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Re: Units

Posted: Sun Aug 07, 2005 3:31 pm
by extreme007
Osmam Shahanshah already posted the GC Units in the other forum... so, i guess i will just post what i have:25 Ashavan MultiRole Fighters (ask Osman for the capabilities)4 Avekshaks Capabilities4 S-300PMU1 Batteries (each having 5 vehicles in itself) capability same as real world ones, except connected and interlinked with HQ.50 HUMRAAMs capability same as real world ones, except connected and interlinked with HQ.perhaps, in future, if need arises, i might bring in some (2 or 4) refueling tankers and transport aircrafts.i was told that these are not part of the 25 aircraft limit, as they do not engage in combat, but merely are force multipliers. Discover, Invent, Theories, Experiment,Advance Science,Advance Extremism,(in Karnali, Republic of)

Units

Posted: Sun Aug 07, 2005 4:12 pm
by Kaiser Los III
Please register your unit here along with a brief description of its composition and capabilities before fighting. See the SNARL Charter before creating a unit if you are unsure what to do.

Re: Units

Posted: Sun Aug 07, 2005 6:12 pm
by Sebastien Alexandre
Halluci Air Division:1 Stealth Bomber1 AWACS23 Halluci Fire Breathers (super armed fighter jets)

Re: Units

Posted: Sun Aug 07, 2005 8:11 pm
by VA Foghorn
Naval Infantry Elite RegimentNotes: Able to be supplimented by infusions of regular shipboard NI.Unit size: 2,000 men.

Re: Units

Posted: Mon Aug 08, 2005 11:11 pm
by chancellorN8
Though we are not an original belligerent, Antica has given us permission to come into the war as one of their SPEAR allies. I hope this fleet roster is acceptable, its based on Ardashir and Gryphon's carrier/fleet/planes plan... no one objected to it there so Natopia's unit will be thus: Imperial Natopian Navy - Alpha FleetHome port: Lindstrom City, NatopiaCommander: Grand Commander HSM King Nathan1 Imperial class carrier HSMS Gustav Lindstrom 15 N-1 "Flying Goat" fighters3 Sovereign class destroyers HSMS Ill de France II HSMS Saint Louis HSMS The Massive*2 Cardinal class frigates HSMS Vista de Nada HSMS Mehlville*2 Serpent class attack submarines HSMS Turtle* HSMS Andromeda**addedFor details on each type of vessel: chancellornate.proboards2...1123807940 His Sovereign Majesty, Nathan I,King of Natopiahttp://natopia.cjb.netEdited by: chancellorN8  at: 8/11/05 17:51

Re: Units

Posted: Tue Aug 09, 2005 12:51 pm
by Osman Shahanshah
I can confirm that Stormark joins at the invitation of the Grand Commonwealth.

Re: Units

Posted: Tue Aug 09, 2005 1:47 pm
by sovereignvikingemperor
Stormark joins in as ally of the Grand Commonwealth with a fighter group 30 Sea Raven multi-role fighters of the Naval Air Service.Home base: Thorfinnsborg, Stormark.Commander: Lord High Admiral Harald Thorstein I the Generous Giver, The Sovereign Viking Emperor. Edited by: sovereignvikingemperor  at: 8/14/05 5:54

Re: Units

Posted: Tue Aug 09, 2005 6:05 pm
by extreme007
in interest of fairness, stomark has to reduce its size of fleet to (5 ships)... since you got 2 battle cruisers, the rest of the fleet has to add up to 3. so, i am assuming reducing the number of aircrafts should do the trick Discover, Invent, Theories, Experiment,Advance Science,Advance Extremism,(in Karnali, Republic of)

Re: Units

Posted: Tue Aug 09, 2005 9:43 pm
by Kaiser Los III
Shirerithian First FleetCommander: Nik RaesinAdmiral: Baranth AlasurHome port: MusicaFlagship: Erkinpoika's RevengeFour cruisers: Raynor II, Gaelen I, Mark III, and Isa IIIEight destroyers: Sara-Nyl, Lapano, Wolfraven, Vanaheim. Telsoun, Sagittarius, Nynchara, PrimeusFour attack subs: Ranelagh, Rathmines, Rathgar, and RathfarnhamTwo scout subs: Ballybridge and ClondalkinTwo minelayers: Dana Point and Aliso Viejo; and one minesweeper: Laguna HillsTwo supply ships: Magigarp and Zlatni RatThe Shirerithian First Fleet not only contains the Kaiser's flagship but is the floating base of operations for all of Shireroth's naval high command. The Erkinpoika's Revenge is equipped with the most advanced military never center money can buy and the fleet's largest vessel has room for, but the many supporting ships play an active attack role.The destroyers, which tend to form two rotating circles around the HVUs, are split into four with high anti-sub capability and four with high anti-air capability; the cruisers each are equipped with missiles of their own that they can fire at any enemy ship within a five hundred mile range, as well as several much shorter-range missiles and standard defensive capabilities. The fleet does not include a carrier, although the Erkinpoika's Revenge has a few helicopters on deck that can fulfill certain aerial roles.More on ship classes and capabilities when they become availa[/b] Edited by: Kaiser Los III at: 8/9/05 22:43

Re: Units

Posted: Wed Aug 10, 2005 2:24 am
by Dugobert Wurmser
Dugobert Wurmser, Commander of the Central Fleet, Grand Commonwealth, registers in.Here i am, Osman..

Re: Units

Posted: Wed Aug 10, 2005 9:41 am
by extreme007
Kaiser: Quote:The Erkinpoika's Revenge is equipped with the most advanced military never center money can buyinteresting... and uh.. what are HVU's? and uh, do the cruisers have anti-air defense capability? also, with those 8 destroyers, you put 4 as high anti-sub capability and other 4 as high anti-air capability.. does that mean, that the ones with anti-air capabliity are not able to attack subs and vice versa? Discover, Invent, Theories, Experiment,Advance Science,Advance Extremism,(in Karnali, Republic of)

Re: Units

Posted: Wed Aug 10, 2005 11:49 am
by Kaiser Los III
A never center. Yes. A center to make sure you and your lackeys never get an inch of Shirerithian territory HVUs = high value units. Usually in a carrier group that would be the carrier; here it's probably the supply ships and the flagship.The cruisers have some anti-air defense capabilities; the destroyers each have some anti-air and some anti-sub but specialize in one or the other. They should be similar enough that the enemy can't tell which is which unless they're close enough to get a good look.

Re: Units

Posted: Wed Aug 10, 2005 2:02 pm
by extreme007
so, seeing as you have 3 HVUs (or 2 if the supply ships run together), then that means 8 destroyers into 3.. lets take 2 for ease.... which means, 4 ships for the 2 HVU's. 2 Anti-air, and 2 anti-sub circling 2 supply ships2 Anti-air, and 2 anti-sub circling the 1 flag shipcorrect? or are you dividing it further into 3 HVU's?you dont need to tell the type of the destroyers, just how many circling what HVU... it would help us in improving our skills, strategy and offcourse, have more fun! Discover, Invent, Theories, Experiment,Advance Science,Advance Extremism,(in Karnali, Republic of)

Re: Units

Posted: Thu Aug 11, 2005 6:48 am
by Rakesh86
Mithras Carrier GroupCommander: Rakesh Maziar Akbar Home port: Sahansari-TaraCarrier HMS Azad (formerly the Scherezade) - 5 Ashavan fighters - 5 Shaagal fighter-bombersCruiser HMS AgrabahDestroyer GCS DisraeliSubmarine HMS AladdinSubmarine HMS ShebaFrigate GCS al-ManarFrigate GCS Georgetown Frigate GCS QuintonFrigate GCS Khan-OsmanskCorvette HMS BarburCorvette HMS Jehangir Corvette HMS Nandini Corvette HMA MahasriMinesweepr HMS AurangzebMinesweeper HMS JehanFrom Jane's Guide to Micronational NaviesThe Mithras Carrier Group, is centered around the heavy aviation carrier Azad. Recently overhauled and rumored to be of Baracãoan design, the carrier's teeth is seen not only through its potent air wing but also its anti-ship missile system equipped with 12 surface to surface missile launchers and an air defense system centered around 24 vertical launchers. Both the cruiser and the destroyer serve as multirole primary carrier escorts. The four frigates while comparatively much smaller than the other capital ships, were designed to significantly reduce the radar cross-section produced by the hull demonstrated by the clean sloped sides and other 'stealth' features - therefore distinguishing them from other ships of similar tonnage. Submarines have been classified as "long range attack submarines," with no information distinguishing them from other submersibles used by micronational navies. The corvettes and minesweepers are additions to the Mithras Carrier Group from the Border Patrol Force of Satrapy of Razjania-Dehvaz, Kingdom of Babkha. The corvettes in comparison to other ships of that ship-type, are well armed with each wielding 16 sub-sonic Anti-ship missiles housed in four quadruple launchers. No relevant information is known on the minesweepers. Edited by: Rakesh86 at: 8/14/05 4:16

Re: Units

Posted: Thu Aug 11, 2005 1:51 pm
by chancellorN8
hey hey hey... whats with all these huge fleets? The Shirerothian fleet is 23 ships strong... do they equal the 5 battleship standard? and the Stormarkian fleet has 85 fighters? i cant help but feel a little... foolish... with my tiny 4 ship fleet... hmmm... my ships are equipped with atomic death rays to make up for it His Sovereign Majesty, Nathan I,King of Natopiahttp://natopia.cjb.net

Re: Units

Posted: Thu Aug 11, 2005 2:24 pm
by Kaiser Los III
I thought we decided that five battleships = twenty-five or so smaller ships. I didn't want to say "twenty-five ships" because then people would get fleets of 25 dreadnoughts and it would be crazy.I'll make this clearer next time. For now, why don't you edit your fleet?

Re: Units

Posted: Thu Aug 11, 2005 2:34 pm
by extreme007
25 dreadnoughts can easily be blown to bottom of the sea by perhaps 2 submarines! Discover, Invent, Theories, Experiment,Advance Science,Advance Extremism,(in Karnali, Republic of)

Re: Units

Posted: Thu Aug 11, 2005 3:21 pm
by Zirandorthel
Naw, you can make it with pluck and backstory. The 1st RaxidalHyperborean marine unit supported by amphibious tranportsGeneral: Av Nirim5 Brigades of 3,000 marines eachBrigades: Batok, Vusen, Korok, Maran and Butil1st Volsaarn Armoured Division150 Lawal-class tanks attached to the 1st RaxidalGeneral: Tamm Mac Fheardaigh30 tanks attached to each brigadeThe 1st Raxidal are currently voyaging upon the heavy transport ships the Shade of Kaiser Jaundice, the Lizzard King's Bounty the Joy of Work, the Joycean Needle and the Cruiskeen Lawn, having joined with the Shirerithian First Fleet at Musica under Commander Raesin's orders. Wil Nider to the HyperboreansEoin to the restZirandorthel to the agesEdited by: Zirandorthel  at: 8/11/05 16:29

Re: Units

Posted: Thu Aug 11, 2005 3:22 pm
by chancellorN8
oh... 25 u say? i thought 15 smaller vessels was equal to 5 batteships for some reason... well... since my unit is still at sea until tomorrow... it will be joined by other Natopian ships that will rendevouz with it... yeah... thats plausible.ill make some additions to my unit then if no one else objects, sorry for being confused >.His Sovereign Majesty, Nathan I,King of Natopiahttp://natopia.cjb.net

Re: Units

Posted: Thu Aug 11, 2005 3:51 pm
by Amir Shervanis
Battlegroup ShervanisCO: Amir D. ShervanisTotal Unit Personnel: 10,000Force Composition:-Brigade X Rangers 4,750-Brigade IV Support 3,500-Regiment III Commandos 1,000-Regiment V Armoured 500-Regiment II Artillery 250Currently supported by the Commonwealth Expeditionary Fleet off the coast of Jaris.

Re: Units

Posted: Sat Aug 13, 2005 7:13 am
by Yuri Zhivago
Fedayeen Ardashir25,000 Babkhan Behsazi Khanist fanatics equiped with Mosin-Nagant Model 1891/1959 Carbine, Model 24 grenade, and RPG-7 complete with rockets. Mobility provided by vespa scooter moped.Based at Acre, Palastina.Command to pass to Osman Shahanshah if I am absent during important battles.Forward loyal Babkhan soldiers! Soviet Republic of Novaya ZemlyaWe must be ever vigilant, Comrades!

Units

Posted: Sat Aug 13, 2005 11:49 am
by OctaviusMe
First Antican BattlegroupCurrent Position: docked at Nafticon.AIS Dauntless - Commanding Ship for the BattlegroupAIS LeonidasAIS PelopsAll three of these ships are members of the Dauntless-Class of Battlecruisers.Dauntless-Class BattlecruiserArmament: - Main Battery: 9 50-caliber guns in 3 turrets - Secondary Battery: 12 32-Caliber guns in 6 turrets - Air Defense Battery: 4 Phalanx CIWS gun turrets - 32 cruise missiles in 8 armored box launchers - 16 SLAM missiles in 4 quad cell launchers - aft landing pad for 2 multi-purpose transport/anti-submarine warfare helecopters - Hull armor capable of withstanding mid-yield ordinance, and moderately withstanding high-yield ordinance - Torpedo belt - 1 Company of Naval Infantrymen Edited by: OctaviusMe  at: 8/13/05 13:15

Re: Units

Posted: Sat Aug 13, 2005 6:58 pm
by AngelGuardian93
Russell companyCompany commander: Cerune Russell1st Marine Unit of Amity and Mirioth"Univi Unit"commander: Jinx Malsize: 5,000 marines with 50 Accompanying tanks2nd Marine Unit of Amity and Mirioth"Divi Unit"commander: J'Rasha Julessize: 5,000 marines with 50 accompanying tanks3rd Marine Unit of Amity and Mirioth"Trivi Unit"commander: Gamemalvin Usasize: 5,000 marines with 50 accompanying tanksThe first thing anyone will tell you about BAM's marine company, is that they are not a part of the standing army. These warriors were specially trained (at the cost of the baronial government) to protect Amity, Mirioth, and So Sara by Greg Russell himself after the bombardment of Amity by Ardashir Khan. Each one takes a solemn oath before Alejia (Cedrist goddess of passion and fury) and Ugh(Cedrist god of misery and depression) to protect their lands and route the Babkhan Scourge wherever they transgress.What they lack in organization or military know-how, they make up for in sheer cunning and fanatasicm. It's even rumoured a number of Elves have joined them for a chance to strike back at the devil himself. Of course, if asked if this is true, it is denied vehemently that Elves even exist. There are no flowers, no not this time. There will be no angels gracing the lines, just these stark words I find.

Re: Units

Posted: Sat Aug 13, 2005 9:23 pm
by Kaiser Los III
Rakesh, your unit is too big. You can't have 25 planes, a carrier, and a whole fleet.

Re: Units

Posted: Sun Aug 14, 2005 2:21 am
by Rakesh86
I so downgraded, I do hope the new figures are acceptable.

Re: Units

Posted: Sun Aug 14, 2005 8:27 am
by Osman Shahanshah
I think any units deducted from Rakesh's fleet should be used to build up Dugoberts.

Re: Units

Posted: Sun Aug 14, 2005 8:31 am
by extreme007
i feel its a bit too many... (in the interest of equality)2 less frigates and 2 less corvettes should do the trick..EDIT: which reminds me.. i think dugobert can increase his fleet... just like nate did.. cause before nate increased his fleet, his and dugobert's were almost equal... i dont remember it exactly now... i'll check again, but i do believe he can increase.. if he can, then perhaps, instead of just randomly bringing his (dugobert) ships from somewhere, rakesh could have them in his fleet! Discover, Invent, Theories, Experiment,Advance Science,Advance Extremism,(in Karnali, Republic of)Edited by: extreme007  at: 8/14/05 9:33

Re: Units

Posted: Sun Aug 14, 2005 9:18 am
by Rakesh86
Before I continue to downgrade my fleet, I must say that it already pales in comparison to Shireroth's Task Force of 4 cruisers, 8 destroyers, 4 attack submarines and 1 heavy battlecruiser.

Re: Units

Posted: Sun Aug 14, 2005 2:09 pm
by Kaiser Los III
That is true. The reason I wanted you to downgrade it was that you included 25 planes, which is an entire unit in itself (Ozarka, for example, has 25 planes). I have no gripe with the ships, just that you've stuck a full ship unit and full plane unit together as a single unit.

Re: Units

Posted: Mon Aug 15, 2005 8:33 am
by extreme007
just 10 now... and i dont think those 5 shaaqal fighters are as advanced as any of the other planes in the area. Discover, Invent, Theories, Experiment,Advance Science,Advance Extremism,(in Karnali, Republic of)