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Re: Megamod 2: Cartographic Boogaloo

Posted: Mon Jan 04, 2010 7:51 am
by Ari Rahikkala
Probably not, unless someone else wants to take up the mapping proper. Going through duchies reading historical tidbits and scanning for changes to maps is one thing, actually sitting down in front of a graphics program and translating a list of changes into a modified map is... even less exciting than it sounds.

Re: Megamod 2: Cartographic Boogaloo

Posted: Mon Jan 04, 2010 9:08 am
by Malliki Tosha
That's where nerds like me come in. Make me an offer and I'll see what I can do.

Re: Megamod 2: Cartographic Boogaloo

Posted: Mon Jan 04, 2010 9:19 am
by Ari Rahikkala
The list is free, ask the MiniInfo about the rest :p

Re: Megamod 2: Cartographic Boogaloo

Posted: Mon Jan 04, 2010 9:33 am
by Ryan
Augh. This is my job. Unfortunately all the old maps linked by Bill are no longer functional. And I don't have any of them. So I have to start from scratch with this.

I think I need more coffee....

Re: Megamod 2: Cartographic Boogaloo

Posted: Mon Jan 04, 2010 9:38 am
by Malliki Tosha
Why do you have to start from scratch, pray tell?

Re: Megamod 2: Cartographic Boogaloo

Posted: Mon Jan 04, 2010 10:50 am
by Daniel Farewell
Instead of having one person do all job, we can delegate it. Each noble has to ensure a map according to standards of their domain.

Re: Megamod 2: Cartographic Boogaloo

Posted: Mon Jan 04, 2010 10:53 am
by Ryan
Malliki Tosha wrote:Why do you have to start from scratch, pray tell?
By that I mean that I don't have Bill's maps to work off of as a starting point, and instead have to go through the effort of cropping Shireroth's lands from the claimsmap and THEN begin putting in the breakdown of things.

Re: Megamod 2: Cartographic Boogaloo

Posted: Mon Jan 04, 2010 11:51 am
by Malliki Tosha
But cropping a map takes like 1 second.