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Blockades

Posted: Sat Aug 13, 2005 11:06 pm
by Kaiser Los III
We need some rules to deal with blockades. I'm thinking somethingl like this:Quote:If a naval unit is blockading, it means it's spreading its ships very thin along a certain area in order to catch any ship that tries to go there. In game terms:The blockading unit has a reasonably good chance of seeing all units that come to its blockade, unless they are submarines or some sort of special stealth unit.No transports can get by the blockade. If a transport tries, it has a very good chance of being sunk. Transport ships should be given the benefit of the doubt in being allowed to run away - for example, if a naval ship starts a blockade after transports have set out for somewhere, it would be pretty low to say you sunk the transports and thus cost someone their entire participation in the war. Of course, if the transport knows what it's in for but tries to run the blockade anyway, it's fair game. Non-modified transports have a low but non-zero chance of running a blockade.If an entire fleet of warships tries to run a blockade, it is assumed it has succeeded, considering that any lone enemy ships it encounters will probably either run away from it or be destroyed by it. The solution on the part of the blockading party would be to regroup their fleet and attack en masse; this involves calling off the blockade for a while.If troop transports escorted by a fleet or by more than one large ship try to run a blockade, they also succeed. If troop transports accompanied by only one ship try to run a blockade, they do battle with the blockading forces.Blockades also cause economic harm to the area being blockaded (assuming it is an enemy area, of course). Further, a blockade can disrupt foreign supply lines: if troops do not have an open connection either by sea or by land to an ally, they are considered to be without a good way to get new supplies, and their morale will suffer.If a friendly fleet moves to a blockaded area, it can hunt down the blockading ships and destroy them. This effort will be successful if the blockading ships stay scattered, but will take some time.Does everyone like this?

Re: Blockades

Posted: Sun Aug 14, 2005 7:02 am
by extreme007
Quote:If an entire fleet of warships tries to run a blockade, it is assumed it has succeeded, considering that any lone enemy ships it encounters will probably either run away from it or be destroyed by it. The solution on the part of the blockading party would be to regroup their fleet and attack en masse; this involves calling off the blockade for a while.surely, this would have to be dealt with proper storytelling and the likes? Discover, Invent, Theories, Experiment,Advance Science,Advance Extremism,(in Karnali, Republic of)

Re: Blockades

Posted: Sun Aug 14, 2005 2:05 pm
by Kaiser Los III
Well, the problem I can see is that if someone was blockading a whole theater, as Dug is doing these days, then a fleet trying to get through the blockade, in order to deal with it through storytelling, would probably have to wait until the blockading person was on and thus lose time, whereas I would think the whole point of sending a fleet through the blockade was that they don't lose any time.I would imagine a blockading ship would try their best to avoid being spotted by a fleet, considering that the fleet, if it found them, would probably destroy them easily.

Re: Blockades

Posted: Sun Aug 14, 2005 3:12 pm
by extreme007
but the point of the blockade is to stop ships from getting in.how about this: if you are going to enforce a blockade, tell if a particular ship is outnumbered, then would it stay and fight? that way, the person running the blockade could easily in his post say that "i ran the blockade... i saw this enemy ship... i fought/it ran away... this incident happened near this part of the map"...that way, both the sides know that the blockade was run and at what particular time. Discover, Invent, Theories, Experiment,Advance Science,Advance Extremism,(in Karnali, Republic of)

Re: Blockades

Posted: Sun Aug 14, 2005 3:29 pm
by chancellorN8
if we went that way, wouldnt the blockading navy have to post exact ship positions? His Sovereign Majesty, Nathan I,King of Natopiahttp://natopia.cjb.net

Re: Blockades

Posted: Sun Aug 14, 2005 3:41 pm
by extreme007
a rough position.. its not like the ships would be one place and not patrolling.... the position should be like.. next to this island, here here here..... or like an image! bang. right there. Discover, Invent, Theories, Experiment,Advance Science,Advance Extremism,(in Karnali, Republic of)

Re: Blockades

Posted: Sun Aug 14, 2005 5:11 pm
by Kaiser Los III
Extreme, do you have AIM? This would be much easier if we could chat in real time?Also, if he said a ship was in a certain position, and I got there with my fleet, would I just be able to surround it and blow it out of the water?

Re: Blockades

Posted: Sun Aug 14, 2005 5:45 pm
by extreme007
i have msn.... no AIM.and you can't surround the ship.. unless offcourse you knew about it (in game character has to know it, otherwise its godmodding in a way).. and even if you character did know, then the ship in the middle would have easily seen your ships on its scanners.. dont you think? Discover, Invent, Theories, Experiment,Advance Science,Advance Extremism,(in Karnali, Republic of)

Re: Blockades

Posted: Mon Aug 15, 2005 10:36 am
by Kaiser Los III
I'm just trying to figure out how to lift his blockade. It seems there should be some easy way for a superior naval fleet to do battle with blockading ships and get rid of them, but right now I can't think of what that would be.

Re: Blockades

Posted: Mon Aug 15, 2005 11:38 am
by extreme007
well... you could try:1. running the blockade with your entire fleet at one point.. then leave it upto yourself to decide whether the ship ran away or fought... then wait for a day or so to let dugobert or one of us come to his rescue or whatever the case be...2. send your recon units to find a whole in his blockade, and run at that point! Discover, Invent, Theories, Experiment,Advance Science,Advance Extremism,(in Karnali, Republic of)

Re: Blockades

Posted: Mon Aug 15, 2005 11:45 am
by Kaiser Los III
The thing is, I want to *destroy* his fleet, not just get past it. I want to know where his ships are so I can hunt them down and get rid of them.He has a carrier there. I sent out some scout subs and I'm planning to find it unless you can think of a good reason why not. The things *are* pretty big, and if he's blockading that should mean he's actively looking for other ships rather than trying to be inconspicuous.

Re: Blockades

Posted: Mon Aug 15, 2005 11:50 am
by Osman Shahanshah
Perhaps the subs would not find them on account of the escort ships and these little things called depth charges...

Re:

Posted: Mon Aug 15, 2005 11:57 am
by Dugobert Wurmser
AHA, good one. I'd like to see you try and destroy a whole fleet.Anyways, might i inform you that my fleet is no longer in blockade formation. They are being moved at this moment. We are moving to a classifyed location at the moment, that's all I'll say.Scott, watch out, I'm comin for ya...