QUARREL questions and bug reports

It began as a "Khanflict" (complete with its own lexicon of dreadful puns) over the fate of Goldshire. The Gods however mock the efforts of puny mortals to construct a coherent narrative, and so it has become instead a struggle for the very soul of Shireroth itself, between on the one hand the loyalist forces of Kaiser Aurangzeb and on the other the Coalition (or Confederated Subdivision Alliance... if you really must...) who keenly anticipate the emergence of a Kaiser Leto III.

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Scott of Hyperborea
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QUARREL questions and bug reports

Post by Scott of Hyperborea »

Please post all questions about QUARREL here.

Please also post any requests for additions, changes, or corrections in QUARREL here, and the team will go over them at the end of the war and see how many can be implemented.

Things we already know about and plan to change:
- Create missile and sub calculators
- Create protocol for Weapons of Mass Destruction
- Make better program that can automate mods and orbats
- Maybe air units should be able to bomb boats
- Maybe copter should be able to defeat tank in single combat
- Clarify scale (infantry is divisions, not men)

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Andreas the Wise
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Re: QUARREL questions and bug reports

Post by Andreas the Wise »

Part 3 is now pretty well operational (for those with access, see on the Nelagan forums). I'll leave Scott to post a link here if he can't find any major errors with it.
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Nick Foghorn Leghorn
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Re: QUARREL questions and bug reports

Post by Nick Foghorn Leghorn »

Is there a system in place to pay more for each unit and make them more awesome?
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Scott of Hyperborea
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Re: QUARREL questions and bug reports

Post by Scott of Hyperborea »

Andreas, are you confident enough in your system right now that we should use it as the official system for this war?

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Harvey Steffke
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Re: QUARREL questions and bug reports

Post by Harvey Steffke »

Nick Foghorn Leghorn wrote:Is there a system in place to pay more for each unit and make them more awesome?
Some abilities handle that sort of thing, but if you're looking for a 1.1 cost soldier that's 10% more effective than a normal soldier, then no. But, with actual math behind battle results, needing to do that sort of thing becomes less important. You can say you're 50 soldier points are actually 40 brigades that are trained more efficiently than normal. The math still works out and you get your backstory.

Remember, the ONLY difference between QUARREL and normal recwars is the battle resolution calculator. You can say you have 1 soldier that has the power of 50 if you want, or 100 poorly-trained militia. As long as you cost your units correctly for your OrBat, it doesn't matter to the system how many you claim to have in your backstory.

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Re: QUARREL questions and bug reports

Post by Scott of Hyperborea »

Actually, I'd say the Custom Units are pretty close to what Foghorn's talking about, although it would be annoying as PRH if he tried to put in decimal values. But if you want to pay $2 for an infantry that's twice as good, plug it into the custom units and be my guest (as long as it gets approved beforehand by a judge or something).

And yeah, the mods also work like that.

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Re: QUARREL questions and bug reports

Post by Andreas the Wise »

Scott of Hyperborea wrote:Andreas, are you confident enough in your system right now that we should use it as the official system for this war?
If it works like my localhost version, yes I am. But I leave the call to you after you've had a chance to beta test it.
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Re: QUARREL questions and bug reports

Post by Erik Mortis »

I have no idea how any of this works and how to make a coherent fighting force that'll rock.

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Harvey Steffke
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Re: QUARREL questions and bug reports

Post by Harvey Steffke »

I'll help you make an OrBat for QUARREL. What sort of force would you like?

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Re: QUARREL questions and bug reports

Post by Erik Mortis »

Tanks and AA? I need something to kill people and lay siege. And also deal with enemy aircraft.

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Harvey Steffke
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Re: QUARREL questions and bug reports

Post by Harvey Steffke »

Anti-air is a current known hole in the QUARREL OrBat system. There's no anti-air ground units available right now, which is sort of whack. I've been meaning to ask Scott about this one. Hey, Scott! Help us out.

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Re: QUARREL questions and bug reports

Post by Erik Mortis »

So... someone can rape me with planes.. great. If there is not anti-air there shouldn't be any air allowed.

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Harvey Steffke
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Re: QUARREL questions and bug reports

Post by Harvey Steffke »

We should be able to get it patched up before this war starts. I was thinking along the lines of giving infantry units an upgrade that lets them defend against airstrikes with SAM missiles, or something along those lines. But I'd need Scott's approval to add it to the list of legal QUARREL abilities.

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Re: QUARREL questions and bug reports

Post by Aurangzeb Khan »

At the moment for instance I am working on the assumption that one "tank" in QUARREL would represent an integrated unit, like for instance Armoured Brigade in real life, and an Armoured Brigade in real life would come out in SNARL/SCOWL along the lines of four armoured companies (they probably don't in real life but it seems internally logical)
Pansarkompani (Armoured Company)
x40 OAH Zadari Light Tank (1,400)
x400 Light Infantry (400)
x68 OAH Musharref APC (1020)
x15 OAH Zor Armoured Anti-Air (300)
I would suggest that the casualties lost to ground based air defence be factored in just how they would be in a SNARL/SCOWL/WOOF/BARK write up.

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Re: QUARREL questions and bug reports

Post by Andreas the Wise »

Harvey Steffke wrote:We should be able to get it patched up before this war starts. I was thinking along the lines of giving infantry units an upgrade that lets them defend against airstrikes with SAM missiles, or something along those lines. But I'd need Scott's approval to add it to the list of legal QUARREL abilities.
But is it bombard or attack damage? That's the real question.
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Re: QUARREL questions and bug reports

Post by Scott of Hyperborea »

I thought I'd discussed this with Andreas before. If I have, whatever we came up with is probably better than whatever I can come up with right now, but if not...

What about an anti-air mod that costs $1 and gives 1 bombard damage against planes that attack it? Now, bombard damage 1 is a very, very minimal number, but have 10 anti-air infantry and you've got bombard damage 10, ie you might take down a fighter or so every single attack. That's pretty impressive.

I don't want anti-air infantry to replace actually having your own fighters, because that's an important part of war. If we test this (assuming the test war ever gets started) and find it's too little, we can raise it to 2 bombard damage.

I prefer bombard to attack, because it's too confusing with the attack values of various aircraft. Right now, bombers have much stronger attack against ground than fighters, but it doesn't make much sense that bombers are better able to resist anti-air defenses than fighters are, which is what would end up happening if we used attack strength.

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Re: QUARREL questions and bug reports

Post by Andreas the Wise »

I was thinking bombard was far easiest too. Does that mean you want me to program it in? And does it occur before, after, or simultaneous with the air bombard of land?
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Re: QUARREL questions and bug reports

Post by Scott of Hyperborea »

If you can, simultaneous sounds best.

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Re: QUARREL questions and bug reports

Post by Andreas the Wise »

I make no promises, but I'll try and do it today (I'll just update the files currently there and not try and get the final bits of login-orbatting functionality I wanted before uploading that huge mod; because that'll take me several weeks more to get up).
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And references may be made to Vur'Alm Xei'Bôn (a Nelagan Micron of undisclosed purpose).

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Re: QUARREL questions and bug reports

Post by Andreas the Wise »

Well, that was a bother (a single variable wrong in my existing code took me almost an hour of error testing to locate).

But now it works. SAM infantry with 2 against air, and AA Artillery with 4. The numbers seemed to work well like that.

http://www.novatainia.org/QUARREL/Attila%20Index.php
The character Andreas the Wise is on indefinite leave.
However, this account still manages:
Cla'Udi - Count of Melangia
Manuel - CEO of VBNC. For all you'll ever need.
Vincent Waldgrave - Lord General of Gralus
Q - Director of SAMIN
Duke Mel'Kat - Air Pirate, Melangian, and Duke of the Flying Duchy of Glanurchy

And references may be made to Vur'Alm Xei'Bôn (a Nelagan Micron of undisclosed purpose).

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Re: QUARREL questions and bug reports

Post by Erik Mortis »

This whole thing seems ill conceived and not something I'm inclined to use.

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