2. All characters, NPCs, buildings, items, or other entities shall have the right to react to any action involving them. An example of a deprivation of this right:
An example of respecting this right:INCORRECT wrote:I fire my gun and blow up the alien!
3. No character, NPC, building, item, or other entity may be killed or destroyed without its original owner's/creator's permission.CORRECT wrote:I point my gun at the alien and pull the trigger.
4. No character, NPC, or other sentient being may be maimed or damaged in any way without its original owner's/creator's permission. Inanimate objects of great importance are also included in this category. Minor items and buildings are not protected by this clause. The terms minor and major shall be defined by the Roleplay Master or the Steward or Duke of Elwynn, or by consensus of all the players.
5. No character, NPC, building, item, or other entity shall be invincible, godlike, or otherwise overpowered beyond the realm of belief.
(a) No character or NPC shall display knowledge that has not been introduced to their character, and/or that there is no plausible way for their character to know. This includes, but is not limited to asking questions about such matter. Such "Fountain of Knowledge" characters shall be hung by their figgins from Araxion ower, because Lady Allot doesn't like know-it-alls.
(b) No character, NPC, building, item, or other entity excluding legitimate gods and authorized deities (under Schedule B of the Cedrist Regulations) shalll be omniscient, omnipotent, or omnipresent.
6. Any character, NPC, building, item, or other entity may be exempt from any of these regulations within the the confines of a specific roleplay with permission from the Roleplay Master, the Steward or Duke or Elwynn, or form a consensus of all the players.
7. Any characters that do not possess a figgin shall receive one. Forcibly.
8. In the interests of avoiding conflicts, notably between scientific realism and magic, all actions important to the plot line (what is important and what is not shall be decided by the Duke or Steward of Elwynn, by the Roleplay Master, or a consensus of all the players) shall be accompanied by a quality explanation from the action's originator. Any action may be granted exemption from this cluase by the Steward or Duke of Elwynn, the Roleplay Master, or by consensus of all the players.
(a) "It's magic" is not an acceptable explanation.
(b) Quality explanations can be scientific or fictional, as long as they are grounded in reality. In the event of a conflict, the Duke or Steward of Elwynn, the Roleplay Master, or a consensus of all the players may decide if the explanation is sufficient.
(c) Any action that attempts to destroy/maim another character, NPC, building or other entity may not be exempt from this clause.
(d) Any action that seeks to avoid such actions as depicted in (c) may not be exempt from this clause.
9. A level of acceptable Narrative Causality shall be agreed upon by the players beforehand, or imposed by the Roleplay Master, or the Steward or Duke of Elwynn.
(a) Narrative Causality levels shall comply with Countessial Directive II regarding Narrative Causality.
[/signed]