War Proposal
Posted: Wed Nov 19, 2008 1:43 am
I suspect nothing will happen until I write a charter, so here it is.
Sci-Fi could possibly be done ... but Prodigy and I'd have to see some serious proposals for costs and strengths before working out our cut and whether it's viable.
Oh, and Prodigy, feel free to rewrite any of this to help it make more sense. That's your job, as MoMA ... to get the battle stuff working. I've just put down the basics to get the selling of armies working
Ok, that wasn't in great detail (for example, I just ripped off Anunia instead of writing out a simpler but in full set of rules like CITRA). But it covers all the basics. You can have an army. You can use it to do whatever (research ruins, rebel against your leader, civil war over Kaisership etc). You buy your army at its point cost for war (as in CITRA). The major difference from CITRA is that you DON'T buy your units from the government - you buy them from Orbat Sellers. Orbat Sellers register as a business with me, and get approval to show they can actually make valid units from Prodigy (you can invent a test and charge a fee for doing so if you want). The government also gets a cut of every unit sold (otherwise the profits would be far too much). I put the cut at just under the basic cost of that broad category of thing. It encourages the Orbat Sellers to mark up and invent more interesting and strong units, such that they get more money by selling it (eg if you sell infantry at 1, you only make 0.1 of an erb per infantry ... but if you sell Elite Marines at 3, you get 2.1). I tried to make broad categories of non-modern stuff to cover Medieval, 18th Century etc ....Shirithian Internal Recwar System (SIRS)
Scope
Any Shirithian Citizen may have an army. Upon cessation of citizenship, their army will be disbanded.
At any time, a Shirithian Citizen may order their army to carry out an action - moving, stealing something, attacking another army etc. Where this action brings them into conflict with another army, they begin a battle.
Fighting
Fighting shall be under the Anunia Convention and NCM [Newfangled Charter of Magic], with the following provisos.
The Judge shall be the MoMA or appointed representative.
Where combatants cannot agree on an outcome, the Judge can impose casualties and declare the battle over.
Purchasing an Army
Units may be purchased from Registered Orbat Sellers.
Units cost the amount of Erb of their strength in Anunia Points.
Units purchased remain until they have been killed.
Only units purchased in this manner, and buildings already described [Existing National Defence] may be used in battles.
Where desired units are not available at any Orbat seller, they may be purchased from MiniTrade at their strength in Anunia Points.
Registering as an Orbat Seller
Prospective Orbat Sellers must gain MiniTrade and MoMA approval before being registered.
Orbat Sellers can only be registered to produce a specific type of troop (eg Modern, Medieval, Magic etc).
Orbat sellers are required to purchase the raw materials to construct their units from from MiniTrade. Costs are as follows:
Infantry (modern) - 0.9
Tank - 25
Non-Tank Vehicle - 15
Helicopter - 50
Plane - 450
Sub - 900
Ship (any) - 1000
[insert cost for categories "Mage" and "Creature" when NCM finished]
Unmounted Infantry (non-modern) - 0.3
Cavalry - 5
Seige Weapon - 10
Non-Modern Vehicle - 10
These must be paid for each unit sold.
Sci-Fi could possibly be done ... but Prodigy and I'd have to see some serious proposals for costs and strengths before working out our cut and whether it's viable.
Oh, and Prodigy, feel free to rewrite any of this to help it make more sense. That's your job, as MoMA ... to get the battle stuff working. I've just put down the basics to get the selling of armies working
