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MCS megamod version 0

Posted: Tue Oct 14, 2008 9:14 am
by Ari Rahikkala
Image

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Includes:

- Every city I could find that had been built, rebuilt or rediscovered recently but not added to the MCS map yet. Including, but not necessarily limited to: Port Solecism, Jugensk, Spleazure, Avaldsnes, Teldrin, Lune Villa, Erinamor, and Mons Clistiro.

- Scott's provisional border changes in Elwynn, with his and my provisional names (Ric, I'd like to hear from you on this)

- Some sea colour fixes, some fixes to one- or two-pixel colour errors (mostly around Tephal)

- Clarifications and updates of various labels that have been confusing and outdated since forever (including but not limited to So-Sara, Cimmeria, Amity & Mirioth)

- All the changes drawn by Andreas in Kildare

- A dozen or so cities with capitalness status changed (incl. etc.: Sakatra, Augustgrad, Novi Nigrad, Nordagaat, Capitolia, Brookshire Hamlet, Musica, Cerce, Glenfiddich, Thule)


I think this should be pretty much finished. Except, you know, for Elwynn, and probably Kildare, and perhaps sheer errors by me. So, let's hear it for modifications needed in this modification :)

Re: MCS megamod version 0

Posted: Tue Oct 14, 2008 9:37 am
by Oroigawa Koreyasu
There's no Straylight! Damn you, MCS!

Re: MCS megamod version 0

Posted: Tue Oct 14, 2008 10:50 am
by Erik Mortis
That still angers me. Ari, you should try again on that.

Re: MCS megamod version 0

Posted: Tue Oct 14, 2008 12:37 pm
by Ari Rahikkala
Nah, I'm trying to sneak the Ocean Palace (in Lake Christoph) in with the megamod first. Then I'll be able to point to that and Chatau de I'lle (Lake Lamantia, in the United Empire, north of the Kitanus Fields) as precedent once it's time for the next attempt to get Straylight in :).

Re: MCS megamod version 0

Posted: Tue Oct 14, 2008 12:43 pm
by Kaiser Loki III
Bravo, as always.

Re: MCS megamod version 0

Posted: Tue Oct 14, 2008 1:17 pm
by Malliki
You've missed the border just north of Nee in Thanatos. We exchanged Musica for Nee (to the United Isles) as part of the Musica land deal. There's a thread around here somewhere, Landsraad I think. If you hassle me a bit I might look it up, but I just can't be bothered right now.

Re: MCS megamod version 0

Posted: Tue Oct 14, 2008 1:49 pm
by Ari Rahikkala
/me checks

Ah, yes, the baronies map has the border. I'll put it in tomorrow...

Re: MCS megamod version 0

Posted: Tue Oct 14, 2008 3:28 pm
by Andreas the Wise
Looks good Ari ... thanks for fixing up Lukedugrad for me. Can you make Hallucigrad a regional capital again though - I'm fairly sure I changed it to one on my Kildare map. It isn't officially one yet, but by the end of the civil war it should be, so Jonas and I figured we may as well change it now and save bothering the MCS again later. :angel

Re: MCS megamod version 0

Posted: Tue Oct 14, 2008 3:55 pm
by Ryan
I don't know why Straylight was removed. It was on there when I left.

And it's been noted several dozen times by me that the map does not reflect tiny details, such as tiny little islands like the Chateau resides on. That's the only reason I let them get away with it, was because it was like a one hectare island.

Re: MCS megamod version 0

Posted: Tue Oct 14, 2008 4:41 pm
by Oroigawa Koreyasu
Ari Rahikkala wrote:Nah, I'm trying to sneak the Ocean Palace (in Lake Christoph) in with the megamod first. Then I'll be able to point to that and Chatau de I'lle (Lake Lamantia, in the United Empire, north of the Kitanus Fields) as precedent once it's time for the next attempt to get Straylight in :).
Also note that I ninja'd in Momochi in Chelkran Kesh

Re: MCS megamod version 0

Posted: Wed Oct 15, 2008 8:42 am
by Ari Rahikkala
Mike Fors wrote:You've missed the border just north of Nee in Thanatos. We exchanged Musica for Nee (to the United Isles) as part of the Musica land deal. There's a thread around here somewhere, Landsraad I think. If you hassle me a bit I might look it up, but I just can't be bothered right now.
Added. (to the source file from which I'll later recrop these four images again)
Andreas the Wise wrote:Looks good Ari ... thanks for fixing up Lukedugrad for me. Can you make Hallucigrad a regional capital again though - I'm fairly sure I changed it to one on my Kildare map. It isn't officially one yet, but by the end of the civil war it should be, so Jonas and I figured we may as well change it now and save bothering the MCS again later. :angel
* shrug * Added (to source file again), but you're going to have to bother them again anyway to make Lukedugrad a normal city... unless you want to add another barony...
Ryan wrote:I don't know why Straylight was removed. It was on there when I left.
It wasn't removed, my mod for adding Straylight's floating cities on the sea to the map was rejected in the first place. I'm planning to try it again sometime (the time I announced I'd be coming back at the MCS was early 2010, but it could happen before that :)). Ah, well, on the other hand: So-Sara, Amity & Mirioth and Straylight are all labelled in a nonstandard font (Times New Roman Bold 11). I believe they are, in fact, the only bold labels on the map proper. This megamod will remove the label for Amity & Mirioth and rewrite So-Sara's label in the standard font, so Straylight's will be the only bold label on the map :kaiser

Re: MCS megamod version 0

Posted: Wed Oct 15, 2008 12:47 pm
by Rai Avon-El
Elwynn is fine... Although Araxion should be by the river... So let's solve that by renaming your proposals this way:

Araxion -> Cape Farewell
Frieden -> Araxion
Íseirdia-la-Vraulalennir -> Frieden

:)

Re: MCS megamod version 0

Posted: Wed Oct 15, 2008 1:17 pm
by Ari Rahikkala
Ah, excellent. I'll take this to the Landsraad once I've put those in... :)