SCIRA Magic
Posted: Sat Dec 20, 2008 7:50 pm
Andreas' Shop would like to announce it's newest product range - SCIRA magic troops. For all your magical recwarring needs. If you can't find what you want here, ask and we'll see if we can! Personal troops available upon request! Remember - just because you own it in CITRA, doesn't mean you shouldn't buy it again here!
http://sites.google.com/a/toketi.org/ncm/charter
http://sites.google.com/a/toketi.org/ncm/library
Mages
Pick a race, and then a strength. Some races are more expensive - that's indicated in the brackets afterwards.
Race:
Angel (+40) - Can control air and fly, vowed not to use modern weapons [Triple Animate Air]
Chelkran (+10) - very, very strong Bearmen
Demon (non-Balgurd) (+100) - fireball at will [Channel Astral Fire]
Djinii (+40) - Lightning at will [Channel Astral Lightning]
Dragoon (Fire) (+30) - fireball at will [Channel Astral Fire]
Dryad (+50) - Can grow plants [Transfigure Wildlife, Bind Wildlife]
Dwarf (+20) - Modify earth at will [Mold and Animate EnElf (+5) - more graceful, faster movement. [Animate Self]
Elw (+5) - stronger than other humans
Hyperborean (+25) - graceful, and can turn water into ice [Animate Self, Transmute Water]
Krynii (+20) - modify water at will [Mold and Animate Water]
Melangian (+45) - can see things far away [Shift and Scry Air]
Merman (+16) - Can swim, do maths, and change their tail temporarily to legs [Transfigure Self]
Vampire (+245) - Vampire Powers - healing, transformation into bats, teleporting [see Library]
Werewolf (+220) - healing, transforming into a werewolf [As Vampire subtract Shift Water]
Wraith (+150) - Can change planes easy - only have an astral form [see Library]
Strength:
Mage (Rank 3 - cost 30)
Warlock (Rank 5 - cost 130)
Archmage (Rank 8 - cost 520)
High Mage (Rank 12 - cost 1740)
Creatures
Find the full range here. More info about each race is also available there.
http://sites.google.com/a/toketi.org/ncm/charter
http://sites.google.com/a/toketi.org/ncm/library
Mages
Pick a race, and then a strength. Some races are more expensive - that's indicated in the brackets afterwards.
Race:
Angel (+40) - Can control air and fly, vowed not to use modern weapons [Triple Animate Air]
Chelkran (+10) - very, very strong Bearmen
Demon (non-Balgurd) (+100) - fireball at will [Channel Astral Fire]
Djinii (+40) - Lightning at will [Channel Astral Lightning]
Dragoon (Fire) (+30) - fireball at will [Channel Astral Fire]
Dryad (+50) - Can grow plants [Transfigure Wildlife, Bind Wildlife]
Dwarf (+20) - Modify earth at will [Mold and Animate EnElf (+5) - more graceful, faster movement. [Animate Self]
Elw (+5) - stronger than other humans
Hyperborean (+25) - graceful, and can turn water into ice [Animate Self, Transmute Water]
Krynii (+20) - modify water at will [Mold and Animate Water]
Melangian (+45) - can see things far away [Shift and Scry Air]
Merman (+16) - Can swim, do maths, and change their tail temporarily to legs [Transfigure Self]
Vampire (+245) - Vampire Powers - healing, transformation into bats, teleporting [see Library]
Werewolf (+220) - healing, transforming into a werewolf [As Vampire subtract Shift Water]
Wraith (+150) - Can change planes easy - only have an astral form [see Library]
Strength:
Mage (Rank 3 - cost 30)
Warlock (Rank 5 - cost 130)
Archmage (Rank 8 - cost 520)
High Mage (Rank 12 - cost 1740)
Creatures
Find the full range here. More info about each race is also available there.