Little did Andreas the Wise, one of the Lord's at the binding, know, but in his very own Barony in Kildare, there were some of those "older magics" left. Faded from their former glory, yes. Hiding often from the more popular non-magical civilisation, often. But still there, and still alive. And suddenly finding their magic diminished. Realising the arrogance of what he had done, and also realising that it had occurred because Kildare (and Shireroth as a whole) had gone far, far too long without a Lord of Magic, he proposed to establish outposts of his own Novatainian Academy in the Barony of Atterock, to train those interested in the new ways of SCM. The outposts were named ANOVA - Atterockian-Novatainian Outpost for the Variously Arcane. The goal was to use as few Novatainian Archmages as necessary - so that, soon enough, the native Atterockians would become proficient in the new magic and be able to manage the outposts themselves. For the transistion period, they exist as this:
Norfolk had no ancient magical race, nor, indeed, any pressing need for magic. They did, however, have a Kraken problem. The outpost at Norfolk was on one of the spare islands, and operated largely as a Magical Creature Monitoring Unit - observing the large magical sea creatures around, and ensuring they did not harm the islanders. A night school was run in basic water and wind manipulation for interested sailors (mostly Pirates, it was suspected), but that was the extent of magical education here. The Nightschool was handled by two water Dragoons - the rest of the staff were Krynii and Meremen.