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OrBats
Posted: Fri Oct 16, 2009 5:57 pm
by Scott of Hyperborea
Thus sayeth the QUARREL Manual:
Each QUARREL commander starts with $75, and zir goal is to spend this money to create as useful and versatile a force as possible. The workhorses of the QUARREL unit system are the nine basic unit templates. Each is limited to either land, sea, or air, and each has a particular attack strength, bombardment ability, speed, and cost. These are:
[Name (strength/speed/range) $cost]
Infantry (1/50), $1
Armor (4/150) $5
Artillery (3/50/50) $2 (can only bombard)
Copter (2/200) $5
SpecOps (?/?) $5
Small Warship (1/700/50) $2
Large Warship (4/500/50) $6
Carrier (0/500) $10 (cannot fight; can carry 5 planes)
Fighter (*/800/400) $4 (*1 if attacking ground or sea units, 6 in aerial combat)
Bomber (*/800/400) $8 (*6 if attacking ground units, 0 in aerial combat)
There are more complicated ways to design an OrBat including unit modifications and custom units. If you want to bother with these, you can find them in the
QUARREL Manual.
Once you've designed your OrBat, please post it here.
Re: OrBats
Posted: Sat Oct 17, 2009 12:29 pm
by Nick Foghorn Leghorn
Antican Naval Infantry
Fireteam Able
- 5 Soldiers ($5/each)
-- Paratrooper Mod
-- Marine Mod
-- Heavy Mod
Fireteam Baker
- 5 Soldiers ($5/each)
-- Paratrooper Mod
-- Marine Mod
-- Heavy Mod
Fireteam Charlie
- 5 soldeirs ($5/each)
-- Paratrooper Mod
-- Marine Mod
-- Heavy Mod
Re: OrBats
Posted: Sat Oct 17, 2009 12:41 pm
by Scott of Hyperborea
Um, what's up with those high cost soldiers?
Re: OrBats
Posted: Sat Oct 17, 2009 12:44 pm
by Harvey Steffke
Yeah. Any unit that cannot be created by using the base units with or without official ability modifications is considered a custom unit that will have to be approved by a judge. No information was provided on the soldiers so we can't make a judgment call on them right now.
Re: OrBats
Posted: Sat Oct 17, 2009 2:57 pm
by Nick Foghorn Leghorn
OK, check the orbat, I updated it for added headaches.
Re: OrBats
Posted: Sat Oct 17, 2009 3:09 pm
by Harvey Steffke
Acceptable, though I feel morally obligated to warn you that your total OrBat only has a total power of 30. Compare that to an OrBat of 75 $1 basic infantry and you would have your head handed to you amazingly fast. Special abilities are neat, but you'd be best be able you can justify every one of them.
Re: OrBats
Posted: Sat Oct 17, 2009 3:28 pm
by Scott of Hyperborea
Harvey is very, very, very right.
Also, I haven't explained paradropping in QUARREL very well, and I'll get around to it, but you don't want to try it without air superiority. You may want to check to make sure that your side's going to be able to provide that for you.
Re: OrBats
Posted: Sat Oct 17, 2009 4:06 pm
by Nick Foghorn Leghorn
I was under the impression that 75 points was 75 points was 75 points. That's the way it's always been, where everyone was equal in power and it was up to plotting and scheming to win.
Re: OrBats
Posted: Sat Oct 17, 2009 4:15 pm
by Harvey Steffke
75 points is 75 points is 75 points indeed. But not all uses of points are equal in every situation. For example, if you created an all-navy OrBat with your points, you wouldn't be able to do much about land battles. It is the same with units that have a lot of special abilities. They may be highly mobile and useful, but sooner or later you may want a straight fight, and all of a sudden you'll find that being able to drop from a helecopter doesn't matter when you're outnumbered 3 to 1 on land. It's up to the players to decide how if they spend their points on quality or quantity; personally, I recommend a subtle mix of the two.
Re: OrBats
Posted: Sat Oct 17, 2009 4:18 pm
by Scott of Hyperborea
Have you ever played Civilization, or any other game where units have attack value, defense value, and special abilities? It's kind of like that. Keep in mind that this is all going into a computer program. The computer program doesn't care how many points you gave your units, it cares what their various stats and abilities are.
Re: OrBats
Posted: Sat Oct 17, 2009 4:39 pm
by Harvey Steffke
Old OrBat deleted due to circumstances of the war changing. See post on page 2 for my new OrBat.
Re: OrBats
Posted: Sat Oct 17, 2009 4:43 pm
by Scott of Hyperborea
I'm on Harvey's side with:
5 Ground Strike fighters for $25.
5 Reinforced Armor for $30
1 Copter for $5
...adding to $60 for the above mentioned reasons. The rest of you still get $75.
Re: OrBats
Posted: Sat Oct 17, 2009 9:41 pm
by Erik Mortis
Good-bye Rec-Wars, Hello Sim-Wars.
Re: OrBats
Posted: Sun Oct 18, 2009 4:03 am
by Harvey Steffke
Don't knock it until you try it. It's actually pretty fun and definitely speeds things up.
Re: OrBats
Posted: Mon Oct 19, 2009 10:31 am
by Erik Mortis
And thus I'll go play a an RTS or something.
Re: OrBats
Posted: Tue Oct 20, 2009 3:05 pm
by Aurangzeb Khan
I am going to go slightly crazy if infantry units are being referred to as "infantrymen" when they are weighted to equal 10,000 actual soldiers (inference from Scott at any rate), which is like a full-blown division.
So for instance Harvey has 30 infantry divisions, ten artillery batteries and two special ops teams... I know, kinda irrelevent but there is a narrative side to this and I want to be sure that I'm conceiving the scale of things properly.
Re: OrBats
Posted: Tue Oct 20, 2009 3:08 pm
by Scott of Hyperborea
Yeah, okay, I'll put it on the list of things to change.
Since you said you'd played Alpha Centauri, think of it as similar to that game or to Civ: one infantry "unit" represents however many actual people.
Re: OrBats
Posted: Tue Oct 20, 2009 3:14 pm
by Aurangzeb Khan
Infantry Divisions, Armoured Brigades, Artillery Batteries, Fighter or Bomber Squadrons, Destroyer Groups, Carrier Task Forces &etc... yeah I think I've got the gist of it.
Re: OrBats
Posted: Tue Oct 20, 2009 4:02 pm
by Aurangzeb Khan
The Elwwehr & Goldshire Liberation Forces
1st Fältarmén / میدان ارتش (Field Army)
1 SpecOps Team ($5),
Kopfjäger
9 Armoured Brigades ($45),
- 1st Pansarbrigaden "Janavasper"
- 2nd Pansarbrigaden "Khanguard"
- 3rd Pansarbrigaden "Kapav Dawn"
- 4th Pansarbrigaden "Fidai Babki"
- 5th Pansarbrigaden "Peroz Zjandaria"
- 6th Pansarbrigaden "Al-Muqawama al-Jayatar-Kalir"
- 7th Pansarbrigaden "Fedayeen Ardashir"
- 8th Pansarbrigaden
- 9th Pansarbrigaden
5 Multi-Role Fighter Squadrons ($20)
Livgardet
- L/F1 Flygflottilj
- L/F2 Flygflottilj
- L/F3 Flygflottilj
- L/F4 Flygflottilj
- L/F5 Flygflottilj
5 Infantry Divisions ($5)
Total: $75
Re: OrBats
Posted: Tue Oct 20, 2009 4:12 pm
by Scott of Hyperborea
From the bottom of my heart, thank you.
Re: OrBats
Posted: Tue Oct 20, 2009 5:40 pm
by Erik Mortis
There's a font I've never seen typed...
Re: OrBats
Posted: Tue Oct 20, 2009 5:49 pm
by Malliki Tosha
I don't have the energy to OrBat. Anyone want some Erb for an OrBat?
Re: OrBats
Posted: Tue Oct 20, 2009 10:07 pm
by Aurangzeb Khan
Sure, as I'm going to lose anyway I may as well profit from it.
Re: OrBats
Posted: Wed Oct 21, 2009 7:16 am
by Malliki Tosha
How much do you want for a infantry/armor OrBat?
Re: OrBats
Posted: Wed Oct 21, 2009 11:58 am
by Aurangzeb Khan
About :erb25 should suffice.
Re: OrBats
Posted: Wed Oct 21, 2009 12:31 pm
by Leo Fenrir
The Elwwehr & Goldshire Liberation Forces
Elw Flygvapnet / نیروی هوایی (Elwynnese Air Corps)
15 Multi-Role Fighter Squadrons ($60)
6 Infantry Divisions ($6)
2 Artillery Batteries ($4)
1 Helicopter Air Assault Regiment ($5)
Re: OrBats
Posted: Wed Oct 21, 2009 1:41 pm
by Andreas the Wise
By Multi-Role Fighter Squadron, do you in fact mean "Generic Fighters"?
EDIT: Oh, of course you do. You guys can't see the available upgrades, can you?
And now my orbat, kindly assembled using my battle/orbat generator:
1 Large_Warship ($6)
1 Carrier (S) ($14)
9 Fighter (A) ($54)
1 Infantry ($1)
at a total cost of 75.
Melangia still has money. For
reference (S) after Carrier indicates that its a Super Carrier (capable of carrying 12 planes instead of 5). (A) after Fighter indicates they have Air Superiority (9 strength instead of 6).
Re: OrBats
Posted: Wed Oct 21, 2009 2:00 pm
by Aurangzeb Khan
Multi-role as in can fire missiles, will drop bombs... not necessarily the best in show for either ... strengthening other areas would result in interceptor or more purely specialised ground attack aircraft like what Scott has.
Re: OrBats
Posted: Wed Oct 21, 2009 2:02 pm
by Andreas the Wise
Ah, thanks, that makes sense then.
Re: OrBats
Posted: Wed Oct 21, 2009 3:42 pm
by Allot
The Elwwehr & Goldshire Liberation Forces
Iserdiaregimente
5 Multi-Role Fighter Squadrons ($20)
Fighter Squadrons Acupuncture, Bison, Canada, Doily, Ender
11 Infantry Divisions ($11)
Infantry Divisions numbered from 1 to 10 (i.e. 1st, 2nd...) & SpecGnome Corps
5 Reinforced Armoured Brigades ($30)
Armoured Brigades Vincent, Wiccan, Xanadu, Yale, Zoolander
2 Helicopter Air Assault Brigades ($10)
Assault Brigades Fred, George