A less perfect union, or, let's talk about baronies
Posted: Thu Sep 11, 2008 1:07 pm
Ever since benkern corrected duchal local prerogative to include creating and destroying baronies at will, I've been thinking on and off about what leadership and local prerogative really mean. No, I don't mean the finer philosophical points of being responsible and having power here. I mean that I think we're legislating some wrong things regarding the feudal hierarchy.
Consider counts. Counts don't get much love from Imperial law, in fact they're not mentioned in it at all. The reason I believe people would usually give for this is that counts don't actually rule over anyone so legislation pertaining to private citizens can take care of them. I'd like to submit that it's hardly true that the position of a count is meaningless. A count is the first authority in charge of a plot of land, possibly visible on the MCS map (well, always visible except in the case of Straylight). Zie almost always has a forum and is expected to police that forum and produce things in it. Counts are expected to create or choose flags for their counties, and participate in the affairs of their barony and duchy, too. There are other things - I recall Erik once wrote about the various things expected of nobles... there were quite a few of them.
No, the real reason why counts aren't mentioned in the lawbook can't be that they have too little power. I prefer to think of it as a matter of perspective, instead: They don't get mentioned, because there are layers of rulers between the Lawbook and the counts. To reach down through these layers to police local matters would simply be a needless violation of the principle of local prerogative.
Now consider barons. What do barons have that other people don't? Well, legally, after they got kicked out of the Landsraad again... not much. Imagine that a duchy stripped out the name of baronies completely and instead produced, say, a system with marquissates, with manors under them. Imagine the duke was very specific about that marquis wasn't just the local name for baron, but that the system was completely separate from any system of baronies and counties, but at the same time zie also turned out ducal legislation that brought the marquis' power as close to that of barons as possible.
What powers do barons have that marquises would, in this thought experiment, not have?
Most things, I'm pretty sure the duke could just add in. Certainly everything in Lawbook chapters II and III, except I'm not sure you could actually declare marquises to be noble. The MiniInt has a duty to place citizens in "underpopulated duchies or baronies" (VI. E. 1.), but seriously, the game in the MiniInt has always been about choosing a duchy, not a barony. I'm also pretty sure that a duke could allow marquises to hold court over their marquissate for the Judex - capability to bear witness to an oath (VII. D. 1.) is a tougher one though (I don't think it's ever actually been used however). Baronies are also mentioned in passing when dealing with rebellions and with fictional history - pretty sure dukes can more or less choose what they wish regarding those. And then there's the economy.
Basically, yeah. There are three things that, according to my quick legal analysis, barons can do by being barons: Be nobles, bear witness to an oath, and get a bounty for attaining the position.
I think it's time we got consistent and did one of these two things:
1) Finally declare together that barons actually are important and should have real power, and that baronial affairs should be consistently legislated from the Landsraad. Put limits on who can be baron, or how many barons there can be in a duchy, or how many people one must rule over to be a baron, or something. Give barons even more goodies that people lower in the extended feudal system don't get. Maybe try the Kehl again and figure out if we actually could give it some power once baronhood is suitably limited.
2) Finally declare together that baronial power is a vestige from the times before the Great Consolidation, and duchies can simply handle all matters of baronies (most will probably opt for the traditional system, in fact). Remove references to baronies in the Lawbook, replace them with policy documents that dukes can optionally decree as local law to declare the baronies+counties system to be in effect. In essence, transform Shireroth from a feudal hierarchy to a federation of duchies. Provide alternate mechanisms at the Imperial level for being able to be called a noble, being able to bear witness to an oath, and being eligible for a bounty (well, in my opinion, drop bountification for baronification altogether).
... or maybe you have a better idea?
Consider counts. Counts don't get much love from Imperial law, in fact they're not mentioned in it at all. The reason I believe people would usually give for this is that counts don't actually rule over anyone so legislation pertaining to private citizens can take care of them. I'd like to submit that it's hardly true that the position of a count is meaningless. A count is the first authority in charge of a plot of land, possibly visible on the MCS map (well, always visible except in the case of Straylight). Zie almost always has a forum and is expected to police that forum and produce things in it. Counts are expected to create or choose flags for their counties, and participate in the affairs of their barony and duchy, too. There are other things - I recall Erik once wrote about the various things expected of nobles... there were quite a few of them.
No, the real reason why counts aren't mentioned in the lawbook can't be that they have too little power. I prefer to think of it as a matter of perspective, instead: They don't get mentioned, because there are layers of rulers between the Lawbook and the counts. To reach down through these layers to police local matters would simply be a needless violation of the principle of local prerogative.
Now consider barons. What do barons have that other people don't? Well, legally, after they got kicked out of the Landsraad again... not much. Imagine that a duchy stripped out the name of baronies completely and instead produced, say, a system with marquissates, with manors under them. Imagine the duke was very specific about that marquis wasn't just the local name for baron, but that the system was completely separate from any system of baronies and counties, but at the same time zie also turned out ducal legislation that brought the marquis' power as close to that of barons as possible.
What powers do barons have that marquises would, in this thought experiment, not have?
Most things, I'm pretty sure the duke could just add in. Certainly everything in Lawbook chapters II and III, except I'm not sure you could actually declare marquises to be noble. The MiniInt has a duty to place citizens in "underpopulated duchies or baronies" (VI. E. 1.), but seriously, the game in the MiniInt has always been about choosing a duchy, not a barony. I'm also pretty sure that a duke could allow marquises to hold court over their marquissate for the Judex - capability to bear witness to an oath (VII. D. 1.) is a tougher one though (I don't think it's ever actually been used however). Baronies are also mentioned in passing when dealing with rebellions and with fictional history - pretty sure dukes can more or less choose what they wish regarding those. And then there's the economy.
Basically, yeah. There are three things that, according to my quick legal analysis, barons can do by being barons: Be nobles, bear witness to an oath, and get a bounty for attaining the position.
I think it's time we got consistent and did one of these two things:
1) Finally declare together that barons actually are important and should have real power, and that baronial affairs should be consistently legislated from the Landsraad. Put limits on who can be baron, or how many barons there can be in a duchy, or how many people one must rule over to be a baron, or something. Give barons even more goodies that people lower in the extended feudal system don't get. Maybe try the Kehl again and figure out if we actually could give it some power once baronhood is suitably limited.
2) Finally declare together that baronial power is a vestige from the times before the Great Consolidation, and duchies can simply handle all matters of baronies (most will probably opt for the traditional system, in fact). Remove references to baronies in the Lawbook, replace them with policy documents that dukes can optionally decree as local law to declare the baronies+counties system to be in effect. In essence, transform Shireroth from a feudal hierarchy to a federation of duchies. Provide alternate mechanisms at the Imperial level for being able to be called a noble, being able to bear witness to an oath, and being eligible for a bounty (well, in my opinion, drop bountification for baronification altogether).
... or maybe you have a better idea?