The History of the Apollonians
Posted: Mon Mar 14, 2005 10:31 am
This is not complete. I'm mostly putting it here so I can copy it down later. In particular, some of the dates are off, but I don't have the TXT file that has the correct dates on me atm. Also, the history is simply not finished, either.Quote:13000 BC - 31000 bASC (26000 bED)10000 BC - 25000 bASC (20000 bED)8000 BC - 21000 bASC (16000 bED)4800 BC - 14600 bASC (9600 bED)4000 BC - 13000 bASC (8000 bED)2000 BC - 9000 bASC (4000 bED)1 AD - 5000 bASC (0 ED)2 AD - 4999 bASC (1 aED)149 AD - 4926 bASC (74 aED)151 AD - 4914 bASC (86 aED)152 AD - 4901 bASC (99 aED)1000 AD - 3000 bASC (2000 aED)1500 AD - 1150 bASC (3850 aED)1700 AD - 800 bASC (4200 aED)1990 AD - 30 bASC (5030 aED)E2000 AD - 230 ASC (5230 aED)L2000 AD - 360 ASC (5360 aED)2001 AD - 390 ASC (5390 aED)2006 AD - 425 ASC (5425 aED)2007 AD - 450 ASC (5450 aED)2008 AD - 475 ASC (5475 aED)2015 AD - 700 ASC (5700 aED)2100 AD - 1000 ASC (6000 aED)2110 AD - 1110 ASC (6110 aED)2200 AD - 1950 ASC (6950 aED9023 bASC - Eve of Destruction. he Imperials, an evil corrupted race related to the Microns - banished by Mithaniel and the other positive quintessential gods 10,000 years before, return to Micras and wreck havoc on the planet. With a technology level eons ahead of the rest of Micras at the time (Roughly Information-Age, but not completely comparable as the Microns did not have an industrial revolution), slaughter billions of people; microns, humans, and elves alike. The Tapfer continent, the heart of civilization at the time, is hit the hardest as entire cities, especially the capital cities with the exception of Ptia, are blown to smithereens by their starship, Revengence.9021 bASC - The Imperials are finally repelled by Sai'Kar Lum'Eir when she activates the Wind Song in the Sun Tower. The remaining Imperials on the planet are destroyed, but cities all over the planet lie in ruins. The Orcs, however, remained, and still posed a major threat to the remains of civilization, especially in the weakened state after the Eve of Destruction.9019 bASC - A plague ravishes the planet, beginning to kill Microns, Orcs, and Elves alike. However, the humans were immune to this plague. Roughly 50 microns and elves stay in the Sun Tower to be preserved in a stasis field, in order to not be killed by the plague.9016 bASC - A panicked engineer activates the Ptian defense system. Ptia vanished; however, without the Wind Song, which powered the machine, all of the inhabinents of the city died.8994 bASC - In the Feydark Forest in Elivia, a tremendous earthquake changes the terrain of Elivia permanently. An entire new range of mountains is created from the violent disaster, in the middle of the dying elvish nation, destroying whatever little remained of the elvish cities there.8976 bASC - With the diminishing of the elvish and micron populations, structures and artifacts that were created out of Hypon and Silmaril begin to dissapear because of the lack of life energy needed to support them.8934 bASC - One of the last remaining micron clans in hiding come into contact with the plague. Aka'Kas Ran'Tar began to chronicle the history of the Micron people and their technology.8927 bASC - Aka'Kas Ran'Tar finishes his chronicles of the Micron people, including the knowledge of magic. He travelled to the Apollo Cavern, located near where the Temple of Apollo used to be over 50 years earlier. In this cavern, he placed his history into "Concept Boxes" - A perfect universal translator, one who activated the box could quickly learn everything inside with perfect memory clarity.8908 bASC - The last known elves die.8905 bASC - The plague begins to mutate, and begins to effect humans on the Tapfer continent.8902 bASC - The last micron, Akas'Ran'Tar, dies.8894 bASC - Humans die by the hundred thousands. What little remains of knowledge by the humans become lost as all of the records of the past were destroyed. The technology level of humans begins to decrease vastly.8832 bASC - Humans effectively dissapears from the Tapfer continent as a result of the plague and anarchy from its effects. However, other continents, such as the former colonies of Elpidos in Apollonia, fare slightly better and manage to survive.7500 bASC - {CoD1 Age} Tribal Age3352 bASC - 3725 bASC - {CoD1 Age} Neomagic Age~~~~~~~~(Following hasn't been edited)4847 bASC - The plague begins to finally die down. Technology level of humanity is roughly Early Stone Age.4820 bASC - Humans in Apollonia come out of their enclosed caves that they had been hiding in for the past 200 years and become nomads. Technology level begins to finally re-rise. 4600 bASC - Some humans rediscover domestication and cultivation and form the first villages. The decline in human population finally stops.4200 bASC - Natural disasters strike the Apollonian continent, bringing the population back down to 2 million and destroying many villages.4000 bASC - The humans of the Apollonia continent had managed to coalesce into eight independent fuedal tribes. Some of the tribes' names are lost, but the names of some of these tribes included the: Audentes, Automatics, Demesosians, Aquatans, Jasonians, and Cerisians. The technology level at this time is roughly Late Stone Age.3500 bASC - A flash flood kills most of the Aquatan tribe. The few that remained join the other tribes.3225 bASC - The Jasonian tribe rediscover boat building, and collectively migrate to a large island known to the Elpifernos as Solaria. Technology level at this time is roughly Copper Age.3200 bASC - Jasonian expeditions rediscover the Tapfer continent; in particular, eastern Jidenia. (Known today as Universalis)3190 bASC - The Jsonians find the Apollo Cavern in eastern Jidenia. They find the Concept Boxes and discover magic. The technology level of the Jasonians increases dramatically.3125 bASC - The Jasonians lift the island of Solaria to the skies, starting the Kingdom of Jasonia.3075 bASC - Meanwhile, the Audentes become a kingdom as the first King, Ming Leonarkos I, brought true order to the tribe. He wishes to know what had happened to the Jasonian tribe, and orders his people to explore the world.3050 bASC - The Audentes discover the Apollo Cavern and discover magic.3040 bASC - Ming I dies; his son, Ming II, takes control of the tribal kingdom. In his deathbed, Ming I tells his son that he had a tribe to unite the tribes of Apollonia.3037 bASC - Ming II declares war on the other tribes in Apollonia Proper.3026 bASC - The tribe of Demesosia is conquered by the Audentes.3018 bASC - Ming II dies, his son, Markos I, takes the throne. He continues the conquest of Apollonia.3010 bASC - Automatics discover magic and become a serious opponent to the Audente manifesto.3000 bASC - (A CoD1 Age) At the end of an epic battle, the Audentes manage to conquer the Automatic tribe. The technology level at this time is roughly Bronze Age, plus the knowledge of magic.2925 bASC - The majority of tibes in Apollonia are finally under control of the Audente tribe. The king at the time, Ming IV, declares a new Empire to be formed; the Apolyton Empire. Its capital would be the growing town of Airosamente, the major town of the Audentes.2912 bASC - Emperor Ming IV orders the construction of Grace Palace outside Airosamente, and the Great Library inside Airosamente. Technology level at this time is Iron Age.2859 bASC - The last tribe of Apollonia proper, the Ceresians, are conquered.2836 bASC - Grace Palace is completed.2823 bASC - The Great Library of Airosamente is completed. The Magi of Audentior is formed to manage the vast amounts of knowledge that would be placed in the library.2778 bASC - Emperor Markos III dies without a male heir; his daughter, Cerra I, becomes Empress.2662 bASC - The world grows colder as an Ice Age starts. Some say that a rogue archmage caused it, but many dismiss this as rediculous. However, many begin to die because of the cold, and some cities begin to move south in an attempt to retreat from the growing glaciers.2436 bASC - In order to prevent the city of Airosamente from flooding from some of the melting waters from the glaciers, Emperor Matthew II orders the construction of a man-made river to divert the waters away. The river seperating Audentior and Automatica begins to become constructed.2152 bASC - To help the interconnectivity of the kingdom, the Empire begins to make magical teleporters to connect the nation. By this time, The empire has control of Universalis, Audentior, Blackrock, Automatica, Demesosia, Norfolk, Mynatia, Hyperborea, and southern Novi Dalmajica.1754 bASC - Treesia is colonized.1183 bASC - The Magi of Audentior discovers Ultimamancy, the most powerful school of magic.1164 bASC - The Apolyton Empire declares war on the flying Kingdom of Jasonia, in order to finally unite the remaining Apollonian tribes.1150 bASC (A CoD1 Age) - The Neomagical Age is at its apex. The Apolyton Kingdom flourishes despite the Ice Age. During this year, the princess of Apolyton is kidnapped by a group of bandits.1113 bASC - Ultima Magi of the Apolytonians ground the Flying Island of Jasdonia in a combination of magical explosions. Many Jasonians die, but the remaining Jasonians resist the Apolytoners.1084 bASC - Jasonia is finally conquered as the last villages surrender. The last known noble of Jasonia, Pinky Russel, is named Duke of the island; he renames the island province to Pinkania.923 bASC - The Ice Age begins to end as the glaciers recede.800 bASC - (A CoD1 Age) - The Neomagical Age finally ends as the Scientific Revolution begins. What would cme for the next 600 years was a clash between technology and magic.146 bASC - The Apolyton Kingdom offically splits into the United Republic and the Grace Kingdom. The United Republic controlled the technogical-aligned provinces, while the Grace Kingdom declared itself the heir to the Apolyton Empire, controlling the magical-aligned provinces.30 bASC - (A CoD1 Age) - A rebel group from the town of Epoli named the Emperors kidnap the current king of the Grace Kingdom, Markos XXVI. He surrenders the kingdom, and the Grace Kingdom becomes a Republic.1 ASC - The Grace Republic and United Republic merge to form the Apolyton Independent Nation, marking the creation of the ASC calander.30 ASC - The city of Apolytown is razed by the Apolyton army.32 ASC - Audentior, along with the provinces of Automatica and Pinkania, secedes from the Apolyton Nation.52 ASC - Blackrock and Demesosia secede from the Apolyton nation, making the Apolyton Nation collapse completely.97 ASC - Automatica and Pinkania secedes from Audentior, creating the nation of Automatic For the People.123 ASC - The Automatic War begins as the United Demesos invades Automatica. Jason Steffke launches Pinkania into the sky once again to found the Flying Islands of Jasonia, declaring its independents from Automatica.124 ASC - Communist rebels from Automatica successfully split from the nation, forming the Great People's Republic in the chaos.163 ASC - The remnents of Automatica proper rejoin with the GPR to form the Great Automatic People's Republic.230 ASC360 ASC (A CoD1 Age) - A holiday and fair is celebrated in Jasonia, celebrating the annexation of Hyperborea.Some notes regarding the Parallel Universes of Control of Destiny 2:- In the Snowbound/Aquatan dimensions, the flash flood that would have destroyed the Aquatan tribe did not occur. The Aquatans managed to discover Boat Building before the Jasonians and would have discovered both magic and Solaria before the Jasonians; in effect, they would have replaced the Jasonians in history and become the most important tribe.- In the Aquatan dimension, the Audentes did not conquer Apollonia; Apollonia proper did not have any historical importance. The Ice Age did happen, but was shorter then it would have been in our timeline. Aquata continued to flourish in an age of magic, and did not have a technological revolution that the Apolyton Kingdom would have had.- In the Snowbound dimension, the Ice Age persisted. The Aquatan Empire continued, but the nation would be ravanged by the destruction of its capital in a huge eathquake that ravaged Solaria. The other cities of Aquata became independent city-states; The most important being Rajak, Alassaht, and Ougaram. Actually, the capital of Aquata wasn't destroyed, but was transported to the Sunscorch dimension.- In the Sunscorch dimension, the Jasonians did manage to migrate to Solaria. However, an arid climate over the planet began soon after, and the Jasonians, while eventually discovering magic, did not go airborne. Like the Aquatan/Snowbound dimensions, Apollonia Proper became insignificant, mostly because of the non-adaptivity of other tribes to the climate. The Jasonians of Solaria become independent city-states, with the most powerful being the Kingdom of Lekuan, located on the top of Mount Urojea. After Aquata appeared in the Solaria area after its dimensional transport, they became rivals to Lekuan.- The Eclipse dimension was the dimension created by Pure Evil, which was basically an evil-influenced version of Micras, attuned to the Plane of Shadows, Innoruuk's Plane.Quote:0 ASC - Apolyton Nation founded.113 ASC - Audentior founded (November 27, 1999)144 ASC - United Demesos founded (December 28, 1999)167 ASC - Automatica secxxeded (January 20, 2000)179 ASC - Blackrock founded (February 1, 2000)182 ASC - Automatica secedes from Audentior.194 ASC - Foundation of Audente PSI Corps.197 ASC - Jasonia founded (February 19, 2000)196 ASC - Start of Automatic War. GPR secedes from Automatica.223 ASC - MyNation invaded/annexed by UD/Blackrock (March 16, 2000)226 ASC - Beginning of the Audente Imperium.230 ASC - {CoD1 Age} The Imperial Age233 ASC - Annexation/incidents with Acolia.262 ASC - Shireroth founded278 ASC - Foundation of New Audentior.296 ASC - Automatica annexed to Blackrock.324 ASC - Riots in Audentior.340 ASC - Beginning of the collapse of Audentior. Shireroth secedes from Audentior.341 ASC - Jasonia secedes from Audentior.344 ASC - Shireroth is annexed into Jasonia.348 ASC - Tapfer is annexed into Jasonia.351 ASC - Hyperborea is annexed into Jasonia.360 ASC - {CoD1 Age} Golden Age of Jasonia406 ASC - Treesia annexed to Blackrock (September 15, 2000)435 ASC - Blackrock disbands (October 14, 2000)438 ASC - Barony of Treesia founded604 ASC - Yardistan founded (April 1 2001)705 ASC - Jasonia collapses (July 11, 2001)817 ASC - Tymaria founded1084 ASC - Menelmacar founded1137 ASC - Tymaria disbanded1293 ASC - Menelmacari schism1486 ASC - Archimacar collapses1750 ASC - Sirimacar collapses1752 ASC - Treesia dies in its ApocolpyseApolyton Empire - 2470 yearsGrace Kingdom - 852 yearsUnited Republic - 882 yearsAutomatica - 129 yearsAudentior - 227 yearsBlackrock - 256 yearsTymaria - 320 yearsArchimacar - 402 yearsJasonia - 508 yearsSirimacar - 666 yearsTreesia - 1314 yearsShireroth - 1750+ yearsLifespan of human - 800 years Bill Dusch - Former Micronationalist and EQ1 Gamer - Current EQ2 GamerQuillan Fatebane, 65th Paladin, Lanys Tvy'l Server (EQ1)Quillan Umbarcotumo, 27th Paladin, Innothule Server (EQ2)Proud to be Apollonianvar txtList = new Array()txtList[txtList.length]="'Whoa! You're in...college now? You got...older! I guess that's what happens when time passes, but still...' - Scott Siskind";txtList[txtList.length]="'The Hindenburg Uncertainty Principle, by contrast states that before you get on a blimp, you can never be certain whether it's going to catch on fire or not' - Scott Siskind";txtList[txtList.length]="Why do I need some cheese?";txtList[txtList.length]="'me to. well almost, we have to worship the living god, Bill3000.' - Hubert";txtList[txtList.length]="'Y'know what? I am never going to get out of micronations. I think I need to be assassinated or something.' - Jason Steffke";txtList[txtList.length]="'Bill, you are STILL young and stupid.' - Jason Steffke, Control of Destiny 1";txtList[txtList.length]="I think we've gotta promote you. You now have slightly more diplomatic skills than a random rock. - Sirithil nos Feanor, to Bill Dusch";txtList[txtList.length]="'Wow. I'm this close to admitting you're no longer young and stupid.' - Scott Siskind, to Bill";txtList[txtList.length]="'ow! I've been thrwappen! Now I have a sudden urge to enter politics...' - Gryphon the Pure, after being hit by a shard of Pure Mischief";txtList[txtList.length]="'As for... Quil, to be honest many of us have wondered about [him] for some time now. The real question might be why he LEFT the lance there.' - Areania, on how Quillan (Bill in EQ1) let Trombonius 'sit' on his lance"; j=parseInt(Math.random()*txtList.length);j=(isNaN(j))?0:j;document.write(txtList[j]);Edited by: Bill3000 at: 4/5/05 8:29