OrBats

It began as a "Khanflict" (complete with its own lexicon of dreadful puns) over the fate of Goldshire. The Gods however mock the efforts of puny mortals to construct a coherent narrative, and so it has become instead a struggle for the very soul of Shireroth itself, between on the one hand the loyalist forces of Kaiser Aurangzeb and on the other the Coalition (or Confederated Subdivision Alliance... if you really must...) who keenly anticipate the emergence of a Kaiser Leto III.

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Scott of Hyperborea
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Re: OrBats

Post by Scott of Hyperborea »

MY ORBAT ABOVE HAS BEEN CANCELLED, SEEING AS THE SIDES HAVE CHANGED A BIT. I WILL ENTER WITH A DIFFERENT ORBAT IN A FEW DAYS.

Erik Mortis
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Re: OrBats

Post by Erik Mortis »

There are sides?

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Harvey Steffke
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Re: OrBats

Post by Harvey Steffke »

Sort of. It's more like a mixture of really shaky alliances. More fun that way, I say.

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Gman Russell
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Re: OrBats

Post by Gman Russell »

Ok, here goes my OrBat. I tried to make them as realistic to my stated forces as possible.
$12- 4 marine divisions (IMEF, IIMEF, IIIMEF, and IVMEF)
*marine (No explanation need be given, hopefully)
*mechanized (They WOULD use Amphibious Assault vehicles)

$4- 2 artillery batteries

$20- 4 armored Brigades

$20- 4 attack helicopter squadrons

$5- 1 special operations team

$10- 2 fighter squadrons
* ground strike (VTOL is more apropriate, but ground strike works too, because Harriers are meant to be ground support mostly anyway)

$4- 2 small warship fleets
---
$75- total
What follows has lead me to this place where I belong, with all erased.

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W.Payne
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Location: Blackrock Nua, Kildare

Re: OrBats

Post by W.Payne »

I'm new, so here goes nothing.
Vervollian Guard of Hallucination
31 Infantry Division ($1 each, $31 total)
5 Armoured Brigades ($5 each, $25 total)
3 SpecOps Teams ($5 each, $15 total)
2 Artillery ($2 each, $4 total)
Total- $75
William Arthur Atobonovno Payne
Dutch of Kildare
Count of Vervollkommnung
Baron of Hallucination

King-Count of Hawshire-Dura
Proud Member of the Noble Family of Atobonovno!
Ngolo veoli uroo Leopeop, Edounit ndoa eofr!
Mr. Kildare December 2009

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Harvey Steffke
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Re: OrBats

Post by Harvey Steffke »

I've redone my OrBat since the parameters of the war changed a while ago.

Regular Army:
23 infantry ($1 each, $23 total)
6 artillery ($2 each, $12 total)

Siegebreaker Force:
6 Armor ($5 each, $30 total)
5 infantry with SAM ($2 each, $10 total)

Erik Mortis
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Re: OrBats

Post by Erik Mortis »

Monty Crisco Siege Force.

10 Armor (5$*10=$50) (I like tanks)
5 Infantry with SAM (2$*5=$10)
5 Infantry ($1*5=$5)
5 Artillery (2$*5=$10)

50+10+5+10=$65

I would do special Ops teams, but last I knew they were useless in this system.

The siege force will retreat if outnumbered and will switch to hit and run tactics with its tanks supported by infantry.

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Ari Rahikkala
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Re: OrBats

Post by Ari Rahikkala »

If I actually do end up entering the war (Straylight's on the Kaiser's side) my orbat will look something like this: (no coherent story behind these names and forces other than they're what could be raised/commandeered)

2 large warships, fast. The MPS Tooth Fairy and Vagina Dentata.
4 small warships. The MPS Exaggerated Canine, Painful Extraction, Weird Dreams and Prosthetic Crown.

$22

1 small warship, copter platform. The Fuck You.
2 copters. The Kancho and Wedgie.

$13

3 small warships, reinforced hull. The BSLADS Second-System Effect, Insufficient Zen and Analysis Paralysis.

$9

5 infantry, marine. The divisions Fat White Ocian Stormtroopers, Blackrockian Jihad, Peace Bees, Conspiracy Against Schizophrenics, and Loki's Lil Helpers.

$10

3 small warships, fast. The Peter Pan, Virgin of Aland, and Don't Copy That Floppy.

$9

2 fighters, air superiority. The Nuff Dakka and Macross Missile Massacre.

$12
No-one should be without a parasol, Sirocco.

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Scott of Hyperborea
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Re: OrBats

Post by Scott of Hyperborea »

4 Star Nebula Fighters ($16)
26 Paladin Infantry ($26)
4 Heavy Paladin Infantry ($8)
5 Artillery ($10)
1 [custom] Ice Battleship (10/250/50) $15

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W.Payne
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Re: OrBats

Post by W.Payne »

Due to lack of time, I am unable to continue participation in this war. Is there anyway that I can cede my army to another rebel?
William Arthur Atobonovno Payne
Dutch of Kildare
Count of Vervollkommnung
Baron of Hallucination

King-Count of Hawshire-Dura
Proud Member of the Noble Family of Atobonovno!
Ngolo veoli uroo Leopeop, Edounit ndoa eofr!
Mr. Kildare December 2009

Erik Mortis
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Re: OrBats

Post by Erik Mortis »

I suppose I could take them.

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Harvey Steffke
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Re: OrBats

Post by Harvey Steffke »

No, you can't transfer OrBats for exactly this sort of reason. If people want to support their forces, they gotta fight.

Erik Mortis
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Re: OrBats

Post by Erik Mortis »

Honestly.. this whole system is displeasing me with it's formalness and calculations. It just takes all the fun out. There's no room for strategic advantage. It's a game. It's not a war.

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Andreas the Wise
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Re: OrBats

Post by Andreas the Wise »

It has a lot, lot less formalness than Anunia currently has. And if you found long heated disputes about the minutiae of military possibility a fun way of resolving battle damages, well ...
The character Andreas the Wise is on indefinite leave.
However, this account still manages:
Cla'Udi - Count of Melangia
Manuel - CEO of VBNC. For all you'll ever need.
Vincent Waldgrave - Lord General of Gralus
Q - Director of SAMIN
Duke Mel'Kat - Air Pirate, Melangian, and Duke of the Flying Duchy of Glanurchy

And references may be made to Vur'Alm Xei'Bôn (a Nelagan Micron of undisclosed purpose).

Erik Mortis
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Re: OrBats

Post by Erik Mortis »

Honestly, most recwar bores me for these reasons.

Santelran Rottsaa
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Re: OrBats

Post by Santelran Rottsaa »

It takes all the arguing about who gets what damage out of it, that part is done.

And yes, I believe advantages are built into the system.
Libido-powered perversion, coming to your home at the speed of light.

The longer that the journey takes, the further down the road

"Well, as the saying goes with D&D, give players a fish, and they'll use it to club someone down. Teach a player to fish, and you'll have them showing up next session with a copy of The Complete Fisherman, trying to dual-wield vorpal fishing poles."

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Harvey Steffke
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Re: OrBats

Post by Harvey Steffke »

The battle system is just a way to keep people honest, so that you aren't tempted to attack an enemy with wholly inferior forces and somehow weasel out a victory when you really shouldn't have.

Keep in mind that you can still talk things over with your opponent and decide the outcome of battles without ever touching the battle generator or any of the math.

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Cho'Gall
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Location: That place where theres a war going down...

Re: OrBats

Post by Cho'Gall »

Agnesian Defense Force

4 Marine Infantry Divisions ($8) [Anub'arak, Anub'khan, Anub'allot, Anub'leo]
6 Helicopter Air Assault Brigades ($30) [Blackhand, Drek'thar, Durotan, Vol'jin, Runetotem, Windrunner]
2 Amphibious Assault Ships (small) ($6) [Gul'dan, Ner'zhul]
1 HMS Vanguard Advanced Dreadnaught (Ex-Babkhan) (Reinforced Hull, Missile Platform, Fast, Copter Platform, Destroyer, AEGIS) ($13) [Bloodhoof]
1 Carrier (£10) [Doomhammer]
2 Multi-Role Fighter Squadrons ($8) [Hellscream, Thrall]
($75)
En taru adun

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