preside over the Landsraad as chairman. Zir purpose and duty shall be to call a meeting of the Landsraad to order, tally votes, close votes, generally manage, and keep order within the Landsraad; as well as keep records of all bills and resolutions passed during his tenure. &amp;lt;br&amp;gt;&lt;br /&gt;
c. The Landsraad may further specify the powers of the Prætor within the Landsraad.&amp;lt;br&amp;gt;&lt;br /&gt;
d. The Prætor may not violate this Charter, Imperial Decrees, Landsraad Procedures, or the Lawbook.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Article III: The Arbiter==&lt;br /&gt;
===Section A: Powers of The Arbiter===&lt;br /&gt;
a. The [[Arbiter of Shireroth]] is vested with judicial powers second only to the Kaiser.&amp;lt;br&amp;gt;&lt;br /&gt;
b. The Arbiter is appointed by the Kaiser. The Arbiter may not be an officer of the Landsraad, the Kaiser, or the Steward.&amp;lt;br&amp;gt;&lt;br /&gt;
c. The Arbiter may be dismissed by the Kaiser or a 2/3rd vote of the Landsraad.&amp;lt;br&amp;gt;&lt;br /&gt;
d. The Arbiter will be the head of the Imperial Judex.&amp;lt;br&amp;gt;&lt;br /&gt;
e. The Precise operation and powers of the Judex and the Arbiter shall be specified by the Landsraad.&amp;lt;br&amp;gt;&lt;br /&gt;
f. Neither the Arbiter nor the Imperial Judex may violate this Charter, Imperial Decree or the Lawbook.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Section B: Special Powers of The Arbiter===&lt;br /&gt;
a. The Arbiter may overturn any act or resolution passed by the Landsraad should said act or resolution violate Imperial Decree or this Charter.&amp;lt;br&amp;gt; This power only includes matters of procedure if those procedure violate the charter. &lt;br /&gt;
b. The Arbiter may, with unanimous consent of the Landsraad and the Prætor, nullify any order or decree of the Kaiser which violates this Charter. Neither the Kaiser nor Steward may participate in this vote.&amp;lt;br&amp;gt;&lt;br /&gt;
c. Other than those specified, the Arbiter has no powers over the Kaiser.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Article IV: Amendments==&lt;br /&gt;
===Section A: Amending The Charter.===&lt;br /&gt;
a. The Kaiser may make amendments to this Charter at anytime, with the approval of the Prætor and Arbiter. Should there be no Prætor, the Landsraad must immediately elect one. Should there be no Arbiter one must immediately be appointed. &amp;lt;br&amp;gt;&lt;br /&gt;
b. This charter may not be abolished, dissolved or revoked.&amp;lt;br&amp;gt;&lt;br /&gt;
c. All amendments to this Charter must be documented. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
*The most recent version of the charter was put into place by [[Kaiser Letifer II]] on, 2/15/2006 at 15:53.&lt;br /&gt;
*From 27/10/2007 until 26/02/2008 the Imperial Charter was suspended by [[Kaiser Mors V]] and restored by his Steward, [[Jacobus Loki]]. Both actions had Praetor approval.&lt;br /&gt;
*[[Kaiser Loki III]] with the support of Praetor [[Jonas]] amended the Charter 8/12/2008.&lt;br /&gt;
&lt;br /&gt;
[[category:government]]&lt;br /&gt;
[[category:records]]&lt;br /&gt;
[[category:laws]]&lt;/div&gt;</summary>
		<author><name>Ari Rahikkala</name></author>
	</entry>
	<entry>
		<id>https://shireroth.org/wiki/index.php?title=Erik%27s_Charter_draft&amp;diff=6987</id>
		<title>Erik&#039;s Charter draft</title>
		<link rel="alternate" type="text/html" href="https://shireroth.org/wiki/index.php?title=Erik%27s_Charter_draft&amp;diff=6987"/>
		<updated>2008-12-13T15:14:55Z</updated>

		<summary type="html">&lt;p&gt;Ari Rahikkala: Ari&amp;#039;s punctuation and pronoun and sentence structure and typo sweep&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;The Imperial Charter of Shireroth&#039;&#039;&#039; is the current name for what was formerly called [[The Constitution of Shireroth]]. The new name was adopted in order to avoid confusion with the Constitution of the [[United States of America]]. The charter can be amended by the [[Kaiser of Shireroth]] with the approval of the [[Prætor of the Landsraad]], but only when a change is dubbed&lt;br /&gt;
absolutely necessary. &lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=Imperial Charter of Shireroth=&lt;br /&gt;
&lt;br /&gt;
==Article I: The Kaiser.==&lt;br /&gt;
===Section A: Definition of the Kaisership.===&lt;br /&gt;
a. The [[Kaiser of Shireroth]] is the supreme ruler, and noble, of [[Shireroth]].&amp;lt;br&amp;gt;&lt;br /&gt;
b. The Kaisership may be held by both male and female rulers. A male ruler shall be known as a Kaiser, a female ruler shall be known as a Kaiseress. The term &amp;quot;Kaiser&amp;quot; may be used to refer to the Kaisership without regard to gender. This document shall use the masculine to refer to both genders.&lt;br /&gt;
&lt;br /&gt;
===Section B: Powers of the Kaiser.===&lt;br /&gt;
a. All supreme Executive, Legislative, and Judicial powers of Shireroth shall be vested in the Kaiser. &amp;lt;br&amp;gt;&lt;br /&gt;
b. The Kaiser may make any decree regarding the operation, behavior, functions and policy of Shireroth, as well as any actions zie deems fit, as long as they do not violate this Charter.&amp;lt;br&amp;gt;&lt;br /&gt;
c. The Kaiser is the Supreme Commander of all Militia, Military, and any other armed forces within Shireroth or under Shireroth control.&amp;lt;br&amp;gt;&lt;br /&gt;
d. The Kaiser may delegate zir powers to lesser officials known as Ministers.&amp;lt;br&amp;gt;&lt;br /&gt;
e. All Imperial Law set down by the Kaiser shall be recorded in the [[Decreebook]].&amp;lt;br&amp;gt;&lt;br /&gt;
f. Any bill, act, measure, dictate, statement or order passed, issued by, or put before the Landsraad may be vetoed by the Kaiser for any reason, at any time. The Kaiser may vest others with veto powers over the Landsraad second only to the Kaiser.&amp;lt;br&amp;gt;&lt;br /&gt;
g. The Kaiser may appoint or remove any Noble in Shireroth as zie sees fit.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Section C: Heir to the Throne.===&lt;br /&gt;
a. Before the end of zir reign, the Kaiser must pick a successor from among all living individuals eligible by birthright. &amp;lt;br&amp;gt;&lt;br /&gt;
b. Should the Kaiser die or abdicate the throne, the Kaisership shall pass to zir successor. &amp;lt;br&amp;gt;&lt;br /&gt;
c. Should no heir have been chosen, the successor shall be the closest related living individual eligible by birthright.&lt;br /&gt;
&lt;br /&gt;
===Section D: Restrictions Upon the Kaiser===&lt;br /&gt;
a. The Kaiser may hold no citizenship outside of Shireroth. &amp;lt;br&amp;gt;&lt;br /&gt;
b. The Kaiser may not use zir Landsraad veto on matters of voting percentages and procedures, or internal decorum within the Landraad.&amp;lt;br&amp;gt;&lt;br /&gt;
c. The Kaiser may not remove the Praetor, or zirself be elected Praetor.&amp;lt;br&amp;gt;&lt;br /&gt;
d. The Kaiser may not appoint zirself Arbiter of the Imperial Judex.&amp;lt;br&amp;gt;&lt;br /&gt;
e. The Kaiser may not vote on matters concerning the revocation of a decree for violation of this Charter, nor may zie use zir power of veto on such matters.&amp;lt;br&amp;gt;&lt;br /&gt;
f. The Kaiser may not cede, in part or in whole, any component of Shireroth to another nation, nor relinquish authority over Shireroth to any foreign power. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Section E: The Steward.===&lt;br /&gt;
a. In times when a successor is below thirteen years of age and there is no current Steward, a [[Steward of Shireroth]] shall be appointed by a majority of the [[Landsraad]].&amp;lt;br&amp;gt;&lt;br /&gt;
b. A steward shall be appointed by the Kaiser or Landsraad should the Kaiser take temporary leave of zir throne.&amp;lt;br&amp;gt;&lt;br /&gt;
c. Should the Kaiser have no stated heir, the Steward shall become the head of Shireroth until a successor can be found. Should no Steward be appointed at this time, the Landsraad shall convene and elect one.&amp;lt;br&amp;gt;&lt;br /&gt;
d. The Landsraad may elect a Steward at anytime it feels one is necessary, with the approval of the Kaiser.&amp;lt;br&amp;gt;&lt;br /&gt;
e. The Kaiser may at anytime appoint or dismiss a Steward.&amp;lt;br&amp;gt;&lt;br /&gt;
f. The Steward of Shireroth shall be vested with all the Executive, Legislative and Judicial powers of the Kaiser but may not repeal or amend Imperial Decrees of the current ruling Kaiser. When there is no Kaiser upon the throne the Steward may revoke or amend decrees of past Kaisers, but may hold no citizenship outside of Shireroth.&amp;lt;br&amp;gt;&lt;br /&gt;
g. The steward is subject to all restrictions placed upon the Kaiser by the Charter.&lt;br /&gt;
&lt;br /&gt;
==Article II: Landsraad.==&lt;br /&gt;
===Section A: Powers of the Landsraad.===&lt;br /&gt;
a. The Landsraad shall be vested, through the good grace of the Kaiser, with legislative powers in Shireroth.&amp;lt;br&amp;gt;&lt;br /&gt;
b. The Landsraad may set its own rules for voting percentages and procedures, and internal decorum, without outside interference.&amp;lt;br&amp;gt;&lt;br /&gt;
c. The Landsraad may take no action that violates this Charter, the Lawbook, or Imperial Decrees of the Kaiser.&amp;lt;br&amp;gt;&lt;br /&gt;
d. Neither the Landsraad, nor any body it creates, has authority or jurisdiction over the Kaiser or this Charter.&amp;lt;br&amp;gt;&lt;br /&gt;
e. All permanent law set down by the Landsraad shall be recorded in the [[Lawbook]]. Treaties, resolutions, and other temporary measures passed by the Landsraad need not be recorded in the Lawbook.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Section B: Sessions of the Landsraad.===&lt;br /&gt;
a. The Kaiser has the power to dismiss, and recall to session, the Landsraad at any time.&amp;lt;br&amp;gt;&lt;br /&gt;
b. Should the Kaiser die or abdicate the throne, the Landsraad shall be automatically called to session. &amp;lt;br&amp;gt;&lt;br /&gt;
c. The Landsraad may dismiss itself from Session at any time. &amp;lt;br&amp;gt;&lt;br /&gt;
d. If there is neither a Kaiser nor a Steward, the Landsraad is automatically called to session and may not dismiss itself until a Kaiser or Steward is on the throne.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Section C: Members of the Landsraad.===&lt;br /&gt;
a. The Landsraad shall consist of the [[Nobles of Shireroth]].&amp;lt;br&amp;gt;&lt;br /&gt;
b. Nobles may pick their own successor from among those eligible by birthright. Should no heir be available the Kaiser shall appoint the next noble.&amp;lt;br&amp;gt;&lt;br /&gt;
c. The Kaiser has the power to create and destroy subdivisions as he sees fit. The Kaiser has the power to reshape the borders of any subdivision as he sees fit.&amp;lt;br&amp;gt;&lt;br /&gt;
d. The Landsraad may remove a subdivision’s seat from the Landsraad, thereby disbanding the subdivision completely and redefining the lands as necessary. &amp;lt;br&amp;gt;&lt;br /&gt;
e. Only Nobles of Shireroth or Emissaries appointed by a noble may speak or vote within the Landsraad. The nobles of the Landsraad may allow non-nobles to speak within the Landsraad under procedures specified by the Landsraad.&amp;lt;br&amp;gt;&lt;br /&gt;
f. Nobles of Shireroth may not violate this Charter, Imperial Decrees, Landsraad Procedures, or the Lawbook.&lt;br /&gt;
&lt;br /&gt;
===Section D: The Prætor===&lt;br /&gt;
a. The [[Prætor of Shireroth]] may only be elected by the nobility of the Shireroth, from among the full-citizens of the Shireroth. The Prætor does not have to be a Noble of Shireroth. The Kaiser shall manage the election of the Prætor by the Landsraad, and shall act as Prætor of the Landsraad until one is immediately elected.&amp;lt;br&amp;gt;&lt;br /&gt;
b. The Prætor of Shireroth shall preside over the Landsraad as chairman. Zir purpose and duty shall be to call a meeting of the Landsraad to order, tally votes, close votes, generally manage, and keep order within the Landsraad; as well as keep records of all bills and resolutions passed during his tenure. &amp;lt;br&amp;gt;&lt;br /&gt;
c. The Landsraad may further specify the powers of the Prætor within the Landsraad.&amp;lt;br&amp;gt;&lt;br /&gt;
d. The Prætor may not violate this Charter, Imperial Decrees, Landsraad Procedures, or the Lawbook.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Article III: The Arbiter==&lt;br /&gt;
===Section A: Powers of The Arbiter===&lt;br /&gt;
a. The [[Arbiter of Shireroth]] is vested with judicial powers second only to the Kaiser.&amp;lt;br&amp;gt;&lt;br /&gt;
b. The Arbiter is appointed by the Kaiser. The Arbiter may not be an officer of the Landsraad, the Kaiser, or the Steward.&amp;lt;br&amp;gt;&lt;br /&gt;
c. The Arbiter may be dismissed by the Kaiser or a 2/3rd vote of the Landsraad.&amp;lt;br&amp;gt;&lt;br /&gt;
d. The Arbiter will be the head of the Imperial Judex.&lt;br /&gt;
e. The Precise operation and powers of the Judex and the Arbiter shall be specified by the Landsraad.&amp;lt;br&amp;gt;&lt;br /&gt;
f. Neither the Arbiter, nor Imperial Judex may violate this Charter, Imperial Decree or the Lawbook.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Section B: Special Powers of The Arbiter===&lt;br /&gt;
a. The Arbiter may overturn any act or resolution passed by the Landsraad should said act or resolution violate Imperial Decree or this Charter.&amp;lt;br&amp;gt; This power only includes matters of procedure if those procedure violate the charter. &lt;br /&gt;
b. The Arbiter may, with unanimous consent of the Landsraad and the Prætor, nullify any order or decree of the Kaiser which violates this Charter. Neither the Kaiser nor Steward may participate in this vote.&amp;lt;br&amp;gt;&lt;br /&gt;
c. Other than those specified, the Arbiter has no powers over the Kaiser.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Article IV: Amendments==&lt;br /&gt;
===Section A: Amending The Charter.===&lt;br /&gt;
a. The Kaiser may make amendments to this Charter at anytime, with the approval of the Prætor and Arbiter. Should there be no Prætor, the Landsraad must immediately elect one. Should there be no Arbiter one must immediately be appointed. &amp;lt;br&amp;gt;&lt;br /&gt;
b. This charter may not be abolished, dissolved or revoked.&amp;lt;br&amp;gt;&lt;br /&gt;
c. All amendments to this Charter must be documented. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
*The most recent version of the charter was put into place by [[Kaiser Letifer II]] on, 2/15/2006 at 15:53.&lt;br /&gt;
*From 27/10/2007 until 26/02/2008 the Imperial Charter was suspended by [[Kaiser Mors V]] and restored by his Steward, [[Jacobus Loki]]. Both actions had Praetor approval.&lt;br /&gt;
*[[Kaiser Loki III]] with the support of Praetor [[Jonas]] amended the Charter 8/12/2008.&lt;br /&gt;
&lt;br /&gt;
[[category:government]]&lt;br /&gt;
[[category:records]]&lt;br /&gt;
[[category:laws]]&lt;/div&gt;</summary>
		<author><name>Ari Rahikkala</name></author>
	</entry>
	<entry>
		<id>https://shireroth.org/wiki/index.php?title=Erik%27s_Charter_draft&amp;diff=6986</id>
		<title>Erik&#039;s Charter draft</title>
		<link rel="alternate" type="text/html" href="https://shireroth.org/wiki/index.php?title=Erik%27s_Charter_draft&amp;diff=6986"/>
		<updated>2008-12-13T15:13:26Z</updated>

		<summary type="html">&lt;p&gt;Ari Rahikkala: Ari&amp;#039;s punctuation and pronoun and sentence structure and typo sweep&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;The Imperial Charter of Shireroth&#039;&#039;&#039; is the current name for what was formerly called [[The Constitution of Shireroth]]. The new name was adopted in order to avoid confusion with the Constitution of the [[United States of America]]. The charter can be amended by the [[Kaiser of Shireroth]] with the approval of the [[Prætor of the Landsraad]], but only when a change is dubbed&lt;br /&gt;
absolutely necessary. &lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=Imperial Charter of Shireroth=&lt;br /&gt;
&lt;br /&gt;
==Article I: The Kaiser.==&lt;br /&gt;
===Section A: Definition of the Kaisership.===&lt;br /&gt;
a. The [[Kaiser of Shireroth]] is the supreme ruler, and noble, of [[Shireroth]].&amp;lt;br&amp;gt;&lt;br /&gt;
b. The Kaisership may be held by both male and female rulers. A male ruler shall be known as a Kaiser, a female ruler shall be known as a Kaiseress. The term &amp;quot;Kaiser&amp;quot; may be used to refer to the Kaisership without regard to gender. This document shall use the masculine to refer to both genders.&lt;br /&gt;
&lt;br /&gt;
===Section B: Powers of the Kaiser.===&lt;br /&gt;
a. All supreme Executive, Legislative, and Judicial powers of Shireroth shall be vested in the Kaiser. &amp;lt;br&amp;gt;&lt;br /&gt;
b. The Kaiser may make any decree regarding the operation, behavior, functions and policy of Shireroth, as well as any actions zie deems fit, as long as they do not violate this Charter.&amp;lt;br&amp;gt;&lt;br /&gt;
c. The Kaiser is the Supreme Commander of all Militia, Military, and any other armed forces within Shireroth or under Shireroth control.&amp;lt;br&amp;gt;&lt;br /&gt;
d. The Kaiser may delegate zir powers to lesser officials known as Ministers.&amp;lt;br&amp;gt;&lt;br /&gt;
e. All Imperial Law set down by the Kaiser shall be recorded in the [[Decreebook]].&amp;lt;br&amp;gt;&lt;br /&gt;
f. Any bill, act, measure, dictate, statement or order passed, issued by, or put before the Landsraad may be vetoed by the Kaiser for any reason, at any time. The Kaiser may vest others with veto powers over the Landsraad second only to the Kaiser.&amp;lt;br&amp;gt;&lt;br /&gt;
g. The Kaiser may appoint or remove any Noble in Shireroth as zie sees fit.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Section C: Heir to the Throne.===&lt;br /&gt;
a. Before the end of zir reign, the Kaiser must pick a successor from among all living individuals eligible by birthright. &amp;lt;br&amp;gt;&lt;br /&gt;
b. Should the Kaiser die or abdicate the throne, the Kaisership shall pass to zir successor. &amp;lt;br&amp;gt;&lt;br /&gt;
c. Should no heir have been chosen, the successor shall be the closest related living individual eligible by birthright.&lt;br /&gt;
&lt;br /&gt;
===Section D: Restrictions Upon the Kaiser===&lt;br /&gt;
a. The Kaiser may hold no citizenship outside of Shireroth. &amp;lt;br&amp;gt;&lt;br /&gt;
b. The Kaiser may not use zir Landsraad veto on matters of voting percentages and procedures, or internal decorum within the Landraad.&amp;lt;br&amp;gt;&lt;br /&gt;
c. The Kaiser may not remove the Praetor, or zirself be elected Praetor.&amp;lt;br&amp;gt;&lt;br /&gt;
d. The Kaiser may not appoint zirself Arbiter of the Imperial Judex.&amp;lt;br&amp;gt;&lt;br /&gt;
e. The Kaiser may not vote on matters concerning the revocation of a decree for violation of this Charter, nor may zie use zir power of veto on such matters.&amp;lt;br&amp;gt;&lt;br /&gt;
f. The Kaiser may not cede, in part or in whole, any component of Shireroth to another nation, nor relinquish authority over Shireroth to any foreign power. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Section E: The Steward.===&lt;br /&gt;
a. In times when a successor is below thirteen years of age and there is no current Steward, a [[Steward of Shireroth]] shall be appointed by a majority of the [[Landsraad]].&amp;lt;br&amp;gt;&lt;br /&gt;
b. A steward shall be appointed by the Kaiser or Landsraad should the Kaiser take temporary leave of zir throne.&amp;lt;br&amp;gt;&lt;br /&gt;
c. Should the Kaiser have no stated heir, the Steward shall become the head of Shireroth until a successor can be found. Should no Steward be appointed at this time, the Landsraad shall convene and elect one.&amp;lt;br&amp;gt;&lt;br /&gt;
d. The Landsraad may elect a Steward at anytime it feels one is necessary, with the approval of the Kaiser.&amp;lt;br&amp;gt;&lt;br /&gt;
e. The Kaiser may at anytime appoint or dismiss a Steward.&amp;lt;br&amp;gt;&lt;br /&gt;
f. The Steward of Shireroth shall be vested with all the Executive, Legislative and Judicial powers of the Kaiser but may not repeal or amend Imperial Decrees of the current ruling Kaiser. When there is no Kaiser upon the throne the Steward may revoke or amend decrees of past Kaisers, but may hold no citizenship outside of Shireroth.&amp;lt;br&amp;gt;&lt;br /&gt;
g. The steward is subject to all restrictions placed upon the Kaiser by the Charter.&lt;br /&gt;
&lt;br /&gt;
==Article II: Landsraad.==&lt;br /&gt;
===Section A: Powers of the Landsraad.===&lt;br /&gt;
a. The Landsraad shall be vested, through the good grace of the Kaiser, with legislative powers in Shireroth.&amp;lt;br&amp;gt;&lt;br /&gt;
b. The Landsraad may set its own rules for voting percentages and procedures, and internal decorum, without outside interference.&amp;lt;br&amp;gt;&lt;br /&gt;
c. The Landsraad may take no action that violates this Charter, the Lawbook, or Imperial Decrees of the Kaiser.&amp;lt;br&amp;gt;&lt;br /&gt;
d. Neither the Landsraad, nor any body it creates, has authority or jurisdiction over the Kaiser or this Charter.&amp;lt;br&amp;gt;&lt;br /&gt;
e. All permanent law set down by the Landsraad shall be recorded in the [[Lawbook]]. Treaties, resolutions, and other temporary measures passed by the Landsraad need not be recorded in the Lawbook.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Section B: Sessions of the Landsraad.===&lt;br /&gt;
a. The Kaiser has the power to dismiss, and recall to session, the Landsraad at any time.&amp;lt;br&amp;gt;&lt;br /&gt;
b. Should the Kaiser die or abdicate the throne, the Landsraad shall be automatically called to session. &amp;lt;br&amp;gt;&lt;br /&gt;
c. The Landsraad may dismiss itself from Session at any time. &amp;lt;br&amp;gt;&lt;br /&gt;
d. If there is neither a Kaiser nor a Steward, the Landsraad is automatically called to session and may not dismiss itself until a Kaiser or Steward is on the throne.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Section C: Members of the Landsraad.===&lt;br /&gt;
a. The Landsraad shall consist of the [[Nobles of Shireroth]].&amp;lt;br&amp;gt;&lt;br /&gt;
b. Nobles may pick their own successor from among those eligible by birthright. Should no heir be available the Kaiser shall appoint the next noble.&amp;lt;br&amp;gt;&lt;br /&gt;
c. The Kaiser has the power to create and destroy subdivisions as he sees fit. The Kaiser has the power to reshape the borders of any subdivision as he sees fit.&amp;lt;br&amp;gt;&lt;br /&gt;
d. The Landsraad may remove a subdivision’s seat from the Landsraad, thereby disbanding the subdivision completely and redefining the lands as necessary. &amp;lt;br&amp;gt;&lt;br /&gt;
e. Only Nobles of Shireroth or Emissaries appointed by a noble may speak or vote within the Landsraad. The nobles of the Landsraad may allow non-nobles to speak within the Landsraad under procedures specified by the Landsraad.&amp;lt;br&amp;gt;&lt;br /&gt;
f. Nobles of Shireroth may not violate this Charter, Imperial Decrees, Landsraad Procedures, or the Lawbook.&lt;br /&gt;
&lt;br /&gt;
===Section D: The Prætor===&lt;br /&gt;
a. The [[Prætor of Shireroth]] may only be elected by the nobility of the Shireroth, from among the full-citizens of the Shireroth. The Prætor does not have to be a Noble of Shireroth. The Kaiser shall manage the election of the Prætor by the Landsraad, and shall act as Prætor of the Landsraad until one is immediately elected.&amp;lt;br&amp;gt;&lt;br /&gt;
b. The Prætor of Shireroth shall preside over the Landsraad as chairman. His purpose and duty shall be to call a meeting of the Landsraad to order, tally votes, close votes, generally manage, and keep order within the Landsraad; as well as keep records of all bills and resolutions passed during his tenure. &amp;lt;br&amp;gt;&lt;br /&gt;
c. The Landsraad may further specify the powers of the Prætor within the Landsraad.&amp;lt;br&amp;gt;&lt;br /&gt;
d. The Prætor may not violate this Charter, Imperial Decrees, Landsraad Procedures, or the Lawbook.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Article III: The Arbiter==&lt;br /&gt;
===Section A: Powers of The Arbiter===&lt;br /&gt;
a. The [[Arbiter of Shireroth]] is vested with judicial powers second only to the Kaiser.&amp;lt;br&amp;gt;&lt;br /&gt;
b. The Arbiter is appointed by the Kaiser. The Arbiter may not be an officer of the Landsraad, the Kaiser, or the Steward.&amp;lt;br&amp;gt;&lt;br /&gt;
c. The Arbiter may be dismissed by the Kaiser or a 2/3rd vote of the Landsraad.&amp;lt;br&amp;gt;&lt;br /&gt;
d. The Arbiter will be the head of the Imperial Judex.&lt;br /&gt;
e. The Precise operation and powers of the Judex and the Arbiter shall be specified by the Landsraad.&amp;lt;br&amp;gt;&lt;br /&gt;
f. Neither the Arbiter, nor Imperial Judex may violate this Charter, Imperial Decree or the Lawbook.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Section B: Special Powers of The Arbiter===&lt;br /&gt;
a. The Arbiter may overturn any act or resolution passed by the Landsraad should said act or resolution violate Imperial Decree or this Charter.&amp;lt;br&amp;gt; This power only includes matters of procedure if those procedure violate the charter. &lt;br /&gt;
b. The Arbiter may, with unanimous consent of the Landsraad and the Prætor, nullify any order or decree of the Kaiser which violates this Charter. Neither the Kaiser nor Steward may participate in this vote.&amp;lt;br&amp;gt;&lt;br /&gt;
c. Other than those specified, the Arbiter has no powers over the Kaiser.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Article IV: Amendments==&lt;br /&gt;
===Section A: Amending The Charter.===&lt;br /&gt;
a. The Kaiser may make amendments to this Charter at anytime, with the approval of the Prætor and Arbiter. Should there be no Prætor, the Landsraad must immediately elect one. Should there be no Arbiter one must immediately be appointed. &amp;lt;br&amp;gt;&lt;br /&gt;
b. This charter may not be abolished, dissolved or revoked.&amp;lt;br&amp;gt;&lt;br /&gt;
c. All amendments to this Charter must be documented. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
*The most recent version of the charter was put into place by [[Kaiser Letifer II]] on, 2/15/2006 at 15:53.&lt;br /&gt;
*From 27/10/2007 until 26/02/2008 the Imperial Charter was suspended by [[Kaiser Mors V]] and restored by his Steward, [[Jacobus Loki]]. Both actions had Praetor approval.&lt;br /&gt;
*[[Kaiser Loki III]] with the support of Praetor [[Jonas]] amended the Charter 8/12/2008.&lt;br /&gt;
&lt;br /&gt;
[[category:government]]&lt;br /&gt;
[[category:records]]&lt;br /&gt;
[[category:laws]]&lt;/div&gt;</summary>
		<author><name>Ari Rahikkala</name></author>
	</entry>
	<entry>
		<id>https://shireroth.org/wiki/index.php?title=Erik%27s_Charter_draft&amp;diff=6985</id>
		<title>Erik&#039;s Charter draft</title>
		<link rel="alternate" type="text/html" href="https://shireroth.org/wiki/index.php?title=Erik%27s_Charter_draft&amp;diff=6985"/>
		<updated>2008-12-13T15:12:14Z</updated>

		<summary type="html">&lt;p&gt;Ari Rahikkala: Ari&amp;#039;s punctuation and pronoun and sentence structure sweep&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;The Imperial Charter of Shireroth&#039;&#039;&#039; is the current name for what was formerly called [[The Constitution of Shireroth]]. The new name was adopted in order to avoid confusion with the Constitution of the [[United States of America]]. The charter can be amended by the [[Kaiser of Shireroth]] with the approval of the [[Prætor of the Landsraad]], but only when a change is dubbed&lt;br /&gt;
absolutely necessary. &lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=Imperial Charter of Shireroth=&lt;br /&gt;
&lt;br /&gt;
==Article I: The Kaiser.==&lt;br /&gt;
===Section A: Definition of the Kaisership.===&lt;br /&gt;
a. The [[Kaiser of Shireroth]] is the supreme ruler, and noble, of [[Shireroth]].&amp;lt;br&amp;gt;&lt;br /&gt;
b. The Kaisership may be held by both male and female rulers. A male ruler shall be known as a Kaiser, a female ruler shall be known as a Kaiseress. The term &amp;quot;Kaiser&amp;quot; may be used to refer to the Kaisership without regard to gender. This document shall use the masculine to refer to both genders.&lt;br /&gt;
&lt;br /&gt;
===Section B: Powers of the Kaiser.===&lt;br /&gt;
a. All supreme Executive, Legislative, and Judicial powers of Shireroth shall be vested in the Kaiser. &amp;lt;br&amp;gt;&lt;br /&gt;
b. The Kaiser may make any decree regarding the operation, behavior, functions and policy of Shireroth, as well as any actions zie deems fit, as long as they do not violate this Charter.&amp;lt;br&amp;gt;&lt;br /&gt;
c. The Kaiser is the Supreme Commander of all Militia, Military, and any other armed forces within Shireroth or under Shireroth control.&amp;lt;br&amp;gt;&lt;br /&gt;
d. The Kaiser may delegate zir powers to lesser officials known as Ministers.&amp;lt;br&amp;gt;&lt;br /&gt;
e. All Imperial Law set down by the Kaiser shall be recorded in the [[Decreebook]].&amp;lt;br&amp;gt;&lt;br /&gt;
f. Any bill, act, measure, dictate, statement or order passed, issued by, or put before the Landsraad may be vetoed by the Kaiser for any reason, at any time. The Kaiser may vest others with veto powers over the Landsraad second only to the Kaiser.&amp;lt;br&amp;gt;&lt;br /&gt;
g. The Kaiser may appoint or remove any Noble in Shireroth as zie sees fit.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Section C: Heir to the Throne.===&lt;br /&gt;
a. Before the end of zir reign, the Kaiser must pick a successor from among all living individuals eligible by birthright. &amp;lt;br&amp;gt;&lt;br /&gt;
b. Should the Kaiser die or abdicate the throne, the Kaisership shall pass to zir successor. &amp;lt;br&amp;gt;&lt;br /&gt;
c. Should no heir have been chosen, the successor shall be the closest related living individual eligible by birthright.&lt;br /&gt;
&lt;br /&gt;
===Section D: Restrictions Upon the Kaiser===&lt;br /&gt;
a. The Kaiser may hold no citizenship outside of Shireroth. &amp;lt;br&amp;gt;&lt;br /&gt;
b. The Kaiser may not use zir Landsraad veto on matters of voting percentages and procedures, or internal decorum within the Landraad.&amp;lt;br&amp;gt;&lt;br /&gt;
c. The Kaiser may not remove the Praetor, or zirself be elected Praetor.&amp;lt;br&amp;gt;&lt;br /&gt;
d. The Kaiser may not appoint zirself Arbiter of the Imperial Judex.&amp;lt;br&amp;gt;&lt;br /&gt;
e. The Kaiser may not vote on matters concerning the revocation of a decree for violation of this Charter, nor may zie use zir power of veto on such matters.&amp;lt;br&amp;gt;&lt;br /&gt;
f. The Kaiser may not cede, in part or in whole, any component of Shireroth to another nation, nor relinquish authority over Shireroth to any foreign power. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Section E: The Steward.===&lt;br /&gt;
a. In times when a successor is below thirteen years of age and there is no current Steward, a [[Steward of Shireroth]] shall be appointed by a majority of the [[Landsraad]].&amp;lt;br&amp;gt;&lt;br /&gt;
b. A steward shall be appointed by the Kaiser or Landsraad should the Kaiser take temporary leave of zir throne.&amp;lt;br&amp;gt;&lt;br /&gt;
c. Should the Kaiser have no stated heir, the Steward shall become the head of Shireroth until a successor can be found. Should no Steward be appointed at this time, the Landsraad shall convene and elect one.&amp;lt;br&amp;gt;&lt;br /&gt;
d. The Landsraad may elect a Steward at anytime it feels one is necessary, with the approval of the Kaiser.&amp;lt;br&amp;gt;&lt;br /&gt;
e. The Kaiser may at anytime appoint or dismiss a Steward.&amp;lt;br&amp;gt;&lt;br /&gt;
f. The Steward of Shireroth shall be vested with all the Executive, Legislative and Judicial powers of the Kaiser but may not repeal or amend Imperial Decrees of the current ruling Kaiser. When there is no Kaiser upon the throne the Steward may revoke or amend decrees of past Kaisers, but may hold no citizenship outside of Shireroth.&amp;lt;br&amp;gt;&lt;br /&gt;
g. The steward is subject to all restrictions placed upon the Kaiser by the Charter.&lt;br /&gt;
&lt;br /&gt;
==Article II: Landsraad.==&lt;br /&gt;
===Section A: Powers of the Landsraad.===&lt;br /&gt;
a. The Landsraad shall be vested, through the good grace of the Kaiser, with legislative powers in Shireroth.&amp;lt;br&amp;gt;&lt;br /&gt;
b. The Landsraad may set its own rules for voting percentages and procedures, and internal decorum, without outside interference.&amp;lt;br&amp;gt;&lt;br /&gt;
c. The Landsraad may take no action that violates this Charter, the Lawbook, or Imperial Decrees of the Kaiser.&amp;lt;br&amp;gt;&lt;br /&gt;
d. Neither the Landsraad, nor any body it creates, has authority or jurisdiction over the Kaiser or this Charter.&amp;lt;br&amp;gt;&lt;br /&gt;
e. All permanent law set down by the Landsraad shall be recorded in the [[Lawbook]]. Treaties, resolutions, and other temporary measures passed by the Landsraad need not be recorded in the Lawbook.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Section B: Sessions of the Landsraad.===&lt;br /&gt;
a. The Kaiser has the power to dismiss, and recall to session, the Landsraad at anytime.&amp;lt;br&amp;gt;&lt;br /&gt;
b. Should the Kaiser die or abdicate the throne, the Landsraad shall be automatically called to session. &amp;lt;br&amp;gt;&lt;br /&gt;
c. The Landsraad may dismiss itself from Session at any time. &amp;lt;br&amp;gt;&lt;br /&gt;
d. If there is neither a Kaiser nor a Steward, the Landsraad is automatically called to session and may not dismiss itself until a Kaiser or Steward is on the throne.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Section C: Members of the Landsraad.===&lt;br /&gt;
a. The Landsraad shall consist of the [[Nobles of Shireroth]].&amp;lt;br&amp;gt;&lt;br /&gt;
b. Nobles may pick their own successor from among those eligible by birthright. Should no heir be available the Kaiser shall appoint the next noble.&amp;lt;br&amp;gt;&lt;br /&gt;
c. The Kaiser has the power to create and destroy subdivisions as he sees fit. The Kaiser has the power to reshape the borders of any subdivision as he sees fit.&amp;lt;br&amp;gt;&lt;br /&gt;
d. The Landsraad may remove a subdivision’s seat from the Landsraad, thereby disbanding the subdivision completely and redefining the lands as necessary. &amp;lt;br&amp;gt;&lt;br /&gt;
e. Only Nobles of Shireroth or Emissaries appointed by a noble may speak or vote within the Landsraad. The nobles of the Landsraad may allow non-nobles to speak within the Landsraad under procedures specified by the Landsraad.&amp;lt;br&amp;gt;&lt;br /&gt;
f. Nobles of Shireroth may not violate this Charter, Imperial Decrees, Landsraad Procedures, or the Lawbook.&lt;br /&gt;
&lt;br /&gt;
===Section D: The Prætor===&lt;br /&gt;
a. The [[Prætor of Shireroth]] may only be elected by the nobility of the Shireroth, from among the full-citizens of the Shireroth. The Prætor does not have to be a Noble of Shireroth. The Kaiser shall manage the election of the Prætor by the Landsraad, and shall act as Prætor of the Landsraad until one is immediately elected.&amp;lt;br&amp;gt;&lt;br /&gt;
b. The Prætor of Shireroth shall preside over the Landsraad as chairman. His purpose and duty shall be to call a meeting of the Landsraad to order, tally votes, close votes, generally manage, and keep order within the Landsraad; as well as keep records of all bills and resolutions passed during his tenure. &amp;lt;br&amp;gt;&lt;br /&gt;
c. The Landsraad may further specify the powers of the Prætor within the Landsraad.&amp;lt;br&amp;gt;&lt;br /&gt;
d. The Prætor may not violate this Charter, Imperial Decrees, Landsraad Procedures, or the Lawbook.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Article III: The Arbiter==&lt;br /&gt;
===Section A: Powers of The Arbiter===&lt;br /&gt;
a. The [[Arbiter of Shireroth]] is vested with judicial powers second only to the Kaiser.&amp;lt;br&amp;gt;&lt;br /&gt;
b. The Arbiter is appointed by the Kaiser. The Arbiter may not be an officer of the Landsraad, the Kaiser, or the Steward.&amp;lt;br&amp;gt;&lt;br /&gt;
c. The Arbiter may be dismissed by the Kaiser or a 2/3rd vote of the Landsraad.&amp;lt;br&amp;gt;&lt;br /&gt;
d. The Arbiter will be the head of the Imperial Judex.&lt;br /&gt;
e. The Precise operation and powers of the Judex and the Arbiter shall be specified by the Landsraad.&amp;lt;br&amp;gt;&lt;br /&gt;
f. Neither the Arbiter, nor Imperial Judex may violate this Charter, Imperial Decree or the Lawbook.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Section B: Special Powers of The Arbiter===&lt;br /&gt;
a. The Arbiter may overturn any act or resolution passed by the Landsraad should said act or resolution violate Imperial Decree or this Charter.&amp;lt;br&amp;gt; This power only includes matters of procedure if those procedure violate the charter. &lt;br /&gt;
b. The Arbiter may, with unanimous consent of the Landsraad and the Prætor, nullify any order or decree of the Kaiser which violates this Charter. Neither the Kaiser nor Steward may participate in this vote.&amp;lt;br&amp;gt;&lt;br /&gt;
c. Other than those specified, the Arbiter has no powers over the Kaiser.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Article IV: Amendments==&lt;br /&gt;
===Section A: Amending The Charter.===&lt;br /&gt;
a. The Kaiser may make amendments to this Charter at anytime, with the approval of the Prætor and Arbiter. Should there be no Prætor, the Landsraad must immediately elect one. Should there be no Arbiter one must immediately be appointed. &amp;lt;br&amp;gt;&lt;br /&gt;
b. This charter may not be abolished, dissolved or revoked.&amp;lt;br&amp;gt;&lt;br /&gt;
c. All amendments to this Charter must be documented. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
*The most recent version of the charter was put into place by [[Kaiser Letifer II]] on, 2/15/2006 at 15:53.&lt;br /&gt;
*From 27/10/2007 until 26/02/2008 the Imperial Charter was suspended by [[Kaiser Mors V]] and restored by his Steward, [[Jacobus Loki]]. Both actions had Praetor approval.&lt;br /&gt;
*[[Kaiser Loki III]] with the support of Praetor [[Jonas]] amended the Charter 8/12/2008.&lt;br /&gt;
&lt;br /&gt;
[[category:government]]&lt;br /&gt;
[[category:records]]&lt;br /&gt;
[[category:laws]]&lt;/div&gt;</summary>
		<author><name>Ari Rahikkala</name></author>
	</entry>
	<entry>
		<id>https://shireroth.org/wiki/index.php?title=Erik%27s_Charter_draft&amp;diff=6984</id>
		<title>Erik&#039;s Charter draft</title>
		<link rel="alternate" type="text/html" href="https://shireroth.org/wiki/index.php?title=Erik%27s_Charter_draft&amp;diff=6984"/>
		<updated>2008-12-13T15:09:27Z</updated>

		<summary type="html">&lt;p&gt;Ari Rahikkala: Ari&amp;#039;s punctuation and pronoun and sentence structure sweep&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;The Imperial Charter of Shireroth&#039;&#039;&#039; is the current name for what was formerly called [[The Constitution of Shireroth]]. The new name was adopted in order to avoid confusion with the Constitution of the [[United States of America]]. The charter can be amended by the [[Kaiser of Shireroth]] with the approval of the [[Prætor of the Landsraad]], but only when a change is dubbed&lt;br /&gt;
absolutely necessary. &lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=Imperial Charter of Shireroth=&lt;br /&gt;
&lt;br /&gt;
==Article I: The Kaiser.==&lt;br /&gt;
===Section A: Definition of the Kaisership.===&lt;br /&gt;
a. The [[Kaiser of Shireroth]] is the supreme ruler, and noble, of [[Shireroth]].&amp;lt;br&amp;gt;&lt;br /&gt;
b. The Kaisership may be held by both male and female rulers. A male ruler shall be known as a Kaiser, a female ruler shall be known as a Kaiseress. The term &amp;quot;Kaiser&amp;quot; may be used to refer to the Kaisership without regard to gender. This document shall use the masculine to refer to both genders.&lt;br /&gt;
&lt;br /&gt;
===Section B: Powers of the Kaiser.===&lt;br /&gt;
a. All supreme Executive, Legislative, and Judicial powers of Shireroth shall be vested in the Kaiser. &amp;lt;br&amp;gt;&lt;br /&gt;
b. The Kaiser may make any decree regarding the operation, behavior, functions and policy of Shireroth, as well as any actions zie deems fit, as long as they do not violate this Charter.&amp;lt;br&amp;gt;&lt;br /&gt;
c. The Kaiser is the Supreme Commander of all Militia, Military, and any other armed forces within Shireroth or under Shireroth control.&amp;lt;br&amp;gt;&lt;br /&gt;
d. The Kaiser may delegate zir powers to lesser officials known as Ministers.&amp;lt;br&amp;gt;&lt;br /&gt;
e. All Imperial Law set down by the Kaiser shall be recorded in the [[Decreebook]].&amp;lt;br&amp;gt;&lt;br /&gt;
f. Any bill, act, measure, dictate, statement or order passed, issued by, or put before the Landsraad may be vetoed by the Kaiser for any reason, at any time. The Kaiser may vest others with veto powers over the Landsraad second only to the Kaiser.&amp;lt;br&amp;gt;&lt;br /&gt;
g. The Kaiser may appoint or remove any Noble in Shireroth as zie sees fit.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Section C: Heir to the Throne.===&lt;br /&gt;
a. Before the end of zir reign, the Kaiser must pick a successor from among all living individuals eligible by birthright. &amp;lt;br&amp;gt;&lt;br /&gt;
b. Should the Kaiser die or abdicate the throne, the Kaisership shall pass to zir successor. &amp;lt;br&amp;gt;&lt;br /&gt;
c. Should no heir have been chosen, the successor shall be the closest related living individual eligible by birthright.&lt;br /&gt;
&lt;br /&gt;
===Section D: Restrictions Upon the Kaiser===&lt;br /&gt;
a. The Kaiser may hold no citizenship outside of Shireroth. &amp;lt;br&amp;gt;&lt;br /&gt;
b. The Kaiser may not use zir Landsraad veto on matters of voting percentages and procedures, or internal decorum within the Landraad.&amp;lt;br&amp;gt;&lt;br /&gt;
c. The Kaiser may not remove the Praetor, or zirself be elected Praetor.&amp;lt;br&amp;gt;&lt;br /&gt;
d. The Kaiser may not appoint zirself Arbiter of the Imperial Judex.&amp;lt;br&amp;gt;&lt;br /&gt;
e. The Kaiser may not vote on matters concerning the revocation of a decree for violation of this Charter, nor may zie use zir power of veto on such matters.&amp;lt;br&amp;gt;&lt;br /&gt;
f. The Kaiser may not cede, in part or in whole, any component of Shireroth to another nation, nor relinquish authority over Shireroth to any foreign power. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Section E: The Steward.===&lt;br /&gt;
a. In times when a successor is below thirteen years of age, a [[Steward of Shireroth]] shall be appointed by a majority of the [[Landsraad]], if there is no current Steward.&amp;lt;br&amp;gt;&lt;br /&gt;
b. A steward shall be appointed by the Kaiser or Landsraad should the Kaiser take temporary leave of his throne.&amp;lt;br&amp;gt;&lt;br /&gt;
c. Should the Kaiser have no stated heir, the Steward shall become the head of Shireroth until a successor can be found. Should no Steward be appointed at this time, the Landsraad shall convene and elect one.&amp;lt;br&amp;gt;&lt;br /&gt;
d. The Landsraad may elect a Steward at anytime it feels one is necessary, with the approval of the Kaiser.&amp;lt;br&amp;gt;&lt;br /&gt;
e. The Kaiser may at anytime appoint or dismiss a Steward.&amp;lt;br&amp;gt;&lt;br /&gt;
f. The Steward of Shireroth shall be vested with all the Executive, Legislative and Judicial powers of the Kaiser but may not repeal or amend Imperial Decrees of the current ruling Kaiser. When there is no Kaiser upon the throne the Steward may revoke or amend decrees of past Kaisers, but may hold no citizenship outside of Shireroth.&amp;lt;br&amp;gt;&lt;br /&gt;
g. The steward is subject to all restrictions placed upon the Kaiser by the Charter.&lt;br /&gt;
&lt;br /&gt;
==Article II: Landsraad.==&lt;br /&gt;
===Section A: Powers of the Landsraad.===&lt;br /&gt;
a. The Landsraad shall be vested, through the good grace of the Kaiser, with legislative powers in Shireroth.&amp;lt;br&amp;gt;&lt;br /&gt;
b. The Landsraad may set its own rules for voting percentages and procedures, and internal decorum, without outside interference.&amp;lt;br&amp;gt;&lt;br /&gt;
c. The Landsraad may take no action that violates this Charter, the Lawbook, or Imperial Decrees of the Kaiser.&amp;lt;br&amp;gt;&lt;br /&gt;
d. Neither the Landsraad, nor any body it creates, has authority or jurisdiction over the Kaiser or this Charter.&amp;lt;br&amp;gt;&lt;br /&gt;
e. All permanent law set down by the Landsraad shall be recorded in the [[Lawbook]]. Treaties, resolutions, and other temporary measures passed by the Landsraad need not be recorded in the Lawbook.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Section B: Sessions of the Landsraad.===&lt;br /&gt;
a. The Kaiser has the power to dismiss, and recall to session, the Landsraad at anytime.&amp;lt;br&amp;gt;&lt;br /&gt;
b. Should the Kaiser die or abdicate the throne, the Landsraad shall be automatically called to session. &amp;lt;br&amp;gt;&lt;br /&gt;
c. The Landsraad may dismiss itself from Session at any time. &amp;lt;br&amp;gt;&lt;br /&gt;
d. If there is neither a Kaiser nor a Steward, the Landsraad is automatically called to session and may not dismiss itself until a Kaiser or Steward is on the throne.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Section C: Members of the Landsraad.===&lt;br /&gt;
a. The Landsraad shall consist of the [[Nobles of Shireroth]].&amp;lt;br&amp;gt;&lt;br /&gt;
b. Nobles may pick their own successor from among those eligible by birthright. Should no heir be available the Kaiser shall appoint the next noble.&amp;lt;br&amp;gt;&lt;br /&gt;
c. The Kaiser has the power to create and destroy subdivisions as he sees fit. The Kaiser has the power to reshape the borders of any subdivision as he sees fit.&amp;lt;br&amp;gt;&lt;br /&gt;
d. The Landsraad may remove a subdivision’s seat from the Landsraad, thereby disbanding the subdivision completely and redefining the lands as necessary. &amp;lt;br&amp;gt;&lt;br /&gt;
e. Only Nobles of Shireroth or Emissaries appointed by a noble may speak or vote within the Landsraad. The nobles of the Landsraad may allow non-nobles to speak within the Landsraad under procedures specified by the Landsraad.&amp;lt;br&amp;gt;&lt;br /&gt;
f. Nobles of Shireroth may not violate this Charter, Imperial Decrees, Landsraad Procedures, or the Lawbook.&lt;br /&gt;
&lt;br /&gt;
===Section D: The Prætor===&lt;br /&gt;
a. The [[Prætor of Shireroth]] may only be elected by the nobility of the Shireroth, from among the full-citizens of the Shireroth. The Prætor does not have to be a Noble of Shireroth. The Kaiser shall manage the election of the Prætor by the Landsraad, and shall act as Prætor of the Landsraad until one is immediately elected.&amp;lt;br&amp;gt;&lt;br /&gt;
b. The Prætor of Shireroth shall preside over the Landsraad as chairman. His purpose and duty shall be to call a meeting of the Landsraad to order, tally votes, close votes, generally manage, and keep order within the Landsraad; as well as keep records of all bills and resolutions passed during his tenure. &amp;lt;br&amp;gt;&lt;br /&gt;
c. The Landsraad may further specify the powers of the Prætor within the Landsraad.&amp;lt;br&amp;gt;&lt;br /&gt;
d. The Prætor may not violate this Charter, Imperial Decrees, Landsraad Procedures, or the Lawbook.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Article III: The Arbiter==&lt;br /&gt;
===Section A: Powers of The Arbiter===&lt;br /&gt;
a. The [[Arbiter of Shireroth]] is vested with judicial powers second only to the Kaiser.&amp;lt;br&amp;gt;&lt;br /&gt;
b. The Arbiter is appointed by the Kaiser. The Arbiter may not be an officer of the Landsraad, the Kaiser, or the Steward.&amp;lt;br&amp;gt;&lt;br /&gt;
c. The Arbiter may be dismissed by the Kaiser or a 2/3rd vote of the Landsraad.&amp;lt;br&amp;gt;&lt;br /&gt;
d. The Arbiter will be the head of the Imperial Judex.&lt;br /&gt;
e. The Precise operation and powers of the Judex and the Arbiter shall be specified by the Landsraad.&amp;lt;br&amp;gt;&lt;br /&gt;
f. Neither the Arbiter, nor Imperial Judex may violate this Charter, Imperial Decree or the Lawbook.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Section B: Special Powers of The Arbiter===&lt;br /&gt;
a. The Arbiter may overturn any act or resolution passed by the Landsraad should said act or resolution violate Imperial Decree or this Charter.&amp;lt;br&amp;gt; This power only includes matters of procedure if those procedure violate the charter. &lt;br /&gt;
b. The Arbiter may, with unanimous consent of the Landsraad and the Prætor, nullify any order or decree of the Kaiser which violates this Charter. Neither the Kaiser nor Steward may participate in this vote.&amp;lt;br&amp;gt;&lt;br /&gt;
c. Other than those specified, the Arbiter has no powers over the Kaiser.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Article IV: Amendments==&lt;br /&gt;
===Section A: Amending The Charter.===&lt;br /&gt;
a. The Kaiser may make amendments to this Charter at anytime, with the approval of the Prætor and Arbiter. Should there be no Prætor, the Landsraad must immediately elect one. Should there be no Arbiter one must immediately be appointed. &amp;lt;br&amp;gt;&lt;br /&gt;
b. This charter may not be abolished, dissolved or revoked.&amp;lt;br&amp;gt;&lt;br /&gt;
c. All amendments to this Charter must be documented. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
*The most recent version of the charter was put into place by [[Kaiser Letifer II]] on, 2/15/2006 at 15:53.&lt;br /&gt;
*From 27/10/2007 until 26/02/2008 the Imperial Charter was suspended by [[Kaiser Mors V]] and restored by his Steward, [[Jacobus Loki]]. Both actions had Praetor approval.&lt;br /&gt;
*[[Kaiser Loki III]] with the support of Praetor [[Jonas]] amended the Charter 8/12/2008.&lt;br /&gt;
&lt;br /&gt;
[[category:government]]&lt;br /&gt;
[[category:records]]&lt;br /&gt;
[[category:laws]]&lt;/div&gt;</summary>
		<author><name>Ari Rahikkala</name></author>
	</entry>
	<entry>
		<id>https://shireroth.org/wiki/index.php?title=Erik%27s_Charter_draft&amp;diff=6983</id>
		<title>Erik&#039;s Charter draft</title>
		<link rel="alternate" type="text/html" href="https://shireroth.org/wiki/index.php?title=Erik%27s_Charter_draft&amp;diff=6983"/>
		<updated>2008-12-13T15:06:43Z</updated>

		<summary type="html">&lt;p&gt;Ari Rahikkala: Ari&amp;#039;s punctuation and pronoun and sentence structure sweep&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;The Imperial Charter of Shireroth&#039;&#039;&#039; is the current name for what was formerly called [[The Constitution of Shireroth]]. The new name was adopted in order to avoid confusion with the Constitution of the [[United States of America]]. The charter can be amended by the [[Kaiser of Shireroth]] with the approval of the [[Prætor of the Landsraad]], but only when a change is dubbed&lt;br /&gt;
absolutely necessary. &lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=Imperial Charter of Shireroth=&lt;br /&gt;
&lt;br /&gt;
==Article I: The Kaiser.==&lt;br /&gt;
===Section A: Definition of the Kaisership.===&lt;br /&gt;
a. The [[Kaiser of Shireroth]] is the supreme ruler, and noble, of [[Shireroth]].&amp;lt;br&amp;gt;&lt;br /&gt;
b. The Kaisership may be held by both male and female rulers. A male ruler shall be known as a Kaiser, a female ruler shall be known as a Kaiseress. The term &amp;quot;Kaiser&amp;quot; may be used to refer to the Kaisership without regard to gender. This document shall use the masculine to refer to both genders.&lt;br /&gt;
&lt;br /&gt;
===Section B: Powers of the Kaiser.===&lt;br /&gt;
a. All supreme Executive, Legislative, and Judicial powers of Shireroth shall be vested in the Kaiser. &amp;lt;br&amp;gt;&lt;br /&gt;
b. The Kaiser may make any decree regarding the operation, behavior, functions and policy of Shireroth, as well as any actions zie deems fit, as long as they do not violate this Charter.&amp;lt;br&amp;gt;&lt;br /&gt;
c. The Kaiser is the Supreme Commander of all Militia, Military, and any other armed forces within Shireroth or under Shireroth control.&amp;lt;br&amp;gt;&lt;br /&gt;
d. The Kaiser may delegate zir powers to lesser officials known as Ministers.&amp;lt;br&amp;gt;&lt;br /&gt;
e. All Imperial Law set down by the Kaiser shall be recorded in the [[Decreebook]].&amp;lt;br&amp;gt;&lt;br /&gt;
f. Any bill, act, measure, dictate, statement or order passed, issued by, or put before the Landsraad may be vetoed by the Kaiser for any reason, at any time. The Kaiser may vest others with veto powers over the Landsraad second only to the Kaiser.&amp;lt;br&amp;gt;&lt;br /&gt;
g. The Kaiser may appoint or remove any Noble in Shireroth as zie sees fit.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Section C: Heir to the Throne.===&lt;br /&gt;
a. Before the end of zir reign, the Kaiser must pick a successor from among all living individuals eligible by birthright. &amp;lt;br&amp;gt;&lt;br /&gt;
b. Should the Kaiser die or abdicate the throne, the Kaisership shall pass to zir successor. &amp;lt;br&amp;gt;&lt;br /&gt;
c. Should no heir have been chosen, the successor shall be the closest related living individual eligible by birthright.&lt;br /&gt;
&lt;br /&gt;
===Section D: Restrictions Upon the Kaiser===&lt;br /&gt;
a. The Kaiser may hold no citizenship outside of Shireroth. &amp;lt;br&amp;gt;&lt;br /&gt;
b. The Kaiser may not use his Landsraad veto on matters of voting percentages and procedures, and/or internal decorum within the Landraad. &lt;br /&gt;
c. The Kaiser may not remove the Praetor, or himself be elected Praetor.&amp;lt;br&amp;gt;&lt;br /&gt;
d. The Kaiser may not appoint himself Arbiter of the Imperial Judex.&amp;lt;br&amp;gt;&lt;br /&gt;
e. The Kaiser may not vote on matters concern the revocation of a decree for violation of this Charter, nor may he use his power of veto on such matters.&amp;lt;br&amp;gt;&lt;br /&gt;
f. The Kaiser may not cede, in part or in whole, any component of Shireroth to another nation, nor relinquish authority over Shireroth to any foreign power. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Section E: The Steward.===&lt;br /&gt;
a. In times when a successor is below thirteen years of age, a [[Steward of Shireroth]] shall be appointed by a majority of the [[Landsraad]], if there is no current Steward.&amp;lt;br&amp;gt;&lt;br /&gt;
b. A steward shall be appointed by the Kaiser or Landsraad should the Kaiser take temporary leave of his throne.&amp;lt;br&amp;gt;&lt;br /&gt;
c. Should the Kaiser have no stated heir, the Steward shall become the head of Shireroth until a successor can be found. Should no Steward be appointed at this time, the Landsraad shall convene and elect one.&amp;lt;br&amp;gt;&lt;br /&gt;
d. The Landsraad may elect a Steward at anytime it feels one is necessary, with the approval of the Kaiser.&amp;lt;br&amp;gt;&lt;br /&gt;
e. The Kaiser may at anytime appoint or dismiss a Steward.&amp;lt;br&amp;gt;&lt;br /&gt;
f. The Steward of Shireroth shall be vested with all the Executive, Legislative and Judicial powers of the Kaiser but may not repeal or amend Imperial Decrees of the current ruling Kaiser. When there is no Kaiser upon the throne the Steward may revoke or amend decrees of past Kaisers, but may hold no citizenship outside of Shireroth.&amp;lt;br&amp;gt;&lt;br /&gt;
g. The steward is subject to all restrictions placed upon the Kaiser by the Charter.&lt;br /&gt;
&lt;br /&gt;
==Article II: Landsraad.==&lt;br /&gt;
===Section A: Powers of the Landsraad.===&lt;br /&gt;
a. The Landsraad shall be vested, through the good grace of the Kaiser, with legislative powers in Shireroth.&amp;lt;br&amp;gt;&lt;br /&gt;
b. The Landsraad may set its own rules for voting percentages and procedures, and internal decorum, without outside interference.&amp;lt;br&amp;gt;&lt;br /&gt;
c. The Landsraad may take no action that violates this Charter, the Lawbook, or Imperial Decrees of the Kaiser.&amp;lt;br&amp;gt;&lt;br /&gt;
d. Neither the Landsraad, nor any body it creates, has authority or jurisdiction over the Kaiser or this Charter.&amp;lt;br&amp;gt;&lt;br /&gt;
e. All permanent law set down by the Landsraad shall be recorded in the [[Lawbook]]. Treaties, resolutions, and other temporary measures passed by the Landsraad need not be recorded in the Lawbook.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Section B: Sessions of the Landsraad.===&lt;br /&gt;
a. The Kaiser has the power to dismiss, and recall to session, the Landsraad at anytime.&amp;lt;br&amp;gt;&lt;br /&gt;
b. Should the Kaiser die or abdicate the throne, the Landsraad shall be automatically called to session. &amp;lt;br&amp;gt;&lt;br /&gt;
c. The Landsraad may dismiss itself from Session at any time. &amp;lt;br&amp;gt;&lt;br /&gt;
d. If there is neither a Kaiser nor a Steward, the Landsraad is automatically called to session and may not dismiss itself until a Kaiser or Steward is on the throne.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Section C: Members of the Landsraad.===&lt;br /&gt;
a. The Landsraad shall consist of the [[Nobles of Shireroth]].&amp;lt;br&amp;gt;&lt;br /&gt;
b. Nobles may pick their own successor from among those eligible by birthright. Should no heir be available the Kaiser shall appoint the next noble.&amp;lt;br&amp;gt;&lt;br /&gt;
c. The Kaiser has the power to create and destroy subdivisions as he sees fit. The Kaiser has the power to reshape the borders of any subdivision as he sees fit.&amp;lt;br&amp;gt;&lt;br /&gt;
d. The Landsraad may remove a subdivision’s seat from the Landsraad, thereby disbanding the subdivision completely and redefining the lands as necessary. &amp;lt;br&amp;gt;&lt;br /&gt;
e. Only Nobles of Shireroth or Emissaries appointed by a noble may speak or vote within the Landsraad. The nobles of the Landsraad may allow non-nobles to speak within the Landsraad under procedures specified by the Landsraad.&amp;lt;br&amp;gt;&lt;br /&gt;
f. Nobles of Shireroth may not violate this Charter, Imperial Decrees, Landsraad Procedures, or the Lawbook.&lt;br /&gt;
&lt;br /&gt;
===Section D: The Prætor===&lt;br /&gt;
a. The [[Prætor of Shireroth]] may only be elected by the nobility of the Shireroth, from among the full-citizens of the Shireroth. The Prætor does not have to be a Noble of Shireroth. The Kaiser shall manage the election of the Prætor by the Landsraad, and shall act as Prætor of the Landsraad until one is immediately elected.&amp;lt;br&amp;gt;&lt;br /&gt;
b. The Prætor of Shireroth shall preside over the Landsraad as chairman. His purpose and duty shall be to call a meeting of the Landsraad to order, tally votes, close votes, generally manage, and keep order within the Landsraad; as well as keep records of all bills and resolutions passed during his tenure. &amp;lt;br&amp;gt;&lt;br /&gt;
c. The Landsraad may further specify the powers of the Prætor within the Landsraad.&amp;lt;br&amp;gt;&lt;br /&gt;
d. The Prætor may not violate this Charter, Imperial Decrees, Landsraad Procedures, or the Lawbook.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Article III: The Arbiter==&lt;br /&gt;
===Section A: Powers of The Arbiter===&lt;br /&gt;
a. The [[Arbiter of Shireroth]] is vested with judicial powers second only to the Kaiser.&amp;lt;br&amp;gt;&lt;br /&gt;
b. The Arbiter is appointed by the Kaiser. The Arbiter may not be an officer of the Landsraad, the Kaiser, or the Steward.&amp;lt;br&amp;gt;&lt;br /&gt;
c. The Arbiter may be dismissed by the Kaiser or a 2/3rd vote of the Landsraad.&amp;lt;br&amp;gt;&lt;br /&gt;
d. The Arbiter will be the head of the Imperial Judex.&lt;br /&gt;
e. The Precise operation and powers of the Judex and the Arbiter shall be specified by the Landsraad.&amp;lt;br&amp;gt;&lt;br /&gt;
f. Neither the Arbiter, nor Imperial Judex may violate this Charter, Imperial Decree or the Lawbook.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Section B: Special Powers of The Arbiter===&lt;br /&gt;
a. The Arbiter may overturn any act or resolution passed by the Landsraad should said act or resolution violate Imperial Decree or this Charter.&amp;lt;br&amp;gt; This power only includes matters of procedure if those procedure violate the charter. &lt;br /&gt;
b. The Arbiter may, with unanimous consent of the Landsraad and the Prætor, nullify any order or decree of the Kaiser which violates this Charter. Neither the Kaiser nor Steward may participate in this vote.&amp;lt;br&amp;gt;&lt;br /&gt;
c. Other than those specified, the Arbiter has no powers over the Kaiser.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Article IV: Amendments==&lt;br /&gt;
===Section A: Amending The Charter.===&lt;br /&gt;
a. The Kaiser may make amendments to this Charter at anytime, with the approval of the Prætor and Arbiter. Should there be no Prætor, the Landsraad must immediately elect one. Should there be no Arbiter one must immediately be appointed. &amp;lt;br&amp;gt;&lt;br /&gt;
b. This charter may not be abolished, dissolved or revoked.&amp;lt;br&amp;gt;&lt;br /&gt;
c. All amendments to this Charter must be documented. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
*The most recent version of the charter was put into place by [[Kaiser Letifer II]] on, 2/15/2006 at 15:53.&lt;br /&gt;
*From 27/10/2007 until 26/02/2008 the Imperial Charter was suspended by [[Kaiser Mors V]] and restored by his Steward, [[Jacobus Loki]]. Both actions had Praetor approval.&lt;br /&gt;
*[[Kaiser Loki III]] with the support of Praetor [[Jonas]] amended the Charter 8/12/2008.&lt;br /&gt;
&lt;br /&gt;
[[category:government]]&lt;br /&gt;
[[category:records]]&lt;br /&gt;
[[category:laws]]&lt;/div&gt;</summary>
		<author><name>Ari Rahikkala</name></author>
	</entry>
	<entry>
		<id>https://shireroth.org/wiki/index.php?title=Erik%27s_Charter_draft&amp;diff=6982</id>
		<title>Erik&#039;s Charter draft</title>
		<link rel="alternate" type="text/html" href="https://shireroth.org/wiki/index.php?title=Erik%27s_Charter_draft&amp;diff=6982"/>
		<updated>2008-12-13T15:05:21Z</updated>

		<summary type="html">&lt;p&gt;Ari Rahikkala: Ari&amp;#039;s punctuation and pronoun sweep&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;The Imperial Charter of Shireroth&#039;&#039;&#039; is the current name for what was formerly called [[The Constitution of Shireroth]]. The new name was adopted in order to avoid confusion with the Constitution of the [[United States of America]]. The charter can be amended by the [[Kaiser of Shireroth]] with the approval of the [[Prætor of the Landsraad]], but only when a change is dubbed&lt;br /&gt;
absolutely necessary. &lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=Imperial Charter of Shireroth=&lt;br /&gt;
&lt;br /&gt;
==Article I: The Kaiser.==&lt;br /&gt;
===Section A: Definition of the Kaisership.===&lt;br /&gt;
a. The [[Kaiser of Shireroth]] is the supreme ruler, and noble, of [[Shireroth]].&amp;lt;br&amp;gt;&lt;br /&gt;
b. The Kaisership may be held by both male and female rulers. A male ruler shall be known as a Kaiser, a female ruler shall be known as a Kaiseress. The term &amp;quot;Kaiser&amp;quot; may be used to refer to the Kaisership without regard to gender. This document shall use the masculine to refer to both genders.&lt;br /&gt;
&lt;br /&gt;
===Section B: Powers of the Kaiser.===&lt;br /&gt;
a. All supreme Executive, Legislative, and Judicial powers of Shireroth shall be vested in the Kaiser. &amp;lt;br&amp;gt;&lt;br /&gt;
b. The Kaiser may make any decree regarding the operation, behavior, functions and policy of Shireroth, as well as any actions zie deems fit, as long as they do not violate this Charter.&amp;lt;br&amp;gt;&lt;br /&gt;
c. The Kaiser is the Supreme Commander of all Militia, Military, and any other armed forces within Shireroth or under Shireroth control.&amp;lt;br&amp;gt;&lt;br /&gt;
d. The Kaiser may delegate zir powers to lesser officials known as Ministers.&amp;lt;br&amp;gt;&lt;br /&gt;
e. All Imperial Law set down by the Kaiser shall be recorded in the [[Decreebook]].&amp;lt;br&amp;gt;&lt;br /&gt;
f. Any bill, act, measure, dictate, statement or order passed, issued by, or put before the Landsraad may be vetoed by the Kaiser for any reason, at any time. The Kaiser may vest others with veto powers over the Landsraad second only to the Kaiser.&amp;lt;br&amp;gt;&lt;br /&gt;
g. The Kaiser may appoint or remove any Noble in Shireroth as zie sees fit.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Section C: Heir to the Throne.===&lt;br /&gt;
a. The Kaiser before the end of his reign as Kaiser must pick a successor from among all living individuals, eligible by birthright. &amp;lt;br&amp;gt;&lt;br /&gt;
b. Should the Kaiser die or abdicate the throne, the Kaisership shall pass to his successor. &amp;lt;br&amp;gt;&lt;br /&gt;
c. Should no heir have been chosen, the successor shall be the closest related, living individual eligible by birthright.&lt;br /&gt;
&lt;br /&gt;
===Section D: Restrictions Upon the Kaiser===&lt;br /&gt;
a. The Kaiser may hold no citizenship outside of Shireroth. &amp;lt;br&amp;gt;&lt;br /&gt;
b. The Kaiser may not use his Landsraad veto on matters of voting percentages and procedures, and/or internal decorum within the Landraad. &lt;br /&gt;
c. The Kaiser may not remove the Praetor, or himself be elected Praetor.&amp;lt;br&amp;gt;&lt;br /&gt;
d. The Kaiser may not appoint himself Arbiter of the Imperial Judex.&amp;lt;br&amp;gt;&lt;br /&gt;
e. The Kaiser may not vote on matters concern the revocation of a decree for violation of this Charter, nor may he use his power of veto on such matters.&amp;lt;br&amp;gt;&lt;br /&gt;
f. The Kaiser may not cede, in part or in whole, any component of Shireroth to another nation, nor relinquish authority over Shireroth to any foreign power. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Section E: The Steward.===&lt;br /&gt;
a. In times when a successor is below thirteen years of age, a [[Steward of Shireroth]] shall be appointed by a majority of the [[Landsraad]], if there is no current Steward.&amp;lt;br&amp;gt;&lt;br /&gt;
b. A steward shall be appointed by the Kaiser or Landsraad should the Kaiser take temporary leave of his throne.&amp;lt;br&amp;gt;&lt;br /&gt;
c. Should the Kaiser have no stated heir, the Steward shall become the head of Shireroth until a successor can be found. Should no Steward be appointed at this time, the Landsraad shall convene and elect one.&amp;lt;br&amp;gt;&lt;br /&gt;
d. The Landsraad may elect a Steward at anytime it feels one is necessary, with the approval of the Kaiser.&amp;lt;br&amp;gt;&lt;br /&gt;
e. The Kaiser may at anytime appoint or dismiss a Steward.&amp;lt;br&amp;gt;&lt;br /&gt;
f. The Steward of Shireroth shall be vested with all the Executive, Legislative and Judicial powers of the Kaiser but may not repeal or amend Imperial Decrees of the current ruling Kaiser. When there is no Kaiser upon the throne the Steward may revoke or amend decrees of past Kaisers, but may hold no citizenship outside of Shireroth.&amp;lt;br&amp;gt;&lt;br /&gt;
g. The steward is subject to all restrictions placed upon the Kaiser by the Charter.&lt;br /&gt;
&lt;br /&gt;
==Article II: Landsraad.==&lt;br /&gt;
===Section A: Powers of the Landsraad.===&lt;br /&gt;
a. The Landsraad shall be vested, through the good grace of the Kaiser, with legislative powers in Shireroth.&amp;lt;br&amp;gt;&lt;br /&gt;
b. The Landsraad may set its own rules for voting percentages and procedures, and internal decorum, without outside interference.&amp;lt;br&amp;gt;&lt;br /&gt;
c. The Landsraad may take no action that violates this Charter, the Lawbook, or Imperial Decrees of the Kaiser.&amp;lt;br&amp;gt;&lt;br /&gt;
d. Neither the Landsraad, nor any body it creates, has authority or jurisdiction over the Kaiser or this Charter.&amp;lt;br&amp;gt;&lt;br /&gt;
e. All permanent law set down by the Landsraad shall be recorded in the [[Lawbook]]. Treaties, resolutions, and other temporary measures passed by the Landsraad need not be recorded in the Lawbook.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Section B: Sessions of the Landsraad.===&lt;br /&gt;
a. The Kaiser has the power to dismiss, and recall to session, the Landsraad at anytime.&amp;lt;br&amp;gt;&lt;br /&gt;
b. Should the Kaiser die or abdicate the throne, the Landsraad shall be automatically called to session. &amp;lt;br&amp;gt;&lt;br /&gt;
c. The Landsraad may dismiss itself from Session at any time. &amp;lt;br&amp;gt;&lt;br /&gt;
d. If there is neither a Kaiser nor a Steward, the Landsraad is automatically called to session and may not dismiss itself until a Kaiser or Steward is on the throne.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Section C: Members of the Landsraad.===&lt;br /&gt;
a. The Landsraad shall consist of the [[Nobles of Shireroth]].&amp;lt;br&amp;gt;&lt;br /&gt;
b. Nobles may pick their own successor from among those eligible by birthright. Should no heir be available the Kaiser shall appoint the next noble.&amp;lt;br&amp;gt;&lt;br /&gt;
c. The Kaiser has the power to create and destroy subdivisions as he sees fit. The Kaiser has the power to reshape the borders of any subdivision as he sees fit.&amp;lt;br&amp;gt;&lt;br /&gt;
d. The Landsraad may remove a subdivision’s seat from the Landsraad, thereby disbanding the subdivision completely and redefining the lands as necessary. &amp;lt;br&amp;gt;&lt;br /&gt;
e. Only Nobles of Shireroth or Emissaries appointed by a noble may speak or vote within the Landsraad. The nobles of the Landsraad may allow non-nobles to speak within the Landsraad under procedures specified by the Landsraad.&amp;lt;br&amp;gt;&lt;br /&gt;
f. Nobles of Shireroth may not violate this Charter, Imperial Decrees, Landsraad Procedures, or the Lawbook.&lt;br /&gt;
&lt;br /&gt;
===Section D: The Prætor===&lt;br /&gt;
a. The [[Prætor of Shireroth]] may only be elected by the nobility of the Shireroth, from among the full-citizens of the Shireroth. The Prætor does not have to be a Noble of Shireroth. The Kaiser shall manage the election of the Prætor by the Landsraad, and shall act as Prætor of the Landsraad until one is immediately elected.&amp;lt;br&amp;gt;&lt;br /&gt;
b. The Prætor of Shireroth shall preside over the Landsraad as chairman. His purpose and duty shall be to call a meeting of the Landsraad to order, tally votes, close votes, generally manage, and keep order within the Landsraad; as well as keep records of all bills and resolutions passed during his tenure. &amp;lt;br&amp;gt;&lt;br /&gt;
c. The Landsraad may further specify the powers of the Prætor within the Landsraad.&amp;lt;br&amp;gt;&lt;br /&gt;
d. The Prætor may not violate this Charter, Imperial Decrees, Landsraad Procedures, or the Lawbook.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Article III: The Arbiter==&lt;br /&gt;
===Section A: Powers of The Arbiter===&lt;br /&gt;
a. The [[Arbiter of Shireroth]] is vested with judicial powers second only to the Kaiser.&amp;lt;br&amp;gt;&lt;br /&gt;
b. The Arbiter is appointed by the Kaiser. The Arbiter may not be an officer of the Landsraad, the Kaiser, or the Steward.&amp;lt;br&amp;gt;&lt;br /&gt;
c. The Arbiter may be dismissed by the Kaiser or a 2/3rd vote of the Landsraad.&amp;lt;br&amp;gt;&lt;br /&gt;
d. The Arbiter will be the head of the Imperial Judex.&lt;br /&gt;
e. The Precise operation and powers of the Judex and the Arbiter shall be specified by the Landsraad.&amp;lt;br&amp;gt;&lt;br /&gt;
f. Neither the Arbiter, nor Imperial Judex may violate this Charter, Imperial Decree or the Lawbook.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Section B: Special Powers of The Arbiter===&lt;br /&gt;
a. The Arbiter may overturn any act or resolution passed by the Landsraad should said act or resolution violate Imperial Decree or this Charter.&amp;lt;br&amp;gt; This power only includes matters of procedure if those procedure violate the charter. &lt;br /&gt;
b. The Arbiter may, with unanimous consent of the Landsraad and the Prætor, nullify any order or decree of the Kaiser which violates this Charter. Neither the Kaiser nor Steward may participate in this vote.&amp;lt;br&amp;gt;&lt;br /&gt;
c. Other than those specified, the Arbiter has no powers over the Kaiser.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Article IV: Amendments==&lt;br /&gt;
===Section A: Amending The Charter.===&lt;br /&gt;
a. The Kaiser may make amendments to this Charter at anytime, with the approval of the Prætor and Arbiter. Should there be no Prætor, the Landsraad must immediately elect one. Should there be no Arbiter one must immediately be appointed. &amp;lt;br&amp;gt;&lt;br /&gt;
b. This charter may not be abolished, dissolved or revoked.&amp;lt;br&amp;gt;&lt;br /&gt;
c. All amendments to this Charter must be documented. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
*The most recent version of the charter was put into place by [[Kaiser Letifer II]] on, 2/15/2006 at 15:53.&lt;br /&gt;
*From 27/10/2007 until 26/02/2008 the Imperial Charter was suspended by [[Kaiser Mors V]] and restored by his Steward, [[Jacobus Loki]]. Both actions had Praetor approval.&lt;br /&gt;
*[[Kaiser Loki III]] with the support of Praetor [[Jonas]] amended the Charter 8/12/2008.&lt;br /&gt;
&lt;br /&gt;
[[category:government]]&lt;br /&gt;
[[category:records]]&lt;br /&gt;
[[category:laws]]&lt;/div&gt;</summary>
		<author><name>Ari Rahikkala</name></author>
	</entry>
	<entry>
		<id>https://shireroth.org/wiki/index.php?title=County&amp;diff=6625</id>
		<title>County</title>
		<link rel="alternate" type="text/html" href="https://shireroth.org/wiki/index.php?title=County&amp;diff=6625"/>
		<updated>2008-10-31T22:31:23Z</updated>

		<summary type="html">&lt;p&gt;Ari Rahikkala: s/baronies/counties on previous edit ):. Also a slight clarification.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A [[County]] is a [[subdivision]] of a [[Duchy]] or a [[Barony]].&lt;br /&gt;
Counties usually consist of one to two people seeking Baronial status,&lt;br /&gt;
who have not yet gained the permission needed to form a [[Barony]], but&lt;br /&gt;
may also be created for purposes of cultural development. The ruler of&lt;br /&gt;
a [[County]] is a [[Count]] or [[Count]]ess.&lt;br /&gt;
Counties are not considered official [[subdivision]]s from the&lt;br /&gt;
perspective of the [[Imperial Government]].&lt;br /&gt;
Permission is needed from a [[Duke]] or [[Baron]] to form a [[County]].&lt;br /&gt;
&lt;br /&gt;
==List of Current Counties by Barony==&lt;br /&gt;
&lt;br /&gt;
==Barony of [[Dolor]], Duchy of [[Brookshire]]==&lt;br /&gt;
&lt;br /&gt;
County of [[Woodshire]]&lt;br /&gt;
&lt;br /&gt;
County of [[Monty Crisco]]&lt;br /&gt;
&lt;br /&gt;
County of [[Caverden]]&lt;br /&gt;
&lt;br /&gt;
County of [[Alexandretta]]&lt;br /&gt;
&lt;br /&gt;
==Barony of [[K&#039;Tzuni]], Duchy of [[Brookshire]]==&lt;br /&gt;
&lt;br /&gt;
County of [[Shimmerspring]]&lt;br /&gt;
&lt;br /&gt;
County of [[Crestfall Downs]]&lt;br /&gt;
&lt;br /&gt;
County of [[Lywind]]&lt;br /&gt;
&lt;br /&gt;
County of [[Modan-Lach]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Barony of [[Vorpmadal]], Duchy of [[Brookshire]]==&lt;br /&gt;
&lt;br /&gt;
County of [[Lunaris]]&lt;br /&gt;
&lt;br /&gt;
County of [[Ran]]&lt;br /&gt;
&lt;br /&gt;
County of [[Elsenar]]&lt;br /&gt;
&lt;br /&gt;
==[[Barony of Lakhesis]], Duchy of [[Brookshire]]==&lt;br /&gt;
&lt;br /&gt;
[[County of Benacia]]&lt;br /&gt;
&lt;br /&gt;
County of [[Amar]]&lt;br /&gt;
	&lt;br /&gt;
County of [[Thanatos]]&lt;br /&gt;
&lt;br /&gt;
County of [[Highpass]]&lt;br /&gt;
&lt;br /&gt;
County of [[Musica]]&lt;br /&gt;
&lt;br /&gt;
==[[Barony of Ynnraile]], Duchy of [[Brookshire]]==&lt;br /&gt;
&lt;br /&gt;
County of [[Syrelwynn]]&lt;br /&gt;
&lt;br /&gt;
County of [[Asantelian]]&lt;br /&gt;
	&lt;br /&gt;
County of [[Goldendown]]&lt;br /&gt;
&lt;br /&gt;
County of [[Holwinn]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Barony of [[Opplysta Smørvirket]], Duchy of [[Elwynn]]== &lt;br /&gt;
&lt;br /&gt;
County of [[Araxion]] &lt;br /&gt;
&lt;br /&gt;
County of [[Smjörkýr]] &lt;br /&gt;
&lt;br /&gt;
County of [[Illumination]]&lt;br /&gt;
&lt;br /&gt;
==Barony of the [[Elw]], Duchy of [[Elwynn]]==&lt;br /&gt;
&lt;br /&gt;
County of [[Eliria and Utasia]] &lt;br /&gt;
&lt;br /&gt;
County of [[Lesser Zjandaria]] &lt;br /&gt;
&lt;br /&gt;
County of [[Hyperborea]]&lt;br /&gt;
&lt;br /&gt;
==Barony of [[Fórntida Kærleikalanden]], Duchy of [[Elwynn]]==&lt;br /&gt;
&lt;br /&gt;
County of [[Bjorngard]] &lt;br /&gt;
 &lt;br /&gt;
County of [[Cimmeria]] &lt;br /&gt;
&lt;br /&gt;
County of [[Wintergleam]]&lt;br /&gt;
&lt;br /&gt;
==Barony of [[Atterock]], Duchy of [[Kildare]]==&lt;br /&gt;
&lt;br /&gt;
County of [[Old Hallucination]] &lt;br /&gt;
&lt;br /&gt;
County of [[Gong Li]] &lt;br /&gt;
&lt;br /&gt;
County of [[Norfolk]] &lt;br /&gt;
&lt;br /&gt;
County of [[Melangia]] &lt;br /&gt;
&lt;br /&gt;
County of [[Raynor Isles]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Barony of [[Antya]], Duchy of [[Kildare]]==&lt;br /&gt;
&lt;br /&gt;
County of [[Automatica]] &lt;br /&gt;
&lt;br /&gt;
County of [[Audentior]]&lt;br /&gt;
&lt;br /&gt;
County of [[Blackrock]] &lt;br /&gt;
&lt;br /&gt;
County of [[Demesos]]&lt;br /&gt;
&lt;br /&gt;
County of [[New Jasonia]]&lt;br /&gt;
&lt;br /&gt;
County of [[Schlangen]] &lt;br /&gt;
&lt;br /&gt;
County of [[Vervollkommnung]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Barony of [[Lumina&#039;s Light]], Duchy of [[Kildare]]==&lt;br /&gt;
&lt;br /&gt;
County of [[Kitanus Fields]] &lt;br /&gt;
&lt;br /&gt;
County of [[Nova Dalmacija]] &lt;br /&gt;
&lt;br /&gt;
County of [[Lesser Attera]]  &lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
==Barony of The [[United Isles]], Duchy of [[Yardistan]]==&lt;br /&gt;
&lt;br /&gt;
County of [[Naudia&#039;Diva]] &lt;br /&gt;
&lt;br /&gt;
[[County of Yardistan]] &lt;br /&gt;
&lt;br /&gt;
County of [[Florencia]]&lt;br /&gt;
&lt;br /&gt;
County of [[Mirioth, Amity, and So-Sara]]&lt;br /&gt;
&lt;br /&gt;
==Barony of [[Absentia]], Duchy of [[Yardistan]]==&lt;br /&gt;
&lt;br /&gt;
County of [[Northern Absentia]]&lt;br /&gt;
&lt;br /&gt;
County of [[Western Absentia]]&lt;br /&gt;
&lt;br /&gt;
County of [[Eastern Absentia]]&lt;br /&gt;
&lt;br /&gt;
County of [[Mar Sara]]&lt;br /&gt;
&lt;br /&gt;
Bailiwick of [[Lac Glacei]] (Not really a County. Maybe not Real in the Real-est sense.)&lt;br /&gt;
&lt;br /&gt;
==Duchy of [[Straylight]]==&lt;br /&gt;
(There are currently no Baronies in Straylight)&lt;br /&gt;
&lt;br /&gt;
County of [[Backbone Site]]&lt;br /&gt;
&lt;br /&gt;
County of [[Deep Trouble]]&lt;br /&gt;
&lt;br /&gt;
County of [[Discontinuity]]&lt;br /&gt;
&lt;br /&gt;
County of [[McCallavre]]&lt;br /&gt;
&lt;br /&gt;
County of [[Sunderspray]]&lt;br /&gt;
&lt;br /&gt;
==Map==&lt;br /&gt;
&lt;br /&gt;
[[Image:Shireroth.baronies.PNG]]&lt;br /&gt;
&lt;br /&gt;
[[category:government]]&lt;br /&gt;
[[category:subdivision]]&lt;/div&gt;</summary>
		<author><name>Ari Rahikkala</name></author>
	</entry>
</feed><br />
<b>Deprecated</b>:  Constant E_STRICT is deprecated in <b>/home/shireroth/public_html/wiki/includes/exception/MWExceptionHandler.php</b> on line <b>307</b><br />
<br />
<b>Deprecated</b>:  Constant E_STRICT is deprecated in <b>/home/shireroth/public_html/wiki/vendor/wikimedia/at-ease/src/Wikimedia/AtEase/AtEase.php</b> on line <b>50</b><br />
