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Seven Wonders of Kildare
Posted: Thu Jun 25, 2009 10:21 am
by Jonas
The idea of the
Seven Wonders of the Ancient World intrigues me. Maybe we can make a list of our own Wonders?
Then we can chose the best Wonder, together with the other Duchies, and make a list of the Five Wonders of Shireroth.

Re: Seven Wonders of Kildare
Posted: Thu Jun 25, 2009 2:05 pm
by Andreas the Wise
Jonas, one would assume our Seven Wonders are the Seven Ancient Sites that the Time Crystals fled to during the Kildarian Time Wars. Did we settle on all of them?
I think there was:
Temple to Sakat
Temple of Ryvenna
Tymaria City ...
Actually *checks*
-Temple of Ryvenna
-Kitanus Fields
-Tymaria City
-Melangia
-Hallucigrad
-Agnigrad or Aracigrad
-Apollo City
Change Melangia to Temple of Sakat; Hallucigrad to its Library ...
Re: Seven Wonders of Kildare
Posted: Thu Jun 25, 2009 2:11 pm
by Jonas
Good idea!
Apollo City... hmm... the Lighthouse of Apollo? Or the Jason Spire (now used as hotel)? The Spire is the highest building of the city, but I'm not sure why you should put a Time Crystal there.
Re: Seven Wonders of Kildare
Posted: Thu Jun 25, 2009 2:16 pm
by Harvey Steffke
You get better time wave reception from up high. It's true.
I think it's a cool idea to have seven wonders. The time crystal list thing would be okay as long as there's actually something wonderful about the locations chosen.
Re: Seven Wonders of Kildare
Posted: Thu Jun 25, 2009 2:20 pm
by Andreas the Wise
Jonas - the time crystal locations need to be fairly ancient ...
Re: Seven Wonders of Kildare
Posted: Thu Jun 25, 2009 2:22 pm
by Jonas
Andreas the Wise wrote:Jonas - the time crystal locations need to be fairly ancient ...
I know the war ended some 300 ASC years back, but it's hard to think of a building that wasn't a ruin the time of the Kildarian Time War.

Re: Seven Wonders of Kildare
Posted: Thu Jun 25, 2009 2:29 pm
by Andreas the Wise
It was still last year for me, but time did get a bit screwy
But seriously - something that's ~3000 years old. Not something you just built, if you were thinking of one of those, is my point.
Re: Seven Wonders of Kildare
Posted: Thu Jun 25, 2009 2:47 pm
by Jonas
Err. I meant 3,000 ASC years. Sorry.
And what... if the Crystal is replaced to... let us say... the Apollo Lighthouse, because therefore there was a small, but very old lighthouse on that location. It was replaced by a new, bigger one, but the foundations stayed intact.
Re: Seven Wonders of Kildare
Posted: Thu Jun 25, 2009 3:07 pm
by Andreas the Wise
That could work. We never did the game, so keeping strictly to it is not super important.

Re: Seven Wonders of Kildare
Posted: Fri Jun 26, 2009 6:00 am
by Jonas
Wait a moment... it was (about) 300 ASC years ago! Stop screwing up my knowledge of time!
Why does it need to be 3000 years old?

Re: Seven Wonders of Kildare
Posted: Fri Jun 26, 2009 11:10 pm
by Andreas the Wise
Because the time crystals were set up a long time ago, with specific guardians, who were, by the time we had the war, quite ancient. It would not make sense for the crystals to have been set up thousands of years ago to go to places that only existed quite recently ...
Re: Seven Wonders of Kildare
Posted: Sat Jun 27, 2009 12:20 am
by Harvey Steffke
You know, you could go a different way with the Wonders thing and choose more modern structures. That would save you all the tedius bookkeeping you seem to be running into with these time crystal locations.
Re: Seven Wonders of Kildare
Posted: Sat Jun 27, 2009 1:41 am
by Andreas the Wise
Andreas the Wise wrote:That could work. We never did the game, so keeping strictly to it is not super important.

Re: Seven Wonders of Kildare
Posted: Sat Jun 27, 2009 9:12 am
by Harvey Steffke
You say that, but do you really MEAN it? Continuity is a tempting mistress.

Re: Seven Wonders of Kildare
Posted: Sat Jun 27, 2009 10:29 am
by Prince Ísur-Ai
Couldn't the crystals be moved during the war, to safeguard them?
Re: Seven Wonders of Kildare
Posted: Sat Jun 27, 2009 12:29 pm
by Jonas
Prince Ísur-Ai wrote:Couldn't the crystals be moved during the war, to safeguard them?
That's what I thought that would have happened.

Re: Seven Wonders of Kildare
Posted: Thu Nov 12, 2009 11:39 am
by Jonas
So, can we get an agreement about these Wonders? The Colossus should be one of it.
- Colossus
- Temple of Ryvenna
- Temple of Sakat
- Lighthouse of Apollo
- Halluci Library
- Underwater Palace
One to go.

Re: Seven Wonders of Kildare
Posted: Thu Nov 12, 2009 1:59 pm
by Andreas the Wise
Ocean Palace, not underwater.
Time Arch?
Re: Seven Wonders of Kildare
Posted: Thu Nov 12, 2009 7:12 pm
by W.Payne
Or we could build a new monument... just an idea...
Re: Seven Wonders of Kildare
Posted: Sat Jan 09, 2010 2:51 pm
by Kaiser Leto III
Hhmm... yes, we could construct one new monument. But what would it be? It should be something so impressive that it can be recognised as the Seventh Wonder.
- Colossus
- Temple of Ryvenna
- Temple of Sakat
- Lighthouse of Apollo
- Halluci Library
- Ocean Palace
Maybe an underground city found in the uranium or gold mines of Nova Dalmacija?
Re: Seven Wonders of Kildare
Posted: Sun Jan 10, 2010 5:02 pm
by W.Payne
Or we could build onto a bit of rp I'm working on.
Castle Durvania?
It is the home of Soprinke Geoma Payne, queen of the vampyrs (check out my post about the Principles of the Hinto Religion). It is situated in the western countryside of Hawshire-Dura. Above ground, it is huge. It is a half a mile by one mile large and has underground chambers and rooms that go on for miles.
Re: Seven Wonders of Kildare
Posted: Sun Jan 10, 2010 9:38 pm
by Andreas the Wise
I like an Eldorado in Nova Dalmacija
Re: Seven Wonders of Kildare
Posted: Sun Jan 10, 2010 10:32 pm
by W.Payne
Of course you do, so just forget I said anything about Castle Durvania and full steam ahead with that underground city project.
Re: Seven Wonders of Kildare
Posted: Mon Jan 11, 2010 8:24 am
by Kaiser Leto III
Andreas the Wise wrote:I like an Eldorado in Nova Dalmacija
A golden city!
Of course you do, so just forget I said anything about Castle Durvania and full steam ahead with that underground city project.
But don't forget that idea. It's excellent to develop your local culture. And I'm curious how you will develop the story around it.

Re: Seven Wonders of Kildare
Posted: Sun Nov 28, 2010 5:39 am
by Jonas
This should also get some of my attention... need to write a wiki article about it.
