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Recwar with Antica - a poll
Posted: Sun Apr 16, 2006 7:18 am
by Jupiter
So in light of the other thread, I have a poll for all...
Posted: Sun Apr 16, 2006 9:10 am
by Braden Indianensis
Medievalfare! Sieges! Trebuchets! Battering-rams! Hot oil! BLOOD!
Posted: Sun Apr 16, 2006 12:08 pm
by Bill3000
What about magic?
Posted: Sun Apr 16, 2006 12:28 pm
by Chrimigules
Not again with the magic...
Posted: Sun Apr 16, 2006 12:49 pm
by Jupiter
Well, we'd have to reach some sort of compromise on that.
Posted: Sun Apr 16, 2006 12:50 pm
by Braden Indianensis
That might actually be cool. Why, I could sit in my office in the MoMA, thousands of miles away from the battlesite, and smite the swarming hordes of our enemies with lightning.
Posted: Sun Apr 16, 2006 12:51 pm
by Jupiter
That's SPECIFICALLY what we're trying to avoid, actually.
Posted: Sun Apr 16, 2006 1:22 pm
by presidentwoodrow
Woodstania aslo wishes to participate on the antican side as Antica-Woodstania Vs Shireroth
Posted: Sun Apr 16, 2006 1:38 pm
by Bill3000
Jupiter wrote:That's SPECIFICALLY what we're trying to avoid, actually.
*thinks* How is that any different than shooting missles, anyway?
Anyways, I'm just going to reiterate what Harvey said regarding magic.
I've been idly watching this war take place because the content is amusing to me. (and because the rest of Shireroth is so dull it makes me cry) So I feel compelled to comment here for the sake of making this war generally more fun for everyone.
For me any type of magic is god-modding
No. That's a terrible attitude to take. It also makes no sense in terms of the context of the war.
If you've got a gun, you can shoot at the enemy. If have a bow, you can fire an arrow. If you know magic, you can shoot a fireball.
If the enemy is clustered together, you can fire your artillery cannon at them, or you cause some lightning to strike from the sky.
You can drop bombs on the enemy from passing aircraft. Or you can drop meteors from the sky with a spell.
If you're sneaking into enemy territory, you can use camoflage to blend into the surroundings, or you can magically alter your appearance.
Enough examples. Magic does not equal total destruction. It does not equal instant death to the enemy. Thrown fireballs can miss like an arrow can. Lightning from the sky might impact the middle of an enemy formation, or it might miss entirely.
Godmodding isn't how you attack the enemy with weapons, but how you state what you're doing. Saying "I lob fireballs at the enemy and destroy his entire formation" is clearly godmodding, but then again, so is "I shoot my artillery at the enemy and destroy his entire formation." But just saying "My mages spot the enemy from far away and shoot several fireballs in their direction" is not godmodding because both the attacker and the attackee get to decide what happens.
Is magic a little more powerful? Maybe. If a mage is worth two artillery guns in firepower, then you only get half as many. Just like normal SNARL rules. Better trained small force = very large untrained force = normal standard force.
I just really don't see how magic upsets the status-quo. As always, its up to the players to use their abilities responsibly.
Harvey Steffke
In the wars we have had in SNARL, we havn't actually had any problems regarding magic other than this pointless debate. If it is godmodding, then it's treated as the same as any other godmodding post. Quite simple. It's simply treated in the same way such that a unit is equal in power to another unit, as per SNARL rules.
Besides, we
still did not put in the corrections and improvements for SNARL as a result of the War of Vengeance.
Posted: Sun Apr 16, 2006 2:54 pm
by Braden Indianensis
That's a very reasonable argument. After all, we could have people "going Galadriel" and, say, invading the mind of the enemy commander and, with a single thought, causing his temporal lobe to explode, ruining the fun of the recwar for all involved.
Posted: Sun Apr 16, 2006 2:57 pm
by Chrimigules
If there are units operating off of magic, there should be definitive attack types and definitive limits. Just like rocket artillery has a maximum range, so should the ability to rain magical damage upon an area, and there should be included a margin of error. Even magic casters should be able to miss.
Posted: Sun Apr 16, 2006 3:01 pm
by Bill3000
Of course, that's the entire point of allowing magic in most forms of fiction in the first place. More importantly, I already said that.

Posted: Sun Apr 16, 2006 3:03 pm
by presidentwoodrow
i don't mind a bit of magic
Posted: Sun Apr 16, 2006 3:12 pm
by Braden Indianensis
*Scrambles over the table, knocking over a few things.* ACH! Who are you?! I don't believe we've spoken before.
Posted: Sun Apr 16, 2006 3:14 pm
by presidentwoodrow
i'm president woodrow leader of woodstania. i would like to tak epart ont he antican side of this war
Posted: Sun Apr 16, 2006 3:20 pm
by Braden Indianensis
Hello! Didn't mean to seem rude before..I'm Bladwin, MINT, CoSSAF. My primary function is to lounge about Shireroth being sarcastic and giving unhelpful advice.
Posted: Sun Apr 16, 2006 3:23 pm
by presidentwoodrow
pleasure to meet you
Posted: Sun Apr 16, 2006 3:29 pm
by Jupiter
Really, what I meant we were trying to prevent was the whole "sitting in the office on the other side of the planet from the war and smiting them with lightning."
Lead from the front!
Posted: Sun Apr 16, 2006 5:17 pm
by Maggern
Agreed. Magic is just silly, it's more fun to command conventionally!
Posted: Sun Apr 16, 2006 5:27 pm
by Braden Indianensis
pleasure to meet you
Likewise, I'm sure.
Really, if we're going to use the modern tech devised by ISASO and all the rest, or if we decide to go medieval, it'd be much more satisfying to have a traditional means of attack and command. This is especially true if we're doing medieval, because we could have a fun time getting the Kaiser personally involved in battles--remember that battle scene in
Braveheart where Edward Longshanks was in personal command of the English, and the actor wore a crown over the chainmail coif instead of a helm?
Posted: Sun Apr 16, 2006 6:09 pm
by Jupiter
Agreed. Magic is just silly, it's more fun to command conventionally!
That is definately not what I said. But you're entitled to your wrong opinion.
Posted: Mon Apr 17, 2006 3:25 am
by Harald of Froyalan
Bill3000 wrote:What about magic?
Why not?

Posted: Mon Apr 17, 2006 3:26 am
by Harald of Froyalan
Baldwin PlantagenetJulii wrote:
Really, if we're going to use the modern tech devised by ISASO and all the rest, or if we decide to go medieval, it'd be much more satisfying to have a traditional means of attack and command. This is especially true if we're doing medieval, because we could have a fun time getting the Kaiser personally involved in battles--remember that battle scene in Braveheart where Edward Longshanks was in personal command of the English, and the actor wore a crown over the chainmail coif instead of a helm?
And also a good old Viking shieldwall.

Posted: Mon Apr 17, 2006 4:49 am
by Maggern
Jupiter wrote:Agreed. Magic is just silly, it's more fun to command conventionally!
That is definately not what I said. But you're entitled to your wrong opinion.
"Agreed" was really the only part of that answer that was directed at the quote. I should have structured it better.
How are we else going to nuke anything? A wizard sends a meteor?
Posted: Mon Apr 17, 2006 10:00 am
by Fax Celestis
For those of you concerned about magic, I recommend you look at the "We've Got hostiles" thread in the War of Vengeance.
Posted: Mon Apr 17, 2006 10:42 am
by stevenAntica
wait...maybe we should hold a poll in Antica. I know msot Anticans won't want Magic.
Posted: Mon Apr 17, 2006 12:05 pm
by Braden Indianensis
This is how I see it:
Medieval warfare--magic possible, since nukes aren't.
Korea-era warfare: nukes possible; magic would detract from satisfaction of nukage.
Posted: Mon Apr 17, 2006 2:33 pm
by Bill3000
Baldwin PlantagenetJulii wrote:This is how I see it:
Medieval warfare--magic possible, since nukes aren't.
Korea-era warfare: nukes possible; magic would detract from satisfaction of nukage.
It's the same thing, and actually, magic is more balanced in modern ages. They would require just as much training (or in the case of nukes, construction and materials) to use to have a doom spell or a nuke. Magic isn't simply incredibly easy just because it's magic - look at Dungeons and Dragons for examples of how hard advanced spells can be. (I'm talking about the epic book here

) A reasonable assumption would be that it would require a ton of effort to have a spell that is as powerful as a nuclear weapon.
Regardless, my point is not to convince people that magic is totally awesome and should be used in every RecWar. My point really is just that it is a viable candidate as any other theme.
Posted: Mon Apr 17, 2006 2:58 pm
by Braden Indianensis
Yes, of course, just as my aim is to offer arenas wherein magic could be effectively used.
Posted: Mon Apr 17, 2006 4:15 pm
by Chrimigules
stevenAntica wrote:wait...maybe we should hold a poll in Antica. I know msot Anticans won't want Magic.
Then let's have the Anticans voting in THIS poll!