Bank ideas... WORK ARI!

Programmers Guild

Moderator: Andreas the Wise

Post Reply
User avatar
Jonas
Posts: 5334
Joined: Mon Feb 19, 2007 9:53 am

Bank ideas... WORK ARI!

Post by Jonas »

I have send these question to Ari, but I will ask them in public too. So everyone knows where I'm looking for.

Is it possible to make a version in which:
- you can register nations (like MX2).
- you can introduce an exchange rate (automatically with a formula or simply by giving each currency a value in the admin panel). Not every nation has the same amount of money.
- When you want to make a transaction, the accounts of several nations are seperated from each other (another column or something, just so you can see it's not the same).
- one account can make several sub-accounts (so I can have for example a personal account and one for bussines).
- possibility for the government to stop (temparory) international transactions between certain nations.

- maybe a place where people can leave small messages (advertising of companies!), so people of different nations know from eachother services.

It would make it possible to unificate several nations their markets without losing their own currency, etc. (it's a bit MX2 if I think about it). The Dutch nations (via the NEVO) have an exchange rate, but because the banks are still seperated, intermicronational transactions are still quite difficult. Besides, it would be more then interesting to connect the Batavian economy with Gralus and Shireroth (a giant market!). The current problem is that Batavia has more then 9 milion Kruys. Our system works with that, and we're still trying to make it less. But going down to the 10 000 credits as in the unification treaty would ruin our economy.
From a distance I'm concerned about the rampant lawyerism manifesting itself in Shireroth currently. A simple Kaiserial slap on the wrist or censure by the community should suffice. - Jacobus Loki
Can't you see? I'm crazy! :tomcutterhamonfire :smashy

User avatar
Kaiseress Anandja I
Posts: 695
Joined: Mon May 18, 2009 2:47 pm

Re: Bank ideas... WORK ARI!

Post by Kaiseress Anandja I »

[quote=Jonas]But going down to the 10 000 credits as in the unification treaty would ruin our economy.[/quote]
Not if you revalue the Kruys. That is, ~100 Kruys = 1 New Kruys. I also think that exchange rates make things too complicated. Everyone keeps the name of their currency, but they are pegged at 1:1 to all the others.
Love and Happiness,

Kaiseress Anandja I
Marchioness of Goldshire
Baroness of Lakhesis

User avatar
Jonas
Posts: 5334
Joined: Mon Feb 19, 2007 9:53 am

Re: Bank ideas... WORK ARI!

Post by Jonas »

Kaiseress Anandja I wrote: Not if you revalue the Kruys. That is, ~100 Kruys = 1 New Kruys. I also think that exchange rates make things too complicated. Everyone keeps the name of their currency, but they are pegged at 1:1 to all the others.
That way of working is simply not supported. :(
We are used to say '500 Kruys for a newspaper', that would become 5 Kruys.
From a distance I'm concerned about the rampant lawyerism manifesting itself in Shireroth currently. A simple Kaiserial slap on the wrist or censure by the community should suffice. - Jacobus Loki
Can't you see? I'm crazy! :tomcutterhamonfire :smashy

User avatar
Kaiseress Anandja I
Posts: 695
Joined: Mon May 18, 2009 2:47 pm

Re: Bank ideas... WORK ARI!

Post by Kaiseress Anandja I »

Just a suggestion.
Love and Happiness,

Kaiseress Anandja I
Marchioness of Goldshire
Baroness of Lakhesis

User avatar
Andreas the Wise
Posts: 5253
Joined: Sat Oct 27, 2007 10:41 pm
Location: The Island of Melangia, Atterock, Kildare
Contact:

Re: Bank ideas... WORK ARI!

Post by Andreas the Wise »

If you have arbitary devaluation, that can just as easily be handled by automatic exchange rates (eg 100 Kruys = Small Commonwealth Currency). That's effectively 1:1:, just one is .... bigger looking. That's not hard. The hard bit is working out if their economies fit fairly with ours and a fair exchange rate (ie is it closed, and compare total amount in circulation to total number of active participants).

Or we could try Ari's thing ...

EDIT: I did write the 10 000 thing with the intention of adding nations that didn't already have an economy (ie virtually everyone else in the Anglophone sector). Negotiating with the Dutch who do have something is not going to affect the integrity of the treaty, but the negotiations would ideally happen now, before we've sorted it all out ...
The character Andreas the Wise is on indefinite leave.
However, this account still manages:
Cla'Udi - Count of Melangia
Manuel - CEO of VBNC. For all you'll ever need.
Vincent Waldgrave - Lord General of Gralus
Q - Director of SAMIN
Duke Mel'Kat - Air Pirate, Melangian, and Duke of the Flying Duchy of Glanurchy

And references may be made to Vur'Alm Xei'Bôn (a Nelagan Micron of undisclosed purpose).

Erik Mortis
Posts: 7238
Joined: Thu Oct 02, 2003 10:37 pm
Location: County of Monty Crisco
Contact:

Re: Bank ideas... WORK ARI!

Post by Erik Mortis »

Multi-nations is now supported, but I am making it so admins can add and remove nation.

User avatar
Andreas the Wise
Posts: 5253
Joined: Sat Oct 27, 2007 10:41 pm
Location: The Island of Melangia, Atterock, Kildare
Contact:

Re: Bank ideas... WORK ARI!

Post by Andreas the Wise »

By 'add nations' do you just mean 'add categories' or 'add currencies which are not the standard SC currency'?
The character Andreas the Wise is on indefinite leave.
However, this account still manages:
Cla'Udi - Count of Melangia
Manuel - CEO of VBNC. For all you'll ever need.
Vincent Waldgrave - Lord General of Gralus
Q - Director of SAMIN
Duke Mel'Kat - Air Pirate, Melangian, and Duke of the Flying Duchy of Glanurchy

And references may be made to Vur'Alm Xei'Bôn (a Nelagan Micron of undisclosed purpose).

Erik Mortis
Posts: 7238
Joined: Thu Oct 02, 2003 10:37 pm
Location: County of Monty Crisco
Contact:

Re: Bank ideas... WORK ARI!

Post by Erik Mortis »

categories. I think I COULD add currencies... yes.... I could.. but then things would get confusing. But it is doable.

Post Reply

Return to “Church of the Machine God”

Who is online

Users browsing this forum: No registered users and 1 guest