Page 1 of 1
Mons Clistiro
Posted: Wed Oct 01, 2008 6:48 am
by Jonas
I will order the 'creation' of a new city to honour my long, prosperious (

) reign as Dutch of Kildare.
This city will get the name Mons Clistiro, reffering to the Soloralist God
Clistiro (and Mons is latin of Mont or Mountain).
The city is meant as last safe city and military complex of Kildare in times of wars.
In the past, much counts and even Dukes and Barons have retreated to this place (where is now a small Soloralist temple) when they were losing a war. The tidal island lies before the Antyan coast line on a little mountain above the sea water. It's only possible to enter the city on certain hours, when the sea level drops and a road appears.
This city is the place where Dukes will get 'crowned', it will be known as coronation city.
While I'm writing, the city is growing. But I need to add it on a map... once I know where the city is exactly...
The city is in fact based on the French city
Mont Saint-Michel. Now my activity in Batavia will drop (I'm on pension

), I will invest my time in the Dutchy (and Barony) more.
I will try to restore old Kildarian traditions, force my enemies (Baron Andreas and the rebels) to bow for my power and restore order! That is what I will do while I create new traditions!
Long live the Dutch!
Leve de Dutch!
ÇaUa ga gaæag!
Re: Mons Clistiro
Posted: Wed Oct 01, 2008 7:39 am
by Jonas
A picture of the city, made by myself (except the city itself, that's something I didn't make

) :

Re: Mons Clistiro
Posted: Wed Oct 01, 2008 12:24 pm
by Ari Rahikkala
* falls into cartographic trance *
Need... map... location... for... city...
Re: Mons Clistiro
Posted: Wed Oct 01, 2008 1:50 pm
by Andreas the Wise
Sounds most nifty, my Duke. A sea timed moat. Everyone will want one now!
Re: Mons Clistiro
Posted: Thu Oct 02, 2008 6:52 am
by Jonas
It's copyrighted and annexed by the
Kildarian Annexation Company (KAC).
I will work on this city, together with (hopefully) making a map, but one question. A Dutch doesn't get crowned. So we need to find a way to get approval that the Kildarian Dukes get crowned.

Re: Mons Clistiro
Posted: Thu Oct 02, 2008 7:35 am
by Oroigawa Koreyasu
Jonas wrote:It's copyrighted and annexed by the Kildarian Annexation Company (KAC).
Aw man, too bad I'm not YAC, otherwise I'd annex that...
Re: Mons Clistiro
Posted: Thu Oct 02, 2008 8:00 am
by b3n|<3r|\|
We won't... yet. This is a good way to get around the mass annexations rule. Let these pretenders to the glory of annexation get some stuff, then annex them and get it all for ourselves.

Re: Mons Clistiro
Posted: Thu Oct 02, 2008 10:07 am
by Jonas
Evil Yardistani mindes are plotting against the Dutch and the KAC?
*Throws grenade to Benkern*

Re: Mons Clistiro
Posted: Fri Oct 03, 2008 8:28 am
by b3n|<3r|\|
I'm not plotting
against you; being annexed is a glorious fate for any institution, person, object, concept etc.

Re: Mons Clistiro
Posted: Fri Oct 03, 2008 8:35 am
by Jonas
Silence! You did
BOOM several hours ago!
It would be a honor if you annex
me after my 'death'.

Re: Mons Clistiro
Posted: Sat Oct 04, 2008 12:24 pm
by Jonas
The map. And about the cartographic problem Ari, I will work on it.

Re: Mons Clistiro
Posted: Tue Oct 14, 2008 5:27 am
by Ari Rahikkala
If you want a city that's accessible only at low tide, you're going to want a big tidal range (difference in the height of water between low tide and high tide). Especially high tidal ranges, such as those in the
Bay of Fundy, are caused by
tidal resonance.
* calculates *
I need Micras's surface gravity... 9.8955 m/s^2. I'll assume the continental shelves are around 100m deep around Kildare. That would make the speed of long waves about...
31 m/s, so, ever so slightly faster than on Earth, thanks to the higher gravity. The depth will of course be highly fudgeable if need be later on in these calculations... for instance, a shelf depth of 200m gives us a wave speed of about 45 m/s, meaning we can get resonance out of a smaller bay. But let's see..
Tarsica's revolution period is 27.321582 (Earth) days, (aka
23.36573 Micras days, but we don't need that number). Its orbit has roughly the same shape as Luna's. This makes the tidal day on Micras...
1.222ish Earth days. A tidal period (from one high tide to another) is half of that, and you get the most tidal resonance if the width of the continental shelf is a quarter of the wavelength.
Putting the numbers together, a 100m deep bay on Micras with significant tidal resonance needs to be about 415 km long. By comparison, a bay of similar depth on Earth would have to be about 300 km long. The difference comes mostly from Micras's longer day. On the equator, that's about 37 pixels. Which means, basically, that the city has to be somewhere on the north end of Carama Bay, because otherwise there just isn't anything on Kildare's coast that has anywhere near the right shape or size for tidal resonance, even after accounting for possible deeper continental shelfs and for distortion in the map projection.
So, with all of that said, my proposal for the location of Mons Clistiro:
What say you?
Re: Mons Clistiro
Posted: Tue Oct 14, 2008 7:00 am
by Jonas
Like always...
very impressing...
And it isn't a bad place (maybe even better then on the coast of Schlangen). I think, if Andreas agrees, to approve it.

Re: Mons Clistiro
Posted: Tue Oct 14, 2008 7:07 am
by Ari Rahikkala
Technically it's largely meaningless without a sea depth map... but I don't know if Max has published that yet...
Re: Mons Clistiro
Posted: Tue Oct 14, 2008 7:12 am
by Jonas
Yeah yeah, smart guy (no really, not meant bad

).
You have proven your point, but Kildarians don't listen to facts!
Err... maybe I could listen this time...

Re: Mons Clistiro
Posted: Tue Oct 14, 2008 3:38 pm
by Andreas the Wise
Ari had enough technical jargon in his post for me to just nod and say yes
We'll put it there.
Re: Mons Clistiro
Posted: Tue Oct 14, 2008 4:47 pm
by Oroigawa Koreyasu