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Economy Reboot

Posted: Wed Nov 12, 2008 3:13 pm
by Andreas the Wise
Ok, the number of people complaining about the system where erbs=vote have grown, and devaluing the erb doesn't appear to have dramatically increased our transactions. That's fine, normal micronational economies fade in prominence after a month. But we're Shireroth. I expect better of us.

I still think that Hesam was right in his original proposal that your economic strength has to be closely related to something other than merely what you can buy from normal businesses ... because as we can see, that sort of thing does tend to drop out if people don't have too much interest in making money. And I always believe that Voting is the ideal "thing" to link to for Shireroth because, unlike many other nations, we have an active legislature and we do, at times, have considerable debate on bills. Why shouldn't those citizens who have contributed the most to Shirithian development (since our major income at the moment stems from bounties) have the strongest potential say in voting? But yes, the current system can be confusing.

There are two ways we can get around this that will, I hope, make it less confusing, but also maintain the strong regional pride and economic incentives to earn money. One is, as Ari suggested, to make every law an "auction." If there's no dissent, people just "bid" 0 erb AYE, and a bill can pass with no money being used (eg in the case of a treaty). In a more controversial bill, the NAY's would have to "bid" more money than the previous AYE bid and so on. Ari's been working on the fine details so I'll leave him to explain that.
The other is a system I came up with that I'd love to try. The advantages of my system (compared to the current one, that is), is that there's no confusing changes in voting power every single time somebody spends an erb; we don't have to worry about that Baron's moving their money thing (which nobody did, anyway); we don't have to worry about people changing duchy's and messing the vote up; and it gets a great revenue stream for the government, while still leaving people money to spend on other things.
My system is this. Instead of erbs automatically = a vote, Erbs can instead be used to buy a vote. The Shirithian Government has an unlimited supply of "voting tokens". Each of these may be sold for 10 erb to a Duchy (no more of this individual voting power thing, you just buy votes for your duchy as a whole). MiniTrade will maintain an up-to-date list of votes every time they're sold (alternatively, we might be able to code this into the bank ...) and at the start of each vote, the Praetor will take the list to the Landsraad and use that one for that particular vote, like normal. But the beauty of this method is if you lose a vote, you can change your voting strength quickly. Lemme give you an example:

Say at the start voting tokens were as follows: Brookshire - 100; Elwynn - 80; Kildare - 110; Yardistan - 105; Straylight - 70. Say Straylight, Yardistan and Elwynn voted NAY and Kildare and Brookshire voted AYE. 80+70+105 = 255 > 210 = 110 + 100. The vote fails. But Brookshire and Kildare really like this bill. So they each spend another 500 erb and get another 50 votes each. Now it's 255 < 310, and the bill passes.

Over time, it'd probably even out to a position of most duchies having about the same amount of money. If a duchy pulled ahead, the others would want to catch up so they'd earn more money and buy more votes. Depending on how popular this is, we may be able to avoid taxes for some time. Also, in the above example, there weren't many votes out, so it was easy to get ahead. After a couple months, each Duchy might have 1000+ votes. Getting a lead there requires a lot more money, so the system becomes more stable as time passes.
Remember as I explain this (for those who still don't like the idea of "buying" votes) that the majority of our money comes not from businesses, or real world wealth, but from government bounties. At the moment, subtract 2000 from everyone's account (that's how much we started with in the inflation) and the amount left, people have earned. That's not money they got from "exploiting the workers" or from "inheriting a fortune" - that's money that represents the time and effort they've put into Shireroth since our economy started. Why shouldn't they get a greater say in the Landsraad?
The other advantage to this method I forgot to mention above is its implications for inactive people. At the moment, we have a number of accounts of people who were here when the economy was inflated (and therefore have money) but have since become largely inactive. The duchy's are still getting that money added to their vote. Under this system, Duke's can't really access that money (as no Duke has admin powers on the bank to force people to pay) and so the potential to add votes is restricted to active citizens. Also, Mike talked about not being willing to pay non-Brookshirithians because he didn't want his duchy to lose votes. In this system, you wouldn't. You probably had no intention to convert that money into votes, and the person you pay may have no intention to convert that money into votes. Votes are there as a big spending item, to invest in, but the normal economy can happen to the side and not be disturbed by the implications of changing vote power.

Either of the above methods also make something Hesam kinda proposed, and then Toketi evolved independently, a really viable option. Buying units for civil wars. CITRA (ignoring the bit about getting money from the land you hold, as that's not suitable for Shireroth) is a recwar system designed for internal recwars. With something similar in Shireroth, people could buy troops for their County/Barony/Duchy at their point cost in SNARL points (ie 1 erb = 1 SNARL point). We'd have to fine tune if that money goes to the government, or to various "orbat sellers", but the potential is we could each buy private armies and have a viable system to civil war in without the normal chaos. Under the current system people may be tentative about losing voting power to get an army. Under either of the above systems, you wouldn't lose any votes, and indeed, this might remove a lot of potential spending from votes. Shireroth isn't as recwar orientated as Toketi, so such a system wouldn't work as the sole basis for our economy ... but as a side to business and vote spending, I think it would be an excellent addition.

Re: Economy Reboot

Posted: Fri Nov 14, 2008 1:54 am
by Erik Mortis
I still think the large number of erb is a good thing. The core problem is there is no reason to earn money really, or to spend it.

Re: Economy Reboot

Posted: Fri Nov 14, 2008 2:14 am
by Andreas the Wise
It probably is, but it didn't increase activity as promised :p

I think there's reason to earn, if not spend ...

Re: Economy Reboot

Posted: Fri Nov 14, 2008 8:52 am
by b3n|<3r|\|
Erik Mortis wrote:The core problem is there is no reason to earn money really, or to spend it.
Micronational economies are superfluous. (hahaha!) Politics and government - we need someone to run this dump. Alot of Shireroth's activity comes from those areas in fact. But mahoonies are not important and so can often be forgotten about to the detriment of micronational economists everywhere. Hesam's plan was to make an economy that couldn't be ignored... and it sorta worked... but no one cared anyway.

Re: Economy Reboot

Posted: Sat Nov 15, 2008 11:45 am
by Kaiser Loki III
OK, I'm flexible.

Lets make the Upper House one duke, one vote. Let's have a lower house (Imperial Kehl?) where the barons vote by erb, or somesuch.

Re: Economy Reboot

Posted: Sat Nov 15, 2008 1:39 pm
by Andreas the Wise
But what powers would the lower house have. They need to have considerable powers to merit erb voting.

Re: Economy Reboot

Posted: Mon Nov 17, 2008 4:56 pm
by Kaiser Loki III
Typical Lower House stuff. A bill would have to pass both houses. Dukes and Barons would have reasons to mix it up. Barons would have a stake beyond culture, beating up counts, and waiting for a Duke to die.

Re: Economy Reboot

Posted: Mon Nov 17, 2008 6:57 pm
by Malliki
Oh ye Gods, bicameralism again. Explain to me why barons should have any influence in the imperial level? How do you handle people that are both Duke and Baron?

Re: Economy Reboot

Posted: Mon Nov 17, 2008 7:01 pm
by Jess
Kaiser Loki III wrote:OK, I'm flexible.

Lets make the Upper House one duke, one vote. Let's have a lower house (Imperial Kehl?) where the barons vote by erb, or somesuch.
I like that Idea, Sir.

Re: Economy Reboot

Posted: Mon Nov 17, 2008 7:11 pm
by Kaiser Loki III
Oh ye Gods, bicameralism again.
:surprise :)
Explain to me why barons should have any influence in the imperial level?
Why not? The Imperial Kehl would most likely make the Landsraad busier, make the Dukes more active, protecting their rights. 'Twould mayhaps engender ACTIVITY. Barons would get a national platform.
How do you handle people that are both Duke and Baron?
They function as both, as required. No big deal, although I could see Dukes reserving a Barony for themselves. Hmmm...

Heck, I'd be most content with one duke, one vote, but I'm trying to be creative here. :archy :nuclear

Re: Economy Reboot

Posted: Mon Nov 17, 2008 7:32 pm
by Oroigawa Koreyasu
Kaiser Loki III wrote:Why not?
That's silly reasoning. :p

Why not throw fishy under a bus?

:magigarp

No, no, fishy. I was only trying to make a point.

Re: Economy Reboot

Posted: Mon Nov 17, 2008 7:42 pm
by Malliki
And why should we give barons a national platform? They are subordinate to their dukes, not equal. Let's just let this debate on vote buying vs. whatever run its course and we'll see what happens.

A quick investigation:
Me, Iskander and Jonas are also barons. Prodigy and Ari are not. They could, however, create a barony and make themselves baron. Currently, we have a total of 13 barons of which 2 are inactive. We have five dukes.

Re: Economy Reboot

Posted: Tue Nov 18, 2008 5:50 am
by Jess
Thats a dumb reasoning, Mike.

Its all about activity, right? So why not give barons a voice?

Re: Economy Reboot

Posted: Tue Nov 18, 2008 6:31 am
by Maksym Hadjimehmetov
How do you handle people that are both Duke and Baron?
All Dukes are inherently also Barons, are they not?

Re: Economy Reboot

Posted: Tue Nov 18, 2008 7:48 am
by Malliki
Jess wrote:Thats a dumb reasoning, Mike.

Its all about activity, right? So why not give barons a voice?
Oh thank you. I love it when people call my arguments "dumb".

Yes this is all about activity. That's why barons now have a voice in Brookshire, where it is appropriate. Dukes handle the imperial level. I suggest you get active in the Diet of Yardistan first before you ask for a voice on the imperial level.
Maksym Hadjimehmetov wrote:All Dukes are inherently also Barons, are they not?
Not necessarily. I am a baron as well, but only because I was that before I became duke. Yardistan only has two baronies, United Isles and Absentia, and Prodigy's not baron in either of them.

Re: Economy Reboot

Posted: Tue Nov 18, 2008 8:46 pm
by Prodigy Almighty
No, but I am a count in one of them. :p

Re: Economy Reboot

Posted: Tue Nov 18, 2008 10:44 pm
by Andreas the Wise
Oh, I was hoping Prodigy might comment on the war system ....

Re: Economy Reboot

Posted: Wed Nov 19, 2008 4:24 pm
by Prodigy Almighty
That post was made when I was going to be waking up in 5 hours. I'll get to it when I have more time to look over it.