Hhinto

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Hhinto is the native religion of Hawshire-Dura. It developed as a formal religion while Hawshire was still an independent micronation.

Hhinto Deities

Hhinto has 5 main deities who rule over the five main categories of the universe.

Diva: Diva (DEE-vah) is the goddess of love and relationships. She has power over such things as marraige, friendships, and family relations. She is the wife of Morde and the mother of Morgan.

Morde: Morde (MORE-day) is the god of death and the afterlife. He is generally viewed as being benevolent, and most Hintoists view death as a new beggining. He is the husband of Diva, father of Morgan, and the brother of Miurta.

Miurta: Miurta ( MEE-uhr-tah) is the goddess of fate. She decides such things as wealth, life span, health, and the rest of the things in a persons life. She is the sister of Morde and the wife of Audi. Miurta does not generally get along with her brother and sister-in-law.

Audi: Audi (AWE-dee) is the god of time. He makes sure time runs smoothly and has no glitches. He has the power, however, to freeze time, slow it down, or speed it up. He is the husband of Miurta.

Morgan: The youngest deity in the group, Morgan (MORE-gan) is the goddess of magic. Before she met her husband, Hako Nhakha, the sun spirit, she had numerous affairs with mortals. The children she had by these mortals inherited her ability to cast spells and do magic. They are the mages of Dura. She is the daughter of Diva and Morde.

Reincarnation

One of Hhinto's main beliefs is Reincarnation. Hhintoists believe people can be reincarnated into anything thing (animal, plant, person, or inanimate objects) and that if you are good during that lifetime you go higher on the scale of evolution next time. If a person is extremely pious, then the gods may see him and decide to grant him status as a minor god. It is impossible, however, to become one of the major deities. It is also extremely rare for one to be good enough to be reincarnated as a minor god.

Varna

Varna is a system of Karma used by the Hhintoists. It is a system of reward and punishment for your deeds in life. If you do a good deed, then good comes back to you 10 times as strong. Exactly the same for a bad deed. The reason for 10 times? 10 is the luckiest number in Hhinto.

Magic

Every Hhintoist believes in magic. To be able to perform magic means you are a descendant of Morgan. Morgan has had many children with humans and nature spirits alike, and all have possessed powerful magical potential.

An important element in Duran magic is alignment. If one mainly uses their powers to help others, then they have an alignment to light. If one uses magic for personal gain and advancement, they will be neutral. And if one uses their powers to bring harm and hurt to others then they have an alignment to the dark. Dark alignments are uncommon, because many would want to avoid the fate of becoming a Vampyr.

Vampyrs

Vampyrs are dark mages who have died. When the dark mage passes on, the last of his magic catches zem in between life and death. Since the dark mage is neither alive nor dead, they take on a ghost-like form, wherein they are semi-transparent and can pass through physical objects. It takes a great amount of willpower and energy for a vampyr to assume a solid, physical form unless they partake in imbibing blood. This gives them enough energy to sustain a physical form. When the dark mage first dies and becomes a vampyr, they will maintain their solidity for about 24 hours, to give them a chance to feed. A vampyr must feed at least once every week, or they will fade away and once again assume the ghost-like form. This does not kill them, however, because if they try hard enough they can assume a physical form long enough to feed again. When a vampyr is in a solid form, they can still go into their ghost-like form at will and return to their solid form if they still have enough energy. Vampyrs have several strengths and weaknesses:

Strengths:

   *virtual immortality
   *invisibility
   *ability to pass through objects
   *power to control dead spirits

Weaknesses:

   *cannot go outside on holy days
   *tans quickly (from pale to golden in 15 minutes:makes it easier to identify them)
   *if they stay outside for more than 30 minutes, they will lose their strength and energy and return to their ghostly form.
   *cannot use the magic they formerly had access to as a mage
   *their powers dissolve away when they get on or near holy ground
   *vampyrs do not have access to their power to control dead spirits when they, themselves, are in spirit form


Spirits

Spirits are the the minor gods and goddesses. They do not serve a purpose in the world, as in they do not work together to make things run properly. They have power over the things listed beside their names.

  • Hako Nhakha - the Sun spirit
  • Deanha - the Moon spirit
  • Handrehel - spirit of trade and wealth
  • Dozan - spirit of animals
  • Korihan - the spirit of wisdom and knowledge
  • Antonokus - the spirit of music
  • Vilamhus - the spirit of trees
  • Gorgamela - the spirit of evil
  • Kokus - the spirit of games
  • Khasonaus - the spirit of rivers, lakes, and oceans
  • Aonlhe - the spirit of lust
  • Myojere - the spirit of healing
  • Endre - the spirit of air
  • Sothuth - the spirit of fire, lightning, and volcanoes
  • Arda - the spirit of earth (rocks, mountains, and landforms)
  • Hahanakol - the spirit of plants

Ako Naka is a unique spirit. He was originally human, but led such a good life that the gods granted him the status of a minor god.

The Reinforcers

The Reinforcers (The spirits that keep the peace)

  • Daguda - spirit of disappearance
  • Dorgan - spirit of fear
  • Diaphorma - spirit of memory

The Royal Family of Hawshire-Dura

The Royal Family of Hawshire-Dura, the Atobonovnos, are, according to legend, descended from Vilamhus and Morgan.

More Info from Dura Nation forum.

Hierarchy

  • Tetochette (head of the entire religion)
  • Danubis (head of a region, like the Catholic bishop)
  • Reiba (head of a Circle)
  • Protegos (protect, guard, and fulfill the needs of the Circle)

A Circle is the Hhinto equivalent of a Church. Most Hintoists have a natural affinity with nature and therefore Circles normally meet in natural, sacred places such as meadows, mountains, riversides, and by the ocean.

Most of the clergy of the Hhintoist Religion are also descended from Morgan, goddess of magic, and therefore have the ability to control the holy spirits.

Protegos are like the Christian deacons, they, however, have devoted themselves to protecting the clan and worship Zorn, the spirit of the warrior. They are among the most faithful of the Hhintoists.

The Significance of Circles

Cities are clearly divided upon class and employment lines. Society is very much oriented around the Hhinto religious structure; at its basic level this means membership in and regular attendance at your Circle. Circles are local religious communions led by a Reiba, and membership is based on geography and birth. If your parents are members of a Circle, as part of a coming of age ritual (gender-neutral) you are introduced into that Circle. So, your family is from your Circle, and probably your family friends. Circles are responsible for education, so your schoolfriends will all be from your Circle or other nearby Circles.

This explains how Circles don't just refer to a circle of stones or the place where a priest preaches, they refer to the congregation and where that congregation lives - and they live together. The wealthy and upper middle-class in walled or gated communities; those lower down in the social scale have no such protection but in cities at least, building regulations are based on Circles. With the approval of one's Reiba, it is possible for someone to move to another Circle, but only if the receiving Reiba also agrees and the moving person is willing to pay a dispensation to the regional Danubis. One such case might be if a young person travels during Branch Education and finds employment in another part of the island. There is a possibility of moving from one Circle to another temporarily for a visit with a letter of introduction from your Reiba, but only if the letter is sealed and the Reibas know each other personally, or the Danubis vouches for the letter. There is very little socio-economic variation within a Circle: it is an impoverished Circle, or a tradesman's Circle, or a middle class Circle, etc. Because religious education is handled slightly differently, it is possible for the Reiba of a Circle of a certain class to know the Reiba of another Circle with members of different backgrounds, but these connections are only exceptionally used.