Page 1 of 1
QUARREL questions and bug reports
Posted: Fri Oct 16, 2009 6:09 pm
by Scott of Hyperborea
Please post all questions about QUARREL here.
Please also post any requests for additions, changes, or corrections in QUARREL here, and the team will go over them at the end of the war and see how many can be implemented.
Things we already know about and plan to change:
- Create missile and sub calculators
- Create protocol for Weapons of Mass Destruction
- Make better program that can automate mods and orbats
- Maybe air units should be able to bomb boats
- Maybe copter should be able to defeat tank in single combat
- Clarify scale (infantry is divisions, not men)
Re: QUARREL questions and bug reports
Posted: Fri Oct 16, 2009 10:37 pm
by Andreas the Wise
Part 3 is now pretty well operational (for those with access, see on the Nelagan forums). I'll leave Scott to post a link here if he can't find any major errors with it.
Re: QUARREL questions and bug reports
Posted: Sat Oct 17, 2009 7:43 am
by Nick Foghorn Leghorn
Is there a system in place to pay more for each unit and make them more awesome?
Re: QUARREL questions and bug reports
Posted: Sat Oct 17, 2009 10:56 am
by Scott of Hyperborea
Andreas, are you confident enough in your system right now that we should use it as the official system for this war?
Re: QUARREL questions and bug reports
Posted: Sat Oct 17, 2009 11:43 am
by Harvey Steffke
Nick Foghorn Leghorn wrote:Is there a system in place to pay more for each unit and make them more awesome?
Some abilities handle that sort of thing, but if you're looking for a 1.1 cost soldier that's 10% more effective than a normal soldier, then no. But, with actual math behind battle results, needing to do that sort of thing becomes less important. You can say you're 50 soldier points are actually 40 brigades that are trained more efficiently than normal. The math still works out and you get your backstory.
Remember, the ONLY difference between QUARREL and normal recwars is the battle resolution calculator. You can say you have 1 soldier that has the power of 50 if you want, or 100 poorly-trained militia. As long as you cost your units correctly for your OrBat, it doesn't matter to the system how many you claim to have in your backstory.
Re: QUARREL questions and bug reports
Posted: Sat Oct 17, 2009 11:51 am
by Scott of Hyperborea
Actually, I'd say the Custom Units are pretty close to what Foghorn's talking about, although it would be annoying as PRH if he tried to put in decimal values. But if you want to pay $2 for an infantry that's twice as good, plug it into the custom units and be my guest (as long as it gets approved beforehand by a judge or something).
And yeah, the mods also work like that.
Re: QUARREL questions and bug reports
Posted: Sat Oct 17, 2009 12:56 pm
by Andreas the Wise
Scott of Hyperborea wrote:Andreas, are you confident enough in your system right now that we should use it as the official system for this war?
If it works like my localhost version, yes I am. But I leave the call to you after you've had a chance to beta test it.
Re: QUARREL questions and bug reports
Posted: Tue Oct 27, 2009 8:59 pm
by Erik Mortis
I have no idea how any of this works and how to make a coherent fighting force that'll rock.
Re: QUARREL questions and bug reports
Posted: Tue Oct 27, 2009 9:11 pm
by Harvey Steffke
I'll help you make an OrBat for QUARREL. What sort of force would you like?
Re: QUARREL questions and bug reports
Posted: Wed Oct 28, 2009 11:39 am
by Erik Mortis
Tanks and AA? I need something to kill people and lay siege. And also deal with enemy aircraft.
Re: QUARREL questions and bug reports
Posted: Wed Oct 28, 2009 11:51 am
by Harvey Steffke
Anti-air is a current known hole in the QUARREL OrBat system. There's no anti-air ground units available right now, which is sort of whack. I've been meaning to ask Scott about this one. Hey, Scott! Help us out.
Re: QUARREL questions and bug reports
Posted: Wed Oct 28, 2009 12:23 pm
by Erik Mortis
So... someone can rape me with planes.. great. If there is not anti-air there shouldn't be any air allowed.
Re: QUARREL questions and bug reports
Posted: Wed Oct 28, 2009 12:32 pm
by Harvey Steffke
We should be able to get it patched up before this war starts. I was thinking along the lines of giving infantry units an upgrade that lets them defend against airstrikes with SAM missiles, or something along those lines. But I'd need Scott's approval to add it to the list of legal QUARREL abilities.
Re: QUARREL questions and bug reports
Posted: Wed Oct 28, 2009 12:34 pm
by Aurangzeb Khan
At the moment for instance I am working on the assumption that one "tank" in QUARREL would represent an integrated unit, like for instance Armoured Brigade in real life, and an Armoured Brigade in real life would come out in SNARL/SCOWL along the lines of four armoured companies (they probably don't in real life but it seems internally logical)
I would suggest that the casualties lost to ground based air defence be factored in just how they would be in a SNARL/SCOWL/WOOF/BARK write up.
Re: QUARREL questions and bug reports
Posted: Wed Oct 28, 2009 1:42 pm
by Andreas the Wise
Harvey Steffke wrote:We should be able to get it patched up before this war starts. I was thinking along the lines of giving infantry units an upgrade that lets them defend against airstrikes with SAM missiles, or something along those lines. But I'd need Scott's approval to add it to the list of legal QUARREL abilities.
But is it bombard or attack damage? That's the real question.
Re: QUARREL questions and bug reports
Posted: Wed Oct 28, 2009 2:04 pm
by Scott of Hyperborea
I thought I'd discussed this with Andreas before. If I have, whatever we came up with is probably better than whatever I can come up with right now, but if not...
What about an anti-air mod that costs $1 and gives 1 bombard damage against planes that attack it? Now, bombard damage 1 is a very, very minimal number, but have 10 anti-air infantry and you've got bombard damage 10, ie you might take down a fighter or so every single attack. That's pretty impressive.
I don't want anti-air infantry to replace actually having your own fighters, because that's an important part of war. If we test this (assuming the test war ever gets started) and find it's too little, we can raise it to 2 bombard damage.
I prefer bombard to attack, because it's too confusing with the attack values of various aircraft. Right now, bombers have much stronger attack against ground than fighters, but it doesn't make much sense that bombers are better able to resist anti-air defenses than fighters are, which is what would end up happening if we used attack strength.
Re: QUARREL questions and bug reports
Posted: Wed Oct 28, 2009 2:20 pm
by Andreas the Wise
I was thinking bombard was far easiest too. Does that mean you want me to program it in? And does it occur before, after, or simultaneous with the air bombard of land?
Re: QUARREL questions and bug reports
Posted: Wed Oct 28, 2009 2:42 pm
by Scott of Hyperborea
If you can, simultaneous sounds best.
Re: QUARREL questions and bug reports
Posted: Wed Oct 28, 2009 2:48 pm
by Andreas the Wise
I make no promises, but I'll try and do it today (I'll just update the files currently there and not try and get the final bits of login-orbatting functionality I wanted before uploading that huge mod; because that'll take me several weeks more to get up).
Re: QUARREL questions and bug reports
Posted: Wed Oct 28, 2009 5:18 pm
by Andreas the Wise
Well, that was a bother (a single variable wrong in my existing code took me almost an hour of error testing to locate).
But now it works. SAM infantry with 2 against air, and AA Artillery with 4. The numbers seemed to work well like that.
http://www.novatainia.org/QUARREL/Attila%20Index.php
Re: QUARREL questions and bug reports
Posted: Wed Oct 28, 2009 6:02 pm
by Erik Mortis
This whole thing seems ill conceived and not something I'm inclined to use.