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Posted: Sun Jan 01, 2006 7:21 pm
by Kaiseress Semisa I
Sounds good. Anyone have anything to say?
Posted: Sun Jan 01, 2006 7:23 pm
by Sebastien Alexandre
All I have to say is:
I'd be happy to help, as was said. Just because I failed before as Ministesr doesn't mean I wouldn't mind being Under-Under-Secretary or something.l
Posted: Sun Jan 01, 2006 7:41 pm
by Greg Dean
Ack.. .didn't realize that. >.<
And failed as minister?! Hardly!! I hope to be able to fill your shoes... and you're the direct assistant, as far as I'm concerned.
Posted: Sun Jan 01, 2006 7:45 pm
by Sebastien Alexandre
You weren't around then, you wouldn't know how terribly I did

Posted: Sun Jan 01, 2006 10:23 pm
by osmose1000
I did just as badly, but I did trade it for a ministry job I really wanted - Minfo.
Posted: Mon Jan 02, 2006 6:37 am
by Ryan
That mod looks good to me for a start.
Posted: Wed Jan 04, 2006 10:10 pm
by Scott of Hyperborea
The...idea...is....terrible. No economy can be healthy unless people get money only for satisfying some demand. This just gives money out willy-nilly without anyone giving the money or the people getting the money doing anything for anyone.
Posted: Wed Jan 04, 2006 11:03 pm
by Kaiseress Semisa I
Pessimist.
Posted: Thu Jan 05, 2006 3:06 pm
by osmose1000
No economy can exist unless someone tries something. It's a sound idea if we work something out with the houses/mansions thing. Implementing it now would be premature, but it's not, as you claim, a bad idea.
Posted: Thu Jan 05, 2006 3:13 pm
by Greg Dean
I still hold that the best solution is one that's more of an economics simulation, but I see no harm in messing around with a post-based model.
...Assuming I can make the fracking mod work without breaking the forum again. >.< See: Delphi's Signature.
Posted: Thu Jan 05, 2006 5:56 pm
by Scott of Hyperborea
At some point, I am going to propose before the Landsraad both my restructuring of Baronies and my old economics model. I suppose I'll do it after this one fails, because I don't want both of them running at the same time. Just letting you know I'm not a total pessimist who thinks nothing will work.
I
Posted: Thu Jan 05, 2006 6:41 pm
by Sebastien Alexandre
Greg Dean wrote:I still hold that the best solution is one that's more of an economics simulation, but I see no harm in messing around with a post-based model.
...Assuming I can make the fracking mod work without breaking the forum again. >.< See: Delphi's Signature.
I support Greg (on the simulation part) we have to make it to wher ethey
need to have money.
Posted: Fri Jan 06, 2006 2:38 pm
by osmose1000
But the problem is making it where those that do not want to participate don't need money like those that do.
Posted: Fri Jan 06, 2006 3:14 pm
by Greg Dean
Exactly. That's the thing about making it more of a sim.
If someone opts not to participate, their production slows and then stops, and they no longer need the resources they were previously consuming. Only those countries participating would be producing/consuming resources.
It's just a thought.
Posted: Fri Jan 06, 2006 4:06 pm
by Sebastien Alexandre
Could we make a 'toggle' button? Allowing them to turn the mod off for their account? that way, those who WANT to have an economy get their sim, andt hose.... 'infidels' (:P) who dont, dont have to.
That also means, that if the economy on their account is toggled off, they dont get money for posts - or, money period.
Posted: Fri Jan 06, 2006 4:44 pm
by Greg Dean
I'm sure we could do something like that if we managed to develop said program, but that would all be up to the MiniTrade guys.

Posted: Fri Jan 06, 2006 6:56 pm
by Ryan
People who opt not to participate can get a salary of sorts on state welfare and be listed under that same welfare category of the system.
Just like the rest of the lazy bastards in the real world who don't get off their asses and work for a living. :P
Posted: Sat Jan 07, 2006 7:41 am
by Sebastien Alexandre
::Mutters soemthing about Mexican Illegal Aliens in Texas...::
Posted: Sun Jan 08, 2006 1:29 pm
by osmose1000
Let's expand a bit on the graphical element issue. Are there mods or is there someone who can design a mod allowing for a "house" to be built? Could this be expanded upon by people selling designs for addons to be put in? How about the resource system? Buy marble, make a marble statue, and set it in your house?
I think that would be a real eyecatcher.
Posted: Sun Jan 08, 2006 2:09 pm
by Sebastien Alexandre
If it can be done, I support Osmose's suggestion.
That way, only Barons and Dukes can afford really nice castles, while Counts might be reduced to just a large manor.
Posted: Thu Jan 26, 2006 9:49 pm
by H4773r 3lfs0n
so the toggle sounds good, the image thing sounds fun, but i want to duoble check i understand......
since im a baron in a duchy, i have to post 15 plus times (or since this is a post 14 more times) and im paid for the taxes
do i got it? and when does this kick in cause i want to know when to start counting.
Posted: Fri Jan 27, 2006 10:36 am
by Kaiseress Semisa I
Considering the economy hasn't even started yet, I wouldn't worry. Note how everyone's exempt for the first two weeks after the economy begins.