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	<updated>2026-10-21T23:49:52Z</updated>
	<subtitle>User contributions</subtitle>
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	<entry>
		<id>https://shireroth.org/wiki/index.php?title=Ocean_Palace&amp;diff=9788</id>
		<title>Ocean Palace</title>
		<link rel="alternate" type="text/html" href="https://shireroth.org/wiki/index.php?title=Ocean_Palace&amp;diff=9788"/>
		<updated>2010-06-01T10:33:12Z</updated>

		<summary type="html">&lt;p&gt;Andreas the Wise: New page: Built by the Jasonians at the height of their power, a place of refuge for their most treasured of posessions, and a base of operations should they turn against Shireroth, the Ocean Palace...&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Built by the Jasonians at the height of their power, a place of refuge for their most treasured of posessions, and a base of operations should they turn against Shireroth, the Ocean Palace lies about 23 miles out from the Port of Halluci in Lake Christoph. After originally being built, a series of events, including the death of the President, and the cold war with Shireroth, led to it being abandoned and only it&#039;s most basic electronic defences manned - though &#039;basic defences&#039; included two dozen Typhoon Class submarines of impeccable Jasonian design. It fell largely into disrepair - whole outer sections collapsed to the pressure of the water, and manner of the remaining sections were not far behind. When it was rediscovered by a band of daring archaeologists led by then Baron of Atterock, Andreas the Wise, it was lucky indeed that the major battle occurred just outside the Eternity Chamber, the most defended and fortified region of the whole structure - otherwise none of them may have been left to tell the tale.&lt;br /&gt;
&lt;br /&gt;
==Structure==&lt;br /&gt;
The Ocean Palace was constructed out of a series of underwater domes; connected by tunnels with multiple airlocks.  Four large domes spread around the structure made up the bulk of its living space, but countless smaller domes connected and expanded beyond these.  From generators to hydroponics; water reclamation to research lab (for deep pressure analysis) the restored and upgraded Ocean Palace became the pinnacle of Kildarian defence.  While minor reconstruction work was completed under Andreas the Wise, the Ocean Palace was not properly restored until Magroth Industries took it over.  Through their work 95% of the Palace was restored and 98% of the Palace was rendered usable - only a few outlying domes were left, deemed too far gone to restore were left alone, covered in millenia of algae and permanently sealed off from the rest of the base.&lt;br /&gt;
&lt;br /&gt;
Any one dome could be closed off from all the others at any given time - a much needed defences against flooding. The palace had come equipped with it&#039;s own generators - several plants were located around the structure, as well as a backup generator in every dome. Some had failed, in the millennia that it had gone untended; and had been replaced with nuclear generators by the Magroth Industries upgrade. Others had only needed a small amount of maintenance to remain fully operational. Between them, they powered all the airlocks, lights, life support systems, oxygen reclamation (taken from the surrounding lakewater) and hydrogen reclamation (used to power the Jasonian generators). Once, they had been managed by robots, who had tended the base during the millennia. Now, they were tended by an array of technicians who remained committed to the preservation of the Ocean Palace no matter who held the keys.&lt;br /&gt;
&lt;br /&gt;
The centre dome in the structure was the largest by far. It contained within it a vast central chamber, almost a kilometre wide and several hundred metres long. Originally, it had been built to house an Omen; but though there was room to construct one there, underwater, none had ever graced the Ocean Palace with their presence. The Islands had fallen before that could occur. But the room was not without it&#039;s uses.  The final battle between GLAM and the forces of Gralus took place within it.&lt;br /&gt;
&lt;br /&gt;
==History within Shireroth==&lt;br /&gt;
While Baron, Andreas the Wise held the keys to the Ocean Palace, as its principle re-discoverer.  After his departure the keys passed to the Dutch of Kildare; who later entrusted them to [[Al&#039;Magroth]] when he was granted the defence contract of Kildare by the Saenad.&lt;br /&gt;
Magroth Industries expertly restored and upgraded the Ocean Palace, returning it to its former glory before Al&#039;Magroth chose it as the base of his terrible but brief reign over Shireroth and Gralus.  After the defeat of Al&#039;Magroth, the keys to the Ocean Palace were returned to the new Baron of Atterock, the melangian [[Cla&#039;Udi]], with the intention that they would remain in the keeping of the Barons thereafter.&lt;br /&gt;
&lt;br /&gt;
==Rediscovery==&lt;br /&gt;
The full story of it&#039;s rediscovery is kept in the [http://novatainia.org/Gralus/phpBB3/viewtopic.php?f=214&amp;amp;t=443 Great Library] of MANA, Novatainia, Gralus.&lt;br /&gt;
&lt;br /&gt;
==Time Locked Version==&lt;br /&gt;
A time-locked version of the original is located [http://dr-spangle.is-a-geek.com/Apollo-sites/geocities.com/jasonian_22/Tour/OceanPalace.htm here].&lt;/div&gt;</summary>
		<author><name>Andreas the Wise</name></author>
	</entry>
	<entry>
		<id>https://shireroth.org/wiki/index.php?title=Kildare&amp;diff=9684</id>
		<title>Kildare</title>
		<link rel="alternate" type="text/html" href="https://shireroth.org/wiki/index.php?title=Kildare&amp;diff=9684"/>
		<updated>2010-05-29T07:38:56Z</updated>

		<summary type="html">&lt;p&gt;Andreas the Wise: /* House Era */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{subdivision Kildare |&lt;br /&gt;
image_flag = kildare.png|&lt;br /&gt;
coat of arms = Coat of arms Kildare.png|&lt;br /&gt;
subdivision = Kildare |&lt;br /&gt;
status = Minor House |&lt;br /&gt;
capital = [[Blackrock Nua]] |&lt;br /&gt;
largecity = [[Apollo City]], [[Blackrock Nua]], [[Curagh]]|&lt;br /&gt;
title = Dutch |&lt;br /&gt;
government = Dukedom |&lt;br /&gt;
leader = [[Jonas II]] |&lt;br /&gt;
language = English, [[Written Halluci]] |&lt;br /&gt;
religion = [[Cedrism]], [[Envisionism]], [[Soloralism]] |&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;House Kildare&#039;&#039;&#039; is a House in [[Shireroth]] and ruled by the Dutch, a title dating from its days as an Imperial Duchy. Alone of the new noble Houses, it seeks to reclaim the full land belonging to it by right of history.  This has caused tensions between it and the Imperial Government.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Government==&lt;br /&gt;
The current [[Dutch]] (title of the Kildarian Leaders) is [[Jonas II|Jonas]], the first leader of House Kildare.  The Imperial Government recognises him as a [[Baron]].&lt;br /&gt;
&lt;br /&gt;
===Current Nobility===&lt;br /&gt;
====Margrave [[Cla&#039;Udi]]====&lt;br /&gt;
Cla&#039;Udi, leader of Melangia and once-Baron of Atterock, is recognised by the Imperial Government as a Margrave.&lt;br /&gt;
====Margrave [[Jacobus]]====&lt;br /&gt;
Jacobus, the ancient Yardistani and perennial possible-Kaiser, is recognised by the Imperial Government as a Margrave.&lt;br /&gt;
&lt;br /&gt;
===Duchal History===&lt;br /&gt;
&lt;br /&gt;
====Reign of Shyriath I====&lt;br /&gt;
Shyriath, a Yardistani, bought the title of Dutch from Andreas the Wise. He ruled Kildare since 3524 ASC&lt;br /&gt;
&lt;br /&gt;
====Reign of Andreas I====&lt;br /&gt;
Andreas I was the second Dutch of the New Era (since 3005 ASC). He ruled from 3428 ASC until 3524 ASC.&lt;br /&gt;
&lt;br /&gt;
====Reign of Dutch Jonas I====&lt;br /&gt;
On friday 23th November 2007, Dutch Jonas began with minor reforms. [[Blackrock Nua]], capital of the County Blackrock, became under his reign the official capital of the Duchy.&lt;br /&gt;
&lt;br /&gt;
He also founded (on the same day) the [[Ducal Government of Kildare]], a sort of Advisory council for the Duke.&lt;br /&gt;
&lt;br /&gt;
Later. With the [[Kildarian Reform Act 3260]] the [[Seanad]] (council of Barons) became the legislative body of Kildare, with the right to veto decisions of the Dutch. The [[Council of Mils]], a military council, was also founded to rule the army and declare martial law in crisis times.&lt;br /&gt;
&lt;br /&gt;
The Dutch his reign is marked by a very active period for the Dutchy of Kildare and grow in active citizens. With [[Andreas the Wise]] he is making a RPG game, the [[Kildarian Time Wars]], which plays during the [[Kildarian Civil War]].&lt;br /&gt;
&lt;br /&gt;
==Culture==&lt;br /&gt;
[[Image:Lord Kildare Bull.jpg|right|thumb|We just love active people in our Dutchy.]]&lt;br /&gt;
Kildare has a rich and diverse culture.  Primarily it revolves around three areas - history (including Apollo history), magic, and war.  The original Dukes were very warlike, as has been Duke Jonas.  Magic pervades the land, from the dragons in Kitanus Fields to the ends in Old Hallucination.  Finally, Kildare is the land with the greatest love of history - both the Apollo history of those that held the lands before them, and including the Temple to [[Sakat]], Squid God of Time and patron god of Historians.  Some regions, like the once-Barony of [[Antya]] were somewhat different from the rest of the Dutchy. Even with these differences between the several counties and Baronies their is a strong national Kildarian feeling, a Kildarian will always be proud on his Dutchy, whether it is recognised by the Imperial Government or not. &lt;br /&gt;
And even rebelling citizens are rebelling because they think that&#039;s the best for the Dutchy (nothing better than a nice civil war).&lt;br /&gt;
&lt;br /&gt;
The [[MagiGARP]]s and [[Lord Kildare Bull]] (twin brother of [http://en.wikipedia.org/wiki/John_Bull John Bull]) are some of the symbols of the region. Kildare, more specifically Kitanus Field, is home of [[Lumina]], mother of Malarbor.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Gong Li Rebellion==&lt;br /&gt;
[[Image:Meeting of Kildarian knights.jpg|thumb|left|Meeting between the Kildarians knights and Dutch Jonas.]]&lt;br /&gt;
The Kildarian Civil War, but there were so many so it got the name [[Gong Li Rebellion]], is marked as a major battle between Dutch Jonas Windsor and Baron Andreas the Wise, who refused to give Gong Li away.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Transport==&lt;br /&gt;
Kildarian transportation is managed by the transportation company [[Kildfare]].&lt;br /&gt;
&lt;br /&gt;
==Baronies==&lt;br /&gt;
Through historically the baronies have changed, before the [[Imperial Reclamation]] there were four baronies within Kildare.&lt;br /&gt;
[[Image:Kildare4.PNG]]&lt;br /&gt;
&lt;br /&gt;
*[[Cla&#039;Udi]] was the Baron of [[Atterock]]&lt;br /&gt;
*[[Gareth Arthur]] was the Baron of [[Lumina&#039;s Light]]&lt;br /&gt;
*[[Jonas]] was Baron / Senechal of [[Sermolot]]&lt;br /&gt;
*[[William Payne]] was Baron of the [[Barony of Hallucination]]&lt;br /&gt;
&lt;br /&gt;
==Fictional History of Kildare==&lt;br /&gt;
&lt;br /&gt;
All dates are in [[ASC]], with b before the number indicating a date before 0 ASC.&lt;br /&gt;
&lt;br /&gt;
=== The Apollonian Tribes ===&lt;br /&gt;
&#039;&#039;??? bASC - ??? bASC&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== Foundations of Apollonia ===&lt;br /&gt;
&#039;&#039;??? bASC - ??? bASC&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== The Apollo Cavern Age ===&lt;br /&gt;
&#039;&#039;??? bASC - 4022 bASC&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* b4763 - The people of the island of Solaria choose Iason I as the sole ruler of the island continent. The Kingdom of Jasonia is founded.&lt;br /&gt;
&lt;br /&gt;
* b4153 - Using the power of vast arcane magics, the Kingdom of Jasonia is brought into the sky. King Jason XI declares the nation to be isolationist in its aim for supreme arcane knowledge.&lt;br /&gt;
&lt;br /&gt;
=== The Rise of Audentior ===&lt;br /&gt;
&#039;&#039;4023 bASC - 3833 bASC&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* b4023 - Ming Leonarkos, the popular politician of the Democracy of Airosamente, is elected King Ming I of the city-state, as the government changes from a Democracy to a Monarchy. He renames the city-state to Audentior, with the goal to rule over the entire region of Audentior. The bloodline of Leonarkos is born.&lt;br /&gt;
*&lt;br /&gt;
&lt;br /&gt;
=== The Glorious Empire Age ===&lt;br /&gt;
&#039;&#039;3832 bASC - 212 bASC&#039;&#039;&lt;br /&gt;
* b3832 - King Markos II is declared Emperior of Audentior And Her Surrounding Lands by the Airosamente Tetrapole, having granted supreme power after the success of the latest campaign against the barbarians.&lt;br /&gt;
&lt;br /&gt;
* b2768 - The final war between Jasonia and Audentior breaks out and is quickly settled, quite abruptly. Audente Ultima mages unleash their power on the flying island kingdom, blasting Jasonia out of the sky. The Kingdom of Jasonia, crippled by the suprise attack, is easily conquered by Audentior.&lt;br /&gt;
&lt;br /&gt;
=== The Years of Unrest ===&lt;br /&gt;
&#039;&#039;213 bASC - 1 bASC&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* b213 - Blackrock, a province of Audentior, holds a meeting of regional leaders. They realize that the provinces have advanced far past the Audentior mainland in terms of technology. As well, magic has become more difficult to use over the ages, up to the point where it simply was more efficient to explore technology further, rather than magic. Many wish to see an independent Blackrock country once again. Unrest in Blackrock begins and spreads throught the region.&lt;br /&gt;
&lt;br /&gt;
* b194 - A serious riot occurs in the Blackrock city of Booterstown as the residents demand provincial rights. The rebellion is quelled by the Magical Knights, with thousands of unarmed protesters killed. &lt;br /&gt;
&lt;br /&gt;
* b179 - The faraway province of Universalis, on the Tapfer continent, is granted semi-autonomy as the Magical Knights are forced to quell with unrest in the provinces on the mainland.&lt;br /&gt;
&lt;br /&gt;
* b127 - The Revolution of Audentior formally begins. Blackrock, Demesos, Bellatorian, and MyNation provinces rebel against the Kingdom of Audentior and form a temporary alliance to protect their individual freedoms. Audentior Magical Knights fight against the more technologically advanced provinces. Most of the fighting occurs in Blackrock as an example to the rest of the provinces. Blackrock suffers many military defeats at the hands of the Magical Knights.&lt;br /&gt;
&lt;br /&gt;
* b106 - Demesosian and Bellatorian provincal armies win a great victory in Pinkania and liberate the region. Duke Pinky is removed, but because he sympathized with the provinces is allowed to live and becomes a local provincal commander.&lt;br /&gt;
&lt;br /&gt;
* b99 - Automatica is liberated after a long struggle. Pinkania becomes a region of Automatica. Most of the Magical Knights are defeated in the campaign.&lt;br /&gt;
&lt;br /&gt;
* b89 - Second seige on Airosamente. Airosamente conquered. King Ming XXXXVIII executed. The Kingdom of Audentior falls and the Ultimate Republic is formed.&lt;br /&gt;
&lt;br /&gt;
* b88 - Many provinces realize that the Ultimate Republic is the same as the Kingdom of Audentior in the fact that it controls the whole world. In the chaos surrounding the formation of the new state, mainland Audentior and Automatica (including Pinkania) secede to form the Gracian Kingdom. War begins anew, but ends after the signing of a ceasefire later in the year.&lt;br /&gt;
&lt;br /&gt;
* b23 - The Emperors, an organization to reunify the nations, is created by StudlÃ¥m and is based in the Audente town of Epoli. They are violently opposed by provincal nationalists.&lt;br /&gt;
&lt;br /&gt;
=== The Rise of the Apollo Sector ===&lt;br /&gt;
&#039;&#039;0 ASC - 212 ASC&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* 0 - The Apolyton Nation is founded by the unification of the Gracian Kingdom and the United Republic, with the efforts of the freedom fighting group, the Emperors, who kidnapped the King of the Gracian Kingdom in order to force the treaty.&lt;br /&gt;
&lt;br /&gt;
* 70 - Because of the vast amount of crime and disorder in Apolytown, the city of Apolytown is razed by the Apolyton army, in a hope to start the city anew. Mass riots occur in other Apolyton Nation cities because of this atrocity.&lt;br /&gt;
&lt;br /&gt;
* 81 - The Apolytonian government collapses. Apollonia is in anarchy by the loss of a regional government.&lt;br /&gt;
&lt;br /&gt;
* 88 - The city of Apolytown is refounded.&lt;br /&gt;
&lt;br /&gt;
* 113 - Audentior offically declares independence from Apolyton Nation, taking the former provinces of Audentior, Automatica, and Pinkania.&lt;br /&gt;
&lt;br /&gt;
* 144 - The United Demesos is founded on the ashes of the former Apolyton province of Demesosia.&lt;br /&gt;
&lt;br /&gt;
* 167 - The people of Automatica vote to secede from Audentior, taking Pinkania with it.&lt;br /&gt;
&lt;br /&gt;
* 179 - AIN Elections begin. Blackrock is founded.&lt;br /&gt;
&lt;br /&gt;
* 181 - AIN Elections end.&lt;br /&gt;
&lt;br /&gt;
* 194 - The Audentior PSI Corps are created.&lt;br /&gt;
&lt;br /&gt;
* 196 - The Automatic War starts as the United Demesos declares war on Automatica in order to liberate the country from its dictator, John Sager.&lt;br /&gt;
&lt;br /&gt;
* 197 - The Flying Islands of Jasonia are founded as the island of Pinkania rises from the ground by its newly installed Antigrav engines and declares independence from Automatica.&lt;br /&gt;
&lt;br /&gt;
* 199 - Communist rebels from Automatica successfully split from the nation, forming the Great People&#039;s Republic in the chaos.&lt;br /&gt;
&lt;br /&gt;
=== The Dark Ages ===&lt;br /&gt;
&#039;&#039;213 ASC - 340 ASC&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* 213 - The remnents of Automatica proper rejoin with the GPR to form the Great Automatic People&#039;s Republic.&lt;br /&gt;
&lt;br /&gt;
* 223 - MyNation is invaded and annexed jointly by the United Demesos and Blackrock.&lt;br /&gt;
&lt;br /&gt;
* 226 - Audentior changes government systems, as Evon von Christoph is named Chancellor of Audentior and its dominions.&lt;br /&gt;
&lt;br /&gt;
* 228 - Chancellor Evan von Christoph makes sweeping changes to the Audente infrastructure, effectively making Audentior an Empire.&lt;br /&gt;
&lt;br /&gt;
* 232 - Audentior goes into an alliance with the United Demesos. Both Audentior and the United Demesos attempt to annex Acolia.&lt;br /&gt;
&lt;br /&gt;
* 233 - Skirmish in Acolia. ACOLers offers stiff resistance to Audente presence. Former Prime Minister of Audentior, MarkL, creates an opposition government to the new Audente Empire.&lt;br /&gt;
&lt;br /&gt;
* 237 - Gene Saquid, a veteran government offical of Audentior, resigns from all government positions. Audentior begins to rapidly decline as a power.&lt;br /&gt;
&lt;br /&gt;
* 239 - The Demesosian War begins. The United Demesos invadees the GAPR and gains major ground, but a massive counterattack by the Jasonians and Automatics push the Demesosian Army back into the UD and manage to capture Demesos City. Start of the downfall of the United Demesos.&lt;br /&gt;
&lt;br /&gt;
* 242 - The powerhouse nation of Attera, watching over the sector quitely from the east, decides to make a move and captures the remote Audente provinces of Telikos and Aryvel. Citing a need to protect the territories from invevitable anarchy of the collapsing Audentior, few are able to protest at the awesome power of Attera. Blackrock, the sole remaining power of Apollonia, decides to not intervene.&lt;br /&gt;
&lt;br /&gt;
* 245 - A rebel army manages to recapture most Demesosian cities from the Jasonian and Automatic occupation, but it is too late. The UD had suffered massive damage, both in population and infrastructure. The territory is too poor to form a functional nation, and as a result, the territory is made a protectorite of Demesosia&#039;s former allies, Blackrock. The Demesosian part of MyNation is incorperated completely into Blackrock MyNation.&lt;br /&gt;
&lt;br /&gt;
* 262 - Beginning of the Third Era in Shireroth.&lt;br /&gt;
&lt;br /&gt;
* 278 - Foundation of a new Audentior as Shireroth, Jasonia, Tapfer, and Hyperborea merge. The Jasonian islands are grounded as a large amount of immigrants from the merged nations land in Airosamente for a new life.&lt;br /&gt;
&lt;br /&gt;
* 296 - Automatica votes itself to be annexed to Blackrock.&lt;br /&gt;
&lt;br /&gt;
* 324 - Riots in Audentior.&lt;br /&gt;
&lt;br /&gt;
* 340 - Beginning of the collapse of Audentior. Shireroth secedes from Audentior.&lt;br /&gt;
&lt;br /&gt;
=== The Golden Age of Jasonia ===&lt;br /&gt;
&#039;&#039;341 ASC - 491 ASC&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* 341 - Jasonia secedes from Audentior. &lt;br /&gt;
&lt;br /&gt;
* 342 - A coup is performed in the collapsing Audentior by pro-Christophians with the help of the Blackrock military, disposing Bill Dusch from his position as President, creating a new Audente Empire under rule of a descendent of Evan von Christoph. Tapfer secedes from Audentior as a result of this, claiming Audentior&#039;s capital of Airosamente on the way. There is a state of war between the Tapferites and the Audente Imperialists over the capital.&lt;br /&gt;
&lt;br /&gt;
* 344 - Shireroth is annexed into Jasonia.&lt;br /&gt;
&lt;br /&gt;
* 348 - Tapfer is annexed into Jasonia. In an attempt to stop the war with the Imperial faction in Audentior, Tapfer officals, with the help of fellow Jasonians, install antigravity engines into the city of Airosamente, creating a new flying island and preventing further attacks on the city. The ruins surrounding the former landed area of Airosamente are consolidated under the Imperialist power, founding a new city, Apollo City.&lt;br /&gt;
&lt;br /&gt;
* 349 - The area surrounding the city of Setauket in Tapfer is also made into a flying island. However, part of the lifted terrain under the land crashes back down into the sea, causing a tidal wave that caused massive damage to the nearby Tapferite shore, severely affecting the city of Tembuh. The crashed land turned out to be hollow, and becomes to be known as [[The Crater]].&lt;br /&gt;
&lt;br /&gt;
* 351 - Hyperborea is annexed into Jasonia.&lt;br /&gt;
&lt;br /&gt;
* 355 - The Audente Imperium under Evan II collapses. In an effort to aid the failing region of Apollonia, Jasonian forces occupy Audentior to restore order to the nations affected by the collapse of Audentior.&lt;br /&gt;
&lt;br /&gt;
* 357 - The Confederation of Hau&#039;Oli&#039;Ena is annexed into Jasonia.&lt;br /&gt;
&lt;br /&gt;
* 359 - The nation of Treesia takes a claim to MyNation, provoking an international incident with Blackrock.&lt;br /&gt;
&lt;br /&gt;
* 360 - A holiday and fair is celebrated in Jasonia, celebrating the 9-year anniversary of the annexation of Hyperborea.&lt;br /&gt;
&lt;br /&gt;
* 386 - The Flying Islands of Jasonia changes its name to Aeronesia.&lt;br /&gt;
&lt;br /&gt;
* 396 - Aeronesia joins the League of Micronations, gaining contact with various micronations in other parts of Micras.&lt;br /&gt;
&lt;br /&gt;
* 405 - Erik Metzler is banned from Aeronesia in a decision by its national court. The province of Antarctica secedes from Aeronesia, forming the People&#039;s Republic of Hell.&lt;br /&gt;
&lt;br /&gt;
* 406 - Treesia annexed to Blackrock.&lt;br /&gt;
&lt;br /&gt;
* 408 - The Lukewarm war is announced between Aeronesia and the People&#039;s Republic of Hell.&lt;br /&gt;
&lt;br /&gt;
* 411 - Erik Metzler is unbanned from Aeronesia.&lt;br /&gt;
&lt;br /&gt;
* 413 - Hau&#039;Oli&#039;Ena secedes from Aeronesia, igniting the Infernal War.&lt;br /&gt;
&lt;br /&gt;
* 418 - Aeronesia changes its name back to the Flying Islands of Jasonia.&lt;br /&gt;
&lt;br /&gt;
* 422 - Infernal War ends with the signing of the Treaty of the Gods. The Flying Islands of Jasonia is declared the winner.&lt;br /&gt;
&lt;br /&gt;
* 423 - As part of the spoils of war, the Flying Islands of Jasonia annexes Norfolk. The Infernal Age ends.&lt;br /&gt;
&lt;br /&gt;
* 426 - Thomas Hubert accuses the Flying Islands of sponsoring of various terrorist attacks in the People&#039;s United Republic.&lt;br /&gt;
&lt;br /&gt;
* 435 - Secretary-General Shane T. Odlum resigns from his position in Blackrock. He disbands the nation, giving Automatica and Treesia as gifts to high-position Blackrock officals. The nation doesn&#039;t take it lightly, however, and goes into anarchy. &lt;br /&gt;
&lt;br /&gt;
* 436 - A small area of former Blackrock manages to restore order, forming Blackrock Nua; it is located northwest of the border of Automatica.&lt;br /&gt;
&lt;br /&gt;
* 438 - The Barony of Treesia is founded by Eoin Dornan, one of Odlum&#039;s gifts. It merges the Barony of Fabon nearby, which had become independent immediately before Treesia&#039;s annexation into Blackrock, creating the Barony of Treesia and Fabon.&lt;br /&gt;
&lt;br /&gt;
* 448 - The Three Hour&#039;s War occurs as the People&#039;s United Republic (Paramount area) is invaded. Hubert is exiled from the Apollo Sector. Mar Sara is annexed into the Flying Islands of Jasonia. Automatica, which Hubert claimed as a result of a dispute with Ryan Caruso over the gifts from Blackrock, is given to Ryan Caruso. Ryan Caruso gives control of Automatica to Jasonia. PUR proper is given to the Barony of Treesia and Fabon, which renames the area Erior.&lt;br /&gt;
&lt;br /&gt;
* 449 - Due to the overpopulation of Airosamente Island, the island is moved near Automatica to allow easy immigration to Automatica, now controlled by Jasonia. This is the beginning of New Jasonia.&lt;br /&gt;
&lt;br /&gt;
* 454 - The Union of Apollo States is formed from the various ashes of Apollonia. This is enforced by the control of . The first two areas in Apollonia to offically swear allegiance are Hai&#039;Oli&#039;Ena and Blackrock Nua. Hau&#039;Oli&#039;Ena renames itself to the State of Gong Li, the name of its main island.&lt;br /&gt;
&lt;br /&gt;
* 459 - Southern Automatica is made an offical state of the Union of Apollo States, calling itself New Jasonia due to the huge influx of Jasonian immigrants. The historical city of Temoe is renamed to New Kajar and is made the capital of the new state.&lt;br /&gt;
&lt;br /&gt;
* 460 - Treesia gives its area of Erior to form a new Apollonian state.&lt;br /&gt;
&lt;br /&gt;
* 462 - The Atteran province of Lesser Attera, formerly the Audente territories of Telikos and Aryvel 200 years earlier, joins the Union of Apollo States.&lt;br /&gt;
&lt;br /&gt;
* 467 - The Istvanistani province of [[Novi Dalmajica]] joins the Union of Apollo States.&lt;br /&gt;
&lt;br /&gt;
=== The Decline of the Apollo Sector ===&lt;br /&gt;
&#039;&#039;492 ASC - 704 ASC&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* 492 - The UAS Riots occur.&lt;br /&gt;
&lt;br /&gt;
* 498 - The UAS Rebellion occurs. The Union of Apollo States declines into anarchy.&lt;br /&gt;
&lt;br /&gt;
* 503 - The Apollo Revolution occurs in the UAS and the FIoJ. Various terrorist attacks occur in both nations.&lt;br /&gt;
&lt;br /&gt;
* 506 - Dimensional World War. Sun Tower (City of the Sun) opened and the Wind Song is removed. Pure Evil escapes Eclipse and travels back in time. Wind Song becomes part of the Elemental Seal. Microns begin showing up. SaiâKar sacrifices herself to trap Pure Evil in the City of the Sun.&lt;br /&gt;
&lt;br /&gt;
* 508 - With the FIoJ military deployed out of Jasonia, Yardistani armies come into Jasonia and start looting the nation.&lt;br /&gt;
&lt;br /&gt;
* 509 - Shireroth lays claim to the island of Amity. Relations between the FIoJ and Shireroth become tense as the FIoJ-RS cold war begins.&lt;br /&gt;
&lt;br /&gt;
* 513 - The former lands of the UAS is annexed into Shireroth as the new Dutchy of Kildare. Around this time, the nation of Umoja collapses.&lt;br /&gt;
&lt;br /&gt;
* 516 - Amity Land Crisis. A compromise on Amity occurs as Shireroth offically annexes Amity.&lt;br /&gt;
&lt;br /&gt;
* 524 - The New Automatic Republic is formed.&lt;br /&gt;
&lt;br /&gt;
* 527 - The end of the cold war between Jasonia and Shireroth. Project 6 is formed to improve the FIoJ. Begin of Economic Boom.&lt;br /&gt;
&lt;br /&gt;
* 528 - A new holiday, Switching Day, is created in Jasonia.&lt;br /&gt;
&lt;br /&gt;
* 531 - Dark One campaign. Pure Evil corrupts Bill Dusch, who takes over the FIoJ. Resistances forces defeat him, rescue Bill, and destroy Pure Evil in one of mankind&#039;s greatest battles against the forces of darkness.&lt;br /&gt;
&lt;br /&gt;
* 549 - After years of looting and the downfall of the nation, President Jason Steffke resigns from his position as President.&lt;br /&gt;
&lt;br /&gt;
* 595 - Infernals invade Micras. Almost all resistances forces are crushed. Jason Steffke, Erik Metzler, and Eoin Dornan form underground gurilla resistance movements.&lt;br /&gt;
&lt;br /&gt;
* 596 - Beam of Hope campaign. Massive allied resistance forces recapture Jasonia and defeat the Infernal last stand at Fort Audentior. Infernals are moped up by regional forces. Sai&#039;Kar Lum&#039;Eth rediscovers Ptia and meets Amy and Empress there.&lt;br /&gt;
&lt;br /&gt;
=== The Legend of Apollo ===&lt;br /&gt;
&#039;&#039;705 ASC - ??? ASC&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* 705 - The Shireroth-Jasonia War. The tensions between the rising nation of Shireroth and the falling empire of Jasonia climaxes as Shireroth invades the nation of Shireroth. After days of bombing, Shireroth finally wins by destroying the Antigrav engines of Nelaga, crashing the island to the ground and killing millions. The other islands crash down as well in a coordinated effort by Shireroth. Whatever survivors there were in Jasonia are exiled to Tapfer and found a new city there named New Jasonia.&lt;br /&gt;
&lt;br /&gt;
=== The Lost Age ===&lt;br /&gt;
 ??? ASC - c.2850 ASC&lt;br /&gt;
&lt;br /&gt;
For a long period of Kildare&#039;s history all records have been lost.  Some fear a disease that historians were particularly susceptible to, and others the burning of the Halucigrad Library.  Whatever the reason, for now, we have no idea what happened in this period.  In this time, Kildare&#039;s land became what it is today.  It also witnessed the decline of Antica.&lt;br /&gt;
&lt;br /&gt;
===The Dark Age ===&lt;br /&gt;
&#039;&#039;c.2580 ASC - 3004ASC&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* c. 2580 - A plauge, starting in the Raynor Isles, begins to spread.&lt;br /&gt;
&lt;br /&gt;
*2587 - Key historical texts are taken from surrounding counties to the Island of Melangia for safe keeping.&lt;br /&gt;
&lt;br /&gt;
* 2590 - Plauge has spread to the western half of Kildare.  Many people die.&lt;br /&gt;
&lt;br /&gt;
* c.2600 - Plauge rages unabated across virtually all of Kildare.  Island of Melangia, so far away, avoids it.&lt;br /&gt;
&lt;br /&gt;
* 2601 - Last known contact between Melangia and mainland Kildare for over 400 years.&lt;br /&gt;
&lt;br /&gt;
* 2611 - To avoid plauge, [[Temple of Ryvenna]] is closed.  Forest begins growing around it.&lt;br /&gt;
&lt;br /&gt;
* 2623 - Plauge has run its course.  Over a third of the population has been killed.  The Hallucigrad Empire has collpased, though the heir is said to have found refuge on a Straylightian sanct.  Duchal power continues in the mainland, to a degree, but the islands lose contact.  They retreat to county govenors only.&lt;br /&gt;
&lt;br /&gt;
* 2624 - Economic depression sets in.  Much technology is reverted to basic agriculture.&lt;br /&gt;
&lt;br /&gt;
* c.2650 - Melangian Seers gain dominance over local populace.  A Saviour from the North is predicted.&lt;br /&gt;
&lt;br /&gt;
* c.2700 - Depression is over, production begins to pick up again.  County govenors still have total control.&lt;br /&gt;
&lt;br /&gt;
* c.2800 - Background levels of magic radiation increase.  Forest around the Temply of Ryvenna grows even bigger.&lt;br /&gt;
&lt;br /&gt;
* c.2900 - Technology has, in general, returned to the level before the fall.  The Duchy begins to reunite.&lt;br /&gt;
&lt;br /&gt;
* 3004 - Jonas is proclaimed Duke and takes the name [[Dutch]] [[Jonas I]].  Dark Age officially ended.&lt;br /&gt;
&lt;br /&gt;
=== New Era ===&lt;br /&gt;
3005 ASC - Present&lt;br /&gt;
&lt;br /&gt;
* 3005 - Strange old man comes from the North, and lands in Melangia.&lt;br /&gt;
&lt;br /&gt;
* 3016 - Andreas the Wise comes from Melangia to the mainland of Kildare, and speaks with the Duke about it.&lt;br /&gt;
&lt;br /&gt;
* 3026 - Struggle begins between Kildare and Yardistan for control of the Island of Melangia.  Battles rage.&lt;br /&gt;
&lt;br /&gt;
* 3028 - Melangia firmly placed in Kildare.&lt;br /&gt;
&lt;br /&gt;
* 3031 - The [[Ducal_Governement_of_Kildare|Ducal Governement]] is formed by Duke [[Jonas I]]. The local powers of the Counts is reduced. If time goes beyond, the power of the Duke is growing and even reaches a kind of absolutism, what&#039;s weird because there is for the first time in the Kildarian history a council of Barons with real power (the Seanad).&lt;br /&gt;
&lt;br /&gt;
* 3281 ASC - The Great Kildarian Civil War, or [[Gong Li Rebellion]], starts after Baron [[Andreas the Wise]] refuses to give the County of [[Gong Li]] to Duke Jonas.&lt;br /&gt;
&lt;br /&gt;
* 3344 - Duke Jonas proclaims the promotion of the (new) city of [[Mons Clistiro]] to the &#039;&#039;coronation city&#039;&#039; of the Duchy. From now on Kildarian Dutches (Dukes) needs to be crowned in this city before they can actually rule. This makes the city strategical very important.&lt;br /&gt;
&lt;br /&gt;
* 3352 - Crusade to the &#039;&#039;Holy Lands&#039;&#039; ([[Apollo City]] and surrounding territories). Creation of the County of [[Audentior]] as part of the Barony of [[Antya]].&lt;br /&gt;
&lt;br /&gt;
* 3428 ASC - After more then 400 years ruling the nation, Dutch [[Jonas I]] steps down and hand over the power to baron Andreas the Wise, who accepts and becomes [[Andreas I]].&lt;br /&gt;
&lt;br /&gt;
* 3524 ASC - Dutch [[Andreas I]] sells his title to [[Shyriath]], who becomes the new Dutch.&lt;br /&gt;
&lt;br /&gt;
* 3585 ASC - The Barony of [[Antya]] is dissolved and replaced by the [[Baronial Empire of Sermolot]].&lt;br /&gt;
&lt;br /&gt;
* ...&lt;br /&gt;
&lt;br /&gt;
=== House Era ===&lt;br /&gt;
* 3880 ASC - Kaiser [[Mors VI]] reclaims most of Kildare&#039;s counties via [[Imperial Decree #444]].  House Kildare forms, led by Duke [[Jonas II]].&lt;br /&gt;
&lt;br /&gt;
==Links==&lt;br /&gt;
*[http://subdivisions.shireroth.org/kildare/ Website]&lt;br /&gt;
*[http://shireroth.kuroshiro.net/forum/viewforum.php?f=31 Forum]&lt;br /&gt;
&lt;br /&gt;
[[category:Fictional History]]&lt;br /&gt;
[[category:Duchies]]&lt;br /&gt;
[[category:Kildare]]&lt;/div&gt;</summary>
		<author><name>Andreas the Wise</name></author>
	</entry>
	<entry>
		<id>https://shireroth.org/wiki/index.php?title=Kildare&amp;diff=9683</id>
		<title>Kildare</title>
		<link rel="alternate" type="text/html" href="https://shireroth.org/wiki/index.php?title=Kildare&amp;diff=9683"/>
		<updated>2010-05-29T06:52:40Z</updated>

		<summary type="html">&lt;p&gt;Andreas the Wise: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{subdivision Kildare |&lt;br /&gt;
image_flag = kildare.png|&lt;br /&gt;
coat of arms = Coat of arms Kildare.png|&lt;br /&gt;
subdivision = Kildare |&lt;br /&gt;
status = Minor House |&lt;br /&gt;
capital = [[Blackrock Nua]] |&lt;br /&gt;
largecity = [[Apollo City]], [[Blackrock Nua]], [[Curagh]]|&lt;br /&gt;
title = Dutch |&lt;br /&gt;
government = Dukedom |&lt;br /&gt;
leader = [[Jonas II]] |&lt;br /&gt;
language = English, [[Written Halluci]] |&lt;br /&gt;
religion = [[Cedrism]], [[Envisionism]], [[Soloralism]] |&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;House Kildare&#039;&#039;&#039; is a House in [[Shireroth]] and ruled by the Dutch, a title dating from its days as an Imperial Duchy. Alone of the new noble Houses, it seeks to reclaim the full land belonging to it by right of history.  This has caused tensions between it and the Imperial Government.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Government==&lt;br /&gt;
The current [[Dutch]] (title of the Kildarian Leaders) is [[Jonas II|Jonas]], the first leader of House Kildare.  The Imperial Government recognises him as a [[Baron]].&lt;br /&gt;
&lt;br /&gt;
===Current Nobility===&lt;br /&gt;
====Margrave [[Cla&#039;Udi]]====&lt;br /&gt;
Cla&#039;Udi, leader of Melangia and once-Baron of Atterock, is recognised by the Imperial Government as a Margrave.&lt;br /&gt;
====Margrave [[Jacobus]]====&lt;br /&gt;
Jacobus, the ancient Yardistani and perennial possible-Kaiser, is recognised by the Imperial Government as a Margrave.&lt;br /&gt;
&lt;br /&gt;
===Duchal History===&lt;br /&gt;
&lt;br /&gt;
====Reign of Shyriath I====&lt;br /&gt;
Shyriath, a Yardistani, bought the title of Dutch from Andreas the Wise. He ruled Kildare since 3524 ASC&lt;br /&gt;
&lt;br /&gt;
====Reign of Andreas I====&lt;br /&gt;
Andreas I was the second Dutch of the New Era (since 3005 ASC). He ruled from 3428 ASC until 3524 ASC.&lt;br /&gt;
&lt;br /&gt;
====Reign of Dutch Jonas I====&lt;br /&gt;
On friday 23th November 2007, Dutch Jonas began with minor reforms. [[Blackrock Nua]], capital of the County Blackrock, became under his reign the official capital of the Duchy.&lt;br /&gt;
&lt;br /&gt;
He also founded (on the same day) the [[Ducal Government of Kildare]], a sort of Advisory council for the Duke.&lt;br /&gt;
&lt;br /&gt;
Later. With the [[Kildarian Reform Act 3260]] the [[Seanad]] (council of Barons) became the legislative body of Kildare, with the right to veto decisions of the Dutch. The [[Council of Mils]], a military council, was also founded to rule the army and declare martial law in crisis times.&lt;br /&gt;
&lt;br /&gt;
The Dutch his reign is marked by a very active period for the Dutchy of Kildare and grow in active citizens. With [[Andreas the Wise]] he is making a RPG game, the [[Kildarian Time Wars]], which plays during the [[Kildarian Civil War]].&lt;br /&gt;
&lt;br /&gt;
==Culture==&lt;br /&gt;
[[Image:Lord Kildare Bull.jpg|right|thumb|We just love active people in our Dutchy.]]&lt;br /&gt;
Kildare has a rich and diverse culture.  Primarily it revolves around three areas - history (including Apollo history), magic, and war.  The original Dukes were very warlike, as has been Duke Jonas.  Magic pervades the land, from the dragons in Kitanus Fields to the ends in Old Hallucination.  Finally, Kildare is the land with the greatest love of history - both the Apollo history of those that held the lands before them, and including the Temple to [[Sakat]], Squid God of Time and patron god of Historians.  Some regions, like the once-Barony of [[Antya]] were somewhat different from the rest of the Dutchy. Even with these differences between the several counties and Baronies their is a strong national Kildarian feeling, a Kildarian will always be proud on his Dutchy, whether it is recognised by the Imperial Government or not. &lt;br /&gt;
And even rebelling citizens are rebelling because they think that&#039;s the best for the Dutchy (nothing better than a nice civil war).&lt;br /&gt;
&lt;br /&gt;
The [[MagiGARP]]s and [[Lord Kildare Bull]] (twin brother of [http://en.wikipedia.org/wiki/John_Bull John Bull]) are some of the symbols of the region. Kildare, more specifically Kitanus Field, is home of [[Lumina]], mother of Malarbor.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Gong Li Rebellion==&lt;br /&gt;
[[Image:Meeting of Kildarian knights.jpg|thumb|left|Meeting between the Kildarians knights and Dutch Jonas.]]&lt;br /&gt;
The Kildarian Civil War, but there were so many so it got the name [[Gong Li Rebellion]], is marked as a major battle between Dutch Jonas Windsor and Baron Andreas the Wise, who refused to give Gong Li away.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Transport==&lt;br /&gt;
Kildarian transportation is managed by the transportation company [[Kildfare]].&lt;br /&gt;
&lt;br /&gt;
==Baronies==&lt;br /&gt;
Through historically the baronies have changed, before the [[Imperial Reclamation]] there were four baronies within Kildare.&lt;br /&gt;
[[Image:Kildare4.PNG]]&lt;br /&gt;
&lt;br /&gt;
*[[Cla&#039;Udi]] was the Baron of [[Atterock]]&lt;br /&gt;
*[[Gareth Arthur]] was the Baron of [[Lumina&#039;s Light]]&lt;br /&gt;
*[[Jonas]] was Baron / Senechal of [[Sermolot]]&lt;br /&gt;
*[[William Payne]] was Baron of the [[Barony of Hallucination]]&lt;br /&gt;
&lt;br /&gt;
==Fictional History of Kildare==&lt;br /&gt;
&lt;br /&gt;
All dates are in [[ASC]], with b before the number indicating a date before 0 ASC.&lt;br /&gt;
&lt;br /&gt;
=== The Apollonian Tribes ===&lt;br /&gt;
&#039;&#039;??? bASC - ??? bASC&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== Foundations of Apollonia ===&lt;br /&gt;
&#039;&#039;??? bASC - ??? bASC&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== The Apollo Cavern Age ===&lt;br /&gt;
&#039;&#039;??? bASC - 4022 bASC&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* b4763 - The people of the island of Solaria choose Iason I as the sole ruler of the island continent. The Kingdom of Jasonia is founded.&lt;br /&gt;
&lt;br /&gt;
* b4153 - Using the power of vast arcane magics, the Kingdom of Jasonia is brought into the sky. King Jason XI declares the nation to be isolationist in its aim for supreme arcane knowledge.&lt;br /&gt;
&lt;br /&gt;
=== The Rise of Audentior ===&lt;br /&gt;
&#039;&#039;4023 bASC - 3833 bASC&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* b4023 - Ming Leonarkos, the popular politician of the Democracy of Airosamente, is elected King Ming I of the city-state, as the government changes from a Democracy to a Monarchy. He renames the city-state to Audentior, with the goal to rule over the entire region of Audentior. The bloodline of Leonarkos is born.&lt;br /&gt;
*&lt;br /&gt;
&lt;br /&gt;
=== The Glorious Empire Age ===&lt;br /&gt;
&#039;&#039;3832 bASC - 212 bASC&#039;&#039;&lt;br /&gt;
* b3832 - King Markos II is declared Emperior of Audentior And Her Surrounding Lands by the Airosamente Tetrapole, having granted supreme power after the success of the latest campaign against the barbarians.&lt;br /&gt;
&lt;br /&gt;
* b2768 - The final war between Jasonia and Audentior breaks out and is quickly settled, quite abruptly. Audente Ultima mages unleash their power on the flying island kingdom, blasting Jasonia out of the sky. The Kingdom of Jasonia, crippled by the suprise attack, is easily conquered by Audentior.&lt;br /&gt;
&lt;br /&gt;
=== The Years of Unrest ===&lt;br /&gt;
&#039;&#039;213 bASC - 1 bASC&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* b213 - Blackrock, a province of Audentior, holds a meeting of regional leaders. They realize that the provinces have advanced far past the Audentior mainland in terms of technology. As well, magic has become more difficult to use over the ages, up to the point where it simply was more efficient to explore technology further, rather than magic. Many wish to see an independent Blackrock country once again. Unrest in Blackrock begins and spreads throught the region.&lt;br /&gt;
&lt;br /&gt;
* b194 - A serious riot occurs in the Blackrock city of Booterstown as the residents demand provincial rights. The rebellion is quelled by the Magical Knights, with thousands of unarmed protesters killed. &lt;br /&gt;
&lt;br /&gt;
* b179 - The faraway province of Universalis, on the Tapfer continent, is granted semi-autonomy as the Magical Knights are forced to quell with unrest in the provinces on the mainland.&lt;br /&gt;
&lt;br /&gt;
* b127 - The Revolution of Audentior formally begins. Blackrock, Demesos, Bellatorian, and MyNation provinces rebel against the Kingdom of Audentior and form a temporary alliance to protect their individual freedoms. Audentior Magical Knights fight against the more technologically advanced provinces. Most of the fighting occurs in Blackrock as an example to the rest of the provinces. Blackrock suffers many military defeats at the hands of the Magical Knights.&lt;br /&gt;
&lt;br /&gt;
* b106 - Demesosian and Bellatorian provincal armies win a great victory in Pinkania and liberate the region. Duke Pinky is removed, but because he sympathized with the provinces is allowed to live and becomes a local provincal commander.&lt;br /&gt;
&lt;br /&gt;
* b99 - Automatica is liberated after a long struggle. Pinkania becomes a region of Automatica. Most of the Magical Knights are defeated in the campaign.&lt;br /&gt;
&lt;br /&gt;
* b89 - Second seige on Airosamente. Airosamente conquered. King Ming XXXXVIII executed. The Kingdom of Audentior falls and the Ultimate Republic is formed.&lt;br /&gt;
&lt;br /&gt;
* b88 - Many provinces realize that the Ultimate Republic is the same as the Kingdom of Audentior in the fact that it controls the whole world. In the chaos surrounding the formation of the new state, mainland Audentior and Automatica (including Pinkania) secede to form the Gracian Kingdom. War begins anew, but ends after the signing of a ceasefire later in the year.&lt;br /&gt;
&lt;br /&gt;
* b23 - The Emperors, an organization to reunify the nations, is created by StudlÃ¥m and is based in the Audente town of Epoli. They are violently opposed by provincal nationalists.&lt;br /&gt;
&lt;br /&gt;
=== The Rise of the Apollo Sector ===&lt;br /&gt;
&#039;&#039;0 ASC - 212 ASC&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* 0 - The Apolyton Nation is founded by the unification of the Gracian Kingdom and the United Republic, with the efforts of the freedom fighting group, the Emperors, who kidnapped the King of the Gracian Kingdom in order to force the treaty.&lt;br /&gt;
&lt;br /&gt;
* 70 - Because of the vast amount of crime and disorder in Apolytown, the city of Apolytown is razed by the Apolyton army, in a hope to start the city anew. Mass riots occur in other Apolyton Nation cities because of this atrocity.&lt;br /&gt;
&lt;br /&gt;
* 81 - The Apolytonian government collapses. Apollonia is in anarchy by the loss of a regional government.&lt;br /&gt;
&lt;br /&gt;
* 88 - The city of Apolytown is refounded.&lt;br /&gt;
&lt;br /&gt;
* 113 - Audentior offically declares independence from Apolyton Nation, taking the former provinces of Audentior, Automatica, and Pinkania.&lt;br /&gt;
&lt;br /&gt;
* 144 - The United Demesos is founded on the ashes of the former Apolyton province of Demesosia.&lt;br /&gt;
&lt;br /&gt;
* 167 - The people of Automatica vote to secede from Audentior, taking Pinkania with it.&lt;br /&gt;
&lt;br /&gt;
* 179 - AIN Elections begin. Blackrock is founded.&lt;br /&gt;
&lt;br /&gt;
* 181 - AIN Elections end.&lt;br /&gt;
&lt;br /&gt;
* 194 - The Audentior PSI Corps are created.&lt;br /&gt;
&lt;br /&gt;
* 196 - The Automatic War starts as the United Demesos declares war on Automatica in order to liberate the country from its dictator, John Sager.&lt;br /&gt;
&lt;br /&gt;
* 197 - The Flying Islands of Jasonia are founded as the island of Pinkania rises from the ground by its newly installed Antigrav engines and declares independence from Automatica.&lt;br /&gt;
&lt;br /&gt;
* 199 - Communist rebels from Automatica successfully split from the nation, forming the Great People&#039;s Republic in the chaos.&lt;br /&gt;
&lt;br /&gt;
=== The Dark Ages ===&lt;br /&gt;
&#039;&#039;213 ASC - 340 ASC&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* 213 - The remnents of Automatica proper rejoin with the GPR to form the Great Automatic People&#039;s Republic.&lt;br /&gt;
&lt;br /&gt;
* 223 - MyNation is invaded and annexed jointly by the United Demesos and Blackrock.&lt;br /&gt;
&lt;br /&gt;
* 226 - Audentior changes government systems, as Evon von Christoph is named Chancellor of Audentior and its dominions.&lt;br /&gt;
&lt;br /&gt;
* 228 - Chancellor Evan von Christoph makes sweeping changes to the Audente infrastructure, effectively making Audentior an Empire.&lt;br /&gt;
&lt;br /&gt;
* 232 - Audentior goes into an alliance with the United Demesos. Both Audentior and the United Demesos attempt to annex Acolia.&lt;br /&gt;
&lt;br /&gt;
* 233 - Skirmish in Acolia. ACOLers offers stiff resistance to Audente presence. Former Prime Minister of Audentior, MarkL, creates an opposition government to the new Audente Empire.&lt;br /&gt;
&lt;br /&gt;
* 237 - Gene Saquid, a veteran government offical of Audentior, resigns from all government positions. Audentior begins to rapidly decline as a power.&lt;br /&gt;
&lt;br /&gt;
* 239 - The Demesosian War begins. The United Demesos invadees the GAPR and gains major ground, but a massive counterattack by the Jasonians and Automatics push the Demesosian Army back into the UD and manage to capture Demesos City. Start of the downfall of the United Demesos.&lt;br /&gt;
&lt;br /&gt;
* 242 - The powerhouse nation of Attera, watching over the sector quitely from the east, decides to make a move and captures the remote Audente provinces of Telikos and Aryvel. Citing a need to protect the territories from invevitable anarchy of the collapsing Audentior, few are able to protest at the awesome power of Attera. Blackrock, the sole remaining power of Apollonia, decides to not intervene.&lt;br /&gt;
&lt;br /&gt;
* 245 - A rebel army manages to recapture most Demesosian cities from the Jasonian and Automatic occupation, but it is too late. The UD had suffered massive damage, both in population and infrastructure. The territory is too poor to form a functional nation, and as a result, the territory is made a protectorite of Demesosia&#039;s former allies, Blackrock. The Demesosian part of MyNation is incorperated completely into Blackrock MyNation.&lt;br /&gt;
&lt;br /&gt;
* 262 - Beginning of the Third Era in Shireroth.&lt;br /&gt;
&lt;br /&gt;
* 278 - Foundation of a new Audentior as Shireroth, Jasonia, Tapfer, and Hyperborea merge. The Jasonian islands are grounded as a large amount of immigrants from the merged nations land in Airosamente for a new life.&lt;br /&gt;
&lt;br /&gt;
* 296 - Automatica votes itself to be annexed to Blackrock.&lt;br /&gt;
&lt;br /&gt;
* 324 - Riots in Audentior.&lt;br /&gt;
&lt;br /&gt;
* 340 - Beginning of the collapse of Audentior. Shireroth secedes from Audentior.&lt;br /&gt;
&lt;br /&gt;
=== The Golden Age of Jasonia ===&lt;br /&gt;
&#039;&#039;341 ASC - 491 ASC&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* 341 - Jasonia secedes from Audentior. &lt;br /&gt;
&lt;br /&gt;
* 342 - A coup is performed in the collapsing Audentior by pro-Christophians with the help of the Blackrock military, disposing Bill Dusch from his position as President, creating a new Audente Empire under rule of a descendent of Evan von Christoph. Tapfer secedes from Audentior as a result of this, claiming Audentior&#039;s capital of Airosamente on the way. There is a state of war between the Tapferites and the Audente Imperialists over the capital.&lt;br /&gt;
&lt;br /&gt;
* 344 - Shireroth is annexed into Jasonia.&lt;br /&gt;
&lt;br /&gt;
* 348 - Tapfer is annexed into Jasonia. In an attempt to stop the war with the Imperial faction in Audentior, Tapfer officals, with the help of fellow Jasonians, install antigravity engines into the city of Airosamente, creating a new flying island and preventing further attacks on the city. The ruins surrounding the former landed area of Airosamente are consolidated under the Imperialist power, founding a new city, Apollo City.&lt;br /&gt;
&lt;br /&gt;
* 349 - The area surrounding the city of Setauket in Tapfer is also made into a flying island. However, part of the lifted terrain under the land crashes back down into the sea, causing a tidal wave that caused massive damage to the nearby Tapferite shore, severely affecting the city of Tembuh. The crashed land turned out to be hollow, and becomes to be known as [[The Crater]].&lt;br /&gt;
&lt;br /&gt;
* 351 - Hyperborea is annexed into Jasonia.&lt;br /&gt;
&lt;br /&gt;
* 355 - The Audente Imperium under Evan II collapses. In an effort to aid the failing region of Apollonia, Jasonian forces occupy Audentior to restore order to the nations affected by the collapse of Audentior.&lt;br /&gt;
&lt;br /&gt;
* 357 - The Confederation of Hau&#039;Oli&#039;Ena is annexed into Jasonia.&lt;br /&gt;
&lt;br /&gt;
* 359 - The nation of Treesia takes a claim to MyNation, provoking an international incident with Blackrock.&lt;br /&gt;
&lt;br /&gt;
* 360 - A holiday and fair is celebrated in Jasonia, celebrating the 9-year anniversary of the annexation of Hyperborea.&lt;br /&gt;
&lt;br /&gt;
* 386 - The Flying Islands of Jasonia changes its name to Aeronesia.&lt;br /&gt;
&lt;br /&gt;
* 396 - Aeronesia joins the League of Micronations, gaining contact with various micronations in other parts of Micras.&lt;br /&gt;
&lt;br /&gt;
* 405 - Erik Metzler is banned from Aeronesia in a decision by its national court. The province of Antarctica secedes from Aeronesia, forming the People&#039;s Republic of Hell.&lt;br /&gt;
&lt;br /&gt;
* 406 - Treesia annexed to Blackrock.&lt;br /&gt;
&lt;br /&gt;
* 408 - The Lukewarm war is announced between Aeronesia and the People&#039;s Republic of Hell.&lt;br /&gt;
&lt;br /&gt;
* 411 - Erik Metzler is unbanned from Aeronesia.&lt;br /&gt;
&lt;br /&gt;
* 413 - Hau&#039;Oli&#039;Ena secedes from Aeronesia, igniting the Infernal War.&lt;br /&gt;
&lt;br /&gt;
* 418 - Aeronesia changes its name back to the Flying Islands of Jasonia.&lt;br /&gt;
&lt;br /&gt;
* 422 - Infernal War ends with the signing of the Treaty of the Gods. The Flying Islands of Jasonia is declared the winner.&lt;br /&gt;
&lt;br /&gt;
* 423 - As part of the spoils of war, the Flying Islands of Jasonia annexes Norfolk. The Infernal Age ends.&lt;br /&gt;
&lt;br /&gt;
* 426 - Thomas Hubert accuses the Flying Islands of sponsoring of various terrorist attacks in the People&#039;s United Republic.&lt;br /&gt;
&lt;br /&gt;
* 435 - Secretary-General Shane T. Odlum resigns from his position in Blackrock. He disbands the nation, giving Automatica and Treesia as gifts to high-position Blackrock officals. The nation doesn&#039;t take it lightly, however, and goes into anarchy. &lt;br /&gt;
&lt;br /&gt;
* 436 - A small area of former Blackrock manages to restore order, forming Blackrock Nua; it is located northwest of the border of Automatica.&lt;br /&gt;
&lt;br /&gt;
* 438 - The Barony of Treesia is founded by Eoin Dornan, one of Odlum&#039;s gifts. It merges the Barony of Fabon nearby, which had become independent immediately before Treesia&#039;s annexation into Blackrock, creating the Barony of Treesia and Fabon.&lt;br /&gt;
&lt;br /&gt;
* 448 - The Three Hour&#039;s War occurs as the People&#039;s United Republic (Paramount area) is invaded. Hubert is exiled from the Apollo Sector. Mar Sara is annexed into the Flying Islands of Jasonia. Automatica, which Hubert claimed as a result of a dispute with Ryan Caruso over the gifts from Blackrock, is given to Ryan Caruso. Ryan Caruso gives control of Automatica to Jasonia. PUR proper is given to the Barony of Treesia and Fabon, which renames the area Erior.&lt;br /&gt;
&lt;br /&gt;
* 449 - Due to the overpopulation of Airosamente Island, the island is moved near Automatica to allow easy immigration to Automatica, now controlled by Jasonia. This is the beginning of New Jasonia.&lt;br /&gt;
&lt;br /&gt;
* 454 - The Union of Apollo States is formed from the various ashes of Apollonia. This is enforced by the control of . The first two areas in Apollonia to offically swear allegiance are Hai&#039;Oli&#039;Ena and Blackrock Nua. Hau&#039;Oli&#039;Ena renames itself to the State of Gong Li, the name of its main island.&lt;br /&gt;
&lt;br /&gt;
* 459 - Southern Automatica is made an offical state of the Union of Apollo States, calling itself New Jasonia due to the huge influx of Jasonian immigrants. The historical city of Temoe is renamed to New Kajar and is made the capital of the new state.&lt;br /&gt;
&lt;br /&gt;
* 460 - Treesia gives its area of Erior to form a new Apollonian state.&lt;br /&gt;
&lt;br /&gt;
* 462 - The Atteran province of Lesser Attera, formerly the Audente territories of Telikos and Aryvel 200 years earlier, joins the Union of Apollo States.&lt;br /&gt;
&lt;br /&gt;
* 467 - The Istvanistani province of [[Novi Dalmajica]] joins the Union of Apollo States.&lt;br /&gt;
&lt;br /&gt;
=== The Decline of the Apollo Sector ===&lt;br /&gt;
&#039;&#039;492 ASC - 704 ASC&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* 492 - The UAS Riots occur.&lt;br /&gt;
&lt;br /&gt;
* 498 - The UAS Rebellion occurs. The Union of Apollo States declines into anarchy.&lt;br /&gt;
&lt;br /&gt;
* 503 - The Apollo Revolution occurs in the UAS and the FIoJ. Various terrorist attacks occur in both nations.&lt;br /&gt;
&lt;br /&gt;
* 506 - Dimensional World War. Sun Tower (City of the Sun) opened and the Wind Song is removed. Pure Evil escapes Eclipse and travels back in time. Wind Song becomes part of the Elemental Seal. Microns begin showing up. SaiâKar sacrifices herself to trap Pure Evil in the City of the Sun.&lt;br /&gt;
&lt;br /&gt;
* 508 - With the FIoJ military deployed out of Jasonia, Yardistani armies come into Jasonia and start looting the nation.&lt;br /&gt;
&lt;br /&gt;
* 509 - Shireroth lays claim to the island of Amity. Relations between the FIoJ and Shireroth become tense as the FIoJ-RS cold war begins.&lt;br /&gt;
&lt;br /&gt;
* 513 - The former lands of the UAS is annexed into Shireroth as the new Dutchy of Kildare. Around this time, the nation of Umoja collapses.&lt;br /&gt;
&lt;br /&gt;
* 516 - Amity Land Crisis. A compromise on Amity occurs as Shireroth offically annexes Amity.&lt;br /&gt;
&lt;br /&gt;
* 524 - The New Automatic Republic is formed.&lt;br /&gt;
&lt;br /&gt;
* 527 - The end of the cold war between Jasonia and Shireroth. Project 6 is formed to improve the FIoJ. Begin of Economic Boom.&lt;br /&gt;
&lt;br /&gt;
* 528 - A new holiday, Switching Day, is created in Jasonia.&lt;br /&gt;
&lt;br /&gt;
* 531 - Dark One campaign. Pure Evil corrupts Bill Dusch, who takes over the FIoJ. Resistances forces defeat him, rescue Bill, and destroy Pure Evil in one of mankind&#039;s greatest battles against the forces of darkness.&lt;br /&gt;
&lt;br /&gt;
* 549 - After years of looting and the downfall of the nation, President Jason Steffke resigns from his position as President.&lt;br /&gt;
&lt;br /&gt;
* 595 - Infernals invade Micras. Almost all resistances forces are crushed. Jason Steffke, Erik Metzler, and Eoin Dornan form underground gurilla resistance movements.&lt;br /&gt;
&lt;br /&gt;
* 596 - Beam of Hope campaign. Massive allied resistance forces recapture Jasonia and defeat the Infernal last stand at Fort Audentior. Infernals are moped up by regional forces. Sai&#039;Kar Lum&#039;Eth rediscovers Ptia and meets Amy and Empress there.&lt;br /&gt;
&lt;br /&gt;
=== The Legend of Apollo ===&lt;br /&gt;
&#039;&#039;705 ASC - ??? ASC&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* 705 - The Shireroth-Jasonia War. The tensions between the rising nation of Shireroth and the falling empire of Jasonia climaxes as Shireroth invades the nation of Shireroth. After days of bombing, Shireroth finally wins by destroying the Antigrav engines of Nelaga, crashing the island to the ground and killing millions. The other islands crash down as well in a coordinated effort by Shireroth. Whatever survivors there were in Jasonia are exiled to Tapfer and found a new city there named New Jasonia.&lt;br /&gt;
&lt;br /&gt;
=== The Lost Age ===&lt;br /&gt;
 ??? ASC - c.2850 ASC&lt;br /&gt;
&lt;br /&gt;
For a long period of Kildare&#039;s history all records have been lost.  Some fear a disease that historians were particularly susceptible to, and others the burning of the Halucigrad Library.  Whatever the reason, for now, we have no idea what happened in this period.  In this time, Kildare&#039;s land became what it is today.  It also witnessed the decline of Antica.&lt;br /&gt;
&lt;br /&gt;
===The Dark Age ===&lt;br /&gt;
&#039;&#039;c.2580 ASC - 3004ASC&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* c. 2580 - A plauge, starting in the Raynor Isles, begins to spread.&lt;br /&gt;
&lt;br /&gt;
*2587 - Key historical texts are taken from surrounding counties to the Island of Melangia for safe keeping.&lt;br /&gt;
&lt;br /&gt;
* 2590 - Plauge has spread to the western half of Kildare.  Many people die.&lt;br /&gt;
&lt;br /&gt;
* c.2600 - Plauge rages unabated across virtually all of Kildare.  Island of Melangia, so far away, avoids it.&lt;br /&gt;
&lt;br /&gt;
* 2601 - Last known contact between Melangia and mainland Kildare for over 400 years.&lt;br /&gt;
&lt;br /&gt;
* 2611 - To avoid plauge, [[Temple of Ryvenna]] is closed.  Forest begins growing around it.&lt;br /&gt;
&lt;br /&gt;
* 2623 - Plauge has run its course.  Over a third of the population has been killed.  The Hallucigrad Empire has collpased, though the heir is said to have found refuge on a Straylightian sanct.  Duchal power continues in the mainland, to a degree, but the islands lose contact.  They retreat to county govenors only.&lt;br /&gt;
&lt;br /&gt;
* 2624 - Economic depression sets in.  Much technology is reverted to basic agriculture.&lt;br /&gt;
&lt;br /&gt;
* c.2650 - Melangian Seers gain dominance over local populace.  A Saviour from the North is predicted.&lt;br /&gt;
&lt;br /&gt;
* c.2700 - Depression is over, production begins to pick up again.  County govenors still have total control.&lt;br /&gt;
&lt;br /&gt;
* c.2800 - Background levels of magic radiation increase.  Forest around the Temply of Ryvenna grows even bigger.&lt;br /&gt;
&lt;br /&gt;
* c.2900 - Technology has, in general, returned to the level before the fall.  The Duchy begins to reunite.&lt;br /&gt;
&lt;br /&gt;
* 3004 - Jonas is proclaimed Duke and takes the name [[Dutch]] [[Jonas I]].  Dark Age officially ended.&lt;br /&gt;
&lt;br /&gt;
=== New Era ===&lt;br /&gt;
3005 ASC - Present&lt;br /&gt;
&lt;br /&gt;
* 3005 - Strange old man comes from the North, and lands in Melangia.&lt;br /&gt;
&lt;br /&gt;
* 3016 - Andreas the Wise comes from Melangia to the mainland of Kildare, and speaks with the Duke about it.&lt;br /&gt;
&lt;br /&gt;
* 3026 - Struggle begins between Kildare and Yardistan for control of the Island of Melangia.  Battles rage.&lt;br /&gt;
&lt;br /&gt;
* 3028 - Melangia firmly placed in Kildare.&lt;br /&gt;
&lt;br /&gt;
* 3031 - The [[Ducal_Governement_of_Kildare|Ducal Governement]] is formed by Duke [[Jonas I]]. The local powers of the Counts is reduced. If time goes beyond, the power of the Duke is growing and even reaches a kind of absolutism, what&#039;s weird because there is for the first time in the Kildarian history a council of Barons with real power (the Seanad).&lt;br /&gt;
&lt;br /&gt;
* 3281 ASC - The Great Kildarian Civil War, or [[Gong Li Rebellion]], starts after Baron [[Andreas the Wise]] refuses to give the County of [[Gong Li]] to Duke Jonas.&lt;br /&gt;
&lt;br /&gt;
* 3344 - Duke Jonas proclaims the promotion of the (new) city of [[Mons Clistiro]] to the &#039;&#039;coronation city&#039;&#039; of the Duchy. From now on Kildarian Dutches (Dukes) needs to be crowned in this city before they can actually rule. This makes the city strategical very important.&lt;br /&gt;
&lt;br /&gt;
* 3352 - Crusade to the &#039;&#039;Holy Lands&#039;&#039; ([[Apollo City]] and surrounding territories). Creation of the County of [[Audentior]] as part of the Barony of [[Antya]].&lt;br /&gt;
&lt;br /&gt;
* 3428 ASC - After more then 400 years ruling the nation, Dutch [[Jonas I]] steps down and hand over the power to baron Andreas the Wise, who accepts and becomes [[Andreas I]].&lt;br /&gt;
&lt;br /&gt;
* 3524 ASC - Dutch [[Andreas I]] sells his title to [[Shyriath]], who becomes the new Dutch.&lt;br /&gt;
&lt;br /&gt;
* 3585 ASC - The Barony of [[Antya]] is dissolved and replaced by the [[Baronial Empire of Sermolot]].&lt;br /&gt;
&lt;br /&gt;
* ...&lt;br /&gt;
&lt;br /&gt;
=== House Era ===&lt;br /&gt;
* 3880 ASC - Kaiser [[Mors VI]] reclaims most of Kildare&#039;s counties via [[Imperial Decree #444].  House Kildare forms, led by Duke [[Jonas II]].&lt;br /&gt;
&lt;br /&gt;
==Links==&lt;br /&gt;
*[http://subdivisions.shireroth.org/kildare/ Website]&lt;br /&gt;
*[http://shireroth.kuroshiro.net/forum/viewforum.php?f=31 Forum]&lt;br /&gt;
&lt;br /&gt;
[[category:Fictional History]]&lt;br /&gt;
[[category:Duchies]]&lt;br /&gt;
[[category:Kildare]]&lt;/div&gt;</summary>
		<author><name>Andreas the Wise</name></author>
	</entry>
	<entry>
		<id>https://shireroth.org/wiki/index.php?title=Kildare&amp;diff=9682</id>
		<title>Kildare</title>
		<link rel="alternate" type="text/html" href="https://shireroth.org/wiki/index.php?title=Kildare&amp;diff=9682"/>
		<updated>2010-05-29T06:50:02Z</updated>

		<summary type="html">&lt;p&gt;Andreas the Wise: /* The Dark Age */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{subdivision Kildare |&lt;br /&gt;
image_flag = kildare.png|&lt;br /&gt;
coat of arms = Coat of arms Kildare.png|&lt;br /&gt;
subdivision = Kildare |&lt;br /&gt;
status = Minor House |&lt;br /&gt;
capital = [[Blackrock Nua]] |&lt;br /&gt;
largecity = [[Apollo City]], [[Blackrock Nua]], [[Curagh]]|&lt;br /&gt;
title = Dutch |&lt;br /&gt;
government = Dukedom |&lt;br /&gt;
leader = [[Jonas II]] |&lt;br /&gt;
language = English, [[Written Halluci]] |&lt;br /&gt;
religion = [[Cedrism]], [[Envisionism]], [[Soloralism]] |&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;House Kildare&#039;&#039;&#039; is a House in [[Shireroth]] and ruled by the Dutch, a title dating from its days as an Imperial Duchy. Alone of the new noble Houses, it seeks to reclaim the full land belonging to it by right of history.  This has caused tensions between it and the Imperial Government.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Government==&lt;br /&gt;
The current [[Dutch]] (title of the Kildarian Leaders) is [[Jonas II|Jonas]], the first leader of House Kildare.  The Imperial Government recognises him as a [[Baron]].&lt;br /&gt;
&lt;br /&gt;
===Current Nobility===&lt;br /&gt;
====Margrave [[Cla&#039;Udi]]====&lt;br /&gt;
Cla&#039;Udi, leader of Melangia and once-Baron of Atterock, is recognised by the Imperial Government as a Margrave.&lt;br /&gt;
====Margrave [[Jacobus]]====&lt;br /&gt;
Jacobus, the ancient Yardistani and perennial possible-Kaiser, is recognised by the Imperial Government as a Margrave.&lt;br /&gt;
&lt;br /&gt;
===Duchal History===&lt;br /&gt;
&lt;br /&gt;
====Reign of Shyriath I====&lt;br /&gt;
Shyriath, a Yardistani, bought the title of Dutch from Andreas the Wise. He ruled Kildare since 3524 ASC&lt;br /&gt;
&lt;br /&gt;
====Reign of Andreas I====&lt;br /&gt;
Andreas I was the second Dutch of the New Era (since 3005 ASC). He ruled from 3428 ASC until 3524 ASC.&lt;br /&gt;
&lt;br /&gt;
====Reign of Dutch Jonas I====&lt;br /&gt;
On friday 23th November 2007, Dutch Jonas began with minor reforms. [[Blackrock Nua]], capital of the County Blackrock, became under his reign the official capital of the Duchy.&lt;br /&gt;
&lt;br /&gt;
He also founded (on the same day) the [[Ducal Government of Kildare]], a sort of Advisory council for the Duke.&lt;br /&gt;
&lt;br /&gt;
Later. With the [[Kildarian Reform Act 3260]] the [[Seanad]] (council of Barons) became the legislative body of Kildare, with the right to veto decisions of the Dutch. The [[Council of Mils]], a military council, was also founded to rule the army and declare martial law in crisis times.&lt;br /&gt;
&lt;br /&gt;
The Dutch his reign is marked by a very active period for the Dutchy of Kildare and grow in active citizens. With [[Andreas the Wise]] he is making a RPG game, the [[Kildarian Time Wars]], which plays during the [[Kildarian Civil War]].&lt;br /&gt;
&lt;br /&gt;
==Culture==&lt;br /&gt;
[[Image:Lord Kildare Bull.jpg|right|thumb|We just love active people in our Dutchy.]]&lt;br /&gt;
Kildare has a rich and diverse culture.  Primarily it revolves around three areas - history (including Apollo history), magic, and war.  The original Dukes were very warlike, as has been Duke Jonas.  Magic pervades the land, from the dragons in Kitanus Fields to the ends in Old Hallucination.  Finally, Kildare is the land with the greatest love of history - both the Apollo history of those that held the lands before them, and including the Temple to [[Sakat]], Squid God of Time and patron god of Historians.  Some regions, like the once-Barony of [[Antya]] were somewhat different from the rest of the Dutchy. Even with these differences between the several counties and Baronies their is a strong national Kildarian feeling, a Kildarian will always be proud on his Dutchy, whether it is recognised by the Imperial Government or not. &lt;br /&gt;
And even rebelling citizens are rebelling because they think that&#039;s the best for the Dutchy (nothing better than a nice civil war).&lt;br /&gt;
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The [[MagiGARP]]s and [[Lord Kildare Bull]] (twin brother of [http://en.wikipedia.org/wiki/John_Bull John Bull]) are some of the symbols of the region. Kildare, more specifically Kitanus Field, is home of [[Lumina]], mother of Malarbor.&lt;br /&gt;
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==Gong Li Rebellion==&lt;br /&gt;
[[Image:Meeting of Kildarian knights.jpg|thumb|left|Meeting between the Kildarians knights and Dutch Jonas.]]&lt;br /&gt;
The Kildarian Civil War, but there were so many so it got the name [[Gong Li Rebellion]], is marked as a major battle between Dutch Jonas Windsor and Baron Andreas the Wise, who refused to give Gong Li away.&lt;br /&gt;
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==Baronies==&lt;br /&gt;
Through historically the baronies have changed, before the [[Imperial Reclamation]] there were four baronies within Kildare.&lt;br /&gt;
[[Image:Kildare4.PNG]]&lt;br /&gt;
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*[[Cla&#039;Udi]] was the Baron of [[Atterock]]&lt;br /&gt;
*[[Gareth Arthur]] was the Baron of [[Lumina&#039;s Light]]&lt;br /&gt;
*[[Jonas]] was Baron / Senechal of [[Sermolot]]&lt;br /&gt;
*[[William Payne]] was Baron of the [[Barony of Hallucination]]&lt;br /&gt;
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==Fictional History of Kildare==&lt;br /&gt;
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All dates are in [[ASC]], with b before the number indicating a date before 0 ASC.&lt;br /&gt;
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=== The Apollonian Tribes ===&lt;br /&gt;
&#039;&#039;??? bASC - ??? bASC&#039;&#039;&lt;br /&gt;
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=== Foundations of Apollonia ===&lt;br /&gt;
&#039;&#039;??? bASC - ??? bASC&#039;&#039;&lt;br /&gt;
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&lt;br /&gt;
=== The Apollo Cavern Age ===&lt;br /&gt;
&#039;&#039;??? bASC - 4022 bASC&#039;&#039;&lt;br /&gt;
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* b4763 - The people of the island of Solaria choose Iason I as the sole ruler of the island continent. The Kingdom of Jasonia is founded.&lt;br /&gt;
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* b4153 - Using the power of vast arcane magics, the Kingdom of Jasonia is brought into the sky. King Jason XI declares the nation to be isolationist in its aim for supreme arcane knowledge.&lt;br /&gt;
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=== The Rise of Audentior ===&lt;br /&gt;
&#039;&#039;4023 bASC - 3833 bASC&#039;&#039;&lt;br /&gt;
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* b4023 - Ming Leonarkos, the popular politician of the Democracy of Airosamente, is elected King Ming I of the city-state, as the government changes from a Democracy to a Monarchy. He renames the city-state to Audentior, with the goal to rule over the entire region of Audentior. The bloodline of Leonarkos is born.&lt;br /&gt;
*&lt;br /&gt;
&lt;br /&gt;
=== The Glorious Empire Age ===&lt;br /&gt;
&#039;&#039;3832 bASC - 212 bASC&#039;&#039;&lt;br /&gt;
* b3832 - King Markos II is declared Emperior of Audentior And Her Surrounding Lands by the Airosamente Tetrapole, having granted supreme power after the success of the latest campaign against the barbarians.&lt;br /&gt;
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* b2768 - The final war between Jasonia and Audentior breaks out and is quickly settled, quite abruptly. Audente Ultima mages unleash their power on the flying island kingdom, blasting Jasonia out of the sky. The Kingdom of Jasonia, crippled by the suprise attack, is easily conquered by Audentior.&lt;br /&gt;
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=== The Years of Unrest ===&lt;br /&gt;
&#039;&#039;213 bASC - 1 bASC&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* b213 - Blackrock, a province of Audentior, holds a meeting of regional leaders. They realize that the provinces have advanced far past the Audentior mainland in terms of technology. As well, magic has become more difficult to use over the ages, up to the point where it simply was more efficient to explore technology further, rather than magic. Many wish to see an independent Blackrock country once again. Unrest in Blackrock begins and spreads throught the region.&lt;br /&gt;
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* b194 - A serious riot occurs in the Blackrock city of Booterstown as the residents demand provincial rights. The rebellion is quelled by the Magical Knights, with thousands of unarmed protesters killed. &lt;br /&gt;
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* b179 - The faraway province of Universalis, on the Tapfer continent, is granted semi-autonomy as the Magical Knights are forced to quell with unrest in the provinces on the mainland.&lt;br /&gt;
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* b127 - The Revolution of Audentior formally begins. Blackrock, Demesos, Bellatorian, and MyNation provinces rebel against the Kingdom of Audentior and form a temporary alliance to protect their individual freedoms. Audentior Magical Knights fight against the more technologically advanced provinces. Most of the fighting occurs in Blackrock as an example to the rest of the provinces. Blackrock suffers many military defeats at the hands of the Magical Knights.&lt;br /&gt;
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* b106 - Demesosian and Bellatorian provincal armies win a great victory in Pinkania and liberate the region. Duke Pinky is removed, but because he sympathized with the provinces is allowed to live and becomes a local provincal commander.&lt;br /&gt;
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* b99 - Automatica is liberated after a long struggle. Pinkania becomes a region of Automatica. Most of the Magical Knights are defeated in the campaign.&lt;br /&gt;
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* b89 - Second seige on Airosamente. Airosamente conquered. King Ming XXXXVIII executed. The Kingdom of Audentior falls and the Ultimate Republic is formed.&lt;br /&gt;
&lt;br /&gt;
* b88 - Many provinces realize that the Ultimate Republic is the same as the Kingdom of Audentior in the fact that it controls the whole world. In the chaos surrounding the formation of the new state, mainland Audentior and Automatica (including Pinkania) secede to form the Gracian Kingdom. War begins anew, but ends after the signing of a ceasefire later in the year.&lt;br /&gt;
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* b23 - The Emperors, an organization to reunify the nations, is created by StudlÃ¥m and is based in the Audente town of Epoli. They are violently opposed by provincal nationalists.&lt;br /&gt;
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=== The Rise of the Apollo Sector ===&lt;br /&gt;
&#039;&#039;0 ASC - 212 ASC&#039;&#039;&lt;br /&gt;
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* 0 - The Apolyton Nation is founded by the unification of the Gracian Kingdom and the United Republic, with the efforts of the freedom fighting group, the Emperors, who kidnapped the King of the Gracian Kingdom in order to force the treaty.&lt;br /&gt;
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* 70 - Because of the vast amount of crime and disorder in Apolytown, the city of Apolytown is razed by the Apolyton army, in a hope to start the city anew. Mass riots occur in other Apolyton Nation cities because of this atrocity.&lt;br /&gt;
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* 81 - The Apolytonian government collapses. Apollonia is in anarchy by the loss of a regional government.&lt;br /&gt;
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* 88 - The city of Apolytown is refounded.&lt;br /&gt;
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* 113 - Audentior offically declares independence from Apolyton Nation, taking the former provinces of Audentior, Automatica, and Pinkania.&lt;br /&gt;
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* 144 - The United Demesos is founded on the ashes of the former Apolyton province of Demesosia.&lt;br /&gt;
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* 167 - The people of Automatica vote to secede from Audentior, taking Pinkania with it.&lt;br /&gt;
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* 179 - AIN Elections begin. Blackrock is founded.&lt;br /&gt;
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* 181 - AIN Elections end.&lt;br /&gt;
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* 194 - The Audentior PSI Corps are created.&lt;br /&gt;
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* 196 - The Automatic War starts as the United Demesos declares war on Automatica in order to liberate the country from its dictator, John Sager.&lt;br /&gt;
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* 197 - The Flying Islands of Jasonia are founded as the island of Pinkania rises from the ground by its newly installed Antigrav engines and declares independence from Automatica.&lt;br /&gt;
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* 199 - Communist rebels from Automatica successfully split from the nation, forming the Great People&#039;s Republic in the chaos.&lt;br /&gt;
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=== The Dark Ages ===&lt;br /&gt;
&#039;&#039;213 ASC - 340 ASC&#039;&#039;&lt;br /&gt;
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* 213 - The remnents of Automatica proper rejoin with the GPR to form the Great Automatic People&#039;s Republic.&lt;br /&gt;
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* 223 - MyNation is invaded and annexed jointly by the United Demesos and Blackrock.&lt;br /&gt;
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* 226 - Audentior changes government systems, as Evon von Christoph is named Chancellor of Audentior and its dominions.&lt;br /&gt;
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* 228 - Chancellor Evan von Christoph makes sweeping changes to the Audente infrastructure, effectively making Audentior an Empire.&lt;br /&gt;
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* 232 - Audentior goes into an alliance with the United Demesos. Both Audentior and the United Demesos attempt to annex Acolia.&lt;br /&gt;
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* 233 - Skirmish in Acolia. ACOLers offers stiff resistance to Audente presence. Former Prime Minister of Audentior, MarkL, creates an opposition government to the new Audente Empire.&lt;br /&gt;
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* 237 - Gene Saquid, a veteran government offical of Audentior, resigns from all government positions. Audentior begins to rapidly decline as a power.&lt;br /&gt;
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* 239 - The Demesosian War begins. The United Demesos invadees the GAPR and gains major ground, but a massive counterattack by the Jasonians and Automatics push the Demesosian Army back into the UD and manage to capture Demesos City. Start of the downfall of the United Demesos.&lt;br /&gt;
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* 242 - The powerhouse nation of Attera, watching over the sector quitely from the east, decides to make a move and captures the remote Audente provinces of Telikos and Aryvel. Citing a need to protect the territories from invevitable anarchy of the collapsing Audentior, few are able to protest at the awesome power of Attera. Blackrock, the sole remaining power of Apollonia, decides to not intervene.&lt;br /&gt;
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* 245 - A rebel army manages to recapture most Demesosian cities from the Jasonian and Automatic occupation, but it is too late. The UD had suffered massive damage, both in population and infrastructure. The territory is too poor to form a functional nation, and as a result, the territory is made a protectorite of Demesosia&#039;s former allies, Blackrock. The Demesosian part of MyNation is incorperated completely into Blackrock MyNation.&lt;br /&gt;
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* 262 - Beginning of the Third Era in Shireroth.&lt;br /&gt;
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* 278 - Foundation of a new Audentior as Shireroth, Jasonia, Tapfer, and Hyperborea merge. The Jasonian islands are grounded as a large amount of immigrants from the merged nations land in Airosamente for a new life.&lt;br /&gt;
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* 296 - Automatica votes itself to be annexed to Blackrock.&lt;br /&gt;
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* 324 - Riots in Audentior.&lt;br /&gt;
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* 340 - Beginning of the collapse of Audentior. Shireroth secedes from Audentior.&lt;br /&gt;
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=== The Golden Age of Jasonia ===&lt;br /&gt;
&#039;&#039;341 ASC - 491 ASC&#039;&#039;&lt;br /&gt;
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* 341 - Jasonia secedes from Audentior. &lt;br /&gt;
&lt;br /&gt;
* 342 - A coup is performed in the collapsing Audentior by pro-Christophians with the help of the Blackrock military, disposing Bill Dusch from his position as President, creating a new Audente Empire under rule of a descendent of Evan von Christoph. Tapfer secedes from Audentior as a result of this, claiming Audentior&#039;s capital of Airosamente on the way. There is a state of war between the Tapferites and the Audente Imperialists over the capital.&lt;br /&gt;
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* 344 - Shireroth is annexed into Jasonia.&lt;br /&gt;
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* 348 - Tapfer is annexed into Jasonia. In an attempt to stop the war with the Imperial faction in Audentior, Tapfer officals, with the help of fellow Jasonians, install antigravity engines into the city of Airosamente, creating a new flying island and preventing further attacks on the city. The ruins surrounding the former landed area of Airosamente are consolidated under the Imperialist power, founding a new city, Apollo City.&lt;br /&gt;
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* 349 - The area surrounding the city of Setauket in Tapfer is also made into a flying island. However, part of the lifted terrain under the land crashes back down into the sea, causing a tidal wave that caused massive damage to the nearby Tapferite shore, severely affecting the city of Tembuh. The crashed land turned out to be hollow, and becomes to be known as [[The Crater]].&lt;br /&gt;
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* 351 - Hyperborea is annexed into Jasonia.&lt;br /&gt;
&lt;br /&gt;
* 355 - The Audente Imperium under Evan II collapses. In an effort to aid the failing region of Apollonia, Jasonian forces occupy Audentior to restore order to the nations affected by the collapse of Audentior.&lt;br /&gt;
&lt;br /&gt;
* 357 - The Confederation of Hau&#039;Oli&#039;Ena is annexed into Jasonia.&lt;br /&gt;
&lt;br /&gt;
* 359 - The nation of Treesia takes a claim to MyNation, provoking an international incident with Blackrock.&lt;br /&gt;
&lt;br /&gt;
* 360 - A holiday and fair is celebrated in Jasonia, celebrating the 9-year anniversary of the annexation of Hyperborea.&lt;br /&gt;
&lt;br /&gt;
* 386 - The Flying Islands of Jasonia changes its name to Aeronesia.&lt;br /&gt;
&lt;br /&gt;
* 396 - Aeronesia joins the League of Micronations, gaining contact with various micronations in other parts of Micras.&lt;br /&gt;
&lt;br /&gt;
* 405 - Erik Metzler is banned from Aeronesia in a decision by its national court. The province of Antarctica secedes from Aeronesia, forming the People&#039;s Republic of Hell.&lt;br /&gt;
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* 406 - Treesia annexed to Blackrock.&lt;br /&gt;
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* 408 - The Lukewarm war is announced between Aeronesia and the People&#039;s Republic of Hell.&lt;br /&gt;
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* 411 - Erik Metzler is unbanned from Aeronesia.&lt;br /&gt;
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* 413 - Hau&#039;Oli&#039;Ena secedes from Aeronesia, igniting the Infernal War.&lt;br /&gt;
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* 418 - Aeronesia changes its name back to the Flying Islands of Jasonia.&lt;br /&gt;
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* 422 - Infernal War ends with the signing of the Treaty of the Gods. The Flying Islands of Jasonia is declared the winner.&lt;br /&gt;
&lt;br /&gt;
* 423 - As part of the spoils of war, the Flying Islands of Jasonia annexes Norfolk. The Infernal Age ends.&lt;br /&gt;
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* 426 - Thomas Hubert accuses the Flying Islands of sponsoring of various terrorist attacks in the People&#039;s United Republic.&lt;br /&gt;
&lt;br /&gt;
* 435 - Secretary-General Shane T. Odlum resigns from his position in Blackrock. He disbands the nation, giving Automatica and Treesia as gifts to high-position Blackrock officals. The nation doesn&#039;t take it lightly, however, and goes into anarchy. &lt;br /&gt;
&lt;br /&gt;
* 436 - A small area of former Blackrock manages to restore order, forming Blackrock Nua; it is located northwest of the border of Automatica.&lt;br /&gt;
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* 438 - The Barony of Treesia is founded by Eoin Dornan, one of Odlum&#039;s gifts. It merges the Barony of Fabon nearby, which had become independent immediately before Treesia&#039;s annexation into Blackrock, creating the Barony of Treesia and Fabon.&lt;br /&gt;
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* 448 - The Three Hour&#039;s War occurs as the People&#039;s United Republic (Paramount area) is invaded. Hubert is exiled from the Apollo Sector. Mar Sara is annexed into the Flying Islands of Jasonia. Automatica, which Hubert claimed as a result of a dispute with Ryan Caruso over the gifts from Blackrock, is given to Ryan Caruso. Ryan Caruso gives control of Automatica to Jasonia. PUR proper is given to the Barony of Treesia and Fabon, which renames the area Erior.&lt;br /&gt;
&lt;br /&gt;
* 449 - Due to the overpopulation of Airosamente Island, the island is moved near Automatica to allow easy immigration to Automatica, now controlled by Jasonia. This is the beginning of New Jasonia.&lt;br /&gt;
&lt;br /&gt;
* 454 - The Union of Apollo States is formed from the various ashes of Apollonia. This is enforced by the control of . The first two areas in Apollonia to offically swear allegiance are Hai&#039;Oli&#039;Ena and Blackrock Nua. Hau&#039;Oli&#039;Ena renames itself to the State of Gong Li, the name of its main island.&lt;br /&gt;
&lt;br /&gt;
* 459 - Southern Automatica is made an offical state of the Union of Apollo States, calling itself New Jasonia due to the huge influx of Jasonian immigrants. The historical city of Temoe is renamed to New Kajar and is made the capital of the new state.&lt;br /&gt;
&lt;br /&gt;
* 460 - Treesia gives its area of Erior to form a new Apollonian state.&lt;br /&gt;
&lt;br /&gt;
* 462 - The Atteran province of Lesser Attera, formerly the Audente territories of Telikos and Aryvel 200 years earlier, joins the Union of Apollo States.&lt;br /&gt;
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* 467 - The Istvanistani province of [[Novi Dalmajica]] joins the Union of Apollo States.&lt;br /&gt;
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=== The Decline of the Apollo Sector ===&lt;br /&gt;
&#039;&#039;492 ASC - 704 ASC&#039;&#039;&lt;br /&gt;
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* 492 - The UAS Riots occur.&lt;br /&gt;
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* 498 - The UAS Rebellion occurs. The Union of Apollo States declines into anarchy.&lt;br /&gt;
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* 503 - The Apollo Revolution occurs in the UAS and the FIoJ. Various terrorist attacks occur in both nations.&lt;br /&gt;
&lt;br /&gt;
* 506 - Dimensional World War. Sun Tower (City of the Sun) opened and the Wind Song is removed. Pure Evil escapes Eclipse and travels back in time. Wind Song becomes part of the Elemental Seal. Microns begin showing up. SaiâKar sacrifices herself to trap Pure Evil in the City of the Sun.&lt;br /&gt;
&lt;br /&gt;
* 508 - With the FIoJ military deployed out of Jasonia, Yardistani armies come into Jasonia and start looting the nation.&lt;br /&gt;
&lt;br /&gt;
* 509 - Shireroth lays claim to the island of Amity. Relations between the FIoJ and Shireroth become tense as the FIoJ-RS cold war begins.&lt;br /&gt;
&lt;br /&gt;
* 513 - The former lands of the UAS is annexed into Shireroth as the new Dutchy of Kildare. Around this time, the nation of Umoja collapses.&lt;br /&gt;
&lt;br /&gt;
* 516 - Amity Land Crisis. A compromise on Amity occurs as Shireroth offically annexes Amity.&lt;br /&gt;
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* 524 - The New Automatic Republic is formed.&lt;br /&gt;
&lt;br /&gt;
* 527 - The end of the cold war between Jasonia and Shireroth. Project 6 is formed to improve the FIoJ. Begin of Economic Boom.&lt;br /&gt;
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* 528 - A new holiday, Switching Day, is created in Jasonia.&lt;br /&gt;
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* 531 - Dark One campaign. Pure Evil corrupts Bill Dusch, who takes over the FIoJ. Resistances forces defeat him, rescue Bill, and destroy Pure Evil in one of mankind&#039;s greatest battles against the forces of darkness.&lt;br /&gt;
&lt;br /&gt;
* 549 - After years of looting and the downfall of the nation, President Jason Steffke resigns from his position as President.&lt;br /&gt;
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* 595 - Infernals invade Micras. Almost all resistances forces are crushed. Jason Steffke, Erik Metzler, and Eoin Dornan form underground gurilla resistance movements.&lt;br /&gt;
&lt;br /&gt;
* 596 - Beam of Hope campaign. Massive allied resistance forces recapture Jasonia and defeat the Infernal last stand at Fort Audentior. Infernals are moped up by regional forces. Sai&#039;Kar Lum&#039;Eth rediscovers Ptia and meets Amy and Empress there.&lt;br /&gt;
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=== The Legend of Apollo ===&lt;br /&gt;
&#039;&#039;705 ASC - ??? ASC&#039;&#039;&lt;br /&gt;
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* 705 - The Shireroth-Jasonia War. The tensions between the rising nation of Shireroth and the falling empire of Jasonia climaxes as Shireroth invades the nation of Shireroth. After days of bombing, Shireroth finally wins by destroying the Antigrav engines of Nelaga, crashing the island to the ground and killing millions. The other islands crash down as well in a coordinated effort by Shireroth. Whatever survivors there were in Jasonia are exiled to Tapfer and found a new city there named New Jasonia.&lt;br /&gt;
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=== The Lost Age ===&lt;br /&gt;
 ??? ASC - c.2850 ASC&lt;br /&gt;
&lt;br /&gt;
For a long period of Kildare&#039;s history all records have been lost.  Some fear a disease that historians were particularly susceptible to, and others the burning of the Halucigrad Library.  Whatever the reason, for now, we have no idea what happened in this period.  In this time, Kildare&#039;s land became what it is today.  It also witnessed the decline of Antica.&lt;br /&gt;
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===The Dark Age ===&lt;br /&gt;
&#039;&#039;c.2580 ASC - 3004ASC&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* c. 2580 - A plauge, starting in the Raynor Isles, begins to spread.&lt;br /&gt;
&lt;br /&gt;
*2587 - Key historical texts are taken from surrounding counties to the Island of Melangia for safe keeping.&lt;br /&gt;
&lt;br /&gt;
* 2590 - Plauge has spread to the western half of Kildare.  Many people die.&lt;br /&gt;
&lt;br /&gt;
* c.2600 - Plauge rages unabated across virtually all of Kildare.  Island of Melangia, so far away, avoids it.&lt;br /&gt;
&lt;br /&gt;
* 2601 - Last known contact between Melangia and mainland Kildare for over 400 years.&lt;br /&gt;
&lt;br /&gt;
* 2611 - To avoid plauge, [[Temple of Ryvenna]] is closed.  Forest begins growing around it.&lt;br /&gt;
&lt;br /&gt;
* 2623 - Plauge has run its course.  Over a third of the population has been killed.  The Hallucigrad Empire has collpased, though the heir is said to have found refuge on a Straylightian sanct.  Duchal power continues in the mainland, to a degree, but the islands lose contact.  They retreat to county govenors only.&lt;br /&gt;
&lt;br /&gt;
* 2624 - Economic depression sets in.  Much technology is reverted to basic agriculture.&lt;br /&gt;
&lt;br /&gt;
* c.2650 - Melangian Seers gain dominance over local populace.  A Saviour from the North is predicted.&lt;br /&gt;
&lt;br /&gt;
* c.2700 - Depression is over, production begins to pick up again.  County govenors still have total control.&lt;br /&gt;
&lt;br /&gt;
* c.2800 - Background levels of magic radiation increase.  Forest around the Temply of Ryvenna grows even bigger.&lt;br /&gt;
&lt;br /&gt;
* c.2900 - Technology has, in general, returned to the level before the fall.  The Duchy begins to reunite.&lt;br /&gt;
&lt;br /&gt;
* 3004 - Jonas is proclaimed Duke and takes the name [[Dutch]] [[Jonas I]].  Dark Age officially ended.&lt;br /&gt;
&lt;br /&gt;
=== New Era ===&lt;br /&gt;
3005 ASC - Present&lt;br /&gt;
&lt;br /&gt;
* 3005 - Strange old man comes from the North, and lands in Melangia.&lt;br /&gt;
&lt;br /&gt;
* 3016 - Andreas the Wise comes from Melangia to the mainland of Kildare, and speaks with the Duke about it.&lt;br /&gt;
&lt;br /&gt;
* 3026 - Struggle begins between Kildare and Yardistan for control of the Island of Melangia.  Battles rage.&lt;br /&gt;
&lt;br /&gt;
* 3028 - Melangia firmly placed in Kildare.&lt;br /&gt;
&lt;br /&gt;
* 3031 - The [[Ducal_Governement_of_Kildare|Ducal Governement]] is formed by Duke [[Jonas I]]. The local powers of the Counts is reduced. If time goes beyond, the power of the Duke is growing and even reaches a kind of absolutism, what&#039;s weird because there is for the first time in the Kildarian history a council of Barons with real power (the Seanad).&lt;br /&gt;
&lt;br /&gt;
* 3281 ASC - The Great Kildarian Civil War, or [[Gong Li Rebellion]], starts after Baron [[Andreas the Wise]] refuses to give the County of [[Gong Li]] to Duke Jonas.&lt;br /&gt;
&lt;br /&gt;
* 3344 - Duke Jonas proclaims the promotion of the (new) city of [[Mons Clistiro]] to the &#039;&#039;coronation city&#039;&#039; of the Duchy. From now on Kildarian Dutches (Dukes) needs to be crowned in this city before they can actually rule. This makes the city strategical very important.&lt;br /&gt;
&lt;br /&gt;
* 3352 - Crusade to the &#039;&#039;Holy Lands&#039;&#039; ([[Apollo City]] and surrounding territories). Creation of the County of [[Audentior]] as part of the Barony of [[Antya]].&lt;br /&gt;
&lt;br /&gt;
* 3428 ASC - After more then 400 years ruling the nation, Dutch [[Jonas I]] steps down and hand over the power to baron Andreas the Wise, who accepts and becomes [[Andreas I]].&lt;br /&gt;
&lt;br /&gt;
* 3524 ASC - Dutch [[Andreas I]] sells his title to [[Shyriath]], who becomes the new Dutch.&lt;br /&gt;
&lt;br /&gt;
* 3585 ASC - The Barony of [[Antya]] is dissolved and replaced by the [[Baronial Empire of Sermolot]].&lt;br /&gt;
&lt;br /&gt;
* ...&lt;br /&gt;
&lt;br /&gt;
=== House Era ===&lt;br /&gt;
* 3880 ASC - Kaiser [[Mors VI]] reclaims most of Kildare&#039;s counties via [[Imperial Decree #444].  House Kildare forms, led by Duke [[Jonas II]].&lt;br /&gt;
&lt;br /&gt;
==Links==&lt;br /&gt;
*[http://subdivisions.shireroth.org/kildare/ Website]&lt;br /&gt;
*[http://shireroth.kuroshiro.net/forum/viewforum.php?f=31 Forum]&lt;br /&gt;
&lt;br /&gt;
[[category:Fictional History]]&lt;br /&gt;
[[category:Duchies]]&lt;br /&gt;
[[category:Kildare]]&lt;/div&gt;</summary>
		<author><name>Andreas the Wise</name></author>
	</entry>
	<entry>
		<id>https://shireroth.org/wiki/index.php?title=Kildare&amp;diff=9681</id>
		<title>Kildare</title>
		<link rel="alternate" type="text/html" href="https://shireroth.org/wiki/index.php?title=Kildare&amp;diff=9681"/>
		<updated>2010-05-29T06:44:27Z</updated>

		<summary type="html">&lt;p&gt;Andreas the Wise: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{subdivision Kildare |&lt;br /&gt;
image_flag = kildare.png|&lt;br /&gt;
coat of arms = Coat of arms Kildare.png|&lt;br /&gt;
subdivision = Kildare |&lt;br /&gt;
status = Minor House |&lt;br /&gt;
capital = [[Blackrock Nua]] |&lt;br /&gt;
largecity = [[Apollo City]], [[Blackrock Nua]], [[Curagh]]|&lt;br /&gt;
title = Dutch |&lt;br /&gt;
government = Dukedom |&lt;br /&gt;
leader = [[Jonas II]] |&lt;br /&gt;
language = English, [[Written Halluci]] |&lt;br /&gt;
religion = [[Cedrism]], [[Envisionism]], [[Soloralism]] |&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;House Kildare&#039;&#039;&#039; is a House in [[Shireroth]] and ruled by the Dutch, a title dating from its days as an Imperial Duchy. Alone of the new noble Houses, it seeks to reclaim the full land belonging to it by right of history.  This has caused tensions between it and the Imperial Government.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Government==&lt;br /&gt;
The current [[Dutch]] (title of the Kildarian Leaders) is [[Jonas II|Jonas]], the first leader of House Kildare.  The Imperial Government recognises him as a [[Baron]].&lt;br /&gt;
&lt;br /&gt;
===Current Nobility===&lt;br /&gt;
====Margrave [[Cla&#039;Udi]]====&lt;br /&gt;
Cla&#039;Udi, leader of Melangia and once-Baron of Atterock, is recognised by the Imperial Government as a Margrave.&lt;br /&gt;
====Margrave [[Jacobus]]====&lt;br /&gt;
Jacobus, the ancient Yardistani and perennial possible-Kaiser, is recognised by the Imperial Government as a Margrave.&lt;br /&gt;
&lt;br /&gt;
===Duchal History===&lt;br /&gt;
&lt;br /&gt;
====Reign of Shyriath I====&lt;br /&gt;
Shyriath, a Yardistani, bought the title of Dutch from Andreas the Wise. He ruled Kildare since 3524 ASC&lt;br /&gt;
&lt;br /&gt;
====Reign of Andreas I====&lt;br /&gt;
Andreas I was the second Dutch of the New Era (since 3005 ASC). He ruled from 3428 ASC until 3524 ASC.&lt;br /&gt;
&lt;br /&gt;
====Reign of Dutch Jonas I====&lt;br /&gt;
On friday 23th November 2007, Dutch Jonas began with minor reforms. [[Blackrock Nua]], capital of the County Blackrock, became under his reign the official capital of the Duchy.&lt;br /&gt;
&lt;br /&gt;
He also founded (on the same day) the [[Ducal Government of Kildare]], a sort of Advisory council for the Duke.&lt;br /&gt;
&lt;br /&gt;
Later. With the [[Kildarian Reform Act 3260]] the [[Seanad]] (council of Barons) became the legislative body of Kildare, with the right to veto decisions of the Dutch. The [[Council of Mils]], a military council, was also founded to rule the army and declare martial law in crisis times.&lt;br /&gt;
&lt;br /&gt;
The Dutch his reign is marked by a very active period for the Dutchy of Kildare and grow in active citizens. With [[Andreas the Wise]] he is making a RPG game, the [[Kildarian Time Wars]], which plays during the [[Kildarian Civil War]].&lt;br /&gt;
&lt;br /&gt;
==Culture==&lt;br /&gt;
[[Image:Lord Kildare Bull.jpg|right|thumb|We just love active people in our Dutchy.]]&lt;br /&gt;
Kildare has a rich and diverse culture.  Primarily it revolves around three areas - history (including Apollo history), magic, and war.  The original Dukes were very warlike, as has been Duke Jonas.  Magic pervades the land, from the dragons in Kitanus Fields to the ends in Old Hallucination.  Finally, Kildare is the land with the greatest love of history - both the Apollo history of those that held the lands before them, and including the Temple to [[Sakat]], Squid God of Time and patron god of Historians.  Some regions, like the once-Barony of [[Antya]] were somewhat different from the rest of the Dutchy. Even with these differences between the several counties and Baronies their is a strong national Kildarian feeling, a Kildarian will always be proud on his Dutchy, whether it is recognised by the Imperial Government or not. &lt;br /&gt;
And even rebelling citizens are rebelling because they think that&#039;s the best for the Dutchy (nothing better than a nice civil war).&lt;br /&gt;
&lt;br /&gt;
The [[MagiGARP]]s and [[Lord Kildare Bull]] (twin brother of [http://en.wikipedia.org/wiki/John_Bull John Bull]) are some of the symbols of the region. Kildare, more specifically Kitanus Field, is home of [[Lumina]], mother of Malarbor.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Gong Li Rebellion==&lt;br /&gt;
[[Image:Meeting of Kildarian knights.jpg|thumb|left|Meeting between the Kildarians knights and Dutch Jonas.]]&lt;br /&gt;
The Kildarian Civil War, but there were so many so it got the name [[Gong Li Rebellion]], is marked as a major battle between Dutch Jonas Windsor and Baron Andreas the Wise, who refused to give Gong Li away.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Baronies==&lt;br /&gt;
Through historically the baronies have changed, before the [[Imperial Reclamation]] there were four baronies within Kildare.&lt;br /&gt;
[[Image:Kildare4.PNG]]&lt;br /&gt;
&lt;br /&gt;
*[[Cla&#039;Udi]] was the Baron of [[Atterock]]&lt;br /&gt;
*[[Gareth Arthur]] was the Baron of [[Lumina&#039;s Light]]&lt;br /&gt;
*[[Jonas]] was Baron / Senechal of [[Sermolot]]&lt;br /&gt;
*[[William Payne]] was Baron of the [[Barony of Hallucination]]&lt;br /&gt;
&lt;br /&gt;
==Fictional History of Kildare==&lt;br /&gt;
&lt;br /&gt;
All dates are in [[ASC]], with b before the number indicating a date before 0 ASC.&lt;br /&gt;
&lt;br /&gt;
=== The Apollonian Tribes ===&lt;br /&gt;
&#039;&#039;??? bASC - ??? bASC&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== Foundations of Apollonia ===&lt;br /&gt;
&#039;&#039;??? bASC - ??? bASC&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== The Apollo Cavern Age ===&lt;br /&gt;
&#039;&#039;??? bASC - 4022 bASC&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* b4763 - The people of the island of Solaria choose Iason I as the sole ruler of the island continent. The Kingdom of Jasonia is founded.&lt;br /&gt;
&lt;br /&gt;
* b4153 - Using the power of vast arcane magics, the Kingdom of Jasonia is brought into the sky. King Jason XI declares the nation to be isolationist in its aim for supreme arcane knowledge.&lt;br /&gt;
&lt;br /&gt;
=== The Rise of Audentior ===&lt;br /&gt;
&#039;&#039;4023 bASC - 3833 bASC&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* b4023 - Ming Leonarkos, the popular politician of the Democracy of Airosamente, is elected King Ming I of the city-state, as the government changes from a Democracy to a Monarchy. He renames the city-state to Audentior, with the goal to rule over the entire region of Audentior. The bloodline of Leonarkos is born.&lt;br /&gt;
*&lt;br /&gt;
&lt;br /&gt;
=== The Glorious Empire Age ===&lt;br /&gt;
&#039;&#039;3832 bASC - 212 bASC&#039;&#039;&lt;br /&gt;
* b3832 - King Markos II is declared Emperior of Audentior And Her Surrounding Lands by the Airosamente Tetrapole, having granted supreme power after the success of the latest campaign against the barbarians.&lt;br /&gt;
&lt;br /&gt;
* b2768 - The final war between Jasonia and Audentior breaks out and is quickly settled, quite abruptly. Audente Ultima mages unleash their power on the flying island kingdom, blasting Jasonia out of the sky. The Kingdom of Jasonia, crippled by the suprise attack, is easily conquered by Audentior.&lt;br /&gt;
&lt;br /&gt;
=== The Years of Unrest ===&lt;br /&gt;
&#039;&#039;213 bASC - 1 bASC&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* b213 - Blackrock, a province of Audentior, holds a meeting of regional leaders. They realize that the provinces have advanced far past the Audentior mainland in terms of technology. As well, magic has become more difficult to use over the ages, up to the point where it simply was more efficient to explore technology further, rather than magic. Many wish to see an independent Blackrock country once again. Unrest in Blackrock begins and spreads throught the region.&lt;br /&gt;
&lt;br /&gt;
* b194 - A serious riot occurs in the Blackrock city of Booterstown as the residents demand provincial rights. The rebellion is quelled by the Magical Knights, with thousands of unarmed protesters killed. &lt;br /&gt;
&lt;br /&gt;
* b179 - The faraway province of Universalis, on the Tapfer continent, is granted semi-autonomy as the Magical Knights are forced to quell with unrest in the provinces on the mainland.&lt;br /&gt;
&lt;br /&gt;
* b127 - The Revolution of Audentior formally begins. Blackrock, Demesos, Bellatorian, and MyNation provinces rebel against the Kingdom of Audentior and form a temporary alliance to protect their individual freedoms. Audentior Magical Knights fight against the more technologically advanced provinces. Most of the fighting occurs in Blackrock as an example to the rest of the provinces. Blackrock suffers many military defeats at the hands of the Magical Knights.&lt;br /&gt;
&lt;br /&gt;
* b106 - Demesosian and Bellatorian provincal armies win a great victory in Pinkania and liberate the region. Duke Pinky is removed, but because he sympathized with the provinces is allowed to live and becomes a local provincal commander.&lt;br /&gt;
&lt;br /&gt;
* b99 - Automatica is liberated after a long struggle. Pinkania becomes a region of Automatica. Most of the Magical Knights are defeated in the campaign.&lt;br /&gt;
&lt;br /&gt;
* b89 - Second seige on Airosamente. Airosamente conquered. King Ming XXXXVIII executed. The Kingdom of Audentior falls and the Ultimate Republic is formed.&lt;br /&gt;
&lt;br /&gt;
* b88 - Many provinces realize that the Ultimate Republic is the same as the Kingdom of Audentior in the fact that it controls the whole world. In the chaos surrounding the formation of the new state, mainland Audentior and Automatica (including Pinkania) secede to form the Gracian Kingdom. War begins anew, but ends after the signing of a ceasefire later in the year.&lt;br /&gt;
&lt;br /&gt;
* b23 - The Emperors, an organization to reunify the nations, is created by StudlÃ¥m and is based in the Audente town of Epoli. They are violently opposed by provincal nationalists.&lt;br /&gt;
&lt;br /&gt;
=== The Rise of the Apollo Sector ===&lt;br /&gt;
&#039;&#039;0 ASC - 212 ASC&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* 0 - The Apolyton Nation is founded by the unification of the Gracian Kingdom and the United Republic, with the efforts of the freedom fighting group, the Emperors, who kidnapped the King of the Gracian Kingdom in order to force the treaty.&lt;br /&gt;
&lt;br /&gt;
* 70 - Because of the vast amount of crime and disorder in Apolytown, the city of Apolytown is razed by the Apolyton army, in a hope to start the city anew. Mass riots occur in other Apolyton Nation cities because of this atrocity.&lt;br /&gt;
&lt;br /&gt;
* 81 - The Apolytonian government collapses. Apollonia is in anarchy by the loss of a regional government.&lt;br /&gt;
&lt;br /&gt;
* 88 - The city of Apolytown is refounded.&lt;br /&gt;
&lt;br /&gt;
* 113 - Audentior offically declares independence from Apolyton Nation, taking the former provinces of Audentior, Automatica, and Pinkania.&lt;br /&gt;
&lt;br /&gt;
* 144 - The United Demesos is founded on the ashes of the former Apolyton province of Demesosia.&lt;br /&gt;
&lt;br /&gt;
* 167 - The people of Automatica vote to secede from Audentior, taking Pinkania with it.&lt;br /&gt;
&lt;br /&gt;
* 179 - AIN Elections begin. Blackrock is founded.&lt;br /&gt;
&lt;br /&gt;
* 181 - AIN Elections end.&lt;br /&gt;
&lt;br /&gt;
* 194 - The Audentior PSI Corps are created.&lt;br /&gt;
&lt;br /&gt;
* 196 - The Automatic War starts as the United Demesos declares war on Automatica in order to liberate the country from its dictator, John Sager.&lt;br /&gt;
&lt;br /&gt;
* 197 - The Flying Islands of Jasonia are founded as the island of Pinkania rises from the ground by its newly installed Antigrav engines and declares independence from Automatica.&lt;br /&gt;
&lt;br /&gt;
* 199 - Communist rebels from Automatica successfully split from the nation, forming the Great People&#039;s Republic in the chaos.&lt;br /&gt;
&lt;br /&gt;
=== The Dark Ages ===&lt;br /&gt;
&#039;&#039;213 ASC - 340 ASC&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* 213 - The remnents of Automatica proper rejoin with the GPR to form the Great Automatic People&#039;s Republic.&lt;br /&gt;
&lt;br /&gt;
* 223 - MyNation is invaded and annexed jointly by the United Demesos and Blackrock.&lt;br /&gt;
&lt;br /&gt;
* 226 - Audentior changes government systems, as Evon von Christoph is named Chancellor of Audentior and its dominions.&lt;br /&gt;
&lt;br /&gt;
* 228 - Chancellor Evan von Christoph makes sweeping changes to the Audente infrastructure, effectively making Audentior an Empire.&lt;br /&gt;
&lt;br /&gt;
* 232 - Audentior goes into an alliance with the United Demesos. Both Audentior and the United Demesos attempt to annex Acolia.&lt;br /&gt;
&lt;br /&gt;
* 233 - Skirmish in Acolia. ACOLers offers stiff resistance to Audente presence. Former Prime Minister of Audentior, MarkL, creates an opposition government to the new Audente Empire.&lt;br /&gt;
&lt;br /&gt;
* 237 - Gene Saquid, a veteran government offical of Audentior, resigns from all government positions. Audentior begins to rapidly decline as a power.&lt;br /&gt;
&lt;br /&gt;
* 239 - The Demesosian War begins. The United Demesos invadees the GAPR and gains major ground, but a massive counterattack by the Jasonians and Automatics push the Demesosian Army back into the UD and manage to capture Demesos City. Start of the downfall of the United Demesos.&lt;br /&gt;
&lt;br /&gt;
* 242 - The powerhouse nation of Attera, watching over the sector quitely from the east, decides to make a move and captures the remote Audente provinces of Telikos and Aryvel. Citing a need to protect the territories from invevitable anarchy of the collapsing Audentior, few are able to protest at the awesome power of Attera. Blackrock, the sole remaining power of Apollonia, decides to not intervene.&lt;br /&gt;
&lt;br /&gt;
* 245 - A rebel army manages to recapture most Demesosian cities from the Jasonian and Automatic occupation, but it is too late. The UD had suffered massive damage, both in population and infrastructure. The territory is too poor to form a functional nation, and as a result, the territory is made a protectorite of Demesosia&#039;s former allies, Blackrock. The Demesosian part of MyNation is incorperated completely into Blackrock MyNation.&lt;br /&gt;
&lt;br /&gt;
* 262 - Beginning of the Third Era in Shireroth.&lt;br /&gt;
&lt;br /&gt;
* 278 - Foundation of a new Audentior as Shireroth, Jasonia, Tapfer, and Hyperborea merge. The Jasonian islands are grounded as a large amount of immigrants from the merged nations land in Airosamente for a new life.&lt;br /&gt;
&lt;br /&gt;
* 296 - Automatica votes itself to be annexed to Blackrock.&lt;br /&gt;
&lt;br /&gt;
* 324 - Riots in Audentior.&lt;br /&gt;
&lt;br /&gt;
* 340 - Beginning of the collapse of Audentior. Shireroth secedes from Audentior.&lt;br /&gt;
&lt;br /&gt;
=== The Golden Age of Jasonia ===&lt;br /&gt;
&#039;&#039;341 ASC - 491 ASC&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* 341 - Jasonia secedes from Audentior. &lt;br /&gt;
&lt;br /&gt;
* 342 - A coup is performed in the collapsing Audentior by pro-Christophians with the help of the Blackrock military, disposing Bill Dusch from his position as President, creating a new Audente Empire under rule of a descendent of Evan von Christoph. Tapfer secedes from Audentior as a result of this, claiming Audentior&#039;s capital of Airosamente on the way. There is a state of war between the Tapferites and the Audente Imperialists over the capital.&lt;br /&gt;
&lt;br /&gt;
* 344 - Shireroth is annexed into Jasonia.&lt;br /&gt;
&lt;br /&gt;
* 348 - Tapfer is annexed into Jasonia. In an attempt to stop the war with the Imperial faction in Audentior, Tapfer officals, with the help of fellow Jasonians, install antigravity engines into the city of Airosamente, creating a new flying island and preventing further attacks on the city. The ruins surrounding the former landed area of Airosamente are consolidated under the Imperialist power, founding a new city, Apollo City.&lt;br /&gt;
&lt;br /&gt;
* 349 - The area surrounding the city of Setauket in Tapfer is also made into a flying island. However, part of the lifted terrain under the land crashes back down into the sea, causing a tidal wave that caused massive damage to the nearby Tapferite shore, severely affecting the city of Tembuh. The crashed land turned out to be hollow, and becomes to be known as [[The Crater]].&lt;br /&gt;
&lt;br /&gt;
* 351 - Hyperborea is annexed into Jasonia.&lt;br /&gt;
&lt;br /&gt;
* 355 - The Audente Imperium under Evan II collapses. In an effort to aid the failing region of Apollonia, Jasonian forces occupy Audentior to restore order to the nations affected by the collapse of Audentior.&lt;br /&gt;
&lt;br /&gt;
* 357 - The Confederation of Hau&#039;Oli&#039;Ena is annexed into Jasonia.&lt;br /&gt;
&lt;br /&gt;
* 359 - The nation of Treesia takes a claim to MyNation, provoking an international incident with Blackrock.&lt;br /&gt;
&lt;br /&gt;
* 360 - A holiday and fair is celebrated in Jasonia, celebrating the 9-year anniversary of the annexation of Hyperborea.&lt;br /&gt;
&lt;br /&gt;
* 386 - The Flying Islands of Jasonia changes its name to Aeronesia.&lt;br /&gt;
&lt;br /&gt;
* 396 - Aeronesia joins the League of Micronations, gaining contact with various micronations in other parts of Micras.&lt;br /&gt;
&lt;br /&gt;
* 405 - Erik Metzler is banned from Aeronesia in a decision by its national court. The province of Antarctica secedes from Aeronesia, forming the People&#039;s Republic of Hell.&lt;br /&gt;
&lt;br /&gt;
* 406 - Treesia annexed to Blackrock.&lt;br /&gt;
&lt;br /&gt;
* 408 - The Lukewarm war is announced between Aeronesia and the People&#039;s Republic of Hell.&lt;br /&gt;
&lt;br /&gt;
* 411 - Erik Metzler is unbanned from Aeronesia.&lt;br /&gt;
&lt;br /&gt;
* 413 - Hau&#039;Oli&#039;Ena secedes from Aeronesia, igniting the Infernal War.&lt;br /&gt;
&lt;br /&gt;
* 418 - Aeronesia changes its name back to the Flying Islands of Jasonia.&lt;br /&gt;
&lt;br /&gt;
* 422 - Infernal War ends with the signing of the Treaty of the Gods. The Flying Islands of Jasonia is declared the winner.&lt;br /&gt;
&lt;br /&gt;
* 423 - As part of the spoils of war, the Flying Islands of Jasonia annexes Norfolk. The Infernal Age ends.&lt;br /&gt;
&lt;br /&gt;
* 426 - Thomas Hubert accuses the Flying Islands of sponsoring of various terrorist attacks in the People&#039;s United Republic.&lt;br /&gt;
&lt;br /&gt;
* 435 - Secretary-General Shane T. Odlum resigns from his position in Blackrock. He disbands the nation, giving Automatica and Treesia as gifts to high-position Blackrock officals. The nation doesn&#039;t take it lightly, however, and goes into anarchy. &lt;br /&gt;
&lt;br /&gt;
* 436 - A small area of former Blackrock manages to restore order, forming Blackrock Nua; it is located northwest of the border of Automatica.&lt;br /&gt;
&lt;br /&gt;
* 438 - The Barony of Treesia is founded by Eoin Dornan, one of Odlum&#039;s gifts. It merges the Barony of Fabon nearby, which had become independent immediately before Treesia&#039;s annexation into Blackrock, creating the Barony of Treesia and Fabon.&lt;br /&gt;
&lt;br /&gt;
* 448 - The Three Hour&#039;s War occurs as the People&#039;s United Republic (Paramount area) is invaded. Hubert is exiled from the Apollo Sector. Mar Sara is annexed into the Flying Islands of Jasonia. Automatica, which Hubert claimed as a result of a dispute with Ryan Caruso over the gifts from Blackrock, is given to Ryan Caruso. Ryan Caruso gives control of Automatica to Jasonia. PUR proper is given to the Barony of Treesia and Fabon, which renames the area Erior.&lt;br /&gt;
&lt;br /&gt;
* 449 - Due to the overpopulation of Airosamente Island, the island is moved near Automatica to allow easy immigration to Automatica, now controlled by Jasonia. This is the beginning of New Jasonia.&lt;br /&gt;
&lt;br /&gt;
* 454 - The Union of Apollo States is formed from the various ashes of Apollonia. This is enforced by the control of . The first two areas in Apollonia to offically swear allegiance are Hai&#039;Oli&#039;Ena and Blackrock Nua. Hau&#039;Oli&#039;Ena renames itself to the State of Gong Li, the name of its main island.&lt;br /&gt;
&lt;br /&gt;
* 459 - Southern Automatica is made an offical state of the Union of Apollo States, calling itself New Jasonia due to the huge influx of Jasonian immigrants. The historical city of Temoe is renamed to New Kajar and is made the capital of the new state.&lt;br /&gt;
&lt;br /&gt;
* 460 - Treesia gives its area of Erior to form a new Apollonian state.&lt;br /&gt;
&lt;br /&gt;
* 462 - The Atteran province of Lesser Attera, formerly the Audente territories of Telikos and Aryvel 200 years earlier, joins the Union of Apollo States.&lt;br /&gt;
&lt;br /&gt;
* 467 - The Istvanistani province of [[Novi Dalmajica]] joins the Union of Apollo States.&lt;br /&gt;
&lt;br /&gt;
=== The Decline of the Apollo Sector ===&lt;br /&gt;
&#039;&#039;492 ASC - 704 ASC&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* 492 - The UAS Riots occur.&lt;br /&gt;
&lt;br /&gt;
* 498 - The UAS Rebellion occurs. The Union of Apollo States declines into anarchy.&lt;br /&gt;
&lt;br /&gt;
* 503 - The Apollo Revolution occurs in the UAS and the FIoJ. Various terrorist attacks occur in both nations.&lt;br /&gt;
&lt;br /&gt;
* 506 - Dimensional World War. Sun Tower (City of the Sun) opened and the Wind Song is removed. Pure Evil escapes Eclipse and travels back in time. Wind Song becomes part of the Elemental Seal. Microns begin showing up. SaiâKar sacrifices herself to trap Pure Evil in the City of the Sun.&lt;br /&gt;
&lt;br /&gt;
* 508 - With the FIoJ military deployed out of Jasonia, Yardistani armies come into Jasonia and start looting the nation.&lt;br /&gt;
&lt;br /&gt;
* 509 - Shireroth lays claim to the island of Amity. Relations between the FIoJ and Shireroth become tense as the FIoJ-RS cold war begins.&lt;br /&gt;
&lt;br /&gt;
* 513 - The former lands of the UAS is annexed into Shireroth as the new Dutchy of Kildare. Around this time, the nation of Umoja collapses.&lt;br /&gt;
&lt;br /&gt;
* 516 - Amity Land Crisis. A compromise on Amity occurs as Shireroth offically annexes Amity.&lt;br /&gt;
&lt;br /&gt;
* 524 - The New Automatic Republic is formed.&lt;br /&gt;
&lt;br /&gt;
* 527 - The end of the cold war between Jasonia and Shireroth. Project 6 is formed to improve the FIoJ. Begin of Economic Boom.&lt;br /&gt;
&lt;br /&gt;
* 528 - A new holiday, Switching Day, is created in Jasonia.&lt;br /&gt;
&lt;br /&gt;
* 531 - Dark One campaign. Pure Evil corrupts Bill Dusch, who takes over the FIoJ. Resistances forces defeat him, rescue Bill, and destroy Pure Evil in one of mankind&#039;s greatest battles against the forces of darkness.&lt;br /&gt;
&lt;br /&gt;
* 549 - After years of looting and the downfall of the nation, President Jason Steffke resigns from his position as President.&lt;br /&gt;
&lt;br /&gt;
* 595 - Infernals invade Micras. Almost all resistances forces are crushed. Jason Steffke, Erik Metzler, and Eoin Dornan form underground gurilla resistance movements.&lt;br /&gt;
&lt;br /&gt;
* 596 - Beam of Hope campaign. Massive allied resistance forces recapture Jasonia and defeat the Infernal last stand at Fort Audentior. Infernals are moped up by regional forces. Sai&#039;Kar Lum&#039;Eth rediscovers Ptia and meets Amy and Empress there.&lt;br /&gt;
&lt;br /&gt;
=== The Legend of Apollo ===&lt;br /&gt;
&#039;&#039;705 ASC - ??? ASC&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* 705 - The Shireroth-Jasonia War. The tensions between the rising nation of Shireroth and the falling empire of Jasonia climaxes as Shireroth invades the nation of Shireroth. After days of bombing, Shireroth finally wins by destroying the Antigrav engines of Nelaga, crashing the island to the ground and killing millions. The other islands crash down as well in a coordinated effort by Shireroth. Whatever survivors there were in Jasonia are exiled to Tapfer and found a new city there named New Jasonia.&lt;br /&gt;
&lt;br /&gt;
=== The Lost Age ===&lt;br /&gt;
 ??? ASC - c.2850 ASC&lt;br /&gt;
&lt;br /&gt;
For a long period of Kildare&#039;s history all records have been lost.  Some fear a disease that historians were particularly susceptible to, and others the burning of the Halucigrad Library.  Whatever the reason, for now, we have no idea what happened in this period.  In this time, Kildare&#039;s land became what it is today.  It also witnessed the decline of Antica.&lt;br /&gt;
&lt;br /&gt;
===The Dark Age ===&lt;br /&gt;
   c.2580 ASC - 3004ASC&lt;br /&gt;
&lt;br /&gt;
* c. 2580 - A plauge, starting in the Raynor Isles, begins to spread.&lt;br /&gt;
&lt;br /&gt;
*2587 - Key historical texts are taken from surrounding counties to the Island of Melangia for safe keeping.&lt;br /&gt;
&lt;br /&gt;
* 2590 - Plauge has spread to the western half of Kildare.  Many people die.&lt;br /&gt;
&lt;br /&gt;
* c.2600 - Plauge rages unabated across virtually all of Kildare.  Island of Melangia, so far away, avoids it.&lt;br /&gt;
&lt;br /&gt;
* 2601 - Last known contact between Melangia and mainland Kildare for over 400 years.&lt;br /&gt;
&lt;br /&gt;
* 2611 - To avoid plauge, [[Temple of Ryvenna]] is closed.  Forest begins growing around it.&lt;br /&gt;
&lt;br /&gt;
* 2623 - Plauge has run its course.  Over a third of the population has been killed.  The Hallucigrad Empire has collpased, though the heir is said to have found refuge on a Straylightian sanct.  Duchal power continues in the mainland, to a degree, but the islands lose contact.  They retreat to county govenors only.&lt;br /&gt;
&lt;br /&gt;
* 2624 - Economic depression sets in.  Much technology is reverted to basic agriculture.&lt;br /&gt;
&lt;br /&gt;
* c.2650 - Melangian Seers gain dominance over local populace.  A Saviour from the North is predicted.&lt;br /&gt;
&lt;br /&gt;
* c.2700 - Depression is over, production begins to pick up again.  County govenors still have total control.&lt;br /&gt;
&lt;br /&gt;
* c.2800 - Background levels of magic radiation increase.  Forest around the Temply of Ryvenna grows even bigger.&lt;br /&gt;
&lt;br /&gt;
* c.2900 - Technology has, in general, returned to the level before the fall.  The Duchy begins to reunite.&lt;br /&gt;
&lt;br /&gt;
* 3004 - Jonas is proclaimed Duke and takes the name [[Dutch]] [[Jonas I]].  Dark Age officially ended.&lt;br /&gt;
&lt;br /&gt;
=== New Era ===&lt;br /&gt;
3005 ASC - Present&lt;br /&gt;
&lt;br /&gt;
* 3005 - Strange old man comes from the North, and lands in Melangia.&lt;br /&gt;
&lt;br /&gt;
* 3016 - Andreas the Wise comes from Melangia to the mainland of Kildare, and speaks with the Duke about it.&lt;br /&gt;
&lt;br /&gt;
* 3026 - Struggle begins between Kildare and Yardistan for control of the Island of Melangia.  Battles rage.&lt;br /&gt;
&lt;br /&gt;
* 3028 - Melangia firmly placed in Kildare.&lt;br /&gt;
&lt;br /&gt;
* 3031 - The [[Ducal_Governement_of_Kildare|Ducal Governement]] is formed by Duke [[Jonas I]]. The local powers of the Counts is reduced. If time goes beyond, the power of the Duke is growing and even reaches a kind of absolutism, what&#039;s weird because there is for the first time in the Kildarian history a council of Barons with real power (the Seanad).&lt;br /&gt;
&lt;br /&gt;
* 3281 ASC - The Great Kildarian Civil War, or [[Gong Li Rebellion]], starts after Baron [[Andreas the Wise]] refuses to give the County of [[Gong Li]] to Duke Jonas.&lt;br /&gt;
&lt;br /&gt;
* 3344 - Duke Jonas proclaims the promotion of the (new) city of [[Mons Clistiro]] to the &#039;&#039;coronation city&#039;&#039; of the Duchy. From now on Kildarian Dutches (Dukes) needs to be crowned in this city before they can actually rule. This makes the city strategical very important.&lt;br /&gt;
&lt;br /&gt;
* 3352 - Crusade to the &#039;&#039;Holy Lands&#039;&#039; ([[Apollo City]] and surrounding territories). Creation of the County of [[Audentior]] as part of the Barony of [[Antya]].&lt;br /&gt;
&lt;br /&gt;
* 3428 ASC - After more then 400 years ruling the nation, Dutch [[Jonas I]] steps down and hand over the power to baron Andreas the Wise, who accepts and becomes [[Andreas I]].&lt;br /&gt;
&lt;br /&gt;
* 3524 ASC - Dutch [[Andreas I]] sells his title to [[Shyriath]], who becomes the new Dutch.&lt;br /&gt;
&lt;br /&gt;
* 3585 ASC - The Barony of [[Antya]] is dissolved and replaced by the [[Baronial Empire of Sermolot]].&lt;br /&gt;
&lt;br /&gt;
* ...&lt;br /&gt;
&lt;br /&gt;
=== House Era ===&lt;br /&gt;
* 3880 ASC - Kaiser [[Mors VI]] reclaims most of Kildare&#039;s counties via [[Imperial Decree #444].  House Kildare forms, led by Duke [[Jonas II]].&lt;br /&gt;
&lt;br /&gt;
==Links==&lt;br /&gt;
*[http://subdivisions.shireroth.org/kildare/ Website]&lt;br /&gt;
*[http://shireroth.kuroshiro.net/forum/viewforum.php?f=31 Forum]&lt;br /&gt;
&lt;br /&gt;
[[category:Fictional History]]&lt;br /&gt;
[[category:Duchies]]&lt;br /&gt;
[[category:Kildare]]&lt;/div&gt;</summary>
		<author><name>Andreas the Wise</name></author>
	</entry>
	<entry>
		<id>https://shireroth.org/wiki/index.php?title=Kildare&amp;diff=9680</id>
		<title>Kildare</title>
		<link rel="alternate" type="text/html" href="https://shireroth.org/wiki/index.php?title=Kildare&amp;diff=9680"/>
		<updated>2010-05-29T06:35:35Z</updated>

		<summary type="html">&lt;p&gt;Andreas the Wise: /* Government */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{subdivision Kildare |&lt;br /&gt;
image_flag = kildare.png|&lt;br /&gt;
coat of arms = Coat of arms Kildare.png|&lt;br /&gt;
subdivision = Kildare |&lt;br /&gt;
status = Duchy |&lt;br /&gt;
capital = [[Blackrock Nua]] |&lt;br /&gt;
largecity = [[Apollo City]], [[Blackrock Nua]], [[Curagh]]|&lt;br /&gt;
title = Dutch |&lt;br /&gt;
government = Dukedom |&lt;br /&gt;
leader = [[Shyriath I]] |&lt;br /&gt;
language = English, [[Written Halluci]] |&lt;br /&gt;
religion = [[Cedrism]], [[Envisionism]], [[Soloralism]] |&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;Duchy of Kildare&#039;&#039;&#039; is a Dukedom in [[Shireroth]] and ruled by a Duke. It&#039;s known as one of the more  cultural diverse places of Shireroth. With [[Sermolot]] to preserve the Apollo heritage, [[Atterock]] with its magic and islands, [[Hallucination]] with its culture and libraries and [[Lumina&#039;s Light]] with the birth place of the mother of [[Malarbor]] ([[Lumina]]).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Government==&lt;br /&gt;
The current [[Dutch]] (title of the Kildarian Leaders) is [[Jonas II|Jonas]], the first leader of House Kildare.&lt;br /&gt;
&lt;br /&gt;
===Duchal History===&lt;br /&gt;
&lt;br /&gt;
===Reign of Shyriath I===&lt;br /&gt;
Shyriath, a Yardistani, bought the title of Dutch from Andreas the Wise. He ruled Kildare since 3524 ASC&lt;br /&gt;
&lt;br /&gt;
===Reign of Andreas I===&lt;br /&gt;
Andreas I was the second Dutch of the New Era (since 3005 ASC). He ruled from 3428 ASC until 3524 ASC.&lt;br /&gt;
&lt;br /&gt;
===Reign of Dutch Jonas I===&lt;br /&gt;
On friday 23th November 2007, Dutch Jonas began with minor reforms. [[Blackrock Nua]], capital of the County Blackrock, became under his reign the official capital of the Duchy.&lt;br /&gt;
&lt;br /&gt;
He also founded (on the same day) the [[Ducal Governement of Kildare]], a sort of Advisory council for the Duke.&lt;br /&gt;
&lt;br /&gt;
Later. With the [[Kildarian Reform Act 3260]] the [[Seanad]] (council of Barons) became the legislatif body of Kildare, with the right to veto decisions of the Dutch. The [[Council of Mils]], a military council, was also founded to rule the army and declare martial law in crisis times.&lt;br /&gt;
&lt;br /&gt;
The Dutch his reign is marked by a very active period for the Dutchy of Kildare and grow in active citizens. With [[Andreas the Wise]] he is making a RPG game, the [[Kildarian Time Wars]], which plays during the [[Kildarian Civil War]].&lt;br /&gt;
&lt;br /&gt;
==Culture==&lt;br /&gt;
[[Image:Lord Kildare Bull.jpg|right|thumb|We just love active people in our Dutchy.]]&lt;br /&gt;
Kildare has a rich and diverse culture.  Primarily it revolves around three areas - history (including Apollo history), magic, and war.  The original Dukes were very warlike, as has been Duke Jonas.  Magic pervades the barony, from the dragons in Kitanus Fields to the ends in Old Hallucination.  Finally, Kildare is the Duchy with the greatest love of history - both the Apollo history of those that held the lands before them, and including the Temple to Sakat, Squid God of Time and patron god of Historians.  Some regions, like the Barony of [[Antya]] were somewhat different from the rest of the Dutchy. Even with these differences between the several counties and Baronies their is a strong national Kildarian feeling, a Kildarian will always be proud on his Dutchy. &lt;br /&gt;
And even rebelling citizens are rebelling because they think that&#039;s the best for the Dutchy (nothing better than a nice civil war).&lt;br /&gt;
&lt;br /&gt;
The [[MagiGARP]]s and [[Lord Kildare Bull]] (twin brother of [http://en.wikipedia.org/wiki/John_Bull John Bull]) are some of the symbols of the nation. Kildare, or Kitanus Field, is home of [[Lumina]], mother of Malarbor.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Gong Li Rebellion==&lt;br /&gt;
[[Image:Meeting of Kildarian knights.jpg|thumb|left|Meeting between the Kildarians knights and Dutch Jonas.]]&lt;br /&gt;
The Kildarian Civil War, but there were so many so it got the name [[Gong Li Rebellion]], is marked as a major battle between Dutch Jonas Windsor and Baron Andreas the Wise, who refused to give Gong Li away.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Baronies==&lt;br /&gt;
Through historically the baronies have changed, and current there are four baronies within Kildare.&lt;br /&gt;
[[Image:Kildare4.PNG]]&lt;br /&gt;
&lt;br /&gt;
*[[Andreas the Wise]] is the Baron of [[Atterock]]&lt;br /&gt;
*[[Gareth Arthur]] is the Baron of [[Lumina&#039;s Light]]&lt;br /&gt;
*[[Jonas]] is Baron / Senechal of [[Sermolot]]&lt;br /&gt;
*[[William Payne]] is Baron of the [[Barony of Hallucination]]&lt;br /&gt;
&lt;br /&gt;
==Fictional History of Kildare==&lt;br /&gt;
&lt;br /&gt;
All dates are in [[ASC]], with b before the number indicating a date before 0 ASC.&lt;br /&gt;
&lt;br /&gt;
=== The Apollonian Tribes ===&lt;br /&gt;
&#039;&#039;??? bASC - ??? bASC&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== Foundations of Apollonia ===&lt;br /&gt;
&#039;&#039;??? bASC - ??? bASC&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== The Apollo Cavern Age ===&lt;br /&gt;
&#039;&#039;??? bASC - 4022 bASC&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* b4763 - The people of the island of Solaria choose Iason I as the sole ruler of the island continent. The Kingdom of Jasonia is founded.&lt;br /&gt;
&lt;br /&gt;
* b4153 - Using the power of vast arcane magics, the Kingdom of Jasonia is brought into the sky. King Jason XI declares the nation to be isolationist in its aim for supreme arcane knowledge.&lt;br /&gt;
&lt;br /&gt;
=== The Rise of Audentior ===&lt;br /&gt;
&#039;&#039;4023 bASC - 3833 bASC&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* b4023 - Ming Leonarkos, the popular politician of the Democracy of Airosamente, is elected King Ming I of the city-state, as the government changes from a Democracy to a Monarchy. He renames the city-state to Audentior, with the goal to rule over the entire region of Audentior. The bloodline of Leonarkos is born.&lt;br /&gt;
*&lt;br /&gt;
&lt;br /&gt;
=== The Glorious Empire Age ===&lt;br /&gt;
&#039;&#039;3832 bASC - 212 bASC&#039;&#039;&lt;br /&gt;
* b3832 - King Markos II is declared Emperior of Audentior And Her Surrounding Lands by the Airosamente Tetrapole, having granted supreme power after the success of the latest campaign against the barbarians.&lt;br /&gt;
&lt;br /&gt;
* b2768 - The final war between Jasonia and Audentior breaks out and is quickly settled, quite abruptly. Audente Ultima mages unleash their power on the flying island kingdom, blasting Jasonia out of the sky. The Kingdom of Jasonia, crippled by the suprise attack, is easily conquered by Audentior.&lt;br /&gt;
&lt;br /&gt;
=== The Years of Unrest ===&lt;br /&gt;
&#039;&#039;213 bASC - 1 bASC&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* b213 - Blackrock, a province of Audentior, holds a meeting of regional leaders. They realize that the provinces have advanced far past the Audentior mainland in terms of technology. As well, magic has become more difficult to use over the ages, up to the point where it simply was more efficient to explore technology further, rather than magic. Many wish to see an independent Blackrock country once again. Unrest in Blackrock begins and spreads throught the region.&lt;br /&gt;
&lt;br /&gt;
* b194 - A serious riot occurs in the Blackrock city of Booterstown as the residents demand provincial rights. The rebellion is quelled by the Magical Knights, with thousands of unarmed protesters killed. &lt;br /&gt;
&lt;br /&gt;
* b179 - The faraway province of Universalis, on the Tapfer continent, is granted semi-autonomy as the Magical Knights are forced to quell with unrest in the provinces on the mainland.&lt;br /&gt;
&lt;br /&gt;
* b127 - The Revolution of Audentior formally begins. Blackrock, Demesos, Bellatorian, and MyNation provinces rebel against the Kingdom of Audentior and form a temporary alliance to protect their individual freedoms. Audentior Magical Knights fight against the more technologically advanced provinces. Most of the fighting occurs in Blackrock as an example to the rest of the provinces. Blackrock suffers many military defeats at the hands of the Magical Knights.&lt;br /&gt;
&lt;br /&gt;
* b106 - Demesosian and Bellatorian provincal armies win a great victory in Pinkania and liberate the region. Duke Pinky is removed, but because he sympathized with the provinces is allowed to live and becomes a local provincal commander.&lt;br /&gt;
&lt;br /&gt;
* b99 - Automatica is liberated after a long struggle. Pinkania becomes a region of Automatica. Most of the Magical Knights are defeated in the campaign.&lt;br /&gt;
&lt;br /&gt;
* b89 - Second seige on Airosamente. Airosamente conquered. King Ming XXXXVIII executed. The Kingdom of Audentior falls and the Ultimate Republic is formed.&lt;br /&gt;
&lt;br /&gt;
* b88 - Many provinces realize that the Ultimate Republic is the same as the Kingdom of Audentior in the fact that it controls the whole world. In the chaos surrounding the formation of the new state, mainland Audentior and Automatica (including Pinkania) secede to form the Gracian Kingdom. War begins anew, but ends after the signing of a ceasefire later in the year.&lt;br /&gt;
&lt;br /&gt;
* b23 - The Emperors, an organization to reunify the nations, is created by StudlÃ¥m and is based in the Audente town of Epoli. They are violently opposed by provincal nationalists.&lt;br /&gt;
&lt;br /&gt;
=== The Rise of the Apollo Sector ===&lt;br /&gt;
&#039;&#039;0 ASC - 212 ASC&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* 0 - The Apolyton Nation is founded by the unification of the Gracian Kingdom and the United Republic, with the efforts of the freedom fighting group, the Emperors, who kidnapped the King of the Gracian Kingdom in order to force the treaty.&lt;br /&gt;
&lt;br /&gt;
* 70 - Because of the vast amount of crime and disorder in Apolytown, the city of Apolytown is razed by the Apolyton army, in a hope to start the city anew. Mass riots occur in other Apolyton Nation cities because of this atrocity.&lt;br /&gt;
&lt;br /&gt;
* 81 - The Apolytonian government collapses. Apollonia is in anarchy by the loss of a regional government.&lt;br /&gt;
&lt;br /&gt;
* 88 - The city of Apolytown is refounded.&lt;br /&gt;
&lt;br /&gt;
* 113 - Audentior offically declares independence from Apolyton Nation, taking the former provinces of Audentior, Automatica, and Pinkania.&lt;br /&gt;
&lt;br /&gt;
* 144 - The United Demesos is founded on the ashes of the former Apolyton province of Demesosia.&lt;br /&gt;
&lt;br /&gt;
* 167 - The people of Automatica vote to secede from Audentior, taking Pinkania with it.&lt;br /&gt;
&lt;br /&gt;
* 179 - AIN Elections begin. Blackrock is founded.&lt;br /&gt;
&lt;br /&gt;
* 181 - AIN Elections end.&lt;br /&gt;
&lt;br /&gt;
* 194 - The Audentior PSI Corps are created.&lt;br /&gt;
&lt;br /&gt;
* 196 - The Automatic War starts as the United Demesos declares war on Automatica in order to liberate the country from its dictator, John Sager.&lt;br /&gt;
&lt;br /&gt;
* 197 - The Flying Islands of Jasonia are founded as the island of Pinkania rises from the ground by its newly installed Antigrav engines and declares independence from Automatica.&lt;br /&gt;
&lt;br /&gt;
* 199 - Communist rebels from Automatica successfully split from the nation, forming the Great People&#039;s Republic in the chaos.&lt;br /&gt;
&lt;br /&gt;
=== The Dark Ages ===&lt;br /&gt;
&#039;&#039;213 ASC - 340 ASC&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* 213 - The remnents of Automatica proper rejoin with the GPR to form the Great Automatic People&#039;s Republic.&lt;br /&gt;
&lt;br /&gt;
* 223 - MyNation is invaded and annexed jointly by the United Demesos and Blackrock.&lt;br /&gt;
&lt;br /&gt;
* 226 - Audentior changes government systems, as Evon von Christoph is named Chancellor of Audentior and its dominions.&lt;br /&gt;
&lt;br /&gt;
* 228 - Chancellor Evan von Christoph makes sweeping changes to the Audente infrastructure, effectively making Audentior an Empire.&lt;br /&gt;
&lt;br /&gt;
* 232 - Audentior goes into an alliance with the United Demesos. Both Audentior and the United Demesos attempt to annex Acolia.&lt;br /&gt;
&lt;br /&gt;
* 233 - Skirmish in Acolia. ACOLers offers stiff resistance to Audente presence. Former Prime Minister of Audentior, MarkL, creates an opposition government to the new Audente Empire.&lt;br /&gt;
&lt;br /&gt;
* 237 - Gene Saquid, a veteran government offical of Audentior, resigns from all government positions. Audentior begins to rapidly decline as a power.&lt;br /&gt;
&lt;br /&gt;
* 239 - The Demesosian War begins. The United Demesos invadees the GAPR and gains major ground, but a massive counterattack by the Jasonians and Automatics push the Demesosian Army back into the UD and manage to capture Demesos City. Start of the downfall of the United Demesos.&lt;br /&gt;
&lt;br /&gt;
* 242 - The powerhouse nation of Attera, watching over the sector quitely from the east, decides to make a move and captures the remote Audente provinces of Telikos and Aryvel. Citing a need to protect the territories from invevitable anarchy of the collapsing Audentior, few are able to protest at the awesome power of Attera. Blackrock, the sole remaining power of Apollonia, decides to not intervene.&lt;br /&gt;
&lt;br /&gt;
* 245 - A rebel army manages to recapture most Demesosian cities from the Jasonian and Automatic occupation, but it is too late. The UD had suffered massive damage, both in population and infrastructure. The territory is too poor to form a functional nation, and as a result, the territory is made a protectorite of Demesosia&#039;s former allies, Blackrock. The Demesosian part of MyNation is incorperated completely into Blackrock MyNation.&lt;br /&gt;
&lt;br /&gt;
* 262 - Beginning of the Third Era in Shireroth.&lt;br /&gt;
&lt;br /&gt;
* 278 - Foundation of a new Audentior as Shireroth, Jasonia, Tapfer, and Hyperborea merge. The Jasonian islands are grounded as a large amount of immigrants from the merged nations land in Airosamente for a new life.&lt;br /&gt;
&lt;br /&gt;
* 296 - Automatica votes itself to be annexed to Blackrock.&lt;br /&gt;
&lt;br /&gt;
* 324 - Riots in Audentior.&lt;br /&gt;
&lt;br /&gt;
* 340 - Beginning of the collapse of Audentior. Shireroth secedes from Audentior.&lt;br /&gt;
&lt;br /&gt;
=== The Golden Age of Jasonia ===&lt;br /&gt;
&#039;&#039;341 ASC - 491 ASC&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* 341 - Jasonia secedes from Audentior. &lt;br /&gt;
&lt;br /&gt;
* 342 - A coup is performed in the collapsing Audentior by pro-Christophians with the help of the Blackrock military, disposing Bill Dusch from his position as President, creating a new Audente Empire under rule of a descendent of Evan von Christoph. Tapfer secedes from Audentior as a result of this, claiming Audentior&#039;s capital of Airosamente on the way. There is a state of war between the Tapferites and the Audente Imperialists over the capital.&lt;br /&gt;
&lt;br /&gt;
* 344 - Shireroth is annexed into Jasonia.&lt;br /&gt;
&lt;br /&gt;
* 348 - Tapfer is annexed into Jasonia. In an attempt to stop the war with the Imperial faction in Audentior, Tapfer officals, with the help of fellow Jasonians, install antigravity engines into the city of Airosamente, creating a new flying island and preventing further attacks on the city. The ruins surrounding the former landed area of Airosamente are consolidated under the Imperialist power, founding a new city, Apollo City.&lt;br /&gt;
&lt;br /&gt;
* 349 - The area surrounding the city of Setauket in Tapfer is also made into a flying island. However, part of the lifted terrain under the land crashes back down into the sea, causing a tidal wave that caused massive damage to the nearby Tapferite shore, severely affecting the city of Tembuh. The crashed land turned out to be hollow, and becomes to be known as [[The Crater]].&lt;br /&gt;
&lt;br /&gt;
* 351 - Hyperborea is annexed into Jasonia.&lt;br /&gt;
&lt;br /&gt;
* 355 - The Audente Imperium under Evan II collapses. In an effort to aid the failing region of Apollonia, Jasonian forces occupy Audentior to restore order to the nations affected by the collapse of Audentior.&lt;br /&gt;
&lt;br /&gt;
* 357 - The Confederation of Hau&#039;Oli&#039;Ena is annexed into Jasonia.&lt;br /&gt;
&lt;br /&gt;
* 359 - The nation of Treesia takes a claim to MyNation, provoking an international incident with Blackrock.&lt;br /&gt;
&lt;br /&gt;
* 360 - A holiday and fair is celebrated in Jasonia, celebrating the 9-year anniversary of the annexation of Hyperborea.&lt;br /&gt;
&lt;br /&gt;
* 386 - The Flying Islands of Jasonia changes its name to Aeronesia.&lt;br /&gt;
&lt;br /&gt;
* 396 - Aeronesia joins the League of Micronations, gaining contact with various micronations in other parts of Micras.&lt;br /&gt;
&lt;br /&gt;
* 405 - Erik Metzler is banned from Aeronesia in a decision by its national court. The province of Antarctica secedes from Aeronesia, forming the People&#039;s Republic of Hell.&lt;br /&gt;
&lt;br /&gt;
* 406 - Treesia annexed to Blackrock.&lt;br /&gt;
&lt;br /&gt;
* 408 - The Lukewarm war is announced between Aeronesia and the People&#039;s Republic of Hell.&lt;br /&gt;
&lt;br /&gt;
* 411 - Erik Metzler is unbanned from Aeronesia.&lt;br /&gt;
&lt;br /&gt;
* 413 - Hau&#039;Oli&#039;Ena secedes from Aeronesia, igniting the Infernal War.&lt;br /&gt;
&lt;br /&gt;
* 418 - Aeronesia changes its name back to the Flying Islands of Jasonia.&lt;br /&gt;
&lt;br /&gt;
* 422 - Infernal War ends with the signing of the Treaty of the Gods. The Flying Islands of Jasonia is declared the winner.&lt;br /&gt;
&lt;br /&gt;
* 423 - As part of the spoils of war, the Flying Islands of Jasonia annexes Norfolk. The Infernal Age ends.&lt;br /&gt;
&lt;br /&gt;
* 426 - Thomas Hubert accuses the Flying Islands of sponsoring of various terrorist attacks in the People&#039;s United Republic.&lt;br /&gt;
&lt;br /&gt;
* 435 - Secretary-General Shane T. Odlum resigns from his position in Blackrock. He disbands the nation, giving Automatica and Treesia as gifts to high-position Blackrock officals. The nation doesn&#039;t take it lightly, however, and goes into anarchy. &lt;br /&gt;
&lt;br /&gt;
* 436 - A small area of former Blackrock manages to restore order, forming Blackrock Nua; it is located northwest of the border of Automatica.&lt;br /&gt;
&lt;br /&gt;
* 438 - The Barony of Treesia is founded by Eoin Dornan, one of Odlum&#039;s gifts. It merges the Barony of Fabon nearby, which had become independent immediately before Treesia&#039;s annexation into Blackrock, creating the Barony of Treesia and Fabon.&lt;br /&gt;
&lt;br /&gt;
* 448 - The Three Hour&#039;s War occurs as the People&#039;s United Republic (Paramount area) is invaded. Hubert is exiled from the Apollo Sector. Mar Sara is annexed into the Flying Islands of Jasonia. Automatica, which Hubert claimed as a result of a dispute with Ryan Caruso over the gifts from Blackrock, is given to Ryan Caruso. Ryan Caruso gives control of Automatica to Jasonia. PUR proper is given to the Barony of Treesia and Fabon, which renames the area Erior.&lt;br /&gt;
&lt;br /&gt;
* 449 - Due to the overpopulation of Airosamente Island, the island is moved near Automatica to allow easy immigration to Automatica, now controlled by Jasonia. This is the beginning of New Jasonia.&lt;br /&gt;
&lt;br /&gt;
* 454 - The Union of Apollo States is formed from the various ashes of Apollonia. This is enforced by the control of . The first two areas in Apollonia to offically swear allegiance are Hai&#039;Oli&#039;Ena and Blackrock Nua. Hau&#039;Oli&#039;Ena renames itself to the State of Gong Li, the name of its main island.&lt;br /&gt;
&lt;br /&gt;
* 459 - Southern Automatica is made an offical state of the Union of Apollo States, calling itself New Jasonia due to the huge influx of Jasonian immigrants. The historical city of Temoe is renamed to New Kajar and is made the capital of the new state.&lt;br /&gt;
&lt;br /&gt;
* 460 - Treesia gives its area of Erior to form a new Apollonian state.&lt;br /&gt;
&lt;br /&gt;
* 462 - The Atteran province of Lesser Attera, formerly the Audente territories of Telikos and Aryvel 200 years earlier, joins the Union of Apollo States.&lt;br /&gt;
&lt;br /&gt;
* 467 - The Istvanistani province of [[Novi Dalmajica]] joins the Union of Apollo States.&lt;br /&gt;
&lt;br /&gt;
=== The Decline of the Apollo Sector ===&lt;br /&gt;
&#039;&#039;492 ASC - 704 ASC&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* 492 - The UAS Riots occur.&lt;br /&gt;
&lt;br /&gt;
* 498 - The UAS Rebellion occurs. The Union of Apollo States declines into anarchy.&lt;br /&gt;
&lt;br /&gt;
* 503 - The Apollo Revolution occurs in the UAS and the FIoJ. Various terrorist attacks occur in both nations.&lt;br /&gt;
&lt;br /&gt;
* 506 - Dimensional World War. Sun Tower (City of the Sun) opened and the Wind Song is removed. Pure Evil escapes Eclipse and travels back in time. Wind Song becomes part of the Elemental Seal. Microns begin showing up. SaiâKar sacrifices herself to trap Pure Evil in the City of the Sun.&lt;br /&gt;
&lt;br /&gt;
* 508 - With the FIoJ military deployed out of Jasonia, Yardistani armies come into Jasonia and start looting the nation.&lt;br /&gt;
&lt;br /&gt;
* 509 - Shireroth lays claim to the island of Amity. Relations between the FIoJ and Shireroth become tense as the FIoJ-RS cold war begins.&lt;br /&gt;
&lt;br /&gt;
* 513 - The former lands of the UAS is annexed into Shireroth as the new Dutchy of Kildare. Around this time, the nation of Umoja collapses.&lt;br /&gt;
&lt;br /&gt;
* 516 - Amity Land Crisis. A compromise on Amity occurs as Shireroth offically annexes Amity.&lt;br /&gt;
&lt;br /&gt;
* 524 - The New Automatic Republic is formed.&lt;br /&gt;
&lt;br /&gt;
* 527 - The end of the cold war between Jasonia and Shireroth. Project 6 is formed to improve the FIoJ. Begin of Economic Boom.&lt;br /&gt;
&lt;br /&gt;
* 528 - A new holiday, Switching Day, is created in Jasonia.&lt;br /&gt;
&lt;br /&gt;
* 531 - Dark One campaign. Pure Evil corrupts Bill Dusch, who takes over the FIoJ. Resistances forces defeat him, rescue Bill, and destroy Pure Evil in one of mankind&#039;s greatest battles against the forces of darkness.&lt;br /&gt;
&lt;br /&gt;
* 549 - After years of looting and the downfall of the nation, President Jason Steffke resigns from his position as President.&lt;br /&gt;
&lt;br /&gt;
* 595 - Infernals invade Micras. Almost all resistances forces are crushed. Jason Steffke, Erik Metzler, and Eoin Dornan form underground gurilla resistance movements.&lt;br /&gt;
&lt;br /&gt;
* 596 - Beam of Hope campaign. Massive allied resistance forces recapture Jasonia and defeat the Infernal last stand at Fort Audentior. Infernals are moped up by regional forces. Sai&#039;Kar Lum&#039;Eth rediscovers Ptia and meets Amy and Empress there.&lt;br /&gt;
&lt;br /&gt;
=== The Legend of Apollo ===&lt;br /&gt;
&#039;&#039;705 ASC - ??? ASC&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* 705 - The Shireroth-Jasonia War. The tensions between the rising nation of Shireroth and the falling empire of Jasonia climaxes as Shireroth invades the nation of Shireroth. After days of bombing, Shireroth finally wins by destroying the Antigrav engines of Nelaga, crashing the island to the ground and killing millions. The other islands crash down as well in a coordinated effort by Shireroth. Whatever survivors there were in Jasonia are exiled to Tapfer and found a new city there named New Jasonia.&lt;br /&gt;
&lt;br /&gt;
=== The Lost Age ===&lt;br /&gt;
 ??? ASC - c.2850 ASC&lt;br /&gt;
&lt;br /&gt;
For a long period of Kildare&#039;s history all records have been lost.  Some fear a disease that historians were particularly susceptible to, and others the burning of the Halucigrad Library.  Whatever the reason, for now, we have no idea what happened in this period.  In this time, Kildare&#039;s land became what it is today.  It also witnessed the decline of Antica.&lt;br /&gt;
&lt;br /&gt;
===The Dark Age ===&lt;br /&gt;
   c.2580 ASC - 3004ASC&lt;br /&gt;
&lt;br /&gt;
* c. 2580 - A plauge, starting in the Raynor Isles, begins to spread.&lt;br /&gt;
&lt;br /&gt;
*2587 - Key historical texts are taken from surrounding counties to the Island of Melangia for safe keeping.&lt;br /&gt;
&lt;br /&gt;
* 2590 - Plauge has spread to the western half of Kildare.  Many people die.&lt;br /&gt;
&lt;br /&gt;
* c.2600 - Plauge rages unabated across virtually all of Kildare.  Island of Melangia, so far away, avoids it.&lt;br /&gt;
&lt;br /&gt;
* 2601 - Last known contact between Melangia and mainland Kildare for over 400 years.&lt;br /&gt;
&lt;br /&gt;
* 2611 - To avoid plauge, [[Temple of Ryvenna]] is closed.  Forest begins growing around it.&lt;br /&gt;
&lt;br /&gt;
* 2623 - Plauge has run its course.  Over a third of the population has been killed.  The Hallucigrad Empire has collpased, though the heir is said to have found refuge on a Straylightian sanct.  Duchal power continues in the mainland, to a degree, but the islands lose contact.  They retreat to county govenors only.&lt;br /&gt;
&lt;br /&gt;
* 2624 - Economic depression sets in.  Much technology is reverted to basic agriculture.&lt;br /&gt;
&lt;br /&gt;
* c.2650 - Melangian Seers gain dominance over local populace.  A Saviour from the North is predicted.&lt;br /&gt;
&lt;br /&gt;
* c.2700 - Depression is over, production begins to pick up again.  County govenors still have total control.&lt;br /&gt;
&lt;br /&gt;
* c.2800 - Background levels of magic radiation increase.  Forest around the Temply of Ryvenna grows even bigger.&lt;br /&gt;
&lt;br /&gt;
* c.2900 - Technology has, in general, returned to the level before the fall.  The Duchy begins to reunite.&lt;br /&gt;
&lt;br /&gt;
* 3004 - Jonas is proclaimed Duke and takes the name [[Dutch]] [[Jonas I]].  Dark Age officially ended.&lt;br /&gt;
&lt;br /&gt;
=== New Era ===&lt;br /&gt;
3005 ASC - Present&lt;br /&gt;
&lt;br /&gt;
* 3005 - Strange old man comes from the North, and lands in Melangia.&lt;br /&gt;
&lt;br /&gt;
* 3016 - Andreas the Wise comes from Melangia to the mainland of Kildare, and speaks with the Duke about it.&lt;br /&gt;
&lt;br /&gt;
* 3026 - Struggle begins between Kildare and Yardistan for control of the Island of Melangia.  Battles rage.&lt;br /&gt;
&lt;br /&gt;
* 3028 - Melangia firmly placed in Kildare.&lt;br /&gt;
&lt;br /&gt;
* 3031 - The [[Ducal_Governement_of_Kildare|Ducal Governement]] is formed by Duke [[Jonas I]]. The local powers of the Counts is reduced. If time goes beyond, the power of the Duke is growing and even reaches a kind of absolutism, what&#039;s weird because there is for the first time in the Kildarian history a council of Barons with real power (the Seanad).&lt;br /&gt;
&lt;br /&gt;
* 3281 ASC - The Great Kildarian Civil War, or [[Gong Li Rebellion]], starts after Baron [[Andreas the Wise]] refuses to give the County of [[Gong Li]] to Duke Jonas.&lt;br /&gt;
&lt;br /&gt;
* 3344 - Duke Jonas proclaims the promotion of the (new) city of [[Mons Clistiro]] to the &#039;&#039;coronation city&#039;&#039; of the Duchy. From now on Kildarian Dutches (Dukes) needs to be crowned in this city before they can actually rule. This makes the city strategical very important.&lt;br /&gt;
&lt;br /&gt;
* 3352 - Crusade to the &#039;&#039;Holy Lands&#039;&#039; ([[Apollo City]] and surrounding territories). Creation of the County of [[Audentior]] as part of the Barony of [[Antya]].&lt;br /&gt;
&lt;br /&gt;
* 3428 ASC - After more then 400 years ruling the nation, Dutch [[Jonas I]] steps down and hand over the power to baron Andreas the Wise, who accepts and becomes [[Andreas I]].&lt;br /&gt;
&lt;br /&gt;
* 3524 ASC - Dutch [[Andreas I]] sells his title to [[Shyriath]], who becomes the new Dutch.&lt;br /&gt;
&lt;br /&gt;
* 3585 ASC - The Barony of [[Antya]] is dissolved and replaced by the [[Baronial Empire of Sermolot]].&lt;br /&gt;
&lt;br /&gt;
* ...&lt;br /&gt;
&lt;br /&gt;
=== House Era ===&lt;br /&gt;
* 3880 ASC - Kaiser [[Mors VI]] reclaims most of Kildare&#039;s counties via [[Imperial Decree #444].  House Kildare forms, led by Duke [[Jonas II]].&lt;br /&gt;
&lt;br /&gt;
==Links==&lt;br /&gt;
*[http://subdivisions.shireroth.org/kildare/ Website]&lt;br /&gt;
*[http://shireroth.kuroshiro.net/forum/viewforum.php?f=31 Forum]&lt;br /&gt;
&lt;br /&gt;
[[category:Fictional History]]&lt;br /&gt;
[[category:Duchies]]&lt;br /&gt;
[[category:Kildare]]&lt;/div&gt;</summary>
		<author><name>Andreas the Wise</name></author>
	</entry>
	<entry>
		<id>https://shireroth.org/wiki/index.php?title=Kildare&amp;diff=9679</id>
		<title>Kildare</title>
		<link rel="alternate" type="text/html" href="https://shireroth.org/wiki/index.php?title=Kildare&amp;diff=9679"/>
		<updated>2010-05-29T06:34:42Z</updated>

		<summary type="html">&lt;p&gt;Andreas the Wise: /* Fictional History of Kildare */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{subdivision Kildare |&lt;br /&gt;
image_flag = kildare.png|&lt;br /&gt;
coat of arms = Coat of arms Kildare.png|&lt;br /&gt;
subdivision = Kildare |&lt;br /&gt;
status = Duchy |&lt;br /&gt;
capital = [[Blackrock Nua]] |&lt;br /&gt;
largecity = [[Apollo City]], [[Blackrock Nua]], [[Curagh]]|&lt;br /&gt;
title = Dutch |&lt;br /&gt;
government = Dukedom |&lt;br /&gt;
leader = [[Shyriath I]] |&lt;br /&gt;
language = English, [[Written Halluci]] |&lt;br /&gt;
religion = [[Cedrism]], [[Envisionism]], [[Soloralism]] |&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;Duchy of Kildare&#039;&#039;&#039; is a Dukedom in [[Shireroth]] and ruled by a Duke. It&#039;s known as one of the more  cultural diverse places of Shireroth. With [[Sermolot]] to preserve the Apollo heritage, [[Atterock]] with its magic and islands, [[Hallucination]] with its culture and libraries and [[Lumina&#039;s Light]] with the birth place of the mother of [[Malarbor]] ([[Lumina]]).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Government==&lt;br /&gt;
The current [[Dutch]] (title of the Kildarian Duke) is [[Shyriath I|Shyriath]], the successor of [[Andreas I]] and [[Jonas I]].&lt;br /&gt;
&lt;br /&gt;
===Reign of Shyriath I===&lt;br /&gt;
Shyriath, a Yardistani, bought the title of Dutch from Andreas the Wise. He ruled Kildare since 3524 ASC&lt;br /&gt;
&lt;br /&gt;
===Reign of Andreas I===&lt;br /&gt;
Andreas I was the second Dutch of the New Era (since 3005 ASC). He ruled from 3428 ASC until 3524 ASC.&lt;br /&gt;
&lt;br /&gt;
===Reign of Dutch Jonas I===&lt;br /&gt;
On friday 23th November 2007, Dutch Jonas began with minor reforms. [[Blackrock Nua]], capital of the County Blackrock, became under his reign the official capital of the Duchy.&lt;br /&gt;
&lt;br /&gt;
He also founded (on the same day) the [[Ducal Governement of Kildare]], a sort of Advisory council for the Duke.&lt;br /&gt;
&lt;br /&gt;
Later. With the [[Kildarian Reform Act 3260]] the [[Seanad]] (council of Barons) became the legislatif body of Kildare, with the right to veto decisions of the Dutch. The [[Council of Mils]], a military council, was also founded to rule the army and declare martial law in crisis times.&lt;br /&gt;
&lt;br /&gt;
The Dutch his reign is marked by a very active period for the Dutchy of Kildare and grow in active citizens. With [[Andreas the Wise]] he is making a RPG game, the [[Kildarian Time Wars]], which plays during the [[Kildarian Civil War]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Culture==&lt;br /&gt;
[[Image:Lord Kildare Bull.jpg|right|thumb|We just love active people in our Dutchy.]]&lt;br /&gt;
Kildare has a rich and diverse culture.  Primarily it revolves around three areas - history (including Apollo history), magic, and war.  The original Dukes were very warlike, as has been Duke Jonas.  Magic pervades the barony, from the dragons in Kitanus Fields to the ends in Old Hallucination.  Finally, Kildare is the Duchy with the greatest love of history - both the Apollo history of those that held the lands before them, and including the Temple to Sakat, Squid God of Time and patron god of Historians.  Some regions, like the Barony of [[Antya]] were somewhat different from the rest of the Dutchy. Even with these differences between the several counties and Baronies their is a strong national Kildarian feeling, a Kildarian will always be proud on his Dutchy. &lt;br /&gt;
And even rebelling citizens are rebelling because they think that&#039;s the best for the Dutchy (nothing better than a nice civil war).&lt;br /&gt;
&lt;br /&gt;
The [[MagiGARP]]s and [[Lord Kildare Bull]] (twin brother of [http://en.wikipedia.org/wiki/John_Bull John Bull]) are some of the symbols of the nation. Kildare, or Kitanus Field, is home of [[Lumina]], mother of Malarbor.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Gong Li Rebellion==&lt;br /&gt;
[[Image:Meeting of Kildarian knights.jpg|thumb|left|Meeting between the Kildarians knights and Dutch Jonas.]]&lt;br /&gt;
The Kildarian Civil War, but there were so many so it got the name [[Gong Li Rebellion]], is marked as a major battle between Dutch Jonas Windsor and Baron Andreas the Wise, who refused to give Gong Li away.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Baronies==&lt;br /&gt;
Through historically the baronies have changed, and current there are four baronies within Kildare.&lt;br /&gt;
[[Image:Kildare4.PNG]]&lt;br /&gt;
&lt;br /&gt;
*[[Andreas the Wise]] is the Baron of [[Atterock]]&lt;br /&gt;
*[[Gareth Arthur]] is the Baron of [[Lumina&#039;s Light]]&lt;br /&gt;
*[[Jonas]] is Baron / Senechal of [[Sermolot]]&lt;br /&gt;
*[[William Payne]] is Baron of the [[Barony of Hallucination]]&lt;br /&gt;
&lt;br /&gt;
==Fictional History of Kildare==&lt;br /&gt;
&lt;br /&gt;
All dates are in [[ASC]], with b before the number indicating a date before 0 ASC.&lt;br /&gt;
&lt;br /&gt;
=== The Apollonian Tribes ===&lt;br /&gt;
&#039;&#039;??? bASC - ??? bASC&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== Foundations of Apollonia ===&lt;br /&gt;
&#039;&#039;??? bASC - ??? bASC&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== The Apollo Cavern Age ===&lt;br /&gt;
&#039;&#039;??? bASC - 4022 bASC&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* b4763 - The people of the island of Solaria choose Iason I as the sole ruler of the island continent. The Kingdom of Jasonia is founded.&lt;br /&gt;
&lt;br /&gt;
* b4153 - Using the power of vast arcane magics, the Kingdom of Jasonia is brought into the sky. King Jason XI declares the nation to be isolationist in its aim for supreme arcane knowledge.&lt;br /&gt;
&lt;br /&gt;
=== The Rise of Audentior ===&lt;br /&gt;
&#039;&#039;4023 bASC - 3833 bASC&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* b4023 - Ming Leonarkos, the popular politician of the Democracy of Airosamente, is elected King Ming I of the city-state, as the government changes from a Democracy to a Monarchy. He renames the city-state to Audentior, with the goal to rule over the entire region of Audentior. The bloodline of Leonarkos is born.&lt;br /&gt;
*&lt;br /&gt;
&lt;br /&gt;
=== The Glorious Empire Age ===&lt;br /&gt;
&#039;&#039;3832 bASC - 212 bASC&#039;&#039;&lt;br /&gt;
* b3832 - King Markos II is declared Emperior of Audentior And Her Surrounding Lands by the Airosamente Tetrapole, having granted supreme power after the success of the latest campaign against the barbarians.&lt;br /&gt;
&lt;br /&gt;
* b2768 - The final war between Jasonia and Audentior breaks out and is quickly settled, quite abruptly. Audente Ultima mages unleash their power on the flying island kingdom, blasting Jasonia out of the sky. The Kingdom of Jasonia, crippled by the suprise attack, is easily conquered by Audentior.&lt;br /&gt;
&lt;br /&gt;
=== The Years of Unrest ===&lt;br /&gt;
&#039;&#039;213 bASC - 1 bASC&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* b213 - Blackrock, a province of Audentior, holds a meeting of regional leaders. They realize that the provinces have advanced far past the Audentior mainland in terms of technology. As well, magic has become more difficult to use over the ages, up to the point where it simply was more efficient to explore technology further, rather than magic. Many wish to see an independent Blackrock country once again. Unrest in Blackrock begins and spreads throught the region.&lt;br /&gt;
&lt;br /&gt;
* b194 - A serious riot occurs in the Blackrock city of Booterstown as the residents demand provincial rights. The rebellion is quelled by the Magical Knights, with thousands of unarmed protesters killed. &lt;br /&gt;
&lt;br /&gt;
* b179 - The faraway province of Universalis, on the Tapfer continent, is granted semi-autonomy as the Magical Knights are forced to quell with unrest in the provinces on the mainland.&lt;br /&gt;
&lt;br /&gt;
* b127 - The Revolution of Audentior formally begins. Blackrock, Demesos, Bellatorian, and MyNation provinces rebel against the Kingdom of Audentior and form a temporary alliance to protect their individual freedoms. Audentior Magical Knights fight against the more technologically advanced provinces. Most of the fighting occurs in Blackrock as an example to the rest of the provinces. Blackrock suffers many military defeats at the hands of the Magical Knights.&lt;br /&gt;
&lt;br /&gt;
* b106 - Demesosian and Bellatorian provincal armies win a great victory in Pinkania and liberate the region. Duke Pinky is removed, but because he sympathized with the provinces is allowed to live and becomes a local provincal commander.&lt;br /&gt;
&lt;br /&gt;
* b99 - Automatica is liberated after a long struggle. Pinkania becomes a region of Automatica. Most of the Magical Knights are defeated in the campaign.&lt;br /&gt;
&lt;br /&gt;
* b89 - Second seige on Airosamente. Airosamente conquered. King Ming XXXXVIII executed. The Kingdom of Audentior falls and the Ultimate Republic is formed.&lt;br /&gt;
&lt;br /&gt;
* b88 - Many provinces realize that the Ultimate Republic is the same as the Kingdom of Audentior in the fact that it controls the whole world. In the chaos surrounding the formation of the new state, mainland Audentior and Automatica (including Pinkania) secede to form the Gracian Kingdom. War begins anew, but ends after the signing of a ceasefire later in the year.&lt;br /&gt;
&lt;br /&gt;
* b23 - The Emperors, an organization to reunify the nations, is created by StudlÃ¥m and is based in the Audente town of Epoli. They are violently opposed by provincal nationalists.&lt;br /&gt;
&lt;br /&gt;
=== The Rise of the Apollo Sector ===&lt;br /&gt;
&#039;&#039;0 ASC - 212 ASC&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* 0 - The Apolyton Nation is founded by the unification of the Gracian Kingdom and the United Republic, with the efforts of the freedom fighting group, the Emperors, who kidnapped the King of the Gracian Kingdom in order to force the treaty.&lt;br /&gt;
&lt;br /&gt;
* 70 - Because of the vast amount of crime and disorder in Apolytown, the city of Apolytown is razed by the Apolyton army, in a hope to start the city anew. Mass riots occur in other Apolyton Nation cities because of this atrocity.&lt;br /&gt;
&lt;br /&gt;
* 81 - The Apolytonian government collapses. Apollonia is in anarchy by the loss of a regional government.&lt;br /&gt;
&lt;br /&gt;
* 88 - The city of Apolytown is refounded.&lt;br /&gt;
&lt;br /&gt;
* 113 - Audentior offically declares independence from Apolyton Nation, taking the former provinces of Audentior, Automatica, and Pinkania.&lt;br /&gt;
&lt;br /&gt;
* 144 - The United Demesos is founded on the ashes of the former Apolyton province of Demesosia.&lt;br /&gt;
&lt;br /&gt;
* 167 - The people of Automatica vote to secede from Audentior, taking Pinkania with it.&lt;br /&gt;
&lt;br /&gt;
* 179 - AIN Elections begin. Blackrock is founded.&lt;br /&gt;
&lt;br /&gt;
* 181 - AIN Elections end.&lt;br /&gt;
&lt;br /&gt;
* 194 - The Audentior PSI Corps are created.&lt;br /&gt;
&lt;br /&gt;
* 196 - The Automatic War starts as the United Demesos declares war on Automatica in order to liberate the country from its dictator, John Sager.&lt;br /&gt;
&lt;br /&gt;
* 197 - The Flying Islands of Jasonia are founded as the island of Pinkania rises from the ground by its newly installed Antigrav engines and declares independence from Automatica.&lt;br /&gt;
&lt;br /&gt;
* 199 - Communist rebels from Automatica successfully split from the nation, forming the Great People&#039;s Republic in the chaos.&lt;br /&gt;
&lt;br /&gt;
=== The Dark Ages ===&lt;br /&gt;
&#039;&#039;213 ASC - 340 ASC&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* 213 - The remnents of Automatica proper rejoin with the GPR to form the Great Automatic People&#039;s Republic.&lt;br /&gt;
&lt;br /&gt;
* 223 - MyNation is invaded and annexed jointly by the United Demesos and Blackrock.&lt;br /&gt;
&lt;br /&gt;
* 226 - Audentior changes government systems, as Evon von Christoph is named Chancellor of Audentior and its dominions.&lt;br /&gt;
&lt;br /&gt;
* 228 - Chancellor Evan von Christoph makes sweeping changes to the Audente infrastructure, effectively making Audentior an Empire.&lt;br /&gt;
&lt;br /&gt;
* 232 - Audentior goes into an alliance with the United Demesos. Both Audentior and the United Demesos attempt to annex Acolia.&lt;br /&gt;
&lt;br /&gt;
* 233 - Skirmish in Acolia. ACOLers offers stiff resistance to Audente presence. Former Prime Minister of Audentior, MarkL, creates an opposition government to the new Audente Empire.&lt;br /&gt;
&lt;br /&gt;
* 237 - Gene Saquid, a veteran government offical of Audentior, resigns from all government positions. Audentior begins to rapidly decline as a power.&lt;br /&gt;
&lt;br /&gt;
* 239 - The Demesosian War begins. The United Demesos invadees the GAPR and gains major ground, but a massive counterattack by the Jasonians and Automatics push the Demesosian Army back into the UD and manage to capture Demesos City. Start of the downfall of the United Demesos.&lt;br /&gt;
&lt;br /&gt;
* 242 - The powerhouse nation of Attera, watching over the sector quitely from the east, decides to make a move and captures the remote Audente provinces of Telikos and Aryvel. Citing a need to protect the territories from invevitable anarchy of the collapsing Audentior, few are able to protest at the awesome power of Attera. Blackrock, the sole remaining power of Apollonia, decides to not intervene.&lt;br /&gt;
&lt;br /&gt;
* 245 - A rebel army manages to recapture most Demesosian cities from the Jasonian and Automatic occupation, but it is too late. The UD had suffered massive damage, both in population and infrastructure. The territory is too poor to form a functional nation, and as a result, the territory is made a protectorite of Demesosia&#039;s former allies, Blackrock. The Demesosian part of MyNation is incorperated completely into Blackrock MyNation.&lt;br /&gt;
&lt;br /&gt;
* 262 - Beginning of the Third Era in Shireroth.&lt;br /&gt;
&lt;br /&gt;
* 278 - Foundation of a new Audentior as Shireroth, Jasonia, Tapfer, and Hyperborea merge. The Jasonian islands are grounded as a large amount of immigrants from the merged nations land in Airosamente for a new life.&lt;br /&gt;
&lt;br /&gt;
* 296 - Automatica votes itself to be annexed to Blackrock.&lt;br /&gt;
&lt;br /&gt;
* 324 - Riots in Audentior.&lt;br /&gt;
&lt;br /&gt;
* 340 - Beginning of the collapse of Audentior. Shireroth secedes from Audentior.&lt;br /&gt;
&lt;br /&gt;
=== The Golden Age of Jasonia ===&lt;br /&gt;
&#039;&#039;341 ASC - 491 ASC&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* 341 - Jasonia secedes from Audentior. &lt;br /&gt;
&lt;br /&gt;
* 342 - A coup is performed in the collapsing Audentior by pro-Christophians with the help of the Blackrock military, disposing Bill Dusch from his position as President, creating a new Audente Empire under rule of a descendent of Evan von Christoph. Tapfer secedes from Audentior as a result of this, claiming Audentior&#039;s capital of Airosamente on the way. There is a state of war between the Tapferites and the Audente Imperialists over the capital.&lt;br /&gt;
&lt;br /&gt;
* 344 - Shireroth is annexed into Jasonia.&lt;br /&gt;
&lt;br /&gt;
* 348 - Tapfer is annexed into Jasonia. In an attempt to stop the war with the Imperial faction in Audentior, Tapfer officals, with the help of fellow Jasonians, install antigravity engines into the city of Airosamente, creating a new flying island and preventing further attacks on the city. The ruins surrounding the former landed area of Airosamente are consolidated under the Imperialist power, founding a new city, Apollo City.&lt;br /&gt;
&lt;br /&gt;
* 349 - The area surrounding the city of Setauket in Tapfer is also made into a flying island. However, part of the lifted terrain under the land crashes back down into the sea, causing a tidal wave that caused massive damage to the nearby Tapferite shore, severely affecting the city of Tembuh. The crashed land turned out to be hollow, and becomes to be known as [[The Crater]].&lt;br /&gt;
&lt;br /&gt;
* 351 - Hyperborea is annexed into Jasonia.&lt;br /&gt;
&lt;br /&gt;
* 355 - The Audente Imperium under Evan II collapses. In an effort to aid the failing region of Apollonia, Jasonian forces occupy Audentior to restore order to the nations affected by the collapse of Audentior.&lt;br /&gt;
&lt;br /&gt;
* 357 - The Confederation of Hau&#039;Oli&#039;Ena is annexed into Jasonia.&lt;br /&gt;
&lt;br /&gt;
* 359 - The nation of Treesia takes a claim to MyNation, provoking an international incident with Blackrock.&lt;br /&gt;
&lt;br /&gt;
* 360 - A holiday and fair is celebrated in Jasonia, celebrating the 9-year anniversary of the annexation of Hyperborea.&lt;br /&gt;
&lt;br /&gt;
* 386 - The Flying Islands of Jasonia changes its name to Aeronesia.&lt;br /&gt;
&lt;br /&gt;
* 396 - Aeronesia joins the League of Micronations, gaining contact with various micronations in other parts of Micras.&lt;br /&gt;
&lt;br /&gt;
* 405 - Erik Metzler is banned from Aeronesia in a decision by its national court. The province of Antarctica secedes from Aeronesia, forming the People&#039;s Republic of Hell.&lt;br /&gt;
&lt;br /&gt;
* 406 - Treesia annexed to Blackrock.&lt;br /&gt;
&lt;br /&gt;
* 408 - The Lukewarm war is announced between Aeronesia and the People&#039;s Republic of Hell.&lt;br /&gt;
&lt;br /&gt;
* 411 - Erik Metzler is unbanned from Aeronesia.&lt;br /&gt;
&lt;br /&gt;
* 413 - Hau&#039;Oli&#039;Ena secedes from Aeronesia, igniting the Infernal War.&lt;br /&gt;
&lt;br /&gt;
* 418 - Aeronesia changes its name back to the Flying Islands of Jasonia.&lt;br /&gt;
&lt;br /&gt;
* 422 - Infernal War ends with the signing of the Treaty of the Gods. The Flying Islands of Jasonia is declared the winner.&lt;br /&gt;
&lt;br /&gt;
* 423 - As part of the spoils of war, the Flying Islands of Jasonia annexes Norfolk. The Infernal Age ends.&lt;br /&gt;
&lt;br /&gt;
* 426 - Thomas Hubert accuses the Flying Islands of sponsoring of various terrorist attacks in the People&#039;s United Republic.&lt;br /&gt;
&lt;br /&gt;
* 435 - Secretary-General Shane T. Odlum resigns from his position in Blackrock. He disbands the nation, giving Automatica and Treesia as gifts to high-position Blackrock officals. The nation doesn&#039;t take it lightly, however, and goes into anarchy. &lt;br /&gt;
&lt;br /&gt;
* 436 - A small area of former Blackrock manages to restore order, forming Blackrock Nua; it is located northwest of the border of Automatica.&lt;br /&gt;
&lt;br /&gt;
* 438 - The Barony of Treesia is founded by Eoin Dornan, one of Odlum&#039;s gifts. It merges the Barony of Fabon nearby, which had become independent immediately before Treesia&#039;s annexation into Blackrock, creating the Barony of Treesia and Fabon.&lt;br /&gt;
&lt;br /&gt;
* 448 - The Three Hour&#039;s War occurs as the People&#039;s United Republic (Paramount area) is invaded. Hubert is exiled from the Apollo Sector. Mar Sara is annexed into the Flying Islands of Jasonia. Automatica, which Hubert claimed as a result of a dispute with Ryan Caruso over the gifts from Blackrock, is given to Ryan Caruso. Ryan Caruso gives control of Automatica to Jasonia. PUR proper is given to the Barony of Treesia and Fabon, which renames the area Erior.&lt;br /&gt;
&lt;br /&gt;
* 449 - Due to the overpopulation of Airosamente Island, the island is moved near Automatica to allow easy immigration to Automatica, now controlled by Jasonia. This is the beginning of New Jasonia.&lt;br /&gt;
&lt;br /&gt;
* 454 - The Union of Apollo States is formed from the various ashes of Apollonia. This is enforced by the control of . The first two areas in Apollonia to offically swear allegiance are Hai&#039;Oli&#039;Ena and Blackrock Nua. Hau&#039;Oli&#039;Ena renames itself to the State of Gong Li, the name of its main island.&lt;br /&gt;
&lt;br /&gt;
* 459 - Southern Automatica is made an offical state of the Union of Apollo States, calling itself New Jasonia due to the huge influx of Jasonian immigrants. The historical city of Temoe is renamed to New Kajar and is made the capital of the new state.&lt;br /&gt;
&lt;br /&gt;
* 460 - Treesia gives its area of Erior to form a new Apollonian state.&lt;br /&gt;
&lt;br /&gt;
* 462 - The Atteran province of Lesser Attera, formerly the Audente territories of Telikos and Aryvel 200 years earlier, joins the Union of Apollo States.&lt;br /&gt;
&lt;br /&gt;
* 467 - The Istvanistani province of [[Novi Dalmajica]] joins the Union of Apollo States.&lt;br /&gt;
&lt;br /&gt;
=== The Decline of the Apollo Sector ===&lt;br /&gt;
&#039;&#039;492 ASC - 704 ASC&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* 492 - The UAS Riots occur.&lt;br /&gt;
&lt;br /&gt;
* 498 - The UAS Rebellion occurs. The Union of Apollo States declines into anarchy.&lt;br /&gt;
&lt;br /&gt;
* 503 - The Apollo Revolution occurs in the UAS and the FIoJ. Various terrorist attacks occur in both nations.&lt;br /&gt;
&lt;br /&gt;
* 506 - Dimensional World War. Sun Tower (City of the Sun) opened and the Wind Song is removed. Pure Evil escapes Eclipse and travels back in time. Wind Song becomes part of the Elemental Seal. Microns begin showing up. SaiâKar sacrifices herself to trap Pure Evil in the City of the Sun.&lt;br /&gt;
&lt;br /&gt;
* 508 - With the FIoJ military deployed out of Jasonia, Yardistani armies come into Jasonia and start looting the nation.&lt;br /&gt;
&lt;br /&gt;
* 509 - Shireroth lays claim to the island of Amity. Relations between the FIoJ and Shireroth become tense as the FIoJ-RS cold war begins.&lt;br /&gt;
&lt;br /&gt;
* 513 - The former lands of the UAS is annexed into Shireroth as the new Dutchy of Kildare. Around this time, the nation of Umoja collapses.&lt;br /&gt;
&lt;br /&gt;
* 516 - Amity Land Crisis. A compromise on Amity occurs as Shireroth offically annexes Amity.&lt;br /&gt;
&lt;br /&gt;
* 524 - The New Automatic Republic is formed.&lt;br /&gt;
&lt;br /&gt;
* 527 - The end of the cold war between Jasonia and Shireroth. Project 6 is formed to improve the FIoJ. Begin of Economic Boom.&lt;br /&gt;
&lt;br /&gt;
* 528 - A new holiday, Switching Day, is created in Jasonia.&lt;br /&gt;
&lt;br /&gt;
* 531 - Dark One campaign. Pure Evil corrupts Bill Dusch, who takes over the FIoJ. Resistances forces defeat him, rescue Bill, and destroy Pure Evil in one of mankind&#039;s greatest battles against the forces of darkness.&lt;br /&gt;
&lt;br /&gt;
* 549 - After years of looting and the downfall of the nation, President Jason Steffke resigns from his position as President.&lt;br /&gt;
&lt;br /&gt;
* 595 - Infernals invade Micras. Almost all resistances forces are crushed. Jason Steffke, Erik Metzler, and Eoin Dornan form underground gurilla resistance movements.&lt;br /&gt;
&lt;br /&gt;
* 596 - Beam of Hope campaign. Massive allied resistance forces recapture Jasonia and defeat the Infernal last stand at Fort Audentior. Infernals are moped up by regional forces. Sai&#039;Kar Lum&#039;Eth rediscovers Ptia and meets Amy and Empress there.&lt;br /&gt;
&lt;br /&gt;
=== The Legend of Apollo ===&lt;br /&gt;
&#039;&#039;705 ASC - ??? ASC&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* 705 - The Shireroth-Jasonia War. The tensions between the rising nation of Shireroth and the falling empire of Jasonia climaxes as Shireroth invades the nation of Shireroth. After days of bombing, Shireroth finally wins by destroying the Antigrav engines of Nelaga, crashing the island to the ground and killing millions. The other islands crash down as well in a coordinated effort by Shireroth. Whatever survivors there were in Jasonia are exiled to Tapfer and found a new city there named New Jasonia.&lt;br /&gt;
&lt;br /&gt;
=== The Lost Age ===&lt;br /&gt;
 ??? ASC - c.2850 ASC&lt;br /&gt;
&lt;br /&gt;
For a long period of Kildare&#039;s history all records have been lost.  Some fear a disease that historians were particularly susceptible to, and others the burning of the Halucigrad Library.  Whatever the reason, for now, we have no idea what happened in this period.  In this time, Kildare&#039;s land became what it is today.  It also witnessed the decline of Antica.&lt;br /&gt;
&lt;br /&gt;
===The Dark Age ===&lt;br /&gt;
   c.2580 ASC - 3004ASC&lt;br /&gt;
&lt;br /&gt;
* c. 2580 - A plauge, starting in the Raynor Isles, begins to spread.&lt;br /&gt;
&lt;br /&gt;
*2587 - Key historical texts are taken from surrounding counties to the Island of Melangia for safe keeping.&lt;br /&gt;
&lt;br /&gt;
* 2590 - Plauge has spread to the western half of Kildare.  Many people die.&lt;br /&gt;
&lt;br /&gt;
* c.2600 - Plauge rages unabated across virtually all of Kildare.  Island of Melangia, so far away, avoids it.&lt;br /&gt;
&lt;br /&gt;
* 2601 - Last known contact between Melangia and mainland Kildare for over 400 years.&lt;br /&gt;
&lt;br /&gt;
* 2611 - To avoid plauge, [[Temple of Ryvenna]] is closed.  Forest begins growing around it.&lt;br /&gt;
&lt;br /&gt;
* 2623 - Plauge has run its course.  Over a third of the population has been killed.  The Hallucigrad Empire has collpased, though the heir is said to have found refuge on a Straylightian sanct.  Duchal power continues in the mainland, to a degree, but the islands lose contact.  They retreat to county govenors only.&lt;br /&gt;
&lt;br /&gt;
* 2624 - Economic depression sets in.  Much technology is reverted to basic agriculture.&lt;br /&gt;
&lt;br /&gt;
* c.2650 - Melangian Seers gain dominance over local populace.  A Saviour from the North is predicted.&lt;br /&gt;
&lt;br /&gt;
* c.2700 - Depression is over, production begins to pick up again.  County govenors still have total control.&lt;br /&gt;
&lt;br /&gt;
* c.2800 - Background levels of magic radiation increase.  Forest around the Temply of Ryvenna grows even bigger.&lt;br /&gt;
&lt;br /&gt;
* c.2900 - Technology has, in general, returned to the level before the fall.  The Duchy begins to reunite.&lt;br /&gt;
&lt;br /&gt;
* 3004 - Jonas is proclaimed Duke and takes the name [[Dutch]] [[Jonas I]].  Dark Age officially ended.&lt;br /&gt;
&lt;br /&gt;
=== New Era ===&lt;br /&gt;
3005 ASC - Present&lt;br /&gt;
&lt;br /&gt;
* 3005 - Strange old man comes from the North, and lands in Melangia.&lt;br /&gt;
&lt;br /&gt;
* 3016 - Andreas the Wise comes from Melangia to the mainland of Kildare, and speaks with the Duke about it.&lt;br /&gt;
&lt;br /&gt;
* 3026 - Struggle begins between Kildare and Yardistan for control of the Island of Melangia.  Battles rage.&lt;br /&gt;
&lt;br /&gt;
* 3028 - Melangia firmly placed in Kildare.&lt;br /&gt;
&lt;br /&gt;
* 3031 - The [[Ducal_Governement_of_Kildare|Ducal Governement]] is formed by Duke [[Jonas I]]. The local powers of the Counts is reduced. If time goes beyond, the power of the Duke is growing and even reaches a kind of absolutism, what&#039;s weird because there is for the first time in the Kildarian history a council of Barons with real power (the Seanad).&lt;br /&gt;
&lt;br /&gt;
* 3281 ASC - The Great Kildarian Civil War, or [[Gong Li Rebellion]], starts after Baron [[Andreas the Wise]] refuses to give the County of [[Gong Li]] to Duke Jonas.&lt;br /&gt;
&lt;br /&gt;
* 3344 - Duke Jonas proclaims the promotion of the (new) city of [[Mons Clistiro]] to the &#039;&#039;coronation city&#039;&#039; of the Duchy. From now on Kildarian Dutches (Dukes) needs to be crowned in this city before they can actually rule. This makes the city strategical very important.&lt;br /&gt;
&lt;br /&gt;
* 3352 - Crusade to the &#039;&#039;Holy Lands&#039;&#039; ([[Apollo City]] and surrounding territories). Creation of the County of [[Audentior]] as part of the Barony of [[Antya]].&lt;br /&gt;
&lt;br /&gt;
* 3428 ASC - After more then 400 years ruling the nation, Dutch [[Jonas I]] steps down and hand over the power to baron Andreas the Wise, who accepts and becomes [[Andreas I]].&lt;br /&gt;
&lt;br /&gt;
* 3524 ASC - Dutch [[Andreas I]] sells his title to [[Shyriath]], who becomes the new Dutch.&lt;br /&gt;
&lt;br /&gt;
* 3585 ASC - The Barony of [[Antya]] is dissolved and replaced by the [[Baronial Empire of Sermolot]].&lt;br /&gt;
&lt;br /&gt;
* ...&lt;br /&gt;
&lt;br /&gt;
=== House Era ===&lt;br /&gt;
* 3880 ASC - Kaiser [[Mors VI]] reclaims most of Kildare&#039;s counties via [[Imperial Decree #444].  House Kildare forms, led by Duke [[Jonas II]].&lt;br /&gt;
&lt;br /&gt;
==Links==&lt;br /&gt;
*[http://subdivisions.shireroth.org/kildare/ Website]&lt;br /&gt;
*[http://shireroth.kuroshiro.net/forum/viewforum.php?f=31 Forum]&lt;br /&gt;
&lt;br /&gt;
[[category:Fictional History]]&lt;br /&gt;
[[category:Duchies]]&lt;br /&gt;
[[category:Kildare]]&lt;/div&gt;</summary>
		<author><name>Andreas the Wise</name></author>
	</entry>
	<entry>
		<id>https://shireroth.org/wiki/index.php?title=House_of_Kildare&amp;diff=9678</id>
		<title>House of Kildare</title>
		<link rel="alternate" type="text/html" href="https://shireroth.org/wiki/index.php?title=House_of_Kildare&amp;diff=9678"/>
		<updated>2010-05-29T06:31:17Z</updated>

		<summary type="html">&lt;p&gt;Andreas the Wise: Redirecting to Kildare&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[Kildare]]&lt;/div&gt;</summary>
		<author><name>Andreas the Wise</name></author>
	</entry>
	<entry>
		<id>https://shireroth.org/wiki/index.php?title=Kildfare&amp;diff=9614</id>
		<title>Kildfare</title>
		<link rel="alternate" type="text/html" href="https://shireroth.org/wiki/index.php?title=Kildfare&amp;diff=9614"/>
		<updated>2010-05-24T03:08:52Z</updated>

		<summary type="html">&lt;p&gt;Andreas the Wise: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Kildfare is a transportation company for Kildare, run by the Saenad.  It includes both railway and ferry systems.&lt;br /&gt;
Kildfare - &amp;quot;We stop for nobody!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
==Kildarian Railways==&lt;br /&gt;
[[Image:Kildare_Railways.png]]&amp;lt;br&amp;gt;&lt;br /&gt;
The first and major part of Kildfare, Kildarian Railways was established in 3752 ASC, during the Great Railways Boom that swept Shireroth.  Encompassing three major lines, Kildarian Railways links from Port Nevermore in the far north west to Apollo City in the far south east.  In between it stops at all the major cities along the coastline, goes through the capital, Blackrock Nua; and has a line (largely with tunnels) going right through the mountains in the centre of Kildare.&lt;br /&gt;
&lt;br /&gt;
With the Kildarian love for historical technology, both steam and diesel trains run along Kildare Railways.&lt;br /&gt;
&lt;br /&gt;
==Kildare Ferry Lines==&lt;br /&gt;
Kildare Ferry Lines has a vast ferry system linking Port Halluci, on the coast of Lake Christoph in the very centre of Kildare; with Saktra, Melangia in the far flung eastern isles.  Kildare Ferry Lines stops all along the River Antya, connecting a string of cities ignored by Kildarian Railways with Port Halluci and Apolytown.  Moving beyond Apolytown, Kildare Ferry Lines cruise along the open seas and stop at each of the major cities in Atterock.  Tour groups can arrange to be attacked by natives when passing Gong Li; sea serpents when passing the Raynor Isles; and pirates when passing Norfolk.  Kraken or Leviathen viewing costs extra, and requires the signing of several indemnity forms and liability wavers.&lt;br /&gt;
&lt;br /&gt;
==Shareholders==&lt;br /&gt;
In 3944 ASC, Kildfare floated on the SC Stock Market; with the Seanad retaining a 40% stake.  Kildfare Shareholders now have the power to vote on the placement of new lines; the types of vehicles used; and the fares charged.  The main restriction placed upon Kildfare shares is that no more than 49% of the company can be owned by non-Shirithians - if this occurs, each non-Shirithian shareholder will have their voting power proportionally reduced until Shirithian shareholders number at least 51% of the vote.&lt;/div&gt;</summary>
		<author><name>Andreas the Wise</name></author>
	</entry>
	<entry>
		<id>https://shireroth.org/wiki/index.php?title=Kildfare&amp;diff=9613</id>
		<title>Kildfare</title>
		<link rel="alternate" type="text/html" href="https://shireroth.org/wiki/index.php?title=Kildfare&amp;diff=9613"/>
		<updated>2010-05-24T03:01:27Z</updated>

		<summary type="html">&lt;p&gt;Andreas the Wise: /* Kildarian Railways */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Kildfare is a transportation company for Kildare, run by the Saenad.  It includes both railway and ferry systems.&lt;br /&gt;
Kildfare - &amp;quot;We stop for nobody!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
==Kildarian Railways==&lt;br /&gt;
[[Image:Kildare_Railways.png]]&amp;lt;br&amp;gt;&lt;br /&gt;
The first and major part of Kildfare, Kildarian Railways was established in 3752 ASC, during the Great Railways Boom that swept Shireroth.  Encompassing three major lines, Kildarian Railways links from Port Nevermore in the far north west to Apollo City in the far south east.  In between it stops at all the major cities along the coastline, goes through the capital, Blackrock Nua; and has a line (largely with tunnels) going right through the mountains in the centre of Kildare.&lt;br /&gt;
&lt;br /&gt;
With the Kildarian love for historical technology, both steam and diesel trains run along Kildare Railways.&lt;br /&gt;
&lt;br /&gt;
==Kildare Ferry Lines==&lt;br /&gt;
Kildare Ferry Lines has a vast ferry system linking Port Halluci, on the coast of Lake Christoph in the very centre of Kildare; with Saktra, Melangia in the far flung eastern isles.  Kildare Ferry Lines stops all along the River Antya, connecting a string of cities ignored by Kildarian Railways with Port Halluci and Apolytown.  Moving beyond Apolytown, Kildare Ferry Lines cruise along the open seas and stop at each of the major cities in Atterock.  Tour groups can arrange to be attacked by natives when passing Gong Li; sea serpents when passing the Raynor Isles; and pirates when passing Norfolk.  Kraken or Leviathen viewing costs extra, and requires the signing of several indemnity forms and liability wavers.&lt;br /&gt;
&lt;br /&gt;
==Shareholders==&lt;/div&gt;</summary>
		<author><name>Andreas the Wise</name></author>
	</entry>
	<entry>
		<id>https://shireroth.org/wiki/index.php?title=File:Kildare_Railways.png&amp;diff=9612</id>
		<title>File:Kildare Railways.png</title>
		<link rel="alternate" type="text/html" href="https://shireroth.org/wiki/index.php?title=File:Kildare_Railways.png&amp;diff=9612"/>
		<updated>2010-05-24T03:00:50Z</updated>

		<summary type="html">&lt;p&gt;Andreas the Wise: The Kildarian Railway system&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The Kildarian Railway system&lt;/div&gt;</summary>
		<author><name>Andreas the Wise</name></author>
	</entry>
	<entry>
		<id>https://shireroth.org/wiki/index.php?title=Kildfare&amp;diff=9611</id>
		<title>Kildfare</title>
		<link rel="alternate" type="text/html" href="https://shireroth.org/wiki/index.php?title=Kildfare&amp;diff=9611"/>
		<updated>2010-05-24T03:00:14Z</updated>

		<summary type="html">&lt;p&gt;Andreas the Wise: New page: Kildfare is a transportation company for Kildare, run by the Saenad.  It includes both railway and ferry systems. Kildfare - &amp;quot;We stop for nobody!&amp;quot;  ==Kildarian Railways== [[Image:Kildare_R...&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Kildfare is a transportation company for Kildare, run by the Saenad.  It includes both railway and ferry systems.&lt;br /&gt;
Kildfare - &amp;quot;We stop for nobody!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
==Kildarian Railways==&lt;br /&gt;
[[Image:Kildare_Railways.png]]&lt;br /&gt;
The first and major part of Kildfare, Kildarian Railways was established in 3752 ASC, during the Great Railways Boom that swept Shireroth.  Encompassing three major lines, Kildarian Railways links from Port Nevermore in the far north west to Apollo City in the far south east.  In between it stops at all the major cities along the coastline, goes through the capital, Blackrock Nua; and has a line (largely with tunnels) going right through the mountains in the centre of Kildare.&lt;br /&gt;
&lt;br /&gt;
With the Kildarian love for historical technology, both steam and diesel trains run along Kildare Railways.&lt;br /&gt;
&lt;br /&gt;
==Kildare Ferry Lines==&lt;br /&gt;
Kildare Ferry Lines has a vast ferry system linking Port Halluci, on the coast of Lake Christoph in the very centre of Kildare; with Saktra, Melangia in the far flung eastern isles.  Kildare Ferry Lines stops all along the River Antya, connecting a string of cities ignored by Kildarian Railways with Port Halluci and Apolytown.  Moving beyond Apolytown, Kildare Ferry Lines cruise along the open seas and stop at each of the major cities in Atterock.  Tour groups can arrange to be attacked by natives when passing Gong Li; sea serpents when passing the Raynor Isles; and pirates when passing Norfolk.  Kraken or Leviathen viewing costs extra, and requires the signing of several indemnity forms and liability wavers.&lt;br /&gt;
&lt;br /&gt;
==Shareholders==&lt;/div&gt;</summary>
		<author><name>Andreas the Wise</name></author>
	</entry>
	<entry>
		<id>https://shireroth.org/wiki/index.php?title=Small_Commonwealth_economy&amp;diff=8598</id>
		<title>Small Commonwealth economy</title>
		<link rel="alternate" type="text/html" href="https://shireroth.org/wiki/index.php?title=Small_Commonwealth_economy&amp;diff=8598"/>
		<updated>2009-11-10T02:17:38Z</updated>

		<summary type="html">&lt;p&gt;Andreas the Wise: /* Programming */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This page is dedicated to the &#039;&#039;&#039;Small Commonwealth economy&#039;&#039;&#039;. Information and a (updated) list of services is available on this page. If you have a service to offer and aren&#039;t on the list, go ahead and add yourself (this page is editable by anyone).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Services==&lt;br /&gt;
The following is a list of people with skills in various services that may be useful for you to hire with your money, as well as the country they operate in.&lt;br /&gt;
&lt;br /&gt;
===Images===&lt;br /&gt;
Jonas (Shireroth, Nelaga) - any    &amp;lt;br&amp;gt;&lt;br /&gt;
Nathan (Shireroth, Natopia) - Paint images (high quality)    &amp;lt;br&amp;gt;&lt;br /&gt;
Leo (Shireroth) - fancy images, such as flags    &amp;lt;br&amp;gt;&lt;br /&gt;
Scott (Shireroth, Nelaga) - High quality images    &amp;lt;br&amp;gt;&lt;br /&gt;
Ísur-Ai (Shireroth) - Flags    &amp;lt;br&amp;gt;&lt;br /&gt;
Ardashir (Shireroth) - Paint images (particularly troops), Visio diagrams    &amp;lt;br&amp;gt;&lt;br /&gt;
Gerk (Gralus) - Paint Images    &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Cartography===&lt;br /&gt;
Andreas (Gralus, Shireroth, Nelaga) - Paint maps    &amp;lt;br&amp;gt;&lt;br /&gt;
Scott (Shireroth, Nelaga) - High quality maps    &amp;lt;br&amp;gt;&lt;br /&gt;
Jonas (Shireroth, Nelaga) - High quality maps    &amp;lt;br&amp;gt;&lt;br /&gt;
Ísur-Ai (Shireroth) - Standard maps    &amp;lt;br&amp;gt;&lt;br /&gt;
Erik (Shireroth) - Maps    &amp;lt;br&amp;gt;&lt;br /&gt;
Ardashir (Shireroth) - Paint maps    &amp;lt;br&amp;gt;&lt;br /&gt;
Anandja I (Shireorth) - Paint.NET maps    &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Film===&lt;br /&gt;
Jonas (Shireroth, Nelaga) - Any (including cartoons)    &amp;lt;br&amp;gt;&lt;br /&gt;
Fides (Gralus, Nelaga) - Any    &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===3D Models===&lt;br /&gt;
Fides (Gralus, Nelaga) - Any, but primarily buildings and military&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Music===&lt;br /&gt;
Bayen (Gralus) - Lyrics    &amp;lt;br&amp;gt;&lt;br /&gt;
Andreas (Gralus, Shireroth, Nelaga) - Lyrics, Vocals    &amp;lt;br&amp;gt;&lt;br /&gt;
Kathbad (Gralus, Nelaga) - Music    &amp;lt;br&amp;gt;&lt;br /&gt;
Gerk (Gralus) - Whatever the hell you want    &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Military===&lt;br /&gt;
Ardashir (Shireroth) - Advice, Orbatting    &amp;lt;br&amp;gt;&lt;br /&gt;
Andreas (Gralus, Shireroth, Nelaga) - limited assistance    &amp;lt;br&amp;gt;&lt;br /&gt;
Nargoth (Gralus) - Advice, Orbatting, advanced technology (via the CAA)    &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Magic===&lt;br /&gt;
Bayen (Gralus) - Items, Spells, Advice    &amp;lt;br&amp;gt;&lt;br /&gt;
Andreas (Gralus, Shireroth, Nelaga) - Items, Spells, Advice, assistance against magical foes    &amp;lt;br&amp;gt;&lt;br /&gt;
Nicholas (Gralus, Nelaga) - Magical Military    &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Programming===&lt;br /&gt;
Bayen (Gralus) - Python    &amp;lt;br&amp;gt;&lt;br /&gt;
Ari (Shireroth) - any    &amp;lt;br&amp;gt;&lt;br /&gt;
Erik (Shireroth) - php    &amp;lt;br&amp;gt;&lt;br /&gt;
Corey (Shireroth) - C++, Python    &amp;lt;br&amp;gt;&lt;br /&gt;
Andreas (Gralus, Nelaga, Shireroth) - basic php    &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===International Affairs===&lt;br /&gt;
Andreas (Gralus, Shireroth, Nelaga) - Advice, Intelligence, Assessment    &amp;lt;br&amp;gt;&lt;br /&gt;
Scott (Shireroth, Nelaga) - Well reasoned advice    &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Legal Services===&lt;br /&gt;
Andreas (Gralus, Shireroth, Nelaga) - Any    &amp;lt;br&amp;gt;&lt;br /&gt;
Fides (Gralus, Nelaga) - Legal Representation    &amp;lt;br&amp;gt;&lt;br /&gt;
Baachus (Shireroth) - Any    &amp;lt;br&amp;gt;&lt;br /&gt;
Anandja (Shireroth) - Any    &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Official Documents===&lt;br /&gt;
Ardashir (Shireroth) - Any (high quality)    &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Will work for erb or beer===&lt;br /&gt;
Ardashir (Shireroth)    &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Markets (contact places)==&lt;br /&gt;
You can visit following forums to place an order.&lt;br /&gt;
*Shireroth: [http://shireroth.org/forum/viewforum.php?f=183 South End Business District]&lt;br /&gt;
*Nelaga: ?&lt;br /&gt;
*Natopia: ?&lt;br /&gt;
*Gralus: [http://novatainia.org/Gralus/phpBB3/viewforum.php?f=22 Economic Centre]&lt;br /&gt;
*Stormark: ?&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Bank==&lt;br /&gt;
*[http://www.shireroth.org/bank/index.php The Small Commonwealth Bank]&lt;br /&gt;
&lt;br /&gt;
The Small Commonwealth has a unified bank which member nations can join (or not). Each nation has it own currency, but the value is equal (only the quantity differs).&lt;/div&gt;</summary>
		<author><name>Andreas the Wise</name></author>
	</entry>
	<entry>
		<id>https://shireroth.org/wiki/index.php?title=Small_Commonwealth_economy&amp;diff=8597</id>
		<title>Small Commonwealth economy</title>
		<link rel="alternate" type="text/html" href="https://shireroth.org/wiki/index.php?title=Small_Commonwealth_economy&amp;diff=8597"/>
		<updated>2009-11-10T02:17:06Z</updated>

		<summary type="html">&lt;p&gt;Andreas the Wise: /* Military (not including SCIRA orbat sellers) */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This page is dedicated to the &#039;&#039;&#039;Small Commonwealth economy&#039;&#039;&#039;. Information and a (updated) list of services is available on this page. If you have a service to offer and aren&#039;t on the list, go ahead and add yourself (this page is editable by anyone).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Services==&lt;br /&gt;
The following is a list of people with skills in various services that may be useful for you to hire with your money, as well as the country they operate in.&lt;br /&gt;
&lt;br /&gt;
===Images===&lt;br /&gt;
Jonas (Shireroth, Nelaga) - any    &amp;lt;br&amp;gt;&lt;br /&gt;
Nathan (Shireroth, Natopia) - Paint images (high quality)    &amp;lt;br&amp;gt;&lt;br /&gt;
Leo (Shireroth) - fancy images, such as flags    &amp;lt;br&amp;gt;&lt;br /&gt;
Scott (Shireroth, Nelaga) - High quality images    &amp;lt;br&amp;gt;&lt;br /&gt;
Ísur-Ai (Shireroth) - Flags    &amp;lt;br&amp;gt;&lt;br /&gt;
Ardashir (Shireroth) - Paint images (particularly troops), Visio diagrams    &amp;lt;br&amp;gt;&lt;br /&gt;
Gerk (Gralus) - Paint Images    &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Cartography===&lt;br /&gt;
Andreas (Gralus, Shireroth, Nelaga) - Paint maps    &amp;lt;br&amp;gt;&lt;br /&gt;
Scott (Shireroth, Nelaga) - High quality maps    &amp;lt;br&amp;gt;&lt;br /&gt;
Jonas (Shireroth, Nelaga) - High quality maps    &amp;lt;br&amp;gt;&lt;br /&gt;
Ísur-Ai (Shireroth) - Standard maps    &amp;lt;br&amp;gt;&lt;br /&gt;
Erik (Shireroth) - Maps    &amp;lt;br&amp;gt;&lt;br /&gt;
Ardashir (Shireroth) - Paint maps    &amp;lt;br&amp;gt;&lt;br /&gt;
Anandja I (Shireorth) - Paint.NET maps    &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Film===&lt;br /&gt;
Jonas (Shireroth, Nelaga) - Any (including cartoons)    &amp;lt;br&amp;gt;&lt;br /&gt;
Fides (Gralus, Nelaga) - Any    &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===3D Models===&lt;br /&gt;
Fides (Gralus, Nelaga) - Any, but primarily buildings and military&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Music===&lt;br /&gt;
Bayen (Gralus) - Lyrics    &amp;lt;br&amp;gt;&lt;br /&gt;
Andreas (Gralus, Shireroth, Nelaga) - Lyrics, Vocals    &amp;lt;br&amp;gt;&lt;br /&gt;
Kathbad (Gralus, Nelaga) - Music    &amp;lt;br&amp;gt;&lt;br /&gt;
Gerk (Gralus) - Whatever the hell you want    &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Military===&lt;br /&gt;
Ardashir (Shireroth) - Advice, Orbatting    &amp;lt;br&amp;gt;&lt;br /&gt;
Andreas (Gralus, Shireroth, Nelaga) - limited assistance    &amp;lt;br&amp;gt;&lt;br /&gt;
Nargoth (Gralus) - Advice, Orbatting, advanced technology (via the CAA)    &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Magic===&lt;br /&gt;
Bayen (Gralus) - Items, Spells, Advice    &amp;lt;br&amp;gt;&lt;br /&gt;
Andreas (Gralus, Shireroth, Nelaga) - Items, Spells, Advice, assistance against magical foes    &amp;lt;br&amp;gt;&lt;br /&gt;
Nicholas (Gralus, Nelaga) - Magical Military    &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Programming===&lt;br /&gt;
Bayen (Gralus) - Python    &amp;lt;br&amp;gt;&lt;br /&gt;
Ari (Shireroth) - any    &amp;lt;br&amp;gt;&lt;br /&gt;
Erik (Shireroth) - php    &amp;lt;br&amp;gt;&lt;br /&gt;
Corey (Shireroth) - C++, Python    &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===International Affairs===&lt;br /&gt;
Andreas (Gralus, Shireroth, Nelaga) - Advice, Intelligence, Assessment    &amp;lt;br&amp;gt;&lt;br /&gt;
Scott (Shireroth, Nelaga) - Well reasoned advice    &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Legal Services===&lt;br /&gt;
Andreas (Gralus, Shireroth, Nelaga) - Any    &amp;lt;br&amp;gt;&lt;br /&gt;
Fides (Gralus, Nelaga) - Legal Representation    &amp;lt;br&amp;gt;&lt;br /&gt;
Baachus (Shireroth) - Any    &amp;lt;br&amp;gt;&lt;br /&gt;
Anandja (Shireroth) - Any    &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Official Documents===&lt;br /&gt;
Ardashir (Shireroth) - Any (high quality)    &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Will work for erb or beer===&lt;br /&gt;
Ardashir (Shireroth)    &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Markets (contact places)==&lt;br /&gt;
You can visit following forums to place an order.&lt;br /&gt;
*Shireroth: [http://shireroth.org/forum/viewforum.php?f=183 South End Business District]&lt;br /&gt;
*Nelaga: ?&lt;br /&gt;
*Natopia: ?&lt;br /&gt;
*Gralus: [http://novatainia.org/Gralus/phpBB3/viewforum.php?f=22 Economic Centre]&lt;br /&gt;
*Stormark: ?&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Bank==&lt;br /&gt;
*[http://www.shireroth.org/bank/index.php The Small Commonwealth Bank]&lt;br /&gt;
&lt;br /&gt;
The Small Commonwealth has a unified bank which member nations can join (or not). Each nation has it own currency, but the value is equal (only the quantity differs).&lt;/div&gt;</summary>
		<author><name>Andreas the Wise</name></author>
	</entry>
	<entry>
		<id>https://shireroth.org/wiki/index.php?title=Small_Commonwealth_economy&amp;diff=8055</id>
		<title>Small Commonwealth economy</title>
		<link rel="alternate" type="text/html" href="https://shireroth.org/wiki/index.php?title=Small_Commonwealth_economy&amp;diff=8055"/>
		<updated>2009-06-30T00:19:40Z</updated>

		<summary type="html">&lt;p&gt;Andreas the Wise: /* Services */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This page is dedicated to the &#039;&#039;&#039;Small Commonwealth economy&#039;&#039;&#039;. Information and a (updated) list of services is available on this page. If you have a service to offer and aren&#039;t on the list, go ahead and add yourself (this page is editable by anyone).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Services==&lt;br /&gt;
The following is a list of people with skills in various services that may be useful for you to hire with your money, as well as the country they operate in.&lt;br /&gt;
&lt;br /&gt;
===Images===&lt;br /&gt;
Jonas (Shireroth, Nelaga) - any    &amp;lt;br&amp;gt;&lt;br /&gt;
Nathan (Shireroth, Natopia) - Paint images (high quality)    &amp;lt;br&amp;gt;&lt;br /&gt;
Leo (Shireroth) - fancy images, such as flags    &amp;lt;br&amp;gt;&lt;br /&gt;
Scott (Shireroth, Nelaga) - High quality images    &amp;lt;br&amp;gt;&lt;br /&gt;
Ísur-Ai (Shireroth) - Flags    &amp;lt;br&amp;gt;&lt;br /&gt;
Ardashir (Shireroth) - Paint images (particularly troops), Visio diagrams    &amp;lt;br&amp;gt;&lt;br /&gt;
Gerk (Gralus) - Paint Images    &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Cartography===&lt;br /&gt;
Andreas (Gralus, Shireroth, Nelaga) - Paint maps    &amp;lt;br&amp;gt;&lt;br /&gt;
Scott (Shireroth, Nelaga) - High quality maps    &amp;lt;br&amp;gt;&lt;br /&gt;
Jonas (Shireroth, Nelaga) - High quality maps    &amp;lt;br&amp;gt;&lt;br /&gt;
Ísur-Ai (Shireroth) - Standard maps    &amp;lt;br&amp;gt;&lt;br /&gt;
Erik (Shireroth) - Maps    &amp;lt;br&amp;gt;&lt;br /&gt;
Ardashir (Shireroth) - Paint maps    &amp;lt;br&amp;gt;&lt;br /&gt;
Anandja I (Shireorth) - Paint.NET maps    &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Film===&lt;br /&gt;
Jonas (Shireroth, Nelaga) - Any (including cartoons)    &amp;lt;br&amp;gt;&lt;br /&gt;
Fides (Gralus, Nelaga) - Any    &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===3D Models===&lt;br /&gt;
Fides (Gralus, Nelaga) - Any, but primarily buildings and military&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Music===&lt;br /&gt;
Bayen (Gralus) - Lyrics    &amp;lt;br&amp;gt;&lt;br /&gt;
Andreas (Gralus, Shireroth, Nelaga) - Lyrics, Vocals    &amp;lt;br&amp;gt;&lt;br /&gt;
Kathbad (Gralus, Nelaga) - Music    &amp;lt;br&amp;gt;&lt;br /&gt;
Gerk (Gralus) - Whatever the hell you want    &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Military (not including SCIRA orbat sellers)===&lt;br /&gt;
Ardashir (Shireroth) - Advice, Orbatting    &amp;lt;br&amp;gt;&lt;br /&gt;
Andreas (Gralus, Shireroth, Nelaga) - limited assistance    &amp;lt;br&amp;gt;&lt;br /&gt;
Nargoth (Gralus) - Advice, Orbatting, advanced technology (via the CAA)    &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Magic===&lt;br /&gt;
Bayen (Gralus) - Items, Spells, Advice    &amp;lt;br&amp;gt;&lt;br /&gt;
Andreas (Gralus, Shireroth, Nelaga) - Items, Spells, Advice, assistance against magical foes    &amp;lt;br&amp;gt;&lt;br /&gt;
Nicholas (Gralus, Nelaga) - Magical Military    &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Programming===&lt;br /&gt;
Bayen (Gralus) - Python    &amp;lt;br&amp;gt;&lt;br /&gt;
Ari (Shireroth) - any    &amp;lt;br&amp;gt;&lt;br /&gt;
Erik (Shireroth) - php    &amp;lt;br&amp;gt;&lt;br /&gt;
Corey (Shireroth) - C++, Python    &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===International Affairs===&lt;br /&gt;
Andreas (Gralus, Shireroth, Nelaga) - Advice, Intelligence, Assessment    &amp;lt;br&amp;gt;&lt;br /&gt;
Scott (Shireroth, Nelaga) - Well reasoned advice    &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Legal Services===&lt;br /&gt;
Andreas (Gralus, Shireroth, Nelaga) - Any    &amp;lt;br&amp;gt;&lt;br /&gt;
Fides (Gralus, Nelaga) - Legal Representation    &amp;lt;br&amp;gt;&lt;br /&gt;
Baachus (Shireroth) - Any    &amp;lt;br&amp;gt;&lt;br /&gt;
Anandja (Shireroth) - Any    &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Official Documents===&lt;br /&gt;
Ardashir (Shireroth) - Any (high quality)    &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Will work for erb or beer===&lt;br /&gt;
Ardashir (Shireroth)    &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Markets (contact places)==&lt;br /&gt;
You can visit following forums to place an order.&lt;br /&gt;
*Shireroth: [http://shireroth.org/forum/viewforum.php?f=183 South End Business District]&lt;br /&gt;
*Nelaga: ?&lt;br /&gt;
*Natopia: ?&lt;br /&gt;
*Gralus: [http://novatainia.org/Gralus/phpBB3/viewforum.php?f=22 Economic Centre]&lt;br /&gt;
*Stormark: ?&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Bank==&lt;br /&gt;
*[http://www.shireroth.org/bank/index.php The Small Commonwealth Bank]&lt;br /&gt;
&lt;br /&gt;
The Small Commonwealth has a unified bank which member nations can join (or not). Each nation has it own currency, but the value is equal (only the quantity differs).&lt;/div&gt;</summary>
		<author><name>Andreas the Wise</name></author>
	</entry>
	<entry>
		<id>https://shireroth.org/wiki/index.php?title=Sakat&amp;diff=6071</id>
		<title>Sakat</title>
		<link rel="alternate" type="text/html" href="https://shireroth.org/wiki/index.php?title=Sakat&amp;diff=6071"/>
		<updated>2008-10-05T10:46:38Z</updated>

		<summary type="html">&lt;p&gt;Andreas the Wise: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Introduction==&lt;br /&gt;
Squid God of Time, also known as the God of Historians, Sakat is most worshipped in the far eastern Kildarian island of [[Melangia]].&lt;br /&gt;
&lt;br /&gt;
His current High Priest is [[Andreas the Wise]]&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
While most gods would have legends, Sakat has only the history of his birth and life.  These are in the process of being compiled by Andreas, but those known are displayed here:&lt;br /&gt;
&lt;br /&gt;
===The Beginning===&lt;br /&gt;
In the Beginning there was practically nothing. Then something happened. Unfortunately, Sakat was not there to record it, and so nobdy is quite sure what it was. Some time later, the mortal races were already well established, as where the Transcendi, called by the mortals &amp;quot;gods&amp;quot;, by Sakat, &amp;quot;anthropomorphic-personifications-that-feed-off-belief&amp;quot;, and by historians, &amp;quot;bloody nuisances&amp;quot;. Then emerged Sakat.&lt;br /&gt;
&lt;br /&gt;
There are two stories aboue this. Well, one story, and one history. Told by his twin brother, Stora, the god of Legends, a mortal man discovered a large blue egg. Holding it, it hatched, and revealed two beings - Stora and Sakat. Sakat taught the mortals to write, but Stora taught them to dream. With a choice between a practical skill that can be easily taught and allows people to record what actually happened; and an impractical self indulgent activty that gives an excuse for sleep, the mortals preferred dreaming, and Sakat fled.&lt;br /&gt;
&lt;br /&gt;
Recorded by Sakat, the history is vastly different. Mortals already knew how to dream. It was as a mortal, in his cabin, put the first pen to the first scroll and began to write that there was a divine glow, the scroll rolled up, and then broke into a pile of papers and two small unformed beings. One flew through the window into the next hut, belonging to the town Medicine Man. The other fell into the waterbutt, and immediately sprouted small tentacles. The mortal, whose name remains unknown, picked up the squidy one, who was, indeed, Sakat, and so the first Historian and the God of Historians were united. Sakat then patiently listened to the mortals thoughts on what had happened recently, and why, as opposed to what the Medicine Man was telling the village. Sakat then led him outside to where the Medicine man, with Stora behind him, was telling stories about how the gods had appeared. Sakat, being born knowing the truth of the affair, prompted the historian to speak out. But the Medicine Man, with Stora, drove him and Sakat away, and they fled the village.&lt;br /&gt;
&lt;br /&gt;
Sakat, however, had one true believer, and that was all he needed. As the mortal lept into the sea, fleeing the villager&#039;s spears, and began to swim towards the island, his eyes grew narrower, his body shorter, and his toes and fingers grew the slightest webbing, making him able to swim better underwater. His lungs expanded, and, when he reached the island, he discovered his swimming ability was far greater than any other human. Thus the first Mel&#039;anje was born, because there are some things, anthropomorphic personifications or not, gods have to do.&lt;br /&gt;
&lt;br /&gt;
===After the Beginning===&lt;br /&gt;
Then, for a time after that, Sakat was long gone from the island. But being a historical god, he kept careful note of the time - it was 102 years, 3 months and 12 days. During that time he set out to learn everything he could about the history of the world, and everyone in it. He found a great deal out about the other gods, and his own place in the divine circle, though the history just before his birth he could not discover. As he travelled he found like minded people, other historians. But unfortunately, his brother, Stora, was never far behind him, and Stora was, as any good god does, determined to expand his own sphere of influence and believers, and though his stories became wilder, his popularity grew, and Sakat&#039;s few followers were driven from their homes. All were taken to the island refuge Sakat had found for his first believer, and became the Mel&#039;anje people, a race full of wisdom in words and history, discerning in their writing, and careful in their records. It was during this time (year 94, month 5, to year 97, month 6) that the construction began on the first great Library of Sakat, where in his followers chronicled all the history that their great god helped them discover, but no work was put on a temple to Sakat, for, alas, as he grew older, he grew bigger, and soon he could no longer leave the water. His followers, though they saw him not, except when first called, believed he could travel between any two bodies of water - connected or not, whether stream or river, stagnant pool or frothing ocean, and so, in time, he could. Sakat was a novelty among gods (apart from Aethisiticus) - a god who did not believe in the gods. That is, he did not believe they were who they claimed to be - he believe they were beings like himself, who gained their power through belief, and so strived for more believers. But he never claimed divinity, and so became the second most atheistic god in existence. Stora, however, knowing he was but a small god in the scheme of things, played to the bigger ones, and told the stories they wanted told, and indeed expanded and elaborated on them, until he knew as much about the legends of the divine as Sakat knew about their history.&lt;br /&gt;
&lt;br /&gt;
Anyway, as belief in Sakat&#039;s powers to travel water grew, so too did his ability, though it was constricted by size. It was 102 years, 3 months and 12 days after he had brought his first follower to the island that he returned, landing on the beach, the in between spot, neither water nor land, and the only place he could meet his followers face to face. What transpired ...&lt;br /&gt;
&lt;br /&gt;
==Weddings under Sakat==&lt;br /&gt;
Weddings under Sakat are simple affairs, with only a limited number of pre-requsites.  They have to be held outdoors, on the sands of the beach. Both people had to dip their hands into the ocean then mark the sign of the squid on eachother&#039;s forhead at some point during the ceremony ... and that, though the actual words and actions required for the ceremony were very small and a great deal of freedom was given to the participants to elaborate as they would ... afterwards they&#039;d have to write full historical accounts of any and all alterations they did do, fill in a number of forms, and, after their honey moon, file a minimum 5000 word historical report of what occured on it within 3 weeks, or their union would not be validated. Weddings under Sakat were small in ceremony, but mighty big in paperwork (and history!).&lt;br /&gt;
&lt;br /&gt;
Still, when their wedding was validated there was the guaranteed inclusion of their wedding in all official histories covering that day, which was a bonus. There&#039;s nothing like reading someone elses autobiography and finding a footnote inserted by a meticulous melangian editor &amp;quot;4. On this day, other historical events included the marriage of Corey and Gilrean.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The words used are: &amp;quot;Dearly beloved, we are gathered here today to witness the historical coming together of two loving souls - Corey and Gilrean. If you would both face the sea ...&amp;lt;br&amp;gt;&lt;br /&gt;
Take your free hand and dip a finger into the water.  Feel the ripples of Sakat in the sea, then, your hands still wet, mark the sign of the squid on your partners forhead ...&amp;lt;br&amp;gt;&lt;br /&gt;
By the power invested in me by the almighty Sakat, Lord of Time, I pronounce your union historically recorded! You may now fill in the bride&#039;s paperwork.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
==Bonus Fact==&lt;br /&gt;
Sakat, before being taken on by Andreas, was originally named after [[Scott]], because he was doing most of the history work back when the gods were being named. It&#039;s the Old Hyperborean pronunciation of &amp;quot;Scott&amp;quot;. Squid had been in his nickname since he was about ten - hence his status as a squid-god.&lt;/div&gt;</summary>
		<author><name>Andreas the Wise</name></author>
	</entry>
	<entry>
		<id>https://shireroth.org/wiki/index.php?title=Sakat&amp;diff=6070</id>
		<title>Sakat</title>
		<link rel="alternate" type="text/html" href="https://shireroth.org/wiki/index.php?title=Sakat&amp;diff=6070"/>
		<updated>2008-10-05T10:42:20Z</updated>

		<summary type="html">&lt;p&gt;Andreas the Wise: /* Bonus Fact */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Introduction==&lt;br /&gt;
Squid God of Time, also known as the God of Historians, Sakat is most worshipped in the far eastern Kildarian island of [[Melangia]].&lt;br /&gt;
&lt;br /&gt;
His current High Priest is [[Andreas the Wise]]&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
While most gods would have legends, Sakat has only the history of his birth and life.  These are in the process of being compiled by Andreas, but those known are displayed here:&lt;br /&gt;
&lt;br /&gt;
===The Beginning===&lt;br /&gt;
In the Beginning there was practically nothing. Then something happened. Unfortunately, Sakat was not there to record it, and so nobdy is quite sure what it was. Some time later, the mortal races were already well established, as where the Transcendi, called by the mortals &amp;quot;gods&amp;quot;, by Sakat, &amp;quot;anthropomorphic-personifications-that-feed-off-belief&amp;quot;, and by historians, &amp;quot;bloody nuisances&amp;quot;. Then emerged Sakat.&lt;br /&gt;
&lt;br /&gt;
There are two stories aboue this. Well, one story, and one history. Told by his twin brother, Stora, the god of Legends, a mortal man discovered a large blue egg. Holding it, it hatched, and revealed two beings - Stora and Sakat. Sakat taught the mortals to write, but Stora taught them to dream. With a choice between a practical skill that can be easily taught and allows people to record what actually happened; and an impractical self indulgent activty that gives an excuse for sleep, the mortals preferred dreaming, and Sakat fled.&lt;br /&gt;
&lt;br /&gt;
Recorded by Sakat, the history is vastly different. Mortals already knew how to dream. It was as a mortal, in his cabin, put the first pen to the first scroll and began to write that there was a divine glow, the scroll rolled up, and then broke into a pile of papers and two small unformed beings. One flew through the window into the next hut, belonging to the town Medicine Man. The other fell into the waterbutt, and immediately sprouted small tentacles. The mortal, whose name remains unknown, picked up the squidy one, who was, indeed, Sakat, and so the first Historian and the God of Historians were united. Sakat then patiently listened to the mortals thoughts on what had happened recently, and why, as opposed to what the Medicine Man was telling the village. Sakat then led him outside to where the Medicine man, with Stora behind him, was telling stories about how the gods had appeared. Sakat, being born knowing the truth of the affair, prompted the historian to speak out. But the Medicine Man, with Stora, drove him and Sakat away, and they fled the village.&lt;br /&gt;
&lt;br /&gt;
Sakat, however, had one true believer, and that was all he needed. As the mortal lept into the sea, fleeing the villager&#039;s spears, and began to swim towards the island, his eyes grew narrower, his body shorter, and his toes and fingers grew the slightest webbing, making him able to swim better underwater. His lungs expanded, and, when he reached the island, he discovered his swimming ability was far greater than any other human. Thus the first Mel&#039;anje was born, because there are some things, anthropomorphic personifications or not, gods have to do.&lt;br /&gt;
&lt;br /&gt;
===After the Beginning===&lt;br /&gt;
Then, for a time after that, Sakat was long gone from the island. But being a historical god, he kept careful note of the time - it was 102 years, 3 months and 12 days. During that time he set out to learn everything he could about the history of the world, and everyone in it. He found a great deal out about the other gods, and his own place in the divine circle, though the history just before his birth he could not discover. As he travelled he found like minded people, other historians. But unfortunately, his brother, Stora, was never far behind him, and Stora was, as any good god does, determined to expand his own sphere of influence and believers, and though his stories became wilder, his popularity grew, and Sakat&#039;s few followers were driven from their homes. All were taken to the island refuge Sakat had found for his first believer, and became the Mel&#039;anje people, a race full of wisdom in words and history, discerning in their writing, and careful in their records. It was during this time (year 94, month 5, to year 97, month 6) that the construction began on the first great Library of Sakat, where in his followers chronicled all the history that their great god helped them discover, but no work was put on a temple to Sakat, for, alas, as he grew older, he grew bigger, and soon he could no longer leave the water. His followers, though they saw him not, except when first called, believed he could travel between any two bodies of water - connected or not, whether stream or river, stagnant pool or frothing ocean, and so, in time, he could. Sakat was a novelty among gods (apart from Aethisiticus) - a god who did not believe in the gods. That is, he did not believe they were who they claimed to be - he believe they were beings like himself, who gained their power through belief, and so strived for more believers. But he never claimed divinity, and so became the second most atheistic god in existence. Stora, however, knowing he was but a small god in the scheme of things, played to the bigger ones, and told the stories they wanted told, and indeed expanded and elaborated on them, until he knew as much about the legends of the divine as Sakat knew about their history.&lt;br /&gt;
&lt;br /&gt;
Anyway, as belief in Sakat&#039;s powers to travel water grew, so too did his ability, though it was constricted by size. It was 102 years, 3 months and 12 days after he had brought his first follower to the island that he returned, landing on the beach, the in between spot, neither water nor land, and the only place he could meet his followers face to face. What transpired ...&lt;br /&gt;
&lt;br /&gt;
==Bonus Fact==&lt;br /&gt;
Sakat, before being taken on by Andreas, was originally named after [[Scott]], because he was doing most of the history work back when the gods were being named. It&#039;s the Old Hyperborean pronunciation of &amp;quot;Scott&amp;quot;. Squid had been in his nickname since he was about ten - hence his status as a squid-god.&lt;/div&gt;</summary>
		<author><name>Andreas the Wise</name></author>
	</entry>
	<entry>
		<id>https://shireroth.org/wiki/index.php?title=Sakat&amp;diff=6069</id>
		<title>Sakat</title>
		<link rel="alternate" type="text/html" href="https://shireroth.org/wiki/index.php?title=Sakat&amp;diff=6069"/>
		<updated>2008-10-05T10:42:06Z</updated>

		<summary type="html">&lt;p&gt;Andreas the Wise: /* Introduction */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Introduction==&lt;br /&gt;
Squid God of Time, also known as the God of Historians, Sakat is most worshipped in the far eastern Kildarian island of [[Melangia]].&lt;br /&gt;
&lt;br /&gt;
His current High Priest is [[Andreas the Wise]]&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
While most gods would have legends, Sakat has only the history of his birth and life.  These are in the process of being compiled by Andreas, but those known are displayed here:&lt;br /&gt;
&lt;br /&gt;
===The Beginning===&lt;br /&gt;
In the Beginning there was practically nothing. Then something happened. Unfortunately, Sakat was not there to record it, and so nobdy is quite sure what it was. Some time later, the mortal races were already well established, as where the Transcendi, called by the mortals &amp;quot;gods&amp;quot;, by Sakat, &amp;quot;anthropomorphic-personifications-that-feed-off-belief&amp;quot;, and by historians, &amp;quot;bloody nuisances&amp;quot;. Then emerged Sakat.&lt;br /&gt;
&lt;br /&gt;
There are two stories aboue this. Well, one story, and one history. Told by his twin brother, Stora, the god of Legends, a mortal man discovered a large blue egg. Holding it, it hatched, and revealed two beings - Stora and Sakat. Sakat taught the mortals to write, but Stora taught them to dream. With a choice between a practical skill that can be easily taught and allows people to record what actually happened; and an impractical self indulgent activty that gives an excuse for sleep, the mortals preferred dreaming, and Sakat fled.&lt;br /&gt;
&lt;br /&gt;
Recorded by Sakat, the history is vastly different. Mortals already knew how to dream. It was as a mortal, in his cabin, put the first pen to the first scroll and began to write that there was a divine glow, the scroll rolled up, and then broke into a pile of papers and two small unformed beings. One flew through the window into the next hut, belonging to the town Medicine Man. The other fell into the waterbutt, and immediately sprouted small tentacles. The mortal, whose name remains unknown, picked up the squidy one, who was, indeed, Sakat, and so the first Historian and the God of Historians were united. Sakat then patiently listened to the mortals thoughts on what had happened recently, and why, as opposed to what the Medicine Man was telling the village. Sakat then led him outside to where the Medicine man, with Stora behind him, was telling stories about how the gods had appeared. Sakat, being born knowing the truth of the affair, prompted the historian to speak out. But the Medicine Man, with Stora, drove him and Sakat away, and they fled the village.&lt;br /&gt;
&lt;br /&gt;
Sakat, however, had one true believer, and that was all he needed. As the mortal lept into the sea, fleeing the villager&#039;s spears, and began to swim towards the island, his eyes grew narrower, his body shorter, and his toes and fingers grew the slightest webbing, making him able to swim better underwater. His lungs expanded, and, when he reached the island, he discovered his swimming ability was far greater than any other human. Thus the first Mel&#039;anje was born, because there are some things, anthropomorphic personifications or not, gods have to do.&lt;br /&gt;
&lt;br /&gt;
===After the Beginning===&lt;br /&gt;
Then, for a time after that, Sakat was long gone from the island. But being a historical god, he kept careful note of the time - it was 102 years, 3 months and 12 days. During that time he set out to learn everything he could about the history of the world, and everyone in it. He found a great deal out about the other gods, and his own place in the divine circle, though the history just before his birth he could not discover. As he travelled he found like minded people, other historians. But unfortunately, his brother, Stora, was never far behind him, and Stora was, as any good god does, determined to expand his own sphere of influence and believers, and though his stories became wilder, his popularity grew, and Sakat&#039;s few followers were driven from their homes. All were taken to the island refuge Sakat had found for his first believer, and became the Mel&#039;anje people, a race full of wisdom in words and history, discerning in their writing, and careful in their records. It was during this time (year 94, month 5, to year 97, month 6) that the construction began on the first great Library of Sakat, where in his followers chronicled all the history that their great god helped them discover, but no work was put on a temple to Sakat, for, alas, as he grew older, he grew bigger, and soon he could no longer leave the water. His followers, though they saw him not, except when first called, believed he could travel between any two bodies of water - connected or not, whether stream or river, stagnant pool or frothing ocean, and so, in time, he could. Sakat was a novelty among gods (apart from Aethisiticus) - a god who did not believe in the gods. That is, he did not believe they were who they claimed to be - he believe they were beings like himself, who gained their power through belief, and so strived for more believers. But he never claimed divinity, and so became the second most atheistic god in existence. Stora, however, knowing he was but a small god in the scheme of things, played to the bigger ones, and told the stories they wanted told, and indeed expanded and elaborated on them, until he knew as much about the legends of the divine as Sakat knew about their history.&lt;br /&gt;
&lt;br /&gt;
Anyway, as belief in Sakat&#039;s powers to travel water grew, so too did his ability, though it was constricted by size. It was 102 years, 3 months and 12 days after he had brought his first follower to the island that he returned, landing on the beach, the in between spot, neither water nor land, and the only place he could meet his followers face to face. What transpired ...&lt;br /&gt;
&lt;br /&gt;
==Bonus Fact==&lt;br /&gt;
Sakat, before being taken on by Andreas, was originally named after [[Scott], because he was doing most of the history work back when the gods were being named. It&#039;s the Old Hyperborean pronunciation of &amp;quot;Scott&amp;quot;. Squid had been in his nickname since he was about ten - hence his status as a squid-god.&lt;/div&gt;</summary>
		<author><name>Andreas the Wise</name></author>
	</entry>
	<entry>
		<id>https://shireroth.org/wiki/index.php?title=Melangia&amp;diff=6045</id>
		<title>Melangia</title>
		<link rel="alternate" type="text/html" href="https://shireroth.org/wiki/index.php?title=Melangia&amp;diff=6045"/>
		<updated>2008-10-03T23:28:35Z</updated>

		<summary type="html">&lt;p&gt;Andreas the Wise: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{subdivision |&lt;br /&gt;
image_flag =  |&lt;br /&gt;
subdivision = Melangia |&lt;br /&gt;
status = County |&lt;br /&gt;
capital = Sakatra |&lt;br /&gt;
largecity = Sakatra|&lt;br /&gt;
title = Count |&lt;br /&gt;
government = County |&lt;br /&gt;
leader = [[Andreas the Wise]] |&lt;br /&gt;
language = English |&lt;br /&gt;
religion = [[Cedrism]] |&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
Melangia is the leading county of the Barony of [[Atterock]] and the private county of [[Andreas the Wise]].&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
Inhabitance of the island dates back to the coming of [[Sakat]] early in time, and his creation of the first Mel&#039;anje.  Since then they have served him as priests and historians, including predicting the plague that swept Kildare, and ensuring much of the history was preserved within their libraries.&lt;br /&gt;
&lt;br /&gt;
==The Mel&#039;anje People==&lt;br /&gt;
They are quite comfortable in the water, swimming and diving around. They&#039;re shorter than normal humans, and often look a bit like they&#039;re sneaking. They have a great respect for seers, having produced a number themselves, and especially like divination from looking at clouds. They&#039;re also good with history and knowledge and so on.  They produce the best historians.&lt;br /&gt;
&lt;br /&gt;
==Temple to [[Sakat]]==&lt;br /&gt;
Sakat, Squid god of Time, and patron god of historians, has his temple in Melangia.  In it are kept many sacred and historical scrolls, and the sacred ink.  The current high priest is [[Andreas the Wise]].&lt;br /&gt;
&lt;br /&gt;
==Cloud Divining==&lt;br /&gt;
Nobody knows quite when the principal of Cloud-Divining started on Melangia. It just appears to be something that &#039;was always there&#039;. A pre-eminent Gralan-Atterockian Historian mused that the Mel&#039;anje people were created around the time the Etruri, some Gralan mortals with god like powers, were at the height of their power. The Etruri were known to have communicated to their followers with lightning. And they were known to have been active on the Kendall Isles, so close to Melangia. Who is to say they didn&#039;t also communicate with clouds, and the Melangians learnt to read it.&lt;br /&gt;
&lt;br /&gt;
But that time was long since past, and what may once have been a practical method to read the emotions of god-like people had long since become an artform that the most devout Melangians all swore by. There was, apparently, no end to what could be read in the clouds - in their shape, form, thickness ... and in the colours they formed at sunset.&lt;br /&gt;
&lt;br /&gt;
Anyone familiar with chaos theory, and the idea that a butterfly flapping its wings in Toketi New Shirlan could cause a storm in Magna Novatainia would feel comfortable with much of what he talked about - clouds picking up disturbances in the weather patterns, air currents etc, which would allow a Cloud-Diviner to predict the weather several days ahead, and up to a few hundred kilometres away. They might shy away from his other comments though. He talked about the weather influencing people&#039;s moods (which was obvious), but also about people&#039;s moods influencing the weather. He talked about different emotions producing subtly different pheremones and gas structures into the air, which, in large enough volumes, would be reflected in the particular shape of the borders of clouds. He talked about reading pollutants in the air, or an increase in the number of cows, or even that he could predict a war, by the shapes the clouds formed when much gunpowder was in the air from increased training exercises.&lt;br /&gt;
&lt;br /&gt;
==The Atterock==&lt;br /&gt;
A huge stone fell from the sky in the twelth year of the Reign of Raynor XI.  It was named the Atterock, and revered by locals.  Eventually it was discovered to have been from a satellite exploded by [[Locke]], under the influence of the [[Remnant]], in an attempt to recreate the Eve of Destruction.&lt;br /&gt;
&lt;br /&gt;
==Melangian Naming Conventions==&lt;br /&gt;
Melangian Naming Convention 101:&lt;br /&gt;
There must be a &#039; after the third letter in the word.&lt;br /&gt;
&lt;br /&gt;
Melangian Naming Convention 102:&lt;br /&gt;
There do exist further subtleties beyond a &#039;. For example, it&#039;s thoroughly innapropriate to name someone Xxx&#039;wassisnameIdunnohowlongthisthingisgonnagobutitstoolong.&lt;br /&gt;
The subtleties, as currently known, are:&lt;br /&gt;
There will only be three or four letters after the &#039;.&lt;br /&gt;
The first letter of the name cannot be a vowel (preferably there is only one vowel in the first three letters, though two in the second is appropriate).&lt;br /&gt;
Significant names include parts (or a variation thereof) of Melangia or Sakat (as in Mel&#039;Kat).&lt;br /&gt;
Melangian naming is quite similiar to Hau&#039;Oli naming (though it tends to use more vowels) but is not, despite the &#039;, bearing any relation to Micron naming.&lt;br /&gt;
The &#039; indicates a slight pause, nothing more.&lt;br /&gt;
&lt;br /&gt;
==Prominent Citizens==&lt;br /&gt;
Mel&#039;Kat - Commander of the Atterockian Navy, and veteran of the [[Bosworth War]], the Kildarian Civil War (aka the [[Gong Li Rebellion]] and various others.&lt;br /&gt;
Cla&#039;Udi - Chief Cloud Diviner of the Melangians, and one of their most respected elders.&lt;br /&gt;
Ramus the Farsighted - A great seer of the Melangian people, and the seer who foretold [[From the North]].&lt;br /&gt;
Andreas the Wise - High Priest of Sakat and Baron of Atterock.&lt;br /&gt;
&lt;br /&gt;
[[Category: Kildare]]&lt;/div&gt;</summary>
		<author><name>Andreas the Wise</name></author>
	</entry>
	<entry>
		<id>https://shireroth.org/wiki/index.php?title=From_the_North&amp;diff=6044</id>
		<title>From the North</title>
		<link rel="alternate" type="text/html" href="https://shireroth.org/wiki/index.php?title=From_the_North&amp;diff=6044"/>
		<updated>2008-10-03T23:26:18Z</updated>

		<summary type="html">&lt;p&gt;Andreas the Wise: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;From the North, a series of prophecies from the great Seer Ra&#039;mus the Farsighted, of the Mel&#039;anje people.  Dating is uncertain, but likely to be between 3 and 7 thousand years ago.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;From the North &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;come all the best dreams ...&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;So too do the biggest storms,&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;but the power of the thunder&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;lies not with the Dreamer&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;But he who would not stand against the flame,&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;and they will be reflected in the shadows&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;before the time is nigh.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Fated are all words then,&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;lest they vanish for all time.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;But perhaps they will yet avert it&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;and the ancient shall leave their lands.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Beware the shimmering ships,&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;where right is left,&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;who would land on the Royal Isles.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;They bring a terrible gift,&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;and the darkness in their wake&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;if started, must play its course.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;But if you do not heed these words,&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;HEED THIS.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;When the Nifty One can no longer&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;save the land,&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;collect up the strong words&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;for safe keeping here,&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;for it will be terrible&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;for those words left in the dark.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Then cut off all connections&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;and listen to no echoes of home&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;lest you too perish in the scourge.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;And when one comes from the North&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;with fire in his hands,&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;and words in his heart,&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;then you will know the time of trial is near.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;And in that time their shall arise&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;a Joshua of sacred line,&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;where profane and arcane meet,&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;in trinity of power.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;The very land shall rise up&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;and fight for him&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;and he in turn shall become it,&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Lest we perish in the flame.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Echoes and whispers of the past&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;will not trouble him,&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;nor the shadows of night overcome him,&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;but his pride will reflect in his glory,&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;and in the heart of the matter,&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;blood will out.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Then we shall see if he may&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;weather the coming storm.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Or whether he is fated to fall&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;in the wheel of fortune.&amp;lt;br&amp;gt;&#039;&#039;&lt;/div&gt;</summary>
		<author><name>Andreas the Wise</name></author>
	</entry>
	<entry>
		<id>https://shireroth.org/wiki/index.php?title=From_the_North&amp;diff=6043</id>
		<title>From the North</title>
		<link rel="alternate" type="text/html" href="https://shireroth.org/wiki/index.php?title=From_the_North&amp;diff=6043"/>
		<updated>2008-10-03T23:24:00Z</updated>

		<summary type="html">&lt;p&gt;Andreas the Wise: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;From the North, a series of prophecies from the great Seer Ra&#039;mus the Farsighted, of the Mel&#039;anje people.  Dating is uncertain, but likely to be between 3 and 7 thousand years ago.&lt;br /&gt;
&lt;br /&gt;
From the North&lt;br /&gt;
come all the best dreams ...&lt;br /&gt;
&lt;br /&gt;
So too do the biggest storms,&lt;br /&gt;
but the power of the thunder&lt;br /&gt;
lies not with the Dreamer&lt;br /&gt;
But he who would not stand against the flame,&lt;br /&gt;
and they will be reflected in the shadows&lt;br /&gt;
before the time is nigh.&lt;br /&gt;
&lt;br /&gt;
Fated are all words then,&lt;br /&gt;
lest they vanish for all time.&lt;br /&gt;
But perhaps they will yet avert it&lt;br /&gt;
and the ancient shall leave their lands.&lt;br /&gt;
&lt;br /&gt;
Beware the shimmering ships,&lt;br /&gt;
where right is left,&lt;br /&gt;
who would land on the Royal Isles.&lt;br /&gt;
They bring a terrible gift,&lt;br /&gt;
and the darkness in their wake&lt;br /&gt;
if started, must play its course.&lt;br /&gt;
&lt;br /&gt;
But if you do not heed these words,&lt;br /&gt;
HEED THIS.&lt;br /&gt;
When the Nifty One can no longer&lt;br /&gt;
save the land,&lt;br /&gt;
collect up the strong words&lt;br /&gt;
for safe keeping here,&lt;br /&gt;
for it will be terrible&lt;br /&gt;
for those words left in the dark.&lt;br /&gt;
Then cut off all connections&lt;br /&gt;
and listen to no echoes of home&lt;br /&gt;
lest you too perish in the scourge.&lt;br /&gt;
&lt;br /&gt;
And when one comes from the North&lt;br /&gt;
with fire in his hands,&lt;br /&gt;
and words in his heart,&lt;br /&gt;
then you will know the time of trial is near.&lt;br /&gt;
&lt;br /&gt;
And in that time their shall arise&lt;br /&gt;
a Joshua of sacred line,&lt;br /&gt;
where profane and arcane meet,&lt;br /&gt;
in trinity of power.&lt;br /&gt;
The very land shall rise up&lt;br /&gt;
and fight for him&lt;br /&gt;
and he in turn shall become it,&lt;br /&gt;
Lest we perish in the flame.&lt;br /&gt;
&lt;br /&gt;
Echoes and whispers of the past&lt;br /&gt;
will not trouble him,&lt;br /&gt;
nor the shadows of night overcome him,&lt;br /&gt;
but his pride will reflect in his glory,&lt;br /&gt;
and in the heart of the matter,&lt;br /&gt;
blood will out.&lt;br /&gt;
Then we shall see if he may&lt;br /&gt;
weather the coming storm.&lt;br /&gt;
Or whether he is fated to fall&lt;br /&gt;
in the wheel of fortune.&lt;/div&gt;</summary>
		<author><name>Andreas the Wise</name></author>
	</entry>
	<entry>
		<id>https://shireroth.org/wiki/index.php?title=From_the_North&amp;diff=6042</id>
		<title>From the North</title>
		<link rel="alternate" type="text/html" href="https://shireroth.org/wiki/index.php?title=From_the_North&amp;diff=6042"/>
		<updated>2008-10-03T23:23:48Z</updated>

		<summary type="html">&lt;p&gt;Andreas the Wise: New page: From the North, a series of prophecies from the great Seer Ra&amp;#039;mus the Farsighted, of the Mel&amp;#039;anje people.  Dating is uncertain, but likely to be between 3 and 7 thousand years ago.  &amp;#039;&amp;#039;From...&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;From the North, a series of prophecies from the great Seer Ra&#039;mus the Farsighted, of the Mel&#039;anje people.  Dating is uncertain, but likely to be between 3 and 7 thousand years ago.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;From the North&lt;br /&gt;
come all the best dreams ...&lt;br /&gt;
&lt;br /&gt;
So too do the biggest storms,&lt;br /&gt;
but the power of the thunder&lt;br /&gt;
lies not with the Dreamer&lt;br /&gt;
But he who would not stand against the flame,&lt;br /&gt;
and they will be reflected in the shadows&lt;br /&gt;
before the time is nigh.&lt;br /&gt;
&lt;br /&gt;
Fated are all words then,&lt;br /&gt;
lest they vanish for all time.&lt;br /&gt;
But perhaps they will yet avert it&lt;br /&gt;
and the ancient shall leave their lands.&lt;br /&gt;
&lt;br /&gt;
Beware the shimmering ships,&lt;br /&gt;
where right is left,&lt;br /&gt;
who would land on the Royal Isles.&lt;br /&gt;
They bring a terrible gift,&lt;br /&gt;
and the darkness in their wake&lt;br /&gt;
if started, must play its course.&lt;br /&gt;
&lt;br /&gt;
But if you do not heed these words,&lt;br /&gt;
HEED THIS.&lt;br /&gt;
When the Nifty One can no longer&lt;br /&gt;
save the land,&lt;br /&gt;
collect up the strong words&lt;br /&gt;
for safe keeping here,&lt;br /&gt;
for it will be terrible&lt;br /&gt;
for those words left in the dark.&lt;br /&gt;
Then cut off all connections&lt;br /&gt;
and listen to no echoes of home&lt;br /&gt;
lest you too perish in the scourge.&lt;br /&gt;
&lt;br /&gt;
And when one comes from the North&lt;br /&gt;
with fire in his hands,&lt;br /&gt;
and words in his heart,&lt;br /&gt;
then you will know the time of trial is near.&lt;br /&gt;
&lt;br /&gt;
And in that time their shall arise&lt;br /&gt;
a Joshua of sacred line,&lt;br /&gt;
where profane and arcane meet,&lt;br /&gt;
in trinity of power.&lt;br /&gt;
The very land shall rise up&lt;br /&gt;
and fight for him&lt;br /&gt;
and he in turn shall become it,&lt;br /&gt;
Lest we perish in the flame.&lt;br /&gt;
&lt;br /&gt;
Echoes and whispers of the past&lt;br /&gt;
will not trouble him,&lt;br /&gt;
nor the shadows of night overcome him,&lt;br /&gt;
but his pride will reflect in his glory,&lt;br /&gt;
and in the heart of the matter,&lt;br /&gt;
blood will out.&lt;br /&gt;
Then we shall see if he may&lt;br /&gt;
weather the coming storm.&lt;br /&gt;
Or whether he is fated to fall&lt;br /&gt;
in the wheel of fortune.&#039;&#039;&lt;/div&gt;</summary>
		<author><name>Andreas the Wise</name></author>
	</entry>
	<entry>
		<id>https://shireroth.org/wiki/index.php?title=Melangia&amp;diff=6041</id>
		<title>Melangia</title>
		<link rel="alternate" type="text/html" href="https://shireroth.org/wiki/index.php?title=Melangia&amp;diff=6041"/>
		<updated>2008-10-03T23:23:08Z</updated>

		<summary type="html">&lt;p&gt;Andreas the Wise: New page: {{subdivision | image_flag =  | subdivision = Melangia | status = County | capital = Sakatra | largecity = Sakatra| title = Count | government = County | leader = Andreas the Wise | la...&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{subdivision |&lt;br /&gt;
image_flag =  |&lt;br /&gt;
subdivision = Melangia |&lt;br /&gt;
status = County |&lt;br /&gt;
capital = Sakatra |&lt;br /&gt;
largecity = Sakatra|&lt;br /&gt;
title = Count |&lt;br /&gt;
government = County |&lt;br /&gt;
leader = [[Andreas the Wise]] |&lt;br /&gt;
language = English |&lt;br /&gt;
religion = [[Cedrism]] |&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
Melangia is the leading county of the Barony of [[Atterock]] and the private county of [[Andreas the Wise]].&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
Inhabitance of the island dates back to the coming of [[Sakat]] early in time, and his creation of the first Mel&#039;anje.  Since then they have served him as priests and historians, including predicting the plague that swept Kildare, and ensuring much of the history was preserved within their libraries.&lt;br /&gt;
&lt;br /&gt;
==The Mel&#039;anje People==&lt;br /&gt;
They are quite comfortable in the water, swimming and diving around. They&#039;re shorter than normal humans, and often look a bit like they&#039;re sneaking. They have a great respect for seers, having produced a number themselves, and especially like divination from looking at clouds. They&#039;re also good with history and knowledge and so on.  They produce the best historians.&lt;br /&gt;
&lt;br /&gt;
==Temple to [[Sakat]]==&lt;br /&gt;
Sakat, Squid god of Time, and patron god of historians, has his temple in Melangia.  In it are kept many sacred and historical scrolls, and the sacred ink.  The current high priest is [[Andreas the Wise]].&lt;br /&gt;
&lt;br /&gt;
==Cloud Divining==&lt;br /&gt;
Nobody knows quite when the principal of Cloud-Divining started on Melangia. It just appears to be something that &#039;was always there&#039;. A pre-eminent Gralan-Atterockian Historian mused that the Mel&#039;anje people were created around the time the Etruri, some Gralan mortals with god like powers, were at the height of their power. The Etruri were known to have communicated to their followers with lightning. And they were known to have been active on the Kendall Isles, so close to Melangia. Who is to say they didn&#039;t also communicate with clouds, and the Melangians learnt to read it.&lt;br /&gt;
&lt;br /&gt;
But that time was long since past, and what may once have been a practical method to read the emotions of god-like people had long since become an artform that the most devout Melangians all swore by. There was, apparently, no end to what could be read in the clouds - in their shape, form, thickness ... and in the colours they formed at sunset.&lt;br /&gt;
&lt;br /&gt;
Anyone familiar with chaos theory, and the idea that a butterfly flapping its wings in Toketi New Shirlan could cause a storm in Magna Novatainia would feel comfortable with much of what he talked about - clouds picking up disturbances in the weather patterns, air currents etc, which would allow a Cloud-Diviner to predict the weather several days ahead, and up to a few hundred kilometres away. They might shy away from his other comments though. He talked about the weather influencing people&#039;s moods (which was obvious), but also about people&#039;s moods influencing the weather. He talked about different emotions producing subtly different pheremones and gas structures into the air, which, in large enough volumes, would be reflected in the particular shape of the borders of clouds. He talked about reading pollutants in the air, or an increase in the number of cows, or even that he could predict a war, by the shapes the clouds formed when much gunpowder was in the air from increased training exercises.&lt;br /&gt;
&lt;br /&gt;
==The Atterock==&lt;br /&gt;
A huge stone fell from the sky in the twelth year of the Reign of Raynor XI.  It was named the Atterock, and revered by locals.  Eventually it was discovered to have been from a satellite exploded by [[Locke]], under the influence of the [[Remnant]], in an attempt to recreate the Eve of Destruction.&lt;br /&gt;
&lt;br /&gt;
==Prominent Citizens&lt;br /&gt;
Mel&#039;Kat - Commander of the Atterockian Navy, and veteran of the [[Bosworth War]], the Kildarian Civil War (aka the [[Gong Li Rebellion]] and various others.&lt;br /&gt;
Cla&#039;Udi - Chief Cloud Diviner of the Melangians, and one of their most respected elders.&lt;br /&gt;
Ramus the Farsighted - A great seer of the Melangian people, and the seer who foretold [[From the North]].&lt;br /&gt;
Andreas the Wise - High Priest of Sakat and Baron of Atterock.&lt;br /&gt;
&lt;br /&gt;
[[Cateogry: Kildare]]&lt;/div&gt;</summary>
		<author><name>Andreas the Wise</name></author>
	</entry>
	<entry>
		<id>https://shireroth.org/wiki/index.php?title=Norfolk&amp;diff=6040</id>
		<title>Norfolk</title>
		<link rel="alternate" type="text/html" href="https://shireroth.org/wiki/index.php?title=Norfolk&amp;diff=6040"/>
		<updated>2008-10-03T23:09:48Z</updated>

		<summary type="html">&lt;p&gt;Andreas the Wise: New page: {{subdivision | image_flag =  | subdivision = Norfolk | status = County | capital = Tymaria City | largecity = Tymaria City| title = Count | government = County | leader = [[Nick Foghorn L...&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{subdivision |&lt;br /&gt;
image_flag =  |&lt;br /&gt;
subdivision = Norfolk |&lt;br /&gt;
status = County |&lt;br /&gt;
capital = Tymaria City |&lt;br /&gt;
largecity = Tymaria City|&lt;br /&gt;
title = Count |&lt;br /&gt;
government = County |&lt;br /&gt;
leader = [[Nick Foghorn Leghorn]] |&lt;br /&gt;
language = English |&lt;br /&gt;
religion = [[Cedrism]] |&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
After the plague trade from the other counties dried up and many Norfolkians turned to piracy.  The county government is more active again in resisting them, but the pirates remain a powerful force, led by Captain Rackham.&lt;br /&gt;
&lt;br /&gt;
[[Category: Kildare]]&lt;/div&gt;</summary>
		<author><name>Andreas the Wise</name></author>
	</entry>
	<entry>
		<id>https://shireroth.org/wiki/index.php?title=Raynor_Isles&amp;diff=6039</id>
		<title>Raynor Isles</title>
		<link rel="alternate" type="text/html" href="https://shireroth.org/wiki/index.php?title=Raynor_Isles&amp;diff=6039"/>
		<updated>2008-10-03T23:07:18Z</updated>

		<summary type="html">&lt;p&gt;Andreas the Wise: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{subdivision |&lt;br /&gt;
image_flag =  |&lt;br /&gt;
subdivision = Raynor Isles |&lt;br /&gt;
status = County |&lt;br /&gt;
capital = Disputed |&lt;br /&gt;
largecity = Libertopia, Biotopia|&lt;br /&gt;
title = Count |&lt;br /&gt;
government = County |&lt;br /&gt;
leader = [[Andreas the Wise]] |&lt;br /&gt;
language = English |&lt;br /&gt;
religion = [[Cedrism]] |&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Early History==&lt;br /&gt;
The early history of the Raynor Isles is largely lost.  It is believed to have been founded or discovered by one of the Kaisers of the Raynor line.  Very limited reports suggest that originally the city of Libertopia was economically free, and the city of Biotopia scientifically free (certainly [[Deep Trouble]] in [[Straylight]] claim descendancy from scientists at Biotopia).  But most of this is conjecture.&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
The plague that swept Kildare started from the Raynor Isles - a fact undisputed.  For centuries after a strong divide emerged between the inhabitants of the islands, led by Libertopia, and the inhabitants of the mainland, led by Biotopia.  The Libertopians were led by the mage guild and believed the genetic meddlings of the Biotopians had caused the plague.  The Biotopians were led by the technologically advanced scientists and believed the arcane meddlings of the Libertopians had caused the plague.  Eventually Baron [[Andreas the Wise]] discovered that the plague was started by [[Shadows]] hiding in the county, but the purpose of the shadows in doing so remains unclear.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category: Kildare]]&lt;/div&gt;</summary>
		<author><name>Andreas the Wise</name></author>
	</entry>
	<entry>
		<id>https://shireroth.org/wiki/index.php?title=Atterock&amp;diff=6038</id>
		<title>Atterock</title>
		<link rel="alternate" type="text/html" href="https://shireroth.org/wiki/index.php?title=Atterock&amp;diff=6038"/>
		<updated>2008-10-03T23:07:06Z</updated>

		<summary type="html">&lt;p&gt;Andreas the Wise: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{subdivision |&lt;br /&gt;
image_flag =  Atterock_Flag_3.png |&lt;br /&gt;
subdivision = Atterock |&lt;br /&gt;
status = Barony |&lt;br /&gt;
capital = Melangia |&lt;br /&gt;
largecity = Sakatra, Port Halluci, Pua Kalurna, Biotopia, Libertopia, |&lt;br /&gt;
title = Baron Andreas the Wise, or merely His Omniscience |&lt;br /&gt;
government = Feudal |&lt;br /&gt;
leader = [[Andreas the Wise]] |&lt;br /&gt;
language = English|&lt;br /&gt;
religion = [[Cedrism]], Christian minorities |&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Geography and Beginnings==&lt;br /&gt;
Atterock is a barony located along the four eastern coastal regions of Kildare, all split from any Shirithian mainland, and the county of Old Hallucination, as one of the oldest magic regions of the duchy.  It was founded 3030 ASC, after much negotiation between it&#039;s Baron, Andreas the Wise, other Kildarian Baroness, [[Hypatias Mom]], and the Yardistani&#039;s, who mainted for a long time that the island of Melangia was theirs.  There was also much debate about it&#039;s name, as the barony was an entirely new one.  The final name was settled on as a combination of Attera and Blackrock, two other Kildarian counties, both not within the Barony, and seized on as &amp;quot;rather cool&amp;quot; by it&#039;s Baron, and as a finally non-disputed name by it&#039;s Duke.&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
After it&#039;s founding, a history was rapidly evolved to fit the somewhat older counties into the new barony in the way the baron desired.  The easist solution to this was declaring that a great plague engulfed it, and plunged it into a Dark Age for the next thousand years until the new Baron arrived, allowing deviations from previous meagre establishments of the baronies.  The only exception was the already well developed Old Hallucination, which merely became largely overgrown.&lt;br /&gt;
&lt;br /&gt;
==Counties==&lt;br /&gt;
The leaders of the counties are most vividly invoked when they were summoned to a [http://shireroth.kuroshiro.net/forum/viewtopic.php?f=155&amp;amp;t=8753 meeting] by Baron Andreas the Wise, in regards to the [[Gong Li Rebellion]].&lt;br /&gt;
===[[Melangia]]===&lt;br /&gt;
The capital of the Barony and an island with a long and varied history, Melangia was taken over by Andreas and redesigned into a county to suit his interests, which included magic, history, and his own race with a &#039; in the name.&lt;br /&gt;
Current Count: Andreas the Wie&lt;br /&gt;
&lt;br /&gt;
===[[Norfolk]]===&lt;br /&gt;
An older county with ties to old Antica, Norfolk was established by the baron as a county taken over by pirates during the Dark Ages.  It was soon taken over by [[Nick Foghorn Leghorn]], whose county it had once been, on his return to Shireroth.&lt;br /&gt;
&lt;br /&gt;
===[[Raynor Isles]]===&lt;br /&gt;
Appearing to be an undeveloped county, Raynor Isles was taken on by the Baron as an honourary second county, and the two cities, Biotopia and Libertopia, evolved into an ongoing feud between the county&#039;s residents between the supporters of magic and the supporters of technology.&lt;br /&gt;
&lt;br /&gt;
===[[Gong Li]]===&lt;br /&gt;
Originally a polynesian themed county, Gong Li was developed to maintain this island theme while adding the magic elements of a more persian area, including a Sultan, genies and magic carpets.  Sinbad the Sailor is the closest real world allusion.&lt;br /&gt;
&lt;br /&gt;
===[[Old Hallucination]]===&lt;br /&gt;
A county with a long history of development, Old Hallucination was left intact when it joined the Barony, but with a lot more trees ...&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[category:Kildare]]&lt;/div&gt;</summary>
		<author><name>Andreas the Wise</name></author>
	</entry>
	<entry>
		<id>https://shireroth.org/wiki/index.php?title=Raynor_Isles&amp;diff=6037</id>
		<title>Raynor Isles</title>
		<link rel="alternate" type="text/html" href="https://shireroth.org/wiki/index.php?title=Raynor_Isles&amp;diff=6037"/>
		<updated>2008-10-03T23:05:47Z</updated>

		<summary type="html">&lt;p&gt;Andreas the Wise: New page: {{subdivision | image_flag =  | subdivision = Raynor Isles | status = County | capital = Disputed | largecity = Libertopia, Biotopia| title = Count | government = County | leader = [[Andre...&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{subdivision |&lt;br /&gt;
image_flag =  |&lt;br /&gt;
subdivision = Raynor Isles |&lt;br /&gt;
status = County |&lt;br /&gt;
capital = Disputed |&lt;br /&gt;
largecity = Libertopia, Biotopia|&lt;br /&gt;
title = Count |&lt;br /&gt;
government = County |&lt;br /&gt;
leader = [[Andreas the Wise]] |&lt;br /&gt;
language = English |&lt;br /&gt;
religion = [[Cedrism]] |&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Early History==&lt;br /&gt;
The early history of the Raynor Isles is largely lost.  It is believed to have been founded or discovered by one of the Kaisers of the Raynor line.  Very limited reports suggest that originally the city of Libertopia was economically free, and the city of Biotopia scientifically free (certainly [[Deep Trouble]] in [[Straylight]] claim descendancy from scientists at Biotopia).  But most of this is conjecture.&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
The plague that swept Kildare started from the Raynor Isles - a fact undisputed.  For centuries after a strong divide emerged between the inhabitants of the islands, led by Libertopia, and the inhabitants of the mainland, led by Biotopia.  The Libertopians were led by the mage guild and believed the genetic meddlings of the Biotopians had caused the plague.  The Biotopians were led by the technologically advanced scientists and believed the arcane meddlings of the Libertopians had caused the plague.  Eventually Baron [[Andreas the Wise]] discovered that the plague was started by [[Shadows]] hiding in the county, but the purpose of the shadows in doing so remains unclear.&lt;/div&gt;</summary>
		<author><name>Andreas the Wise</name></author>
	</entry>
	<entry>
		<id>https://shireroth.org/wiki/index.php?title=Old_Hallucination&amp;diff=6036</id>
		<title>Old Hallucination</title>
		<link rel="alternate" type="text/html" href="https://shireroth.org/wiki/index.php?title=Old_Hallucination&amp;diff=6036"/>
		<updated>2008-10-03T23:00:29Z</updated>

		<summary type="html">&lt;p&gt;Andreas the Wise: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{subdivision |&lt;br /&gt;
image_flag =  |&lt;br /&gt;
subdivision = Old Hallucination |&lt;br /&gt;
status = County |&lt;br /&gt;
capital = [[Port Halluci]] |&lt;br /&gt;
largecity = Port Halluci, Bray|&lt;br /&gt;
title = The Count |&lt;br /&gt;
government = County |&lt;br /&gt;
leader = [[Ozarka Monto]] |&lt;br /&gt;
language = English, [[Written Halluci]] |&lt;br /&gt;
religion = [[Cedrism]], [[Envisionism]] |&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
Old Hallucination used to be part of the larger Barony of [[Hallucination]].  With the fall of Count [[Austi von Scott]], the Barony was split into two counties, Count [[Ozarka Monto]] taking the northern Old Hallucination, and Duchess [[Hypatia Agnesi]] taking the southern Lesser Attera, including the ancient capital, Hallucigrad.  While attempts to create new envisioning stones (and even some connections to [[Illumination]]) were made, eventually the Count passed away and the envisioned Halluci faded into obscurity.&lt;br /&gt;
&lt;br /&gt;
During the time of the plague the [[Temple of Ryvenna]] closed its gates and a great forest grew up around it, which stands to this very day.  After Baron Andreas reclaimed the County for [[Atterock]], there was peace for sometime.  Then Old Hallucination was stirred by the invasion of Duke [[Jonas]] during the [[Gong Li Rebellion]], and the return of the ancient Count.&lt;br /&gt;
&lt;br /&gt;
==The [[Temple of Ryvenna]]==&lt;br /&gt;
The Temple of Ryvenna is at the centre of the County.  It is attended by many Dryads, but its leadership appears to spring from Ents.  In particular the first envisioned tree, Halu, believed to be one of the oldest inhabitants of Kildare still alive.&lt;br /&gt;
&lt;br /&gt;
[[Category: Kildare]]&lt;/div&gt;</summary>
		<author><name>Andreas the Wise</name></author>
	</entry>
	<entry>
		<id>https://shireroth.org/wiki/index.php?title=Old_Hallucination&amp;diff=6035</id>
		<title>Old Hallucination</title>
		<link rel="alternate" type="text/html" href="https://shireroth.org/wiki/index.php?title=Old_Hallucination&amp;diff=6035"/>
		<updated>2008-10-03T22:59:52Z</updated>

		<summary type="html">&lt;p&gt;Andreas the Wise: New page: {{subdivision | image_flag =  | subdivision = Old Hallucination | status = County | capital = Port Halluci | largecity = Port Halluci, Bray| title = The Count | government = County | l...&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{subdivision |&lt;br /&gt;
image_flag =  |&lt;br /&gt;
subdivision = Old Hallucination |&lt;br /&gt;
status = County |&lt;br /&gt;
capital = [[Port Halluci]] |&lt;br /&gt;
largecity = Port Halluci, Bray|&lt;br /&gt;
title = The Count |&lt;br /&gt;
government = County |&lt;br /&gt;
leader = [[Ozarka Monto]] |&lt;br /&gt;
language = English, [[Written Halluci]] |&lt;br /&gt;
religion = [[Cedrism]], [[Envisionism]] |&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
Old Hallucination used to be part of the larger Barony of [[Hallucination]].  With the fall of Count [[Austi von Scott]], the Barony was split into two counties, Count [[Ozarka Monto]] taking the northern Old Hallucination, and Duchess [[Hypatia Agnesi]] taking the southern Lesser Attera, including the ancient capital, Hallucigrad.  While attempts to create new envisioning stones (and even some connections to [[Illumination]]) were made, eventually the Count passed away and the envisioned Halluci faded into obscurity.&lt;br /&gt;
&lt;br /&gt;
During the time of the plague the [[Temple of Ryvenna]] closed its gates and a great forest grew up around it, which stands to this very day.  After Baron Andreas reclaimed the County for [[Atterock]], there was peace for sometime.  Then Old Hallucination was stirred by the invasion of Duke [[Jonas]] during the [[Gong Li Rebellion]], and the return of the ancient Count.&lt;br /&gt;
&lt;br /&gt;
==The [[Temple of Ryvenna]]==&lt;br /&gt;
The Temple of Ryvenna is at the centre of the County.  It is attended by many Dryads, but its leadership appears to spring from Ents.  In particular the first envisioned tree, Halu, believed to be one of the oldest inhabitants of Kildare still alive.&lt;/div&gt;</summary>
		<author><name>Andreas the Wise</name></author>
	</entry>
	<entry>
		<id>https://shireroth.org/wiki/index.php?title=Gong_Li&amp;diff=6034</id>
		<title>Gong Li</title>
		<link rel="alternate" type="text/html" href="https://shireroth.org/wiki/index.php?title=Gong_Li&amp;diff=6034"/>
		<updated>2008-10-03T22:41:33Z</updated>

		<summary type="html">&lt;p&gt;Andreas the Wise: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{subdivision |&lt;br /&gt;
image_flag =  |&lt;br /&gt;
subdivision = Gong Li |&lt;br /&gt;
status = County |&lt;br /&gt;
capital = Pau Kalaunu |&lt;br /&gt;
largecity = Pau Kalaunu, Hau&#039;Oli Ena |&lt;br /&gt;
title =  Count|&lt;br /&gt;
government = Feudal |&lt;br /&gt;
leader = [[Andreas the Wise]] |&lt;br /&gt;
language = English|&lt;br /&gt;
religion = [[Cedrism]], Christian minorities |&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;Gong Li&#039;&#039;&#039; is an island and county in the southeast of the mainland of [[Kildare]]. When the [[Union of Apollo States]] where formed, the currency of Gong Li (previously the [[Confederation of Hau&#039;Oli&#039;Ena]]) became used trough whole the UAS.&lt;br /&gt;
&lt;br /&gt;
It&#039;s the home of the Gong Li Navy, that was developed by Count [[Rarkasha]], and further by Baron [[Andreas the Wise]].&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
The people of Gong Li had dwelt, relatively primitively, on the coast and in the jungles that filled the east coast of the island for most of the County’s history – that is, until the great sailor Sin’Abd had returned from a voyage Sakat knows where bearing great riches and the first Djinn on a lamp. Over a century he and his family moved further inland into the desert which had once been thought unlivable, and he set himself up as Hau’Oli, Sultan. His arrogance would have been ignored, no doubt, had it not been for the plague sweeping the shoreline, apparently borne on every ship that sailed. Many went inland to brave the desert and the city of Pua Kalauna grew dramatically. Now, centuries later, the family was well established as rulers of Gong Li, and the Djinn where numerous and served many high posts.&lt;br /&gt;
&lt;br /&gt;
Gong Li was the site of the famous [[Gong Li Rebellion]]&lt;br /&gt;
&lt;br /&gt;
[[category:Kildare]]&lt;/div&gt;</summary>
		<author><name>Andreas the Wise</name></author>
	</entry>
	<entry>
		<id>https://shireroth.org/wiki/index.php?title=Atterock&amp;diff=6033</id>
		<title>Atterock</title>
		<link rel="alternate" type="text/html" href="https://shireroth.org/wiki/index.php?title=Atterock&amp;diff=6033"/>
		<updated>2008-10-03T22:32:32Z</updated>

		<summary type="html">&lt;p&gt;Andreas the Wise: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{subdivision |&lt;br /&gt;
image_flag =  Atterock_Flag_3.png |&lt;br /&gt;
subdivision = Atterock |&lt;br /&gt;
status = Barony |&lt;br /&gt;
capital = Melangia |&lt;br /&gt;
largecity = Sakatra, Port Halluci, Pua Kalurna, Biotopia, Libertopia, |&lt;br /&gt;
title = Baron Andreas the Wise, or merely His Omniscience |&lt;br /&gt;
government = Feudal |&lt;br /&gt;
leader = [[Andreas the Wise]] |&lt;br /&gt;
language = English|&lt;br /&gt;
religion = [[Cedrism]], Christian minorities |&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Geography and Beginnings==&lt;br /&gt;
Atterock is a barony located along the four eastern coastal regions of Kildare, all split from any Shirithian mainland, and the county of Old Hallucination, as one of the oldest magic regions of the duchy.  It was founded 3030 ASC, after much negotiation between it&#039;s Baron, Andreas the Wise, other Kildarian Baroness, [[Hypatias Mom]], and the Yardistani&#039;s, who mainted for a long time that the island of Melangia was theirs.  There was also much debate about it&#039;s name, as the barony was an entirely new one.  The final name was settled on as a combination of Attera and Blackrock, two other Kildarian counties, both not within the Barony, and seized on as &amp;quot;rather cool&amp;quot; by it&#039;s Baron, and as a finally non-disputed name by it&#039;s Duke.&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
After it&#039;s founding, a history was rapidly evolved to fit the somewhat older counties into the new barony in the way the baron desired.  The easist solution to this was declaring that a great plague engulfed it, and plunged it into a Dark Age for the next thousand years until the new Baron arrived, allowing deviations from previous meagre establishments of the baronies.  The only exception was the already well developed Old Hallucination, which merely became largely overgrown.&lt;br /&gt;
&lt;br /&gt;
==Counties==&lt;br /&gt;
===[[Melangia]]===&lt;br /&gt;
The capital of the Barony and an island with a long and varied history, Melangia was taken over by Andreas and redesigned into a county to suit his interests, which included magic, history, and his own race with a &#039; in the name.&lt;br /&gt;
Current Count: Andreas the Wie&lt;br /&gt;
&lt;br /&gt;
===[[Norfolk]]===&lt;br /&gt;
An older county with ties to old Antica, Norfolk was established by the baron as a county taken over by pirates during the Dark Ages.  It was soon taken over by [[Nick Foghorn Leghorn]], whose county it had once been, on his return to Shireroth.&lt;br /&gt;
&lt;br /&gt;
===[[Raynor Isles]]===&lt;br /&gt;
Appearing to be an undeveloped county, Raynor Isles was taken on by the Baron as an honourary second county, and the two cities, Biotopia and Libertopia, evolved into an ongoing feud between the county&#039;s residents between the supporters of magic and the supporters of technology.&lt;br /&gt;
&lt;br /&gt;
===[[Gong Li]]===&lt;br /&gt;
Originally a polynesian themed county, Gong Li was developed to maintain this island theme while adding the magic elements of a more persian area, including a Sultan, genies and magic carpets.  Sinbad the Sailor is the closest real world allusion.&lt;br /&gt;
&lt;br /&gt;
===[[Old Hallucination]]===&lt;br /&gt;
A county with a long history of development, Old Hallucination was left intact when it joined the Barony, but with a lot more trees ...&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[category:Kildare]]&lt;/div&gt;</summary>
		<author><name>Andreas the Wise</name></author>
	</entry>
	<entry>
		<id>https://shireroth.org/wiki/index.php?title=File:Atterock_Flag_3.png&amp;diff=6032</id>
		<title>File:Atterock Flag 3.png</title>
		<link rel="alternate" type="text/html" href="https://shireroth.org/wiki/index.php?title=File:Atterock_Flag_3.png&amp;diff=6032"/>
		<updated>2008-10-03T22:26:48Z</updated>

		<summary type="html">&lt;p&gt;Andreas the Wise: Atterock Flag&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Atterock Flag&lt;/div&gt;</summary>
		<author><name>Andreas the Wise</name></author>
	</entry>
	<entry>
		<id>https://shireroth.org/wiki/index.php?title=File:Atterockflag(2).GIF&amp;diff=6031</id>
		<title>File:Atterockflag(2).GIF</title>
		<link rel="alternate" type="text/html" href="https://shireroth.org/wiki/index.php?title=File:Atterockflag(2).GIF&amp;diff=6031"/>
		<updated>2008-10-03T22:20:07Z</updated>

		<summary type="html">&lt;p&gt;Andreas the Wise: Flag of Atterock&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Flag of Atterock&lt;/div&gt;</summary>
		<author><name>Andreas the Wise</name></author>
	</entry>
	<entry>
		<id>https://shireroth.org/wiki/index.php?title=Atterock&amp;diff=6030</id>
		<title>Atterock</title>
		<link rel="alternate" type="text/html" href="https://shireroth.org/wiki/index.php?title=Atterock&amp;diff=6030"/>
		<updated>2008-10-03T22:18:30Z</updated>

		<summary type="html">&lt;p&gt;Andreas the Wise: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{subdivision |&lt;br /&gt;
image_flag =  |&lt;br /&gt;
subdivision = Atterock |&lt;br /&gt;
status = Barony |&lt;br /&gt;
capital = Melangia |&lt;br /&gt;
largecity = Sakatra, Port Halluci, Pua Kalurna, Biotopia, Libertopia, |&lt;br /&gt;
title = Baron Andreas the Wise, or merely His Omniscience |&lt;br /&gt;
government = Feudal |&lt;br /&gt;
leader = [[Andreas the Wise]] |&lt;br /&gt;
language = English|&lt;br /&gt;
religion = [[Cedrism]], Christian minorities |&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Geography and Beginnings==&lt;br /&gt;
Atterock is a barony located along the four eastern coastal regions of Kildare, all split from any Shirithian mainland, and the county of Old Hallucination, as one of the oldest magic regions of the duchy.  It was founded 3030 ASC, after much negotiation between it&#039;s Baron, Andreas the Wise, other Kildarian Baroness, [[Hypatias Mom]], and the Yardistani&#039;s, who mainted for a long time that the island of Melangia was theirs.  There was also much debate about it&#039;s name, as the barony was an entirely new one.  The final name was settled on as a combination of Attera and Blackrock, two other Kildarian counties, both not within the Barony, and seized on as &amp;quot;rather cool&amp;quot; by it&#039;s Baron, and as a finally non-disputed name by it&#039;s Duke.&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
After it&#039;s founding, a history was rapidly evolved to fit the somewhat older counties into the new barony in the way the baron desired.  The easist solution to this was declaring that a great plague engulfed it, and plunged it into a Dark Age for the next thousand years until the new Baron arrived, allowing deviations from previous meagre establishments of the baronies.  The only exception was the already well developed Old Hallucination, which merely became largely overgrown.&lt;br /&gt;
&lt;br /&gt;
==Counties==&lt;br /&gt;
===[[Melangia]]===&lt;br /&gt;
The capital of the Barony and an island with a long and varied history, Melangia was taken over by Andreas and redesigned into a county to suit his interests, which included magic, history, and his own race with a &#039; in the name.&lt;br /&gt;
Current Count: Andreas the Wie&lt;br /&gt;
&lt;br /&gt;
===[[Norfolk]]===&lt;br /&gt;
An older county with ties to old Antica, Norfolk was established by the baron as a county taken over by pirates during the Dark Ages.  It was soon taken over by [[Nick Foghorn Leghorn]], whose county it had once been, on his return to Shireroth.&lt;br /&gt;
&lt;br /&gt;
===[[Raynor Isles]]===&lt;br /&gt;
Appearing to be an undeveloped county, Raynor Isles was taken on by the Baron as an honourary second county, and the two cities, Biotopia and Libertopia, evolved into an ongoing feud between the county&#039;s residents between the supporters of magic and the supporters of technology.&lt;br /&gt;
&lt;br /&gt;
===[[Gong Li]]===&lt;br /&gt;
Originally a polynesian themed county, Gong Li was developed to maintain this island theme while adding the magic elements of a more persian area, including a Sultan, genies and magic carpets.  Sinbad the Sailor is the closest real world allusion.&lt;br /&gt;
&lt;br /&gt;
===[[Old Hallucination]]===&lt;br /&gt;
A county with a long history of development, Old Hallucination was left intact when it joined the Barony, but with a lot more trees ...&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[category:Kildare]]&lt;/div&gt;</summary>
		<author><name>Andreas the Wise</name></author>
	</entry>
	<entry>
		<id>https://shireroth.org/wiki/index.php?title=Kildare&amp;diff=6029</id>
		<title>Kildare</title>
		<link rel="alternate" type="text/html" href="https://shireroth.org/wiki/index.php?title=Kildare&amp;diff=6029"/>
		<updated>2008-10-03T22:16:53Z</updated>

		<summary type="html">&lt;p&gt;Andreas the Wise: /* Culture */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{subdivision |&lt;br /&gt;
image_flag = kildare.png |&lt;br /&gt;
subdivision = Kildare |&lt;br /&gt;
status = Duchy |&lt;br /&gt;
capital = [[Blackrock Nua]] |&lt;br /&gt;
largecity = Blackrock Nua, [[Curagh]]|&lt;br /&gt;
title = The Dutch |&lt;br /&gt;
government = Dukedom |&lt;br /&gt;
leader = [[Jonas]] |&lt;br /&gt;
language = English, [[Written Halluci]] |&lt;br /&gt;
religion = [[Cedrism]], [[Envisionism]], [[Soloralism]] |&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Government==&lt;br /&gt;
The Duchy of Kildare is a Dukedom in Shireroth and ruled by a Duke. The current [[Dutch]] (title of the Kildarian Duke) is Jonas Windsor, the former Kaiser [[Mahamantot I]].&lt;br /&gt;
&lt;br /&gt;
On friday 23th November 2007, Dutch Jonas began with minor reforms. [[Blackrock Nua]], capital of the County Blackrock, became under his reign the official capital of the Duchy.&lt;br /&gt;
&lt;br /&gt;
He also founded (on the same day) the [[Ducal Governement of Kildare]], a sort of Advisory council for the Duke.&lt;br /&gt;
&lt;br /&gt;
Later. With the [[Kildarian Reform Act 3260]] the [[Seanad]] (council of Barons) became the legislatif body of Kildare, with the right to veto decisions of the Dutch. The [[Council of Mils]], a military council, was also founded to rule the army and declare martial law in crisis times.&lt;br /&gt;
&lt;br /&gt;
The Dutch his reign is marked by a very active period for the Dutchy of Kildare and grow in active citizens. With [[Andreas the Wise]] he is making a RPG game, the [[Kildarian Time Wars]], which plays during the [[Kildarian Civil War]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Culture==&lt;br /&gt;
[[Image:Lord Kildare Bull.jpg|right|thumb|We just love active people in our Dutchy.]]&lt;br /&gt;
Kildare has a rich and diverse culture.  Primarily it revolves around three areas - history (including Apollo history), magic, and war.  The original Dukes were very warlike, as has been Duke Jonas.  Magic pervades the barony, from the dragons in Kitanus Fields to the ends in Old Hallucination.  Finally, Kildare is the Duchy with the greatest love of history - both the Apollo history of those that held the lands before them, and including the Temple to Sakat, Squid God of Time and patron god of Historians.  The Barony of [[Antya]] always was somewhat different from the rest of the Dutchy. Even with the differences between the several counties and Baronies their is a Kildarian feeling, a Kildarian will always be proud on his Dutchy. And even rebelling citizens are rebelling because they think that&#039;s the best for the Dutchy (nothing better than a nice civil war).&lt;br /&gt;
&lt;br /&gt;
The [[MagiGARP]]s and [[Lord Kildare Bull]] (twin brother of [http://en.wikipedia.org/wiki/John_Bull John Bull]) are some of the symbols of the nation. Kildare, or Kitanus Field, is home of [[Lumina]], mother of Malarbor.&lt;br /&gt;
&lt;br /&gt;
==Gong Li Rebellion==&lt;br /&gt;
&lt;br /&gt;
The Kildarian Civil War, or [[Gong Li Rebellion]], is marked as a major battle between Dutch Jonas Windsor and Baron Andreas the Wise, who refused to give Gong Li away.&lt;br /&gt;
&lt;br /&gt;
==Baronies==&lt;br /&gt;
Though historically the baronies have changed, at current there are three baronies within Kildare.&lt;br /&gt;
[[Image:Kildare4.PNG]]&lt;br /&gt;
&lt;br /&gt;
[[Andreas the Wise]] is the Baron of [[Atterock]]&lt;br /&gt;
&lt;br /&gt;
Hypatia&#039;s Mom is the Baroness of [[Lumina&#039;s Light]]&lt;br /&gt;
&lt;br /&gt;
and Duke Jonas is also Baron of [[Antya]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Fictional History of Kildare==&lt;br /&gt;
&lt;br /&gt;
All dates are in [[ASC]], with b before the number indicating a date before 0 ASC.&lt;br /&gt;
&lt;br /&gt;
=== The Apollonian Tribes ===&lt;br /&gt;
&#039;&#039;??? bASC - ??? bASC&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== Foundations of Apollonia ===&lt;br /&gt;
&#039;&#039;??? bASC - ??? bASC&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== The Apollo Cavern Age ===&lt;br /&gt;
&#039;&#039;??? bASC - 4022 bASC&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* b4763 - The people of the island of Solaria choose Iason I as the sole ruler of the island continent. The Kingdom of Jasonia is founded.&lt;br /&gt;
&lt;br /&gt;
* b4153 - Using the power of vast arcane magics, the Kingdom of Jasonia is brought into the sky. King Jason XI declares the nation to be isolationist in its aim for supreme arcane knowledge.&lt;br /&gt;
&lt;br /&gt;
=== The Rise of Audentior ===&lt;br /&gt;
&#039;&#039;4023 bASC - 3833 bASC&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* b4023 - Ming Leonarkos, the popular politician of the Democracy of Airosamente, is elected King Ming I of the city-state, as the government changes from a Democracy to a Monarchy. He renames the city-state to Audentior, with the goal to rule over the entire region of Audentior. The bloodline of Leonarkos is born.&lt;br /&gt;
*&lt;br /&gt;
&lt;br /&gt;
=== The Glorious Empire Age ===&lt;br /&gt;
&#039;&#039;3832 bASC - 212 bASC&#039;&#039;&lt;br /&gt;
* b3832 - King Markos II is declared Emperior of Audentior And Her Surrounding Lands by the Airosamente Tetrapole, having granted supreme power after the success of the latest campaign against the barbarians.&lt;br /&gt;
&lt;br /&gt;
* b2768 - The final war between Jasonia and Audentior breaks out and is quickly settled, quite abruptly. Audente Ultima mages unleash their power on the flying island kingdom, blasting Jasonia out of the sky. The Kingdom of Jasonia, crippled by the suprise attack, is easily conquered by Audentior.&lt;br /&gt;
&lt;br /&gt;
=== The Years of Unrest ===&lt;br /&gt;
&#039;&#039;213 bASC - 1 bASC&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* b213 - Blackrock, a province of Audentior, holds a meeting of regional leaders. They realize that the provinces have advanced far past the Audentior mainland in terms of technology. As well, magic has become more difficult to use over the ages, up to the point where it simply was more efficient to explore technology further, rather than magic. Many wish to see an independent Blackrock country once again. Unrest in Blackrock begins and spreads throught the region.&lt;br /&gt;
&lt;br /&gt;
* b194 - A serious riot occurs in the Blackrock city of Booterstown as the residents demand provincial rights. The rebellion is quelled by the Magical Knights, with thousands of unarmed protesters killed. &lt;br /&gt;
&lt;br /&gt;
* b179 - The faraway province of Universalis, on the Tapfer continent, is granted semi-autonomy as the Magical Knights are forced to quell with unrest in the provinces on the mainland.&lt;br /&gt;
&lt;br /&gt;
* b127 - The Revolution of Audentior formally begins. Blackrock, Demesos, Bellatorian, and MyNation provinces rebel against the Kingdom of Audentior and form a temporary alliance to protect their individual freedoms. Audentior Magical Knights fight against the more technologically advanced provinces. Most of the fighting occurs in Blackrock as an example to the rest of the provinces. Blackrock suffers many military defeats at the hands of the Magical Knights.&lt;br /&gt;
&lt;br /&gt;
* b106 - Demesosian and Bellatorian provincal armies win a great victory in Pinkania and liberate the region. Duke Pinky is removed, but because he sympathized with the provinces is allowed to live and becomes a local provincal commander.&lt;br /&gt;
&lt;br /&gt;
* b99 - Automatica is liberated after a long struggle. Pinkania becomes a region of Automatica. Most of the Magical Knights are defeated in the campaign.&lt;br /&gt;
&lt;br /&gt;
* b89 - Second seige on Airosamente. Airosamente conquered. King Ming XXXXVIII executed. The Kingdom of Audentior falls and the Ultimate Republic is formed.&lt;br /&gt;
&lt;br /&gt;
* b88 - Many provinces realize that the Ultimate Republic is the same as the Kingdom of Audentior in the fact that it controls the whole world. In the chaos surrounding the formation of the new state, mainland Audentior and Automatica (including Pinkania) secede to form the Gracian Kingdom. War begins anew, but ends after the signing of a ceasefire later in the year.&lt;br /&gt;
&lt;br /&gt;
* b23 - The Emperors, an organization to reunify the nations, is created by Studlåm and is based in the Audente town of Epoli. They are violently opposed by provincal nationalists.&lt;br /&gt;
&lt;br /&gt;
=== The Rise of the Apollo Sector ===&lt;br /&gt;
&#039;&#039;0 ASC - 212 ASC&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* 0 - The Apolyton Nation is founded by the unification of the Gracian Kingdom and the United Republic, with the efforts of the freedom fighting group, the Emperors, who kidnapped the King of the Gracian Kingdom in order to force the treaty.&lt;br /&gt;
&lt;br /&gt;
* 70 - Because of the vast amount of crime and disorder in Apolytown, the city of Apolytown is razed by the Apolyton army, in a hope to start the city anew. Mass riots occur in other Apolyton Nation cities because of this atrocity.&lt;br /&gt;
&lt;br /&gt;
* 81 - The Apolytonian government collapses. Apollonia is in anarchy by the loss of a regional government.&lt;br /&gt;
&lt;br /&gt;
* 88 - The city of Apolytown is refounded.&lt;br /&gt;
&lt;br /&gt;
* 113 - Audentior offically declares independence from Apolyton Nation, taking the former provinces of Audentior, Automatica, and Pinkania.&lt;br /&gt;
&lt;br /&gt;
* 144 - The United Demesos is founded on the ashes of the former Apolyton province of Demesosia.&lt;br /&gt;
&lt;br /&gt;
* 167 - The people of Automatica vote to secede from Audentior, taking Pinkania with it.&lt;br /&gt;
&lt;br /&gt;
* 179 - AIN Elections begin. Blackrock is founded.&lt;br /&gt;
&lt;br /&gt;
* 181 - AIN Elections end.&lt;br /&gt;
&lt;br /&gt;
* 194 - The Audentior PSI Corps are created.&lt;br /&gt;
&lt;br /&gt;
* 196 - The Automatic War starts as the United Demesos declares war on Automatica in order to liberate the country from its dictator, John Sager.&lt;br /&gt;
&lt;br /&gt;
* 197 - The Flying Islands of Jasonia are founded as the island of Pinkania rises from the ground by its newly installed Antigrav engines and declares independence from Automatica.&lt;br /&gt;
&lt;br /&gt;
* 199 - Communist rebels from Automatica successfully split from the nation, forming the Great People&#039;s Republic in the chaos.&lt;br /&gt;
&lt;br /&gt;
=== The Dark Ages ===&lt;br /&gt;
&#039;&#039;213 ASC - 340 ASC&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* 213 - The remnents of Automatica proper rejoin with the GPR to form the Great Automatic People&#039;s Republic.&lt;br /&gt;
&lt;br /&gt;
* 223 - MyNation is invaded and annexed jointly by the United Demesos and Blackrock.&lt;br /&gt;
&lt;br /&gt;
* 226 - Audentior changes government systems, as Evon von Christoph is named Chancellor of Audentior and its dominions.&lt;br /&gt;
&lt;br /&gt;
* 228 - Chancellor Evan von Christoph makes sweeping changes to the Audente infrastructure, effectively making Audentior an Empire.&lt;br /&gt;
&lt;br /&gt;
* 232 - Audentior goes into an alliance with the United Demesos. Both Audentior and the United Demesos attempt to annex Acolia.&lt;br /&gt;
&lt;br /&gt;
* 233 - Skirmish in Acolia. ACOLers offers stiff resistance to Audente presence. Former Prime Minister of Audentior, MarkL, creates an opposition government to the new Audente Empire.&lt;br /&gt;
&lt;br /&gt;
* 237 - Gene Saquid, a veteran government offical of Audentior, resigns from all government positions. Audentior begins to rapidly decline as a power.&lt;br /&gt;
&lt;br /&gt;
* 239 - The Demesosian War begins. The United Demesos invadees the GAPR and gains major ground, but a massive counterattack by the Jasonians and Automatics push the Demesosian Army back into the UD and manage to capture Demesos City. Start of the downfall of the United Demesos.&lt;br /&gt;
&lt;br /&gt;
* 242 - The powerhouse nation of Attera, watching over the sector quitely from the east, decides to make a move and captures the remote Audente provinces of Telikos and Aryvel. Citing a need to protect the territories from invevitable anarchy of the collapsing Audentior, few are able to protest at the awesome power of Attera. Blackrock, the sole remaining power of Apollonia, decides to not intervene.&lt;br /&gt;
&lt;br /&gt;
* 245 - A rebel army manages to recapture most Demesosian cities from the Jasonian and Automatic occupation, but it is too late. The UD had suffered massive damage, both in population and infrastructure. The territory is too poor to form a functional nation, and as a result, the territory is made a protectorite of Demesosia&#039;s former allies, Blackrock. The Demesosian part of MyNation is incorperated completely into Blackrock MyNation.&lt;br /&gt;
&lt;br /&gt;
* 262 - Beginning of the Third Era in Shireroth.&lt;br /&gt;
&lt;br /&gt;
* 278 - Foundation of a new Audentior as Shireroth, Jasonia, Tapfer, and Hyperborea merge. The Jasonian islands are grounded as a large amount of immigrants from the merged nations land in Airosamente for a new life.&lt;br /&gt;
&lt;br /&gt;
* 296 - Automatica votes itself to be annexed to Blackrock.&lt;br /&gt;
&lt;br /&gt;
* 324 - Riots in Audentior.&lt;br /&gt;
&lt;br /&gt;
* 340 - Beginning of the collapse of Audentior. Shireroth secedes from Audentior.&lt;br /&gt;
&lt;br /&gt;
=== The Golden Age of Jasonia ===&lt;br /&gt;
&#039;&#039;341 ASC - 491 ASC&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* 341 - Jasonia secedes from Audentior. &lt;br /&gt;
&lt;br /&gt;
* 342 - A coup is performed in the collapsing Audentior by pro-Christophians with the help of the Blackrock military, disposing Bill Dusch from his position as President, creating a new Audente Empire under rule of a descendent of Evan von Christoph. Tapfer secedes from Audentior as a result of this, claiming Audentior&#039;s capital of Airosamente on the way. There is a state of war between the Tapferites and the Audente Imperialists over the capital.&lt;br /&gt;
&lt;br /&gt;
* 344 - Shireroth is annexed into Jasonia.&lt;br /&gt;
&lt;br /&gt;
* 348 - Tapfer is annexed into Jasonia. In an attempt to stop the war with the Imperial faction in Audentior, Tapfer officals, with the help of fellow Jasonians, install antigravity engines into the city of Airosamente, creating a new flying island and preventing further attacks on the city. The ruins surrounding the former landed area of Airosamente are consolidated under the Imperialist power, founding a new city, Apollo City.&lt;br /&gt;
&lt;br /&gt;
* 349 - The area surrounding the city of Setauket in Tapfer is also made into a flying island. However, part of the lifted terrain under the land crashes back down into the sea, causing a tidal wave that caused massive damage to the nearby Tapferite shore, severely affecting the city of Tembuh. The crashed land turned out to be hollow, and becomes to be known as [[The Crater]].&lt;br /&gt;
&lt;br /&gt;
* 351 - Hyperborea is annexed into Jasonia.&lt;br /&gt;
&lt;br /&gt;
* 355 - The Audente Imperium under Evan II collapses. In an effort to aid the failing region of Apollonia, Jasonian forces occupy Audentior to restore order to the nations affected by the collapse of Audentior.&lt;br /&gt;
&lt;br /&gt;
* 357 - The Confederation of Hau&#039;Oli&#039;Ena is annexed into Jasonia.&lt;br /&gt;
&lt;br /&gt;
* 359 - The nation of Treesia takes a claim to MyNation, provoking an international incident with Blackrock.&lt;br /&gt;
&lt;br /&gt;
* 360 - A holiday and fair is celebrated in Jasonia, celebrating the 9-year anniversary of the annexation of Hyperborea.&lt;br /&gt;
&lt;br /&gt;
* 386 - The Flying Islands of Jasonia changes its name to Aeronesia.&lt;br /&gt;
&lt;br /&gt;
* 396 - Aeronesia joins the League of Micronations, gaining contact with various micronations in other parts of Micras.&lt;br /&gt;
&lt;br /&gt;
* 405 - Erik Metzler is banned from Aeronesia in a decision by its national court. The province of Antarctica secedes from Aeronesia, forming the People&#039;s Republic of Hell.&lt;br /&gt;
&lt;br /&gt;
* 406 - Treesia annexed to Blackrock.&lt;br /&gt;
&lt;br /&gt;
* 408 - The Lukewarm war is announced between Aeronesia and the People&#039;s Republic of Hell.&lt;br /&gt;
&lt;br /&gt;
* 411 - Erik Metzler is unbanned from Aeronesia.&lt;br /&gt;
&lt;br /&gt;
* 413 - Hau&#039;Oli&#039;Ena secedes from Aeronesia, igniting the Infernal War.&lt;br /&gt;
&lt;br /&gt;
* 418 - Aeronesia changes its name back to the Flying Islands of Jasonia.&lt;br /&gt;
&lt;br /&gt;
* 422 - Infernal War ends with the signing of the Treaty of the Gods. The Flying Islands of Jasonia is declared the winner.&lt;br /&gt;
&lt;br /&gt;
* 423 - As part of the spoils of war, the Flying Islands of Jasonia annexes Norfolk. The Infernal Age ends.&lt;br /&gt;
&lt;br /&gt;
* 426 - Thomas Hubert accuses the Flying Islands of sponsoring of various terrorist attacks in the People&#039;s United Republic.&lt;br /&gt;
&lt;br /&gt;
* 435 - Secretary-General Shane T. Odlum resigns from his position in Blackrock. He disbands the nation, giving Automatica and Treesia as gifts to high-position Blackrock officals. The nation doesn&#039;t take it lightly, however, and goes into anarchy. &lt;br /&gt;
&lt;br /&gt;
* 436 - A small area of former Blackrock manages to restore order, forming Blackrock Nua; it is located northwest of the border of Automatica.&lt;br /&gt;
&lt;br /&gt;
* 438 - The Barony of Treesia is founded by Eoin Dornan, one of Odlum&#039;s gifts. It merges the Barony of Fabon nearby, which had become independent immediately before Treesia&#039;s annexation into Blackrock, creating the Barony of Treesia and Fabon.&lt;br /&gt;
&lt;br /&gt;
* 448 - The Three Hour&#039;s War occurs as the People&#039;s United Republic (Paramount area) is invaded. Hubert is exiled from the Apollo Sector. Mar Sara is annexed into the Flying Islands of Jasonia. Automatica, which Hubert claimed as a result of a dispute with Ryan Caruso over the gifts from Blackrock, is given to Ryan Caruso. Ryan Caruso gives control of Automatica to Jasonia. PUR proper is given to the Barony of Treesia and Fabon, which renames the area Erior.&lt;br /&gt;
&lt;br /&gt;
* 449 - Due to the overpopulation of Airosamente Island, the island is moved near Automatica to allow easy immigration to Automatica, now controlled by Jasonia. This is the beginning of New Jasonia.&lt;br /&gt;
&lt;br /&gt;
* 454 - The Union of Apollo States is formed from the various ashes of Apollonia. This is enforced by the control of . The first two areas in Apollonia to offically swear allegiance are Hai&#039;Oli&#039;Ena and Blackrock Nua. Hau&#039;Oli&#039;Ena renames itself to the State of Gong Li, the name of its main island.&lt;br /&gt;
&lt;br /&gt;
* 459 - Southern Automatica is made an offical state of the Union of Apollo States, calling itself New Jasonia due to the huge influx of Jasonian immigrants. The historical city of Temoe is renamed to New Kajar and is made the capital of the new state.&lt;br /&gt;
&lt;br /&gt;
* 460 - Treesia gives its area of Erior to form a new Apollonian state.&lt;br /&gt;
&lt;br /&gt;
* 462 - The Atteran province of Lesser Attera, formerly the Audente territories of Telikos and Aryvel 200 years earlier, joins the Union of Apollo States.&lt;br /&gt;
&lt;br /&gt;
* 467 - The Istvanistani province of [[Novi Dalmajica]] joins the Union of Apollo States.&lt;br /&gt;
&lt;br /&gt;
=== The Decline of the Apollo Sector ===&lt;br /&gt;
&#039;&#039;492 ASC - 704 ASC&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* 492 - The UAS Riots occur.&lt;br /&gt;
&lt;br /&gt;
* 498 - The UAS Rebellion occurs. The Union of Apollo States declines into anarchy.&lt;br /&gt;
&lt;br /&gt;
* 503 - The Apollo Revolution occurs in the UAS and the FIoJ. Various terrorist attacks occur in both nations.&lt;br /&gt;
&lt;br /&gt;
* 506 - Dimensional World War. Sun Tower (City of the Sun) opened and the Wind Song is removed. Pure Evil escapes Eclipse and travels back in time. Wind Song becomes part of the Elemental Seal. Microns begin showing up. Sai’Kar sacrifices herself to trap Pure Evil in the City of the Sun.&lt;br /&gt;
&lt;br /&gt;
* 508 - With the FIoJ military deployed out of Jasonia, Yardistani armies come into Jasonia and start looting the nation.&lt;br /&gt;
&lt;br /&gt;
* 509 - Shireroth lays claim to the island of Amity. Relations between the FIoJ and Shireroth become tense as the FIoJ-RS cold war begins.&lt;br /&gt;
&lt;br /&gt;
* 513 - The former lands of the UAS is annexed into Shireroth as the new Dutchy of Kildare. Around this time, the nation of Umoja collapses.&lt;br /&gt;
&lt;br /&gt;
* 516 - Amity Land Crisis. A compromise on Amity occurs as Shireroth offically annexes Amity.&lt;br /&gt;
&lt;br /&gt;
* 524 - The New Automatic Republic is formed.&lt;br /&gt;
&lt;br /&gt;
* 527 - The end of the cold war between Jasonia and Shireroth. Project 6 is formed to improve the FIoJ. Begin of Economic Boom.&lt;br /&gt;
&lt;br /&gt;
* 528 - A new holiday, Switching Day, is created in Jasonia.&lt;br /&gt;
&lt;br /&gt;
* 531 - Dark One campaign. Pure Evil corrupts Bill Dusch, who takes over the FIoJ. Resistances forces defeat him, rescue Bill, and destroy Pure Evil in one of mankind&#039;s greatest battles against the forces of darkness.&lt;br /&gt;
&lt;br /&gt;
* 549 - After years of looting and the downfall of the nation, President Jason Steffke resigns from his position as President.&lt;br /&gt;
&lt;br /&gt;
* 595 - Infernals invade Micras. Almost all resistances forces are crushed. Jason Steffke, Erik Metzler, and Eoin Dornan form underground gurilla resistance movements.&lt;br /&gt;
&lt;br /&gt;
* 596 - Beam of Hope campaign. Massive allied resistance forces recapture Jasonia and defeat the Infernal last stand at Fort Audentior. Infernals are moped up by regional forces. Sai&#039;Kar Lum&#039;Eth rediscovers Ptia and meets Amy and Empress there.&lt;br /&gt;
&lt;br /&gt;
=== The Legend of Apollo ===&lt;br /&gt;
&#039;&#039;705 ASC - ??? ASC&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* 705 - The Shireroth-Jasonia War. The tensions between the rising nation of Shireroth and the falling empire of Jasonia climaxes as Shireroth invades the nation of Shireroth. After days of bombing, Shireroth finally wins by destroying the Antigrav engines of Nelaga, crashing the island to the ground and killing millions. The other islands crash down as well in a coordinated effort by Shireroth. Whatever survivors there were in Jasonia are exiled to Tapfer and found a new city there named New Jasonia.&lt;br /&gt;
&lt;br /&gt;
=== The Lost Age ===&lt;br /&gt;
 ??? ASC - c.2850 ASC&lt;br /&gt;
&lt;br /&gt;
For a long period of Kildare&#039;s history all records have been lost.  Some fear a disease that historians were particularly susceptible to, and others the burning of the Halucigrad Library.  Whatever the reason, for now, we have no idea what happened in this period.  In this time, Kildare&#039;s land became what it is today.  It also witnessed the decline of Antica.&lt;br /&gt;
&lt;br /&gt;
===The Dark Age ===&lt;br /&gt;
   c.2580 ASC - 3004ASC&lt;br /&gt;
&lt;br /&gt;
* c. 2580 - A plauge, starting in the Raynor Isles, begins to spread.&lt;br /&gt;
&lt;br /&gt;
*2587 - Key historical texts are taken from surrounding counties to the Island of Melangia for safe keeping.&lt;br /&gt;
&lt;br /&gt;
* 2590 - Plauge has spread to the western half of Kildare.  Many people die.&lt;br /&gt;
&lt;br /&gt;
* c.2600 - Plauge rages unabated across virtually all of Kildare.  Island of Melangia, so far away, avoids it.&lt;br /&gt;
&lt;br /&gt;
* 2601 - Last known contact between Melangia and mainland Kildare for over 400 years.&lt;br /&gt;
&lt;br /&gt;
* 2611 - To avoid plauge, [[Temple of Ryvenna]] is closed.  Forest begins growing around it.&lt;br /&gt;
&lt;br /&gt;
* 2623 - Plauge has run its course.  Over a third of the population has been killed.  The Hallucigrad Empire has collpased, though the heir is said to have found refuge on a Straylightian sanct.  Duchal power continues in the mainland, to a degree, but the islands lose contact.  They retreat to county govenors only.&lt;br /&gt;
&lt;br /&gt;
* 2624 - Economic depression sets in.  Much technology is reverted to basic agriculture.&lt;br /&gt;
&lt;br /&gt;
* c.2650 - Melangian Seers gain dominance over local populace.  A Saviour from the North is predicted.&lt;br /&gt;
&lt;br /&gt;
* c.2700 - Depression is over, production begins to pick up again.  County govenors still have total control.&lt;br /&gt;
&lt;br /&gt;
* c.2800 - Background levels of magic radiation increase.  Forest around the Temply of Ryvenna grows even bigger.&lt;br /&gt;
&lt;br /&gt;
* c.2900 - Technology has, in general, returned to the level before the fall.  The Duchy begins to reunite.&lt;br /&gt;
&lt;br /&gt;
* 3004 - Jonas is proclaimed Duke.  Dark Age officially ended.&lt;br /&gt;
&lt;br /&gt;
=== New Era ===&lt;br /&gt;
3005 ASC - Present&lt;br /&gt;
&lt;br /&gt;
* 3005 - Strange old man comes from the North, and lands in Melangia.&lt;br /&gt;
&lt;br /&gt;
* 3016 - Andreas the Wise comes from Melangia to the mainland of Kildare, and speaks with the Duke about it.&lt;br /&gt;
&lt;br /&gt;
* 3026 - Struggle begins between Kildare and Yardistan for control of the Island of Melangia.  Battles rage.&lt;br /&gt;
&lt;br /&gt;
* 3028 - Melangia firmly placed in Kildare.&lt;br /&gt;
&lt;br /&gt;
*3031 - The Ducal Governement is formed by Duke Jonas. The power of the local counts gets replaced by more power to the Duke and Barons.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Links==&lt;br /&gt;
*[http://subdivisions.shireroth.org/kildare/ Website]&lt;br /&gt;
*[http://shireroth.kuroshiro.net/forum/viewforum.php?f=31 Forum]&lt;br /&gt;
&lt;br /&gt;
[[category:Fictional History]]&lt;br /&gt;
[[category:Duchies]]&lt;br /&gt;
[[category:Kildare]]&lt;/div&gt;</summary>
		<author><name>Andreas the Wise</name></author>
	</entry>
	<entry>
		<id>https://shireroth.org/wiki/index.php?title=Lawbook_of_Shireroth_(pre-4028)&amp;diff=5904</id>
		<title>Lawbook of Shireroth (pre-4028)</title>
		<link rel="alternate" type="text/html" href="https://shireroth.org/wiki/index.php?title=Lawbook_of_Shireroth_(pre-4028)&amp;diff=5904"/>
		<updated>2008-09-21T07:14:16Z</updated>

		<summary type="html">&lt;p&gt;Andreas the Wise: /* Chapter XIII: Economy */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The&lt;br /&gt;
Lawbook&lt;br /&gt;
==Statutes of the Imperial Republic of Shireroth==&lt;br /&gt;
Updated May 30, 2008&lt;br /&gt;
===Chapter I. Legal Clarifications.===&lt;br /&gt;
====A. Titles and Gender====&lt;br /&gt;
1. Documents&amp;lt;br&amp;gt;&lt;br /&gt;
a. For the purpose of legal documents, titles which linguistically&lt;br /&gt;
imply a single gender, shall interpreted to mean both&lt;br /&gt;
genders.&amp;lt;br&amp;gt;&lt;br /&gt;
2 Landsraad&amp;lt;br&amp;gt;&lt;br /&gt;
a. Both male and female nobles of the Landsraad have equal voice in its&lt;br /&gt;
halls and may vote freely with their allotted votes.&amp;lt;br&amp;gt;&lt;br /&gt;
b. Barons are still subject to their Duke&#039;s will. &amp;lt;br&amp;gt;&lt;br /&gt;
3. Imperial Level&amp;lt;br&amp;gt;&lt;br /&gt;
a. Both males and females may vote in any vote created on the imperial&lt;br /&gt;
level. Only non-penalized citizens may vote on the Imperial level.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
b. A penalized citizen is a citizen subject to penalty under the law&lt;br /&gt;
for a crime where their voting rights were not granted back to them.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
4. Duchies and subordinate lands&amp;lt;br&amp;gt;&lt;br /&gt;
a. The duchies, and the lands contained within, have the right to&lt;br /&gt;
create their own rules, regulations, and/or ordinances for the&lt;br /&gt;
establishment of voting rights within their realm.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====B. Law Types====&lt;br /&gt;
1. For the purposes of legal documents the term &amp;quot;Imperial Law&amp;quot; shall be&lt;br /&gt;
used to define law set down by the Kaiser, Landsraad and&lt;br /&gt;
Ministers.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====C: Non-Malicious Acts====&lt;br /&gt;
1. Should anyone break a law, but do so either as part of a&lt;br /&gt;
non-malicious act or for reasons that are obviously good ones and&lt;br /&gt;
beneficial to the nation, they will not be considered&lt;br /&gt;
guilty and will not be subject to the normal punishment.&amp;lt;br&amp;gt;&lt;br /&gt;
2. Whether a certain incident was part of a non-malicious act or&lt;br /&gt;
beneficial to the nation will be under the discretion of whatever&lt;br /&gt;
judiciary bodies exist at the time the incident took place, as well as&lt;br /&gt;
the Kaiser.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Chapter II. Subdivision===&lt;br /&gt;
====A. Types====&lt;br /&gt;
1. Duchies&amp;lt;br&amp;gt;&lt;br /&gt;
a. The lands of Shireroth shall be divided up into subdivisions known&lt;br /&gt;
as Duchies.&amp;lt;br&amp;gt;&lt;br /&gt;
2. Baronies&amp;lt;br&amp;gt;&lt;br /&gt;
a. The lands of a Duchy may be divided up into subdivisions known as&lt;br /&gt;
Baronies.&amp;lt;br&amp;gt;&lt;br /&gt;
====B. Nobles====&lt;br /&gt;
1. Duchies shall be ruled by a Noble known as a Duke or&lt;br /&gt;
Duchess.&amp;lt;br&amp;gt;&lt;br /&gt;
2. Baronies shall be ruled by a Noble known as a Baron or&lt;br /&gt;
Baroness. &amp;lt;br&amp;gt;&lt;br /&gt;
====C. Creation====&lt;br /&gt;
1. Duchies&amp;lt;br&amp;gt;&lt;br /&gt;
a. Duchies may be created from Shirithian land by the Kaiser at will.&amp;lt;br&amp;gt;&lt;br /&gt;
b. Duchies may by created from Shirithian land by full consensus of the Landsraad.&amp;lt;br&amp;gt;&lt;br /&gt;
2. Baronies&amp;lt;br&amp;gt;&lt;br /&gt;
a. Baronies may be created from Shirithian land by the Kaiser at will, and placed under any Duchy.&amp;lt;br&amp;gt;&lt;br /&gt;
b. Baronies may be created from Shirithian land by a simple majority of the Landsraad. They may be placed under any Duchy with the agreement of its Duke.&amp;lt;br&amp;gt;&lt;br /&gt;
c. Baronies may be created from Shirithian land within any Duchy by the Duke of that same Duchy at will.&amp;lt;br&amp;gt;&lt;br /&gt;
3. Promotion&amp;lt;br&amp;gt;&lt;br /&gt;
a. The procedure for the promotion of a Barony to a Duchy shall follow procedures for the creation of a new Duchy.&amp;lt;br&amp;gt;&lt;br /&gt;
====D. Destruction====&lt;br /&gt;
1. Duchies&amp;lt;br&amp;gt;&lt;br /&gt;
a. A Duchy may be dissolved by the Kaiser at will.&amp;lt;br&amp;gt;&lt;br /&gt;
b. A Duchy may be dissolved by full consensus of the Landsraad.&amp;lt;br&amp;gt;&lt;br /&gt;
2. Baronies&amp;lt;br&amp;gt;&lt;br /&gt;
a. A Barony may be dissolved by the Kaiser at will.&amp;lt;br&amp;gt;&lt;br /&gt;
b. A Barony may be dissolved by a simple majority of the Landsraad.&amp;lt;br&amp;gt;&lt;br /&gt;
c. A Barony may be dissolved by the Duke of the Duchy in which it exists at will.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====E: Official Positions====&lt;br /&gt;
1. Restriction&amp;lt;br&amp;gt;&lt;br /&gt;
a. In order to hold official positions or titles within a subdivision an individual must be a citizen of [[Shireroth]] and meet all Census requirements and regulations set down by the [[Ministry of Immigration and Naturalization]]. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====F. Alliances and Treaties.====&lt;br /&gt;
1. Alliances&amp;lt;br&amp;gt;&lt;br /&gt;
a. All [[Duchies]] are allied to each other through the Imperial Government. &amp;lt;br&amp;gt;&lt;br /&gt;
b. Barons may not make alliances with any other subdivision that is not the Duchy to which they are subordinate.&amp;lt;br&amp;gt;&lt;br /&gt;
c. Duchies may not create any manner of alliance with other subdivisions that are not their subordinate. &amp;lt;br&amp;gt;&lt;br /&gt;
d. Subdivisions may make no alliance with powers outside of Shireroth.&amp;lt;br&amp;gt;&lt;br /&gt;
2. Treaties.&amp;lt;br&amp;gt;&lt;br /&gt;
a. Subdivisions may make no treaty with powers outside of Shireroth.&amp;lt;br&amp;gt;&lt;br /&gt;
b. Subdivisions may make no treaty with any other subdivision.&amp;lt;br&amp;gt;&lt;br /&gt;
c. Subdivisions may make economic or cultural agreements with other subdivisions, which the Kaiser or Landsraad may dissolve at any time.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====G. Territories====&lt;br /&gt;
1. Territories are considered autonomous regions of Shireroth. Each&lt;br /&gt;
Territory may be granted a forum with its flag and a link to its own&lt;br /&gt;
board. For all purposes, Territories are considered under the direct&lt;br /&gt;
supervision of the Kaiser, who may choose to control them directly, or&lt;br /&gt;
to appoint a Governor. Citizens and Nobles of Territories are&lt;br /&gt;
considered citizens of Shireroth, and nothing more.&lt;br /&gt;
====H. Protectorates====&lt;br /&gt;
1. Protectorates are those states and nations that are under the&lt;br /&gt;
protection of Shireroth, but remain officially independent. The defense&lt;br /&gt;
and foreign relations of a Protectorate shall be handled by Shireroth,&lt;br /&gt;
but internal government shall remain untouched.&amp;lt;br&amp;gt;&lt;br /&gt;
2. As an independent nation, a Protectorate is not bound by Chapter IV,&lt;br /&gt;
Article B of the Lawbook.&amp;lt;br&amp;gt;&lt;br /&gt;
3. Any nation granted Protectorate status may choose to have that&lt;br /&gt;
status lifted at any time after due consultation with the MiniEx and&lt;br /&gt;
MoMA.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Chapter III. Nobles===&lt;br /&gt;
====A: Requirements====&lt;br /&gt;
1. Citizenship&amp;lt;br&amp;gt;&lt;br /&gt;
a. A Noble of Shireroth must be a citizen of Shireroth.&amp;lt;br&amp;gt;&lt;br /&gt;
b. A Noble of Shireroth shall not be a minor as defined by the Ministry&lt;br /&gt;
of Immigration and Naturalization. &amp;lt;br&amp;gt;&lt;br /&gt;
====B. Dukes====&lt;br /&gt;
1. Powers granted&amp;lt;br&amp;gt;&lt;br /&gt;
a. Any Duke has complete power to do whatever zie wishes within zir Duchy, within zir restrictions.&amp;lt;br&amp;gt;&lt;br /&gt;
b. Any Duke may place restrictions upon Barons within zir Duchy.&amp;lt;br&amp;gt;&lt;br /&gt;
c. All Dukes are members of the Landsraad, with the privileges and duties enumerated in the Procedures of the Landsraad.&amp;lt;br&amp;gt;&lt;br /&gt;
2. Restrictions&amp;lt;br&amp;gt;&lt;br /&gt;
a. No Duke may violate Imperial law.&amp;lt;br&amp;gt;&lt;br /&gt;
b. No Duke may conduct significant foreign policy.&amp;lt;br&amp;gt;&lt;br /&gt;
c. No Duke may call for the overthrow of the government.&amp;lt;br&amp;gt;&lt;br /&gt;
d. No Duke may secede from Shireroth.&amp;lt;br&amp;gt;&lt;br /&gt;
e. A Duke&#039;s powers affect only zir Duchy and those within.&amp;lt;br&amp;gt;&lt;br /&gt;
f. No Duke may enter a military alliance with another Duke.&amp;lt;br&amp;gt;&lt;br /&gt;
====C. Barons====&lt;br /&gt;
1. Powers Granted &amp;lt;br&amp;gt;&lt;br /&gt;
a. Any Baron has complete power to do whatever he wishes within his&lt;br /&gt;
Barony, within his restrictions.&amp;lt;br&amp;gt;&lt;br /&gt;
2. Restrictions&amp;lt;br&amp;gt;&lt;br /&gt;
a. A Baron may not do any of the things denied to his Duke.&amp;lt;br&amp;gt;&lt;br /&gt;
b. No Baron may violate any restrictions placed upon him by his&lt;br /&gt;
Duke.&amp;lt;br&amp;gt;&lt;br /&gt;
c. A Baron&#039;s powers affect only his Barony and those within.&amp;lt;br&amp;gt;&lt;br /&gt;
====D. Appointing Dukes====&lt;br /&gt;
1. At the creation of a new Duchy, a Duke shall be chosen.&amp;lt;br&amp;gt;&lt;br /&gt;
2. If the Duchy already exists as an entity before becoming a Duchy,&lt;br /&gt;
the Duke shall be chosen by the citizens of the Duchy.&amp;lt;br&amp;gt;&lt;br /&gt;
3. If the Duchy does not already exist as an entity, the Duke shall be&lt;br /&gt;
chosen by the Kaiser.&amp;lt;br&amp;gt;&lt;br /&gt;
4. In all other cases the rules of Succession as set down by the&lt;br /&gt;
Imperial Charter shall apply.&amp;lt;br&amp;gt;&lt;br /&gt;
D. Appointing Barons&amp;lt;br&amp;gt;&lt;br /&gt;
1. A Baron may be appointed to a Barony by the Duke of its&lt;br /&gt;
Duchy.&amp;lt;br&amp;gt;&lt;br /&gt;
====E. Removing Dukes====&lt;br /&gt;
1. A Duke may be removed by the Kaiser.&amp;lt;br&amp;gt;&lt;br /&gt;
2. A Duke may be removed by a two-thirds (2/3) decision of the&lt;br /&gt;
Landsraad. The vote of the Duke in question is not counted.&amp;lt;br&amp;gt;&lt;br /&gt;
====F. Removing Barons====&lt;br /&gt;
1. A Baron may be removed by the Duke who appointed him or&lt;br /&gt;
her.&amp;lt;br&amp;gt;&lt;br /&gt;
2. A Baron may be removed by the Kaiser.&amp;lt;br&amp;gt;&lt;br /&gt;
====G. Ruling Nobles and Honourary Nobles.====&lt;br /&gt;
1. Ruling Nobles.&amp;lt;br&amp;gt;&lt;br /&gt;
a. All Dukes and Barons appointed by the procedures listed in sections&lt;br /&gt;
C and D shall be known as the &amp;quot;Ruling Nobles&amp;quot; of their respective&lt;br /&gt;
subdivisions.&amp;lt;br&amp;gt;&lt;br /&gt;
b. A Ruling Noble may override any decision or action made by any of&lt;br /&gt;
his Honourary Nobles.&amp;lt;br&amp;gt;&lt;br /&gt;
2. Honourary Nobles.&amp;lt;br&amp;gt;&lt;br /&gt;
a. The spouse of a Ruling Noble may be granted a title of Nobility of&lt;br /&gt;
the same level and power over the same realm as the Ruling Noble. Such&lt;br /&gt;
nobles shall be known as &amp;quot;Honourary Nobles&amp;quot;.&amp;lt;br&amp;gt;&lt;br /&gt;
b. Honourary Nobles may have all the powers of their Ruling Noble&lt;br /&gt;
except the Landsraad vote.&amp;lt;br&amp;gt;&lt;br /&gt;
c. In the case of a Ruling Noble&#039;s abscence, if he has any Honourary&lt;br /&gt;
Nobles, the primary shall be automatically considered his emissary if&lt;br /&gt;
no emmissary has been previously established.&amp;lt;br&amp;gt;&lt;br /&gt;
d. These clauses may vary due to pre-nuptual agreements.&amp;lt;br&amp;gt;&lt;br /&gt;
====H. Revolts and Rebellions.====&lt;br /&gt;
1. If there is a Revolt against the Kaiser, it is the duty of all&lt;br /&gt;
Nobles to help suppress it.&amp;lt;br&amp;gt;&lt;br /&gt;
2. If there is a revolt in a Duchy against the legitimately appointed&lt;br /&gt;
Duke, it is the duty of the imperial government and any loyalist Barons&lt;br /&gt;
to suppress it.&amp;lt;br&amp;gt;&lt;br /&gt;
3.If there is a revolt in a Barony, it is the duty of the Duke or&lt;br /&gt;
Duchess to suppress it, although the imperial government will help it&lt;br /&gt;
asked.&amp;lt;br&amp;gt;&lt;br /&gt;
4.none of these duties apply if the revolt is within a single noble&lt;br /&gt;
house.&amp;lt;br&amp;gt;&lt;br /&gt;
====I. Multiple Titles of Nobility.====&lt;br /&gt;
1. No Shirithian shall rule over more than one subdivision with a&lt;br /&gt;
single exception. In the event that a subdivision is without a ruling&lt;br /&gt;
Noble, the ruling Noble of the subdivision above it shall take rule&lt;br /&gt;
over the vacant subdivision. The citizens of the subdivision shall have&lt;br /&gt;
one Shirithian week to decide upon a new ruling Noble, after which&lt;br /&gt;
time, the subdivision goes under the direct control of the Kaiser until&lt;br /&gt;
a new Noble is appointed.&amp;lt;br&amp;gt;&lt;br /&gt;
2. A Shirithian is allowed to hold titles in fiefdoms other than there&lt;br /&gt;
own as long as these are below the rank of baron. There is no&lt;br /&gt;
restriction on the number of these titles they may hold as they do not&lt;br /&gt;
affect the Imperial Government of Shireroth.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Chapter IV: The Landsraad===&lt;br /&gt;
====A: The [[LawBook]]====&lt;br /&gt;
1. Inclusion of law&amp;lt;br&amp;gt;&lt;br /&gt;
a. The Landsraad must place all permanent laws of the Land of Shireroth&lt;br /&gt;
into the Lawbook of Shireroth, which shall be maintained by the Prætor&lt;br /&gt;
of Shireroth.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====B: Recesses====&lt;br /&gt;
1. Voluntary Recess&amp;lt;br&amp;gt;&lt;br /&gt;
a. The Landsraad may dissolve itself by a majority vote. &amp;lt;br&amp;gt;&lt;br /&gt;
b. The Landsraad may specify in this vote a date upon which it will be&lt;br /&gt;
reconvened, and that date shall be legally valid.&amp;lt;br&amp;gt;&lt;br /&gt;
2. Mandatory Recess&amp;lt;br&amp;gt;&lt;br /&gt;
a. On December 25th until January 2nd and July 1st until the July 8th,&lt;br /&gt;
the Landsraad will be in Recess. &amp;lt;br&amp;gt;&lt;br /&gt;
b. All bills on the floor shall be frozen until the Landsraad comes&lt;br /&gt;
back into session.&amp;lt;br&amp;gt;&lt;br /&gt;
c. The Landsraad may make their own procedure about what happens to&lt;br /&gt;
bills during recess. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====C: The Prætor====&lt;br /&gt;
1. Election&amp;lt;br&amp;gt;&lt;br /&gt;
a. The [[Prætor]] of Shireroth may only be elected by the nobility of&lt;br /&gt;
the land from among the Full-Citizens of the Land. &amp;lt;br&amp;gt;&lt;br /&gt;
b. The Prætor does not have to be a Noble of Shireroth.&amp;lt;br&amp;gt;&lt;br /&gt;
2. Powers&amp;lt;br&amp;gt;&lt;br /&gt;
a. The Prætor of Shireroth shall preside over the Landsraad as&lt;br /&gt;
chairman. &amp;lt;br&amp;gt;&lt;br /&gt;
b. His/Her purpose and duty shall be to call a meeting of the Landsraad&lt;br /&gt;
to order, tally votes, close votes, generally manage and keep order&lt;br /&gt;
within the Landsraad; as well as keep records of all bills and&lt;br /&gt;
resolutions passed during his/her tenure. &amp;lt;br&amp;gt;&lt;br /&gt;
c. The Landsraad may further specify the powers of the Prætor within&lt;br /&gt;
the Landsraad. &amp;lt;br&amp;gt;&lt;br /&gt;
3. Restriction&amp;lt;br&amp;gt;&lt;br /&gt;
a. The Prætor may not violate the Charter, Imperial Decrees, or the&lt;br /&gt;
Lawbook. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Chapter V. The Kaiser.===&lt;br /&gt;
====A. Impersonating the Kaiser====&lt;br /&gt;
1. It is against the law to impersonate the Kaiser.&amp;lt;br&amp;gt;&lt;br /&gt;
2. Punishment will be upon capture, and may include but is not limited&lt;br /&gt;
to any of the following:&amp;lt;br&amp;gt;&lt;br /&gt;
a. Banning&amp;lt;br&amp;gt;&lt;br /&gt;
b. Public ridicule.&amp;lt;br&amp;gt;&lt;br /&gt;
c. Both of the above.&amp;lt;br&amp;gt;&lt;br /&gt;
3. Justice will be served.&amp;lt;br&amp;gt;&lt;br /&gt;
4. It is still legal to impersonate the Kaiser or pretend to the throne&lt;br /&gt;
of the Kaiser if the real Kaiser says you can. But when the real Kaiser&lt;br /&gt;
returns pretty much anything can happen, up to and including Civil&lt;br /&gt;
Rec-war, decapitation of yourself and your lieutenants, the ravishment&lt;br /&gt;
of your men and women, the burnings of your dwellings and animals, and the&lt;br /&gt;
merciless slaughter of your supporters.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====B. Administrative Rights====&lt;br /&gt;
1. When a sovereign nation joins Shireroth, it forfeits its sovereignty&lt;br /&gt;
to the Kaiser.&amp;lt;br&amp;gt;&lt;br /&gt;
2. The Kaiser, as it is His right and duty to be Sole Sovereign of the&lt;br /&gt;
Nation, shall be given Admin privileges to any nation&#039;s board that&lt;br /&gt;
becomes a Subdivision of Shireroth. Likewise, he may request Admin to&lt;br /&gt;
any board belonging to any Duchy, Barony, or any other future form of&lt;br /&gt;
sub-division, that already belongs to Shireroth.&amp;lt;br&amp;gt;&lt;br /&gt;
3. The Kaiser may appoint a representative to receive admin on&lt;br /&gt;
subdivision boards in order to monitor their activities.&amp;lt;br&amp;gt;&lt;br /&gt;
4. Refusal to grant admin to the Kaiser or his representative will be&lt;br /&gt;
considered treason against the Kaiser, and the subdivision will be&lt;br /&gt;
punished for such acts.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Chapter VI. Ministries.===&lt;br /&gt;
====A. Ministry of the Interior.====&lt;br /&gt;
1. The Minister of the Interior shall be given admin over the Shireroth&lt;br /&gt;
board, and shall use such power for the purposes of maintenance and&lt;br /&gt;
security.&amp;lt;br&amp;gt;&lt;br /&gt;
a. It is the duty of the Minister of the Interior to allow public&lt;br /&gt;
access to the information in public fora.&amp;lt;br&amp;gt;&lt;br /&gt;
b. It is the duty of the Minister of the Interior, and any person with&lt;br /&gt;
access to classified fora, to keep secret any information held&lt;br /&gt;
therein.&amp;lt;br&amp;gt;&lt;br /&gt;
c. It is the duty of the Minister of the Interior to take on any&lt;br /&gt;
emergency administrative duties for security.&amp;lt;br&amp;gt;&lt;br /&gt;
2. The Ministry of the Interior shall maintain any archives on the&lt;br /&gt;
Shireroth board. They may be hidden or obscured, provided that their&lt;br /&gt;
access complies with regulations.&amp;lt;br&amp;gt;&lt;br /&gt;
a. It is the duty of the Minister of the Interior to archive an additional past month of the General Discussion forum each month.&amp;lt;br&amp;gt;&lt;br /&gt;
3. The Ministry of the Interior shall handle administrative requests of&lt;br /&gt;
the Kaiser and other Ministers, provided that they comply with law and&lt;br /&gt;
regulations.&amp;lt;br&amp;gt;&lt;br /&gt;
a. It is the duty of the Minister of the Interior to carry out court&lt;br /&gt;
orders which require administrative action.&amp;lt;br&amp;gt;&lt;br /&gt;
b. It is the duty of the Minister of the Interior to assign title&lt;br /&gt;
blocks to citizens upon request, provided that they comply with&lt;br /&gt;
regulations. &amp;lt;br&amp;gt;&lt;br /&gt;
c. The Ministry of the Interior shall not be expected to carry out any&lt;br /&gt;
administrative orders unless they are issued in the Ministry of the&lt;br /&gt;
Interior, or the Kaisers Court, or sent to him directly.&amp;lt;br&amp;gt;&lt;br /&gt;
4. The Ministry of the Interior shall maintain weekly forum database backups.&amp;lt;br&amp;gt;&lt;br /&gt;
a. Backups older than a month may be removed, except for the last backup of that month. Backups older than a year, even the last backup of a month, may be removed, except for the last backup of that year.&amp;lt;br&amp;gt;&lt;br /&gt;
b. Backup duty may be delegated to a trusted Shirithian citizen.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====B. Ministry of Information====&lt;br /&gt;
1. The Minister of Information shall be given admin over the Shireroth&lt;br /&gt;
board, to be used for the purposes of synchronicity and&lt;br /&gt;
security.&amp;lt;br&amp;gt;&lt;br /&gt;
a. It is the duty of the Minister of Information to maintain the&lt;br /&gt;
cosmetic appearance of the forum.&amp;lt;br&amp;gt;&lt;br /&gt;
b. It is the duty of the Minister of Information to align any relevant&lt;br /&gt;
parts of the forum to their respective sections of the Shireroth&lt;br /&gt;
website.&amp;lt;br&amp;gt;&lt;br /&gt;
c. It is the duty of the Minister of Information to take on any&lt;br /&gt;
emergency administrative duties for security.&amp;lt;br&amp;gt;&lt;br /&gt;
2. The Minister of Information shall be given admin over the Shireroth&lt;br /&gt;
website, and shall use such power for the purpose of maintenance and&lt;br /&gt;
updating.&amp;lt;br&amp;gt;&lt;br /&gt;
a. It is the duty of the Minister of Information to assure that the&lt;br /&gt;
Shireroth website is functional and navigable.&amp;lt;br&amp;gt;&lt;br /&gt;
b. It is the duty of the Minister of Information to provide image&lt;br /&gt;
hosting on this site for the forum images.&amp;lt;br&amp;gt;&lt;br /&gt;
c. It is the duty of the Minister of Information to maintain the accuracy of the information on the Shireroth website. &amp;lt;br&amp;gt;&lt;br /&gt;
3. The Ministry of Information shall keep the public reasonably&lt;br /&gt;
informed about Shirithian matters.&amp;lt;br&amp;gt;&lt;br /&gt;
a. It is the duty of the Minister of Information to maintain data on&lt;br /&gt;
any matters pertinent to the citizenry of Shireroth.&amp;lt;br&amp;gt;&lt;br /&gt;
b. It is the duty of the Minister of Information to maintain data on&lt;br /&gt;
any matters pertinent to the nation of Shireroth.&amp;lt;br&amp;gt;&lt;br /&gt;
====D. Minister of Trade.====&lt;br /&gt;
The job of the Minister of Trade shall be to see to all economic&lt;br /&gt;
affairs within Shireroth, to maintain the currency of Shireroth, and&lt;br /&gt;
maintain the Imperial Treasury. The currency of the Imperial Republic&lt;br /&gt;
of Shireroth shall be the €rb.&amp;lt;br&amp;gt;&lt;br /&gt;
====E. Minister of Immigration And Naturalization.====&lt;br /&gt;
The job of the Minister of Immigration and Naturalization shall be to&lt;br /&gt;
maintain a means by which individuals may immigrate to and become&lt;br /&gt;
citizens of Shireroth. The minister is vested with the responsibility&lt;br /&gt;
of maintaining an up to date record of the citizenry of Shireroth. The&lt;br /&gt;
Ministry of Immigration and Naturalization shall be vested with the&lt;br /&gt;
duty of maintaining a periodic census of the population of&lt;br /&gt;
Shireroth.&amp;lt;br&amp;gt;&lt;br /&gt;
1. If a new citizen applies, and leaves their preferred Subdivision&lt;br /&gt;
choice as &amp;quot;Undecided&amp;quot; or empty, or does not otherwise specify a home&lt;br /&gt;
territory, the Minister of Immigration has a duty to allocate the new&lt;br /&gt;
citizen a place in an underpopulated Duchy or Barony. However, this in&lt;br /&gt;
no way enables the Minister of Immigration force immigrants to join&lt;br /&gt;
Duchies or Baronies against their will, nor shall they be forced to&lt;br /&gt;
leave any Duchy or Barony.&amp;lt;br&amp;gt;&lt;br /&gt;
2. No citizen of Shireroth will lose noble rank nor a position solely&lt;br /&gt;
on the basis of failure to fill out a census form, though this may be&lt;br /&gt;
taken into consideration if the appropriate superior is deciding&lt;br /&gt;
whether or not to retain zir.&amp;lt;br&amp;gt;&lt;br /&gt;
3. No citizen of Shireroth will lose citizenship solely on the basis of&lt;br /&gt;
failure to fill out a census form, nor by any other means save&lt;br /&gt;
Kaiserial decree or voluntary emigration.&amp;lt;br&amp;gt;&lt;br /&gt;
4. It is both permissible and encouraged for the Census to keep track&lt;br /&gt;
of active and inactive citizens.&amp;lt;br&amp;gt;&lt;br /&gt;
5. In the event that a person outside of Shireroth has been granted&lt;br /&gt;
honorary citizenship, and zie decides to immigrate / re-immigrate to&lt;br /&gt;
Shireroth, zie must fill out an immigration form to announce zir&lt;br /&gt;
arrival / return, and shall become a full&lt;br /&gt;
citizen immediately upon receipt of zir immigration form by the&lt;br /&gt;
Minister of Immigration and Naturalization. No minority period shall be&lt;br /&gt;
imposed except by appeal to the Kaiser.&amp;lt;br&amp;gt;&lt;br /&gt;
====F. Ministry of Research and Education====&lt;br /&gt;
The job of the Minister of Research and Education shall be to see to&lt;br /&gt;
the technological advancement of Shireroth. The minister shall also be&lt;br /&gt;
vested with the power and responsibility of establishing and&lt;br /&gt;
maintaining a national system of education.&amp;lt;br&amp;gt;&lt;br /&gt;
====G. Ministry of the Exterior.====&lt;br /&gt;
The job of the Minister of the Exterior shall be to establish and&lt;br /&gt;
maintain communications with bodies and/or nations outside the bounds&lt;br /&gt;
of Shireroth. The Minster shall be vested with the power and&lt;br /&gt;
responsibility of negotiating with foreign powers, and presenting the&lt;br /&gt;
outcome of said negotiations to the Kaiser and/or Landsraad.&amp;lt;br&amp;gt;&lt;br /&gt;
====H. Assistant Ministers====&lt;br /&gt;
Assistant Ministers are appointed, following standard Landsraad&lt;br /&gt;
procedure for a bill, to a specific Ministry to help that Minister in&lt;br /&gt;
his duties and also to take over that Ministry should the current&lt;br /&gt;
Minister request it, be absent without notice for a period exceeding&lt;br /&gt;
two weeks, or be found lacking by the Landsraad.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Chapter VII. The Judex System===&lt;br /&gt;
====A. The Judex====&lt;br /&gt;
1. The Judex is the system of Courts within the nation of Shireroth.&amp;lt;br&amp;gt;&lt;br /&gt;
a. The Kaiser is the highest body of law and acts as final Arbiter for the nation of Shireroth and the Kaiser shall hold court in the Kaiser&#039;s Court forum.&amp;lt;br&amp;gt;&lt;br /&gt;
b. The Arbiter is the officer of the Judex who deals with all cases not solely within the purview of a Duchy or Barony, the Arbiter hold&#039;s court in the Judex forum.&amp;lt;br&amp;gt;&lt;br /&gt;
c. Dukes act as Arbiter for their Duchy and have jurisdiction on any case solely within their Duchy, they hold court in their Ducal forum.&amp;lt;br&amp;gt;&lt;br /&gt;
d. Barons act as Arbiter for their Barony and have jurisdiction on any case solely within their Barony, they hold court in their Baronial forum.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====B. The Arbiter====&lt;br /&gt;
1. The Arbiter is appointed by the Kaiser.&amp;lt;br&amp;gt;&lt;br /&gt;
2. The Arbiter can be dismissed by the Kaiser or by a 2/3&#039;s vote of the Landsraad.&amp;lt;br&amp;gt;&lt;br /&gt;
3. The Arbiter is not a political appointment, and as such, the position does not grant a say or vote within the Landsraad.&amp;lt;br&amp;gt;&lt;br /&gt;
4. The Arbiter cannot be an officer of the Landsraad.&amp;lt;br&amp;gt;&lt;br /&gt;
a. Ministers appointed by the Kaiser are not officers of the Landsraad, nor are Nobles.&amp;lt;br&amp;gt;&lt;br /&gt;
5. Any law that violates the Charter of the Imperial Republic of Shireroth and that is brought before the Arbiter in an actual case can be overturned and stricken from the lawbook by the Arbiter.&amp;lt;br&amp;gt;&lt;br /&gt;
a. For the purposes of sections B - 1 through B - 5, the Arbiter refers only to the officer known as the Arbiter and not to Dukes nor Barons.&amp;lt;br&amp;gt;&lt;br /&gt;
b. Only the Kaiser can overturn the Arbiter&#039;s decision on a law.&amp;lt;br&amp;gt;&lt;br /&gt;
c. The Landsraad may not propose and pass the exact bill that has been overturned by the Arbiter.&amp;lt;br&amp;gt;&lt;br /&gt;
d. The Arbiter has the ability to submit a Writ of Dissolution to the Kaiser, the Writ of Dissolution is a request that the Landsraad be dissolved for an indefinite period of time due to violation of the law and the Charter of Shireroth, when in violation of Section B - 5, subsection c.&amp;lt;br&amp;gt;&lt;br /&gt;
6. The Arbiter may, with the consent of the Kaiser, appoint an Assistant Arbiter.&amp;lt;br&amp;gt;&lt;br /&gt;
a. The Assistant Arbiter is to assist the Arbiter on cases, issue preliminary opinions on matters brought before the court, and to provide an additional point of view on cases.&amp;lt;br&amp;gt;&lt;br /&gt;
b. The Assistant Arbiter shall act in stead of the Arbiter should the Arbiter not be available.&amp;lt;br&amp;gt;&lt;br /&gt;
c. The Assistant Arbiter shall hear any case the Arbiter is unable or unwilling to hear.&amp;lt;br&amp;gt;&lt;br /&gt;
d. When acting as Arbiter in the manner stated in b. and c., the Assistant Arbiter shall have all powers and duties of the Arbiter.&amp;lt;br&amp;gt;&lt;br /&gt;
e. In 6. b., &amp;quot;not be available&amp;quot;, and 6 c. &amp;quot;unable&amp;quot;, shall be considered to mean either a stated leave of absence or if the Arbiter does not, within 48 hours, reply to an official question or case put before him.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====C. Trials====&lt;br /&gt;
1. Terms&amp;lt;br&amp;gt;&lt;br /&gt;
a. The person who initiates the action before the court is the Plaintiff.&amp;lt;br&amp;gt;&lt;br /&gt;
b. The person required to answer the action before the court is the Defendant.&amp;lt;br&amp;gt;&lt;br /&gt;
c. Any person brought by a Plaintiff or Defendant to give statement is a witness.&amp;lt;br&amp;gt;&lt;br /&gt;
2. Plaintiffs and Defendants speak on their own behalf.&amp;lt;br&amp;gt;&lt;br /&gt;
a. Plaintiffs and Defendants are allowed to bring forth citizens to give a statement before the court, subject to approval by the Arbiter.&amp;lt;br&amp;gt;&lt;br /&gt;
b. Non-citizens can only be brought forth under express permit of the Kaiser.&amp;lt;br&amp;gt;&lt;br /&gt;
3. Plaintiffs and Defendants may produce evidence.&amp;lt;br&amp;gt;&lt;br /&gt;
a. Evidence may be any object pertinent to the case, under all circumstances pertinent is left to the will of the Arbiter.&amp;lt;br&amp;gt;&lt;br /&gt;
4. Penalties of Conviction.&amp;lt;br&amp;gt;&lt;br /&gt;
a. The punishment for those convicted of crimes in Shireroth shall be the ordeal, set by the court.&amp;lt;br&amp;gt;&lt;br /&gt;
b. Possible types of ordeals for crimes of varying levels of severity shall be set by a future act of the Landsraad.&amp;lt;br&amp;gt;&lt;br /&gt;
5. Pones&amp;lt;br&amp;gt;&lt;br /&gt;
a. A pone is a writ to move the case to a higher court, any Defendant may file a pone subject to the following restrictions.&amp;lt;br&amp;gt;&lt;br /&gt;
b. The Arbiter to whom&#039;s jurisdiction the case would be moved, rules on the pone.&amp;lt;br&amp;gt;&lt;br /&gt;
c. Further restrictions upon pones shall be set by future acts of the Landsraad.&amp;lt;br&amp;gt;&lt;br /&gt;
6. Appeals&amp;lt;br&amp;gt;&lt;br /&gt;
a. A convicted Defendant, or a Plaintiff whose case failed, can submit a writ of appeal to the Arbiter directly superior to the Arbiter that convicted them, wherein they shall receive a new trial before the new Arbiter.&amp;lt;br&amp;gt;&lt;br /&gt;
b. The new trial is at the discretion of the Arbiter with whom the writ of appeal has been filed.&amp;lt;br&amp;gt;&lt;br /&gt;
c. If a Arbiter refuses to hear a writ of appeal and grant a new trial, the writ can be refiled into the court of the next highest Arbiter.&amp;lt;br&amp;gt;&lt;br /&gt;
d. There is no appeal from decision by the Kaiser.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====D. Oaths.====&lt;br /&gt;
1. Any member of the Judex system (That is the Kaiser, the Imperial Arbiter, the Dukes, and the Barons) may bear witness to an oath sworn in the Imperial Republic of Shireroth.&amp;lt;br&amp;gt;&lt;br /&gt;
2. The penalty for breaking a sworn Oath shall be whatever deemed appropriate by the witnessing official or shall be whatever was set and agreed upon in the Oath itself.&amp;lt;br&amp;gt;&lt;br /&gt;
3. Once sworn by both parties and before a member of the Judex system, Oaths hold the weight of Imperial Law as a binding contract and agreement between the two parties.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Chapter VIII. Laws of the Land.===&lt;br /&gt;
====A: Gambling====&lt;br /&gt;
1. Legalized Gambling&amp;lt;br&amp;gt;&lt;br /&gt;
a. Gambling in all forms is legal within the lands of Shireroth.&amp;lt;br&amp;gt;&lt;br /&gt;
2. Exceptions to Legalized Gambling&amp;lt;br&amp;gt;&lt;br /&gt;
b. Nobles may restrict Gambling within their subdivision as they see fit. &lt;br /&gt;
&lt;br /&gt;
====B: Official Symbols====&lt;br /&gt;
1. Official Fruit&amp;lt;br&amp;gt;&lt;br /&gt;
a. The [[mango]] is the official fruit of the Imperial Republic of Shireroth.&amp;lt;br&amp;gt;&lt;br /&gt;
2. Official Animal&amp;lt;br&amp;gt;&lt;br /&gt;
a. The [[Shirerithian Blue Moose]] is the official animal of the Imperial Republic of Shireroth.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====C: Military Action====&lt;br /&gt;
1. Restriction of Military Action&amp;lt;br&amp;gt;&lt;br /&gt;
a. No citizen may take Military Action outside the borders of Shireroth, against any foreign power without consent from the Imperial Government.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====D: Political Parties====&lt;br /&gt;
1. Prohibition&amp;lt;br&amp;gt;&lt;br /&gt;
a. Political parties are banned from Shireroth.&amp;lt;br&amp;gt;&lt;br /&gt;
b. Any denizen of Shireroth who creates a Political Party is liable to&lt;br /&gt;
punishment by the Kaiser, Landsraad and/or Judex.&amp;lt;br&amp;gt;&lt;br /&gt;
2. Political Interest Groups&amp;lt;br&amp;gt;&lt;br /&gt;
a. Political Interest Groups are a form of political party.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====E: Rebellion====&lt;br /&gt;
1. General Provisions&amp;lt;br&amp;gt;&lt;br /&gt;
a. Rebelling to overthrow the legitimate Kaiser of Shireroth without&lt;br /&gt;
his/her consent is prohibited.&amp;lt;br&amp;gt;&lt;br /&gt;
b. Rebelling to overthrow a legitimate Duke or Baron without his/her&lt;br /&gt;
consent is prohibited.&amp;lt;br&amp;gt;&lt;br /&gt;
c. In case of unauthorized rebellion the Minister of Military Affairs&lt;br /&gt;
and Minister of the Interior must come to the immediate aid of the&lt;br /&gt;
besieged noble.&amp;lt;br&amp;gt;&lt;br /&gt;
d. No rebellion may be conducted with malicious intent. &amp;lt;br&amp;gt;&lt;br /&gt;
2. Yardistan&amp;lt;br&amp;gt;&lt;br /&gt;
a. The Duchy of Yardistan is allowed to rebel as long as it does so&lt;br /&gt;
without malicious intent and does not violate the General Provisions&lt;br /&gt;
for Rebellions.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====F: Treason====&lt;br /&gt;
1. Acts of Treason include but are not restricted to the&lt;br /&gt;
following:&amp;lt;br&amp;gt;&lt;br /&gt;
a. Any act of secession from the lands of Shireroth as a&lt;br /&gt;
whole.&amp;lt;br&amp;gt;&lt;br /&gt;
b. Disobeying or disregarding a direct order from the Kaiser.&amp;lt;br&amp;gt;&lt;br /&gt;
2. Punishments for Treason may include but are not limited to the&lt;br /&gt;
following:&amp;lt;br&amp;gt;&lt;br /&gt;
a. Complete Exile from the lands of Shireroth.&amp;lt;br&amp;gt;&lt;br /&gt;
b. Loss of citizenship.&amp;lt;br&amp;gt;&lt;br /&gt;
c. Loss of privileges within the lands of Shireroth.&amp;lt;br&amp;gt;&lt;br /&gt;
d. Any punishment handed down by the Kaiser.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====G: Marriage====&lt;br /&gt;
1. Definition and Mechanics&amp;lt;br&amp;gt;&lt;br /&gt;
a. Marriage shall be defined as the legal union of two individuals&lt;br /&gt;
under Imperial law.&amp;lt;br&amp;gt;&lt;br /&gt;
b. Divorce shall be defined as the legal removal of marriage status&lt;br /&gt;
between two individuals and the legal dissolution of a&lt;br /&gt;
marriage.&amp;lt;br&amp;gt;&lt;br /&gt;
2. Restrictions and Clarifications&amp;lt;br&amp;gt;&lt;br /&gt;
a. A Denizen of Shireroth may be married to a non-denizen of&lt;br /&gt;
Shireroth.&amp;lt;br&amp;gt;&lt;br /&gt;
b. All marriages must be recorded and approved by the Kaiser and/or&lt;br /&gt;
Minister of the Interior.&amp;lt;br&amp;gt;&lt;br /&gt;
c. When presenting a request for marriage bo the Kaiser and/or Minister&lt;br /&gt;
of the Interior both individuals must express their desire for&lt;br /&gt;
marriage.&amp;lt;br&amp;gt;&lt;br /&gt;
d. Marriages in other nations do not automatically carry over to&lt;br /&gt;
Shireroth.&amp;lt;br&amp;gt;&lt;br /&gt;
e. Any pre-nuptual agreements made by the couple must be presented to&lt;br /&gt;
the Kaiser of Minister of Interior when marriage is recorded.&amp;lt;br&amp;gt;&lt;br /&gt;
3. Nobility and Titles&amp;lt;br&amp;gt;&lt;br /&gt;
a. When a noble marries they may share there their title with there their spouse as laid down in section III, G of this Lawbook. &amp;lt;br&amp;gt;&lt;br /&gt;
4. Divorce.&amp;lt;br&amp;gt;&lt;br /&gt;
a. Any inividual shall be granted an immediate divorce from a spouse&lt;br /&gt;
upon request to the Kaiser and/or Minister of the Interior.&amp;lt;br&amp;gt;&lt;br /&gt;
b. Any lands, titles, or funds attained by an individual while married&lt;br /&gt;
shall be retained after a divorce.&amp;lt;br&amp;gt;&lt;br /&gt;
c. In cases of a noble divorcing a non-noble, the non-noble has no&lt;br /&gt;
legal right to any title, lands or&lt;br /&gt;
funds of the noble.&amp;lt;br&amp;gt;&lt;br /&gt;
d. These clauses may vary due to pre-nuptual agreements.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====H: Chickens and Moose====&lt;br /&gt;
1. Rights of Chickens&amp;lt;br&amp;gt;&lt;br /&gt;
a. All hens are free from involuntary egg laying.&amp;lt;br&amp;gt;&lt;br /&gt;
b. Roosters will no longer have to wake up at 5:30 in the&lt;br /&gt;
morning.&amp;lt;br&amp;gt;&lt;br /&gt;
c. The Duchy of Yardistan will provide flying lessons for&lt;br /&gt;
chickens.&amp;lt;br&amp;gt;&lt;br /&gt;
2. Other&amp;lt;br&amp;gt;&lt;br /&gt;
a. Eat more Chicken.&amp;lt;br&amp;gt;&lt;br /&gt;
3. Restrictions on Chickens and other Poultry&amp;lt;br&amp;gt;&lt;br /&gt;
a. No chicken, turkey, or giblet may hold an office, except for Chicken&lt;br /&gt;
Cows.&amp;lt;br&amp;gt;&lt;br /&gt;
4. Rights of Moose&amp;lt;br&amp;gt;&lt;br /&gt;
a. The hunting of moose shall be illegal.&amp;lt;br&amp;gt;&lt;br /&gt;
b. No moose flesh or meat shall be consumed.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====I: Weights and Measures.====&lt;br /&gt;
1. The Imperial Republic will use the Metric System in all official&lt;br /&gt;
documents were mention of weight or measure is needed or&lt;br /&gt;
used.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====J: General Restrictions upon all Denizens of Shireroth.====&lt;br /&gt;
1. Smoking.&amp;lt;br&amp;gt;&lt;br /&gt;
a. All forms of tobacco shall be considered an adictive substance&lt;br /&gt;
within the lands of Shireroth.&amp;lt;br&amp;gt;&lt;br /&gt;
b. No denizen of Shireroth shall make use of smoke tobacco in public&lt;br /&gt;
while at a Shirerithian Convention.&amp;lt;br&amp;gt;&lt;br /&gt;
c. Punishment for violation shall be determined based on severity of&lt;br /&gt;
violation.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====K: Holidays.====&lt;br /&gt;
1. The following Holidays and/or Festivals shall be recognized by the&lt;br /&gt;
Imperial Government:&amp;lt;br&amp;gt;&lt;br /&gt;
a. Oustfest, When lazy bums get fired, 14 January.&amp;lt;br&amp;gt;&lt;br /&gt;
b. A-Day, Celebrating the victory of common Shirerithians over Anarchy&lt;br /&gt;
21, and the Battle of Cimmeria, 17 February.&amp;lt;br&amp;gt;&lt;br /&gt;
c. Jasonia Day, Celebrating the Flying Islands of Jasonia, 19&lt;br /&gt;
February.&amp;lt;br&amp;gt;&lt;br /&gt;
d.Irish Citizen?s Appreciation Day, 17 March.&amp;lt;br&amp;gt;&lt;br /&gt;
e. Kethethamasisen, Hyperborean Spring Celebration, 21 March.&amp;lt;br&amp;gt;&lt;br /&gt;
f. Switching Day, When people are someone else, 1 April.&amp;lt;br&amp;gt;&lt;br /&gt;
g. Foundation Day, The day Shireroth was founded, 24 April.&amp;lt;br&amp;gt;&lt;br /&gt;
h. Treesia Day, Celebrating the nation of Treesia, 23 May.&amp;lt;br&amp;gt;&lt;br /&gt;
i. Independence Day: The Day Shireroth voted to leave Tymaria, 11&lt;br /&gt;
July.&amp;lt;br&amp;gt;&lt;br /&gt;
j. Le Fiesta De La B0O0/\/\, Traditional B0O0/\/\ist holiday, 26&lt;br /&gt;
July.&amp;lt;br&amp;gt;&lt;br /&gt;
k. Glorious Founder Day, Celebrating the nation&#039;s founder, 5&lt;br /&gt;
August.&amp;lt;br&amp;gt;&lt;br /&gt;
l. Blackrock Day, Celebrating the nation of Blackrock, 14&lt;br /&gt;
October.&amp;lt;br&amp;gt;&lt;br /&gt;
m. Day of the Dead, Celebrating the God Mors, 31 October.&amp;lt;br&amp;gt;&lt;br /&gt;
n. Istvanistan Day, Celebrating the nation of Istvanistan, 7&lt;br /&gt;
November.&amp;lt;br&amp;gt;&lt;br /&gt;
o. Mekonamesenan, the Hyperborean New Year, on 21 December.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====L: Shirerithian External Military Policy====&lt;br /&gt;
1. Let it be known to all foreign powers that unless they have a specific invitation from Shireroth (or a person legitimately representing Shireroth), or unless a legitimate reason has first been&lt;br /&gt;
supplied for their presence, foreign troops are not allowed into the nation.&amp;lt;br&amp;gt;&lt;br /&gt;
2. Also, foreign troops are expected to be withdrawn from the national borders at the conclusion of whatever event has brought them to the Republic, unless there is provision for a Treaty.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====M: Terrorism====&lt;br /&gt;
1. Terrorism shall be defined as the unlawful use or threatened use of&lt;br /&gt;
electronic violence (spamming, viruses, DOS attacks, etc.) by a person&lt;br /&gt;
or an organized group of people against the citizens or their property&lt;br /&gt;
with the intention of intimidating, damaging, coercing, or otherwise&lt;br /&gt;
disturbing the State or the nation.&amp;lt;br&amp;gt;&lt;br /&gt;
2. A terrorist act shall be punished by banishment from the&lt;br /&gt;
Shirerithian board for no more than two weeks and no less than two&lt;br /&gt;
days, depending on the seriousness of the attack.&amp;lt;br&amp;gt;&lt;br /&gt;
3. If an attack produces extreme or permanent damage, then the sentence&lt;br /&gt;
can be extended.&amp;lt;br&amp;gt;&lt;br /&gt;
4. The Kaiser, shall decide the exact length of the banishment keeping&lt;br /&gt;
in mind Articles 2 and 3 of this bill. It is preferable that he first&lt;br /&gt;
discuss the matter with the Landsraad.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====N: Shirerothian Mascots====&lt;br /&gt;
1. The Moose and the Mango shall be the official mascots to the world&lt;br /&gt;
of the Imperial Republic of Shireroth.&amp;lt;br&amp;gt;&lt;br /&gt;
2. The Mastakater shall be the Shirerothian citizen, appointed by&lt;br /&gt;
either the Kaiser or 51% majority of the Landsraad, to serve a term as&lt;br /&gt;
long as it pleases either entity,, charged with nuturing and guarding&lt;br /&gt;
the mascots of Shireroth.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====O: Fictional Histories====&lt;br /&gt;
1.Any and all fictional histories created by anyone within Shireroth&lt;br /&gt;
are subject to reference by other works.&amp;lt;br&amp;gt;&lt;br /&gt;
a. Any work using references and/or material from another fictional&lt;br /&gt;
history are required to cite their sources at either the beginning or&lt;br /&gt;
end of the work.&amp;lt;br&amp;gt;&lt;br /&gt;
b. It is the right of the creator of the original work to not recognize&lt;br /&gt;
any works referencing them, and to consider them false.&amp;lt;br&amp;gt;&lt;br /&gt;
2.Shireroth officially recognizes the work of SSHIT as canon.&amp;lt;br&amp;gt;&lt;br /&gt;
3.a.Any fictional history is subject to follow the national guidelines&lt;br /&gt;
for fictional histories as well as the local guidelines, depending on&lt;br /&gt;
where it is posted.&amp;lt;br&amp;gt;&lt;br /&gt;
4.Duchies are allowed to form their own guidelines on the treatment of&lt;br /&gt;
fictional histories. However, these guidelines cannot conflict with the&lt;br /&gt;
national guidelines.&amp;lt;br&amp;gt;&lt;br /&gt;
5.Any fictional history created that does not have a Duchy, Barony,&lt;br /&gt;
religious tie in (so that it may post in the relevant religious forum),&lt;br /&gt;
or permission to post in SSHIT shall be placed in the Tony Au Memorial&lt;br /&gt;
Library, under the appropriate category.&amp;lt;br&amp;gt;&lt;br /&gt;
a.Tony Au Memorial Library shall be subject only to the national&lt;br /&gt;
guidelines regarding fictional histories. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Chapter IX: Citizenship===&lt;br /&gt;
====A: Basic Citizenship====&lt;br /&gt;
1. Definitions.&amp;lt;br&amp;gt;&lt;br /&gt;
a. A denizen is any individual within the borders of&lt;br /&gt;
Shireroth.&amp;lt;br&amp;gt;&lt;br /&gt;
b. A citizen is a denizen of Shireroth who has been granted citizenship&lt;br /&gt;
status and the privileges there in by the Ministry of Immigration and&lt;br /&gt;
Naturalization, and/or the Kaiser.&amp;lt;br&amp;gt;&lt;br /&gt;
c. Individuals cannot hold Citizenship in a subdivision. Individuals&lt;br /&gt;
are Citizens of the Empire of Shireroth and Residents of a&lt;br /&gt;
Subdivision.&amp;lt;br&amp;gt;&lt;br /&gt;
2. Citizenship Regulations.&amp;lt;br&amp;gt;&lt;br /&gt;
a. Regulations upon the aquisition of citizenship shall be established&lt;br /&gt;
and maintained by the Ministry of Immigration and&lt;br /&gt;
Naturalizations.&amp;lt;br&amp;gt;&lt;br /&gt;
b. The Landsraad maintains the right to place further regulation upon&lt;br /&gt;
those applying for citizenship.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====B: [[Tri Citizenship]] Restriction====&lt;br /&gt;
1. No citizen of Shireroth may hold official allegiance to four or more&lt;br /&gt;
nation while he/she is a citizen of Shireroth. &amp;lt;br&amp;gt;&lt;br /&gt;
2. Citizens of Shireroth are allowed only three national allegiances&lt;br /&gt;
including Shireroth. When applying for citizenship, an individual must&lt;br /&gt;
have two or less citizenship, else they will be denied citizenship.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
3. If a citizen comes into violation of these requirements, he/she must&lt;br /&gt;
remedy the situation within one Shirerithian week. (14 days). The&lt;br /&gt;
Kaiser may shorten or extend this period.&amp;lt;br&amp;gt;&lt;br /&gt;
4. The Landsraad may place further restriction upon citizenship as long&lt;br /&gt;
as they do not counter the spirit or the word of this law.&amp;lt;br&amp;gt;&lt;br /&gt;
5. The Landsraad may abolish multi-citizenship within the empire&lt;br /&gt;
entirely if it deems fit to do so.&lt;br /&gt;
&lt;br /&gt;
====C: Hostile Nations Citizenship Restriction====&lt;br /&gt;
1. No citizen may retain Dual-Citizenship within any nation that the&lt;br /&gt;
Imperial Republic of Shireroth has declared War upon, or is considered&lt;br /&gt;
hostile to the nation of Shireroth.&amp;lt;br&amp;gt;&lt;br /&gt;
2. The Kaiser gives the Minister of Exterior and Landsraad the power to&lt;br /&gt;
pronounce a nation hostile to the nation of Shireroth. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====D: Residency====&lt;br /&gt;
1. Each Shirithian citizen may choose a specific place of residence for zirself. Zie may specify down to any level so far as city, but if the specification of city is not made, then zie shall officially reside in the capital city of the lowest subdivision specified. &lt;br /&gt;
2. No Shirithian shall reside in more than one city at a time, and in order to change residences, a one day travel time from the time of relocation announced shall be observed. In accordance with this, no Shirithian may reside in more than one residence in a day.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Chapter X: Land===&lt;br /&gt;
====A: Sectors====&lt;br /&gt;
1. Recognition of Sectors&amp;lt;br&amp;gt;&lt;br /&gt;
a. Shireroth shall not recognize the use of Sectors as a Micronational geographic or cultural subdivision. Nor shall it reside in any sector. Nor shall any duchy or territory be considered a part of ANY sector unless the Duchy or Territory expressly grants permission to be considered in such sector.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====B: Holy Land====&lt;br /&gt;
1. The following lands shall be known as Shirerithian Holy&lt;br /&gt;
lands:&amp;lt;br&amp;gt;&lt;br /&gt;
a. The Isle of [[Amity]].&amp;lt;br&amp;gt;&lt;br /&gt;
b. The Isle of [[Miroth]].&amp;lt;br&amp;gt;&lt;br /&gt;
c. The [[Isles of the Khaz Modan]].&amp;lt;br&amp;gt;&lt;br /&gt;
d. The [[Isle of Naudia&#039;Diva]]&amp;lt;br&amp;gt;&lt;br /&gt;
2. Isle of Naudia&#039;Diva&amp;lt;br&amp;gt;&lt;br /&gt;
a. In addition  to being holy ground, Naudia&#039;Diva shall be Shireroth&#039;s first National Game Preserve, Wildlife Refuge, and Sacred Hunting Ground. &amp;lt;br&amp;gt;&lt;br /&gt;
b. A Temple to Horjin shall be built at its center.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Chapter XI: Electronic Holdings===&lt;br /&gt;
====A: Archives and Records====&lt;br /&gt;
1. Mandatory Archival&amp;lt;br&amp;gt;&lt;br /&gt;
a. All ministers and Nobles are to backup/archive all important threads, posts, orders, decrees or discussions under their jurisdiction. &amp;lt;br&amp;gt;&lt;br /&gt;
b. Hard-drive backups should be made of all important documents.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====B: Posting Privileges and Restrictions.====&lt;br /&gt;
1. Posting Privileges.&amp;lt;br&amp;gt;&lt;br /&gt;
a. All micronationalists who have not been convicted of a crime in&lt;br /&gt;
Shireroth, deemed unusually annoying or threatening to state security&lt;br /&gt;
will be allowed to make an unlimited number of posts. Any DEFCON status&lt;br /&gt;
declaration by the military above the lowest level will invalidate this&lt;br /&gt;
provision until the DEFCON status is lowered back to normal.&amp;lt;br&amp;gt;&lt;br /&gt;
2. Signature Restrictions.&amp;lt;br&amp;gt;&lt;br /&gt;
a. The limit of signature sizes in Shireroth will be no more than five&lt;br /&gt;
lines of text (exceptions granted if the text is made smaller) or an&lt;br /&gt;
image smaller than 500*130. Should any foreigner violate this&lt;br /&gt;
provision, the Minister of the Interior shall ban them or restrict&lt;br /&gt;
their posting rights to something less than ten per day, depending on&lt;br /&gt;
the severity of the violation. Should any citizen violate this&lt;br /&gt;
provision, the Minister of the Interior shall restrict their posting&lt;br /&gt;
rights to something between five and fifteen per day, depending on the&lt;br /&gt;
severity of the violation. Any violator may end their penalty at any&lt;br /&gt;
time by complying with the terms of this act.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====C: Website====&lt;br /&gt;
1. The website of Shireroth shall be called ShireWiki. It shall be implemented by means of MediaWiki or other available Wiki software.&amp;lt;br&amp;gt;&lt;br /&gt;
2. ShireWiki shall be the front page of shireroth.org.&amp;lt;br&amp;gt;&lt;br /&gt;
3. Every denizen may edit ShireWiki, pursuant to the following restrictions:&amp;lt;br&amp;gt;&lt;br /&gt;
3.1. Denizens shall not knowingly publish false information on ShireWiki, unless it is necessary for the implementation of an evil scheme.&amp;lt;br&amp;gt;&lt;br /&gt;
3.2. Denizens shall not publish on ShireWiki defamatory, pornographic, libelous, fraudulent or any other kind of material that would land us into legal trouble.&amp;lt;br&amp;gt;&lt;br /&gt;
4. The scope of ShireWiki shall be Shirithian affairs. ShireWiki pages not related to Shireroth shall be submitted to MicroWiki, hosted by micronations.net, and removed from ShireWiki by any denizen.&amp;lt;br&amp;gt;&lt;br /&gt;
4.1. The submission of information to MicroWiki shall be conducted by the rules and guidelines of MicroWiki. Information that already exists on MicroWiki need not be duplicated and can be directly removed from ShireWiki.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====D: Historic Forums====&lt;br /&gt;
1. The following Forums have historical protection and must never be&lt;br /&gt;
deleted.&amp;lt;br&amp;gt;&lt;br /&gt;
a. pub9.ezboard.com/fshirerothgeneral&amp;lt;br&amp;gt;&lt;br /&gt;
b. pub9.ezboard.com/fshirerothnewsandannoucements&amp;lt;br&amp;gt;&lt;br /&gt;
c. pub9.ezboard.com/fshirerothexecutiveoffice&amp;lt;br&amp;gt;&lt;br /&gt;
d. pub9.ezboard.com/fshirerothministryoftechnology&amp;lt;br&amp;gt;&lt;br /&gt;
e. pub9.ezboard.com/fshirerothministryofeconomics&amp;lt;br&amp;gt;&lt;br /&gt;
f. pub9.ezboard.com/fshirerothdeparmentofdefence&amp;lt;br&amp;gt;&lt;br /&gt;
g.&lt;br /&gt;
pub9.ezboard.com/fshirerothdepartmentofimmigrationandnaturalization&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Chapter XII: Awards===&lt;br /&gt;
====A: Celestis Award====&lt;br /&gt;
1. The Celestis Award, which honours Fax Celestis, will be given to those who show their dedication to the Republic by promoting immigration, advertising the community, and bringing new citizens into&lt;br /&gt;
Shireroth.&amp;lt;br&amp;gt;&lt;br /&gt;
a. The award may be given multiple times to the same person, should they deserve it on multiple occasions, and may be given by the Kaiser or the Landsraad.&amp;lt;br&amp;gt;&lt;br /&gt;
b. The award may not be given ex post facto.&amp;lt;br&amp;gt;&lt;br /&gt;
c. The recipients shall be given a small but tasteful Celestic Award in their title block.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Chapter XIII: Economy===&lt;br /&gt;
====A. Supremacy====&lt;br /&gt;
This Law shall supersede and replace any previous law or legislation related to the Economic System of Shireroth. It shall be deemed as Law and Precedent when dealing with all issues regarding economics and shall act foremost among laws for the economic and financial issues.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====B. Authority of Interpretation====&lt;br /&gt;
1. The authority of interpretation of the following articles rests in the following offices:&amp;lt;br&amp;gt;&lt;br /&gt;
a) The Kaiser&amp;lt;br&amp;gt;&lt;br /&gt;
b) The Arbiter&amp;lt;br&amp;gt;&lt;br /&gt;
c) The Minister of Trade&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
2. The Kaiser shall act as supreme regulator of the economy and will hold all currency as property of The Crown. Crown Currency represents the total sum of currency not in general circulation and shall be held in The Crown Account. The Crown Account shall act as the account of The Government Of Shireroth under the authority of The Kaiser. All currencies shall be distributed from the Crown Account and all taxes deposited to The Crown Account. The Crown Account may not be drawn on by The Kaiser himself for personal use, but the sum funds residing in The Crown Account are reserved for the purpose of government spending as determined by The Kaiser, The Steward or by Act of the Landsraad. The Kaiser may hold a personal account known as &amp;quot;The Household Account&amp;quot; which remains the personal property of the reigning Kaiser. This account is subject to the authority of The Arbiter as noted below.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
3. In cases dealing with procedure, The Minister of Trade (hereafter referred simply as &amp;quot;the minister&amp;quot;) shall act as director and comptroller of the functioning of the economic system. The minister shall promote the use of the economic system and devise of new ways to implement it. The minister shall act as the authority for registering businesses and shall ensure the correct procedures are followed by said companies. The minister is not warranted to conduct any financial investigations, nor warranted to audit companies registered in The Imperial Republic Of Shireroth. All issues of international trade must be overseen and approved of by the minister who in turn will notify The Kaiser.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
4. The Arbiter shall act as auditor of any and all accounts registered within The Imperial Republic Of Shireroth. The Arbiter shall have access to any and all bank records and transactions and is charged with Royal warrant to investigate any financial issue. All disputes regarding a financial nature shall be presided over by The Arbiter. The Arbiter is warranted to apply fines, restrictions and procedural limitations on any account or company registered within the Imperial Republic Of Shireroth with the exception to the accounts held by The Crown, but not limited to personal accounts held by the monarch.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====C.  The Erb====&lt;br /&gt;
1. The unit of currency used by the subjects and inhabitants of The Imperial Republic Of Shireroth shall be known as &amp;quot;The Erb&amp;quot;. Erb may be traded and owned only by citizens of The Imperial Republic of Shireroth and limited to trade within the Realm unless otherwise decreed by The Kaiser or by act of Landsraad.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====D.  Distribution====&lt;br /&gt;
&lt;br /&gt;
1. Total Erb and it&#039;s movement.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
a. The total sum of Erb in circulation shall be 100 000€.&amp;lt;br&amp;gt;&lt;br /&gt;
b. Additional Erb may be added to circulation as required by the authority of The Kaiser or by Act of landsraad.&amp;lt;br&amp;gt;&lt;br /&gt;
c. All Erb shall be initially issued from The Crown Account and distributed to other accounts as stated within this Law.&amp;lt;br&amp;gt;&lt;br /&gt;
d. Additional distributions may be made By The Kaiser or by Act of Landsraad from The Crown account or by regular functions of the economy as stated within this Law.&amp;lt;br&amp;gt;&lt;br /&gt;
e. The transfer of currency between two parties (either company or citizen) may be done so at will but remain subject to potential audit if required by The Kaiser, The Arbiter or by Act of Landsraad.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====E.  Distribution of Money====&lt;br /&gt;
1. All new citizens shall receive a bounty from the Treasury upon joining Shireroth.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
2. A citizen who revokes their citizenship or is declared legally dead by The Kaiser or by Act of Landsraad will have their account revoked, and the balance returned to The Crown Account.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
3. The Treasury is empowered to distribute the initial amount of Erb in part D.1.a between the citizens to place it in initial circulation. This will be primarily based on the current rank of citizens at time of issuing. The Treasury is not empowered to distribute further additional amounts issued under D.1.d.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
4. a. The Treasury is empowered to distribute further money by means of paying bounties.&amp;lt;br&amp;gt;&lt;br /&gt;
b.The Treasury is empowered to develop its own policy on this matter, but should primarily give bounties to those citizens who have helped Shireroth grow or develop.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
5. The Kaiser is empowered to distribute further money by decree as he sees fit.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====F. Fraud====&lt;br /&gt;
1. Any attempt to exploit the economic system of Shireroth in a way deliberately contrary to the intention of its framers shall be known as fraud.&amp;lt;br&amp;gt;&lt;br /&gt;
2. Fraud is a crime in the Imperial Republic of Shireroth.&amp;lt;br&amp;gt;&lt;br /&gt;
3. The following actions are examples of fraud:&amp;lt;br&amp;gt;&lt;br /&gt;
a. Transferring a noble title with the sole intent to benefit economically from the Crown&#039;s gift to new title-holders.&amp;lt;br&amp;gt;&lt;br /&gt;
b. Joining or enticing other immigrants to join Shireroth with no intention of staying, with the intent to benefit economically from the Crown&#039;s gift to new immigrants.&amp;lt;br&amp;gt;&lt;br /&gt;
4. The Ministry of Trade may declare any application or transaction to be fraud, and may cancel the transaction.&amp;lt;br&amp;gt;&lt;br /&gt;
5. The Judex may declare any application or transaction to be fraud, and may cancel the transaction and, in cases where there was clear criminal intent, sentence the offenders. These sentences may include fines, demotions, bannings, or whatever else the Judex considers necessary.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====G. Companies====&lt;br /&gt;
1. Citizens wishing to register a Business within the Imperial Republic Of Shireroth must register within the Ministry of Trade. They must state who the primary owner of the company is and is limited to one owner. Profits gained by the company will be deposited into the owners account and distributed by the owner as they see fit. Companies engaging in international trade are forbidden to exchange erb with a foreign currency, or give erb to non-citizens of The Imperial Republic Of Shireroth unless otherwise stated by The Kaiser or by Act of Landsraad.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====H. Official Bank====&lt;br /&gt;
1. All currencies will be held within accounts registered to the Bank of The Imperial Republic of Shireroth.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====I. Taxation.====&lt;br /&gt;
1. The Ministry of Trade shall be empowered to conduct national taxation with one weeks notice to the general populous. It announce its intention to conduct taxation when one of two conditions are met:&amp;lt;br&amp;gt;&lt;br /&gt;
i. The Crown Account is under 10000 erb.&amp;lt;br&amp;gt;&lt;br /&gt;
ii. Taxes have not been levied for a month.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
2. The Kaiser may stop a tax after it is announced but before it is levied.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
3. The Amount of taxation shall be 2000 erb from each Duchy. Where possible, this will be taken directly from the Duke zirself. Where the Duke has less than 2000 erb, this shall be taken from the richest citizen, and so on. Where the entire Duchy has less than 2000 erb, all the erb they have shall be taken, and it is at the discretion of the Ministry of Trade and the Kaiser about whether the remaining sum will be taken when it becomes available.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
4. Dukes are empowered to conduct taxation within their Duchy in order to recoup their loss from the National Taxation.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
5. The amount and timing of taxation may be changed by the Kaiser of Act of Landsraad.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Appendix A: [[The Charter]]==&lt;br /&gt;
&lt;br /&gt;
==Appendix B: [[Procedures of the Landsraad]]==&lt;br /&gt;
&lt;br /&gt;
==Appendix C: [[Decreebook]]==&lt;br /&gt;
----&lt;br /&gt;
&#039;&#039;See also:&#039;&#039; [[Landsraad]], [[The Charter]], [[Procedures of the Landsraad]], [[Kaiser]]&lt;br /&gt;
[[category:government]]&lt;br /&gt;
[[category:records]]&lt;br /&gt;
[[category:laws]]&lt;/div&gt;</summary>
		<author><name>Andreas the Wise</name></author>
	</entry>
	<entry>
		<id>https://shireroth.org/wiki/index.php?title=Lawbook_of_Shireroth_(pre-4028)&amp;diff=5757</id>
		<title>Lawbook of Shireroth (pre-4028)</title>
		<link rel="alternate" type="text/html" href="https://shireroth.org/wiki/index.php?title=Lawbook_of_Shireroth_(pre-4028)&amp;diff=5757"/>
		<updated>2008-08-21T21:43:00Z</updated>

		<summary type="html">&lt;p&gt;Andreas the Wise: /* Chapter XIII: Economy */ -DAFA in (finally)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The&lt;br /&gt;
Lawbook&lt;br /&gt;
==Statutes of the Imperial Republic of Shireroth==&lt;br /&gt;
Updated May 30, 2008&lt;br /&gt;
===Chapter I. Legal Clarifications.===&lt;br /&gt;
====A. Titles and Gender====&lt;br /&gt;
1. Documents&amp;lt;br&amp;gt;&lt;br /&gt;
a. For the purpose of legal documents, titles which linguistically&lt;br /&gt;
imply a single gender, shall interpreted to mean both&lt;br /&gt;
genders.&amp;lt;br&amp;gt;&lt;br /&gt;
2 Landsraad&amp;lt;br&amp;gt;&lt;br /&gt;
a. Both male and female nobles of the Landsraad have equal voice in its&lt;br /&gt;
halls and may vote freely with their allotted votes.&amp;lt;br&amp;gt;&lt;br /&gt;
b. Barons are still subject to their Duke&#039;s will. &amp;lt;br&amp;gt;&lt;br /&gt;
3. Imperial Level&amp;lt;br&amp;gt;&lt;br /&gt;
a. Both males and females may vote in any vote created on the imperial&lt;br /&gt;
level. Only non-penalized citizens may vote on the Imperial level.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
b. A penalized citizen is a citizen subject to penalty under the law&lt;br /&gt;
for a crime where their voting rights were not granted back to them.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
4. Duchies and subordinate lands&amp;lt;br&amp;gt;&lt;br /&gt;
a. The duchies, and the lands contained within, have the right to&lt;br /&gt;
create their own rules, regulations, and/or ordinances for the&lt;br /&gt;
establishment of voting rights within their realm.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====B. Law Types====&lt;br /&gt;
1. For the purposes of legal documents the term &amp;quot;Imperial Law&amp;quot; shall be&lt;br /&gt;
used to define law set down by the Kaiser, Landsraad and&lt;br /&gt;
Ministers.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====C: Non-Malicious Acts====&lt;br /&gt;
1. Should anyone break a law, but do so either as part of a&lt;br /&gt;
non-malicious act or for reasons that are obviously good ones and&lt;br /&gt;
beneficial to the nation, they will not be considered&lt;br /&gt;
guilty and will not be subject to the normal punishment.&amp;lt;br&amp;gt;&lt;br /&gt;
2. Whether a certain incident was part of a non-malicious act or&lt;br /&gt;
beneficial to the nation will be under the discretion of whatever&lt;br /&gt;
judiciary bodies exist at the time the incident took place, as well as&lt;br /&gt;
the Kaiser.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Chapter II. Subdivision===&lt;br /&gt;
====A. Types====&lt;br /&gt;
1. Duchies&amp;lt;br&amp;gt;&lt;br /&gt;
a. The lands of Shireroth shall be divided up into subdivisions known&lt;br /&gt;
as Duchies.&amp;lt;br&amp;gt;&lt;br /&gt;
2. Baronies&amp;lt;br&amp;gt;&lt;br /&gt;
a. The lands of a Duchy may be divided up into subdivisions known as&lt;br /&gt;
Baronies.&amp;lt;br&amp;gt;&lt;br /&gt;
====B. Nobles====&lt;br /&gt;
1. Duchies shall be ruled by a Noble known as a Duke or&lt;br /&gt;
Duchess.&amp;lt;br&amp;gt;&lt;br /&gt;
2. Baronies shall be ruled by a Noble known as a Baron or&lt;br /&gt;
Baroness. &amp;lt;br&amp;gt;&lt;br /&gt;
====C. Creation====&lt;br /&gt;
1. Duchies&amp;lt;br&amp;gt;&lt;br /&gt;
a. Duchies may be created from Shirithian land by the Kaiser at will.&amp;lt;br&amp;gt;&lt;br /&gt;
b. Duchies may by created from Shirithian land by full consensus of the Landsraad.&amp;lt;br&amp;gt;&lt;br /&gt;
2. Baronies&amp;lt;br&amp;gt;&lt;br /&gt;
a. Baronies may be created from Shirithian land by the Kaiser at will, and placed under any Duchy.&amp;lt;br&amp;gt;&lt;br /&gt;
b. Baronies may be created from Shirithian land by a simple majority of the Landsraad. They may be placed under any Duchy with the agreement of its Duke.&amp;lt;br&amp;gt;&lt;br /&gt;
c. Baronies may be created from Shirithian land within any Duchy by the Duke of that same Duchy at will.&amp;lt;br&amp;gt;&lt;br /&gt;
3. Promotion&amp;lt;br&amp;gt;&lt;br /&gt;
a. The procedure for the promotion of a Barony to a Duchy shall follow procedures for the creation of a new Duchy.&amp;lt;br&amp;gt;&lt;br /&gt;
====D. Destruction====&lt;br /&gt;
1. Duchies&amp;lt;br&amp;gt;&lt;br /&gt;
a. A Duchy may be dissolved by the Kaiser at will.&amp;lt;br&amp;gt;&lt;br /&gt;
b. A Duchy may be dissolved by full consensus of the Landsraad.&amp;lt;br&amp;gt;&lt;br /&gt;
2. Baronies&amp;lt;br&amp;gt;&lt;br /&gt;
a. A Barony may be dissolved by the Kaiser at will.&amp;lt;br&amp;gt;&lt;br /&gt;
b. A Barony may be dissolved by a simple majority of the Landsraad.&amp;lt;br&amp;gt;&lt;br /&gt;
c. A Barony may be dissolved by the Duke of the Duchy in which it exists at will.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====E: Official Positions====&lt;br /&gt;
1. Restriction&amp;lt;br&amp;gt;&lt;br /&gt;
a. In order to hold official positions or titles within a subdivision an individual must be a citizen of [[Shireroth]] and meet all Census requirements and regulations set down by the [[Ministry of Immigration and Naturalization]]. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====F. Alliances and Treaties.====&lt;br /&gt;
1. Alliances&amp;lt;br&amp;gt;&lt;br /&gt;
a. All [[Duchies]] are allied to each other through the Imperial Government. &amp;lt;br&amp;gt;&lt;br /&gt;
b. Barons may not make alliances with any other subdivision that is not the Duchy to which they are subordinate.&amp;lt;br&amp;gt;&lt;br /&gt;
c. Duchies may not create any manner of alliance with other subdivisions that are not their subordinate. &amp;lt;br&amp;gt;&lt;br /&gt;
d. Subdivisions may make no alliance with powers outside of Shireroth.&amp;lt;br&amp;gt;&lt;br /&gt;
2. Treaties.&amp;lt;br&amp;gt;&lt;br /&gt;
a. Subdivisions may make no treaty with powers outside of Shireroth.&amp;lt;br&amp;gt;&lt;br /&gt;
b. Subdivisions may make no treaty with any other subdivision.&amp;lt;br&amp;gt;&lt;br /&gt;
c. Subdivisions may make economic or cultural agreements with other subdivisions, which the Kaiser or Landsraad may dissolve at any time.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====G. Territories====&lt;br /&gt;
1. Territories are considered autonomous regions of Shireroth. Each&lt;br /&gt;
Territory may be granted a forum with its flag and a link to its own&lt;br /&gt;
board. For all purposes, Territories are considered under the direct&lt;br /&gt;
supervision of the Kaiser, who may choose to control them directly, or&lt;br /&gt;
to appoint a Governor. Citizens and Nobles of Territories are&lt;br /&gt;
considered citizens of Shireroth, and nothing more.&lt;br /&gt;
====H. Protectorates====&lt;br /&gt;
1. Protectorates are those states and nations that are under the&lt;br /&gt;
protection of Shireroth, but remain officially independent. The defense&lt;br /&gt;
and foreign relations of a Protectorate shall be handled by Shireroth,&lt;br /&gt;
but internal government shall remain untouched.&amp;lt;br&amp;gt;&lt;br /&gt;
2. As an independent nation, a Protectorate is not bound by Chapter IV,&lt;br /&gt;
Article B of the Lawbook.&amp;lt;br&amp;gt;&lt;br /&gt;
3. Any nation granted Protectorate status may choose to have that&lt;br /&gt;
status lifted at any time after due consultation with the MiniEx and&lt;br /&gt;
MoMA.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Chapter III. Nobles===&lt;br /&gt;
====A: Requirements====&lt;br /&gt;
1. Citizenship&amp;lt;br&amp;gt;&lt;br /&gt;
a. A Noble of Shireroth must be a citizen of Shireroth.&amp;lt;br&amp;gt;&lt;br /&gt;
b. A Noble of Shireroth shall not be a minor as defined by the Ministry&lt;br /&gt;
of Immigration and Naturalization. &amp;lt;br&amp;gt;&lt;br /&gt;
====B. Dukes====&lt;br /&gt;
1. Powers granted&amp;lt;br&amp;gt;&lt;br /&gt;
a. Any Duke has complete power to do whatever zie wishes within zir Duchy, within zir restrictions.&amp;lt;br&amp;gt;&lt;br /&gt;
b. Any Duke may place restrictions upon Barons within zir Duchy.&amp;lt;br&amp;gt;&lt;br /&gt;
c. All Dukes are members of the Landsraad, with the privileges and duties enumerated in the Procedures of the Landsraad.&amp;lt;br&amp;gt;&lt;br /&gt;
2. Restrictions&amp;lt;br&amp;gt;&lt;br /&gt;
a. No Duke may violate Imperial law.&amp;lt;br&amp;gt;&lt;br /&gt;
b. No Duke may conduct significant foreign policy.&amp;lt;br&amp;gt;&lt;br /&gt;
c. No Duke may call for the overthrow of the government.&amp;lt;br&amp;gt;&lt;br /&gt;
d. No Duke may secede from Shireroth.&amp;lt;br&amp;gt;&lt;br /&gt;
e. A Duke&#039;s powers affect only zir Duchy and those within.&amp;lt;br&amp;gt;&lt;br /&gt;
f. No Duke may enter a military alliance with another Duke.&amp;lt;br&amp;gt;&lt;br /&gt;
====C. Barons====&lt;br /&gt;
1. Powers Granted &amp;lt;br&amp;gt;&lt;br /&gt;
a. Any Baron has complete power to do whatever he wishes within his&lt;br /&gt;
Barony, within his restrictions.&amp;lt;br&amp;gt;&lt;br /&gt;
2. Restrictions&amp;lt;br&amp;gt;&lt;br /&gt;
a. A Baron may not do any of the things denied to his Duke.&amp;lt;br&amp;gt;&lt;br /&gt;
b. No Baron may violate any restrictions placed upon him by his&lt;br /&gt;
Duke.&amp;lt;br&amp;gt;&lt;br /&gt;
c. A Baron&#039;s powers affect only his Barony and those within.&amp;lt;br&amp;gt;&lt;br /&gt;
====D. Appointing Dukes====&lt;br /&gt;
1. At the creation of a new Duchy, a Duke shall be chosen.&amp;lt;br&amp;gt;&lt;br /&gt;
2. If the Duchy already exists as an entity before becoming a Duchy,&lt;br /&gt;
the Duke shall be chosen by the citizens of the Duchy.&amp;lt;br&amp;gt;&lt;br /&gt;
3. If the Duchy does not already exist as an entity, the Duke shall be&lt;br /&gt;
chosen by the Kaiser.&amp;lt;br&amp;gt;&lt;br /&gt;
4. In all other cases the rules of Succession as set down by the&lt;br /&gt;
Imperial Charter shall apply.&amp;lt;br&amp;gt;&lt;br /&gt;
D. Appointing Barons&amp;lt;br&amp;gt;&lt;br /&gt;
1. A Baron may be appointed to a Barony by the Duke of its&lt;br /&gt;
Duchy.&amp;lt;br&amp;gt;&lt;br /&gt;
====E. Removing Dukes====&lt;br /&gt;
1. A Duke may be removed by the Kaiser.&amp;lt;br&amp;gt;&lt;br /&gt;
2. A Duke may be removed by a two-thirds (2/3) decision of the&lt;br /&gt;
Landsraad. The vote of the Duke in question is not counted.&amp;lt;br&amp;gt;&lt;br /&gt;
====F. Removing Barons====&lt;br /&gt;
1. A Baron may be removed by the Duke who appointed him or&lt;br /&gt;
her.&amp;lt;br&amp;gt;&lt;br /&gt;
2. A Baron may be removed by the Kaiser.&amp;lt;br&amp;gt;&lt;br /&gt;
====G. Ruling Nobles and Honourary Nobles.====&lt;br /&gt;
1. Ruling Nobles.&amp;lt;br&amp;gt;&lt;br /&gt;
a. All Dukes and Barons appointed by the procedures listed in sections&lt;br /&gt;
C and D shall be known as the &amp;quot;Ruling Nobles&amp;quot; of their respective&lt;br /&gt;
subdivisions.&amp;lt;br&amp;gt;&lt;br /&gt;
b. A Ruling Noble may override any decision or action made by any of&lt;br /&gt;
his Honourary Nobles.&amp;lt;br&amp;gt;&lt;br /&gt;
2. Honourary Nobles.&amp;lt;br&amp;gt;&lt;br /&gt;
a. The spouse of a Ruling Noble may be granted a title of Nobility of&lt;br /&gt;
the same level and power over the same realm as the Ruling Noble. Such&lt;br /&gt;
nobles shall be known as &amp;quot;Honourary Nobles&amp;quot;.&amp;lt;br&amp;gt;&lt;br /&gt;
b. Honourary Nobles may have all the powers of their Ruling Noble&lt;br /&gt;
except the Landsraad vote.&amp;lt;br&amp;gt;&lt;br /&gt;
c. In the case of a Ruling Noble&#039;s abscence, if he has any Honourary&lt;br /&gt;
Nobles, the primary shall be automatically considered his emissary if&lt;br /&gt;
no emmissary has been previously established.&amp;lt;br&amp;gt;&lt;br /&gt;
d. These clauses may vary due to pre-nuptual agreements.&amp;lt;br&amp;gt;&lt;br /&gt;
====H. Revolts and Rebellions.====&lt;br /&gt;
1. If there is a Revolt against the Kaiser, it is the duty of all&lt;br /&gt;
Nobles to help suppress it.&amp;lt;br&amp;gt;&lt;br /&gt;
2. If there is a revolt in a Duchy against the legitimately appointed&lt;br /&gt;
Duke, it is the duty of the imperial government and any loyalist Barons&lt;br /&gt;
to suppress it.&amp;lt;br&amp;gt;&lt;br /&gt;
3.If there is a revolt in a Barony, it is the duty of the Duke or&lt;br /&gt;
Duchess to suppress it, although the imperial government will help it&lt;br /&gt;
asked.&amp;lt;br&amp;gt;&lt;br /&gt;
4.none of these duties apply if the revolt is within a single noble&lt;br /&gt;
house.&amp;lt;br&amp;gt;&lt;br /&gt;
====I. Multiple Titles of Nobility.====&lt;br /&gt;
1. No Shirithian shall rule over more than one subdivision with a&lt;br /&gt;
single exception. In the event that a subdivision is without a ruling&lt;br /&gt;
Noble, the ruling Noble of the subdivision above it shall take rule&lt;br /&gt;
over the vacant subdivision. The citizens of the subdivision shall have&lt;br /&gt;
one Shirithian week to decide upon a new ruling Noble, after which&lt;br /&gt;
time, the subdivision goes under the direct control of the Kaiser until&lt;br /&gt;
a new Noble is appointed.&amp;lt;br&amp;gt;&lt;br /&gt;
2. A Shirithian is allowed to hold titles in fiefdoms other than there&lt;br /&gt;
own as long as these are below the rank of baron. There is no&lt;br /&gt;
restriction on the number of these titles they may hold as they do not&lt;br /&gt;
affect the Imperial Government of Shireroth.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Chapter IV: The Landsraad===&lt;br /&gt;
====A: The [[LawBook]]====&lt;br /&gt;
1. Inclusion of law&amp;lt;br&amp;gt;&lt;br /&gt;
a. The Landsraad must place all permanent laws of the Land of Shireroth&lt;br /&gt;
into the Lawbook of Shireroth, which shall be maintained by the Prætor&lt;br /&gt;
of Shireroth.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====B: Recesses====&lt;br /&gt;
1. Voluntary Recess&amp;lt;br&amp;gt;&lt;br /&gt;
a. The Landsraad may dissolve itself by a majority vote. &amp;lt;br&amp;gt;&lt;br /&gt;
b. The Landsraad may specify in this vote a date upon which it will be&lt;br /&gt;
reconvened, and that date shall be legally valid.&amp;lt;br&amp;gt;&lt;br /&gt;
2. Mandatory Recess&amp;lt;br&amp;gt;&lt;br /&gt;
a. On December 25th until January 2nd and July 1st until the July 8th,&lt;br /&gt;
the Landsraad will be in Recess. &amp;lt;br&amp;gt;&lt;br /&gt;
b. All bills on the floor shall be frozen until the Landsraad comes&lt;br /&gt;
back into session.&amp;lt;br&amp;gt;&lt;br /&gt;
c. The Landsraad may make their own procedure about what happens to&lt;br /&gt;
bills during recess. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====C: The Prætor====&lt;br /&gt;
1. Election&amp;lt;br&amp;gt;&lt;br /&gt;
a. The [[Prætor]] of Shireroth may only be elected by the nobility of&lt;br /&gt;
the land from among the Full-Citizens of the Land. &amp;lt;br&amp;gt;&lt;br /&gt;
b. The Prætor does not have to be a Noble of Shireroth.&amp;lt;br&amp;gt;&lt;br /&gt;
2. Powers&amp;lt;br&amp;gt;&lt;br /&gt;
a. The Prætor of Shireroth shall preside over the Landsraad as&lt;br /&gt;
chairman. &amp;lt;br&amp;gt;&lt;br /&gt;
b. His/Her purpose and duty shall be to call a meeting of the Landsraad&lt;br /&gt;
to order, tally votes, close votes, generally manage and keep order&lt;br /&gt;
within the Landsraad; as well as keep records of all bills and&lt;br /&gt;
resolutions passed during his/her tenure. &amp;lt;br&amp;gt;&lt;br /&gt;
c. The Landsraad may further specify the powers of the Prætor within&lt;br /&gt;
the Landsraad. &amp;lt;br&amp;gt;&lt;br /&gt;
3. Restriction&amp;lt;br&amp;gt;&lt;br /&gt;
a. The Prætor may not violate the Charter, Imperial Decrees, or the&lt;br /&gt;
Lawbook. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Chapter V. The Kaiser.===&lt;br /&gt;
====A. Impersonating the Kaiser====&lt;br /&gt;
1. It is against the law to impersonate the Kaiser.&amp;lt;br&amp;gt;&lt;br /&gt;
2. Punishment will be upon capture, and may include but is not limited&lt;br /&gt;
to any of the following:&amp;lt;br&amp;gt;&lt;br /&gt;
a. Banning&amp;lt;br&amp;gt;&lt;br /&gt;
b. Public ridicule.&amp;lt;br&amp;gt;&lt;br /&gt;
c. Both of the above.&amp;lt;br&amp;gt;&lt;br /&gt;
3. Justice will be served.&amp;lt;br&amp;gt;&lt;br /&gt;
4. It is still legal to impersonate the Kaiser or pretend to the throne&lt;br /&gt;
of the Kaiser if the real Kaiser says you can. But when the real Kaiser&lt;br /&gt;
returns pretty much anything can happen, up to and including Civil&lt;br /&gt;
Rec-war, decapitation of yourself and your lieutenants, the ravishment&lt;br /&gt;
of your men and women, the burnings of your dwellings and animals, and the&lt;br /&gt;
merciless slaughter of your supporters.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====B. Administrative Rights====&lt;br /&gt;
1. When a sovereign nation joins Shireroth, it forfeits its sovereignty&lt;br /&gt;
to the Kaiser.&amp;lt;br&amp;gt;&lt;br /&gt;
2. The Kaiser, as it is His right and duty to be Sole Sovereign of the&lt;br /&gt;
Nation, shall be given Admin privileges to any nation&#039;s board that&lt;br /&gt;
becomes a Subdivision of Shireroth. Likewise, he may request Admin to&lt;br /&gt;
any board belonging to any Duchy, Barony, or any other future form of&lt;br /&gt;
sub-division, that already belongs to Shireroth.&amp;lt;br&amp;gt;&lt;br /&gt;
3. The Kaiser may appoint a representative to receive admin on&lt;br /&gt;
subdivision boards in order to monitor their activities.&amp;lt;br&amp;gt;&lt;br /&gt;
4. Refusal to grant admin to the Kaiser or his representative will be&lt;br /&gt;
considered treason against the Kaiser, and the subdivision will be&lt;br /&gt;
punished for such acts.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Chapter VI. Ministries.===&lt;br /&gt;
====A. Ministry of the Interior.====&lt;br /&gt;
1. The Minister of the Interior shall be given admin over the Shireroth&lt;br /&gt;
board, and shall use such power for the purposes of maintenance and&lt;br /&gt;
security.&amp;lt;br&amp;gt;&lt;br /&gt;
a. It is the duty of the Minister of the Interior to allow public&lt;br /&gt;
access to the information in public fora.&amp;lt;br&amp;gt;&lt;br /&gt;
b. It is the duty of the Minister of the Interior, and any person with&lt;br /&gt;
access to classified fora, to keep secret any information held&lt;br /&gt;
therein.&amp;lt;br&amp;gt;&lt;br /&gt;
c. It is the duty of the Minister of the Interior to take on any&lt;br /&gt;
emergency administrative duties for security.&amp;lt;br&amp;gt;&lt;br /&gt;
2. The Ministry of the Interior shall maintain any archives on the&lt;br /&gt;
Shireroth board. They may be hidden or obscured, provided that their&lt;br /&gt;
access complies with regulations.&amp;lt;br&amp;gt;&lt;br /&gt;
a. It is the duty of the Minister of the Interior to archive an additional past month of the General Discussion forum each month.&amp;lt;br&amp;gt;&lt;br /&gt;
3. The Ministry of the Interior shall handle administrative requests of&lt;br /&gt;
the Kaiser and other Ministers, provided that they comply with law and&lt;br /&gt;
regulations.&amp;lt;br&amp;gt;&lt;br /&gt;
a. It is the duty of the Minister of the Interior to carry out court&lt;br /&gt;
orders which require administrative action.&amp;lt;br&amp;gt;&lt;br /&gt;
b. It is the duty of the Minister of the Interior to assign title&lt;br /&gt;
blocks to citizens upon request, provided that they comply with&lt;br /&gt;
regulations. &amp;lt;br&amp;gt;&lt;br /&gt;
c. The Ministry of the Interior shall not be expected to carry out any&lt;br /&gt;
administrative orders unless they are issued in the Ministry of the&lt;br /&gt;
Interior, or the Kaisers Court, or sent to him directly.&amp;lt;br&amp;gt;&lt;br /&gt;
4. The Ministry of the Interior shall maintain weekly forum database backups.&amp;lt;br&amp;gt;&lt;br /&gt;
a. Backups older than a month may be removed, except for the last backup of that month. Backups older than a year, even the last backup of a month, may be removed, except for the last backup of that year.&amp;lt;br&amp;gt;&lt;br /&gt;
b. Backup duty may be delegated to a trusted Shirithian citizen.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====B. Ministry of Information====&lt;br /&gt;
1. The Minister of Information shall be given admin over the Shireroth&lt;br /&gt;
board, to be used for the purposes of synchronicity and&lt;br /&gt;
security.&amp;lt;br&amp;gt;&lt;br /&gt;
a. It is the duty of the Minister of Information to maintain the&lt;br /&gt;
cosmetic appearance of the forum.&amp;lt;br&amp;gt;&lt;br /&gt;
b. It is the duty of the Minister of Information to align any relevant&lt;br /&gt;
parts of the forum to their respective sections of the Shireroth&lt;br /&gt;
website.&amp;lt;br&amp;gt;&lt;br /&gt;
c. It is the duty of the Minister of Information to take on any&lt;br /&gt;
emergency administrative duties for security.&amp;lt;br&amp;gt;&lt;br /&gt;
2. The Minister of Information shall be given admin over the Shireroth&lt;br /&gt;
website, and shall use such power for the purpose of maintenance and&lt;br /&gt;
updating.&amp;lt;br&amp;gt;&lt;br /&gt;
a. It is the duty of the Minister of Information to assure that the&lt;br /&gt;
Shireroth website is functional and navigable.&amp;lt;br&amp;gt;&lt;br /&gt;
b. It is the duty of the Minister of Information to provide image&lt;br /&gt;
hosting on this site for the forum images.&amp;lt;br&amp;gt;&lt;br /&gt;
c. It is the duty of the Minister of Information to maintain the accuracy of the information on the Shireroth website. &amp;lt;br&amp;gt;&lt;br /&gt;
3. The Ministry of Information shall keep the public reasonably&lt;br /&gt;
informed about Shirithian matters.&amp;lt;br&amp;gt;&lt;br /&gt;
a. It is the duty of the Minister of Information to maintain data on&lt;br /&gt;
any matters pertinent to the citizenry of Shireroth.&amp;lt;br&amp;gt;&lt;br /&gt;
b. It is the duty of the Minister of Information to maintain data on&lt;br /&gt;
any matters pertinent to the nation of Shireroth.&amp;lt;br&amp;gt;&lt;br /&gt;
====D. Minister of Trade.====&lt;br /&gt;
The job of the Minister of Trade shall be to see to all economic&lt;br /&gt;
affairs within Shireroth, to maintain the currency of Shireroth, and&lt;br /&gt;
maintain the Imperial Treasury. The currency of the Imperial Republic&lt;br /&gt;
of Shireroth shall be the €rb.&amp;lt;br&amp;gt;&lt;br /&gt;
====E. Minister of Immigration And Naturalization.====&lt;br /&gt;
The job of the Minister of Immigration and Naturalization shall be to&lt;br /&gt;
maintain a means by which individuals may immigrate to and become&lt;br /&gt;
citizens of Shireroth. The minister is vested with the responsibility&lt;br /&gt;
of maintaining an up to date record of the citizenry of Shireroth. The&lt;br /&gt;
Ministry of Immigration and Naturalization shall be vested with the&lt;br /&gt;
duty of maintaining a periodic census of the population of&lt;br /&gt;
Shireroth.&amp;lt;br&amp;gt;&lt;br /&gt;
1. If a new citizen applies, and leaves their preferred Subdivision&lt;br /&gt;
choice as &amp;quot;Undecided&amp;quot; or empty, or does not otherwise specify a home&lt;br /&gt;
territory, the Minister of Immigration has a duty to allocate the new&lt;br /&gt;
citizen a place in an underpopulated Duchy or Barony. However, this in&lt;br /&gt;
no way enables the Minister of Immigration force immigrants to join&lt;br /&gt;
Duchies or Baronies against their will, nor shall they be forced to&lt;br /&gt;
leave any Duchy or Barony.&amp;lt;br&amp;gt;&lt;br /&gt;
2. No citizen of Shireroth will lose noble rank nor a position solely&lt;br /&gt;
on the basis of failure to fill out a census form, though this may be&lt;br /&gt;
taken into consideration if the appropriate superior is deciding&lt;br /&gt;
whether or not to retain zir.&amp;lt;br&amp;gt;&lt;br /&gt;
3. No citizen of Shireroth will lose citizenship solely on the basis of&lt;br /&gt;
failure to fill out a census form, nor by any other means save&lt;br /&gt;
Kaiserial decree or voluntary emigration.&amp;lt;br&amp;gt;&lt;br /&gt;
4. It is both permissible and encouraged for the Census to keep track&lt;br /&gt;
of active and inactive citizens.&amp;lt;br&amp;gt;&lt;br /&gt;
5. In the event that a person outside of Shireroth has been granted&lt;br /&gt;
honorary citizenship, and zie decides to immigrate / re-immigrate to&lt;br /&gt;
Shireroth, zie must fill out an immigration form to announce zir&lt;br /&gt;
arrival / return, and shall become a full&lt;br /&gt;
citizen immediately upon receipt of zir immigration form by the&lt;br /&gt;
Minister of Immigration and Naturalization. No minority period shall be&lt;br /&gt;
imposed except by appeal to the Kaiser.&amp;lt;br&amp;gt;&lt;br /&gt;
====F. Ministry of Research and Education====&lt;br /&gt;
The job of the Minister of Research and Education shall be to see to&lt;br /&gt;
the technological advancement of Shireroth. The minister shall also be&lt;br /&gt;
vested with the power and responsibility of establishing and&lt;br /&gt;
maintaining a national system of education.&amp;lt;br&amp;gt;&lt;br /&gt;
====G. Ministry of the Exterior.====&lt;br /&gt;
The job of the Minister of the Exterior shall be to establish and&lt;br /&gt;
maintain communications with bodies and/or nations outside the bounds&lt;br /&gt;
of Shireroth. The Minster shall be vested with the power and&lt;br /&gt;
responsibility of negotiating with foreign powers, and presenting the&lt;br /&gt;
outcome of said negotiations to the Kaiser and/or Landsraad.&amp;lt;br&amp;gt;&lt;br /&gt;
====H. Assistant Ministers====&lt;br /&gt;
Assistant Ministers are appointed, following standard Landsraad&lt;br /&gt;
procedure for a bill, to a specific Ministry to help that Minister in&lt;br /&gt;
his duties and also to take over that Ministry should the current&lt;br /&gt;
Minister request it, be absent without notice for a period exceeding&lt;br /&gt;
two weeks, or be found lacking by the Landsraad.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Chapter VII. The Judex System===&lt;br /&gt;
====A. The Judex====&lt;br /&gt;
1. The Judex is the system of Courts within the nation of Shireroth.&amp;lt;br&amp;gt;&lt;br /&gt;
a. The Kaiser is the highest body of law and acts as final Arbiter for the nation of Shireroth and the Kaiser shall hold court in the Kaiser&#039;s Court forum.&amp;lt;br&amp;gt;&lt;br /&gt;
b. The Arbiter is the officer of the Judex who deals with all cases not solely within the purview of a Duchy or Barony, the Arbiter hold&#039;s court in the Judex forum.&amp;lt;br&amp;gt;&lt;br /&gt;
c. Dukes act as Arbiter for their Duchy and have jurisdiction on any case solely within their Duchy, they hold court in their Ducal forum.&amp;lt;br&amp;gt;&lt;br /&gt;
d. Barons act as Arbiter for their Barony and have jurisdiction on any case solely within their Barony, they hold court in their Baronial forum.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====B. The Arbiter====&lt;br /&gt;
1. The Arbiter is appointed by the Kaiser.&amp;lt;br&amp;gt;&lt;br /&gt;
2. The Arbiter can be dismissed by the Kaiser or by a 2/3&#039;s vote of the Landsraad.&amp;lt;br&amp;gt;&lt;br /&gt;
3. The Arbiter is not a political appointment, and as such, the position does not grant a say or vote within the Landsraad.&amp;lt;br&amp;gt;&lt;br /&gt;
4. The Arbiter cannot be an officer of the Landsraad.&amp;lt;br&amp;gt;&lt;br /&gt;
a. Ministers appointed by the Kaiser are not officers of the Landsraad, nor are Nobles.&amp;lt;br&amp;gt;&lt;br /&gt;
5. Any law that violates the Charter of the Imperial Republic of Shireroth and that is brought before the Arbiter in an actual case can be overturned and stricken from the lawbook by the Arbiter.&amp;lt;br&amp;gt;&lt;br /&gt;
a. For the purposes of sections B - 1 through B - 5, the Arbiter refers only to the officer known as the Arbiter and not to Dukes nor Barons.&amp;lt;br&amp;gt;&lt;br /&gt;
b. Only the Kaiser can overturn the Arbiter&#039;s decision on a law.&amp;lt;br&amp;gt;&lt;br /&gt;
c. The Landsraad may not propose and pass the exact bill that has been overturned by the Arbiter.&amp;lt;br&amp;gt;&lt;br /&gt;
d. The Arbiter has the ability to submit a Writ of Dissolution to the Kaiser, the Writ of Dissolution is a request that the Landsraad be dissolved for an indefinite period of time due to violation of the law and the Charter of Shireroth, when in violation of Section B - 5, subsection c.&amp;lt;br&amp;gt;&lt;br /&gt;
6. The Arbiter may, with the consent of the Kaiser, appoint an Assistant Arbiter.&amp;lt;br&amp;gt;&lt;br /&gt;
a. The Assistant Arbiter is to assist the Arbiter on cases, issue preliminary opinions on matters brought before the court, and to provide an additional point of view on cases.&amp;lt;br&amp;gt;&lt;br /&gt;
b. The Assistant Arbiter shall act in stead of the Arbiter should the Arbiter not be available.&amp;lt;br&amp;gt;&lt;br /&gt;
c. The Assistant Arbiter shall hear any case the Arbiter is unable or unwilling to hear.&amp;lt;br&amp;gt;&lt;br /&gt;
d. When acting as Arbiter in the manner stated in b. and c., the Assistant Arbiter shall have all powers and duties of the Arbiter.&amp;lt;br&amp;gt;&lt;br /&gt;
e. In 6. b., &amp;quot;not be available&amp;quot;, and 6 c. &amp;quot;unable&amp;quot;, shall be considered to mean either a stated leave of absence or if the Arbiter does not, within 48 hours, reply to an official question or case put before him.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====C. Trials====&lt;br /&gt;
1. Terms&amp;lt;br&amp;gt;&lt;br /&gt;
a. The person who initiates the action before the court is the Plaintiff.&amp;lt;br&amp;gt;&lt;br /&gt;
b. The person required to answer the action before the court is the Defendant.&amp;lt;br&amp;gt;&lt;br /&gt;
c. Any person brought by a Plaintiff or Defendant to give statement is a witness.&amp;lt;br&amp;gt;&lt;br /&gt;
2. Plaintiffs and Defendants speak on their own behalf.&amp;lt;br&amp;gt;&lt;br /&gt;
a. Plaintiffs and Defendants are allowed to bring forth citizens to give a statement before the court, subject to approval by the Arbiter.&amp;lt;br&amp;gt;&lt;br /&gt;
b. Non-citizens can only be brought forth under express permit of the Kaiser.&amp;lt;br&amp;gt;&lt;br /&gt;
3. Plaintiffs and Defendants may produce evidence.&amp;lt;br&amp;gt;&lt;br /&gt;
a. Evidence may be any object pertinent to the case, under all circumstances pertinent is left to the will of the Arbiter.&amp;lt;br&amp;gt;&lt;br /&gt;
4. Penalties of Conviction.&amp;lt;br&amp;gt;&lt;br /&gt;
a. The punishment for those convicted of crimes in Shireroth shall be the ordeal, set by the court.&amp;lt;br&amp;gt;&lt;br /&gt;
b. Possible types of ordeals for crimes of varying levels of severity shall be set by a future act of the Landsraad.&amp;lt;br&amp;gt;&lt;br /&gt;
5. Pones&amp;lt;br&amp;gt;&lt;br /&gt;
a. A pone is a writ to move the case to a higher court, any Defendant may file a pone subject to the following restrictions.&amp;lt;br&amp;gt;&lt;br /&gt;
b. The Arbiter to whom&#039;s jurisdiction the case would be moved, rules on the pone.&amp;lt;br&amp;gt;&lt;br /&gt;
c. Further restrictions upon pones shall be set by future acts of the Landsraad.&amp;lt;br&amp;gt;&lt;br /&gt;
6. Appeals&amp;lt;br&amp;gt;&lt;br /&gt;
a. A convicted Defendant, or a Plaintiff whose case failed, can submit a writ of appeal to the Arbiter directly superior to the Arbiter that convicted them, wherein they shall receive a new trial before the new Arbiter.&amp;lt;br&amp;gt;&lt;br /&gt;
b. The new trial is at the discretion of the Arbiter with whom the writ of appeal has been filed.&amp;lt;br&amp;gt;&lt;br /&gt;
c. If a Arbiter refuses to hear a writ of appeal and grant a new trial, the writ can be refiled into the court of the next highest Arbiter.&amp;lt;br&amp;gt;&lt;br /&gt;
d. There is no appeal from decision by the Kaiser.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====D. Oaths.====&lt;br /&gt;
1. Any member of the Judex system (That is the Kaiser, the Imperial Arbiter, the Dukes, and the Barons) may bear witness to an oath sworn in the Imperial Republic of Shireroth.&amp;lt;br&amp;gt;&lt;br /&gt;
2. The penalty for breaking a sworn Oath shall be whatever deemed appropriate by the witnessing official or shall be whatever was set and agreed upon in the Oath itself.&amp;lt;br&amp;gt;&lt;br /&gt;
3. Once sworn by both parties and before a member of the Judex system, Oaths hold the weight of Imperial Law as a binding contract and agreement between the two parties.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Chapter VIII. Laws of the Land.===&lt;br /&gt;
====A: Gambling====&lt;br /&gt;
1. Legalized Gambling&amp;lt;br&amp;gt;&lt;br /&gt;
a. Gambling in all forms is legal within the lands of Shireroth.&amp;lt;br&amp;gt;&lt;br /&gt;
2. Exceptions to Legalized Gambling&amp;lt;br&amp;gt;&lt;br /&gt;
b. Nobles may restrict Gambling within their subdivision as they see fit. &lt;br /&gt;
&lt;br /&gt;
====B: Official Symbols====&lt;br /&gt;
1. Official Fruit&amp;lt;br&amp;gt;&lt;br /&gt;
a. The [[mango]] is the official fruit of the Imperial Republic of Shireroth.&amp;lt;br&amp;gt;&lt;br /&gt;
2. Official Animal&amp;lt;br&amp;gt;&lt;br /&gt;
a. The [[Shirerithian Blue Moose]] is the official animal of the Imperial Republic of Shireroth.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====C: Military Action====&lt;br /&gt;
1. Restriction of Military Action&amp;lt;br&amp;gt;&lt;br /&gt;
a. No citizen may take Military Action outside the borders of Shireroth, against any foreign power without consent from the Imperial Government.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====D: Political Parties====&lt;br /&gt;
1. Prohibition&amp;lt;br&amp;gt;&lt;br /&gt;
a. Political parties are banned from Shireroth.&amp;lt;br&amp;gt;&lt;br /&gt;
b. Any denizen of Shireroth who creates a Political Party is liable to&lt;br /&gt;
punishment by the Kaiser, Landsraad and/or Judex.&amp;lt;br&amp;gt;&lt;br /&gt;
2. Political Interest Groups&amp;lt;br&amp;gt;&lt;br /&gt;
a. Political Interest Groups are a form of political party.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====E: Rebellion====&lt;br /&gt;
1. General Provisions&amp;lt;br&amp;gt;&lt;br /&gt;
a. Rebelling to overthrow the legitimate Kaiser of Shireroth without&lt;br /&gt;
his/her consent is prohibited.&amp;lt;br&amp;gt;&lt;br /&gt;
b. Rebelling to overthrow a legitimate Duke or Baron without his/her&lt;br /&gt;
consent is prohibited.&amp;lt;br&amp;gt;&lt;br /&gt;
c. In case of unauthorized rebellion the Minister of Military Affairs&lt;br /&gt;
and Minister of the Interior must come to the immediate aid of the&lt;br /&gt;
besieged noble.&amp;lt;br&amp;gt;&lt;br /&gt;
d. No rebellion may be conducted with malicious intent. &amp;lt;br&amp;gt;&lt;br /&gt;
2. Yardistan&amp;lt;br&amp;gt;&lt;br /&gt;
a. The Duchy of Yardistan is allowed to rebel as long as it does so&lt;br /&gt;
without malicious intent and does not violate the General Provisions&lt;br /&gt;
for Rebellions.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====F: Treason====&lt;br /&gt;
1. Acts of Treason include but are not restricted to the&lt;br /&gt;
following:&amp;lt;br&amp;gt;&lt;br /&gt;
a. Any act of secession from the lands of Shireroth as a&lt;br /&gt;
whole.&amp;lt;br&amp;gt;&lt;br /&gt;
b. Disobeying or disregarding a direct order from the Kaiser.&amp;lt;br&amp;gt;&lt;br /&gt;
2. Punishments for Treason may include but are not limited to the&lt;br /&gt;
following:&amp;lt;br&amp;gt;&lt;br /&gt;
a. Complete Exile from the lands of Shireroth.&amp;lt;br&amp;gt;&lt;br /&gt;
b. Loss of citizenship.&amp;lt;br&amp;gt;&lt;br /&gt;
c. Loss of privileges within the lands of Shireroth.&amp;lt;br&amp;gt;&lt;br /&gt;
d. Any punishment handed down by the Kaiser.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====G: Marriage====&lt;br /&gt;
1. Definition and Mechanics&amp;lt;br&amp;gt;&lt;br /&gt;
a. Marriage shall be defined as the legal union of two individuals&lt;br /&gt;
under Imperial law.&amp;lt;br&amp;gt;&lt;br /&gt;
b. Divorce shall be defined as the legal removal of marriage status&lt;br /&gt;
between two individuals and the legal dissolution of a&lt;br /&gt;
marriage.&amp;lt;br&amp;gt;&lt;br /&gt;
2. Restrictions and Clarifications&amp;lt;br&amp;gt;&lt;br /&gt;
a. A Denizen of Shireroth may be married to a non-denizen of&lt;br /&gt;
Shireroth.&amp;lt;br&amp;gt;&lt;br /&gt;
b. All marriages must be recorded and approved by the Kaiser and/or&lt;br /&gt;
Minister of the Interior.&amp;lt;br&amp;gt;&lt;br /&gt;
c. When presenting a request for marriage bo the Kaiser and/or Minister&lt;br /&gt;
of the Interior both individuals must express their desire for&lt;br /&gt;
marriage.&amp;lt;br&amp;gt;&lt;br /&gt;
d. Marriages in other nations do not automatically carry over to&lt;br /&gt;
Shireroth.&amp;lt;br&amp;gt;&lt;br /&gt;
e. Any pre-nuptual agreements made by the couple must be presented to&lt;br /&gt;
the Kaiser of Minister of Interior when marriage is recorded.&amp;lt;br&amp;gt;&lt;br /&gt;
3. Nobility and Titles&amp;lt;br&amp;gt;&lt;br /&gt;
a. When a noble marries they may share there their title with there their spouse as laid down in section III, G of this Lawbook. &amp;lt;br&amp;gt;&lt;br /&gt;
4. Divorce.&amp;lt;br&amp;gt;&lt;br /&gt;
a. Any inividual shall be granted an immediate divorce from a spouse&lt;br /&gt;
upon request to the Kaiser and/or Minister of the Interior.&amp;lt;br&amp;gt;&lt;br /&gt;
b. Any lands, titles, or funds attained by an individual while married&lt;br /&gt;
shall be retained after a divorce.&amp;lt;br&amp;gt;&lt;br /&gt;
c. In cases of a noble divorcing a non-noble, the non-noble has no&lt;br /&gt;
legal right to any title, lands or&lt;br /&gt;
funds of the noble.&amp;lt;br&amp;gt;&lt;br /&gt;
d. These clauses may vary due to pre-nuptual agreements.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====H: Chickens and Moose====&lt;br /&gt;
1. Rights of Chickens&amp;lt;br&amp;gt;&lt;br /&gt;
a. All hens are free from involuntary egg laying.&amp;lt;br&amp;gt;&lt;br /&gt;
b. Roosters will no longer have to wake up at 5:30 in the&lt;br /&gt;
morning.&amp;lt;br&amp;gt;&lt;br /&gt;
c. The Duchy of Yardistan will provide flying lessons for&lt;br /&gt;
chickens.&amp;lt;br&amp;gt;&lt;br /&gt;
2. Other&amp;lt;br&amp;gt;&lt;br /&gt;
a. Eat more Chicken.&amp;lt;br&amp;gt;&lt;br /&gt;
3. Restrictions on Chickens and other Poultry&amp;lt;br&amp;gt;&lt;br /&gt;
a. No chicken, turkey, or giblet may hold an office, except for Chicken&lt;br /&gt;
Cows.&amp;lt;br&amp;gt;&lt;br /&gt;
4. Rights of Moose&amp;lt;br&amp;gt;&lt;br /&gt;
a. The hunting of moose shall be illegal.&amp;lt;br&amp;gt;&lt;br /&gt;
b. No moose flesh or meat shall be consumed.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====I: Weights and Measures.====&lt;br /&gt;
1. The Imperial Republic will use the Metric System in all official&lt;br /&gt;
documents were mention of weight or measure is needed or&lt;br /&gt;
used.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====J: General Restrictions upon all Denizens of Shireroth.====&lt;br /&gt;
1. Smoking.&amp;lt;br&amp;gt;&lt;br /&gt;
a. All forms of tobacco shall be considered an adictive substance&lt;br /&gt;
within the lands of Shireroth.&amp;lt;br&amp;gt;&lt;br /&gt;
b. No denizen of Shireroth shall make use of smoke tobacco in public&lt;br /&gt;
while at a Shirerithian Convention.&amp;lt;br&amp;gt;&lt;br /&gt;
c. Punishment for violation shall be determined based on severity of&lt;br /&gt;
violation.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====K: Holidays.====&lt;br /&gt;
1. The following Holidays and/or Festivals shall be recognized by the&lt;br /&gt;
Imperial Government:&amp;lt;br&amp;gt;&lt;br /&gt;
a. Oustfest, When lazy bums get fired, 14 January.&amp;lt;br&amp;gt;&lt;br /&gt;
b. A-Day, Celebrating the victory of common Shirerithians over Anarchy&lt;br /&gt;
21, and the Battle of Cimmeria, 17 February.&amp;lt;br&amp;gt;&lt;br /&gt;
c. Jasonia Day, Celebrating the Flying Islands of Jasonia, 19&lt;br /&gt;
February.&amp;lt;br&amp;gt;&lt;br /&gt;
d.Irish Citizen?s Appreciation Day, 17 March.&amp;lt;br&amp;gt;&lt;br /&gt;
e. Kethethamasisen, Hyperborean Spring Celebration, 21 March.&amp;lt;br&amp;gt;&lt;br /&gt;
f. Switching Day, When people are someone else, 1 April.&amp;lt;br&amp;gt;&lt;br /&gt;
g. Foundation Day, The day Shireroth was founded, 24 April.&amp;lt;br&amp;gt;&lt;br /&gt;
h. Treesia Day, Celebrating the nation of Treesia, 23 May.&amp;lt;br&amp;gt;&lt;br /&gt;
i. Independence Day: The Day Shireroth voted to leave Tymaria, 11&lt;br /&gt;
July.&amp;lt;br&amp;gt;&lt;br /&gt;
j. Le Fiesta De La B0O0/\/\, Traditional B0O0/\/\ist holiday, 26&lt;br /&gt;
July.&amp;lt;br&amp;gt;&lt;br /&gt;
k. Glorious Founder Day, Celebrating the nation&#039;s founder, 5&lt;br /&gt;
August.&amp;lt;br&amp;gt;&lt;br /&gt;
l. Blackrock Day, Celebrating the nation of Blackrock, 14&lt;br /&gt;
October.&amp;lt;br&amp;gt;&lt;br /&gt;
m. Day of the Dead, Celebrating the God Mors, 31 October.&amp;lt;br&amp;gt;&lt;br /&gt;
n. Istvanistan Day, Celebrating the nation of Istvanistan, 7&lt;br /&gt;
November.&amp;lt;br&amp;gt;&lt;br /&gt;
o. Mekonamesenan, the Hyperborean New Year, on 21 December.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====L: Shirerithian External Military Policy====&lt;br /&gt;
1. Let it be known to all foreign powers that unless they have a specific invitation from Shireroth (or a person legitimately representing Shireroth), or unless a legitimate reason has first been&lt;br /&gt;
supplied for their presence, foreign troops are not allowed into the nation.&amp;lt;br&amp;gt;&lt;br /&gt;
2. Also, foreign troops are expected to be withdrawn from the national borders at the conclusion of whatever event has brought them to the Republic, unless there is provision for a Treaty.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====M: Terrorism====&lt;br /&gt;
1. Terrorism shall be defined as the unlawful use or threatened use of&lt;br /&gt;
electronic violence (spamming, viruses, DOS attacks, etc.) by a person&lt;br /&gt;
or an organized group of people against the citizens or their property&lt;br /&gt;
with the intention of intimidating, damaging, coercing, or otherwise&lt;br /&gt;
disturbing the State or the nation.&amp;lt;br&amp;gt;&lt;br /&gt;
2. A terrorist act shall be punished by banishment from the&lt;br /&gt;
Shirerithian board for no more than two weeks and no less than two&lt;br /&gt;
days, depending on the seriousness of the attack.&amp;lt;br&amp;gt;&lt;br /&gt;
3. If an attack produces extreme or permanent damage, then the sentence&lt;br /&gt;
can be extended.&amp;lt;br&amp;gt;&lt;br /&gt;
4. The Kaiser, shall decide the exact length of the banishment keeping&lt;br /&gt;
in mind Articles 2 and 3 of this bill. It is preferable that he first&lt;br /&gt;
discuss the matter with the Landsraad.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====N: Shirerothian Mascots====&lt;br /&gt;
1. The Moose and the Mango shall be the official mascots to the world&lt;br /&gt;
of the Imperial Republic of Shireroth.&amp;lt;br&amp;gt;&lt;br /&gt;
2. The Mastakater shall be the Shirerothian citizen, appointed by&lt;br /&gt;
either the Kaiser or 51% majority of the Landsraad, to serve a term as&lt;br /&gt;
long as it pleases either entity,, charged with nuturing and guarding&lt;br /&gt;
the mascots of Shireroth.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====O: Fictional Histories====&lt;br /&gt;
1.Any and all fictional histories created by anyone within Shireroth&lt;br /&gt;
are subject to reference by other works.&amp;lt;br&amp;gt;&lt;br /&gt;
a. Any work using references and/or material from another fictional&lt;br /&gt;
history are required to cite their sources at either the beginning or&lt;br /&gt;
end of the work.&amp;lt;br&amp;gt;&lt;br /&gt;
b. It is the right of the creator of the original work to not recognize&lt;br /&gt;
any works referencing them, and to consider them false.&amp;lt;br&amp;gt;&lt;br /&gt;
2.Shireroth officially recognizes the work of SSHIT as canon.&amp;lt;br&amp;gt;&lt;br /&gt;
3.a.Any fictional history is subject to follow the national guidelines&lt;br /&gt;
for fictional histories as well as the local guidelines, depending on&lt;br /&gt;
where it is posted.&amp;lt;br&amp;gt;&lt;br /&gt;
4.Duchies are allowed to form their own guidelines on the treatment of&lt;br /&gt;
fictional histories. However, these guidelines cannot conflict with the&lt;br /&gt;
national guidelines.&amp;lt;br&amp;gt;&lt;br /&gt;
5.Any fictional history created that does not have a Duchy, Barony,&lt;br /&gt;
religious tie in (so that it may post in the relevant religious forum),&lt;br /&gt;
or permission to post in SSHIT shall be placed in the Tony Au Memorial&lt;br /&gt;
Library, under the appropriate category.&amp;lt;br&amp;gt;&lt;br /&gt;
a.Tony Au Memorial Library shall be subject only to the national&lt;br /&gt;
guidelines regarding fictional histories. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Chapter IX: Citizenship===&lt;br /&gt;
====A: Basic Citizenship====&lt;br /&gt;
1. Definitions.&amp;lt;br&amp;gt;&lt;br /&gt;
a. A denizen is any individual within the borders of&lt;br /&gt;
Shireroth.&amp;lt;br&amp;gt;&lt;br /&gt;
b. A citizen is a denizen of Shireroth who has been granted citizenship&lt;br /&gt;
status and the privileges there in by the Ministry of Immigration and&lt;br /&gt;
Naturalization, and/or the Kaiser.&amp;lt;br&amp;gt;&lt;br /&gt;
c. Individuals cannot hold Citizenship in a subdivision. Individuals&lt;br /&gt;
are Citizens of the Empire of Shireroth and Residents of a&lt;br /&gt;
Subdivision.&amp;lt;br&amp;gt;&lt;br /&gt;
2. Citizenship Regulations.&amp;lt;br&amp;gt;&lt;br /&gt;
a. Regulations upon the aquisition of citizenship shall be established&lt;br /&gt;
and maintained by the Ministry of Immigration and&lt;br /&gt;
Naturalizations.&amp;lt;br&amp;gt;&lt;br /&gt;
b. The Landsraad maintains the right to place further regulation upon&lt;br /&gt;
those applying for citizenship.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====B: [[Tri Citizenship]] Restriction====&lt;br /&gt;
1. No citizen of Shireroth may hold official allegiance to four or more&lt;br /&gt;
nation while he/she is a citizen of Shireroth. &amp;lt;br&amp;gt;&lt;br /&gt;
2. Citizens of Shireroth are allowed only three national allegiances&lt;br /&gt;
including Shireroth. When applying for citizenship, an individual must&lt;br /&gt;
have two or less citizenship, else they will be denied citizenship.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
3. If a citizen comes into violation of these requirements, he/she must&lt;br /&gt;
remedy the situation within one Shirerithian week. (14 days). The&lt;br /&gt;
Kaiser may shorten or extend this period.&amp;lt;br&amp;gt;&lt;br /&gt;
4. The Landsraad may place further restriction upon citizenship as long&lt;br /&gt;
as they do not counter the spirit or the word of this law.&amp;lt;br&amp;gt;&lt;br /&gt;
5. The Landsraad may abolish multi-citizenship within the empire&lt;br /&gt;
entirely if it deems fit to do so.&lt;br /&gt;
&lt;br /&gt;
====C: Hostile Nations Citizenship Restriction====&lt;br /&gt;
1. No citizen may retain Dual-Citizenship within any nation that the&lt;br /&gt;
Imperial Republic of Shireroth has declared War upon, or is considered&lt;br /&gt;
hostile to the nation of Shireroth.&amp;lt;br&amp;gt;&lt;br /&gt;
2. The Kaiser gives the Minister of Exterior and Landsraad the power to&lt;br /&gt;
pronounce a nation hostile to the nation of Shireroth. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====D: Residency====&lt;br /&gt;
1. Each Shirithian citizen may choose a specific place of residence for zirself. Zie may specify down to any level so far as city, but if the specification of city is not made, then zie shall officially reside in the capital city of the lowest subdivision specified. &lt;br /&gt;
2. No Shirithian shall reside in more than one city at a time, and in order to change residences, a one day travel time from the time of relocation announced shall be observed. In accordance with this, no Shirithian may reside in more than one residence in a day.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Chapter X: Land===&lt;br /&gt;
====A: Sectors====&lt;br /&gt;
1. Recognition of Sectors&amp;lt;br&amp;gt;&lt;br /&gt;
a. Shireroth shall not recognize the use of Sectors as a Micronational geographic or cultural subdivision. Nor shall it reside in any sector. Nor shall any duchy or territory be considered a part of ANY sector unless the Duchy or Territory expressly grants permission to be considered in such sector.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====B: Holy Land====&lt;br /&gt;
1. The following lands shall be known as Shirerithian Holy&lt;br /&gt;
lands:&amp;lt;br&amp;gt;&lt;br /&gt;
a. The Isle of [[Amity]].&amp;lt;br&amp;gt;&lt;br /&gt;
b. The Isle of [[Miroth]].&amp;lt;br&amp;gt;&lt;br /&gt;
c. The [[Isles of the Khaz Modan]].&amp;lt;br&amp;gt;&lt;br /&gt;
d. The [[Isle of Naudia&#039;Diva]]&amp;lt;br&amp;gt;&lt;br /&gt;
2. Isle of Naudia&#039;Diva&amp;lt;br&amp;gt;&lt;br /&gt;
a. In addition  to being holy ground, Naudia&#039;Diva shall be Shireroth&#039;s first National Game Preserve, Wildlife Refuge, and Sacred Hunting Ground. &amp;lt;br&amp;gt;&lt;br /&gt;
b. A Temple to Horjin shall be built at its center.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Chapter XI: Electronic Holdings===&lt;br /&gt;
====A: Archives and Records====&lt;br /&gt;
1. Mandatory Archival&amp;lt;br&amp;gt;&lt;br /&gt;
a. All ministers and Nobles are to backup/archive all important threads, posts, orders, decrees or discussions under their jurisdiction. &amp;lt;br&amp;gt;&lt;br /&gt;
b. Hard-drive backups should be made of all important documents.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====B: Posting Privileges and Restrictions.====&lt;br /&gt;
1. Posting Privileges.&amp;lt;br&amp;gt;&lt;br /&gt;
a. All micronationalists who have not been convicted of a crime in&lt;br /&gt;
Shireroth, deemed unusually annoying or threatening to state security&lt;br /&gt;
will be allowed to make an unlimited number of posts. Any DEFCON status&lt;br /&gt;
declaration by the military above the lowest level will invalidate this&lt;br /&gt;
provision until the DEFCON status is lowered back to normal.&amp;lt;br&amp;gt;&lt;br /&gt;
2. Signature Restrictions.&amp;lt;br&amp;gt;&lt;br /&gt;
a. The limit of signature sizes in Shireroth will be no more than five&lt;br /&gt;
lines of text (exceptions granted if the text is made smaller) or an&lt;br /&gt;
image smaller than 500*130. Should any foreigner violate this&lt;br /&gt;
provision, the Minister of the Interior shall ban them or restrict&lt;br /&gt;
their posting rights to something less than ten per day, depending on&lt;br /&gt;
the severity of the violation. Should any citizen violate this&lt;br /&gt;
provision, the Minister of the Interior shall restrict their posting&lt;br /&gt;
rights to something between five and fifteen per day, depending on the&lt;br /&gt;
severity of the violation. Any violator may end their penalty at any&lt;br /&gt;
time by complying with the terms of this act.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====C: Website====&lt;br /&gt;
1. The website of Shireroth shall be called ShireWiki. It shall be implemented by means of MediaWiki or other available Wiki software.&amp;lt;br&amp;gt;&lt;br /&gt;
2. ShireWiki shall be the front page of shireroth.org.&amp;lt;br&amp;gt;&lt;br /&gt;
3. Every denizen may edit ShireWiki, pursuant to the following restrictions:&amp;lt;br&amp;gt;&lt;br /&gt;
3.1. Denizens shall not knowingly publish false information on ShireWiki, unless it is necessary for the implementation of an evil scheme.&amp;lt;br&amp;gt;&lt;br /&gt;
3.2. Denizens shall not publish on ShireWiki defamatory, pornographic, libelous, fraudulent or any other kind of material that would land us into legal trouble.&amp;lt;br&amp;gt;&lt;br /&gt;
4. The scope of ShireWiki shall be Shirithian affairs. ShireWiki pages not related to Shireroth shall be submitted to MicroWiki, hosted by micronations.net, and removed from ShireWiki by any denizen.&amp;lt;br&amp;gt;&lt;br /&gt;
4.1. The submission of information to MicroWiki shall be conducted by the rules and guidelines of MicroWiki. Information that already exists on MicroWiki need not be duplicated and can be directly removed from ShireWiki.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====D: Historic Forums====&lt;br /&gt;
1. The following Forums have historical protection and must never be&lt;br /&gt;
deleted.&amp;lt;br&amp;gt;&lt;br /&gt;
a. pub9.ezboard.com/fshirerothgeneral&amp;lt;br&amp;gt;&lt;br /&gt;
b. pub9.ezboard.com/fshirerothnewsandannoucements&amp;lt;br&amp;gt;&lt;br /&gt;
c. pub9.ezboard.com/fshirerothexecutiveoffice&amp;lt;br&amp;gt;&lt;br /&gt;
d. pub9.ezboard.com/fshirerothministryoftechnology&amp;lt;br&amp;gt;&lt;br /&gt;
e. pub9.ezboard.com/fshirerothministryofeconomics&amp;lt;br&amp;gt;&lt;br /&gt;
f. pub9.ezboard.com/fshirerothdeparmentofdefence&amp;lt;br&amp;gt;&lt;br /&gt;
g.&lt;br /&gt;
pub9.ezboard.com/fshirerothdepartmentofimmigrationandnaturalization&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Chapter XII: Awards===&lt;br /&gt;
====A: Celestis Award====&lt;br /&gt;
1. The Celestis Award, which honours Fax Celestis, will be given to those who show their dedication to the Republic by promoting immigration, advertising the community, and bringing new citizens into&lt;br /&gt;
Shireroth.&amp;lt;br&amp;gt;&lt;br /&gt;
a. The award may be given multiple times to the same person, should they deserve it on multiple occasions, and may be given by the Kaiser or the Landsraad.&amp;lt;br&amp;gt;&lt;br /&gt;
b. The award may not be given ex post facto.&amp;lt;br&amp;gt;&lt;br /&gt;
c. The recipients shall be given a small but tasteful Celestic Award in their title block.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Chapter XIII: Economy===&lt;br /&gt;
====A. Supremacy====&lt;br /&gt;
This Law shall supersede and replace any previous law or legislation related to the Economic System of Shireroth. It shall be deemed as Law and Precedent when dealing with all issues regarding economics and shall act foremost among laws for the economic and financial issues.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====B. Authority of Interpretation====&lt;br /&gt;
1. The authority of interpretation of the following articles rests in the following offices:&amp;lt;br&amp;gt;&lt;br /&gt;
a) The Kaiser&amp;lt;br&amp;gt;&lt;br /&gt;
b) The Arbiter&amp;lt;br&amp;gt;&lt;br /&gt;
c) The Minister of Trade&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
2. The Kaiser shall act as supreme regulator of the economy and will hold all currency as property of The Crown. Crown Currency represents the total sum of currency not in general circulation and shall be held in The Crown Account. The Crown Account shall act as the account of The Government Of Shireroth under the authority of The Kaiser. All currencies shall be distributed from the Crown Account and all taxes deposited to The Crown Account. The Crown Account may not be drawn on by The Kaiser himself for personal use, but the sum funds residing in The Crown Account are reserved for the purpose of government spending as determined by The Kaiser, The Steward or by Act of the Landsraad. The Kaiser may hold a personal account known as &amp;quot;The Household Account&amp;quot; which remains the personal property of the reigning Kaiser. This account is subject to the authority of The Arbiter as noted below.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
3. In cases dealing with procedure, The Minister of Trade (hereafter referred simply as &amp;quot;the minister&amp;quot;) shall act as director and comptroller of the functioning of the economic system. The minister shall promote the use of the economic system and devise of new ways to implement it. The minister shall act as the authority for registering businesses and shall ensure the correct procedures are followed by said companies. The minister is not warranted to conduct any financial investigations, nor warranted to audit companies registered in The Imperial Republic Of Shireroth. All issues of international trade must be overseen and approved of by the minister who in turn will notify The Kaiser.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
4. The Arbiter shall act as auditor of any and all accounts registered within The Imperial Republic Of Shireroth. The Arbiter shall have access to any and all bank records and transactions and is charged with Royal warrant to investigate any financial issue. All disputes regarding a financial nature shall be presided over by The Arbiter. The Arbiter is warranted to apply fines, restrictions and procedural limitations on any account or company registered within the Imperial Republic Of Shireroth with the exception to the accounts held by The Crown, but not limited to personal accounts held by the monarch.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====C.  The Erb====&lt;br /&gt;
1. The unit of currency used by the subjects and inhabitants of The Imperial Republic Of Shireroth shall be known as &amp;quot;The Erb&amp;quot;. Erb may be traded and owned only by citizens of The Imperial Republic of Shireroth and limited to trade within the Realm unless otherwise decreed by The Kaiser or by act of Landsraad.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====D. Distribution====&lt;br /&gt;
1. The total sum of Erb shall begin at 5000 Erb in circulation. Additional Erb may be added to circulation as required by the authority of The Kaiser or by Act of landsraad. All Erb shall be initially issued from The Crown Account and distributed to other accounts as stated within this Law. Additional distributions may be made By The Kaiser or by Act of Landsraad from The Crown account or by regular functions of the economy as stated within this Law. The transfer of currency between two parties (either company or citizen) may be done so at will but remain subject to potential audit if required by The Kaiser, The Arbiter or by Act of Landsraad.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====E. Distribution of Money====&lt;br /&gt;
1. All new citizens shall receive 50 erb upon joining Shireroth.&amp;lt;br&amp;gt;&lt;br /&gt;
2. Any citizen who achieves a higher status within the hierarchy of the Imperial Republic of Shireroth shall be issued a congratulatory gift of money from the Imperial Crown according to his or her new rank, as follows:&amp;lt;br&amp;gt;&lt;br /&gt;
a. A commoner becoming a Baron will receive 50 erb.&amp;lt;br&amp;gt;&lt;br /&gt;
b. A commoner or Baron becoming a Duke will receive 100 erb.&amp;lt;br&amp;gt;&lt;br /&gt;
c. A commoner, Baron, or Duke becoming the Kaiser will receive 300 erb.&amp;lt;br&amp;gt;&lt;br /&gt;
3. Any uncollected gifts may be collected at any time by making a request to the Ministry of Trade. For example, a person who is now a Duke and was once a Baron who has never received money may make a request for a gift of 200 erb: 50 for citizenship, 50 for the Baronial title, and 50 for the Ducal title.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====F. Fraud====&lt;br /&gt;
1. Any attempt to exploit the economic system of Shireroth in a way deliberately contrary to the intention of its framers shall be known as fraud.&amp;lt;br&amp;gt;&lt;br /&gt;
2. Fraud is a crime in the Imperial Republic of Shireroth.&amp;lt;br&amp;gt;&lt;br /&gt;
3. The following actions are examples of fraud:&amp;lt;br&amp;gt;&lt;br /&gt;
a. Transferring a noble title with the sole intent to benefit economically from the Crown&#039;s gift to new title-holders.&amp;lt;br&amp;gt;&lt;br /&gt;
b. Joining or enticing other immigrants to join Shireroth with no intention of staying, with the intent to benefit economically from the Crown&#039;s gift to new immigrants.&amp;lt;br&amp;gt;&lt;br /&gt;
4. The Ministry of Trade may declare any application or transaction to be fraud, and may cancel the transaction.&amp;lt;br&amp;gt;&lt;br /&gt;
5. The Judex may declare any application or transaction to be fraud, and may cancel the transaction and, in cases where there was clear criminal intent, sentence the offenders. These sentences may include fines, demotions, bannings, or whatever else the Judex considers necessary.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====G. Companies====&lt;br /&gt;
1. Citizens wishing to register a Business within the Imperial Republic Of Shireroth must register within the Ministry of Trade. They must state who the primary owner of the company is and is limited to one owner. Profits gained by the company will be deposited into the owners account and distributed by the owner as they see fit. Companies engaging in international trade are forbidden to exchange erb with a foreign currency, or give erb to non-citizens of The Imperial Republic Of Shireroth unless otherwise stated by The Kaiser or by Act of Landsraad.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====H. Official Bank====&lt;br /&gt;
1. All currencies will be held within accounts registered to the Bank of The Imperial Republic of Shireroth.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====I. Taxation.====&lt;br /&gt;
1. The Ministry of Trade shall be empowered to conduct national taxation with one weeks notice to the general populous. It announce its intention to conduct taxation when one of two conditions are met:&amp;lt;br&amp;gt;&lt;br /&gt;
i. The Crown Account is under 500 erb.&amp;lt;br&amp;gt;&lt;br /&gt;
ii. Taxes have not been levied for a month.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
2. The Kaiser may stop a tax after it is announced but before it is levied.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
3. The Amount of taxation shall be 100 erb from each Duchy. Where possible, this will be taken directly from the Duke zirself. Where the Duke has less than 100 erb, this shall be taken from the richest citizen, and so on. Where the entire Duchy has less than 100 erb, all the erb they have shall be taken, and it is at the discretion of the Ministry of Trade and the Kaiser about whether the remaining sum will be taken when it becomes available.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
4. Dukes are empowered to conduct taxation within their Duchy in order to recoup their loss from the National Taxation.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
5. The amount and timing of taxation may be changed by the Kaiser of Act of Landsraad.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Appendix A: [[The Charter]]==&lt;br /&gt;
&lt;br /&gt;
==Appendix B: [[Procedures of the Landsraad]]==&lt;br /&gt;
&lt;br /&gt;
==Appendix C: [[Decreebook]]==&lt;br /&gt;
----&lt;br /&gt;
&#039;&#039;See also:&#039;&#039; [[Landsraad]], [[The Charter]], [[Procedures of the Landsraad]], [[Kaiser]]&lt;br /&gt;
[[category:government]]&lt;br /&gt;
[[category:records]]&lt;br /&gt;
[[category:laws]]&lt;/div&gt;</summary>
		<author><name>Andreas the Wise</name></author>
	</entry>
	<entry>
		<id>https://shireroth.org/wiki/index.php?title=Atterock&amp;diff=3787</id>
		<title>Atterock</title>
		<link rel="alternate" type="text/html" href="https://shireroth.org/wiki/index.php?title=Atterock&amp;diff=3787"/>
		<updated>2008-01-19T00:23:46Z</updated>

		<summary type="html">&lt;p&gt;Andreas the Wise: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{subdivision |&lt;br /&gt;
image_flag =  |&lt;br /&gt;
subdivision = Atterock |&lt;br /&gt;
status = Barony |&lt;br /&gt;
capital = Melangia |&lt;br /&gt;
largecity = Port Halluci, Pua Kalurna, Biotopia, Libertopia, |&lt;br /&gt;
title = Baron Andreas the Wise, or merely His Omniscience |&lt;br /&gt;
government = Feudal |&lt;br /&gt;
leader = [[Andreas the Wise]] |&lt;br /&gt;
language = English|&lt;br /&gt;
religion = [[Cedrism]], Christian minorities |&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Geography and Beginnings==&lt;br /&gt;
Atterock is a barony located along the four eastern coastal regions of Kildare, all split from any Shirithian mainland, and the county of Old Hallucination, as one of the oldest magic regions of the duchy.  It was founded 3030 ASC, after much negotiation between it&#039;s Baron, Andreas the Wise, other Kildarian Baroness, [[Hypatias Mom]], and the Yardistani&#039;s, who mainted for a long time that the island of Melangia was theirs.  There was also much debate about it&#039;s name, as the barony was an entirely new one.  The final name was settled on as a combination of Attera and Blackrock, two other Kildarian counties, both not within the Barony, and seized on as &amp;quot;rather cool&amp;quot; by it&#039;s Baron, and as a finally non-disputed name by it&#039;s Duke.&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
After it&#039;s founding, a history was rapidly evolved to fit the somewhat older counties into the new barony in the way the baron desired.  The easist solution to this was declaring that a great plague engulfed it, and plunged it into a Dark Age for the next thousand years until the new Baron arrived, allowing deviations from previous meagre establishments of the baronies.  The only exception was the already well developed Old Hallucination, which merely became largely overgrown.&lt;br /&gt;
&lt;br /&gt;
==Counties==&lt;br /&gt;
===[[Melangia]]===&lt;br /&gt;
The capital of the Barony and an island with a long and varied history, Melangia was taken over by Andreas and redesigned into a county to suit his interests, which included magic, history, and his own race with a &#039; in the name.&lt;br /&gt;
Current Count: Andreas the Wie&lt;br /&gt;
&lt;br /&gt;
===[[Norfolk]]===&lt;br /&gt;
An older county with ties to old Antica, Norfolk was established by the baron as a county taken over by pirates during the Dark Ages.  It was soon taken over by [[Nick Foghorn Leghorn]], whose county it had once been, on his return to Shireroth.&lt;br /&gt;
&lt;br /&gt;
===[[Raynor Isles]]===&lt;br /&gt;
Appearing to be an undeveloped county, Raynor Isles was taken on by the Baron as an honourary second county, and the two cities, Biotopia and Libertopia, evolved into an ongoing feud between the county&#039;s residents between the supporters of magic and the supporters of technology.&lt;br /&gt;
&lt;br /&gt;
===[[Gong Li]]===&lt;br /&gt;
Originally a polynesian themed county, Gong Li was developed to maintain this island theme while adding the magic elements of a more persian area, including a Sultan, genies and magic carpets.  Sinbad the Sailor is the closest real world allusion.&lt;br /&gt;
&lt;br /&gt;
===[[Old Hallucination]]===&lt;br /&gt;
A county with a long history of development, Old Hallucination was left intact when it joined the Barony, but with a lot more trees ...&lt;/div&gt;</summary>
		<author><name>Andreas the Wise</name></author>
	</entry>
	<entry>
		<id>https://shireroth.org/wiki/index.php?title=Sakat&amp;diff=3786</id>
		<title>Sakat</title>
		<link rel="alternate" type="text/html" href="https://shireroth.org/wiki/index.php?title=Sakat&amp;diff=3786"/>
		<updated>2008-01-19T00:17:02Z</updated>

		<summary type="html">&lt;p&gt;Andreas the Wise: New page: ==Introduction== Squid God of Time, also known as the God of Historians, Sakat is most worshipped in the far eastern Kildarian island of Melangia.  His current High Priest is [[Andreas the...&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Introduction==&lt;br /&gt;
Squid God of Time, also known as the God of Historians, Sakat is most worshipped in the far eastern Kildarian island of Melangia.&lt;br /&gt;
&lt;br /&gt;
His current High Priest is [[Andreas the Wise]]&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
While most gods would have legends, Sakat has only the history of his birth and life.  These are in the process of being compiled by Andreas, but those known are displayed here:&lt;br /&gt;
&lt;br /&gt;
===The Beginning===&lt;br /&gt;
In the Beginning there was practically nothing. Then something happened. Unfortunately, Sakat was not there to record it, and so nobdy is quite sure what it was. Some time later, the mortal races were already well established, as where the Transcendi, called by the mortals &amp;quot;gods&amp;quot;, by Sakat, &amp;quot;anthropomorphic-personifications-that-feed-off-belief&amp;quot;, and by historians, &amp;quot;bloody nuisances&amp;quot;. Then emerged Sakat.&lt;br /&gt;
&lt;br /&gt;
There are two stories aboue this. Well, one story, and one history. Told by his twin brother, Stora, the god of Legends, a mortal man discovered a large blue egg. Holding it, it hatched, and revealed two beings - Stora and Sakat. Sakat taught the mortals to write, but Stora taught them to dream. With a choice between a practical skill that can be easily taught and allows people to record what actually happened; and an impractical self indulgent activty that gives an excuse for sleep, the mortals preferred dreaming, and Sakat fled.&lt;br /&gt;
&lt;br /&gt;
Recorded by Sakat, the history is vastly different. Mortals already knew how to dream. It was as a mortal, in his cabin, put the first pen to the first scroll and began to write that there was a divine glow, the scroll rolled up, and then broke into a pile of papers and two small unformed beings. One flew through the window into the next hut, belonging to the town Medicine Man. The other fell into the waterbutt, and immediately sprouted small tentacles. The mortal, whose name remains unknown, picked up the squidy one, who was, indeed, Sakat, and so the first Historian and the God of Historians were united. Sakat then patiently listened to the mortals thoughts on what had happened recently, and why, as opposed to what the Medicine Man was telling the village. Sakat then led him outside to where the Medicine man, with Stora behind him, was telling stories about how the gods had appeared. Sakat, being born knowing the truth of the affair, prompted the historian to speak out. But the Medicine Man, with Stora, drove him and Sakat away, and they fled the village.&lt;br /&gt;
&lt;br /&gt;
Sakat, however, had one true believer, and that was all he needed. As the mortal lept into the sea, fleeing the villager&#039;s spears, and began to swim towards the island, his eyes grew narrower, his body shorter, and his toes and fingers grew the slightest webbing, making him able to swim better underwater. His lungs expanded, and, when he reached the island, he discovered his swimming ability was far greater than any other human. Thus the first Mel&#039;anje was born, because there are some things, anthropomorphic personifications or not, gods have to do.&lt;br /&gt;
&lt;br /&gt;
===After the Beginning===&lt;br /&gt;
Then, for a time after that, Sakat was long gone from the island. But being a historical god, he kept careful note of the time - it was 102 years, 3 months and 12 days. During that time he set out to learn everything he could about the history of the world, and everyone in it. He found a great deal out about the other gods, and his own place in the divine circle, though the history just before his birth he could not discover. As he travelled he found like minded people, other historians. But unfortunately, his brother, Stora, was never far behind him, and Stora was, as any good god does, determined to expand his own sphere of influence and believers, and though his stories became wilder, his popularity grew, and Sakat&#039;s few followers were driven from their homes. All were taken to the island refuge Sakat had found for his first believer, and became the Mel&#039;anje people, a race full of wisdom in words and history, discerning in their writing, and careful in their records. It was during this time (year 94, month 5, to year 97, month 6) that the construction began on the first great Library of Sakat, where in his followers chronicled all the history that their great god helped them discover, but no work was put on a temple to Sakat, for, alas, as he grew older, he grew bigger, and soon he could no longer leave the water. His followers, though they saw him not, except when first called, believed he could travel between any two bodies of water - connected or not, whether stream or river, stagnant pool or frothing ocean, and so, in time, he could. Sakat was a novelty among gods (apart from Aethisiticus) - a god who did not believe in the gods. That is, he did not believe they were who they claimed to be - he believe they were beings like himself, who gained their power through belief, and so strived for more believers. But he never claimed divinity, and so became the second most atheistic god in existence. Stora, however, knowing he was but a small god in the scheme of things, played to the bigger ones, and told the stories they wanted told, and indeed expanded and elaborated on them, until he knew as much about the legends of the divine as Sakat knew about their history.&lt;br /&gt;
&lt;br /&gt;
Anyway, as belief in Sakat&#039;s powers to travel water grew, so too did his ability, though it was constricted by size. It was 102 years, 3 months and 12 days after he had brought his first follower to the island that he returned, landing on the beach, the in between spot, neither water nor land, and the only place he could meet his followers face to face. What transpired ...&lt;br /&gt;
&lt;br /&gt;
==Bonus Fact==&lt;br /&gt;
Sakat, before being taken on by Andreas, was originally named after [[Scott], because he was doing most of the history work back when the gods were being named. It&#039;s the Old Hyperborean pronunciation of &amp;quot;Scott&amp;quot;. Squid had been in his nickname since he was about ten - hence his status as a squid-god.&lt;/div&gt;</summary>
		<author><name>Andreas the Wise</name></author>
	</entry>
	<entry>
		<id>https://shireroth.org/wiki/index.php?title=Divine_Census_of_Cedrism&amp;diff=3785</id>
		<title>Divine Census of Cedrism</title>
		<link rel="alternate" type="text/html" href="https://shireroth.org/wiki/index.php?title=Divine_Census_of_Cedrism&amp;diff=3785"/>
		<updated>2008-01-19T00:12:40Z</updated>

		<summary type="html">&lt;p&gt;Andreas the Wise: /* Divine Families */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==The Divine Census==&lt;br /&gt;
&lt;br /&gt;
This is the [[Cedrist]] Divine Census for 2005.&lt;br /&gt;
&lt;br /&gt;
===Khaz Modanian Gods===&lt;br /&gt;
This is a list of all the known gods.&lt;br /&gt;
* [[Agni]]: God of Fire&lt;br /&gt;
* [[Alejia]]: Goddess of Passion and Fury&lt;br /&gt;
* [[Anandja]]: Goddess of Bliss and Happiness&lt;br /&gt;
* [[Apostrophe]]: Goddess of Grammar&lt;br /&gt;
* [[Ari]]: The Dolphin-God of Unix and Laziness &lt;br /&gt;
* [[Atheisticus]]: God of Atheism and Protector of Atheists&lt;br /&gt;
* [[Atju]]: God of Mergers&lt;br /&gt;
* [[Ayreon]]: God of Music&lt;br /&gt;
* [[B&#039;caw]]: God of Spicy Chicken&lt;br /&gt;
* [[Biternion]]: God of Improbability (Twin brother of [[Qarbinion]])&lt;br /&gt;
* [[Bourne]]: God of Scripting&lt;br /&gt;
* [[Breiza]]: Goddess of Peace&lt;br /&gt;
* [[De Morgan]]: God of Logic&lt;br /&gt;
* [[Einwin]]: God of Physics and Darwinism&lt;br /&gt;
* [[Eris]]: Goddess of Discord&lt;br /&gt;
* [[Fax]]: God of Communications&lt;br /&gt;
* [[Fiero]]: God of the Fires of Destruction&lt;br /&gt;
* [[Finanzia]]: Goddess of Finance&lt;br /&gt;
* [[Gaelen]]: God of Technology&lt;br /&gt;
* [http://www.google.com Google]: The Bringer of Knowledge&lt;br /&gt;
* [[Hasan]]: God of Wisdom&lt;br /&gt;
* [[H&#039;Graa]]: God of Wrath&lt;br /&gt;
* [[Homer]]: God of Poets and Slackers&lt;br /&gt;
* [[Horjin]]: Tiger-God of Hunting&lt;br /&gt;
* [[Ifni]]: Goddess of Luck&lt;br /&gt;
* [[Ikol]]: God of Tranquility&lt;br /&gt;
* [[Insomnis]]: God of Unrest&lt;br /&gt;
* [[Joao]]: God of Feasts&lt;br /&gt;
* [[Lacrymosa]]: God of Imbalance and Excess&lt;br /&gt;
* [[Loki]]: God of Chaos and Mischief&lt;br /&gt;
* [[Los]]: God of Justice&lt;br /&gt;
* [[Lukedu]]: God of Explosives&lt;br /&gt;
* [[Lumina]]: Goddess of Light&lt;br /&gt;
* [[Maju:]] God of Illusions&lt;br /&gt;
* [[Malarbor]] The Evil Tree-God of color&lt;br /&gt;
* [[Meskan]]: God of Enlightenment&lt;br /&gt;
* [[Mog]]: [[Moogle]]-God of Political Blunders&lt;br /&gt;
* [[Mo&#039;ll]]: God of Wildfires, Rain, and Agriculture&lt;br /&gt;
* [[Mors]]: God of Death&lt;br /&gt;
* [[Murphy]]: God of Sarcasm and Cynicism&lt;br /&gt;
* [[Nelig]]: Wolf-Goddess of Beasts&lt;br /&gt;
* [[Ra]]: The Sun-God&lt;br /&gt;
* [[Sakat]]: The Squid-God of Time (patron God of historians)&lt;br /&gt;
* [[Stora]]: God of Legends&lt;br /&gt;
* [[Semisa]]: Goddess of Reincarnation &lt;br /&gt;
* [[Sephiroth]]: God of Warriors and Soldiers&lt;br /&gt;
* [[Somnis]]: God of Sleep&lt;br /&gt;
* [[Tempus]]: God of War&lt;br /&gt;
* [[Terra]]: Goddess of Rock and Mountains&lt;br /&gt;
* [[Tex]]: God of Documents And Writing&lt;br /&gt;
* [[Ugh]]: God of Depression and Misery&lt;br /&gt;
* [[Viviantia]]: Goddess of Life&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===Demi-Gods===&lt;br /&gt;
&lt;br /&gt;
This is a list of the lesser Gods known as Demi-Gods. Demi-Gods are [[Transcendi]] who have not fully achieved God status or power. Demi-Gods still have access to [[the Celestial Temple]] and many are still revered as full Gods in local settings. Often a Demi-God will be referred to as a God without any problems since they are almost the same thing. The Gods do not look down upon the Demi-Gods, instead they see them as equals in [[the Celestial Temple]].&lt;br /&gt;
&lt;br /&gt;
* [[Amicyk]]: Demigod of Instant Messenging&lt;br /&gt;
* [[Bob]]: Demigod of Underused Names&lt;br /&gt;
* [[Fish]]: Demigod of Goldfish (Oddly a [[Daemon Fish]] of [[Balgurd]])&lt;br /&gt;
* [[Frank T. Dugford]]: Demigod of Canned Fruit&lt;br /&gt;
* [[Gouda]]: Demigoddess of Cheese&lt;br /&gt;
* [[Hypotomoose]]: Moose-Demigod of Miscalculations&lt;br /&gt;
* [[Jeff]]: Demigod of Biscuits&lt;br /&gt;
* [[Juxly]]: Demigod of Pop-Ups&lt;br /&gt;
* [[Krond]]: Sword-Wielding Demigod of Blacksmiths&lt;br /&gt;
* [[Navi]]: Demigoddess of Small Annoyances&lt;br /&gt;
* [[Ryvenna]]: Virgin Demigoddess of Kink&lt;br /&gt;
* [[Sagittarius]]: Demigod of Archery&lt;br /&gt;
* [[Señor Mysterioso]]: Cat-Demigod of Parking&lt;br /&gt;
* [[Qarbinion]]: 42nd-Demigod of Numbers&lt;br /&gt;
* [[Quixy]]: Demigoddess of Madness&lt;br /&gt;
* [[Penryn]]: Demigod of Shieldplay&lt;br /&gt;
* [[Segovia]]: Demigoddess of Swordplay&lt;br /&gt;
* [[Shiek]]: Ninja Demigoddess of the Night&lt;br /&gt;
* [[Rutaus]]: Demigod of Spearmen&lt;br /&gt;
* [[Torat]]: Demigod of Vision&lt;br /&gt;
* [[Tux]]: Penguin-Demigod of Linux&lt;br /&gt;
* [[Wyltheow]]: Demigod of Unusual Names&lt;br /&gt;
&lt;br /&gt;
===Local Gods===&lt;br /&gt;
&lt;br /&gt;
====[[Brookshire]]====&lt;br /&gt;
&lt;br /&gt;
=====[[Benacia]]=====&lt;br /&gt;
* [[B&#039;caw]]: God of Spicy Chicken&lt;br /&gt;
=====[[Naudia&#039;Diva]]=====&lt;br /&gt;
* [[Horjin]]: Tiger-God of Hunting&lt;br /&gt;
* [[Nelig]]: Wolf-Goddess of Beasts&lt;br /&gt;
* [[Leviatan]]: Kraken-God of the Sea-Beasts&lt;br /&gt;
* [[Pherenetau]]: Tree-God of the Hearth. Keeper of the [[Tree of Tales]], home of the [[Brookshire|Brookshiran]] Gods&lt;br /&gt;
* [[Sagittarius]]: Demigod of Archery&lt;br /&gt;
* [[Penryn]]: Demigod of Shieldplay&lt;br /&gt;
* [[Segovia]]: Demigoddess of Swordplay&lt;br /&gt;
* [[Rutaus]]: Demigod of Spearmen&lt;br /&gt;
* [[Torat]]: Demigod of Vision&lt;br /&gt;
&lt;br /&gt;
====[[Yardistan]]====&lt;br /&gt;
* [[Frank T. Dugford]]: Demigod of Canned Fruit&lt;br /&gt;
* [[Loki]]: God of Chaos and Mischief&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===Divine Families===&lt;br /&gt;
Several of the Gods are related to each other by blood. The following are the known Divine Families.&lt;br /&gt;
&lt;br /&gt;
====House of Balance and Chaos====&lt;br /&gt;
* [[Eris]]: Goddess of Discord&lt;br /&gt;
:Daughter of Loki.&lt;br /&gt;
* [[Ifni]]: Goddess of Luck. &lt;br /&gt;
:Patron of risk-takers. Sister of [[Loki]] and [[Ikol]]&lt;br /&gt;
* [[Ikol]]: God of Tranquility&lt;br /&gt;
:Twin Brother of [[Loki]] and Brother of [[Ifni]]&lt;br /&gt;
* [[Loki]]: God of Chaos and Mischief&lt;br /&gt;
:Twin brother of [[Ikol]] and Brother of [[Ifni]]&lt;br /&gt;
&lt;br /&gt;
====House of Life and Death====&lt;br /&gt;
* [[Breiza]]: Goddess of Peace&lt;br /&gt;
:Sister to [[Viviantia]]&lt;br /&gt;
* [[H&#039;Graa]]: God of Wrath&lt;br /&gt;
:Cousin to [[Mors]] and [[Tempus]]&lt;br /&gt;
* [[Krond]]: Sword-Wielding Demigod of Blacksmiths&lt;br /&gt;
:Son of [[Sephiroth]].&lt;br /&gt;
* [[Mors]]: God of Death&lt;br /&gt;
:Husband to [[Viviantia]]&lt;br /&gt;
* [[Meskan]]: God of Enlightenment&lt;br /&gt;
:Son of [[Mors]] and [[Viviantia]]. Twin Brother of [[Semisa]]&lt;br /&gt;
* [[Semisa]]: Goddess of Reincarnation&lt;br /&gt;
:Daughter of [[Mors]] and [[Viviantia]]. Twin sister of [[Meskan]] &lt;br /&gt;
* [[Sephiroth]]: God of Warriors and Soldiers&lt;br /&gt;
:Patron God of guys with long hair. Son of [[Tempus]]&lt;br /&gt;
* [[Tempus]]: God of War&lt;br /&gt;
:Brother to [[Mors]]&lt;br /&gt;
* [[Viviantia]]: Goddess of Life&lt;br /&gt;
:Wife of [[Mors]] &lt;br /&gt;
&lt;br /&gt;
====House of Light====&lt;br /&gt;
* [[Lukedu]]: God of Explosives&lt;br /&gt;
:Son of Maju and Lumina&lt;br /&gt;
*  [[Lumina]]: Goddess of Light&lt;br /&gt;
:Mother of [[Malarbor]] and [[Lukedu]]&lt;br /&gt;
*  [[Maju:]] God of Illusions&lt;br /&gt;
:Father of Lukedu and husband of Lumina&lt;br /&gt;
* [[Malarbor]] The Evil Tree-God of color&lt;br /&gt;
:Patron of the forum-colors and Bastard child of Lumina&lt;br /&gt;
&lt;br /&gt;
====House of Numbers====&lt;br /&gt;
* [[Biternion]]: God of Improbability&lt;br /&gt;
:Twin brother of [[Qarbinion]]&lt;br /&gt;
* [[Hypotomoose]]: Moose-Demigod of Miscalculations&lt;br /&gt;
:[[Biternion]] and [[Qarbinion]]&#039;s cousin.&lt;br /&gt;
* [[Qarbinion]]: 42nd-Demigod of Numbers&lt;br /&gt;
:Twin brother of [[Biternion]]&lt;br /&gt;
&lt;br /&gt;
====House of Words====&lt;br /&gt;
* [[Sakat]]: God of Historians and squid-god of Time&lt;br /&gt;
:Twin brother of [[Stora]]&lt;br /&gt;
* [[Stora]]: God of Legends&lt;br /&gt;
:Twin brother of [[Sakat]]&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===Types of Gods===&lt;br /&gt;
Many of the Gods can be organized by the type of god they are.&lt;br /&gt;
&lt;br /&gt;
====Artistic Gods====&lt;br /&gt;
Gods having to do with art, culture and literature.&lt;br /&gt;
&lt;br /&gt;
* [[Ayreon]]: God of Music&lt;br /&gt;
* [[Gahg]]: The Evil Lizard God of Spelling&lt;br /&gt;
* [[Homer]]: God of Poets and Slackers&lt;br /&gt;
* [[Krond]]: Sword-Wielding God of Blacksmiths&lt;br /&gt;
* [[Lukedu]]: God of Explosives :Patron God of Fireworks&lt;br /&gt;
* [[Malarbor]] The Evil Tree-God of color&lt;br /&gt;
* [[Tex]]: God of Documents And Writing&lt;br /&gt;
&lt;br /&gt;
====Business Gods====&lt;br /&gt;
Gods having to do with business and money.&lt;br /&gt;
&lt;br /&gt;
* [[Finanzia]]: Goddess of Finance&lt;br /&gt;
* [[Lacrymosa]]: God of Imbalance and Excess&lt;br /&gt;
:Patron God of Monopolies&lt;br /&gt;
&lt;br /&gt;
====Culinary Gods====&lt;br /&gt;
Gods having to do with food, cooking and eating.&lt;br /&gt;
&lt;br /&gt;
* [[B&#039;caw]]: God of Spicy Chicken&lt;br /&gt;
* [[Frank T. Dugford]]: Demigod of Canned Fruit&lt;br /&gt;
* [[Gouda]]: Demigoddess of Cheese&lt;br /&gt;
* [[Jeff]]: Demigod of Biscuits&lt;br /&gt;
&lt;br /&gt;
====Elemental Gods====&lt;br /&gt;
Gods of the elements of the world, such as earth, rain, wind, fire, etc...&lt;br /&gt;
&lt;br /&gt;
* [[Agni]]: God of Fire&lt;br /&gt;
* [[Fiero]]: God of the Fires of Destruction&lt;br /&gt;
* [[Lumina]]: Goddess of Light&lt;br /&gt;
* [[Ra]]: The Sun-God&lt;br /&gt;
* [[Mo&#039;ll]]: God of Wildfires, Rain, and Agriculture&lt;br /&gt;
* [[Terra]]: Goddess of Rock and Mountains&lt;br /&gt;
:Known to the [[Hunters of the Stag]] as the [[Earth-Mother]])&lt;br /&gt;
&lt;br /&gt;
====Emotional Gods====&lt;br /&gt;
Gods of human emotion and feelings.&lt;br /&gt;
&lt;br /&gt;
* [[Alejia]]: Goddess of Passion and Fury&lt;br /&gt;
:Patron Goddess of Lovers&lt;br /&gt;
* [[H&#039;Graa]]: God of Wrath&lt;br /&gt;
* [[Murphy]]: God of Sarcasm and Cynicism&lt;br /&gt;
* [[Ryvenna]]: Virgin Goddess of Kink&lt;br /&gt;
* [[Ugh]]: God of Depression and Misery&lt;br /&gt;
* [[Quixy]]: Demigoddess of Madness&lt;br /&gt;
&lt;br /&gt;
====Logical Gods====&lt;br /&gt;
Gods of human logic, reason and the sciences.&lt;br /&gt;
&lt;br /&gt;
* [[De Morgan]]: God of Logic&lt;br /&gt;
* [[Einwin]]: God of Physics and Darwinism&lt;br /&gt;
* [[Hasan]]: God of Wisdom&lt;br /&gt;
* [[Hypotomoose]]: Moose-Demigod of Miscalculations&lt;br /&gt;
&lt;br /&gt;
====Militant Gods====&lt;br /&gt;
Gods having to do with War, combat, weapons and death.&lt;br /&gt;
&lt;br /&gt;
* [[Fiero]]: God of the Fires of Destruction&lt;br /&gt;
* [[Horjin]]: Tiger-God of Hunting&lt;br /&gt;
* [[Krond]]: Sword-Wielding Demigod of Blacksmiths&lt;br /&gt;
* [[Lukedu]]: God of Explosives&lt;br /&gt;
:Patron God of explosive weapons.&lt;br /&gt;
* [[Mors]]: God of Death&lt;br /&gt;
* [[Sephiroth]]: God of Warriors and Soldiers&lt;br /&gt;
* [[Shiek]]: Ninja Demigoddess of the Night&lt;br /&gt;
* [[Tempus]]: God of War&lt;br /&gt;
&lt;br /&gt;
====Political Gods====&lt;br /&gt;
* [[Atju]]: Demigod of Mergers&lt;br /&gt;
* [[Mog]]: [[Moogle]]-God of Political Blunders&lt;br /&gt;
&lt;br /&gt;
====Technological Gods====&lt;br /&gt;
Gods of Technology.&lt;br /&gt;
&lt;br /&gt;
* [[Amicyk]]: Demigod of Instant Messenging&lt;br /&gt;
* [[Ari]]: The Dolphin-God of Unix and Laziness&lt;br /&gt;
:Only God that can actually EAT the [[Dæmon Fish of Balgurd]]&lt;br /&gt;
* [[Bourne]]: God of Scripting&lt;br /&gt;
* [[Fax]]: God of Communications&lt;br /&gt;
:Patron God of fax machines.&lt;br /&gt;
* [[Gaelen]]: God of Technology&lt;br /&gt;
* [[Juxly]]: Demigod of Pop-Ups&lt;br /&gt;
* [[Tux]]: Penguin-Demigod of Linux&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&#039;&#039;See also:&#039;&#039; [[Dæmonic Census]], [[Religion]]&lt;br /&gt;
&lt;br /&gt;
[[category:Religion]]&lt;br /&gt;
[[category:cedrism]]&lt;/div&gt;</summary>
		<author><name>Andreas the Wise</name></author>
	</entry>
	<entry>
		<id>https://shireroth.org/wiki/index.php?title=Divine_Census_of_Cedrism&amp;diff=3784</id>
		<title>Divine Census of Cedrism</title>
		<link rel="alternate" type="text/html" href="https://shireroth.org/wiki/index.php?title=Divine_Census_of_Cedrism&amp;diff=3784"/>
		<updated>2008-01-19T00:11:18Z</updated>

		<summary type="html">&lt;p&gt;Andreas the Wise: /* Khaz Modanian Gods */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==The Divine Census==&lt;br /&gt;
&lt;br /&gt;
This is the [[Cedrist]] Divine Census for 2005.&lt;br /&gt;
&lt;br /&gt;
===Khaz Modanian Gods===&lt;br /&gt;
This is a list of all the known gods.&lt;br /&gt;
* [[Agni]]: God of Fire&lt;br /&gt;
* [[Alejia]]: Goddess of Passion and Fury&lt;br /&gt;
* [[Anandja]]: Goddess of Bliss and Happiness&lt;br /&gt;
* [[Apostrophe]]: Goddess of Grammar&lt;br /&gt;
* [[Ari]]: The Dolphin-God of Unix and Laziness &lt;br /&gt;
* [[Atheisticus]]: God of Atheism and Protector of Atheists&lt;br /&gt;
* [[Atju]]: God of Mergers&lt;br /&gt;
* [[Ayreon]]: God of Music&lt;br /&gt;
* [[B&#039;caw]]: God of Spicy Chicken&lt;br /&gt;
* [[Biternion]]: God of Improbability (Twin brother of [[Qarbinion]])&lt;br /&gt;
* [[Bourne]]: God of Scripting&lt;br /&gt;
* [[Breiza]]: Goddess of Peace&lt;br /&gt;
* [[De Morgan]]: God of Logic&lt;br /&gt;
* [[Einwin]]: God of Physics and Darwinism&lt;br /&gt;
* [[Eris]]: Goddess of Discord&lt;br /&gt;
* [[Fax]]: God of Communications&lt;br /&gt;
* [[Fiero]]: God of the Fires of Destruction&lt;br /&gt;
* [[Finanzia]]: Goddess of Finance&lt;br /&gt;
* [[Gaelen]]: God of Technology&lt;br /&gt;
* [http://www.google.com Google]: The Bringer of Knowledge&lt;br /&gt;
* [[Hasan]]: God of Wisdom&lt;br /&gt;
* [[H&#039;Graa]]: God of Wrath&lt;br /&gt;
* [[Homer]]: God of Poets and Slackers&lt;br /&gt;
* [[Horjin]]: Tiger-God of Hunting&lt;br /&gt;
* [[Ifni]]: Goddess of Luck&lt;br /&gt;
* [[Ikol]]: God of Tranquility&lt;br /&gt;
* [[Insomnis]]: God of Unrest&lt;br /&gt;
* [[Joao]]: God of Feasts&lt;br /&gt;
* [[Lacrymosa]]: God of Imbalance and Excess&lt;br /&gt;
* [[Loki]]: God of Chaos and Mischief&lt;br /&gt;
* [[Los]]: God of Justice&lt;br /&gt;
* [[Lukedu]]: God of Explosives&lt;br /&gt;
* [[Lumina]]: Goddess of Light&lt;br /&gt;
* [[Maju:]] God of Illusions&lt;br /&gt;
* [[Malarbor]] The Evil Tree-God of color&lt;br /&gt;
* [[Meskan]]: God of Enlightenment&lt;br /&gt;
* [[Mog]]: [[Moogle]]-God of Political Blunders&lt;br /&gt;
* [[Mo&#039;ll]]: God of Wildfires, Rain, and Agriculture&lt;br /&gt;
* [[Mors]]: God of Death&lt;br /&gt;
* [[Murphy]]: God of Sarcasm and Cynicism&lt;br /&gt;
* [[Nelig]]: Wolf-Goddess of Beasts&lt;br /&gt;
* [[Ra]]: The Sun-God&lt;br /&gt;
* [[Sakat]]: The Squid-God of Time (patron God of historians)&lt;br /&gt;
* [[Stora]]: God of Legends&lt;br /&gt;
* [[Semisa]]: Goddess of Reincarnation &lt;br /&gt;
* [[Sephiroth]]: God of Warriors and Soldiers&lt;br /&gt;
* [[Somnis]]: God of Sleep&lt;br /&gt;
* [[Tempus]]: God of War&lt;br /&gt;
* [[Terra]]: Goddess of Rock and Mountains&lt;br /&gt;
* [[Tex]]: God of Documents And Writing&lt;br /&gt;
* [[Ugh]]: God of Depression and Misery&lt;br /&gt;
* [[Viviantia]]: Goddess of Life&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===Demi-Gods===&lt;br /&gt;
&lt;br /&gt;
This is a list of the lesser Gods known as Demi-Gods. Demi-Gods are [[Transcendi]] who have not fully achieved God status or power. Demi-Gods still have access to [[the Celestial Temple]] and many are still revered as full Gods in local settings. Often a Demi-God will be referred to as a God without any problems since they are almost the same thing. The Gods do not look down upon the Demi-Gods, instead they see them as equals in [[the Celestial Temple]].&lt;br /&gt;
&lt;br /&gt;
* [[Amicyk]]: Demigod of Instant Messenging&lt;br /&gt;
* [[Bob]]: Demigod of Underused Names&lt;br /&gt;
* [[Fish]]: Demigod of Goldfish (Oddly a [[Daemon Fish]] of [[Balgurd]])&lt;br /&gt;
* [[Frank T. Dugford]]: Demigod of Canned Fruit&lt;br /&gt;
* [[Gouda]]: Demigoddess of Cheese&lt;br /&gt;
* [[Hypotomoose]]: Moose-Demigod of Miscalculations&lt;br /&gt;
* [[Jeff]]: Demigod of Biscuits&lt;br /&gt;
* [[Juxly]]: Demigod of Pop-Ups&lt;br /&gt;
* [[Krond]]: Sword-Wielding Demigod of Blacksmiths&lt;br /&gt;
* [[Navi]]: Demigoddess of Small Annoyances&lt;br /&gt;
* [[Ryvenna]]: Virgin Demigoddess of Kink&lt;br /&gt;
* [[Sagittarius]]: Demigod of Archery&lt;br /&gt;
* [[Señor Mysterioso]]: Cat-Demigod of Parking&lt;br /&gt;
* [[Qarbinion]]: 42nd-Demigod of Numbers&lt;br /&gt;
* [[Quixy]]: Demigoddess of Madness&lt;br /&gt;
* [[Penryn]]: Demigod of Shieldplay&lt;br /&gt;
* [[Segovia]]: Demigoddess of Swordplay&lt;br /&gt;
* [[Shiek]]: Ninja Demigoddess of the Night&lt;br /&gt;
* [[Rutaus]]: Demigod of Spearmen&lt;br /&gt;
* [[Torat]]: Demigod of Vision&lt;br /&gt;
* [[Tux]]: Penguin-Demigod of Linux&lt;br /&gt;
* [[Wyltheow]]: Demigod of Unusual Names&lt;br /&gt;
&lt;br /&gt;
===Local Gods===&lt;br /&gt;
&lt;br /&gt;
====[[Brookshire]]====&lt;br /&gt;
&lt;br /&gt;
=====[[Benacia]]=====&lt;br /&gt;
* [[B&#039;caw]]: God of Spicy Chicken&lt;br /&gt;
=====[[Naudia&#039;Diva]]=====&lt;br /&gt;
* [[Horjin]]: Tiger-God of Hunting&lt;br /&gt;
* [[Nelig]]: Wolf-Goddess of Beasts&lt;br /&gt;
* [[Leviatan]]: Kraken-God of the Sea-Beasts&lt;br /&gt;
* [[Pherenetau]]: Tree-God of the Hearth. Keeper of the [[Tree of Tales]], home of the [[Brookshire|Brookshiran]] Gods&lt;br /&gt;
* [[Sagittarius]]: Demigod of Archery&lt;br /&gt;
* [[Penryn]]: Demigod of Shieldplay&lt;br /&gt;
* [[Segovia]]: Demigoddess of Swordplay&lt;br /&gt;
* [[Rutaus]]: Demigod of Spearmen&lt;br /&gt;
* [[Torat]]: Demigod of Vision&lt;br /&gt;
&lt;br /&gt;
====[[Yardistan]]====&lt;br /&gt;
* [[Frank T. Dugford]]: Demigod of Canned Fruit&lt;br /&gt;
* [[Loki]]: God of Chaos and Mischief&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===Divine Families===&lt;br /&gt;
Several of the Gods are related to each other by blood. The following are the known Divine Families.&lt;br /&gt;
&lt;br /&gt;
====House of Balance and Chaos====&lt;br /&gt;
* [[Eris]]: Goddess of Discord&lt;br /&gt;
:Daughter of Loki.&lt;br /&gt;
* [[Ifni]]: Goddess of Luck. &lt;br /&gt;
:Patron of risk-takers. Sister of [[Loki]] and [[Ikol]]&lt;br /&gt;
* [[Ikol]]: God of Tranquility&lt;br /&gt;
:Twin Brother of [[Loki]] and Brother of [[Ifni]]&lt;br /&gt;
* [[Loki]]: God of Chaos and Mischief&lt;br /&gt;
:Twin brother of [[Ikol]] and Brother of [[Ifni]]&lt;br /&gt;
&lt;br /&gt;
====House of Life and Death====&lt;br /&gt;
* [[Breiza]]: Goddess of Peace&lt;br /&gt;
:Sister to [[Viviantia]]&lt;br /&gt;
* [[H&#039;Graa]]: God of Wrath&lt;br /&gt;
:Cousin to [[Mors]] and [[Tempus]]&lt;br /&gt;
* [[Krond]]: Sword-Wielding Demigod of Blacksmiths&lt;br /&gt;
:Son of [[Sephiroth]].&lt;br /&gt;
* [[Mors]]: God of Death&lt;br /&gt;
:Husband to [[Viviantia]]&lt;br /&gt;
* [[Meskan]]: God of Enlightenment&lt;br /&gt;
:Son of [[Mors]] and [[Viviantia]]. Twin Brother of [[Semisa]]&lt;br /&gt;
* [[Semisa]]: Goddess of Reincarnation&lt;br /&gt;
:Daughter of [[Mors]] and [[Viviantia]]. Twin sister of [[Meskan]] &lt;br /&gt;
* [[Sephiroth]]: God of Warriors and Soldiers&lt;br /&gt;
:Patron God of guys with long hair. Son of [[Tempus]]&lt;br /&gt;
* [[Tempus]]: God of War&lt;br /&gt;
:Brother to [[Mors]]&lt;br /&gt;
* [[Viviantia]]: Goddess of Life&lt;br /&gt;
:Wife of [[Mors]] &lt;br /&gt;
&lt;br /&gt;
====House of Light====&lt;br /&gt;
* [[Lukedu]]: God of Explosives&lt;br /&gt;
:Son of Maju and Lumina&lt;br /&gt;
*  [[Lumina]]: Goddess of Light&lt;br /&gt;
:Mother of [[Malarbor]] and [[Lukedu]]&lt;br /&gt;
*  [[Maju:]] God of Illusions&lt;br /&gt;
:Father of Lukedu and husband of Lumina&lt;br /&gt;
* [[Malarbor]] The Evil Tree-God of color&lt;br /&gt;
:Patron of the forum-colors and Bastard child of Lumina&lt;br /&gt;
&lt;br /&gt;
====House of Numbers====&lt;br /&gt;
* [[Biternion]]: God of Improbability&lt;br /&gt;
:Twin brother of [[Qarbinion]]&lt;br /&gt;
* [[Hypotomoose]]: Moose-Demigod of Miscalculations&lt;br /&gt;
:[[Biternion]] and [[Qarbinion]]&#039;s cousin.&lt;br /&gt;
* [[Qarbinion]]: 42nd-Demigod of Numbers&lt;br /&gt;
:Twin brother of [[Biternion]]&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===Types of Gods===&lt;br /&gt;
Many of the Gods can be organized by the type of god they are.&lt;br /&gt;
&lt;br /&gt;
====Artistic Gods====&lt;br /&gt;
Gods having to do with art, culture and literature.&lt;br /&gt;
&lt;br /&gt;
* [[Ayreon]]: God of Music&lt;br /&gt;
* [[Gahg]]: The Evil Lizard God of Spelling&lt;br /&gt;
* [[Homer]]: God of Poets and Slackers&lt;br /&gt;
* [[Krond]]: Sword-Wielding God of Blacksmiths&lt;br /&gt;
* [[Lukedu]]: God of Explosives :Patron God of Fireworks&lt;br /&gt;
* [[Malarbor]] The Evil Tree-God of color&lt;br /&gt;
* [[Tex]]: God of Documents And Writing&lt;br /&gt;
&lt;br /&gt;
====Business Gods====&lt;br /&gt;
Gods having to do with business and money.&lt;br /&gt;
&lt;br /&gt;
* [[Finanzia]]: Goddess of Finance&lt;br /&gt;
* [[Lacrymosa]]: God of Imbalance and Excess&lt;br /&gt;
:Patron God of Monopolies&lt;br /&gt;
&lt;br /&gt;
====Culinary Gods====&lt;br /&gt;
Gods having to do with food, cooking and eating.&lt;br /&gt;
&lt;br /&gt;
* [[B&#039;caw]]: God of Spicy Chicken&lt;br /&gt;
* [[Frank T. Dugford]]: Demigod of Canned Fruit&lt;br /&gt;
* [[Gouda]]: Demigoddess of Cheese&lt;br /&gt;
* [[Jeff]]: Demigod of Biscuits&lt;br /&gt;
&lt;br /&gt;
====Elemental Gods====&lt;br /&gt;
Gods of the elements of the world, such as earth, rain, wind, fire, etc...&lt;br /&gt;
&lt;br /&gt;
* [[Agni]]: God of Fire&lt;br /&gt;
* [[Fiero]]: God of the Fires of Destruction&lt;br /&gt;
* [[Lumina]]: Goddess of Light&lt;br /&gt;
* [[Ra]]: The Sun-God&lt;br /&gt;
* [[Mo&#039;ll]]: God of Wildfires, Rain, and Agriculture&lt;br /&gt;
* [[Terra]]: Goddess of Rock and Mountains&lt;br /&gt;
:Known to the [[Hunters of the Stag]] as the [[Earth-Mother]])&lt;br /&gt;
&lt;br /&gt;
====Emotional Gods====&lt;br /&gt;
Gods of human emotion and feelings.&lt;br /&gt;
&lt;br /&gt;
* [[Alejia]]: Goddess of Passion and Fury&lt;br /&gt;
:Patron Goddess of Lovers&lt;br /&gt;
* [[H&#039;Graa]]: God of Wrath&lt;br /&gt;
* [[Murphy]]: God of Sarcasm and Cynicism&lt;br /&gt;
* [[Ryvenna]]: Virgin Goddess of Kink&lt;br /&gt;
* [[Ugh]]: God of Depression and Misery&lt;br /&gt;
* [[Quixy]]: Demigoddess of Madness&lt;br /&gt;
&lt;br /&gt;
====Logical Gods====&lt;br /&gt;
Gods of human logic, reason and the sciences.&lt;br /&gt;
&lt;br /&gt;
* [[De Morgan]]: God of Logic&lt;br /&gt;
* [[Einwin]]: God of Physics and Darwinism&lt;br /&gt;
* [[Hasan]]: God of Wisdom&lt;br /&gt;
* [[Hypotomoose]]: Moose-Demigod of Miscalculations&lt;br /&gt;
&lt;br /&gt;
====Militant Gods====&lt;br /&gt;
Gods having to do with War, combat, weapons and death.&lt;br /&gt;
&lt;br /&gt;
* [[Fiero]]: God of the Fires of Destruction&lt;br /&gt;
* [[Horjin]]: Tiger-God of Hunting&lt;br /&gt;
* [[Krond]]: Sword-Wielding Demigod of Blacksmiths&lt;br /&gt;
* [[Lukedu]]: God of Explosives&lt;br /&gt;
:Patron God of explosive weapons.&lt;br /&gt;
* [[Mors]]: God of Death&lt;br /&gt;
* [[Sephiroth]]: God of Warriors and Soldiers&lt;br /&gt;
* [[Shiek]]: Ninja Demigoddess of the Night&lt;br /&gt;
* [[Tempus]]: God of War&lt;br /&gt;
&lt;br /&gt;
====Political Gods====&lt;br /&gt;
* [[Atju]]: Demigod of Mergers&lt;br /&gt;
* [[Mog]]: [[Moogle]]-God of Political Blunders&lt;br /&gt;
&lt;br /&gt;
====Technological Gods====&lt;br /&gt;
Gods of Technology.&lt;br /&gt;
&lt;br /&gt;
* [[Amicyk]]: Demigod of Instant Messenging&lt;br /&gt;
* [[Ari]]: The Dolphin-God of Unix and Laziness&lt;br /&gt;
:Only God that can actually EAT the [[Dæmon Fish of Balgurd]]&lt;br /&gt;
* [[Bourne]]: God of Scripting&lt;br /&gt;
* [[Fax]]: God of Communications&lt;br /&gt;
:Patron God of fax machines.&lt;br /&gt;
* [[Gaelen]]: God of Technology&lt;br /&gt;
* [[Juxly]]: Demigod of Pop-Ups&lt;br /&gt;
* [[Tux]]: Penguin-Demigod of Linux&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&#039;&#039;See also:&#039;&#039; [[Dæmonic Census]], [[Religion]]&lt;br /&gt;
&lt;br /&gt;
[[category:Religion]]&lt;br /&gt;
[[category:cedrism]]&lt;/div&gt;</summary>
		<author><name>Andreas the Wise</name></author>
	</entry>
	<entry>
		<id>https://shireroth.org/wiki/index.php?title=Atterock&amp;diff=3783</id>
		<title>Atterock</title>
		<link rel="alternate" type="text/html" href="https://shireroth.org/wiki/index.php?title=Atterock&amp;diff=3783"/>
		<updated>2008-01-19T00:07:58Z</updated>

		<summary type="html">&lt;p&gt;Andreas the Wise: New page: ==Location and Beginnings== Atterock is a barony located along the four eastern coastal regions of Kildare, all split from any Shirithian mainland, and the county of Old Hallucination, as ...&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Location and Beginnings==&lt;br /&gt;
Atterock is a barony located along the four eastern coastal regions of Kildare, all split from any Shirithian mainland, and the county of Old Hallucination, as one of the oldest magic regions of the duchy.  It was founded 3030 ASC, after much negotiation between it&#039;s Baron, Andreas the Wise, other Kildarian Baroness, [[Hypatias Mom]], and the Yardistani&#039;s, who mainted for a long time that the island of Melangia was theirs.  There was also much debate about it&#039;s name, as the barony was an entirely new one.  The final name was settled on as a combination of Attera and Blackrock, two other Kildarian counties, both not within the Barony, and seized on as &amp;quot;rather cool&amp;quot; by it&#039;s Baron, and as a finally non-disputed name by it&#039;s Duke.&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
After it&#039;s founding, a history was rapidly evolved to fit the somewhat older counties into the new barony in the way the baron desired.  The easist solution to this was declaring that a great plague engulfed it, and plunged it into a Dark Age for the next thousand years until the new Baron arrived, allowing deviations from previous meagre establishments of the baronies.  The only exception was the already well developed Old Hallucination, which merely became largely overgrown.&lt;br /&gt;
&lt;br /&gt;
==Counties==&lt;br /&gt;
===[[Melangia]]===&lt;br /&gt;
The capital of the Barony and an island with a long and varied history, Melangia was taken over by Andreas and redesigned into a county to suit his interests, which included magic, history, and his own race with a &#039; in the name.&lt;br /&gt;
Current Count: Andreas the Wie&lt;br /&gt;
&lt;br /&gt;
===[[Norfolk]]===&lt;br /&gt;
An older county with ties to old Antica, Norfolk was established by the baron as a county taken over by pirates during the Dark Ages.  It was soon taken over by [[Nick Foghorn Leghorn]], whose county it had once been, on his return to Shireroth.&lt;br /&gt;
&lt;br /&gt;
===[[Raynor Isles]]===&lt;br /&gt;
Appearing to be an undeveloped county, Raynor Isles was taken on by the Baron as an honourary second county, and the two cities, Biotopia and Libertopia, evolved into an ongoing feud between the county&#039;s residents between the supporters of magic and the supporters of technology.&lt;br /&gt;
&lt;br /&gt;
===[[Gong Li]]===&lt;br /&gt;
Originally a polynesian themed county, Gong Li was developed to maintain this island theme while adding the magic elements of a more persian area, including a Sultan, genies and magic carpets.  Sinbad the Sailor is the closest real world allusion.&lt;br /&gt;
&lt;br /&gt;
===[[Old Hallucination]]===&lt;br /&gt;
A county with a long history of development, Old Hallucination was left intact when it joined the Barony, but with a lot more trees ...&lt;/div&gt;</summary>
		<author><name>Andreas the Wise</name></author>
	</entry>
	<entry>
		<id>https://shireroth.org/wiki/index.php?title=Andreas_the_Wise&amp;diff=3782</id>
		<title>Andreas the Wise</title>
		<link rel="alternate" type="text/html" href="https://shireroth.org/wiki/index.php?title=Andreas_the_Wise&amp;diff=3782"/>
		<updated>2008-01-18T23:47:14Z</updated>

		<summary type="html">&lt;p&gt;Andreas the Wise: New page: ==Introduction== Andreas the Wise is the current Baron of Atterock, Count of Melangia, citizen of Kildare, and High Priest to the squid-god of historians, Sakat.  His interests include...&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Introduction==&lt;br /&gt;
Andreas the Wise is the current Baron of Atterock, Count of Melangia, citizen of Kildare, and High Priest to the squid-god of historians, [[Sakat]].  His interests include Monty Python, Mythology, long walks on the beach, and making satire of famous phrases and micronational customs.&lt;br /&gt;
His other citizenships are that of Gralus (his primary nation) and Riponia.&lt;/div&gt;</summary>
		<author><name>Andreas the Wise</name></author>
	</entry>
	<entry>
		<id>https://shireroth.org/wiki/index.php?title=Cedrism&amp;diff=3781</id>
		<title>Cedrism</title>
		<link rel="alternate" type="text/html" href="https://shireroth.org/wiki/index.php?title=Cedrism&amp;diff=3781"/>
		<updated>2008-01-18T23:44:48Z</updated>

		<summary type="html">&lt;p&gt;Andreas the Wise: /* Priests and Acolytes */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{ShirerothFactbox}}&lt;br /&gt;
Cedrism is the semi-official unofficial religion of Shireroth. It consists of a multitude of [[gods]] and is a derivative of [[B0O0/\/\ism]]. Cedrism had developed years ago out of a free-spirited love for explosions and fruits and has since evolved a staggering pantheon of gods all the way from [[Mors]], God of Death, to [[Hypotomoose]], God of Miscalculations. The [[Cedrist Temple]], located in [[Mirioth]], is presided over by a [[Religion#Priests and Acolytes|High Priest]] (currently, [[Greg Russell]]) who has the final say in all of Shireroth&#039;s religious affairs.&lt;br /&gt;
&lt;br /&gt;
A Member of the Cedrist religion is known as a [[Cedrist]].&lt;br /&gt;
&lt;br /&gt;
[[BO0O/\/\ism]] - The secular sect of Cedrism&lt;br /&gt;
&lt;br /&gt;
[[Divine Census of Cedrism|Divine Census]]&lt;br /&gt;
&lt;br /&gt;
[[Dæmonic Census]]&lt;br /&gt;
&lt;br /&gt;
==== Cedrist Myth And Stories ====&lt;br /&gt;
&lt;br /&gt;
[[The End Times]]&lt;br /&gt;
&lt;br /&gt;
[[The Tale of B&#039;Caw]]&lt;br /&gt;
&lt;br /&gt;
[[Rrakanychan]]&lt;br /&gt;
&lt;br /&gt;
[[Vampires]]&lt;br /&gt;
&lt;br /&gt;
==== The Good ====&lt;br /&gt;
&lt;br /&gt;
[[The Transcendi]]&lt;br /&gt;
&lt;br /&gt;
[[Divine Census of Cedrism|The Gods]]&lt;br /&gt;
&lt;br /&gt;
[[The Celestial Temple]]&lt;br /&gt;
&lt;br /&gt;
[[Valhalla]]&lt;br /&gt;
&lt;br /&gt;
[[Brrapa Lu Eraro]]&lt;br /&gt;
&lt;br /&gt;
==== The Bad ====&lt;br /&gt;
&lt;br /&gt;
[[The Descendi]]&lt;br /&gt;
&lt;br /&gt;
[[The Dæmons]]&lt;br /&gt;
&lt;br /&gt;
[[Balgurd]]&lt;br /&gt;
&lt;br /&gt;
[[Dæmon Fish of Balgurd]]&lt;br /&gt;
&lt;br /&gt;
[[Legions of Balgurd]]&lt;br /&gt;
&lt;br /&gt;
==== The Great Swords ====&lt;br /&gt;
&lt;br /&gt;
[[The Sword of Vengeance]]&lt;br /&gt;
&lt;br /&gt;
[[The Sword of Fire]]&lt;br /&gt;
&lt;br /&gt;
[[The Sword of Death]]&lt;br /&gt;
&lt;br /&gt;
[[The Sword of Life]]&lt;br /&gt;
&lt;br /&gt;
[[The Sword of Light]]&lt;br /&gt;
&lt;br /&gt;
[[The Sword of Madness]]&lt;br /&gt;
&lt;br /&gt;
[[The Sword of Chaos]]&lt;br /&gt;
&lt;br /&gt;
[[The Sword of Wisdom]]&lt;br /&gt;
&lt;br /&gt;
==== The Realms ====&lt;br /&gt;
&lt;br /&gt;
[[The Mortal Realm]]&lt;br /&gt;
&lt;br /&gt;
[[The Dæmonic Realm]]&lt;br /&gt;
&lt;br /&gt;
[[The Divine Realm]]&lt;br /&gt;
&lt;br /&gt;
==== The Planes ====&lt;br /&gt;
&lt;br /&gt;
[[The Plane of Chaos]]&lt;br /&gt;
&lt;br /&gt;
[[The Plane of Order]]&lt;br /&gt;
&lt;br /&gt;
[[The Plane of Balance]]&lt;br /&gt;
&lt;br /&gt;
==== Concepts ====&lt;br /&gt;
&lt;br /&gt;
[[Reincarnation]]&lt;br /&gt;
&lt;br /&gt;
[[Karma]]&lt;br /&gt;
&lt;br /&gt;
[[Transcendence and the Path of Transcendence]]&lt;br /&gt;
&lt;br /&gt;
[[Descendence and the Path of Descendence]]&lt;br /&gt;
&lt;br /&gt;
[[The Third path]]&lt;br /&gt;
&lt;br /&gt;
====  Priests and Acolytes ====&lt;br /&gt;
High Priest of the Gods: [[Greg Russell]] &amp;lt;br&amp;gt;&lt;br /&gt;
Head Priest of Horjin: [[Fax Celestis]] &amp;lt;br&amp;gt;&lt;br /&gt;
Head Priest of Apostrophe: [[Gryphon the Pure]] &amp;lt;br&amp;gt;&lt;br /&gt;
Head Priest of Mors: [[Erik Metzler]] &amp;lt;br&amp;gt;&lt;br /&gt;
High Priest of Sakat: [[Andreas the Wise]] &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== Diversionary Sects ====&lt;br /&gt;
&lt;br /&gt;
Se restored Article [[Guide to Cedrism]]&lt;br /&gt;
&lt;br /&gt;
[[The Children of Mors]]&lt;br /&gt;
&lt;br /&gt;
[[Followers of B&#039;Caw]]&lt;br /&gt;
&lt;br /&gt;
[[Hunters of the Stag]]&lt;br /&gt;
&lt;br /&gt;
[[The Sisters of Viviantia]]&lt;br /&gt;
&lt;br /&gt;
[[Cult of the Descendi]]&lt;/div&gt;</summary>
		<author><name>Andreas the Wise</name></author>
	</entry>
	<entry>
		<id>https://shireroth.org/wiki/index.php?title=Kildare&amp;diff=3381</id>
		<title>Kildare</title>
		<link rel="alternate" type="text/html" href="https://shireroth.org/wiki/index.php?title=Kildare&amp;diff=3381"/>
		<updated>2007-11-28T10:12:11Z</updated>

		<summary type="html">&lt;p&gt;Andreas the Wise: /* Fictional History of Kildare */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{subdivision |&lt;br /&gt;
image_flag = kildare.png |&lt;br /&gt;
subdivision = Kildare |&lt;br /&gt;
status = Duchy |&lt;br /&gt;
capital = Blackrock Nua |&lt;br /&gt;
largecity = Blackrock Nua|&lt;br /&gt;
title = The Duke |&lt;br /&gt;
government = Dukedom |&lt;br /&gt;
leader = [[Jonas]] |&lt;br /&gt;
language = English |&lt;br /&gt;
religion = [[Cedrism]], [[Envisionism]] |&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Governement==&lt;br /&gt;
The Duchy of Kildare is a Dukedom in Shireroth and ruled by a Duke. The current Duke is Jonas Windsor, the former Kaiser [[Mahamantot I]].&lt;br /&gt;
&lt;br /&gt;
Duke Jonas began on friday 23th November 2007 with reforms. Blackrock Nua, capital of the County Blackrock, became under his rule the official capital of the Duchy.&lt;br /&gt;
&lt;br /&gt;
He also founded (on the same day) the [[Ducal Governement of Kildare]], a sort of Advisory council for the Duke.&lt;br /&gt;
&lt;br /&gt;
==Baronies==&lt;br /&gt;
Though historically the baronies have changed, at current there are three baronies within Kildare.&lt;br /&gt;
[[Image:Kildare4.PNG]]&lt;br /&gt;
&lt;br /&gt;
[[Andreas the Wise]] is the Baron of [[Atterock]]&lt;br /&gt;
&lt;br /&gt;
Hypatia&#039;s Mom is the Baroness of [[Lumina&#039;s Light]]&lt;br /&gt;
&lt;br /&gt;
and Duke Jonas is also Baron of [[Antya]]&lt;br /&gt;
&lt;br /&gt;
==Fictional History of Kildare==&lt;br /&gt;
&lt;br /&gt;
All dates are in [[ASC]], with b before the number indicating a date before 0 ASC.&lt;br /&gt;
&lt;br /&gt;
=== The Apollonian Tribes ===&lt;br /&gt;
&#039;&#039;??? bASC - ??? bASC&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== Foundations of Apollonia ===&lt;br /&gt;
&#039;&#039;??? bASC - ??? bASC&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== The Apollo Cavern Age ===&lt;br /&gt;
&#039;&#039;??? bASC - 4022 bASC&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* b4763 - The people of the island of Solaria choose Iason I as the sole ruler of the island continent. The Kingdom of Jasonia is founded.&lt;br /&gt;
&lt;br /&gt;
* b4153 - Using the power of vast arcane magics, the Kingdom of Jasonia is brought into the sky. King Jason XI declares the nation to be isolationist in its aim for supreme arcane knowledge.&lt;br /&gt;
&lt;br /&gt;
=== The Rise of Audentior ===&lt;br /&gt;
&#039;&#039;4023 bASC - 3833 bASC&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* b4023 - Ming Leonarkos, the popular politician of the Democracy of Airosamente, is elected King Ming I of the city-state, as the government changes from a Democracy to a Monarchy. He renames the city-state to Audentior, with the goal to rule over the entire region of Audentior. The bloodline of Leonarkos is born.&lt;br /&gt;
*&lt;br /&gt;
&lt;br /&gt;
=== The Glorious Empire Age ===&lt;br /&gt;
&#039;&#039;3832 bASC - 212 bASC&#039;&#039;&lt;br /&gt;
* b3832 - King Markos II is declared Emperior of Audentior And Her Surrounding Lands by the Airosamente Tetrapole, having granted supreme power after the success of the latest campaign against the barbarians.&lt;br /&gt;
&lt;br /&gt;
* b2768 - The final war between Jasonia and Audentior breaks out and is quickly settled, quite abruptly. Audente Ultima mages unleash their power on the flying island kingdom, blasting Jasonia out of the sky. The Kingdom of Jasonia, crippled by the suprise attack, is easily conquered by Audentior.&lt;br /&gt;
&lt;br /&gt;
=== The Years of Unrest ===&lt;br /&gt;
&#039;&#039;213 bASC - 1 bASC&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* b213 - Blackrock, a province of Audentior, holds a meeting of regional leaders. They realize that the provinces have advanced far past the Audentior mainland in terms of technology. As well, magic has become more difficult to use over the ages, up to the point where it simply was more efficient to explore technology further, rather than magic. Many wish to see an independent Blackrock country once again. Unrest in Blackrock begins and spreads throught the region.&lt;br /&gt;
&lt;br /&gt;
* b194 - A serious riot occurs in the Blackrock city of Booterstown as the residents demand provincial rights. The rebellion is quelled by the Magical Knights, with thousands of unarmed protesters killed. &lt;br /&gt;
&lt;br /&gt;
* b179 - The faraway province of Universalis, on the Tapfer continent, is granted semi-autonomy as the Magical Knights are forced to quell with unrest in the provinces on the mainland.&lt;br /&gt;
&lt;br /&gt;
* b127 - The Revolution of Audentior formally begins. Blackrock, Demesos, Bellatorian, and MyNation provinces rebel against the Kingdom of Audentior and form a temporary alliance to protect their individual freedoms. Audentior Magical Knights fight against the more technologically advanced provinces. Most of the fighting occurs in Blackrock as an example to the rest of the provinces. Blackrock suffers many military defeats at the hands of the Magical Knights.&lt;br /&gt;
&lt;br /&gt;
* b106 - Demesosian and Bellatorian provincal armies win a great victory in Pinkania and liberate the region. Duke Pinky is removed, but because he sympathized with the provinces is allowed to live and becomes a local provincal commander.&lt;br /&gt;
&lt;br /&gt;
* b99 - Automatica is liberated after a long struggle. Pinkania becomes a region of Automatica. Most of the Magical Knights are defeated in the campaign.&lt;br /&gt;
&lt;br /&gt;
* b89 - Second seige on Airosamente. Airosamente conquered. King Ming XXXXVIII executed. The Kingdom of Audentior falls and the Ultimate Republic is formed.&lt;br /&gt;
&lt;br /&gt;
* b88 - Many provinces realize that the Ultimate Republic is the same as the Kingdom of Audentior in the fact that it controls the whole world. In the chaos surrounding the formation of the new state, mainland Audentior and Automatica (including Pinkania) secede to form the Gracian Kingdom. War begins anew, but ends after the signing of a ceasefire later in the year.&lt;br /&gt;
&lt;br /&gt;
* b23 - The Emperors, an organization to reunify the nations, is created by Studlåm and is based in the Audente town of Epoli. They are violently opposed by provincal nationalists.&lt;br /&gt;
&lt;br /&gt;
=== The Rise of the Apollo Sector ===&lt;br /&gt;
&#039;&#039;0 ASC - 212 ASC&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* 0 - The Apolyton Nation is founded by the unification of the Gracian Kingdom and the United Republic, with the efforts of the freedom fighting group, the Emperors, who kidnapped the King of the Gracian Kingdom in order to force the treaty.&lt;br /&gt;
&lt;br /&gt;
* 70 - Because of the vast amount of crime and disorder in Apolytown, the city of Apolytown is razed by the Apolyton army, in a hope to start the city anew. Mass riots occur in other Apolyton Nation cities because of this atrocity.&lt;br /&gt;
&lt;br /&gt;
* 81 - The Apolytonian government collapses. Apollonia is in anarchy by the loss of a regional government.&lt;br /&gt;
&lt;br /&gt;
* 88 - The city of Apolytown is refounded.&lt;br /&gt;
&lt;br /&gt;
* 113 - Audentior offically declares independence from Apolyton Nation, taking the former provinces of Audentior, Automatica, and Pinkania.&lt;br /&gt;
&lt;br /&gt;
* 144 - The United Demesos is founded on the ashes of the former Apolyton province of Demesosia.&lt;br /&gt;
&lt;br /&gt;
* 167 - The people of Automatica vote to secede from Audentior, taking Pinkania with it.&lt;br /&gt;
&lt;br /&gt;
* 179 - AIN Elections begin. Blackrock is founded.&lt;br /&gt;
&lt;br /&gt;
* 181 - AIN Elections end.&lt;br /&gt;
&lt;br /&gt;
* 194 - The Audentior PSI Corps are created.&lt;br /&gt;
&lt;br /&gt;
* 196 - The Automatic War starts as the United Demesos declares war on Automatica in order to liberate the country from its dictator, John Sager.&lt;br /&gt;
&lt;br /&gt;
* 197 - The Flying Islands of Jasonia are founded as the island of Pinkania rises from the ground by its newly installed Antigrav engines and declares independence from Automatica.&lt;br /&gt;
&lt;br /&gt;
* 199 - Communist rebels from Automatica successfully split from the nation, forming the Great People&#039;s Republic in the chaos.&lt;br /&gt;
&lt;br /&gt;
=== The Dark Ages ===&lt;br /&gt;
&#039;&#039;213 ASC - 340 ASC&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* 213 - The remnents of Automatica proper rejoin with the GPR to form the Great Automatic People&#039;s Republic.&lt;br /&gt;
&lt;br /&gt;
* 223 - MyNation is invaded and annexed jointly by the United Demesos and Blackrock.&lt;br /&gt;
&lt;br /&gt;
* 226 - Audentior changes government systems, as Evon von Christoph is named Chancellor of Audentior and its dominions.&lt;br /&gt;
&lt;br /&gt;
* 228 - Chancellor Evan von Christoph makes sweeping changes to the Audente infrastructure, effectively making Audentior an Empire.&lt;br /&gt;
&lt;br /&gt;
* 232 - Audentior goes into an alliance with the United Demesos. Both Audentior and the United Demesos attempt to annex Acolia.&lt;br /&gt;
&lt;br /&gt;
* 233 - Skirmish in Acolia. ACOLers offers stiff resistance to Audente presence. Former Prime Minister of Audentior, MarkL, creates an opposition government to the new Audente Empire.&lt;br /&gt;
&lt;br /&gt;
* 237 - Gene Saquid, a veteran government offical of Audentior, resigns from all government positions. Audentior begins to rapidly decline as a power.&lt;br /&gt;
&lt;br /&gt;
* 239 - The Demesosian War begins. The United Demesos invadees the GAPR and gains major ground, but a massive counterattack by the Jasonians and Automatics push the Demesosian Army back into the UD and manage to capture Demesos City. Start of the downfall of the United Demesos.&lt;br /&gt;
&lt;br /&gt;
* 242 - The powerhouse nation of Attera, watching over the sector quitely from the east, decides to make a move and captures the remote Audente provinces of Telikos and Aryvel. Citing a need to protect the territories from invevitable anarchy of the collapsing Audentior, few are able to protest at the awesome power of Attera. Blackrock, the sole remaining power of Apollonia, decides to not intervene.&lt;br /&gt;
&lt;br /&gt;
* 245 - A rebel army manages to recapture most Demesosian cities from the Jasonian and Automatic occupation, but it is too late. The UD had suffered massive damage, both in population and infrastructure. The territory is too poor to form a functional nation, and as a result, the territory is made a protectorite of Demesosia&#039;s former allies, Blackrock. The Demesosian part of MyNation is incorperated completely into Blackrock MyNation.&lt;br /&gt;
&lt;br /&gt;
* 262 - Beginning of the Third Era in Shireroth.&lt;br /&gt;
&lt;br /&gt;
* 278 - Foundation of a new Audentior as Shireroth, Jasonia, Tapfer, and Hyperborea merge. The Jasonian islands are grounded as a large amount of immigrants from the merged nations land in Airosamente for a new life.&lt;br /&gt;
&lt;br /&gt;
* 296 - Automatica votes itself to be annexed to Blackrock.&lt;br /&gt;
&lt;br /&gt;
* 324 - Riots in Audentior.&lt;br /&gt;
&lt;br /&gt;
* 340 - Beginning of the collapse of Audentior. Shireroth secedes from Audentior.&lt;br /&gt;
&lt;br /&gt;
=== The Golden Age of Jasonia ===&lt;br /&gt;
&#039;&#039;341 ASC - 491 ASC&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* 341 - Jasonia secedes from Audentior. &lt;br /&gt;
&lt;br /&gt;
* 342 - A coup is performed in the collapsing Audentior by pro-Christophians with the help of the Blackrock military, disposing Bill Dusch from his position as President, creating a new Audente Empire under rule of a descendent of Evan von Christoph. Tapfer secedes from Audentior as a result of this, claiming Audentior&#039;s capital of Airosamente on the way. There is a state of war between the Tapferites and the Audente Imperialists over the capital.&lt;br /&gt;
&lt;br /&gt;
* 344 - Shireroth is annexed into Jasonia.&lt;br /&gt;
&lt;br /&gt;
* 348 - Tapfer is annexed into Jasonia. In an attempt to stop the war with the Imperial faction in Audentior, Tapfer officals, with the help of fellow Jasonians, install antigravity engines into the city of Airosamente, creating a new flying island and preventing further attacks on the city. The ruins surrounding the former landed area of Airosamente are consolidated under the Imperialist power, founding a new city, Apollo City.&lt;br /&gt;
&lt;br /&gt;
* 349 - The area surrounding the city of Setauket in Tapfer is also made into a flying island. However, part of the lifted terrain under the land crashes back down into the sea, causing a tidal wave that caused massive damage to the nearby Tapferite shore, severely affecting the city of Tembuh. The crashed land turned out to be hollow, and becomes to be known as [[The Crater]].&lt;br /&gt;
&lt;br /&gt;
* 351 - Hyperborea is annexed into Jasonia.&lt;br /&gt;
&lt;br /&gt;
* 355 - The Audente Imperium under Evan II collapses. In an effort to aid the failing region of Apollonia, Jasonian forces occupy Audentior to restore order to the nations affected by the collapse of Audentior.&lt;br /&gt;
&lt;br /&gt;
* 357 - The Confederation of Hau&#039;Oli&#039;Ena is annexed into Jasonia.&lt;br /&gt;
&lt;br /&gt;
* 359 - The nation of Treesia takes a claim to MyNation, provoking an international incident with Blackrock.&lt;br /&gt;
&lt;br /&gt;
* 360 - A holiday and fair is celebrated in Jasonia, celebrating the 9-year anniversary of the annexation of Hyperborea.&lt;br /&gt;
&lt;br /&gt;
* 386 - The Flying Islands of Jasonia changes its name to Aeronesia.&lt;br /&gt;
&lt;br /&gt;
* 396 - Aeronesia joins the League of Micronations, gaining contact with various micronations in other parts of Micras.&lt;br /&gt;
&lt;br /&gt;
* 405 - Erik Metzler is banned from Aeronesia in a decision by its national court. The province of Antarctica secedes from Aeronesia, forming the People&#039;s Republic of Hell.&lt;br /&gt;
&lt;br /&gt;
* 406 - Treesia annexed to Blackrock.&lt;br /&gt;
&lt;br /&gt;
* 408 - The Lukewarm war is announced between Aeronesia and the People&#039;s Republic of Hell.&lt;br /&gt;
&lt;br /&gt;
* 411 - Erik Metzler is unbanned from Aeronesia.&lt;br /&gt;
&lt;br /&gt;
* 413 - Hau&#039;Oli&#039;Ena secedes from Aeronesia, igniting the Infernal War.&lt;br /&gt;
&lt;br /&gt;
* 418 - Aeronesia changes its name back to the Flying Islands of Jasonia.&lt;br /&gt;
&lt;br /&gt;
* 422 - Infernal War ends with the signing of the Treaty of the Gods. The Flying Islands of Jasonia is declared the winner.&lt;br /&gt;
&lt;br /&gt;
* 423 - As part of the spoils of war, the Flying Islands of Jasonia annexes Norfolk. The Infernal Age ends.&lt;br /&gt;
&lt;br /&gt;
* 426 - Thomas Hubert accuses the Flying Islands of sponsoring of various terrorist attacks in the People&#039;s United Republic.&lt;br /&gt;
&lt;br /&gt;
* 435 - Secretary-General Shane T. Odlum resigns from his position in Blackrock. He disbands the nation, giving Automatica and Treesia as gifts to high-position Blackrock officals. The nation doesn&#039;t take it lightly, however, and goes into anarchy. &lt;br /&gt;
&lt;br /&gt;
* 436 - A small area of former Blackrock manages to restore order, forming Blackrock Nua; it is located northwest of the border of Automatica.&lt;br /&gt;
&lt;br /&gt;
* 438 - The Barony of Treesia is founded by Eoin Dornan, one of Odlum&#039;s gifts. It merges the Barony of Fabon nearby, which had become independent immediately before Treesia&#039;s annexation into Blackrock, creating the Barony of Treesia and Fabon.&lt;br /&gt;
&lt;br /&gt;
* 448 - The Three Hour&#039;s War occurs as the People&#039;s United Republic (Paramount area) is invaded. Hubert is exiled from the Apollo Sector. Mar Sara is annexed into the Flying Islands of Jasonia. Automatica, which Hubert claimed as a result of a dispute with Ryan Caruso over the gifts from Blackrock, is given to Ryan Caruso. Ryan Caruso gives control of Automatica to Jasonia. PUR proper is given to the Barony of Treesia and Fabon, which renames the area Erior.&lt;br /&gt;
&lt;br /&gt;
* 449 - Due to the overpopulation of Airosamente Island, the island is moved near Automatica to allow easy immigration to Automatica, now controlled by Jasonia. This is the beginning of New Jasonia.&lt;br /&gt;
&lt;br /&gt;
* 454 - The Union of Apollo States is formed from the various ashes of Apollonia. This is enforced by the control of . The first two areas in Apollonia to offically swear allegiance are Hai&#039;Oli&#039;Ena and Blackrock Nua. Hau&#039;Oli&#039;Ena renames itself to the State of Gong Li, the name of its main island.&lt;br /&gt;
&lt;br /&gt;
* 459 - Southern Automatica is made an offical state of the Union of Apollo States, calling itself New Jasonia due to the huge influx of Jasonian immigrants. The historical city of Temoe is renamed to New Kajar and is made the capital of the new state.&lt;br /&gt;
&lt;br /&gt;
* 460 - Treesia gives its area of Erior to form a new Apollonian state.&lt;br /&gt;
&lt;br /&gt;
* 462 - The Atteran province of Lesser Attera, formerly the Audente territories of Telikos and Aryvel 200 years earlier, joins the Union of Apollo States.&lt;br /&gt;
&lt;br /&gt;
* 467 - The Istvanistani province of [[Novi Dalmajica]] joins the Union of Apollo States.&lt;br /&gt;
&lt;br /&gt;
=== The Decline of the Apollo Sector ===&lt;br /&gt;
&#039;&#039;492 ASC - 704 ASC&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* 492 - The UAS Riots occur.&lt;br /&gt;
&lt;br /&gt;
* 498 - The UAS Rebellion occurs. The Union of Apollo States declines into anarchy.&lt;br /&gt;
&lt;br /&gt;
* 503 - The Apollo Revolution occurs in the UAS and the FIoJ. Various terrorist attacks occur in both nations.&lt;br /&gt;
&lt;br /&gt;
* 506 - Dimensional World War. Sun Tower (City of the Sun) opened and the Wind Song is removed. Pure Evil escapes Eclipse and travels back in time. Wind Song becomes part of the Elemental Seal. Microns begin showing up. Sai’Kar sacrifices herself to trap Pure Evil in the City of the Sun.&lt;br /&gt;
&lt;br /&gt;
* 508 - With the FIoJ military deployed out of Jasonia, Yardistani armies come into Jasonia and start looting the nation.&lt;br /&gt;
&lt;br /&gt;
* 509 - Shireroth lays claim to the island of Amity. Relations between the FIoJ and Shireroth become tense as the FIoJ-RS cold war begins.&lt;br /&gt;
&lt;br /&gt;
* 513 - The former lands of the UAS is annexed into Shireroth as the new Dutchy of Kildare. Around this time, the nation of Umoja collapses.&lt;br /&gt;
&lt;br /&gt;
* 516 - Amity Land Crisis. A compromise on Amity occurs as Shireroth offically annexes Amity.&lt;br /&gt;
&lt;br /&gt;
* 524 - The New Automatic Republic is formed.&lt;br /&gt;
&lt;br /&gt;
* 527 - The end of the cold war between Jasonia and Shireroth. Project 6 is formed to improve the FIoJ. Begin of Economic Boom.&lt;br /&gt;
&lt;br /&gt;
* 528 - A new holiday, Switching Day, is created in Jasonia.&lt;br /&gt;
&lt;br /&gt;
* 531 - Dark One campaign. Pure Evil corrupts Bill Dusch, who takes over the FIoJ. Resistances forces defeat him, rescue Bill, and destroy Pure Evil in one of mankind&#039;s greatest battles against the forces of darkness.&lt;br /&gt;
&lt;br /&gt;
* 549 - After years of looting and the downfall of the nation, President Jason Steffke resigns from his position as President.&lt;br /&gt;
&lt;br /&gt;
* 595 - Infernals invade Micras. Almost all resistances forces are crushed. Jason Steffke, Erik Metzler, and Eoin Dornan form underground gurilla resistance movements.&lt;br /&gt;
&lt;br /&gt;
* 596 - Beam of Hope campaign. Massive allied resistance forces recapture Jasonia and defeat the Infernal last stand at Fort Audentior. Infernals are moped up by regional forces. Sai&#039;Kar Lum&#039;Eth rediscovers Ptia and meets Amy and Empress there.&lt;br /&gt;
&lt;br /&gt;
=== The Legend of Apollo ===&lt;br /&gt;
&#039;&#039;705 ASC - ??? ASC&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* 705 - The Shireroth-Jasonia War. The tensions between the rising nation of Shireroth and the falling empire of Jasonia climaxes as Shireroth invades the nation of Shireroth. After days of bombing, Shireroth finally wins by destroying the Antigrav engines of Nelaga, crashing the island to the ground and killing millions. The other islands crash down as well in a coordinated effort by Shireroth. Whatever survivors there were in Jasonia are exiled to Tapfer and found a new city there named New Jasonia.&lt;br /&gt;
&lt;br /&gt;
=== The Lost Age ===&lt;br /&gt;
 ??? ASC - c.2850 ASC&lt;br /&gt;
&lt;br /&gt;
For a long period of Kildare&#039;s history all records have been lost.  Some fear a disease that historians were particularly susceptible to, and others the burning of the Halucigrad Library.  Whatever the reason, for now, we have no idea what happened in this period.  In this time, Kildare&#039;s land became what it is today.  It also witnessed the decline of Antica.&lt;br /&gt;
&lt;br /&gt;
===The Dark Age ===&lt;br /&gt;
   c.2580 ASC - 3004ASC&lt;br /&gt;
&lt;br /&gt;
* c. 2580 - A plauge, starting in the Raynor Isles, begins to spread.&lt;br /&gt;
&lt;br /&gt;
*2587 - Key historical texts are taken from surrounding counties to the Island of Melangia for safe keeping.&lt;br /&gt;
&lt;br /&gt;
* 2590 - Plauge has spread to the western half of Kildare.  Many people die.&lt;br /&gt;
&lt;br /&gt;
* c.2600 - Plauge rages unabated across virtually all of Kildare.  Island of Melangia, so far away, avoids it.&lt;br /&gt;
&lt;br /&gt;
* 2601 - Last known contact between Melangia and mainland Kildare for over 400 years.&lt;br /&gt;
&lt;br /&gt;
* 2611 - To avoid plauge, [[Temple of Ryvenna]] is closed.  Forest begins growing around it.&lt;br /&gt;
&lt;br /&gt;
* 2623 - Plauge has run its course.  Over a third of the population has been killed.  The Hallucigrad Empire has collpased, though the heir is said to have found refuge on a Straylightian sanct.  Duchal power continues in the mainland, to a degree, but the islands lose contact.  They retreat to county govenors only.&lt;br /&gt;
&lt;br /&gt;
* 2624 - Economic depression sets in.  Much technology is reverted to basic agriculture.&lt;br /&gt;
&lt;br /&gt;
* c.2650 - Melangian Seers gain dominance over local populace.  A Saviour from the North is predicted.&lt;br /&gt;
&lt;br /&gt;
* c.2700 - Depression is over, production begins to pick up again.  County govenors still have total control.&lt;br /&gt;
&lt;br /&gt;
* c.2800 - Background levels of magic radiation increase.  Forest around the Temply of Ryvenna grows even bigger.&lt;br /&gt;
&lt;br /&gt;
* c.2900 - Technology has, in general, returned to the level before the fall.  The Duchy begins to reunite.&lt;br /&gt;
&lt;br /&gt;
* 3004 - Jonas is proclaimed Duke.  Dark Age officially ended.&lt;br /&gt;
&lt;br /&gt;
=== New Era ===&lt;br /&gt;
3005 ASC - Present&lt;br /&gt;
&lt;br /&gt;
* 3005 - Strange old man comes from the North, and lands in Melangia.&lt;br /&gt;
&lt;br /&gt;
* 3016 - Andreas the Wise comes from Melangia to the mainland of Kildare, and speaks with the Duke about it.&lt;br /&gt;
&lt;br /&gt;
* 3026 - Struggle begins between Kildare and Yardistan for control of the Island of Melangia.  Battles rage.&lt;br /&gt;
&lt;br /&gt;
* 3028 - Melangia firmly placed in Kildare.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[category:Fictional History]]&lt;br /&gt;
[[category:Duchies]]&lt;br /&gt;
[[category:Kildare]]&lt;/div&gt;</summary>
		<author><name>Andreas the Wise</name></author>
	</entry>
	<entry>
		<id>https://shireroth.org/wiki/index.php?title=Kildare&amp;diff=3380</id>
		<title>Kildare</title>
		<link rel="alternate" type="text/html" href="https://shireroth.org/wiki/index.php?title=Kildare&amp;diff=3380"/>
		<updated>2007-11-28T09:50:34Z</updated>

		<summary type="html">&lt;p&gt;Andreas the Wise: /* The Dark Age */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{subdivision |&lt;br /&gt;
image_flag = kildare.png |&lt;br /&gt;
subdivision = Kildare |&lt;br /&gt;
status = Duchy |&lt;br /&gt;
capital = Blackrock Nua |&lt;br /&gt;
largecity = Blackrock Nua|&lt;br /&gt;
title = The Duke |&lt;br /&gt;
government = Dukedom |&lt;br /&gt;
leader = [[Jonas]] |&lt;br /&gt;
language = English |&lt;br /&gt;
religion = [[Cedrism]], [[Envisionism]] |&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Governement==&lt;br /&gt;
The Duchy of Kildare is a Dukedom in Shireroth and ruled by a Duke. The current Duke is Jonas Windsor, the former Kaiser [[Mahamantot I]].&lt;br /&gt;
&lt;br /&gt;
Duke Jonas began on friday 23th November 2007 with reforms. Blackrock Nua, capital of the County Blackrock, became under his rule the official capital of the Duchy.&lt;br /&gt;
&lt;br /&gt;
He also founded (on the same day) the [[Ducal Governement of Kildare]], a sort of Advisory council for the Duke.&lt;br /&gt;
&lt;br /&gt;
==Baronies==&lt;br /&gt;
Though historically the baronies have changed, at current there are three baronies within Kildare.&lt;br /&gt;
[[Image:Kildare4.PNG]]&lt;br /&gt;
&lt;br /&gt;
[[Andreas the Wise]] is the Baron of [[Atterock]]&lt;br /&gt;
&lt;br /&gt;
Hypatia&#039;s Mom is the Baroness of [[Lumina&#039;s Light]]&lt;br /&gt;
&lt;br /&gt;
and Duke Jonas is also Baron of [[Antya]]&lt;br /&gt;
&lt;br /&gt;
==Fictional History of Kildare==&lt;br /&gt;
&lt;br /&gt;
All dates are in [[ASC]], with b before the number indicating a date before 0 ASC.&lt;br /&gt;
&lt;br /&gt;
=== The Apollonian Tribes ===&lt;br /&gt;
&#039;&#039;??? bASC - ??? bASC&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== Foundations of Apollonia ===&lt;br /&gt;
&#039;&#039;??? bASC - ??? bASC&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== The Apollo Cavern Age ===&lt;br /&gt;
&#039;&#039;??? bASC - 4022 bASC&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* b4763 - The people of the island of Solaria choose Iason I as the sole ruler of the island continent. The Kingdom of Jasonia is founded.&lt;br /&gt;
&lt;br /&gt;
* b4153 - Using the power of vast arcane magics, the Kingdom of Jasonia is brought into the sky. King Jason XI declares the nation to be isolationist in its aim for supreme arcane knowledge.&lt;br /&gt;
&lt;br /&gt;
=== The Rise of Audentior ===&lt;br /&gt;
&#039;&#039;4023 bASC - 3833 bASC&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* b4023 - Ming Leonarkos, the popular politician of the Democracy of Airosamente, is elected King Ming I of the city-state, as the government changes from a Democracy to a Monarchy. He renames the city-state to Audentior, with the goal to rule over the entire region of Audentior. The bloodline of Leonarkos is born.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== The Glorious Empire Age ===&lt;br /&gt;
&#039;&#039;3832 bASC - 212 bASC&#039;&#039;&lt;br /&gt;
* b3832 - King Markos II is declared Emperior of Audentior And Her Surrounding Lands by the Airosamente Tetrapole, having granted supreme power after the success of the latest campaign against the barbarians.&lt;br /&gt;
&lt;br /&gt;
* b2768 - The final war between Jasonia and Audentior breaks out and is quickly settled, quite abruptly. Audente Ultima mages unleash their power on the flying island kingdom, blasting Jasonia out of the sky. The Kingdom of Jasonia, crippled by the suprise attack, is easily conquered by Audentior.&lt;br /&gt;
&lt;br /&gt;
=== The Years of Unrest ===&lt;br /&gt;
&#039;&#039;213 bASC - 1 bASC&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* b213 - Blackrock, a province of Audentior, holds a meeting of regional leaders. They realize that the provinces have advanced far past the Audentior mainland in terms of technology. As well, magic has become more difficult to use over the ages, up to the point where it simply was more efficient to explore technology further, rather than magic. Many wish to see an independent Blackrock country once again. Unrest in Blackrock begins and spreads throught the region.&lt;br /&gt;
&lt;br /&gt;
* b194 - A serious riot occurs in the Blackrock city of Booterstown as the residents demand provincial rights. The rebellion is quelled by the Magical Knights, with thousands of unarmed protesters killed. &lt;br /&gt;
&lt;br /&gt;
* b179 - The faraway province of Universalis, on the Tapfer continent, is granted semi-autonomy as the Magical Knights are forced to quell with unrest in the provinces on the mainland.&lt;br /&gt;
&lt;br /&gt;
* b127 - The Revolution of Audentior formally begins. Blackrock, Demesos, Bellatorian, and MyNation provinces rebel against the Kingdom of Audentior and form a temporary alliance to protect their individual freedoms. Audentior Magical Knights fight against the more technologically advanced provinces. Most of the fighting occurs in Blackrock as an example to the rest of the provinces. Blackrock suffers many military defeats at the hands of the Magical Knights.&lt;br /&gt;
&lt;br /&gt;
* b106 - Demesosian and Bellatorian provincal armies win a great victory in Pinkania and liberate the region. Duke Pinky is removed, but because he sympathized with the provinces is allowed to live and becomes a local provincal commander.&lt;br /&gt;
&lt;br /&gt;
* b99 - Automatica is liberated after a long struggle. Pinkania becomes a region of Automatica. Most of the Magical Knights are defeated in the campaign.&lt;br /&gt;
&lt;br /&gt;
* b89 - Second seige on Airosamente. Airosamente conquered. King Ming XXXXVIII executed. The Kingdom of Audentior falls and the Ultimate Republic is formed.&lt;br /&gt;
&lt;br /&gt;
* b88 - Many provinces realize that the Ultimate Republic is the same as the Kingdom of Audentior in the fact that it controls the whole world. In the chaos surrounding the formation of the new state, mainland Audentior and Automatica (including Pinkania) secede to form the Gracian Kingdom. War begins anew, but ends after the signing of a ceasefire later in the year.&lt;br /&gt;
&lt;br /&gt;
* b23 - The Emperors, an organization to reunify the nations, is created by Studlåm and is based in the Audente town of Epoli. They are violently opposed by provincal nationalists.&lt;br /&gt;
&lt;br /&gt;
=== The Rise of the Apollo Sector ===&lt;br /&gt;
&#039;&#039;0 ASC - 212 ASC&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* 0 - The Apolyton Nation is founded by the unification of the Gracian Kingdom and the United Republic, with the efforts of the freedom fighting group, the Emperors, who kidnapped the King of the Gracian Kingdom in order to force the treaty.&lt;br /&gt;
&lt;br /&gt;
* 70 - Because of the vast amount of crime and disorder in Apolytown, the city of Apolytown is razed by the Apolyton army, in a hope to start the city anew. Mass riots occur in other Apolyton Nation cities because of this atrocity.&lt;br /&gt;
&lt;br /&gt;
* 81 - The Apolytonian government collapses. Apollonia is in anarchy by the loss of a regional government.&lt;br /&gt;
&lt;br /&gt;
* 88 - The city of Apolytown is refounded.&lt;br /&gt;
&lt;br /&gt;
* 113 - Audentior offically declares independence from Apolyton Nation, taking the former provinces of Audentior, Automatica, and Pinkania.&lt;br /&gt;
&lt;br /&gt;
* 144 - The United Demesos is founded on the ashes of the former Apolyton province of Demesosia.&lt;br /&gt;
&lt;br /&gt;
* 167 - The people of Automatica vote to secede from Audentior, taking Pinkania with it.&lt;br /&gt;
&lt;br /&gt;
* 179 - AIN Elections begin. Blackrock is founded.&lt;br /&gt;
&lt;br /&gt;
* 181 - AIN Elections end.&lt;br /&gt;
&lt;br /&gt;
* 194 - The Audentior PSI Corps are created.&lt;br /&gt;
&lt;br /&gt;
* 196 - The Automatic War starts as the United Demesos declares war on Automatica in order to liberate the country from its dictator, John Sager.&lt;br /&gt;
&lt;br /&gt;
* 197 - The Flying Islands of Jasonia are founded as the island of Pinkania rises from the ground by its newly installed Antigrav engines and declares independence from Automatica.&lt;br /&gt;
&lt;br /&gt;
* 199 - Communist rebels from Automatica successfully split from the nation, forming the Great People&#039;s Republic in the chaos.&lt;br /&gt;
&lt;br /&gt;
=== The Dark Ages ===&lt;br /&gt;
&#039;&#039;213 ASC - 340 ASC&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* 213 - The remnents of Automatica proper rejoin with the GPR to form the Great Automatic People&#039;s Republic.&lt;br /&gt;
&lt;br /&gt;
* 223 - MyNation is invaded and annexed jointly by the United Demesos and Blackrock.&lt;br /&gt;
&lt;br /&gt;
* 226 - Audentior changes government systems, as Evon von Christoph is named Chancellor of Audentior and its dominions.&lt;br /&gt;
&lt;br /&gt;
* 228 - Chancellor Evan von Christoph makes sweeping changes to the Audente infrastructure, effectively making Audentior an Empire.&lt;br /&gt;
&lt;br /&gt;
* 232 - Audentior goes into an alliance with the United Demesos. Both Audentior and the United Demesos attempt to annex Acolia.&lt;br /&gt;
&lt;br /&gt;
* 233 - Skirmish in Acolia. ACOLers offers stiff resistance to Audente presence. Former Prime Minister of Audentior, MarkL, creates an opposition government to the new Audente Empire.&lt;br /&gt;
&lt;br /&gt;
* 237 - Gene Saquid, a veteran government offical of Audentior, resigns from all government positions. Audentior begins to rapidly decline as a power.&lt;br /&gt;
&lt;br /&gt;
* 239 - The Demesosian War begins. The United Demesos invadees the GAPR and gains major ground, but a massive counterattack by the Jasonians and Automatics push the Demesosian Army back into the UD and manage to capture Demesos City. Start of the downfall of the United Demesos.&lt;br /&gt;
&lt;br /&gt;
* 242 - The powerhouse nation of Attera, watching over the sector quitely from the east, decides to make a move and captures the remote Audente provinces of Telikos and Aryvel. Citing a need to protect the territories from invevitable anarchy of the collapsing Audentior, few are able to protest at the awesome power of Attera. Blackrock, the sole remaining power of Apollonia, decides to not intervene.&lt;br /&gt;
&lt;br /&gt;
* 245 - A rebel army manages to recapture most Demesosian cities from the Jasonian and Automatic occupation, but it is too late. The UD had suffered massive damage, both in population and infrastructure. The territory is too poor to form a functional nation, and as a result, the territory is made a protectorite of Demesosia&#039;s former allies, Blackrock. The Demesosian part of MyNation is incorperated completely into Blackrock MyNation.&lt;br /&gt;
&lt;br /&gt;
* 262 - Beginning of the Third Era in Shireroth.&lt;br /&gt;
&lt;br /&gt;
* 278 - Foundation of a new Audentior as Shireroth, Jasonia, Tapfer, and Hyperborea merge. The Jasonian islands are grounded as a large amount of immigrants from the merged nations land in Airosamente for a new life.&lt;br /&gt;
&lt;br /&gt;
* 296 - Automatica votes itself to be annexed to Blackrock.&lt;br /&gt;
&lt;br /&gt;
* 324 - Riots in Audentior.&lt;br /&gt;
&lt;br /&gt;
* 340 - Beginning of the collapse of Audentior. Shireroth secedes from Audentior.&lt;br /&gt;
&lt;br /&gt;
=== The Golden Age of Jasonia ===&lt;br /&gt;
&#039;&#039;341 ASC - 491 ASC&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* 341 - Jasonia secedes from Audentior. &lt;br /&gt;
&lt;br /&gt;
* 342 - A coup is performed in the collapsing Audentior by pro-Christophians with the help of the Blackrock military, disposing Bill Dusch from his position as President, creating a new Audente Empire under rule of a descendent of Evan von Christoph. Tapfer secedes from Audentior as a result of this, claiming Audentior&#039;s capital of Airosamente on the way. There is a state of war between the Tapferites and the Audente Imperialists over the capital.&lt;br /&gt;
&lt;br /&gt;
* 344 - Shireroth is annexed into Jasonia.&lt;br /&gt;
&lt;br /&gt;
* 348 - Tapfer is annexed into Jasonia. In an attempt to stop the war with the Imperial faction in Audentior, Tapfer officals, with the help of fellow Jasonians, install antigravity engines into the city of Airosamente, creating a new flying island and preventing further attacks on the city. The ruins surrounding the former landed area of Airosamente are consolidated under the Imperialist power, founding a new city, Apollo City.&lt;br /&gt;
&lt;br /&gt;
* 349 - The area surrounding the city of Setauket in Tapfer is also made into a flying island. However, part of the lifted terrain under the land crashes back down into the sea, causing a tidal wave that caused massive damage to the nearby Tapferite shore, severely affecting the city of Tembuh. The crashed land turned out to be hollow, and becomes to be known as [[The Crater]].&lt;br /&gt;
&lt;br /&gt;
* 351 - Hyperborea is annexed into Jasonia.&lt;br /&gt;
&lt;br /&gt;
* 355 - The Audente Imperium under Evan II collapses. In an effort to aid the failing region of Apollonia, Jasonian forces occupy Audentior to restore order to the nations affected by the collapse of Audentior.&lt;br /&gt;
&lt;br /&gt;
* 357 - The Confederation of Hau&#039;Oli&#039;Ena is annexed into Jasonia.&lt;br /&gt;
&lt;br /&gt;
* 359 - The nation of Treesia takes a claim to MyNation, provoking an international incident with Blackrock.&lt;br /&gt;
&lt;br /&gt;
* 360 - A holiday and fair is celebrated in Jasonia, celebrating the 9-year anniversary of the annexation of Hyperborea.&lt;br /&gt;
&lt;br /&gt;
* 386 - The Flying Islands of Jasonia changes its name to Aeronesia.&lt;br /&gt;
&lt;br /&gt;
* 396 - Aeronesia joins the League of Micronations, gaining contact with various micronations in other parts of Micras.&lt;br /&gt;
&lt;br /&gt;
* 405 - Erik Metzler is banned from Aeronesia in a decision by its national court. The province of Antarctica secedes from Aeronesia, forming the People&#039;s Republic of Hell.&lt;br /&gt;
&lt;br /&gt;
* 406 - Treesia annexed to Blackrock.&lt;br /&gt;
&lt;br /&gt;
* 408 - The Lukewarm war is announced between Aeronesia and the People&#039;s Republic of Hell.&lt;br /&gt;
&lt;br /&gt;
* 411 - Erik Metzler is unbanned from Aeronesia.&lt;br /&gt;
&lt;br /&gt;
* 413 - Hau&#039;Oli&#039;Ena secedes from Aeronesia, igniting the Infernal War.&lt;br /&gt;
&lt;br /&gt;
* 418 - Aeronesia changes its name back to the Flying Islands of Jasonia.&lt;br /&gt;
&lt;br /&gt;
* 422 - Infernal War ends with the signing of the Treaty of the Gods. The Flying Islands of Jasonia is declared the winner.&lt;br /&gt;
&lt;br /&gt;
* 423 - As part of the spoils of war, the Flying Islands of Jasonia annexes Norfolk. The Infernal Age ends.&lt;br /&gt;
&lt;br /&gt;
* 426 - Thomas Hubert accuses the Flying Islands of sponsoring of various terrorist attacks in the People&#039;s United Republic.&lt;br /&gt;
&lt;br /&gt;
* 435 - Secretary-General Shane T. Odlum resigns from his position in Blackrock. He disbands the nation, giving Automatica and Treesia as gifts to high-position Blackrock officals. The nation doesn&#039;t take it lightly, however, and goes into anarchy. &lt;br /&gt;
&lt;br /&gt;
* 436 - A small area of former Blackrock manages to restore order, forming Blackrock Nua; it is located northwest of the border of Automatica.&lt;br /&gt;
&lt;br /&gt;
* 438 - The Barony of Treesia is founded by Eoin Dornan, one of Odlum&#039;s gifts. It merges the Barony of Fabon nearby, which had become independent immediately before Treesia&#039;s annexation into Blackrock, creating the Barony of Treesia and Fabon.&lt;br /&gt;
&lt;br /&gt;
* 448 - The Three Hour&#039;s War occurs as the People&#039;s United Republic (Paramount area) is invaded. Hubert is exiled from the Apollo Sector. Mar Sara is annexed into the Flying Islands of Jasonia. Automatica, which Hubert claimed as a result of a dispute with Ryan Caruso over the gifts from Blackrock, is given to Ryan Caruso. Ryan Caruso gives control of Automatica to Jasonia. PUR proper is given to the Barony of Treesia and Fabon, which renames the area Erior.&lt;br /&gt;
&lt;br /&gt;
* 449 - Due to the overpopulation of Airosamente Island, the island is moved near Automatica to allow easy immigration to Automatica, now controlled by Jasonia. This is the beginning of New Jasonia.&lt;br /&gt;
&lt;br /&gt;
* 454 - The Union of Apollo States is formed from the various ashes of Apollonia. This is enforced by the control of . The first two areas in Apollonia to offically swear allegiance are Hai&#039;Oli&#039;Ena and Blackrock Nua. Hau&#039;Oli&#039;Ena renames itself to the State of Gong Li, the name of its main island.&lt;br /&gt;
&lt;br /&gt;
* 459 - Southern Automatica is made an offical state of the Union of Apollo States, calling itself New Jasonia due to the huge influx of Jasonian immigrants. The historical city of Temoe is renamed to New Kajar and is made the capital of the new state.&lt;br /&gt;
&lt;br /&gt;
* 460 - Treesia gives its area of Erior to form a new Apollonian state.&lt;br /&gt;
&lt;br /&gt;
* 462 - The Atteran province of Lesser Attera, formerly the Audente territories of Telikos and Aryvel 200 years earlier, joins the Union of Apollo States.&lt;br /&gt;
&lt;br /&gt;
* 467 - The Istvanistani province of [[Novi Dalmajica]] joins the Union of Apollo States.&lt;br /&gt;
&lt;br /&gt;
=== The Decline of the Apollo Sector ===&lt;br /&gt;
&#039;&#039;492 ASC - 704 ASC&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* 492 - The UAS Riots occur.&lt;br /&gt;
&lt;br /&gt;
* 498 - The UAS Rebellion occurs. The Union of Apollo States declines into anarchy.&lt;br /&gt;
&lt;br /&gt;
* 503 - The Apollo Revolution occurs in the UAS and the FIoJ. Various terrorist attacks occur in both nations.&lt;br /&gt;
&lt;br /&gt;
* 506 - Dimensional World War. Sun Tower (City of the Sun) opened and the Wind Song is removed. Pure Evil escapes Eclipse and travels back in time. Wind Song becomes part of the Elemental Seal. Microns begin showing up. Sai’Kar sacrifices herself to trap Pure Evil in the City of the Sun.&lt;br /&gt;
&lt;br /&gt;
* 508 - With the FIoJ military deployed out of Jasonia, Yardistani armies come into Jasonia and start looting the nation.&lt;br /&gt;
&lt;br /&gt;
* 509 - Shireroth lays claim to the island of Amity. Relations between the FIoJ and Shireroth become tense as the FIoJ-RS cold war begins.&lt;br /&gt;
&lt;br /&gt;
* 513 - The former lands of the UAS is annexed into Shireroth as the new Dutchy of Kildare. Around this time, the nation of Umoja collapses.&lt;br /&gt;
&lt;br /&gt;
* 516 - Amity Land Crisis. A compromise on Amity occurs as Shireroth offically annexes Amity.&lt;br /&gt;
&lt;br /&gt;
* 524 - The New Automatic Republic is formed.&lt;br /&gt;
&lt;br /&gt;
* 527 - The end of the cold war between Jasonia and Shireroth. Project 6 is formed to improve the FIoJ. Begin of Economic Boom.&lt;br /&gt;
&lt;br /&gt;
* 528 - A new holiday, Switching Day, is created in Jasonia.&lt;br /&gt;
&lt;br /&gt;
* 531 - Dark One campaign. Pure Evil corrupts Bill Dusch, who takes over the FIoJ. Resistances forces defeat him, rescue Bill, and destroy Pure Evil in one of mankind&#039;s greatest battles against the forces of darkness.&lt;br /&gt;
&lt;br /&gt;
* 549 - After years of looting and the downfall of the nation, President Jason Steffke resigns from his position as President.&lt;br /&gt;
&lt;br /&gt;
* 595 - Infernals invade Micras. Almost all resistances forces are crushed. Jason Steffke, Erik Metzler, and Eoin Dornan form underground gurilla resistance movements.&lt;br /&gt;
&lt;br /&gt;
* 596 - Beam of Hope campaign. Massive allied resistance forces recapture Jasonia and defeat the Infernal last stand at Fort Audentior. Infernals are moped up by regional forces. Sai&#039;Kar Lum&#039;Eth rediscovers Ptia and meets Amy and Empress there.&lt;br /&gt;
&lt;br /&gt;
=== The Legend of Apollo ===&lt;br /&gt;
&#039;&#039;705 ASC - ??? ASC&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* 705 - The Shireroth-Jasonia War. The tensions between the rising nation of Shireroth and the falling empire of Jasonia climaxes as Shireroth invades the nation of Shireroth. After days of bombing, Shireroth finally wins by destroying the Antigrav engines of Nelaga, crashing the island to the ground and killing millions. The other islands crash down as well in a coordinated effort by Shireroth. Whatever survivors there were in Jasonia are exiled to Tapfer and found a new city there named New Jasonia.&lt;br /&gt;
&lt;br /&gt;
===The Dark Age ===&lt;br /&gt;
   c.2580 ASC - 3004ASC&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[category:Fictional History]]&lt;br /&gt;
[[category:Duchies]]&lt;br /&gt;
[[category:Kildare]]&lt;/div&gt;</summary>
		<author><name>Andreas the Wise</name></author>
	</entry>
	<entry>
		<id>https://shireroth.org/wiki/index.php?title=Kildare&amp;diff=3379</id>
		<title>Kildare</title>
		<link rel="alternate" type="text/html" href="https://shireroth.org/wiki/index.php?title=Kildare&amp;diff=3379"/>
		<updated>2007-11-28T09:43:38Z</updated>

		<summary type="html">&lt;p&gt;Andreas the Wise: /* Baronies */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{subdivision |&lt;br /&gt;
image_flag = kildare.png |&lt;br /&gt;
subdivision = Kildare |&lt;br /&gt;
status = Duchy |&lt;br /&gt;
capital = Blackrock Nua |&lt;br /&gt;
largecity = Blackrock Nua|&lt;br /&gt;
title = The Duke |&lt;br /&gt;
government = Dukedom |&lt;br /&gt;
leader = [[Jonas]] |&lt;br /&gt;
language = English |&lt;br /&gt;
religion = [[Cedrism]], [[Envisionism]] |&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Governement==&lt;br /&gt;
The Duchy of Kildare is a Dukedom in Shireroth and ruled by a Duke. The current Duke is Jonas Windsor, the former Kaiser [[Mahamantot I]].&lt;br /&gt;
&lt;br /&gt;
Duke Jonas began on friday 23th November 2007 with reforms. Blackrock Nua, capital of the County Blackrock, became under his rule the official capital of the Duchy.&lt;br /&gt;
&lt;br /&gt;
He also founded (on the same day) the [[Ducal Governement of Kildare]], a sort of Advisory council for the Duke.&lt;br /&gt;
&lt;br /&gt;
==Baronies==&lt;br /&gt;
Though historically the baronies have changed, at current there are three baronies within Kildare.&lt;br /&gt;
[[Image:Kildare4.PNG]]&lt;br /&gt;
&lt;br /&gt;
[[Andreas the Wise]] is the Baron of [[Atterock]]&lt;br /&gt;
&lt;br /&gt;
Hypatia&#039;s Mom is the Baroness of [[Lumina&#039;s Light]]&lt;br /&gt;
&lt;br /&gt;
and Duke Jonas is also Baron of [[Antya]]&lt;br /&gt;
&lt;br /&gt;
==Fictional History of Kildare==&lt;br /&gt;
&lt;br /&gt;
All dates are in [[ASC]], with b before the number indicating a date before 0 ASC.&lt;br /&gt;
&lt;br /&gt;
=== The Apollonian Tribes ===&lt;br /&gt;
&#039;&#039;??? bASC - ??? bASC&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== Foundations of Apollonia ===&lt;br /&gt;
&#039;&#039;??? bASC - ??? bASC&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== The Apollo Cavern Age ===&lt;br /&gt;
&#039;&#039;??? bASC - 4022 bASC&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* b4763 - The people of the island of Solaria choose Iason I as the sole ruler of the island continent. The Kingdom of Jasonia is founded.&lt;br /&gt;
&lt;br /&gt;
* b4153 - Using the power of vast arcane magics, the Kingdom of Jasonia is brought into the sky. King Jason XI declares the nation to be isolationist in its aim for supreme arcane knowledge.&lt;br /&gt;
&lt;br /&gt;
=== The Rise of Audentior ===&lt;br /&gt;
&#039;&#039;4023 bASC - 3833 bASC&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* b4023 - Ming Leonarkos, the popular politician of the Democracy of Airosamente, is elected King Ming I of the city-state, as the government changes from a Democracy to a Monarchy. He renames the city-state to Audentior, with the goal to rule over the entire region of Audentior. The bloodline of Leonarkos is born.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== The Glorious Empire Age ===&lt;br /&gt;
&#039;&#039;3832 bASC - 212 bASC&#039;&#039;&lt;br /&gt;
* b3832 - King Markos II is declared Emperior of Audentior And Her Surrounding Lands by the Airosamente Tetrapole, having granted supreme power after the success of the latest campaign against the barbarians.&lt;br /&gt;
&lt;br /&gt;
* b2768 - The final war between Jasonia and Audentior breaks out and is quickly settled, quite abruptly. Audente Ultima mages unleash their power on the flying island kingdom, blasting Jasonia out of the sky. The Kingdom of Jasonia, crippled by the suprise attack, is easily conquered by Audentior.&lt;br /&gt;
&lt;br /&gt;
=== The Years of Unrest ===&lt;br /&gt;
&#039;&#039;213 bASC - 1 bASC&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* b213 - Blackrock, a province of Audentior, holds a meeting of regional leaders. They realize that the provinces have advanced far past the Audentior mainland in terms of technology. As well, magic has become more difficult to use over the ages, up to the point where it simply was more efficient to explore technology further, rather than magic. Many wish to see an independent Blackrock country once again. Unrest in Blackrock begins and spreads throught the region.&lt;br /&gt;
&lt;br /&gt;
* b194 - A serious riot occurs in the Blackrock city of Booterstown as the residents demand provincial rights. The rebellion is quelled by the Magical Knights, with thousands of unarmed protesters killed. &lt;br /&gt;
&lt;br /&gt;
* b179 - The faraway province of Universalis, on the Tapfer continent, is granted semi-autonomy as the Magical Knights are forced to quell with unrest in the provinces on the mainland.&lt;br /&gt;
&lt;br /&gt;
* b127 - The Revolution of Audentior formally begins. Blackrock, Demesos, Bellatorian, and MyNation provinces rebel against the Kingdom of Audentior and form a temporary alliance to protect their individual freedoms. Audentior Magical Knights fight against the more technologically advanced provinces. Most of the fighting occurs in Blackrock as an example to the rest of the provinces. Blackrock suffers many military defeats at the hands of the Magical Knights.&lt;br /&gt;
&lt;br /&gt;
* b106 - Demesosian and Bellatorian provincal armies win a great victory in Pinkania and liberate the region. Duke Pinky is removed, but because he sympathized with the provinces is allowed to live and becomes a local provincal commander.&lt;br /&gt;
&lt;br /&gt;
* b99 - Automatica is liberated after a long struggle. Pinkania becomes a region of Automatica. Most of the Magical Knights are defeated in the campaign.&lt;br /&gt;
&lt;br /&gt;
* b89 - Second seige on Airosamente. Airosamente conquered. King Ming XXXXVIII executed. The Kingdom of Audentior falls and the Ultimate Republic is formed.&lt;br /&gt;
&lt;br /&gt;
* b88 - Many provinces realize that the Ultimate Republic is the same as the Kingdom of Audentior in the fact that it controls the whole world. In the chaos surrounding the formation of the new state, mainland Audentior and Automatica (including Pinkania) secede to form the Gracian Kingdom. War begins anew, but ends after the signing of a ceasefire later in the year.&lt;br /&gt;
&lt;br /&gt;
* b23 - The Emperors, an organization to reunify the nations, is created by Studlåm and is based in the Audente town of Epoli. They are violently opposed by provincal nationalists.&lt;br /&gt;
&lt;br /&gt;
=== The Rise of the Apollo Sector ===&lt;br /&gt;
&#039;&#039;0 ASC - 212 ASC&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* 0 - The Apolyton Nation is founded by the unification of the Gracian Kingdom and the United Republic, with the efforts of the freedom fighting group, the Emperors, who kidnapped the King of the Gracian Kingdom in order to force the treaty.&lt;br /&gt;
&lt;br /&gt;
* 70 - Because of the vast amount of crime and disorder in Apolytown, the city of Apolytown is razed by the Apolyton army, in a hope to start the city anew. Mass riots occur in other Apolyton Nation cities because of this atrocity.&lt;br /&gt;
&lt;br /&gt;
* 81 - The Apolytonian government collapses. Apollonia is in anarchy by the loss of a regional government.&lt;br /&gt;
&lt;br /&gt;
* 88 - The city of Apolytown is refounded.&lt;br /&gt;
&lt;br /&gt;
* 113 - Audentior offically declares independence from Apolyton Nation, taking the former provinces of Audentior, Automatica, and Pinkania.&lt;br /&gt;
&lt;br /&gt;
* 144 - The United Demesos is founded on the ashes of the former Apolyton province of Demesosia.&lt;br /&gt;
&lt;br /&gt;
* 167 - The people of Automatica vote to secede from Audentior, taking Pinkania with it.&lt;br /&gt;
&lt;br /&gt;
* 179 - AIN Elections begin. Blackrock is founded.&lt;br /&gt;
&lt;br /&gt;
* 181 - AIN Elections end.&lt;br /&gt;
&lt;br /&gt;
* 194 - The Audentior PSI Corps are created.&lt;br /&gt;
&lt;br /&gt;
* 196 - The Automatic War starts as the United Demesos declares war on Automatica in order to liberate the country from its dictator, John Sager.&lt;br /&gt;
&lt;br /&gt;
* 197 - The Flying Islands of Jasonia are founded as the island of Pinkania rises from the ground by its newly installed Antigrav engines and declares independence from Automatica.&lt;br /&gt;
&lt;br /&gt;
* 199 - Communist rebels from Automatica successfully split from the nation, forming the Great People&#039;s Republic in the chaos.&lt;br /&gt;
&lt;br /&gt;
=== The Dark Ages ===&lt;br /&gt;
&#039;&#039;213 ASC - 340 ASC&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* 213 - The remnents of Automatica proper rejoin with the GPR to form the Great Automatic People&#039;s Republic.&lt;br /&gt;
&lt;br /&gt;
* 223 - MyNation is invaded and annexed jointly by the United Demesos and Blackrock.&lt;br /&gt;
&lt;br /&gt;
* 226 - Audentior changes government systems, as Evon von Christoph is named Chancellor of Audentior and its dominions.&lt;br /&gt;
&lt;br /&gt;
* 228 - Chancellor Evan von Christoph makes sweeping changes to the Audente infrastructure, effectively making Audentior an Empire.&lt;br /&gt;
&lt;br /&gt;
* 232 - Audentior goes into an alliance with the United Demesos. Both Audentior and the United Demesos attempt to annex Acolia.&lt;br /&gt;
&lt;br /&gt;
* 233 - Skirmish in Acolia. ACOLers offers stiff resistance to Audente presence. Former Prime Minister of Audentior, MarkL, creates an opposition government to the new Audente Empire.&lt;br /&gt;
&lt;br /&gt;
* 237 - Gene Saquid, a veteran government offical of Audentior, resigns from all government positions. Audentior begins to rapidly decline as a power.&lt;br /&gt;
&lt;br /&gt;
* 239 - The Demesosian War begins. The United Demesos invadees the GAPR and gains major ground, but a massive counterattack by the Jasonians and Automatics push the Demesosian Army back into the UD and manage to capture Demesos City. Start of the downfall of the United Demesos.&lt;br /&gt;
&lt;br /&gt;
* 242 - The powerhouse nation of Attera, watching over the sector quitely from the east, decides to make a move and captures the remote Audente provinces of Telikos and Aryvel. Citing a need to protect the territories from invevitable anarchy of the collapsing Audentior, few are able to protest at the awesome power of Attera. Blackrock, the sole remaining power of Apollonia, decides to not intervene.&lt;br /&gt;
&lt;br /&gt;
* 245 - A rebel army manages to recapture most Demesosian cities from the Jasonian and Automatic occupation, but it is too late. The UD had suffered massive damage, both in population and infrastructure. The territory is too poor to form a functional nation, and as a result, the territory is made a protectorite of Demesosia&#039;s former allies, Blackrock. The Demesosian part of MyNation is incorperated completely into Blackrock MyNation.&lt;br /&gt;
&lt;br /&gt;
* 262 - Beginning of the Third Era in Shireroth.&lt;br /&gt;
&lt;br /&gt;
* 278 - Foundation of a new Audentior as Shireroth, Jasonia, Tapfer, and Hyperborea merge. The Jasonian islands are grounded as a large amount of immigrants from the merged nations land in Airosamente for a new life.&lt;br /&gt;
&lt;br /&gt;
* 296 - Automatica votes itself to be annexed to Blackrock.&lt;br /&gt;
&lt;br /&gt;
* 324 - Riots in Audentior.&lt;br /&gt;
&lt;br /&gt;
* 340 - Beginning of the collapse of Audentior. Shireroth secedes from Audentior.&lt;br /&gt;
&lt;br /&gt;
=== The Golden Age of Jasonia ===&lt;br /&gt;
&#039;&#039;341 ASC - 491 ASC&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* 341 - Jasonia secedes from Audentior. &lt;br /&gt;
&lt;br /&gt;
* 342 - A coup is performed in the collapsing Audentior by pro-Christophians with the help of the Blackrock military, disposing Bill Dusch from his position as President, creating a new Audente Empire under rule of a descendent of Evan von Christoph. Tapfer secedes from Audentior as a result of this, claiming Audentior&#039;s capital of Airosamente on the way. There is a state of war between the Tapferites and the Audente Imperialists over the capital.&lt;br /&gt;
&lt;br /&gt;
* 344 - Shireroth is annexed into Jasonia.&lt;br /&gt;
&lt;br /&gt;
* 348 - Tapfer is annexed into Jasonia. In an attempt to stop the war with the Imperial faction in Audentior, Tapfer officals, with the help of fellow Jasonians, install antigravity engines into the city of Airosamente, creating a new flying island and preventing further attacks on the city. The ruins surrounding the former landed area of Airosamente are consolidated under the Imperialist power, founding a new city, Apollo City.&lt;br /&gt;
&lt;br /&gt;
* 349 - The area surrounding the city of Setauket in Tapfer is also made into a flying island. However, part of the lifted terrain under the land crashes back down into the sea, causing a tidal wave that caused massive damage to the nearby Tapferite shore, severely affecting the city of Tembuh. The crashed land turned out to be hollow, and becomes to be known as [[The Crater]].&lt;br /&gt;
&lt;br /&gt;
* 351 - Hyperborea is annexed into Jasonia.&lt;br /&gt;
&lt;br /&gt;
* 355 - The Audente Imperium under Evan II collapses. In an effort to aid the failing region of Apollonia, Jasonian forces occupy Audentior to restore order to the nations affected by the collapse of Audentior.&lt;br /&gt;
&lt;br /&gt;
* 357 - The Confederation of Hau&#039;Oli&#039;Ena is annexed into Jasonia.&lt;br /&gt;
&lt;br /&gt;
* 359 - The nation of Treesia takes a claim to MyNation, provoking an international incident with Blackrock.&lt;br /&gt;
&lt;br /&gt;
* 360 - A holiday and fair is celebrated in Jasonia, celebrating the 9-year anniversary of the annexation of Hyperborea.&lt;br /&gt;
&lt;br /&gt;
* 386 - The Flying Islands of Jasonia changes its name to Aeronesia.&lt;br /&gt;
&lt;br /&gt;
* 396 - Aeronesia joins the League of Micronations, gaining contact with various micronations in other parts of Micras.&lt;br /&gt;
&lt;br /&gt;
* 405 - Erik Metzler is banned from Aeronesia in a decision by its national court. The province of Antarctica secedes from Aeronesia, forming the People&#039;s Republic of Hell.&lt;br /&gt;
&lt;br /&gt;
* 406 - Treesia annexed to Blackrock.&lt;br /&gt;
&lt;br /&gt;
* 408 - The Lukewarm war is announced between Aeronesia and the People&#039;s Republic of Hell.&lt;br /&gt;
&lt;br /&gt;
* 411 - Erik Metzler is unbanned from Aeronesia.&lt;br /&gt;
&lt;br /&gt;
* 413 - Hau&#039;Oli&#039;Ena secedes from Aeronesia, igniting the Infernal War.&lt;br /&gt;
&lt;br /&gt;
* 418 - Aeronesia changes its name back to the Flying Islands of Jasonia.&lt;br /&gt;
&lt;br /&gt;
* 422 - Infernal War ends with the signing of the Treaty of the Gods. The Flying Islands of Jasonia is declared the winner.&lt;br /&gt;
&lt;br /&gt;
* 423 - As part of the spoils of war, the Flying Islands of Jasonia annexes Norfolk. The Infernal Age ends.&lt;br /&gt;
&lt;br /&gt;
* 426 - Thomas Hubert accuses the Flying Islands of sponsoring of various terrorist attacks in the People&#039;s United Republic.&lt;br /&gt;
&lt;br /&gt;
* 435 - Secretary-General Shane T. Odlum resigns from his position in Blackrock. He disbands the nation, giving Automatica and Treesia as gifts to high-position Blackrock officals. The nation doesn&#039;t take it lightly, however, and goes into anarchy. &lt;br /&gt;
&lt;br /&gt;
* 436 - A small area of former Blackrock manages to restore order, forming Blackrock Nua; it is located northwest of the border of Automatica.&lt;br /&gt;
&lt;br /&gt;
* 438 - The Barony of Treesia is founded by Eoin Dornan, one of Odlum&#039;s gifts. It merges the Barony of Fabon nearby, which had become independent immediately before Treesia&#039;s annexation into Blackrock, creating the Barony of Treesia and Fabon.&lt;br /&gt;
&lt;br /&gt;
* 448 - The Three Hour&#039;s War occurs as the People&#039;s United Republic (Paramount area) is invaded. Hubert is exiled from the Apollo Sector. Mar Sara is annexed into the Flying Islands of Jasonia. Automatica, which Hubert claimed as a result of a dispute with Ryan Caruso over the gifts from Blackrock, is given to Ryan Caruso. Ryan Caruso gives control of Automatica to Jasonia. PUR proper is given to the Barony of Treesia and Fabon, which renames the area Erior.&lt;br /&gt;
&lt;br /&gt;
* 449 - Due to the overpopulation of Airosamente Island, the island is moved near Automatica to allow easy immigration to Automatica, now controlled by Jasonia. This is the beginning of New Jasonia.&lt;br /&gt;
&lt;br /&gt;
* 454 - The Union of Apollo States is formed from the various ashes of Apollonia. This is enforced by the control of . The first two areas in Apollonia to offically swear allegiance are Hai&#039;Oli&#039;Ena and Blackrock Nua. Hau&#039;Oli&#039;Ena renames itself to the State of Gong Li, the name of its main island.&lt;br /&gt;
&lt;br /&gt;
* 459 - Southern Automatica is made an offical state of the Union of Apollo States, calling itself New Jasonia due to the huge influx of Jasonian immigrants. The historical city of Temoe is renamed to New Kajar and is made the capital of the new state.&lt;br /&gt;
&lt;br /&gt;
* 460 - Treesia gives its area of Erior to form a new Apollonian state.&lt;br /&gt;
&lt;br /&gt;
* 462 - The Atteran province of Lesser Attera, formerly the Audente territories of Telikos and Aryvel 200 years earlier, joins the Union of Apollo States.&lt;br /&gt;
&lt;br /&gt;
* 467 - The Istvanistani province of [[Novi Dalmajica]] joins the Union of Apollo States.&lt;br /&gt;
&lt;br /&gt;
=== The Decline of the Apollo Sector ===&lt;br /&gt;
&#039;&#039;492 ASC - 704 ASC&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* 492 - The UAS Riots occur.&lt;br /&gt;
&lt;br /&gt;
* 498 - The UAS Rebellion occurs. The Union of Apollo States declines into anarchy.&lt;br /&gt;
&lt;br /&gt;
* 503 - The Apollo Revolution occurs in the UAS and the FIoJ. Various terrorist attacks occur in both nations.&lt;br /&gt;
&lt;br /&gt;
* 506 - Dimensional World War. Sun Tower (City of the Sun) opened and the Wind Song is removed. Pure Evil escapes Eclipse and travels back in time. Wind Song becomes part of the Elemental Seal. Microns begin showing up. Sai’Kar sacrifices herself to trap Pure Evil in the City of the Sun.&lt;br /&gt;
&lt;br /&gt;
* 508 - With the FIoJ military deployed out of Jasonia, Yardistani armies come into Jasonia and start looting the nation.&lt;br /&gt;
&lt;br /&gt;
* 509 - Shireroth lays claim to the island of Amity. Relations between the FIoJ and Shireroth become tense as the FIoJ-RS cold war begins.&lt;br /&gt;
&lt;br /&gt;
* 513 - The former lands of the UAS is annexed into Shireroth as the new Dutchy of Kildare. Around this time, the nation of Umoja collapses.&lt;br /&gt;
&lt;br /&gt;
* 516 - Amity Land Crisis. A compromise on Amity occurs as Shireroth offically annexes Amity.&lt;br /&gt;
&lt;br /&gt;
* 524 - The New Automatic Republic is formed.&lt;br /&gt;
&lt;br /&gt;
* 527 - The end of the cold war between Jasonia and Shireroth. Project 6 is formed to improve the FIoJ. Begin of Economic Boom.&lt;br /&gt;
&lt;br /&gt;
* 528 - A new holiday, Switching Day, is created in Jasonia.&lt;br /&gt;
&lt;br /&gt;
* 531 - Dark One campaign. Pure Evil corrupts Bill Dusch, who takes over the FIoJ. Resistances forces defeat him, rescue Bill, and destroy Pure Evil in one of mankind&#039;s greatest battles against the forces of darkness.&lt;br /&gt;
&lt;br /&gt;
* 549 - After years of looting and the downfall of the nation, President Jason Steffke resigns from his position as President.&lt;br /&gt;
&lt;br /&gt;
* 595 - Infernals invade Micras. Almost all resistances forces are crushed. Jason Steffke, Erik Metzler, and Eoin Dornan form underground gurilla resistance movements.&lt;br /&gt;
&lt;br /&gt;
* 596 - Beam of Hope campaign. Massive allied resistance forces recapture Jasonia and defeat the Infernal last stand at Fort Audentior. Infernals are moped up by regional forces. Sai&#039;Kar Lum&#039;Eth rediscovers Ptia and meets Amy and Empress there.&lt;br /&gt;
&lt;br /&gt;
=== The Legend of Apollo ===&lt;br /&gt;
&#039;&#039;705 ASC - ??? ASC&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* 705 - The Shireroth-Jasonia War. The tensions between the rising nation of Shireroth and the falling empire of Jasonia climaxes as Shireroth invades the nation of Shireroth. After days of bombing, Shireroth finally wins by destroying the Antigrav engines of Nelaga, crashing the island to the ground and killing millions. The other islands crash down as well in a coordinated effort by Shireroth. Whatever survivors there were in Jasonia are exiled to Tapfer and found a new city there named New Jasonia.&lt;br /&gt;
&lt;br /&gt;
===The Dark Age ===&lt;br /&gt;
   ?  - ?&lt;br /&gt;
&lt;br /&gt;
[[category:Fictional History]]&lt;br /&gt;
[[category:Duchies]]&lt;br /&gt;
[[category:Kildare]]&lt;/div&gt;</summary>
		<author><name>Andreas the Wise</name></author>
	</entry>
	<entry>
		<id>https://shireroth.org/wiki/index.php?title=Kildare&amp;diff=3378</id>
		<title>Kildare</title>
		<link rel="alternate" type="text/html" href="https://shireroth.org/wiki/index.php?title=Kildare&amp;diff=3378"/>
		<updated>2007-11-28T09:42:16Z</updated>

		<summary type="html">&lt;p&gt;Andreas the Wise: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{subdivision |&lt;br /&gt;
image_flag = kildare.png |&lt;br /&gt;
subdivision = Kildare |&lt;br /&gt;
status = Duchy |&lt;br /&gt;
capital = Blackrock Nua |&lt;br /&gt;
largecity = Blackrock Nua|&lt;br /&gt;
title = The Duke |&lt;br /&gt;
government = Dukedom |&lt;br /&gt;
leader = [[Jonas]] |&lt;br /&gt;
language = English |&lt;br /&gt;
religion = [[Cedrism]], [[Envisionism]] |&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Governement==&lt;br /&gt;
The Duchy of Kildare is a Dukedom in Shireroth and ruled by a Duke. The current Duke is Jonas Windsor, the former Kaiser [[Mahamantot I]].&lt;br /&gt;
&lt;br /&gt;
Duke Jonas began on friday 23th November 2007 with reforms. Blackrock Nua, capital of the County Blackrock, became under his rule the official capital of the Duchy.&lt;br /&gt;
&lt;br /&gt;
He also founded (on the same day) the [[Ducal Governement of Kildare]], a sort of Advisory council for the Duke.&lt;br /&gt;
&lt;br /&gt;
==Baronies==&lt;br /&gt;
Though historically the baronies have changed, at current there are three baronies within Kildare.&lt;br /&gt;
[[Image:Kildare4.PNG]]&lt;br /&gt;
[[Andreas the Wise]] is the Baron of [[Atterock]]&lt;br /&gt;
Hypatia&#039;s Mom is the Baroness of [[Lumina&#039;s Light]]&lt;br /&gt;
and Duke Jonas is also Baron of [[Antya]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Fictional History of Kildare==&lt;br /&gt;
&lt;br /&gt;
All dates are in [[ASC]], with b before the number indicating a date before 0 ASC.&lt;br /&gt;
&lt;br /&gt;
=== The Apollonian Tribes ===&lt;br /&gt;
&#039;&#039;??? bASC - ??? bASC&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== Foundations of Apollonia ===&lt;br /&gt;
&#039;&#039;??? bASC - ??? bASC&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== The Apollo Cavern Age ===&lt;br /&gt;
&#039;&#039;??? bASC - 4022 bASC&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* b4763 - The people of the island of Solaria choose Iason I as the sole ruler of the island continent. The Kingdom of Jasonia is founded.&lt;br /&gt;
&lt;br /&gt;
* b4153 - Using the power of vast arcane magics, the Kingdom of Jasonia is brought into the sky. King Jason XI declares the nation to be isolationist in its aim for supreme arcane knowledge.&lt;br /&gt;
&lt;br /&gt;
=== The Rise of Audentior ===&lt;br /&gt;
&#039;&#039;4023 bASC - 3833 bASC&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* b4023 - Ming Leonarkos, the popular politician of the Democracy of Airosamente, is elected King Ming I of the city-state, as the government changes from a Democracy to a Monarchy. He renames the city-state to Audentior, with the goal to rule over the entire region of Audentior. The bloodline of Leonarkos is born.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== The Glorious Empire Age ===&lt;br /&gt;
&#039;&#039;3832 bASC - 212 bASC&#039;&#039;&lt;br /&gt;
* b3832 - King Markos II is declared Emperior of Audentior And Her Surrounding Lands by the Airosamente Tetrapole, having granted supreme power after the success of the latest campaign against the barbarians.&lt;br /&gt;
&lt;br /&gt;
* b2768 - The final war between Jasonia and Audentior breaks out and is quickly settled, quite abruptly. Audente Ultima mages unleash their power on the flying island kingdom, blasting Jasonia out of the sky. The Kingdom of Jasonia, crippled by the suprise attack, is easily conquered by Audentior.&lt;br /&gt;
&lt;br /&gt;
=== The Years of Unrest ===&lt;br /&gt;
&#039;&#039;213 bASC - 1 bASC&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* b213 - Blackrock, a province of Audentior, holds a meeting of regional leaders. They realize that the provinces have advanced far past the Audentior mainland in terms of technology. As well, magic has become more difficult to use over the ages, up to the point where it simply was more efficient to explore technology further, rather than magic. Many wish to see an independent Blackrock country once again. Unrest in Blackrock begins and spreads throught the region.&lt;br /&gt;
&lt;br /&gt;
* b194 - A serious riot occurs in the Blackrock city of Booterstown as the residents demand provincial rights. The rebellion is quelled by the Magical Knights, with thousands of unarmed protesters killed. &lt;br /&gt;
&lt;br /&gt;
* b179 - The faraway province of Universalis, on the Tapfer continent, is granted semi-autonomy as the Magical Knights are forced to quell with unrest in the provinces on the mainland.&lt;br /&gt;
&lt;br /&gt;
* b127 - The Revolution of Audentior formally begins. Blackrock, Demesos, Bellatorian, and MyNation provinces rebel against the Kingdom of Audentior and form a temporary alliance to protect their individual freedoms. Audentior Magical Knights fight against the more technologically advanced provinces. Most of the fighting occurs in Blackrock as an example to the rest of the provinces. Blackrock suffers many military defeats at the hands of the Magical Knights.&lt;br /&gt;
&lt;br /&gt;
* b106 - Demesosian and Bellatorian provincal armies win a great victory in Pinkania and liberate the region. Duke Pinky is removed, but because he sympathized with the provinces is allowed to live and becomes a local provincal commander.&lt;br /&gt;
&lt;br /&gt;
* b99 - Automatica is liberated after a long struggle. Pinkania becomes a region of Automatica. Most of the Magical Knights are defeated in the campaign.&lt;br /&gt;
&lt;br /&gt;
* b89 - Second seige on Airosamente. Airosamente conquered. King Ming XXXXVIII executed. The Kingdom of Audentior falls and the Ultimate Republic is formed.&lt;br /&gt;
&lt;br /&gt;
* b88 - Many provinces realize that the Ultimate Republic is the same as the Kingdom of Audentior in the fact that it controls the whole world. In the chaos surrounding the formation of the new state, mainland Audentior and Automatica (including Pinkania) secede to form the Gracian Kingdom. War begins anew, but ends after the signing of a ceasefire later in the year.&lt;br /&gt;
&lt;br /&gt;
* b23 - The Emperors, an organization to reunify the nations, is created by Studlåm and is based in the Audente town of Epoli. They are violently opposed by provincal nationalists.&lt;br /&gt;
&lt;br /&gt;
=== The Rise of the Apollo Sector ===&lt;br /&gt;
&#039;&#039;0 ASC - 212 ASC&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* 0 - The Apolyton Nation is founded by the unification of the Gracian Kingdom and the United Republic, with the efforts of the freedom fighting group, the Emperors, who kidnapped the King of the Gracian Kingdom in order to force the treaty.&lt;br /&gt;
&lt;br /&gt;
* 70 - Because of the vast amount of crime and disorder in Apolytown, the city of Apolytown is razed by the Apolyton army, in a hope to start the city anew. Mass riots occur in other Apolyton Nation cities because of this atrocity.&lt;br /&gt;
&lt;br /&gt;
* 81 - The Apolytonian government collapses. Apollonia is in anarchy by the loss of a regional government.&lt;br /&gt;
&lt;br /&gt;
* 88 - The city of Apolytown is refounded.&lt;br /&gt;
&lt;br /&gt;
* 113 - Audentior offically declares independence from Apolyton Nation, taking the former provinces of Audentior, Automatica, and Pinkania.&lt;br /&gt;
&lt;br /&gt;
* 144 - The United Demesos is founded on the ashes of the former Apolyton province of Demesosia.&lt;br /&gt;
&lt;br /&gt;
* 167 - The people of Automatica vote to secede from Audentior, taking Pinkania with it.&lt;br /&gt;
&lt;br /&gt;
* 179 - AIN Elections begin. Blackrock is founded.&lt;br /&gt;
&lt;br /&gt;
* 181 - AIN Elections end.&lt;br /&gt;
&lt;br /&gt;
* 194 - The Audentior PSI Corps are created.&lt;br /&gt;
&lt;br /&gt;
* 196 - The Automatic War starts as the United Demesos declares war on Automatica in order to liberate the country from its dictator, John Sager.&lt;br /&gt;
&lt;br /&gt;
* 197 - The Flying Islands of Jasonia are founded as the island of Pinkania rises from the ground by its newly installed Antigrav engines and declares independence from Automatica.&lt;br /&gt;
&lt;br /&gt;
* 199 - Communist rebels from Automatica successfully split from the nation, forming the Great People&#039;s Republic in the chaos.&lt;br /&gt;
&lt;br /&gt;
=== The Dark Ages ===&lt;br /&gt;
&#039;&#039;213 ASC - 340 ASC&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* 213 - The remnents of Automatica proper rejoin with the GPR to form the Great Automatic People&#039;s Republic.&lt;br /&gt;
&lt;br /&gt;
* 223 - MyNation is invaded and annexed jointly by the United Demesos and Blackrock.&lt;br /&gt;
&lt;br /&gt;
* 226 - Audentior changes government systems, as Evon von Christoph is named Chancellor of Audentior and its dominions.&lt;br /&gt;
&lt;br /&gt;
* 228 - Chancellor Evan von Christoph makes sweeping changes to the Audente infrastructure, effectively making Audentior an Empire.&lt;br /&gt;
&lt;br /&gt;
* 232 - Audentior goes into an alliance with the United Demesos. Both Audentior and the United Demesos attempt to annex Acolia.&lt;br /&gt;
&lt;br /&gt;
* 233 - Skirmish in Acolia. ACOLers offers stiff resistance to Audente presence. Former Prime Minister of Audentior, MarkL, creates an opposition government to the new Audente Empire.&lt;br /&gt;
&lt;br /&gt;
* 237 - Gene Saquid, a veteran government offical of Audentior, resigns from all government positions. Audentior begins to rapidly decline as a power.&lt;br /&gt;
&lt;br /&gt;
* 239 - The Demesosian War begins. The United Demesos invadees the GAPR and gains major ground, but a massive counterattack by the Jasonians and Automatics push the Demesosian Army back into the UD and manage to capture Demesos City. Start of the downfall of the United Demesos.&lt;br /&gt;
&lt;br /&gt;
* 242 - The powerhouse nation of Attera, watching over the sector quitely from the east, decides to make a move and captures the remote Audente provinces of Telikos and Aryvel. Citing a need to protect the territories from invevitable anarchy of the collapsing Audentior, few are able to protest at the awesome power of Attera. Blackrock, the sole remaining power of Apollonia, decides to not intervene.&lt;br /&gt;
&lt;br /&gt;
* 245 - A rebel army manages to recapture most Demesosian cities from the Jasonian and Automatic occupation, but it is too late. The UD had suffered massive damage, both in population and infrastructure. The territory is too poor to form a functional nation, and as a result, the territory is made a protectorite of Demesosia&#039;s former allies, Blackrock. The Demesosian part of MyNation is incorperated completely into Blackrock MyNation.&lt;br /&gt;
&lt;br /&gt;
* 262 - Beginning of the Third Era in Shireroth.&lt;br /&gt;
&lt;br /&gt;
* 278 - Foundation of a new Audentior as Shireroth, Jasonia, Tapfer, and Hyperborea merge. The Jasonian islands are grounded as a large amount of immigrants from the merged nations land in Airosamente for a new life.&lt;br /&gt;
&lt;br /&gt;
* 296 - Automatica votes itself to be annexed to Blackrock.&lt;br /&gt;
&lt;br /&gt;
* 324 - Riots in Audentior.&lt;br /&gt;
&lt;br /&gt;
* 340 - Beginning of the collapse of Audentior. Shireroth secedes from Audentior.&lt;br /&gt;
&lt;br /&gt;
=== The Golden Age of Jasonia ===&lt;br /&gt;
&#039;&#039;341 ASC - 491 ASC&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* 341 - Jasonia secedes from Audentior. &lt;br /&gt;
&lt;br /&gt;
* 342 - A coup is performed in the collapsing Audentior by pro-Christophians with the help of the Blackrock military, disposing Bill Dusch from his position as President, creating a new Audente Empire under rule of a descendent of Evan von Christoph. Tapfer secedes from Audentior as a result of this, claiming Audentior&#039;s capital of Airosamente on the way. There is a state of war between the Tapferites and the Audente Imperialists over the capital.&lt;br /&gt;
&lt;br /&gt;
* 344 - Shireroth is annexed into Jasonia.&lt;br /&gt;
&lt;br /&gt;
* 348 - Tapfer is annexed into Jasonia. In an attempt to stop the war with the Imperial faction in Audentior, Tapfer officals, with the help of fellow Jasonians, install antigravity engines into the city of Airosamente, creating a new flying island and preventing further attacks on the city. The ruins surrounding the former landed area of Airosamente are consolidated under the Imperialist power, founding a new city, Apollo City.&lt;br /&gt;
&lt;br /&gt;
* 349 - The area surrounding the city of Setauket in Tapfer is also made into a flying island. However, part of the lifted terrain under the land crashes back down into the sea, causing a tidal wave that caused massive damage to the nearby Tapferite shore, severely affecting the city of Tembuh. The crashed land turned out to be hollow, and becomes to be known as [[The Crater]].&lt;br /&gt;
&lt;br /&gt;
* 351 - Hyperborea is annexed into Jasonia.&lt;br /&gt;
&lt;br /&gt;
* 355 - The Audente Imperium under Evan II collapses. In an effort to aid the failing region of Apollonia, Jasonian forces occupy Audentior to restore order to the nations affected by the collapse of Audentior.&lt;br /&gt;
&lt;br /&gt;
* 357 - The Confederation of Hau&#039;Oli&#039;Ena is annexed into Jasonia.&lt;br /&gt;
&lt;br /&gt;
* 359 - The nation of Treesia takes a claim to MyNation, provoking an international incident with Blackrock.&lt;br /&gt;
&lt;br /&gt;
* 360 - A holiday and fair is celebrated in Jasonia, celebrating the 9-year anniversary of the annexation of Hyperborea.&lt;br /&gt;
&lt;br /&gt;
* 386 - The Flying Islands of Jasonia changes its name to Aeronesia.&lt;br /&gt;
&lt;br /&gt;
* 396 - Aeronesia joins the League of Micronations, gaining contact with various micronations in other parts of Micras.&lt;br /&gt;
&lt;br /&gt;
* 405 - Erik Metzler is banned from Aeronesia in a decision by its national court. The province of Antarctica secedes from Aeronesia, forming the People&#039;s Republic of Hell.&lt;br /&gt;
&lt;br /&gt;
* 406 - Treesia annexed to Blackrock.&lt;br /&gt;
&lt;br /&gt;
* 408 - The Lukewarm war is announced between Aeronesia and the People&#039;s Republic of Hell.&lt;br /&gt;
&lt;br /&gt;
* 411 - Erik Metzler is unbanned from Aeronesia.&lt;br /&gt;
&lt;br /&gt;
* 413 - Hau&#039;Oli&#039;Ena secedes from Aeronesia, igniting the Infernal War.&lt;br /&gt;
&lt;br /&gt;
* 418 - Aeronesia changes its name back to the Flying Islands of Jasonia.&lt;br /&gt;
&lt;br /&gt;
* 422 - Infernal War ends with the signing of the Treaty of the Gods. The Flying Islands of Jasonia is declared the winner.&lt;br /&gt;
&lt;br /&gt;
* 423 - As part of the spoils of war, the Flying Islands of Jasonia annexes Norfolk. The Infernal Age ends.&lt;br /&gt;
&lt;br /&gt;
* 426 - Thomas Hubert accuses the Flying Islands of sponsoring of various terrorist attacks in the People&#039;s United Republic.&lt;br /&gt;
&lt;br /&gt;
* 435 - Secretary-General Shane T. Odlum resigns from his position in Blackrock. He disbands the nation, giving Automatica and Treesia as gifts to high-position Blackrock officals. The nation doesn&#039;t take it lightly, however, and goes into anarchy. &lt;br /&gt;
&lt;br /&gt;
* 436 - A small area of former Blackrock manages to restore order, forming Blackrock Nua; it is located northwest of the border of Automatica.&lt;br /&gt;
&lt;br /&gt;
* 438 - The Barony of Treesia is founded by Eoin Dornan, one of Odlum&#039;s gifts. It merges the Barony of Fabon nearby, which had become independent immediately before Treesia&#039;s annexation into Blackrock, creating the Barony of Treesia and Fabon.&lt;br /&gt;
&lt;br /&gt;
* 448 - The Three Hour&#039;s War occurs as the People&#039;s United Republic (Paramount area) is invaded. Hubert is exiled from the Apollo Sector. Mar Sara is annexed into the Flying Islands of Jasonia. Automatica, which Hubert claimed as a result of a dispute with Ryan Caruso over the gifts from Blackrock, is given to Ryan Caruso. Ryan Caruso gives control of Automatica to Jasonia. PUR proper is given to the Barony of Treesia and Fabon, which renames the area Erior.&lt;br /&gt;
&lt;br /&gt;
* 449 - Due to the overpopulation of Airosamente Island, the island is moved near Automatica to allow easy immigration to Automatica, now controlled by Jasonia. This is the beginning of New Jasonia.&lt;br /&gt;
&lt;br /&gt;
* 454 - The Union of Apollo States is formed from the various ashes of Apollonia. This is enforced by the control of . The first two areas in Apollonia to offically swear allegiance are Hai&#039;Oli&#039;Ena and Blackrock Nua. Hau&#039;Oli&#039;Ena renames itself to the State of Gong Li, the name of its main island.&lt;br /&gt;
&lt;br /&gt;
* 459 - Southern Automatica is made an offical state of the Union of Apollo States, calling itself New Jasonia due to the huge influx of Jasonian immigrants. The historical city of Temoe is renamed to New Kajar and is made the capital of the new state.&lt;br /&gt;
&lt;br /&gt;
* 460 - Treesia gives its area of Erior to form a new Apollonian state.&lt;br /&gt;
&lt;br /&gt;
* 462 - The Atteran province of Lesser Attera, formerly the Audente territories of Telikos and Aryvel 200 years earlier, joins the Union of Apollo States.&lt;br /&gt;
&lt;br /&gt;
* 467 - The Istvanistani province of [[Novi Dalmajica]] joins the Union of Apollo States.&lt;br /&gt;
&lt;br /&gt;
=== The Decline of the Apollo Sector ===&lt;br /&gt;
&#039;&#039;492 ASC - 704 ASC&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* 492 - The UAS Riots occur.&lt;br /&gt;
&lt;br /&gt;
* 498 - The UAS Rebellion occurs. The Union of Apollo States declines into anarchy.&lt;br /&gt;
&lt;br /&gt;
* 503 - The Apollo Revolution occurs in the UAS and the FIoJ. Various terrorist attacks occur in both nations.&lt;br /&gt;
&lt;br /&gt;
* 506 - Dimensional World War. Sun Tower (City of the Sun) opened and the Wind Song is removed. Pure Evil escapes Eclipse and travels back in time. Wind Song becomes part of the Elemental Seal. Microns begin showing up. Sai’Kar sacrifices herself to trap Pure Evil in the City of the Sun.&lt;br /&gt;
&lt;br /&gt;
* 508 - With the FIoJ military deployed out of Jasonia, Yardistani armies come into Jasonia and start looting the nation.&lt;br /&gt;
&lt;br /&gt;
* 509 - Shireroth lays claim to the island of Amity. Relations between the FIoJ and Shireroth become tense as the FIoJ-RS cold war begins.&lt;br /&gt;
&lt;br /&gt;
* 513 - The former lands of the UAS is annexed into Shireroth as the new Dutchy of Kildare. Around this time, the nation of Umoja collapses.&lt;br /&gt;
&lt;br /&gt;
* 516 - Amity Land Crisis. A compromise on Amity occurs as Shireroth offically annexes Amity.&lt;br /&gt;
&lt;br /&gt;
* 524 - The New Automatic Republic is formed.&lt;br /&gt;
&lt;br /&gt;
* 527 - The end of the cold war between Jasonia and Shireroth. Project 6 is formed to improve the FIoJ. Begin of Economic Boom.&lt;br /&gt;
&lt;br /&gt;
* 528 - A new holiday, Switching Day, is created in Jasonia.&lt;br /&gt;
&lt;br /&gt;
* 531 - Dark One campaign. Pure Evil corrupts Bill Dusch, who takes over the FIoJ. Resistances forces defeat him, rescue Bill, and destroy Pure Evil in one of mankind&#039;s greatest battles against the forces of darkness.&lt;br /&gt;
&lt;br /&gt;
* 549 - After years of looting and the downfall of the nation, President Jason Steffke resigns from his position as President.&lt;br /&gt;
&lt;br /&gt;
* 595 - Infernals invade Micras. Almost all resistances forces are crushed. Jason Steffke, Erik Metzler, and Eoin Dornan form underground gurilla resistance movements.&lt;br /&gt;
&lt;br /&gt;
* 596 - Beam of Hope campaign. Massive allied resistance forces recapture Jasonia and defeat the Infernal last stand at Fort Audentior. Infernals are moped up by regional forces. Sai&#039;Kar Lum&#039;Eth rediscovers Ptia and meets Amy and Empress there.&lt;br /&gt;
&lt;br /&gt;
=== The Legend of Apollo ===&lt;br /&gt;
&#039;&#039;705 ASC - ??? ASC&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* 705 - The Shireroth-Jasonia War. The tensions between the rising nation of Shireroth and the falling empire of Jasonia climaxes as Shireroth invades the nation of Shireroth. After days of bombing, Shireroth finally wins by destroying the Antigrav engines of Nelaga, crashing the island to the ground and killing millions. The other islands crash down as well in a coordinated effort by Shireroth. Whatever survivors there were in Jasonia are exiled to Tapfer and found a new city there named New Jasonia.&lt;br /&gt;
&lt;br /&gt;
===The Dark Age ===&lt;br /&gt;
   ?  - ?&lt;br /&gt;
&lt;br /&gt;
[[category:Fictional History]]&lt;br /&gt;
[[category:Duchies]]&lt;br /&gt;
[[category:Kildare]]&lt;/div&gt;</summary>
		<author><name>Andreas the Wise</name></author>
	</entry>
	<entry>
		<id>https://shireroth.org/wiki/index.php?title=File:Kildare4.PNG&amp;diff=3377</id>
		<title>File:Kildare4.PNG</title>
		<link rel="alternate" type="text/html" href="https://shireroth.org/wiki/index.php?title=File:Kildare4.PNG&amp;diff=3377"/>
		<updated>2007-11-28T09:40:29Z</updated>

		<summary type="html">&lt;p&gt;Andreas the Wise: Latest Kildare Baronies&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Latest Kildare Baronies&lt;/div&gt;</summary>
		<author><name>Andreas the Wise</name></author>
	</entry>
	<entry>
		<id>https://shireroth.org/wiki/index.php?title=Kildare&amp;diff=3376</id>
		<title>Kildare</title>
		<link rel="alternate" type="text/html" href="https://shireroth.org/wiki/index.php?title=Kildare&amp;diff=3376"/>
		<updated>2007-11-28T09:32:34Z</updated>

		<summary type="html">&lt;p&gt;Andreas the Wise: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{subdivision |&lt;br /&gt;
image_flag = kildare.png |&lt;br /&gt;
subdivision = Kildare |&lt;br /&gt;
status = Duchy |&lt;br /&gt;
capital = Blackrock Nua |&lt;br /&gt;
largecity = Blackrock Nua|&lt;br /&gt;
title = The Duke |&lt;br /&gt;
government = Dukedom |&lt;br /&gt;
leader = [[Jonas]] |&lt;br /&gt;
language = English |&lt;br /&gt;
religion = [[Cedrism]], [[Envisionism]] |&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Governement==&lt;br /&gt;
The Duchy of Kildare is a Dukedom in Shireroth and ruled by a Duke. The current Duke is Jonas Windsor, the former Kaiser [[Mahamantot I]].&lt;br /&gt;
&lt;br /&gt;
Duke Jonas began on friday 23th November 2007 with reforms. Blackrock Nua, capital of the County Blackrock, became under his rule the official capital of the Duchy.&lt;br /&gt;
&lt;br /&gt;
He also founded (on the same day) the [[Ducal Governement of Kildare]], a sort of Advisory council for the Duke.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Fictional History of Kildare==&lt;br /&gt;
&lt;br /&gt;
All dates are in [[ASC]], with b before the number indicating a date before 0 ASC.&lt;br /&gt;
&lt;br /&gt;
=== The Apollonian Tribes ===&lt;br /&gt;
&#039;&#039;??? bASC - ??? bASC&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== Foundations of Apollonia ===&lt;br /&gt;
&#039;&#039;??? bASC - ??? bASC&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== The Apollo Cavern Age ===&lt;br /&gt;
&#039;&#039;??? bASC - 4022 bASC&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* b4763 - The people of the island of Solaria choose Iason I as the sole ruler of the island continent. The Kingdom of Jasonia is founded.&lt;br /&gt;
&lt;br /&gt;
* b4153 - Using the power of vast arcane magics, the Kingdom of Jasonia is brought into the sky. King Jason XI declares the nation to be isolationist in its aim for supreme arcane knowledge.&lt;br /&gt;
&lt;br /&gt;
=== The Rise of Audentior ===&lt;br /&gt;
&#039;&#039;4023 bASC - 3833 bASC&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* b4023 - Ming Leonarkos, the popular politician of the Democracy of Airosamente, is elected King Ming I of the city-state, as the government changes from a Democracy to a Monarchy. He renames the city-state to Audentior, with the goal to rule over the entire region of Audentior. The bloodline of Leonarkos is born.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== The Glorious Empire Age ===&lt;br /&gt;
&#039;&#039;3832 bASC - 212 bASC&#039;&#039;&lt;br /&gt;
* b3832 - King Markos II is declared Emperior of Audentior And Her Surrounding Lands by the Airosamente Tetrapole, having granted supreme power after the success of the latest campaign against the barbarians.&lt;br /&gt;
&lt;br /&gt;
* b2768 - The final war between Jasonia and Audentior breaks out and is quickly settled, quite abruptly. Audente Ultima mages unleash their power on the flying island kingdom, blasting Jasonia out of the sky. The Kingdom of Jasonia, crippled by the suprise attack, is easily conquered by Audentior.&lt;br /&gt;
&lt;br /&gt;
=== The Years of Unrest ===&lt;br /&gt;
&#039;&#039;213 bASC - 1 bASC&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* b213 - Blackrock, a province of Audentior, holds a meeting of regional leaders. They realize that the provinces have advanced far past the Audentior mainland in terms of technology. As well, magic has become more difficult to use over the ages, up to the point where it simply was more efficient to explore technology further, rather than magic. Many wish to see an independent Blackrock country once again. Unrest in Blackrock begins and spreads throught the region.&lt;br /&gt;
&lt;br /&gt;
* b194 - A serious riot occurs in the Blackrock city of Booterstown as the residents demand provincial rights. The rebellion is quelled by the Magical Knights, with thousands of unarmed protesters killed. &lt;br /&gt;
&lt;br /&gt;
* b179 - The faraway province of Universalis, on the Tapfer continent, is granted semi-autonomy as the Magical Knights are forced to quell with unrest in the provinces on the mainland.&lt;br /&gt;
&lt;br /&gt;
* b127 - The Revolution of Audentior formally begins. Blackrock, Demesos, Bellatorian, and MyNation provinces rebel against the Kingdom of Audentior and form a temporary alliance to protect their individual freedoms. Audentior Magical Knights fight against the more technologically advanced provinces. Most of the fighting occurs in Blackrock as an example to the rest of the provinces. Blackrock suffers many military defeats at the hands of the Magical Knights.&lt;br /&gt;
&lt;br /&gt;
* b106 - Demesosian and Bellatorian provincal armies win a great victory in Pinkania and liberate the region. Duke Pinky is removed, but because he sympathized with the provinces is allowed to live and becomes a local provincal commander.&lt;br /&gt;
&lt;br /&gt;
* b99 - Automatica is liberated after a long struggle. Pinkania becomes a region of Automatica. Most of the Magical Knights are defeated in the campaign.&lt;br /&gt;
&lt;br /&gt;
* b89 - Second seige on Airosamente. Airosamente conquered. King Ming XXXXVIII executed. The Kingdom of Audentior falls and the Ultimate Republic is formed.&lt;br /&gt;
&lt;br /&gt;
* b88 - Many provinces realize that the Ultimate Republic is the same as the Kingdom of Audentior in the fact that it controls the whole world. In the chaos surrounding the formation of the new state, mainland Audentior and Automatica (including Pinkania) secede to form the Gracian Kingdom. War begins anew, but ends after the signing of a ceasefire later in the year.&lt;br /&gt;
&lt;br /&gt;
* b23 - The Emperors, an organization to reunify the nations, is created by Studlåm and is based in the Audente town of Epoli. They are violently opposed by provincal nationalists.&lt;br /&gt;
&lt;br /&gt;
=== The Rise of the Apollo Sector ===&lt;br /&gt;
&#039;&#039;0 ASC - 212 ASC&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* 0 - The Apolyton Nation is founded by the unification of the Gracian Kingdom and the United Republic, with the efforts of the freedom fighting group, the Emperors, who kidnapped the King of the Gracian Kingdom in order to force the treaty.&lt;br /&gt;
&lt;br /&gt;
* 70 - Because of the vast amount of crime and disorder in Apolytown, the city of Apolytown is razed by the Apolyton army, in a hope to start the city anew. Mass riots occur in other Apolyton Nation cities because of this atrocity.&lt;br /&gt;
&lt;br /&gt;
* 81 - The Apolytonian government collapses. Apollonia is in anarchy by the loss of a regional government.&lt;br /&gt;
&lt;br /&gt;
* 88 - The city of Apolytown is refounded.&lt;br /&gt;
&lt;br /&gt;
* 113 - Audentior offically declares independence from Apolyton Nation, taking the former provinces of Audentior, Automatica, and Pinkania.&lt;br /&gt;
&lt;br /&gt;
* 144 - The United Demesos is founded on the ashes of the former Apolyton province of Demesosia.&lt;br /&gt;
&lt;br /&gt;
* 167 - The people of Automatica vote to secede from Audentior, taking Pinkania with it.&lt;br /&gt;
&lt;br /&gt;
* 179 - AIN Elections begin. Blackrock is founded.&lt;br /&gt;
&lt;br /&gt;
* 181 - AIN Elections end.&lt;br /&gt;
&lt;br /&gt;
* 194 - The Audentior PSI Corps are created.&lt;br /&gt;
&lt;br /&gt;
* 196 - The Automatic War starts as the United Demesos declares war on Automatica in order to liberate the country from its dictator, John Sager.&lt;br /&gt;
&lt;br /&gt;
* 197 - The Flying Islands of Jasonia are founded as the island of Pinkania rises from the ground by its newly installed Antigrav engines and declares independence from Automatica.&lt;br /&gt;
&lt;br /&gt;
* 199 - Communist rebels from Automatica successfully split from the nation, forming the Great People&#039;s Republic in the chaos.&lt;br /&gt;
&lt;br /&gt;
=== The Dark Ages ===&lt;br /&gt;
&#039;&#039;213 ASC - 340 ASC&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* 213 - The remnents of Automatica proper rejoin with the GPR to form the Great Automatic People&#039;s Republic.&lt;br /&gt;
&lt;br /&gt;
* 223 - MyNation is invaded and annexed jointly by the United Demesos and Blackrock.&lt;br /&gt;
&lt;br /&gt;
* 226 - Audentior changes government systems, as Evon von Christoph is named Chancellor of Audentior and its dominions.&lt;br /&gt;
&lt;br /&gt;
* 228 - Chancellor Evan von Christoph makes sweeping changes to the Audente infrastructure, effectively making Audentior an Empire.&lt;br /&gt;
&lt;br /&gt;
* 232 - Audentior goes into an alliance with the United Demesos. Both Audentior and the United Demesos attempt to annex Acolia.&lt;br /&gt;
&lt;br /&gt;
* 233 - Skirmish in Acolia. ACOLers offers stiff resistance to Audente presence. Former Prime Minister of Audentior, MarkL, creates an opposition government to the new Audente Empire.&lt;br /&gt;
&lt;br /&gt;
* 237 - Gene Saquid, a veteran government offical of Audentior, resigns from all government positions. Audentior begins to rapidly decline as a power.&lt;br /&gt;
&lt;br /&gt;
* 239 - The Demesosian War begins. The United Demesos invadees the GAPR and gains major ground, but a massive counterattack by the Jasonians and Automatics push the Demesosian Army back into the UD and manage to capture Demesos City. Start of the downfall of the United Demesos.&lt;br /&gt;
&lt;br /&gt;
* 242 - The powerhouse nation of Attera, watching over the sector quitely from the east, decides to make a move and captures the remote Audente provinces of Telikos and Aryvel. Citing a need to protect the territories from invevitable anarchy of the collapsing Audentior, few are able to protest at the awesome power of Attera. Blackrock, the sole remaining power of Apollonia, decides to not intervene.&lt;br /&gt;
&lt;br /&gt;
* 245 - A rebel army manages to recapture most Demesosian cities from the Jasonian and Automatic occupation, but it is too late. The UD had suffered massive damage, both in population and infrastructure. The territory is too poor to form a functional nation, and as a result, the territory is made a protectorite of Demesosia&#039;s former allies, Blackrock. The Demesosian part of MyNation is incorperated completely into Blackrock MyNation.&lt;br /&gt;
&lt;br /&gt;
* 262 - Beginning of the Third Era in Shireroth.&lt;br /&gt;
&lt;br /&gt;
* 278 - Foundation of a new Audentior as Shireroth, Jasonia, Tapfer, and Hyperborea merge. The Jasonian islands are grounded as a large amount of immigrants from the merged nations land in Airosamente for a new life.&lt;br /&gt;
&lt;br /&gt;
* 296 - Automatica votes itself to be annexed to Blackrock.&lt;br /&gt;
&lt;br /&gt;
* 324 - Riots in Audentior.&lt;br /&gt;
&lt;br /&gt;
* 340 - Beginning of the collapse of Audentior. Shireroth secedes from Audentior.&lt;br /&gt;
&lt;br /&gt;
=== The Golden Age of Jasonia ===&lt;br /&gt;
&#039;&#039;341 ASC - 491 ASC&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* 341 - Jasonia secedes from Audentior. &lt;br /&gt;
&lt;br /&gt;
* 342 - A coup is performed in the collapsing Audentior by pro-Christophians with the help of the Blackrock military, disposing Bill Dusch from his position as President, creating a new Audente Empire under rule of a descendent of Evan von Christoph. Tapfer secedes from Audentior as a result of this, claiming Audentior&#039;s capital of Airosamente on the way. There is a state of war between the Tapferites and the Audente Imperialists over the capital.&lt;br /&gt;
&lt;br /&gt;
* 344 - Shireroth is annexed into Jasonia.&lt;br /&gt;
&lt;br /&gt;
* 348 - Tapfer is annexed into Jasonia. In an attempt to stop the war with the Imperial faction in Audentior, Tapfer officals, with the help of fellow Jasonians, install antigravity engines into the city of Airosamente, creating a new flying island and preventing further attacks on the city. The ruins surrounding the former landed area of Airosamente are consolidated under the Imperialist power, founding a new city, Apollo City.&lt;br /&gt;
&lt;br /&gt;
* 349 - The area surrounding the city of Setauket in Tapfer is also made into a flying island. However, part of the lifted terrain under the land crashes back down into the sea, causing a tidal wave that caused massive damage to the nearby Tapferite shore, severely affecting the city of Tembuh. The crashed land turned out to be hollow, and becomes to be known as [[The Crater]].&lt;br /&gt;
&lt;br /&gt;
* 351 - Hyperborea is annexed into Jasonia.&lt;br /&gt;
&lt;br /&gt;
* 355 - The Audente Imperium under Evan II collapses. In an effort to aid the failing region of Apollonia, Jasonian forces occupy Audentior to restore order to the nations affected by the collapse of Audentior.&lt;br /&gt;
&lt;br /&gt;
* 357 - The Confederation of Hau&#039;Oli&#039;Ena is annexed into Jasonia.&lt;br /&gt;
&lt;br /&gt;
* 359 - The nation of Treesia takes a claim to MyNation, provoking an international incident with Blackrock.&lt;br /&gt;
&lt;br /&gt;
* 360 - A holiday and fair is celebrated in Jasonia, celebrating the 9-year anniversary of the annexation of Hyperborea.&lt;br /&gt;
&lt;br /&gt;
* 386 - The Flying Islands of Jasonia changes its name to Aeronesia.&lt;br /&gt;
&lt;br /&gt;
* 396 - Aeronesia joins the League of Micronations, gaining contact with various micronations in other parts of Micras.&lt;br /&gt;
&lt;br /&gt;
* 405 - Erik Metzler is banned from Aeronesia in a decision by its national court. The province of Antarctica secedes from Aeronesia, forming the People&#039;s Republic of Hell.&lt;br /&gt;
&lt;br /&gt;
* 406 - Treesia annexed to Blackrock.&lt;br /&gt;
&lt;br /&gt;
* 408 - The Lukewarm war is announced between Aeronesia and the People&#039;s Republic of Hell.&lt;br /&gt;
&lt;br /&gt;
* 411 - Erik Metzler is unbanned from Aeronesia.&lt;br /&gt;
&lt;br /&gt;
* 413 - Hau&#039;Oli&#039;Ena secedes from Aeronesia, igniting the Infernal War.&lt;br /&gt;
&lt;br /&gt;
* 418 - Aeronesia changes its name back to the Flying Islands of Jasonia.&lt;br /&gt;
&lt;br /&gt;
* 422 - Infernal War ends with the signing of the Treaty of the Gods. The Flying Islands of Jasonia is declared the winner.&lt;br /&gt;
&lt;br /&gt;
* 423 - As part of the spoils of war, the Flying Islands of Jasonia annexes Norfolk. The Infernal Age ends.&lt;br /&gt;
&lt;br /&gt;
* 426 - Thomas Hubert accuses the Flying Islands of sponsoring of various terrorist attacks in the People&#039;s United Republic.&lt;br /&gt;
&lt;br /&gt;
* 435 - Secretary-General Shane T. Odlum resigns from his position in Blackrock. He disbands the nation, giving Automatica and Treesia as gifts to high-position Blackrock officals. The nation doesn&#039;t take it lightly, however, and goes into anarchy. &lt;br /&gt;
&lt;br /&gt;
* 436 - A small area of former Blackrock manages to restore order, forming Blackrock Nua; it is located northwest of the border of Automatica.&lt;br /&gt;
&lt;br /&gt;
* 438 - The Barony of Treesia is founded by Eoin Dornan, one of Odlum&#039;s gifts. It merges the Barony of Fabon nearby, which had become independent immediately before Treesia&#039;s annexation into Blackrock, creating the Barony of Treesia and Fabon.&lt;br /&gt;
&lt;br /&gt;
* 448 - The Three Hour&#039;s War occurs as the People&#039;s United Republic (Paramount area) is invaded. Hubert is exiled from the Apollo Sector. Mar Sara is annexed into the Flying Islands of Jasonia. Automatica, which Hubert claimed as a result of a dispute with Ryan Caruso over the gifts from Blackrock, is given to Ryan Caruso. Ryan Caruso gives control of Automatica to Jasonia. PUR proper is given to the Barony of Treesia and Fabon, which renames the area Erior.&lt;br /&gt;
&lt;br /&gt;
* 449 - Due to the overpopulation of Airosamente Island, the island is moved near Automatica to allow easy immigration to Automatica, now controlled by Jasonia. This is the beginning of New Jasonia.&lt;br /&gt;
&lt;br /&gt;
* 454 - The Union of Apollo States is formed from the various ashes of Apollonia. This is enforced by the control of . The first two areas in Apollonia to offically swear allegiance are Hai&#039;Oli&#039;Ena and Blackrock Nua. Hau&#039;Oli&#039;Ena renames itself to the State of Gong Li, the name of its main island.&lt;br /&gt;
&lt;br /&gt;
* 459 - Southern Automatica is made an offical state of the Union of Apollo States, calling itself New Jasonia due to the huge influx of Jasonian immigrants. The historical city of Temoe is renamed to New Kajar and is made the capital of the new state.&lt;br /&gt;
&lt;br /&gt;
* 460 - Treesia gives its area of Erior to form a new Apollonian state.&lt;br /&gt;
&lt;br /&gt;
* 462 - The Atteran province of Lesser Attera, formerly the Audente territories of Telikos and Aryvel 200 years earlier, joins the Union of Apollo States.&lt;br /&gt;
&lt;br /&gt;
* 467 - The Istvanistani province of [[Novi Dalmajica]] joins the Union of Apollo States.&lt;br /&gt;
&lt;br /&gt;
=== The Decline of the Apollo Sector ===&lt;br /&gt;
&#039;&#039;492 ASC - 704 ASC&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* 492 - The UAS Riots occur.&lt;br /&gt;
&lt;br /&gt;
* 498 - The UAS Rebellion occurs. The Union of Apollo States declines into anarchy.&lt;br /&gt;
&lt;br /&gt;
* 503 - The Apollo Revolution occurs in the UAS and the FIoJ. Various terrorist attacks occur in both nations.&lt;br /&gt;
&lt;br /&gt;
* 506 - Dimensional World War. Sun Tower (City of the Sun) opened and the Wind Song is removed. Pure Evil escapes Eclipse and travels back in time. Wind Song becomes part of the Elemental Seal. Microns begin showing up. Sai’Kar sacrifices herself to trap Pure Evil in the City of the Sun.&lt;br /&gt;
&lt;br /&gt;
* 508 - With the FIoJ military deployed out of Jasonia, Yardistani armies come into Jasonia and start looting the nation.&lt;br /&gt;
&lt;br /&gt;
* 509 - Shireroth lays claim to the island of Amity. Relations between the FIoJ and Shireroth become tense as the FIoJ-RS cold war begins.&lt;br /&gt;
&lt;br /&gt;
* 513 - The former lands of the UAS is annexed into Shireroth as the new Dutchy of Kildare. Around this time, the nation of Umoja collapses.&lt;br /&gt;
&lt;br /&gt;
* 516 - Amity Land Crisis. A compromise on Amity occurs as Shireroth offically annexes Amity.&lt;br /&gt;
&lt;br /&gt;
* 524 - The New Automatic Republic is formed.&lt;br /&gt;
&lt;br /&gt;
* 527 - The end of the cold war between Jasonia and Shireroth. Project 6 is formed to improve the FIoJ. Begin of Economic Boom.&lt;br /&gt;
&lt;br /&gt;
* 528 - A new holiday, Switching Day, is created in Jasonia.&lt;br /&gt;
&lt;br /&gt;
* 531 - Dark One campaign. Pure Evil corrupts Bill Dusch, who takes over the FIoJ. Resistances forces defeat him, rescue Bill, and destroy Pure Evil in one of mankind&#039;s greatest battles against the forces of darkness.&lt;br /&gt;
&lt;br /&gt;
* 549 - After years of looting and the downfall of the nation, President Jason Steffke resigns from his position as President.&lt;br /&gt;
&lt;br /&gt;
* 595 - Infernals invade Micras. Almost all resistances forces are crushed. Jason Steffke, Erik Metzler, and Eoin Dornan form underground gurilla resistance movements.&lt;br /&gt;
&lt;br /&gt;
* 596 - Beam of Hope campaign. Massive allied resistance forces recapture Jasonia and defeat the Infernal last stand at Fort Audentior. Infernals are moped up by regional forces. Sai&#039;Kar Lum&#039;Eth rediscovers Ptia and meets Amy and Empress there.&lt;br /&gt;
&lt;br /&gt;
=== The Legend of Apollo ===&lt;br /&gt;
&#039;&#039;705 ASC - ??? ASC&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* 705 - The Shireroth-Jasonia War. The tensions between the rising nation of Shireroth and the falling empire of Jasonia climaxes as Shireroth invades the nation of Shireroth. After days of bombing, Shireroth finally wins by destroying the Antigrav engines of Nelaga, crashing the island to the ground and killing millions. The other islands crash down as well in a coordinated effort by Shireroth. Whatever survivors there were in Jasonia are exiled to Tapfer and found a new city there named New Jasonia.&lt;br /&gt;
&lt;br /&gt;
===The Dark Age ===&lt;br /&gt;
   ?  - ?&lt;br /&gt;
&lt;br /&gt;
[[category:Fictional History]]&lt;br /&gt;
[[category:Duchies]]&lt;br /&gt;
[[category:Kildare]]&lt;/div&gt;</summary>
		<author><name>Andreas the Wise</name></author>
	</entry>
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